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  • DJ JWebBrowser: how to show but disable Address and Button bars?

    - by Nikolay Kuznetsov
    I am using chrriis.dj.nativeswing.swtimpl.components.JWebBrowser in my swing application to open web page. The page is going to show "Facebook Authentication" page and I want to prevent user from inputting some other URL other than I specify and also Forward and Back buttons should be visible but not has no affect. So following functions are applicable for my goal setButtonBarVisible(true); setLocationBarVisible(true); Once user completes the authentication I will handle the locationChanged event. @Override public void locationChanged(WebBrowserNavigationEvent arg0) { System.out.println("locationChanged!"); .... } }

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  • IE8 BHO tab problem

    - by simil
    I am developing an IE8 BHO in C#. One of the functions of the BHO is to maintain a list of website pairs visited by the user. I add the pair (url1, url2) to the list if the user visits url2 by clicking on a link present at url1. I will be using this info to show the ie history in a nice way as opposed to the default behaviour of showing a long list of visited websites (something along the lines of the Firefox addon Voyage ). In my BHO, I am currently using the BeforeNavigate2 event to find the URL the user is going to visit. This works fine as long as the page is opened in the same tab. But, how to find if the user opens the link in a new tab/new window? Is there a way (other than IPC) in which we can find the url from which the user came from? Thanks, simil

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  • Hash 32bit int to 16bit int?

    - by dkamins
    What are some simple ways to hash a 32-bit integer (e.g. IP address, e.g. Unix time_t, etc.) down to a 16-bit integer? E.g. hash_32b_to_16b(0x12345678) might return 0xABCD. Let's start with this as a horrible but functional example solution: function hash_32b_to_16b(val32b) { return val32b % 0xffff; } Question is specifically about JavaScript, but feel free to add any language-neutral solutions, preferably without using library functions. Simple = good. Wacky+obfuscated = amusing.

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  • How can I return default at loop end in Scheme?

    - by Kufi Annan
    I'm trying to implement back-tracking search in Scheme. So far, I have the following: (define (backtrack n graph assignment) (cond (assignment-complete n assignment) (assignment) ) (define u (select-u graph assignment)) (define c 1) (define result 0) (let forLoop () (when (valid-choice graph assignment c) (hash-set! assignment u c) (set! result (backtrack n graph assignment)) (cond ((not (eq? result #f)) result)) (hash-remove! assignment u) ) (set! c (+ c 1)) (when (>= n c) (forLoop)) ) #f ) My functions assignment-complete and select-u pass unit tests. The argument assignment is a hash-table make with (make-hash), so it should be fine. I believe the problem I have is related to returning false at the end of the loop, if no recursive returns a non-false value (which should be a valid assignment).

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  • How can I convert input to HTML Characters correctly

    - by Codex73
    Let's say I'm including a file which contains html. The html have characters as exclamation symbols, Spanish accents (á, ó). The parsed included text gets processed as symbols instead of their correct value. This happens on FF but not on IE (8). I have tried the following functions: htmlspecialchars, htmlentities, utf8_encode include htmlentities("cont/file.php"); Sample file.php contents: <div>Canción, “Song Name”</div> Output: Canci?n, ?Song Name?

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  • Use API or SQL to detect new Support Tickets?

    - by David Powers
    I currently work for a company that uses Kayako for their support system. They sell an extra program called Insta Alert that plays a sound when a new ticket is submitted. I use WHMCS for my own company, and would like to develop something to work with it that does the same thing. Here is the WHMCS API... http://wiki.whmcs.com/API:Functions I am wondering if it would make more sense from a remote C++ application to use the API or just check the MySQL database for new tickets? This is not really something im overly familiar with (I usually make mods) but it doesn't seem overly difficult. I just want some assistance in choosing the best approach.

