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  • Are there any command line utilities which can calculate and/or limit how fast a pipe is running?

    - by stsquad
    I'm doing some basic stress testing of a Linux kernel network IWF with netcat. The set-up is fairly simple. On the target side: nc -l -p 10000 > /dev/null And on my desktop I was running: cat /dev/urandom | nc 192.168.0.20 10000 I'm using urandom for some poor-mans fuzz testing. However I find that even at this rate I can break something quite quickly. EDIT So I've been playing with trickle to rate limit how fast I'm generating data: cat /dev/urandom | trickle -u 10 nc 192.168.0.20 10000 But it's hard to tell if this is working. What would be really useful is a the pv equivilent of trickle that can work with pipes.

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  • How can I play .bin file with VLC?

    - by freebird
    For two days I have tried to get vlc play this .bin file. I played it fine in windows xp using vlc. So I decided to install same vlc thats on my xp partition and it plays through Wine the file no problem. Why won't it play natively? fr33bird@fr33bird-desktop:~/Downloads/********/*********$ vlc ********.bin VLC media player 1.1.10 The Luggage (revision exported) Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") [0x8387914] main libvlc: Running vlc with the default interface. Use 'cvlc' to use vlc without interface. Blocked: call to setlocale(6, "") Warning: call to srand(1309627174) Warning: call to rand() Blocked: call to setlocale(6, "") (process:14474): Gtk-WARNING **: Locale not supported by C library. Using the fallback 'C' locale. Blocked: call to setlocale(6, "") libdvdnav: Using dvdnav version 4.1.3 libdvdread: Using libdvdcss version 1.2.10 for DVD access libdvdread: Can't stat /home/fr33bird/Downloads/*******/*******/*******.bin No such file or directory libdvdnav: vm: failed to open/read the DVD [0x87034e4] filesystem access error: cannot open file /home/fr33bird/Downloads/*****/*****/*******.bin (No such file or directory) [0x843535c] main input error: open of `file:///home/fr33bird/Downloads/******/****/********.bin' failed: (null) Funny it says no such file even thou it's attempting to read it. Xine says that the .bin is encrypted so I installed libdvdcss2 w32codecs ubuntu-restricted-codecs from Medibuntu still same issue. How can I fix this? I want to run this natively not through wine. I Even tried to change .bin to .mpg and .avi.

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  • Can spell checking be disabled by default on OS X?

    - by Lri
    Is there some way I could disable continuous spell checking or other settings in the substitutions menu by default? System Preferences only has an option to disable autocorrect. defaults write -g CheckSpellingWhileTyping -bool false would be overridden by keys on the property lists of applications. This would only apply to applications that have been used before: #!/bin/bash for d in $(defaults domains | tr -d ,); do osascript -e "app id \"$d\"" > /dev/null 2>&1 [ $? == 1 ] && continue echo $d defaults write $d CheckSpellingWhileTyping -bool false defaults write $d SmartDashes -bool false defaults write $d SmartLinks -bool false defaults write $d SmartQuotes -bool false defaults write $d SmartCopyPaste -bool false defaults write $d TextReplacement -bool false done

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  • Umbraco on Windows 7 64-bit

    - by HeavyWave
    I'm trying to install Umbraco CMS on Windows 7 64-bit and I get the following exception: [HttpException (0x80004005): Could not load file or assembly 'ImageManipulation, Version=1.0.2105.41209, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Failed to grant minimum permission required. The application pool's trust mode is set to 'Full', all the user permissions are just as on other sites hosted on the same machine. I went through all relevant topics on Umbraco's forum, but all advices are about the trust level. How do I fix this?

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  • connect to a headless virtualbox instance in Linux?

    - by 130490868091234
    I've started a headless virtualbox instance with this command: VBoxManage startvm "Ensembl67VirtualMachine" --type headless Waiting for VM "Ensembl67VirtualMachine" to power on... VM "Ensembl67VirtualMachine" has been successfully started. It is set up with Remote Desktop Server Port:5555 with Authentication Method: Null and Extended Features: Allow Multiple Connections and it's now running, but I don't know how to connect to it from the same laptop where it's running. I would like to be able to have it running on a terminal. I tried this but nothing happens: rdesktop localhost:5555 ERROR: localhost: unable to connect rdesktop 192.168.1.1:5555 Any ideas?

