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  • Simple OpenCL Kernel

    - by Yuuta
    I'm trying to write a kernel which is a little long but the output is not correct. I took out a lot almost everything and finally narrowed down the an initialization problem and I found that the following works: __kernel void k_sIntegral(__global const float* eData,__global const unsigned long* elements,__global float* area){ const int i = get_global_id(0); if(i < elements[0]){ area[i] = i; } } But the following does not work: __kernel void k_sIntegral(__global const float* eData,__global const unsigned long* elements,__global float* area){ const int i = get_global_id(0); if(i < elements[0]){ __local float a,b,c,j,k,h,s; area[i] = i; } } Using the first kernel, I get: area[1] = 1 Using the second kernel, I get: area[1] = 0 (from calloc) Update: It seems like the code does work, but I need to change the function name otherwise it somehow calls the previous function even though it was not compiled (?). Any leads to why that happens? If anyone can let me know what might be the problem I'll be really grateful, thanks in advance!

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  • numbers aren't right when reading text file, have to tally up number of 5 letter words and 6 or more

    - by user320950
    i want to do this: reads the words in the file one at a time. (Use a string to do this) Counts three things: how many single-character words are in the file, how many short (2 to 5 characters) words are in the file, and how many long (6 or more characters) words are in the file. HELP HERE im not sure on how about reading file into a string. i know i have to something like this but i dont understand the rest. HELP HERE ifstream infile; //char mystring[6]; //char mystring[20]; int main() { infile.open("file.txt"); if(infile.fail()) { cout << " Error " << endl; } int numb_char=0; char letter; while(!infile.eof()) { infile.get(letter); cout << letter; numb_char++; break; } cout << " the number of characters is :" << numb_char << endl; infile.close(); return 0;

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  • Java: GatheringByteChannel advantages?

    - by Jason S
    I'm wondering when the GatheringByteChannel's write methods (taking in an array of ByteBuffers) have advantages over the "regular" WritableByteChannel write methods. I tried a test where I could use the regular vs. the gathering write method on a FileChannel, with approx 400KB/sec total in ByteBuffers of between 23-27 bytes in length in both cases. Gathering writes used an array of 64. The regular method used up approx 12% of my CPU, and the gathering method used up approx 16% of my CPU (worse than the regular method!) This tells me it's NOT useful to use gathering writes on a FileChannel around this range of operating parameters. Why would this be the case, and when would you ever use GatheringByteChannel? (on network I/O?) Relevant differences here: public void log(Queue<Packet> packets) throws IOException { if (this.gather) { int Nbuf = 64; ByteBuffer[] bbufs = new ByteBuffer[Nbuf]; int i = 0; Packet p; while ((p = packets.poll()) != null) { bbufs[i++] = p.getBuffer(); if (i == Nbuf) { this.fc.write(bbufs); i = 0; } } if (i > 0) { this.fc.write(bbufs, 0, i); } } else { Packet p; while ((p = packets.poll()) != null) { this.fc.write(p.getBuffer()); } } }

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  • Bind WPF control with property of custom type

    - by TheBlueSky
    Hello everyone, I'm trying to bind a Label's 'Content' property to a property from some custom type I have; unfortunately, I didn't figure out how to do it, and that's why I'm here :) Let's assume that I have the following type (can be in the same namespace as my WPF Window that contains the Label or different namespace): namespace MyNS { pubic class Person { private int age = 0; public int Age { get { return age; } } public void GetOlder { age++; } } } 1) How to I bind my Label to 'Age' property? 2) At runtime I will create an instance of 'Person'; I want to make sure that my Label is bound to the right instance; i.e. if I called: Person SomePerson = new Person(); SomePerson.GetOlder(); I want my Lable to have the new value of 'Age' property for 'SomePerson'. 3) If #2 was possible (I hope so), what if I called 'GetOlder' in different thread? Will I still get the latest value of 'Age'? Or do I have to take care of some other things as well to make this scenario possible? Thanks in advance, TheBlueSky

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  • Problems setting vertical scrollbar value in a datagrid (old one, not the better DataGridView).

    - by user365581
    I need to save the selected row and the vertical scrollBar's position after a refresh. This is how I do it: int currRow = myGrid.CurrentRowIndex; int vScrollPos = ((ScrollBar)myGrid.Controls[1]).Value // some code that refreshes the data among other things myGrid.CurrentRowIndex = currRow; // this sets the property myGrid.Select(currRow); // this selects in UI (both commands required) ((ScrollBar)myGrid.Controls[1]).Value = vScrollPos; Here's my problem: The grid always jumps to a place where the selected row is at the bottom. setting the current row makes it happen - similar to EnsureVisible of newer grid implementations. But after that there's the vScrollBar repositioning - and it just doesn't work right. In debug I see that the scroll bar value gets updated. In the UI, if I hit the down/up arrow on the scrollbar it suddenly jumps to the right place - But if I don't click anything the grid is just in the wrong position. I tried refreshing the grid/scroll bar to force a redraw, but it doesn't help. The actual grid position is just not in sync with the vertical ScrollBar's value. Any ideas?

