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  • How to avoid that the Parameter Pane Area in Drill-Through Report is hidden

    - by nojetlag
    I have a report that via a text box property action triggers a drill-through report (and gives it two parameters (start date, end date)). That all works fine in the report designer, however after deploying the report on the server the pane in the drill-through reports is hidden. Is there a way I can change this behavior. Our users want the pane to be visible in the drill-through report.

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  • error when uploading with Git

    - by user560831
    I am new to Git hub and was able to successfully create an ssh key and upload it to the website however when I type in git push origin master I receive the following error: error: cannot run ssh: no such file or directory fatal: unable to fork I am using Cygwin on a windows Vista machine if that is also useful. Ok.. after installing openssh I now get the error: Permission denied (publickey) fatal: the remote end hung up unexpectedly

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  • Create a trigger on Oracle Databae that updates the field in a table when a field in onether table i

    - by GigaPr
    Hi, i have two tables Order(id, date, note) and Delivery(Id, Note, Date) I want to create a trigger that updates the date in delivery when the date is updated in Order I was thinking to do something like CREATE OR REPLACE TRIGGER your_trigger_name BEFORE UPDATE ON Order DECLARE BEGIN UPDATE Delivery set date = ??? where id = ??? END; How do i get the date and row id? thanks

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Linq grouping question

    - by Mike C.
    I have the following objects in a collection: Transaction: Type = "Widget" Date = "3/1/2011" Name = "Foo" Transaction: Type = "Widget" Date = "3/4/2011" Name = "Bar" Transaction: Type = "Gadget" Date = "3/2/2011" Name = "Baz" Transaction: Type = "Gizmo" Date = "3/1/2011" Name = "Who" Transaction: Type = "Gizmo" Date = "3/2/2011" Name = "What" Transaction: Type = "Gizmo" Date = "3/6/2011" Name = "When" I want to end up with the following, grouped by Type. If there are multiple, return only the first one chronologically by date. Transaction: Type = "Widget" Date = "3/1/2011" Name = "Foo" Transaction: Type = "Gadget" Date = "3/2/2011" Name = "Baz" Transaction: Type = "Gizmo" Date = "3/1/2011" Name = "Who"

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  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

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  • Please verify the trigger created below for delete is correct or not?

    - by Parth
    Please verify the trigger created below for delete is correct or not? Its for the insertion of every field of deleted row in audit table.. Please reply whether this trigger will work for me? delimiter // CREATE TRIGGER audit_menu BEFORE DELETE ON menu FOR EACH ROW BEGIN INSERT INTO audit (menuid, field, oldvalue, changedone) VALUES (OLD.menuid, 'name', OLD.name, UNIX_TIMESTAMP() ), (OLD.menuid, 'age', OLD.age, UNIX_TIMESTAMP() ), (OLD.menuid, 'address', OLD.address, UNIX_TIMESTAMP() ), (OLD.menuid, 'sex', OLD.sex, UNIX_TIMESTAMP() ), (OLD.menuid, 'town', OLD.town, UNIX_TIMESTAMP() ) END;// delimiter ;

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  • Unix: replace every odd | with \left| and every even | with \right|

    - by HH
    An enormous equation. You need to add \left| on the left side of corresponding |. The corresponding | you need to replace with \right|. Equation \begin{equation} | \Delta w_{0} | = \frac{|w_{0}|}{2} \left( |\frac{\Delta g}{g}|+|\frac{\Delta (\Delta r)}{\Delta r}| + |\frac{\Delta r}{r}| +|\frac{\Delta L}{L}| \right) \end{equation}

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  • Caliburn.micro View ViewModel name resolution issue

    - by user1459773
    I am using a namespace called ComShorCaliburnWPF.ViewModules.Views.ShortMenuWindows.GWDSCT on my View.xaml and View.cs, for my ViewModel.cs and my IoC container I am using ComShorCaliburnWPF.ViewModules.Views.ShortMenuWindows.GWDSCT. When I remove the GWDSCT at the end it works fine, but in its current state it does not. I would like it to work how it is now because it accurately reflects where the files are located. Any suggestions?