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  • Loading and storing encryption keys from a config source

    - by Hassan Syed
    I am writing an application which has an authenticity mechanism, using HMAC-sha1, plus a CBC-blowfish pass over the data for good measure. This requires 2 keys and one ivec. I have looked at Crypto++ but the documentation is very poor (for example the HMAC documentation). So I am going oldschool and use Openssl. Whats the best way to generate and load these keys using library functions and tools ? I don't require a secure-socket therefore a x.509 certificate probably does not make sense, unless, of-course, I am missing something. So, do I need to write my own config file, or is there any infrastructure in openssl for this ? If so, could you direct me to some documentation or examples for this.

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  • Dynamically load .asmx web-service

    - by Tierney
    I have an .aspx page that can perform a number of functions. The type of function is determined at run-time depending on which button the user clicks. This makes makes a web-service call to an .asmx method. The web-service call returns html and javascript which then become part of the original page. This new content has javascript events attached to button clicks, data validation etc. In turn these events then call their own web-service methods in another .asmx file. The main page does not know about these other .asmx files when the page loads. So, is there any way of dynamically loading these .asmx files on demand?

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  • Passing Boost uBLAS matrices to OpenGL shader

    - by AJM
    I'm writing an OpenGL program where I compute my own matrices and pass them to shaders. I want to use Boost's uBLAS library for the matrices, but I have little idea how to get a uBLAS matrix into OpenGL's shader uniform functions. matrix<GLfloat, column_major> projection(4, 4); // Fill matrix ... GLuint projectionU = glGetUniformLocation(shaderProgram, "projection"); glUniformMatrix4fv(projectionU, 1, 0, (GLfloat *)... Um ...); Trying to cast the matrix to a GLfloat pointer causes an invalid cast error on compile.

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  • Auto mapping a IDictionary<string, myclass> with fluent nhibernate

    - by Marcus
    I have a simple class that looks like this: public class Item { // some properties public virtual IDictionary<string, Detail> Details { get; private set; } } and then I have a map that looks like this: map.HasMany(x => x.Details).AsMap<string>("Name").AsIndexedCollection<string>("Name", c => c.GetIndexMapping()).Cascade.All().KeyColumn("Item_Id")) with this map I get the following error and I don't know how to solve it? The type or method has 2 generic parameter(s), but 1 generic argument(s) were provided. A generic argument must be provided for each generic parameter.

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  • Revision histories and documenting changes

    - by jasonline
    I work on legacy systems and I used to see revision history of files or functions being modified every release in the source code, for example: // // Rev. No Date Author Description // ------------------------------------------------------- // 1.0 2009/12/01 johnc <Some description> // 1.1 2009/12/24 daveb <Some description> // ------------------------------------------------------- void Logger::initialize() { // a = b; // Old code, just commented and not deleted a = b + c; // New code } I'm just wondering if this way of documenting history is still being practiced by many today? If yes, how do you apply modifications on the source code - do you comment it or delete it completely? If not, what's the best way to document these revisions? If you use version control systems, does it follow that your source files contain pure source codes, except for comments when necessary (no revision history for each function, etc.)?

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  • Java Memory Management

    - by Tara Singh
    I am designing a client-server chat application in Java. This is a secure application where the messages are exchanged using cryptographic algorithms. I have one server and it can support many clients. My problem is that when one client logs on the server it works fine, but when another user logs into the system, the server starts giving me bad padding exceptions for the encrypted text. I am not able to figure out the problem, according to my logic, when new connection request to server is made, the server creates a thread for listening to the client. Is it possible that once the instance of thread class is created, it does all the processing correctly for the first client, but not for the second client because the variables in server listener thread class already have some previous value, and thus the encrypted text is not decrypted properly? Please advise how I can make this process more robust so that the number of clients does not affect how well the server functions.

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  • Why does my Excel add-in only half work?