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  • How do I code a tree of objects in Haskell with pointers to parent and children?

    - by axilmar
    I've got the following problem: I have a tree of objects of different classes where an action in the child class invalidates the parent. In imperative languages, it is trivial to do. For example, in Java: public class A { private List<B> m_children = new LinkedList<B>(); private boolean m_valid = true; public void invalidate() { m_valid = false; } public void addChild(B child) { m_children.add(child); child.m_parent = this; } } public class B { public A m_parent = null; private int m_data = 0; public void setData(int data) { m_data = 0; m_parent.invalidate(); } } public class Main { public static void main(String[] args) { A a = new A(); B b = new B(); b.setData(0); //invalidates A } } How do I do the above in Haskell? I cannot wrap my mind around this, since once I construct an object in Haskell, it cannot be changed. I would be much obliged if the relevant Haskell code is posted.

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  • More than one JPanel in a Frame / having a brackground Image and another Layer with Components on the top

    - by user1905203
    I've got a JFrame with a JPanel in which there is a JLabel with an ImageIcon(). Everything's working perfectly, problem is i now want to add another JPanel with all the other stuff like buttons and so on to the JFrame. But it still shows the background Image on top and nothing with the second JPanel. Can someone help me? Here is an extract of my code: JFrame window = new JFrame("Http Download"); /* * Background Section */ JPanel panel1 = new JPanel(); JLabel lbl1 = new JLabel(); /* * Component Section */ JPanel panel2 = new JPanel(); JLabel lbl2 = new JLabel(); /* * Dimension Section */ Dimension windowSize = new Dimension(800, 600); Dimension screen = Toolkit.getDefaultToolkit().getScreenSize(); public HTTPDownloadGUI() { window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); panel1.setLayout(null); panel1.setSize(windowSize); panel1.setOpaque(false); panel2.setLayout(null); panel2.setSize(windowSize); panel2.setOpaque(false); lbl1.setSize(windowSize); lbl1.setLocation(0, 0); lbl1.setIcon(new ImageIcon(getClass().getResource("bg1.png"))); panel1.add(lbl1); lbl2.setBounds(0, 0, 100, 100); //lbl2.setIcon(new ImageIcon(getClass().getResource("bg2.png"))); lbl2.setBackground(Color.GREEN); panel2.add(lbl2); panel1.add(panel2); window.add(panel1); int X = (screen.width / 2) - (windowSize.width / 2); int Y = (screen.height / 2) - (windowSize.height / 2); window.setBounds(X,Y , windowSize.width, windowSize.height); window.setVisible(true); }

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  • compilation error

    - by Bond
    #include<dirent.h> #include<stdio.h> #include<stdlib.h> #include<sys/stat.h> int main () { struct dirent **namelist; int i,j; char userd[20]; struct stat statBuf; printf("Enter a directory %s\n",userd); scanf("%s",&userd); printf("the dir is %s\n",*userd); i=scandir(".",&namelist,0,alphasort); printf("enter a directory name %s",*userd); printf("scandir returned i=%d\n",&i); if (i<0) perror("Scandir failed to open directory I hope you understand \n"); else { for(j=0;j<i;j++) { printf("j=%d i=%d %s\n",j,i,namelist[j]->d_name); // lstat free(namelist[j]); } } free(namelist); } Can some one help to understand why am I getting warning in above code?

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  • How To Delete objet whit mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connect them each other and shows the way from up to down. I can move this elements on screen to .But I am tying to create button to delete element which I clicked. There is problem that I can delete mytriangle object but but I cant delete myRectangle objects.It deletes but not object which i clicked.I delete from first object to last ..Here my code ... if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } }

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  • multiple mysql_real_query() in while loop

