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  • MySQL connection attempt works fine in 5.2.9 but not in 5.3.0 - Help?

    - by Rich
    Hi, I'm having trouble making a secondary MySQL connection (to a separate, external DB) in my code. It works fine in PHP 5.2.9 but fails to connect in PHP 5.3.0. I'm aware of (at least some) of the changes needed to make successful MySQL connections in the newer version of PHP, and have succeeded before, so I'm not sure why it isn't working this time. I already have a db connection open to a local database. This function below is then used to make an additional connection to a separate, remote directory. The included config file simply contains the external database details (host, user, pass and name). I have checked and it is being included correctly. function connectDP() { global $dpConnection; include("secondary_db_config.php); $dpConnection = mysql_connect($dp_dbHost, $dp_dbUser, $dp_dbPass, true) or DIE("ERROR: Unable to connect to Deployment Platform"); mysql_select_db($dp_dbName, $dpConnection) or DIE("ERROR 006: Unable to select Deployment Platform Database"); } I then attempt to make this new connection simply by calling this function externally: connectDP(); But when loading the page (in 5.3.0), I get the message: ERROR: Unable to connect to Deployment Platform I'm using the optional new_link flag boolean as the fourth argument in the mysql_connect() function and it's still not working. I've been wracking my brain this morning trying to figure out why this connection doesn't work (while I've done something very similar elsewhere to a separate second database that does work). Any help would be appreciated. Thanks! Rich

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  • Adding to the DOM via Prototype works in Chrome but not Firefox?

    - by zaczap
    I've been working on some Javascript code to add rows to a table dynamically (a small task management system) and it works perfectly in Chrome but not in Firefox. Code in question: var task = new Element('tr', {id:arg}); task.innerHTML = "<td class='notes'>asd</td><td class='check'>*</td>"; //task.innerHTML = "<td class='notes'>&nbsp;</td><td class='check'><input type='checkbox' onclick=\"javascript:complete('"+task.id+"')\" /></td><td class='description'>asd</td><td class='start'>&nbsp;</td><td class='due'></td>"; $('tasks').insert(task); // the commented line above is what the code was originally that does work in chrome When I look at the HTML model in the Firefox debugger, all that is added is: <tr id="arg"><td>asd*</td></tr> Figuring that Chrome might be better at interpreting innerHTML into DOM elements than Firefox, I changed the code to make td elements and add them to my tr element but that didn't improve the situation at all.

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  • Javascript get image height works in all browsers but firefox...please help?

    - by Calvin
    So I am fairly new to Javascript (a lot of experience in PHP), but I have this basic script that checks a link that redirects to a URL to see what the image height is. If it is a certain height then it adds one to a variable, otherwise nothing. I would easily do this in PHP but the images are on other servers and not my own so it doesn't work. Anyways, ehre is the script. Let me know if you have any tips. Works well and tested in Chrome, Safari, Opera, and IE. <script language='JavaScript'> window.onload = function() { var nstar = 0, urls = []; urls[0] = "http://optout.imiclk.com/cgi/nai_status.cgi?nocache="; urls[1] = "http://www.adbrite.com/mb/nai_optout_check.php?nocache="; urls[2] = "http://events.adchemy.com/visitor/auuid/nai-status?nocache="; function getImgSize(imgSrc){ var newImg = new Image(); newImg.src = imgSrc; return{height:newImg.height, width:newImg.width} } for(i=0,length=urls.length;i<length;i++){ if(getImgSize(urls[i]).height==43){nstar++;} } document.getElementById('tracknum').innerHTML = "<b>" + nstar + "</b>"; } </script>

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  • My code is really slow in IE8. But in Safari,firefox,chrome it works great.

    - by bamic01
    Hello all, iam stuck now, i really hope if somebody can tell me the problems what i really don't see. The problem is is the menubar works great in Safari,FF,Chrome. But when i open IE8 its so slow when i put my mouse cursor on another menu area. Or better the entire menu is just so slow! html id & class are <div class="oe_wrapper"> <ul id="oe_menu" class="oe_menu"> this is my javascript code: $(function () { var $oe_menu = $('#oe_menu'); var $oe_menu_items = $oe_menu.children('li'); var $oe_overlay = $('#oe_overlay'); $oe_menu_items.bind('mouseenter', function () { var $this = $(this); $this.addClass('slided selected'); $this.children('div').css('z-index', '9999').stop(true, true).slideDown(300, function () { $oe_menu_items.not('.slided').children('div').hide(); $this.removeClass('slided'); }); }).bind('mouseleave', function () { var $this = $(this); $this.removeClass('selected').children('div').css('z-index', '1'); }); $oe_menu.bind('mouseenter', function () { var $this = $(this); $this.addClass('hovered'); }).bind('mouseleave', function () { var $this = $(this); $this.removeClass('hovered'); $oe_menu_items.children('div').hide(); }) });

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  • android service using SystemClock.elapsedRealTime() instead of SystemClock.uptimeMillis() works in emulator but not in samsung captivate ?

    - by Aleadam
    First question here in stackoverflow :) I'm running a little android 2.2 app to log cpu frequency usage. It is set up as a service that will write the data every 10 seconds using a new thread. The code for that part is very basic (see below). It works fine, except that it would not keep track of time while the phone is asleep (which, I know, is the expected behavior). Thus, I changed the code to use SystemClock.elapsedRealTime() instead. Problem is, in emulator both commands are equivalent, but in the phone the app will start the thread but it will never execute the mHandler.postAtTime command. Any advice regarding why this is happening or how to overcome the issue is greatly appreciated. PS: stopLog() is not being called. That's not the problem. mUpdateTimeTask = new Runnable() { public void run() { long millis = SystemClock.uptimeMillis() - mStartTime; int seconds = (int) (millis / 1000); int minutes = seconds / 60; seconds = seconds % 60; String freq = readCPU (); if (freq == null) Toast.makeText(CPU_log_Service.this, "CPU frequency is unreadable.\nPlease make sure the file has read rights.", Toast.LENGTH_LONG).show(); String str = new String ((minutes*60 + seconds) + ", " + freq + "\n"); if (!writeLog (str)) stopLog(); mHandler.postAtTime(this, mStartTime + (((minutes * 60) + seconds + 10) * 1000)); }}; mStartTime = SystemClock.uptimeMillis(); mHandler.removeCallbacks(mUpdateTimeTask); mHandler.postDelayed(mUpdateTimeTask, 100);

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  • FileUpload and UpdatePanel: ScriptManager.RegisterPostBackControl works the second time.