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  • How can I disable logging in Tomcat 7?

    - by WilliamMayor
    I have a Tomcat 7 server running in a VM that has very little disk space (20G). Over the course of a few days Tomcat will fill the space with logging info (usually about 15G before it runs out). I've tried turning down the log level (from INFO to SEVERE) in the logging.properties file, I've also tried sending the log info to /dev/null. It doesn't seem to work as I still get a full log directory after no time at all. Can I put a file size limit on the log files? Is something overriding the properties I'm setting? Where can I find this information? My Google Fu just returns information about logging from within an application using JULI.

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  • Alternative to the tee command whitout STDOUT

    - by aef
    I'm using | sudo tee FILENAME to be able to write or append to a file for which superuser permissions are required quite often. Although I understand why it is helpful in some situation, that tee also sends its input to STDOUT again, I never ever actually used that part of tee for anything useful. In most situations, this feature only causes my screen to be filled with unwanted jitter, if I don't go the extra step and manually silence it with tee 1> /dev/null. My question: Is there is a command arround, which does exactly the same thing as tee, but does by default not output anything to STDOUT?

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  • recommended way to collect email notifications from crond in Arch Linux

    - by nponeccop
    Arch Linux doesn't have sendmail installed by default. So I get the following messages in my syslog: Sep 15 13:16:01 zorro crond[18497]: mailing cron output for user collectors sh cronjob.sh Sep 15 13:16:01 zorro crond[18497]: unable to exec /usr/sbin/sendmail: cron output for user collectors sh cronjob.sh to /dev/null What is the recommended way to fix this default behaviour so actual messages are sent? heirloom-mailx is installed and capable of sending email messages using SMTP. Is it possible for crond to use mailx to send notifications? Is there any drop-in replacement for sendmail that sends using mailx? Sendmail is not even in the repositories.

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  • How could I implement 3D player collision with rotation in LWJGL?

    - by Tinfoilboy
    I have a problem with my current collision implementation. Currently for player collision, I just use an AABB where I check if another AABB is in the way of the player, as shown in this code. (The code below is a sample of checking for collisions in the Z axis) for (int z = (int) (this.position.getZ()); z > this.position.getZ() - moveSpeed - boundingBoxDepth; z--) { // The maximum Z you can get. int maxZ = (int) (this.position.getZ() - moveSpeed - boundingBoxDepth) + 1; AxisAlignedBoundingBox aabb = WarmupWeekend.getInstance().currentLevel.getAxisAlignedBoundingBoxAt(new Vector3f(this.position.getX(), this.position.getY(), z)); AxisAlignedBoundingBox potentialCameraBB = new AxisAlignedBoundingBox(this, "collider", new Vector3f(this.position.getX(), this.position.getY(), z), boundingBoxWidth, boundingBoxHeight, boundingBoxDepth); if (aabb != null) { if (potentialCameraBB.colliding(aabb) && aabb.COLLIDER_TYPE.equalsIgnoreCase("collider")) { break; } else if (!potentialCameraBB.colliding(aabb) && z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } else if (z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } Now, when I tried to implement rotation to this method, everything broke. I'm wondering how I could implement rotation to this block (and as all other checks in each axis are the same) and others. Thanks in advance.

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  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

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  • How do I mount a CIFS share via FSTAB and give full RW to Guest