    - by Steve
    It seems that when I have one mysql_real_query() function in a continuous while loop, the query will get executed OK. However, if multiple mysql_real_query() are inside the while loop, one right after the other. Depending on the query, sometimes neither the first query nor second query will execute properly. This seems like a threading issue to me. I'm wondering if the mysql c api has a way of dealing with this? Does anyone know how to deal with this? mysql_free_result() doesn't work since I am not even storing the results. //keep polling as long as stop character '-' is not read while(szRxChar != '-') { // Check if a read is outstanding if (HasOverlappedIoCompleted(&ovRead)) { // Issue a serial port read if (!ReadFile(hSerial,&szRxChar,1, &dwBytesRead,&ovRead)) { DWORD dwErr = GetLastError(); if (dwErr!=ERROR_IO_PENDING) return dwErr; } } // Wait 5 seconds for serial input if (!(HasOverlappedIoCompleted(&ovRead))) { WaitForSingleObject(hReadEvent,RESET_TIME); } // Check if serial input has arrived if (GetOverlappedResult(hSerial,&ovRead, &dwBytesRead,FALSE)) { // Wait for the write GetOverlappedResult(hSerial,&ovWrite, &dwBytesWritten,TRUE); //load tagBuffer with byte stream tagBuffer[i] = szRxChar; i++; tagBuffer[i] = 0; //char arrays are \0 terminated //run query with tagBuffer if( strlen(tagBuffer)==PACKET_LENGTH ) { sprintf(query,"insert into scan (rfidnum) values ('"); strcat(query, tagBuffer); strcat(query, "')"); mysql_real_query(&mysql,query,(unsigned int)strlen(query)); i=0; } mysql_real_query(&mysql,"insert into scan (rfidnum) values ('2nd query')",(unsigned int)strlen("insert into scan (rfid) values ('2nd query')")); mysql_free_result(res); } }

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • How do I select every 6th element from a list (using Linq)

    - by iDog
    Hi, I've got a list of 'double' values. I need to select every 6th record. It's a list of coordinates, where I need to get the minimum and maximum value of every 6th value. List of coordinates (sample): [2.1, 4.3, 1.0, 7.1, 10.6, 39.23, 0.5, ... ] with hundrets of coordinates. Result should look like: [x_min, y_min, z_min, x_max, y_max, z_max] with exactly 6 coordinates. Following code works, but it takes to long to iterate over all coordinates. I'd like to use Linq instead (maybe faster?) for (int i = 0; i < 6; i++) { List<double> coordinateRange = new List<double>(); for (int j = i; j < allCoordinates.Count(); j = j + 6) coordinateRange.Add(allCoordinates[j]); if (i < 3) boundingBox.Add(coordinateRange.Min()); else boundingBox.Add(coordinateRange.Max()); } Any suggestions? Many thanks! Greets!

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  • Singletons and constants

    - by devoured elysium
    I am making a program which makes use of a couple of constants. At first, each time I needed to use a constant, I'd define it as //C# private static readonly int MyConstant = xxx; //Java private static final int MyConstant = xxx; in the class where I'd need it. After some time, I started to realise that some constants would be needed in more than one class. At this time, I had 3 choises: To define them in the different classes that needed it. This leads to repetition. If by some reason later I need to change one of them, I'd have to check in all classes to replace them everywhere. To define a static class/singleton with all the constants as public. If I needed a constant X in ClassA, ClassB and ClassC, I could just define it in ClassA as public, and then have ClassB and ClassC refer to them. This solution doesn't seem that good to me as it introduces even more dependencies as the classes already have between them. I ended up implementing my code with the second option. Is that the best alternative? I feel I am probably missing some other better alternative. What worries me about using the singleton here is that it is nowhere clear to a user of the class that this class is using the singleton. Maybe I could create a ConstantsClass that held all the constants needed and then I'd pass it in the constructor to the classes that'd need it? Thanks

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  • is "else if" faster than "switch() case" ?

    - by John
    Hello, I'm an ex Pascal guy,currently learning C#. My question is the following: Is the code below faster than making a switch? int a = 5; if (a == 1) { .... } else if(a == 2) { .... } else if(a == 3) { .... } else if(a == 4) { .... } else .... And the switch: int a = 5; switch(a) { case 1: ... break; case 2: ... break; case 3: ... break; case 4: ... break; default: ... break; } Which one is faster? I'm asking ,because my program has a similiar structure(many,many "else if" statements). Should I turn them into switches?

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  • where is c function attribute set (how to unset) with gcc