    - by VansFannel
    Hello. I'm developing an ASP.NET application with C# and Visual Studio 2008 SP1. I'm using WebForms. I have an ASPX page with two UpdatePanels, one on the left that holds a TreeView and other on the right where I load dynamically user controls. One user control, that I used on right panel, has a FileUpload control and a button to save that file on server. The ascx code to save control is: <asp:UpdatePanel ID="UpdatePanelBotons" runat="server" RenderMode="Inline" UpdateMode="Conditional"> <ContentTemplate> <asp:Button ID="Save" runat="server" Text="Guardar" onclick="Save_Click" CssClass="button" /> </ContentTemplate> <Triggers> <asp:PostBackTrigger ControlID="Save" /> </Triggers> </asp:UpdatePanel> I make a full postback to upload the file to the server and save it to database. But I always getting False on FileUpload.HasFile. I problem is the right UpdatePanel. I need it to load dynamically the user controls. This panel has three UpdatePanels to load the three user controls that I use. Maybe I can use an Async File Uploader or delete the right Update Panel and do a full postback to load controls dynamically. Any advice? UPDATE: RegisterPostBackControl works... the second time I click on save button. First time FileUpload.HasFile is FALSE, and second time is TRUE. Second Update On first click I also check ScriptManager.IsInAsyncPostBack and is FALSE. I don't understand ANYTHING!! Why? The code to load user control first time, and on each postback is: DynamicControls.CreateDestination ud = this.LoadControl(ucUrl) as DynamicControls.CreateDestination; if (ud != null) { Button save = ud.FindControl("Save") as Button; if (save != null) ScriptManager1.RegisterPostBackControl(save); PanelDestination.Controls.Add(ud); } Thank you.

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  • How to implement login page using Spring Security so that it works with Spring web flow?

    - by simon
    I have a web application using Spring 2.5.6 and Spring Security 2.0.4. I have implemented a working login page, which authenticates the user against a web service. The authentication is done by defining a custom authentincation manager, like this: <beans:bean id="customizedFormLoginFilter" class="org.springframework.security.ui.webapp.AuthenticationProcessingFilter"> <custom-filter position="AUTHENTICATION_PROCESSING_FILTER" /> <beans:property name="defaultTargetUrl" value="/index.do" /> <beans:property name="authenticationFailureUrl" value="/login.do?error=true" /> <beans:property name="authenticationManager" ref="customAuthenticationManager" /> <beans:property name="allowSessionCreation" value="true" /> </beans:bean> <beans:bean id="customAuthenticationManager" class="com.sevenp.mobile.samplemgmt.web.security.CustomAuthenticationManager"> <beans:property name="authenticateUrlWs" value="${WS_ENDPOINT_ADDRESS}" /> </beans:bean> The authentication manager class: public class CustomAuthenticationManager implements AuthenticationManager, ApplicationContextAware { @Transactional @Override public Authentication authenticate(Authentication authentication) throws AuthenticationException { //authentication logic return new UsernamePasswordAuthenticationToken(principal, authentication.getCredentials(), grantedAuthorityArray); } The essential part of the login jsp looks like this: <c:url value="/j_spring_security_check" var="formUrlSecurityCheck"/> <form method="post" action="${formUrlSecurityCheck}"> <div id="errorArea" class="errorBox"> <c:if test="${not empty param.error}"> ${sessionScope["SPRING_SECURITY_LAST_EXCEPTION"].message} </c:if> </div> <label for="loginName"> Username: <input style="width:125px;" tabindex="1" id="login" name="j_username" /> </label> <label for="password"> Password: <input style="width:125px;" tabindex="2" id="password" name="j_password" type="password" /> </label> <input type="submit" tabindex="3" name="login" class="formButton" value="Login" /> </form> Now the problem is that the application should use Spring Web Flow. After the application was configured to use Spring Web Flow, the login does not work anymore - the form action to "/j_spring_security_check" results in a blank page without error message. What is the best way to adapt the existing login process so that it works with Spring Web Flow?

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  • WPF Storyboard works well, except for the first time it runs. Why?

    - by sofri
    Hi, I'm doing a Surface Application. And there I have something like a bulletin board where little cards with news on it are pinned on. On click they shall fly out of the board and scale bigger. My storyboard works well, except for the first time it runs. It's not a smooth animation then but it scales to its final size immediately and it's the same with the orientation-property. Just the center-property seems to behave correctly. This is an example for one of my Storyboards doing that: Storyboard stb = new Storyboard(); PointAnimation moveCenter = new PointAnimation(); DoubleAnimationUsingKeyFrames changeWidth = new DoubleAnimationUsingKeyFrames(); DoubleAnimationUsingKeyFrames changeHeight = new DoubleAnimationUsingKeyFrames(); DoubleAnimationUsingKeyFrames changeOrientation = new DoubleAnimationUsingKeyFrames(); moveCenter.From = News1.ActualCenter; moveCenter.To = new Point(250, 400); moveCenter.Duration = new Duration(TimeSpan.FromSeconds(1.0)); moveCenter.FillBehavior = FillBehavior.Stop; stb.Children.Add(moveCenter); Storyboard.SetTarget(moveCenter, News1); Storyboard.SetTargetProperty(moveCenter, new PropertyPath(ScatterViewItem.CenterProperty)); changeWidth.Duration = TimeSpan.FromSeconds(1); changeWidth.KeyFrames.Add(new EasingDoubleKeyFrame(266, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeWidth.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeWidth); Storyboard.SetTarget(changeWidth, News1); Storyboard.SetTargetProperty(changeWidth, new PropertyPath(FrameworkElement.WidthProperty)); changeHeight.Duration = TimeSpan.FromSeconds(1); changeHeight.KeyFrames.Add(new EasingDoubleKeyFrame(400, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeHeight.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeHeight); Storyboard.SetTarget(changeHeight, News1); Storyboard.SetTargetProperty(changeHeight, new PropertyPath(FrameworkElement.HeightProperty)); changeOrientation.Duration = TimeSpan.FromSeconds(1); changeOrientation.KeyFrames.Add(new EasingDoubleKeyFrame(0, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeOrientation.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeOrientation); Storyboard.SetTarget(changeOrientation, News1); Storyboard.SetTargetProperty(changeOrientation, new PropertyPath(ScatterViewItem.OrientationProperty)); stb.Begin(this); News1.Center = new Point(250, 400); News1.Orientation = 0; News1.Width = 266; News1.Height = 400; Pin1.Visibility = Visibility.Collapsed; news1IsOutside = true; Scroll1.IsEnabled = true; What's wrong with it?