    - by Kendor
    I want to create a Public folder that has full RW access. The problem with my configuration is that Windows users have no issues as guests (they can RW and Delete), my Ubuntu client can't do the same. We can only write and read, but not create or delete. Here is the my smb.conf from my server: [global] workgroup = WORKGROUP netbios name = FILESERVER server string = TurnKey FileServer os level = 20 security = user map to guest = Bad Password passdb backend = tdbsam null passwords = yes admin users = root encrypt passwords = true obey pam restrictions = yes pam password change = yes unix password sync = yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . add user script = /usr/sbin/useradd -m '%u' -g users -G users delete user script = /usr/sbin/userdel -r '%u' add group script = /usr/sbin/groupadd '%g' delete group script = /usr/sbin/groupdel '%g' add user to group script = /usr/sbin/usermod -G '%g' '%u' guest account = nobody syslog = 0 log file = /var/log/samba/samba.log max log size = 1000 wins support = yes dns proxy = no socket options = TCP_NODELAY panic action = /usr/share/samba/panic-action %d [homes] comment = Home Directory browseable = no read only = no valid users = %S [storage] create mask = 0777 directory mask = 0777 browseable = yes comment = Public Share writeable = yes public = yes path = /srv/storage The following FSTAB entry doesn't yield full R/W access to the share. //192.168.0.5/storage /media/myname/TK-Public/ cifs rw 0 0 This doesn't work either //192.168.0.5/storage /media/myname/TK-Public/ cifs rw,guest,iocharset=utf8,file_mode=0777,dir_mode=0777,noperm 0 0 Using the following location in Nemo/Nautilus w/o the Share being mounted does work: smb://192.168.0.5/storage/ Extra info. I just noticed that if I copy a file to the share after mounting, my Ubuntu client immediately make "nobody" be the owner, and the group "no group" has read and write, with everyone else as read-only. What am I doing wrong?

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  • Can't figure out how to make Slitaz USB persistent

    - by Dennis Hodapp
    I installed Slitaz on my USB. However I can't figure out how to make it persistent automatically. There are different sources telling me different ways to make it persistent. One told me to add "slitaz home=usb" to the syslinux.cfg file like this: append initrd=/boot/rootfs.gz rw root=/dev/null vga=normal autologin slitaz home=usb but it didn't work for me. http://www.slitaz.org/en/doc/handbook/liveusb.html gave an example of how to do it manually but I didn't try it and I also want it to happen automatically. custompc.co.uk/features/602451/make-any-pc-your-own-with-linux-on-a-usb-key.html is an older article that also explains how to make the USB persistent but I don't want to try it cause it looks outdated (from 2008) does anyone know the best way to make the USB automatically persistent?

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  • Switching PHP to FastCGI from mod_php broke AMFPHP

    - by wezzy
    Hi, i've just switched my debian server from mod_php to fastcgi following this tutorial everything goes right but now i've found that one of the hosted application that using AMFPHP for flash remoting is broken. I'm trying to understand what's happend. Looking at it with FireBug and FireAMF it seems that the responses has a content but the Flash callbacks never get called and if i try to open the service browser it displays this error: (mx.rpc::Fault)#0 errorID = 0 faultCode = "Client.Error.RequestTimeout" faultDetail = "The request timeout for the sent message was reached without receiving a response from the server." faultString = "Request timed out" message = "faultCode:Client.Error.RequestTimeout faultString:'Request timed out' faultDetail:'The request timeout for the sent message was reached without receiving a response from the server.'" name = "Error" rootCause = (null) It's strange it seems that the server takes a long time to responde, then (in the service browser) flash made a new call to the server and the old one get a response. Some problem with sessions ? Really no idea ....

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  • Is it considered poor programming to do this with xna components?

    - by Rob
    I created my own Menu System that is event driven. In order to have a loading screen and multithreaded loading to work, I devised this sort of implementation: //Let's check if the game is done loading. if (_game != null) { _gameLoaded = _game.DoneLoading; } //This means the game is loading still, //therefore the loading screen should be active. if (!_gameLoaded && _gameActive) { _gameScreenList[2].UpdateMenu(); } //The loading screen was selected. if (_gameScreenList[2].CurrentState == GameScreen.State.Shown && !_gameActive) { Components.Add(_game = new ParadoxGame(this)); _game.Initialize(); //Initializes the Game so that the loading can begin. _gameActive = true; } In the XNA Game Component that contains the actual game, in the LoadContent method I simply created a new Thread that calls another method ThreadLoad that has all the actual loading. I also have a boolean variable called DoneLoading in the XNA Game Component that is set to true at the end of the ThreadLoad. I am wondering if this is a poor implementation.