    - by Dan Crowther
    I've created an Excel add-in using Visual Studio 2008. It has a ribbon, a bunch of panes and code that adds sheets and ranges and gets information scraped from a web page. When I run it on my dev PC it works perfectly. I used the Publish command to publich it and installed on a Windows XP virtual PC. The installation seemed fine and when I open Excel I see my ribbon. If I click a button that shows a pane, up pops the pane. If I enter some details into the pane that should create a range and populate it with data from a web page, the range is created but the web page is not visited (I have tested that I have connectivity). One of my buttons adds a hidden worksheet and another displays or hides that sheet. One of these buttons is not working. I've tried everything I can think of. I'm wondering if there are any permissions or trust issues I need to deal with?

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  • DragDrop registration did not succeed in Setup Project

    - by rodnower
    Hello, we have some installation project in Visual Studio solution (Other project types - Setup and deployment - Setup project). This project have other library type project with Installation class named InstallationCore like project output. In user action I call to Install and Uninstall functions of installer of InstallationCore. InstallationCore has windows forms for interaction with user. There, in forms, I use Drag and Drop functionality for Drag and Drop text from Tree View to Text Box. But in line: txbUserName.AllowDrop = true; I get error of JIT debugger: Unhandled exception has occured DragDrop registration did not succeed System.InvalidOperationException: DragDrop registration did not succeed And long stack trace after that. Important to say, that when I run Installer function from test project the error did not occur and all work fine. Error occurs only when I run the .msi package. Any suggestions? Thank you for ahead.

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  • will a mysql query run slower if one of the tables involved has no index defined??

    - by lock
    there's this already populated database which came from another dev im not sure what went on that dev's mind when he created the tables, but on one of our scripts there is this query involving 4 tables and it runs super slow SELECT a.col_1, a.col_2, a.col_3, a.col_4, a.col_5, a.col_6, a.col_7 FROM a, b, c, d WHERE a.id = b.id AND b.c_id = c.id AND c.id = d.c_id AND a.col_8 = '$col_8' AND d.g_id = '$g_id' AND c.private = '1' NOTE: $col_8 and $g_id are variables from a form its only my theory that it's due to tables b and c not having an index, although im guessing that the dev didnt think that it was necessary since those tables only tell relations between a and d, where b tells that the data in a belongs to a certain user, and c tells that the user belongs to a group in d as you can see, there's not even a join or other extensive query functions used but this query which returns only around 100 rows takes 2 minutes to execute. anyway my question is simply this post's title. will a mysql query run slower if one of the tables involved has no index defined??

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  • C, Cygwin, and compiling drand and srand

    - by Kaytiana
    Hello, I have a C code which I am trying to compile in Cygwin and which contains both the drand() and srand() functions. I had Windows Vista with Cygwin installed and the code seemed to comile fine, but my computer broke and I had to get a new one. The new computer has Windows 7 64-bit version. I had a few issues downloading Cygwin but finally managed to do it by only selecting a few packages and then have been trying to get the rest that I need. The problem is I don't have the help I had installing it on my other computer so I don't know which packages I actually need, so I have just been guessing (all the gcc ones) but I mustn't have the one I need for srand and drand to work. If anyone could point me in the right direction, and also possibly just let me know which packages I need to compile C so I can check I have them all that would be great. Thanks a lot in advance for any help. Sorry, that was a lot of words! Kaytiana

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  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

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  • GDI fast scroll

    - by genesys
    Hi! I use GDI to create some custom textwidget. I draw directly to the screen, unbuffered. now i'd like to implement some fast scrolling, that simply pixelshifts the respective part of the framebuffer (and only redraws the newly visible lines). I noticed that for example the rich text controls does it like this. If i use some GDI drawing functions to directly draw to the framebuffer, over a rich text control, and then scroll the rich text, it will also scroll my drawing along with the text. so i assume the rich text simply pixelshifts it's part of the framebuffer. I'd like to do the same, but don't know how to do so. Can someone help? (independant of programming language)) thanks!