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  • simple jquery callback works on .net3.5 but nothing fires on .net 2.0?

    - by CliffC
    hi i have the following jquery postback method on the client <%@ Page Language="C#" AutoEventWireup="true" CodeFile="CallServerWithParameters.aspx.cs" Inherits="CallServerWithParameters" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script src="jquery-1.2.6.js" type="text/javascript"></script> <script language="javascript"> $(document).ready(function() { $("#txtNoOfMales").change(function() { var ticketRequired = this.value; var options = { type: "POST", url: "CallServerWithParameters.aspx/GetAvailableTicketsForMales", data: "{no:'" + ticketRequired + "'}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(response) { if (response.d != "") { alert(response.d); $("#txtNoOfMales").focus(); } } }; //Call the PageMethods $.ajax(options); }); }); </script> </head> <body> <form id="form1" runat="server"> <div> No of Male Tickets:<asp:TextBox ID="txtNoOfMales" runat="server"></asp:TextBox> </div> </form> </body> </html> and the following web method on the server side using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.Services; public partial class CallServerWithParameters : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } [WebMethod] public static string GetAvailableTicketsForMales(int no) { string result = ""; int NoOfTicketsAvailable = 5; if (no > NoOfTicketsAvailable) { result = "Only " + NoOfTicketsAvailable.ToString() + " Male ticket(s) avaialable. Please eneter a lower number!"; } return result; } } problem is everything works fine on .net 3.5 but if i use the same code on .net 2.0 the webmethod event does not get call at all, anybody have any idea what i did wrong? thanks updated with full source code

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  • Cannot interact with checkbox in FireFox or Chrome. Works in IE.

    - by Darxide
    Title says it all. Here's the code: <div id="regpage"> <form action="" method="post"> <fieldset style="border:none;"> <div class="label">Username:</div> <input type="text" name="username" class="item" value="" /><br /> <div class="caption">Must be 5-15 characters</div><br /> <div style="clear:both;"></div> <div class="label">Password:</div> <input type="password" name="password" class="item" value="" /><br /> <div class="caption">Must be 6-20 characters</div><br /> <div style="clear:both;"></div> <div class="label">Email:</div> <input type="text" name="email" class="item" value="" /><br /> <div class="caption">Valid email address is required</div><br /> <div style="clear:both;"></div> <input name="terms" type="checkbox" id="terms" value="agree" /><div class="caption2"><label for="terms">I agree to the terms and conditions</label></div> <p><input type="submit" name="register" value="Register" id="register" style="float:left;border:1px solid #999;background:#E4E4E4;margin-top:5px;" /></p><br /> </fieldset> </form> </div> And the id "regpage" is definded in the style.css as: #regpage { width: 356px; height: 150px; color: #000000; font-family: "Tahoma", Arial, Helvetica, sans-serif; font-size: 13px; } If I move the checkbox OUT of it works just fine. But inside it will not interact in Mozilla. I've even tried adding onclick='this.checked="checked"' and it still does not interact. You can click until your blue in the face and nothing will happen. What's the deal! This is REALLY driving me batty.

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  • A* algorithm works OK, but not perfectly. What's wrong?

    - by Bart van Heukelom
    This is my grid of nodes: I'm moving an object around on it using the A* pathfinding algorithm. It generally works OK, but it sometimes acts wrongly: When moving from 3 to 1, it correctly goes via 2. When going from 1 to 3 however, it goes via 4. When moving between 3 and 5, it goes via 4 in either direction instead of the shorter way via 6 What can be wrong? Here's my code (AS3): public static function getPath(from:Point, to:Point, grid:NodeGrid):PointLine { // get target node var target:NodeGridNode = grid.getClosestNodeObj(to.x, to.y); var backtrace:Map = new Map(); var openList:LinkedSet = new LinkedSet(); var closedList:LinkedSet = new LinkedSet(); // begin with first node openList.add(grid.getClosestNodeObj(from.x, from.y)); // start A* var curNode:NodeGridNode; while (openList.size != 0) { // pick a new current node if (openList.size == 1) { curNode = NodeGridNode(openList.first); } else { // find cheapest node in open list var minScore:Number = Number.MAX_VALUE; var minNext:NodeGridNode; openList.iterate(function(next:NodeGridNode, i:int):int { var score:Number = curNode.distanceTo(next) + next.distanceTo(target); if (score < minScore) { minScore = score; minNext = next; return LinkedSet.BREAK; } return 0; }); curNode = minNext; } // have not reached if (curNode == target) break; else { // move to closed openList.remove(curNode); closedList.add(curNode); // put connected nodes on open list for each (var adjNode:NodeGridNode in curNode.connects) { if (!openList.contains(adjNode) && !closedList.contains(adjNode)) { openList.add(adjNode); backtrace.put(adjNode, curNode); } } } } // make path var pathPoints:Vector.<Point> = new Vector.<Point>(); pathPoints.push(to); while(curNode != null) { pathPoints.unshift(curNode.location); curNode = backtrace.read(curNode); } pathPoints.unshift(from); return new PointLine(pathPoints); } NodeGridNode::distanceTo() public function distanceTo(o:NodeGridNode):Number { var dx:Number = location.x - o.location.x; var dy:Number = location.y - o.location.y; return Math.sqrt(dx*dx + dy*dy); }

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  • How to Fix my jQuery code in IE?? Works in Firefox..