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  • How to calculate square root in PHP [explained] [on hold]

    - by Enes Imsirovic
    At first code ! Don't forget embed the JQuery ! <html> <head> <title>Simple jQuery and PHP Square Root example</title> <script src="js/jquery-1.10.1.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $('#form').submit(function(){ var number = $('#number').val(); $.ajax({type:"post",url:"calculate.php",data:"number=" +number,success:function(msg){$('#result').hide(); $("#result").html("<h3>" + msg + "</h3>").fadeIn("slow"); } }); return false; }); }); </script> </head> <body> <form id="form" action="calculate.php" method="post"> Enter number: <input id="number" type="text" name="number" /> <input id="submit" type="submit" value="Calculate Square Root" name="submit"/> </form> <p id="result"></p> </body> </html> Second code witch would be connected with first : calculate.php <?php if($_POST['number']==null){ echo "Please Enter a Number"; }else { if (!is_numeric($_POST['number'])) { echo "Please enter only numbers"; }else{ echo "Square Root of " .$_POST['number'] ." is ".sqrt($_POST['number']); } } ?> Chiefly for begginers, to see the power of PHP :) xD Load this on your localhost.. PHP files and JS : https://mega.co.nz/#!Et8zWSBb!KX2PFxa2Pzw_l-wi6QU8xi_eKTlHbtQuBsT_DvXrifk At least it look like this : http://imgur.com/vNnDRQ3

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  • eclipse IDE won't start in ubuntu 10.04 64bit with sun-java

    - by aeischeid
    i get this error when I try to run from CLI ** (Eclipse:2318): CRITICAL **: menu_proxy_module_load: assertion `dbusproxy != NULL' failed # A fatal error has been detected by the Java Runtime Environment: # SIGSEGV (0xb) at pc=0x00007f34511a4e74, pid=2318, tid=139863603410704 # JRE version: 6.0_18-b18 Java VM: OpenJDK 64-Bit Server VM (14.0-b16 mixed mode linux-amd64 ) Derivative: IcedTea6 1.8 Distribution: Ubuntu lucid (development branch), package 6b18-1.8-0ubuntu1 Problematic frame: C [libglib-2.0.so.0+0x41e74] g_main_context_prepare+0x164 # An error report file with more information is saved as: /home/aaron/opt/eclipse/hs_err_pid2318.log # If you would like to submit a bug report, please include instructions how to reproduce the bug and visit: https://bugs.launchpad.net/ubuntu/+source/openjdk-6/ The crash happened outside the Java Virtual Machine in native code. See problematic frame for where to report the bug. # I have sun-java installed and set in my PATH: ~: echo $JAVA_HOME /usr/lib/jvm/java-6-sun/

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  • Dealing with the node callback pyramid

    - by thecoop
    I've just started using node, and one thing I've quickly noticed is how quickly callbacks can build up to a silly level of indentation: doStuff(arg1, arg2, function(err, result) { doMoreStuff(arg3, arg4, function(err, result) { doEvenMoreStuff(arg5, arg6, function(err, result) { omgHowDidIGetHere(); }); }); }); The official style guide says to put each callback in a separate function, but that seems overly restrictive on the use of closures, and making a single object declared in the top level available several layers down, as the object has to be passed through all the intermediate callbacks. Is it ok to use function scope to help here? Put all the callback functions that need access to a global-ish object inside a function that declares that object, so it goes into a closure? function topLevelFunction(globalishObject, callback) { function doMoreStuffImpl(err, result) { doMoreStuff(arg5, arg6, function(err, result) { callback(null, globalishObject); }); } doStuff(arg1, arg2, doMoreStuffImpl); } and so on for several more layers... Or are there frameworks etc to help reduce the levels of indentation without declaring a named function for every single callback? How do you deal with the callback pyramid?

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  • Automatically cycle numerous or large files to the trash

    - by minameismud
    I've been tasked with fixing a vendor's program that, under certain conditions, dumps gigs of junk files into a log directory. It ends up filling users' machines. My task is to figure out how to make it stop without any source code or additional running processes, and without making the program kasplode. In other words, I'm looking to use a feature of the file system to control the growth. One idea I had was to make a hard link from that folder to NUL, as you might with /dev/null in the linux world. However, my attempts to use the mklink program to create a junction result in a message that says Local volumes are required to complete the operation. Any ideas on how to complete the junction, or other ideas to solve the problem?