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  • Building IronRuby WPF GUIs

    - by Vlad
    This may be a silly question but I was under the impression that it was possible to use IronRuby and MS Visual Studio 2010 together to sort of build interfaces\edit XAML in one window and code ruby in the other? Is this only possible to do with C#, Basic and C++ ? I've browsed SO and seen some IronRuby snippets like this one: button1.click do |sender, args| MessageBox.show("Hello World!") end So it stands to reason you can create GUIs somehow, but is the visual gui creator not available for ironruby?

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  • How to call a method in init method ?

    - by srikanth rongali
    My program looks like this: -(id)init { if ( (self = [super init]) ) { //TargetWithActions *targetActions= [[TargetWithActions alloc] init]; [self countDownSpeed123]; } return self; } -(void)countDownSpeed123 { countDownSpeed = 5.0f; } @end warning: 'TargetWithActions' may not respond to '-countDownSpeed123' I am getting the warning in this way. Where I am wrong in my program. Please explain ? Thank You.

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  • Getting a date value in a postgres table column and check if it's bigger than todays date

    - by Roland
    I have a Postgres table called clients. The name column contains certain values eg. test23233 [987665432,2014-02-18] At the end of the value is a date, I need to compare this date, and return all records where this specific date is younger than today I tried select id,name FROM clients where name ~ '(\d{4}\-\d{1,2}\-\d{1,2})'; but this isn't returning any values. How would I go about to achieve the results I want?

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  • CopyFileEx and 8.3 file names

    - by Lobuno
    Suppose you have 2 files in the same directory: New File Name.txt and NewFil~1.txt If you use CopyFileEx to copy both files to the same destination, maintaining the same names, you will end up having only ONE file (the second one replaces the first one) which can be sometimes not a good thing. Any workaround for this behavior?

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  • C++: Trouble with tr1::bind (C2065)

    - by Rosarch
    I'm getting a compiler error with bind: using namespace std; bool odp(int arg1, int arg2); // ... find_if(vec.begin(), vec.end(), tr1::bind(odp, iValue, _1)); // C2065 My goal is to curry odp(), so its first argument is iValue, and apply that function in find_if. The error: C2065: '_1' : undeclared identifier. What am I doing wrong?

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  • Ruby: How to 'next' an external loop?

    - by Zombies
    file.each_line do |line| #skip the first one/not a user 3.times { next } if first == 1 first = 2 end How can I get the 'next' to well, "next" the iteration of the each_line, instead of the 3.times iteration? Also, how can I write this to look better (ie: first == 1 looks bad)

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  • SQL query to remove text within parentheses?

    - by Josh Fraser
    What is the best SQL query to remove any text within parenthesis in a mySQL database? I'd like something that works regardless of the position of the parenthesis in the text (beginning, middle, end, whatever). I don't care about keeping the text inside the parenthesis, just removing it. Thanks!

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  • Function in c++ for finding if a word is prefix

    - by VaioIsBorn
    Let say i have some words AB, AAB, AA. AB is not a prefix to AAB but AA is a prefix to AAB because if i just add B at the end of AA it will become AAB, which is not possible with AB. So, is there any function in c++ (STL) so that i can determine of two words if one is prefix to the another ? Thanks.

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  • finding missing values, mysql??

    - by praveenmon
    i am using mysql database i have a table called sales its primary key is sales_id ------------------------------------- sales_id | invoice_id | ------------------------------------- 1 | 147 2 | 148 3 | 150 for sales-id 3 the invoice is supposed to be 149. i want to know which numbers are missing from invoice_id (i start invoice_id is 147 and end invoice_id is 4497). The invoice_id had no relation with sales_id is it possible to know which numbers are missing from invoice_id, using some queries??

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