    - by scott jarvis
    I am using jQuery to show/hide a div container (#pluginOptionsContainer), and load a page (./plugin_options.php) inside it with the required POST vars sent. What POST data is sent is based on the value of a select list (#pluginDD) and the click of a button (#pluginOptionsBtn)... It works fine in Firefox, but doesn't work in IE.. The '$("#pluginOptionsContainer").load()' request never seems to finish in IE - I only see the loading message forever... bind(), empty() and append() all seem to work fine in IE.. But not load().. Here is my code: // wait for the DOM to be loaded $(document).ready(function() { // hide the plugin options $('#pluginOptionsContainer').hide(); // This is the hack for IE if ($.browser.msie) { $("#pluginDD").click(function() { this.blur(); this.focus(); }); } // set the main function $(function() { // the button shows hides the plugin options page (and its container) $("#pluginOptionsBtn") .click(function() { // show the container of the plugin options page $('#pluginOptionsContainer').empty().append('<div style="text-align:center;width:99%;">Loading...</div>'); $('#pluginOptionsContainer').toggle(); }); // set the loading message if user changes selection with either the dropdown or button $("#pluginDD,#pluginOptionsBtn").bind('change', function() { $('#pluginOptionsContainer').empty().append('<div style="text-align:center;width:99%;">Loading...</div>'); }); // then update the page when the plugin is changed when EITHER the plugin button or dropdown or clicked or changed $("#pluginDD,#pluginOptionsBtn").bind('change click', function() { // set form fields as vars in js var pid = <?=$pid;?>; var cid = <?=$contentid;?>; var pDD = $("#pluginDD").val(); // add post vars (must use JSON) to be sent into the js var 'dataString' var dataString = {plugin_options: true, pageid: pid, contentid: cid, pluginDD: pDD }; // include the plugin option page inside the container, with the required values already added into the query string $("#pluginOptionsContainer").load("/admin/inc/edit/content/plugin_options.php#pluginTop", dataString); // add this to stop page refresh return false; }); // end submit function }); // end main function }); // on DOM load Any help would be GREATLY appreciated! I hate IE!

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  • Why does Rails with Passenger/nginx only works in development mode? No logs available

    - by Michael W.
    Hey folks, I have a serious problem with one of our webservers... after having an internal alpha-testing with a mongrel/haproxy-cluster that worked well, we wanted to use nginx with passenger for our first production server (customers will access this server). However, I can only run the rails app via development mode with passenger/nginx. The app itself runs perfect with mongrel or webrick in production mode. My biggest problem with this case is that I don't find ANY information in the nginx or rails-logs (only when I use mongrel or webrick). Permissions are correct. Passenger-status shows that the app is running, but I always get the static 500.html-error page... It would be so nice if you guys could give me a hint and help me solve the problem. I put the config at the bottom of the post... This exact config works with rails_env development;but I'd like to use the production mode ;-) Thank you very much for your help! Version: Ubuntu 8.04.2 64bit / nginx-0.7.64 (compiled and installed via passenger-2.2.11) cat /opt/nginx/conf/nginx.conf user www-data; worker_processes 4; error_log logs/error.log; #pid logs/nginx.pid; events { worker_connections 1024; } http { passenger_root /usr/lib/ruby/gems/1.8/gems/passenger-2.2.11; passenger_ruby /usr/bin/ruby1.8; passenger_log_level 3; include mime.types; default_type application/octet-stream; #log_format main '$remote_addr - $remote_user [$time_local] "$request" ' # '$status $body_bytes_sent "$http_referer" ' # '"$http_user_agent" "$http_x_forwarded_for"'; access_log logs/access.log; sendfile on; #tcp_nopush on; #keepalive_timeout 0; keepalive_timeout 65; #gzip on; server { listen 80; server_name <<servername>>; root /srv/app01/public; passenger_enabled on; }

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  • Why jQuery selector can't work but getElementById works in this scenario?

    - by Stallman
    Here is the HTML: <html> <head> <script type="text/javascript" src="jquery-1.7.2.min.js"></script> <script type="text/javascript" charset="utf-8" src="jquery-1.7.2.js"></script> <script type="text/javascript" src="access.js"></script> </head> <body> <button id="trigger"></button> <img id= "testElement" style= "position: absolute; border-color: white; top:340px; left:615px;" width="34px" height= "34px" /> </body> </html> And the access.js file is: $(document).ready( function(){ $('#trigger').click(function(){ $('#testElement').src="success.png"; //THIS WON'T WORK. document.getElementById('testElement').src= "success.png"; //BUT THIS WORKS. }); }); I know that if I use $, the return object is a jQuery object. It's not the same as getElementById. But why the jQuery selector can't work here? I need the jQuery object to make more operations like "append/style"... Thanks. UPDATE Too much correct answers appear at almost the same time... Please give more explanations to let me decide who I should give the credit, thanks!!! Sorry for my poor understanding of your correct answer... I just want more detail. Are all the attribute nodes(src/width/height...) not the property of jQuery object? So does the jQuery selector only select DOM Element Node like ? Thank you! 3. List item

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  • Marionette js itemview not defined: then on browser refresh it is defined and all works well - race condition?

    - by Robert
    Yeah it's just the initial browser load or two after a cache clear. Subsequent refreshes clear the problem up. I'm thinking the item views just aren't fully constructed in time to be used in the collection views on the first load. But then they are on a refresh? Don't know. There must be something about the code sequence or loading or the load time itself. Not sure. I'm loading via require.js. Have two collections - users and messages. Each renders in its own list view. Each works, just not the first time or two the browser loads. The first time you load after clearing browser cache the console reports, for instance: "Uncaught ReferenceError: MessageItemView is not defined" A simple browser refresh clears it up. Same goes for the user collection. It's collection view says it doesn't know anything about its item view. But a simple browser refresh and all is well. My views (item and collection) are in separate files. Is that the problem? For instance, here is my message collection view in its own file: messagelistview.js var MessageListView = Marionette.CollectionView.extend({ itemView: MessageItemView, el: $("#messages") }); And the message item view is in a separate file: messageview.js var MessageItemView = Marionette.ItemView.extend({ tagName: "div", template: Handlebars.compile( '<div>{{fromUserName}}:</div>' + '<div>{{message}}</div>' + ) }); Then in my main module file, which references each of those files, the collection view is constructed and displayed: main.js //Define a model MessageModel = Backbone.Model.extend(); //Make an instance of MessageItemView - code in separate file, messagelistview.js MessageView = new MessageItemView(); //Define a message collection var MessageCollection = Backbone.Collection.extend({ model: MessageModel }); //Make an instance of MessageCollection var collMessages = new MessageCollection(); //Make an instance of a MessageListView - code in separate file, messagelistview.js var messageListView = new MessageListView({ collection: collMessages }); App.messageListRegion.show(messageListView); Do I just have things sequenced wrong? I'm thinking it's some kind of race condition only because over 3G to an iPad the item views are always undefined. They never seem to get constructed in time. PC on a hard wired connection does see success after a browser refresh or two.