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  • X Error of failed request: BadMatch [migrated]

    - by Andrew Grabko
    I'm trying to execute some "hello world" opengl code: #include <GL/freeglut.h> void displayCall() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); ... Some more code here glutSwapBuffers(); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(500, 500); glutInitWindowPosition(300, 200); glutInitContextVersion(4, 2); glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); glutCreateWindow("Hello World!"); glutDisplayFunc(displayCall); glutMainLoop(); return 0; } As a result I get: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 128 (GLX) Minor opcode of failed request: 34 () Serial number of failed request: 39 Current serial number in output stream: 40 Here is the stack trace: fghCreateNewContext() at freeglut_window.c:737 0x7ffff7bbaa81 fgOpenWindow() at freeglut_window.c:878 0x7ffff7bbb2fb fgCreateWindow() at freeglut_structure.c:106 0x7ffff7bb9d86 glutCreateWindow() at freeglut_window.c:1,183 0x7ffff7bbb4f2 main() at AlphaTest.cpp:51 0x4007df Here is the last piece of code, after witch the program crashes: createContextAttribs = (CreateContextAttribsProc) fghGetProcAddress("glXCreateContextAttribsARB" ); if ( createContextAttribs == NULL ) { fgError( "glXCreateContextAttribsARB not found" ); } context = createContextAttribs( dpy, config, share_list, direct, attributes ); "glXCreateContextAttribsARB" address is obtained successfully, but the program crashes on its invocation. If I specify OpenGL version less than 4.2 in "glutInitContextVersion()" program runs without errors. Here is my glxinfo's OpelGL version: OpenGL version string: 4.2.0 NVIDIA 285.05.09 I would be very appreciate any further ideas.

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  • How to Script a backup for each database on an MSSQL Engine?

    - by Geo
    We need to backup 40 databases inside an MS SQL Server Engine. We backup each database with the following script: BACKUP DATABASE [dbname1] TO DISK = N'J:\SQLBACKUPS\dbname1.bak' WITH NOFORMAT, INIT, NAME = N'dbname1-Full Database Backup', SKIP, NOREWIND, NOUNLOAD, STATS = 10 GO declare @backupSetId as int select @backupSetId = position from msdb..backupset where database_name=N'dbname1' and backup_set_id=(select max(backup_set_id) from msdb..backupset where database_name=N'dbname1' ) if @backupSetId is null begin raiserror(N'Verify failed. Backup information for database ''dbname1'' not found.', 16, 1) end RESTORE VERIFYONLY FROM DISK = N'J:\SQLBACKUPS\dbname1.bak' WITH FILE = @backupSetId, NOUNLOAD, NOREWIND GO We will like to add to the script the functionality of taking each database and replacing it in the above script. Basically a script that will create and verify each database backup from an engine. I am looking for something like this: For each database in database-list sp_backup(database) // this is the call to the script above. End For any ideas?

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  • Windows Physical Direct Memory Mapping

    - by chrisjleaf
    I'm a bit disappointed there is almost no discussion of this no matter where I look so I guess I'll have to ask. I'm writing a cross platform memory bench marking application which requires direct physical address mapping rather than virtual addressing. EDIT The solution would look something like the Linux/Unix system calls: int fd = open("/dev/mem", O_RDONLY); mmap(NULL, len, PROT_READ, MAP_SHARED, fd, PHYSICAL_ADDRESS_OFFSET); which will require the kernel to either give you a virtual page mapping to the desired physical address or return that it failed. This does require supervisor privileges but that is ok. I have seen a lot of information about shared memory and memory mapped files but all of these reside on disc and are thus not really useful when I'm trying to make a system dependent read. It is very similar to writing an IO driver although I do no need write permissions to the physical address. This site gives an example of how to do it on a driver level using the Windows Driver Kit: NT Insider: Sharing Memory between drivers and applications This solution would probably require Visual Studio which currently I do not have access to. (I have downloaded the WDK api but it complained about my use of GCC for Windows). I'm traditionally a Linux programmer so I'm hoping there might be something really simple I'm missing. Thanks in advance if you know something I don't!