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  • Dynamic Windows Forms Components (Performance problem)

    - by Svisstack
    I have a problem with performance of my code under Windows Forms. Have a form, her layout is depending on constructor data, because he layout must be OnLoad or in Constructor generated. I generation is simple, base FlowLayoutPanel have other FlowLayoutPanels, for each have a Label and TextBox with DataBinding. Problem is this is VERY SLOW, up to 20 seconds, i drawing less than 100 controls, from Performace Session i know a problem is on 70% procesing functions: System.Windows.Forms.Control.ControlCollection.Add(class System.Windows.Forms.Control) System.Windows.Forms.ControlBindingsCollection.Add(class System.Windows.Forms.Binding) How i can do with this? Anyone help me in this problem? How solve the dynamic form layout problem?

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  • Getting help on MATLAB's com.mathworks internals

    - by Richie Cotton
    It is possible to access bits of MATLAB's internal java code to programmatically change MATLAB itself. For example, you can programmatically open a document in the editor using editorServices = com.mathworks.mlservices.MLEditorServices; editorServices.newDocument() %older versions of MATLAB seem to use new() You can see the method signatures (but not what they do) using viewmethods. viewmethods(com.mathworks.mlservices.MLEditorServices) I have a few related questions about using these Java methods. Firstly, is there any documentation on these things (either from the Mathworks or otherwise)? Secondly, how do you find out what methods are available? The ones I've come across appear to be contained in JAR files in matlabroot\java\jar, but I'm not sure what the best way to inspect a JAR file is. Thirdly, are there functions for inspecting the classes, other than viewmethods? Finally, are there any really useful methods that anyone has found?

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  • Does SQLite handle non-English locales out of the box?

    - by Andrey Tarantsov
    I have noticed that Google Toolbox for Mac replaces several SQLite built-in functions (LOWER/UPPER, LIKE, GLOB) with its own versions that handle string locales better. So, question to everyone who has SQLite experience: have you ever had any problems with non-English locales in SQLite? Does one really have to do something to properly handle non-English alphabets? What kinds of problems are expected if I use SQLite APIs as-is? (I'm going to use SQLite on the iPhone, but I guess it's the same across all platforms. I've been using Core Data previously and never had any problems, but this time I want to switch to non-ORMed db access.)

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • touchesBegan and other touch events not getting detected in UINavigationController

    - by SaltyNuts
    In short, I want to detect a touch on the navigation controller titlebar, but having trouble actually catching any touches at all! Everything is done without IB, if that makes a difference. My app delegate's .m file contains: MyViewController *viewController = [[MyViewController alloc] init]; navigationController = [[UINavigationController alloc] initWithRootViewController:viewController]; [window addSubview:navigationController.view]; There are a few other subviews added to this window in a way that overlays navigationController leaving only the navigation bar visible. MyViewController is a subclass of UIViewController and its .m file contains: - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { NSLog(@"ended\n"); } } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { NSLog(@"began\n"); } } I also tried putting these functions directly into app delegate's .m file, but the console remains blank. What am I doing wrong?

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  • Formatting a barcode with hyphens in between - Assignment question

    - by capex
    Hi, The assignment at my first year uni computing course says my program should read a barcode number, and then display the same 13 digit barcode number separated by hyphens. For example, 9300675016902 should look like 930-067501-690-1. The restrictions say I can't use the following: No arrays No strings No functions. Any directions on this? (So far I have done this: part1 = barcode/10000000000; which gives me the first three digits, and this: part4 = barcode%10; which gives me the last digit. Thanks in advance!

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  • Cannot select/edit TineMCE-generated table

    - by Rakward
    I'm currently using TinyMCE edit in my drupal-website, problem is that beneath the editor, some of the table is sticking out. If I remove the height set by javascript with firebug, it looks fine, even after resizing. So I want to remove the height with JS, I've put this function at the end of my page: $('table#edit-body_tbl').removeAttr('style'); However nothing happens. I test the function in firebug's console, it works perfectly. Basically, the problem is the JS works, but it wont do anything if I simply load it at the end of the page, even in the document.ready function. The TineMCE script is loaded before my script so I should be able to select/edit/delete elements generated by it no? Does anybody know why or how I can force the page to really load my function in the end(currently it is right in front of the -tag)? Other functions in the script work, except this thing ...

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