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  • PHP Based session variable not retaining value. Works on localhost, but not on server.

    - by Foo
    I've been trying to debug this problem for many hours, but to no avail. I've been using PHP for many years, and got back into it after long hiatus, so I'm still a bit rusty. Anyways, my $_SESSION vars are not retaining their value for some reason that I can't figure out. The site worked on localhost perfectly, but uploading it to the server seemed to break it. First thing I checked was the PHP.ini server settings. Everything seems fine. In fact, my login system is session based and it works perfectly. So now that I know $_SESSIONS are working properly and retaining their value for my login, I'm presuming the server is setup and the problem is in my script. Here's a stripped version of the code that's causing a problem. $type, $order and $style are not being retained after they are set via a GET variable. The user clicks a link, which sets a variable via GET, and this variable is retained for the remainder of their session. Is there some problem with my logic that I'm not seeing? <?php require_once('includes/top.php'); //first line includes a call to session_start(); require_once('includes/db.php'); $type = filter_input(INPUT_GET, 't', FILTER_VALIDATE_INT); $order = filter_input(INPUT_GET, 'o', FILTER_VALIDATE_INT); $style = filter_input(INPUT_GET, 's', FILTER_VALIDATE_INT); /* According to documentation, filter_input returns a NULL when variables are undefined. So, if t, o, or s are not set via URL, $type, $order and $style will be NULL. */ print_r($_SESSION); /* All other sessions, such as the login session, etc. are displayed here. After the sessions are set below, they are displayed up here to... simply with no value. This leads me to believe the problem is with the code below, perhaps? */ // If $type is not null (meaning it WAS set via the get method above) // or it's false because the validation failed for some reason, // then set the session to the $type. I removed the false check for simplicity. // This code is being successfully executed, and the data is being stored... if(!is_null($type)) { $_SESSION['type'] = $type; } if(!is_null($order)) { $_SESSION['order'] = $order; } if(!is_null($style)) { $_SESSION['style'] = $style; } $smarty->display($template); ?> If anyone can point me in the right direction, I'd greatly appreciate it. Thanks.

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  • GIT: clone works, remote push doesn't. Remote repository over copssh.

    - by Rui
    Hi all, I've "setup-a-msysgit-server-with-copssh-on-windows", following Tim Davis' guide and I was now learning how to use the git commands, following Jason Meridth's guide, and I have managed to get everything working fine, but now I can't pass the push command. I have set the server and the client on the same machine (for now), win7-x64. Here is some info of how things are set up: CopSSH Folder : C:/SSH/ Local Home Folder : C:/Users/rvc/ Remote Home Folder: C:/SSH/home/rvc/ # aka /cygdrive/c/SSH/home/rvc/ git remote rep : C:/SSH/home/rvc/myapp.git # empty rep At '/SSH/home/rvc/.bashrc' and 'Users/rvc/.bashrc': export HOME=/cygdrive/c/SSH/home/rvc gitpath='/cygdrive/c/Program Files (x86)/Git/bin' gitcorepath='/cygdrive/c/Program Files (x86)/Git/libexec/git-core' PATH=${gitpath}:${gitcorepath}:${PATH} So, cloning works (everything bellow is done via "Git Bash here" :P): rvc@RVC-DESKTOP /c/code $ git clone ssh://[email protected]:5858/SSH/home/rvc/myapp.git Initialized empty Git repository in C:/code/myapp/.git/ warning: You appear to have cloned an empty repository. rvc@RVC-DESKTOP /c/code $ cd myapp rvc@RVC-DESKTOP /c/code/myapp (master) $ git remote -v origin ssh://[email protected]:5858/SSH/home/rvc/myapp.git (fetch) origin ssh://[email protected]:5858/SSH/home/rvc/myapp.git (push) Then I create a file: rvc@RVC-DESKTOP /c/code/myapp (master) $ touch test.file rvc@RVC-DESKTOP /c/code/myapp (master) $ ls test.file Try to push it and get this error: rvc@RVC-DESKTOP /c/code/myapp (master) $ git add test.file rvc@RVC-DESKTOP /c/code/myapp (master) $ GIT_TRACE=1 git push origin master trace: built-in: git 'push' 'origin' 'master' trace: run_command: 'C:\Users\rvc\bin\plink.exe' '-batch' '-P' '5858' '[email protected] 68.1.65' 'git-receive-pack '\''/SSH/home/rvc/myapp.git'\''' git: '/SSH/home/rvc/myapp.git' is not a git command. See 'git --help'. fatal: The remote end hung up unexpectedly "git: '/SSH/home/rvc/myapp.git' is not a git command. See 'git --help'." .. what?! So, can anybody help? If you need any aditional information that I've missed, just ask. Thanks in advanced. EDIT: RAAAGE!! I'm having the same problem again, but now with ssh: rvc@RVC-DESKTOP /c/code/myapp (master) $ GIT_TRACE=1 git push trace: built-in: git 'push' trace: run_command: 'ssh' '-p' '5885' '[email protected]' 'git-receive-pack '\''/ SSH/home/rvc/myapp.git'\''' git: '/SSH/home/rvc/myapp.git' is not a git command. See 'git --help'. fatal: The remote end hung up unexpectedly I've tried GUI push, and shows the same message. git: '/SSH/home/rvc/myapp.git' is not a git command. See 'git --help'. Pushing to ssh://[email protected]:5885/SSH/home/rvc/myapp.git fatal: The remote end hung up unexpectedly Here's the currents .bashrc: C:\Users\rvc.bashrc (I think this is used only by cygwin/git bash): export HOME=/c/SSH/home/rvc gitpath='/c/Program Files (x86)/Git/bin' gitcorepath='/c/Program Files (x86)/Git/libexec/git-core' export GIT_EXEC_PATH=${gitcorepath} PATH=${gitpath}:${gitcorepath}:${PATH} C:\SSH\home\rvc.bashrc (.. and this is used when git connects via ssh to the "remote" server): export HOME=/c/SSH/home/rvc gitpath='/cygdrive/c/Program Files (x86)/Git/bin' gitcorepath='/cygdrive/c/Program Files (x86)/Git/libexec/git-core' export GIT_EXEC_PATH=${gitcorepath} PATH=${gitpath}:${gitcorepath}:${PATH}

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  • mouseover producing multiple images works in Firefox, but not i.e.