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  • Calculating the correct particle angle in an outwards explosion

    - by Sun
    I'm creating a simple particle explosion but am stuck in finding the correct angle to rotate my particle. The effect I'm going for is similar to this: Where each particle is going outwards from the point of origin and at the correct angle. This is what I currently have: As you can see, each particle is facing the same angle, but I'm having a little difficulty figuring out the correct angle. I have the vector for the point of emission and the new vector for each particle, how can I use this to calculate the angle? Some code for reference: private Particle CreateParticle() { ... Vector2 velocity = new Vector2(2.0f * (float)(random.NextDouble() * 2 - 1), 2.0f * (float)(random.NextDouble() * 2 - 1)); direction = velocity - ParticleLocation; float angle = (float)Math.Atan2(direction.Y, direction.X); ... return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl, EmitterLocation); } I am then using the angle created as so in my particles Draw method: spriteBatch.Draw(Texture, Position, null, Color, Angle, origin, Size, SpriteEffects.None, 0f);

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  • Xdebug 2.0.5 with Zend Server CE PHP5.2.12 possible?

    - by notbrain
    I'm using Zend Server CE with PHP 5.2.12 on OSX Snow Leopard and want to use Xdebug. I've turned off Zend Data Cache, Zend Optimizer+, and Zend Debugger in the console. When I run $ cd ~/Downloads/xdebug-2.0.5 $ /usr/local/zend/bin/phpize I get Configuring for: PHP Api Version: 20041225 Zend Module Api No: 20060613 Zend Extension Api No: 220060519 The PHP API Version, 20041225, seems to be off from the documentation (aka wrong). When I continue installation with $ ./configure ---with-php-config=/usr/local/zend/bin/php-config $ make $ sudo make install The installed xdebug.so seems to be the wrong one. Which version of xdebug do I need for this PHP API version? The Zend API numbers are ok. I'm just confused at why the PHP API Version doesn't match. PHP Warning: PHP Startup: Unable to load dynamic library '/usr/local/zend/lib/php_extensions/xdebug.so' - (null) in Unknown on line 0 PHP 5.2.12 (cli) (built: Feb 17 2010 13:39:36)

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  • What to Return with Async CRUD methods C#

    - by RualStorge
    While there is a similar question focused on Java, I've been in debates with utilizing Task objects. What's the best way to handle returns on CRUD methods (and similar)? Common returns we've seen over the years are: Void (no return unless there is an exception) Boolean (True on Success, False on Failure, exception on unhandled failure) Int or GUID (Return the newly created objects Id, 0 or null on failure, exception on unhandled failure) The updated Object (exception on failure) Result Object (Object that houses the manipulated object's ID, Boolean or status field to with success or failure indicated, Exception information if there was one, etc) The concern comes into play as we've started moving over to utilizing C# 5's Async functionality, and this brought the question up of how we should handle CRUD returns large-scale. In our systems we have a little of everything in regards to what we return, we want to make these returns standardized... Now the question is what is the recommended standard? Is there even a recommended standard yet? (I realize we need to decide our standard, but typically we do so by looking at best practices, see if it makes sense for us and go from there, but here we're not finding much to work with)

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  • What is appropriate way for managing MySQL connection through C#

    - by Sylca
    My question, at the bottom line, is what is the appropriate(best) way to manage our connection towards MySQL db with C#. Well, currently I'm working on some C# (winforms type) <- MySQL application and I've been looking at Server Connections in MySQL Administrator, been witness of execution of my mysql_queries, connection opens an closes, ... an so on! In my C# code I'm working like this and this is an example: public void InsertInto(string qs_insert) { try { conn = new MySqlConnection(cs); conn.Open(); cmd = new MySqlCommand(); cmd.Connection = conn; cmd.CommandText = qs_insert; cmd.ExecuteNonQuery(); } catch (MySqlException ex) { MessageBox.Show(ex.ToString()); } finally { if (conn != null) { conn.Close(); } } } Meaning, every time I want to insert something in db table I call this table and pass insert query string to this method. Connection is established, opened, query executed, connection closed. So, we could conclude that this is the way I manage MySQL connection. For me and my point of view, currently, this works and its enough for my requirements. Well, you have Java & Hibernate, C# & Entity Framework and I'm doing this :-/ and it's confusing me. Should I use MySQL with Entity Framework? What is the best way for collaboration between C# and MySQL? I don't want to worry about is connection that I've opened closed, can that same connection be faster, ...

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