    - by tcantrel
    The code below allows the user to hover over 1 object and it not only replaces the object but also shows an additional object between the buttons. It works great in Firefox, but does not in Internet Explorer. HELP webpage: http://www.isp.ucar.edu/ Thx, Terri if ( < ocument.images) { img1on = new Image(); img1on.src = "images/buttons/button-beachon-on.gif"; img1off = new Image(); img1off.src = "images/buttons/button-beachon.gif"; img2on = new Image(); img2on.src = "images/buttons/button-bgs-on.gif"; img2off = new Image(); img2off.src = "images/buttons/button-bgs.gif"; img3on = new Image(); img3on.src = "images/buttons/button-iam-on.gif"; img3off = new Image(); img3off.src = "images/buttons/button-iam.gif"; img4on = new Image(); img4on.src = "images/buttons/button-nvia-on.gif"; img4off = new Image(); img4off.src = "images/buttons/button-nvia.gif"; img5on = new Image(); img5on.src = "images/buttons/button-utls-on.gif"; img5off = new Image(); img5off.src = "images/buttons/button-utls.gif"; img6on = new Image(); img6on.src = "images/buttons/button-water-on.gif"; img6off = new Image(); img6off.src = "images/buttons/button-water.gif"; img7on = new Image(); img7on.src = "images/buttons/button-exploratory-on.gif"; img7off = new Image(); img7off.src = "images/buttons/button-exploratory.gif"; // second image that does not appear in original button space img1ad = new Image(); img1ad.src = "images/buttons/beachon-overview-sm.gif"; img2ad = new Image(); img2ad.src = "images/buttons/bgs-overview-sm.gif"; img3ad = new Image(); img3ad.src = "images/buttons/iam-overview-sm.gif"; img4ad = new Image(); img4ad.src = "images/buttons/nvia-overview-sm.gif"; img5ad = new Image(); img5ad.src = "images/buttons/utls-overview-sm.gif"; img6ad = new Image(); img6ad.src = "images/buttons/water-overview-sm.gif"; img7ad = new Image(); img7ad.src = "images/buttons/exploratory-overview-sm.gif"; } function imgOn(imgName) { if ( < ocument.images) { document[imgName].src = eval(imgName + "on.src"); document["holder"].src = eval(imgName + "ad.src"); } } function imgOff(imgName) { if ( < ocument.images) { document[imgName].src = eval(imgName + "off.src"); document["holder"].src = "images/buttons/isp-overview-sm.gif"; } }

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • Two-way databinding of a custom templated control. Eval works, but not Bind.

    - by Jason
    I hate long code snippets and I'm sorry about this one, but it turns out that this asp.net stuff can't get much shorter and it's so specific that I haven't been able to generalize it without a full code listing. I just want simple two-way, declarative databinding to a single instance of an object. Not a list of objects of a type with a bunch of NotImplementedExceptions for Add, Delete, and Select, but just a single view-state persisted object. This is certainly something that can be done but I've struggled with an implementation for years. This newest, closest implementation was inspired by this article from 4-Guys-From-Rolla, http://msdn.microsoft.com/en-us/library/aa478964.aspx. Unfortunately, after implementing, I'm getting the following error and I don't know what I'm missing: System.InvalidOperationException: Databinding methods such as Eval(), XPath(), and Bind() can only be used in the context of a databound control. If I don't use Bind(), and only use Eval() functionality, it works. In that way, the error is especially confusing. Here's the simplified codeset that still produces the error: using System.ComponentModel; namespace System.Web.UI.WebControls.Special { public class SampleFormData { public string SampleString = "Sample String Data"; public int SampleInt = -1; } [ToolboxItem(false)] public class SampleSpecificFormDataContainer : WebControl, INamingContainer { SampleSpecificEntryForm entryForm; internal SampleSpecificEntryForm EntryForm { get { return entryForm; } } [Bindable(true), Category("Data")] public string SampleString { get { return entryForm.FormData.SampleString; } set { entryForm.FormData.SampleString = value; } } [Bindable(true), Category("Data")] public int SampleInt { get { return entryForm.FormData.SampleInt; } set { entryForm.FormData.SampleInt = value; } } internal SampleSpecificFormDataContainer(SampleSpecificEntryForm entryForm) { this.entryForm = entryForm; } } public class SampleSpecificEntryForm : WebControl, INamingContainer { #region Template private IBindableTemplate formTemplate = null; [Browsable(false), DefaultValue(null), TemplateContainer(typeof(SampleSpecificFormDataContainer), ComponentModel.BindingDirection.TwoWay), PersistenceMode(PersistenceMode.InnerProperty)] public virtual IBindableTemplate FormTemplate { get { return formTemplate; } set { formTemplate = value; } } #endregion #region Viewstate SampleFormData FormDataVS { get { return (ViewState["FormData"] as SampleFormData) ?? new SampleFormData(); } set { ViewState["FormData"] = value; SaveViewState(); } } #endregion public override ControlCollection Controls { get { EnsureChildControls(); return base.Controls; } } private SampleSpecificFormDataContainer formDataContainer = null; [Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] public SampleSpecificFormDataContainer FormDataContainer { get { EnsureChildControls(); return formDataContainer; } } [Bindable(true), Browsable(false)] public SampleFormData FormData { get { return FormDataVS; } set { FormDataVS = value; } } protected override void CreateChildControls() { if (!this.ChildControlsCreated) { Controls.Clear(); formDataContainer = new SampleSpecificFormDataContainer(this); Controls.Add(formDataContainer); FormTemplate.InstantiateIn(formDataContainer); this.ChildControlsCreated = true; } } public override void DataBind() { CreateChildControls(); base.DataBind(); } } } With an ASP.NET page the following: <%@ Page Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default2.aspx.cs" Inherits="EntryFormTest._Default2" EnableEventValidation="false" %> <%@ Register Assembly="EntryForm" Namespace="System.Web.UI.WebControls.Special" TagPrefix="cc1" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Welcome to ASP.NET! </h2> <cc1:SampleSpecificEntryForm ID="EntryForm1" runat="server"> <FormTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("SampleString") %>'></asp:TextBox><br /> <h3>(<%# Container.SampleString %>)</h3><br /> <asp:Button ID="Button1" runat="server" Text="Button" /> </FormTemplate> </cc1:SampleSpecificEntryForm> </asp:Content> Default2.aspx.cs using System; namespace EntryFormTest { public partial class _Default2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { EntryForm1.DataBind(); } } } Thanks for any help!

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  • WCF: Server Not Found - from trace Empty Message when run async but works fine from console app?

    - by MrTortoise
    Todays cause of hair loss has been the following scenario: I have a service that takes 2 strings and returns another. This service uses basicHttpBinding <basicHttpBinding> <binding name="basicHttpNoSec"> <security mode="None" /> </binding> </basicHttpBinding> Anyway, it works fine from a console test app. I have a silverlight app sat on top which implements another basicHttpBinding service that simply reuses the contract in the other service and the silverlight App uses this service. I have a console app that confirms that this service is working and set up with basichttpbinding. I have all the clientAccessPolicy stuff in place. when I run the silverlight app the difference is that it runs everything async ... as such the only message i directly get back rom wcf is server not found. When i enable tracing I dig down to this message - as I know the methods work and the parameteres i pass in will return a valid string i am really puzzled at to what the cause is. any help much appreciated. <E2ETraceEvent xmlns="http://schemas.microsoft.com/2004/06/E2ETraceEvent"> <System xmlns="http://schemas.microsoft.com/2004/06/windows/eventlog/system"> <EventID>131075</EventID> <Type>3</Type> <SubType Name="Error">0</SubType> <Level>2</Level> <TimeCreated SystemTime="2010-06-07T14:17:40.6639249Z" /> <Source Name="System.ServiceModel" /> <Correlation ActivityID="{8ea9530e-12f4-4a82-9c26-dd2e23264c3c}" /> <Execution ProcessName="aspnet_wp" ProcessID="4616" ThreadID="6" /> <Channel /> <Computer>5JC2Y2J</Computer> </System> <ApplicationData> <TraceData> <DataItem> <TraceRecord xmlns="http://schemas.microsoft.com/2004/10/E2ETraceEvent/TraceRecord" Severity="Error"> <TraceIdentifier>http://msdn.microsoft.com/en-GB/library/System.ServiceModel.Diagnostics.ThrowingException.aspx</TraceIdentifier> <Description>Throwing an exception.</Description> <AppDomain>/LM/w3svc/1/ROOT/CopSilverlight.Web-1-129203938565564172</AppDomain> <Exception> <ExceptionType>System.ServiceModel.ProtocolException, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</ExceptionType> <Message>There is a problem with the XML that was received from the network. See inner exception for more details.</Message> <StackTrace> at System.ServiceModel.Channels.HttpRequestContext.CreateMessage() at System.ServiceModel.Channels.HttpChannelListener.HttpContextReceived(HttpRequestContext context, Action callback) at System.ServiceModel.Activation.HostedHttpTransportManager.HttpContextReceived(HostedHttpRequestAsyncResult result) at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.OnBeginRequest(Object state) at System.Runtime.IOThreadScheduler.ScheduledOverlapped.IOCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Runtime.Fx.IOCompletionThunk.UnhandledExceptionFrame(UInt32 error, UInt32 bytesRead, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) </StackTrace> <ExceptionString>System.ServiceModel.ProtocolException: There is a problem with the XML that was received from the network. See inner exception for more details. ---&gt; System.Xml.XmlException: The body of the message cannot be read because it is empty. --- End of inner exception stack trace ---</ExceptionString> <InnerException> <ExceptionType>System.Xml.XmlException, System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</ExceptionType> <Message>The body of the message cannot be read because it is empty.</Message> <StackTrace> at System.ServiceModel.Channels.HttpRequestContext.CreateMessage() at System.ServiceModel.Channels.HttpChannelListener.HttpContextReceived(HttpRequestContext context, Action callback) at System.ServiceModel.Activation.HostedHttpTransportManager.HttpContextReceived(HostedHttpRequestAsyncResult result) at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.HandleRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.BeginRequest() at System.ServiceModel.Activation.HostedHttpRequestAsyncResult.OnBeginRequest(Object state) at System.Runtime.IOThreadScheduler.ScheduledOverlapped.IOCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Runtime.Fx.IOCompletionThunk.UnhandledExceptionFrame(UInt32 error, UInt32 bytesRead, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) </StackTrace> <ExceptionString>System.Xml.XmlException: The body of the message cannot be read because it is empty.</ExceptionString> </InnerException> </Exception> </TraceRecord> </DataItem> </TraceData> </ApplicationData> </E2ETraceEvent>

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  • How do I use NTLM authentication with Active Directory

    - by Jon Works
    I am trying to implement NTLM authentication on one of our internal sites and everything is working. The one piece of the puzzle I do not have is how to take the information from NTLM and authenticate with Active Directory. There is a good description of NTLM and the encryption used for the passwords, which I used to implement this, but I am not sure of how to verify if the user's password is valid. I am using Coldfusion but a solution to this problem can be in any language (Java, Python, PHP, etc). Edit: I am using Coldfusion on Redhat Enterprise Linux. Unfortunately we cannot use IIS to manage this and instead have to write or use a 3rd party tool for this.

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Why does C qicksort function implementation works much slower (tape comparations, tape swapping) than bobble sort function?

    - by Artur Mustafin
    I'm going to implement a toy tape "mainframe" for a students, showing the quickness of "quicksort" class functions (recursive or not, does not really matters, due to the slow hardware, and well known stack reversal techniques) comparatively to the "bubblesort" function class, so, while I'm clear about the hardware implementation ans controllers, i guessed that quicksort function is much faster that other ones in terms of sequence, order and comparation distance (it is much faster to rewind the tape from the middle than from the very end, because of different speed of rewind). Unfortunately, this is not the true, this simple "bubble" code shows great improvements comparatively to the "quicksort" functions in terms of comparison distances, direction and number of comparisons and writes. So I have 3 questions: Does I have mistaken in my implememtation of quicksort function? Does I have mistaken in my implememtation of bubblesoft function? If not, why the "bubblesort" function is works much faster in (comparison and write operations) than "quicksort" function? I already have a "quicksort" function: void quicksort(float *a, long l, long r, const compare_function& compare) { long i=l, j=r, temp, m=(l+r)/2; if (l == r) return; if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while (1) { i = l; j = r; while (i < m && !compare(a, i, m)) i++; while (m < j && !compare(a, m, j)) j--; if (i >= j) { break; } swap(a, i, j); } if (l < m) quicksort(a, l, m, compare); if (m < r) quicksort(a, m, r, compare); return; } } and the kind of my own implememtation of the "bubblesort" function: void bubblesort(float *a, long l, long r, const compare_function& compare) { long i, j, k; if (l == r) { return; } if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while(l < r) { i = l; j = l; while (i < r) { i++; if (!compare(a, j, i)) { continue; } j = i; } if (l < j) { swap(a, l, j); } l++; i = r; k = r; while(l < i) { i--; if (!compare(a, i, k)) { continue; } k = i; } if (k < r) { swap(a, k, r); } r--; } return; } } I have used this sort functions in a test sample code, like this: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <conio.h> long swap_count; long compare_count; typedef long (*compare_function)(float *, long, long ); typedef void (*sort_function)(float *, long , long , const compare_function& ); void init(float *, long ); void print(float *, long ); void sort(float *, long, const sort_function& ); void swap(float *a, long l, long r); long less(float *a, long l, long r); long greater(float *a, long l, long r); void bubblesort(float *, long , long , const compare_function& ); void quicksort(float *, long , long , const compare_function& ); void main() { int n; printf("n="); scanf("%d",&n); printf("\r\n"); long i; float *a = (float *)malloc(n*n*sizeof(float)); sort(a, n, &bubblesort); print(a, n); sort(a, n, &quicksort); print(a, n); free(a); } long less(float *a, long l, long r) { compare_count++; return *(a+l) < *(a+r) ? 1 : 0; } long greater(float *a, long l, long r) { compare_count++; return *(a+l) > *(a+r) ? 1 : 0; } void swap(float *a, long l, long r) { swap_count++; float temp; temp = *(a+l); *(a+l) = *(a+r); *(a+r) = temp; } float tg(float x) { return tan(x); } float ctg(float x) { return 1.0/tan(x); } void init(float *m,long n) { long i,j; for (i = 0; i < n; i++) { for (j=0; j< n; j++) { m[i + j*n] = tg(0.2*(i+1)) + ctg(0.3*(j+1)); } } } void print(float *m, long n) { long i, j; for(i = 0; i < n; i++) { for(j = 0; j < n; j++) { printf(" %5.1f", m[i + j*n]); } printf("\r\n"); } printf("\r\n"); } void sort(float *a, long n, const sort_function& sort) { long i, sort_compare = 0, sort_swap = 0; init(a,n); for(i = 0; i < n*n; i+=n) { if (fmod (i / n, 2) == 0) { compare_count = 0; swap_count = 0; sort(a, i, i+n-1, &less); if (swap_count == 0) { compare_count = 0; sort(a, i, i+n-1, &greater); } sort_compare += compare_count; sort_swap += swap_count; } } printf("compare=%ld\r\n", sort_compare); printf("swap=%ld\r\n", sort_swap); printf("\r\n"); }

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  • Doctrine MYSQL 150+ tables: generating models works, but not vice-versa?

    - by ropstah
    I can generate my models and schema.yml file based on an existing database. But when I try to do it the other way around using Doctrine::createTablesFromModels() i get an error: Syntax error or access violation: 1064 So either of these works: Doctrine::generateYamlFromDb(APPPATH . 'models/yaml'); Doctrine::generateYamlFromModels(APPPATH . 'models/yaml', APPPATH . 'models'); Doctrine::generateModelsFromYaml(APPPATH . 'models/yaml', APPPATH . 'models', array('generateTableClasses' => true)); Doctrine::generateModelsFromDb(APPATH . 'models', array('default'), array('generateTableClasses' => true)); But this fails (it drops/creates the database and around 50 tables): Doctrine::dropDatabases(); Doctrine::createDatabases(); Doctrine::createTablesFromModels(); The partially outputted SQL query shows that the error is around the Notification object which looks like this: Any leads would be highly appreciated! <?php // Connection Component Binding Doctrine_Manager::getInstance()->bindComponent('Notification', 'default'); /** * BaseNotification * * This class has been auto-generated by the Doctrine ORM Framework * * @property integer $n_auto_key * @property integer $type * @property string $title * @property string $message * @property timestamp $entry_date * @property timestamp $update_date * @property integer $u_auto_key * @property integer $c_auto_key * @property integer $ub_auto_key * @property integer $o_auto_key * @property integer $notified * @property integer $read * @property integer $urgence * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6820 2009-11-30 17:27:49Z jwage $ */ abstract class BaseNotification extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('Notification'); $this->hasColumn('n_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => true, 'autoincrement' => true, 'length' => '4', )); $this->hasColumn('type', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('title', 'string', 50, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '50', )); $this->hasColumn('message', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('entry_date', 'timestamp', 25, array( 'type' => 'timestamp', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '25', )); $this->hasColumn('update_date', 'timestamp', 25, array( 'type' => 'timestamp', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '25', )); $this->hasColumn('u_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('c_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('ub_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('o_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('notified', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('read', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('urgence', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); } public function setUp() { parent::setUp(); } }

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