    - by cvsdave
    I am working with code from the GNU core utils, and find that the void usage() function is apparently set with the attribute "noreturn". Well, I am modifying the function, and I wish it to return (I removed the call to exit()). The compiler still complains that a "noreturn" function returns, and when using the Eclipse CDT debugger, stepping thorugh the code is anomolous - I skip over lines of code. I do not see the function be set in the .c file, and there is no .h file for this .c file. The file is df.c. I have renamed the file df_call.c. How can the compiler be finding this attribute? How can I unset it? Thanks. ======= Thanks to all contributors for their help! The short answer is "the usage() function found in GNUutils 7.4 is prototyped in system.h as 'void usage (int status) ATTRIBUTE_NORETURN'. Changing to 'void usage (int status); /*ATTRIBUTE_NORETURN;*/' resolved the issue for me, but leaves the problem of a modified system.h. The long answer is: The GNU c compiler supports assigning attributes to functions (see http://gcc.gnu.org/onlinedocs/gcc/Function-Attributes.html) one of which is "noreturn". The syntax is "attribute ((noreturn))" (see http://gcc.gnu.org/onlinedocs/gcc/Attribute-Syntax.html#Attribute-Syntax) but is often macro'd to ATTRIBUTE_NORETURN. If the attribute is set, and in this case one tries to return from the function, the executable compiles with a complaint, but compiles and runs. It will, however, behave unexpectedly (skipping over src lines in my case, maybe due to the optimization). The debugger in Eclipse CDT actually jumps past lines of code, leading the developer to doubt his senses.

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  • OSX: Programmatically added subviews not responding to mouse down events

    - by BigCola
    I have 3 subclasses: a Block class, a Row class and a Table class. All are subclasses of NSView. I have a Table added with IB which programmatically displays 8 rows, each of which displays 8 blocks. I overrode the mouseDown: method in Block to change the background color to red, but it doesn't work. Still if I add a block directly on top of the Table with IB it does work so I can't understand why it won't work in the first case. Here's the implementation code for Block and Row (Table's implementation works the same way as Row's): //block.m - (void)drawRect:(NSRect)dirtyRect { [color set]; [NSBezierPath fillRect:dirtyRect]; } -(void)mouseDown:(NSEvent *)theEvent { color = [NSColor redColor]; checked = YES; [self setNeedsDisplay:YES]; } //row.m - (void)drawRect:(NSRect)dirtyRect { [[NSColor blueColor] set]; [NSBezierPath fillRect:dirtyRect]; int x; for(x=0; x<8; x++){ int margin = x*2; NSRect rect = NSMakeRect(0, 50*x+margin, 50, 50); Block *block = [[Block alloc] initWithFrame:rect]; [self addSubview:block]; } }

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  • OutOfMemoryError creating a tree recursively?

    - by Alexander Khaos Greenstein
    root = new TreeNode(N); constructTree(N, root); private void constructTree(int N, TreeNode node) { if (N > 0) { node.setLeft(new TreeNode(N-1)); constructTree(N-1, node.getLeft()); } if (N > 1) { node.setMiddle(new TreeNode(N-2)); constructTree(N-2, node.getMiddle()); } if (N > 2) { node.setRight(new TreeNode(N-3)); constructTree(N-3, node.getRight()); } Assume N is the root number, and the three will create a left middle right node of N-1, N-2, N-3. EX: 5 / | \ 4 3 2 /|\ 3 2 1 etc. My GameNode class has the following variables: private int number; private GameNode left, middle, right; Whenever I construct a tree with an integer greater than 28, I get a OutOfMemoryError. Is my recursive method just incredibly inefficient or is this natural? Thanks!

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  • How to sort NSMutableArray? Code review needed

    - by JAM
    Good evening. This code works. It sorts an array of cards by both Suit and Card Value. It is also very much brute force. Can you recommend a better way? Does Objective-C help dealing with a situation where object being sorted itself has multiple fields, on which sorting depends? -(void) sort: (NSMutableArray *) deck { NSUInteger count = [deck count]; Card *thisCard; Card *nextCard; int this; int next; BOOL stillSwapping = true; while (stillSwapping) { stillSwapping = false; for (NSUInteger i = 0; i < count; ++i) { this = i; next = i+1; if (next < count) { thisCard = [deck objectAtIndex:this]; nextCard = [deck objectAtIndex:next]; if ([thisCard suit] > [nextCard suit]) { [deck exchangeObjectAtIndex:this withObjectAtIndex:next]; stillSwapping = true; } if ([thisCard suit] == [nextCard suit]) { if ([thisCard value] > [nextCard value]) { [deck exchangeObjectAtIndex:this withObjectAtIndex:next]; stillSwapping = true; } } } } } }

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  • child objects in linq

    - by gangt
    I checked before I posted but couldn't find a solution. I'm new to linq and it is draining my brain to understand it. I have an xml and want to use linq to fill object that has a child object. the xml and my linq is below. My issue is on this line TaskItems = t.Elements("taskdetail").ToList<TaskItem>() //this line doesn't work how do I fill this child object? var task1 = from t in xd.Descendants("taskheader") select new { Id = t.Element("id").Value, Name = t.Element("name").Value, IsActive = Convert.ToBoolean(Convert.ToInt16(t.Element("isactive").Value)) TaskItems = t.Elements("taskdetail").ToList<TaskItem>() }; <tasks> <taskheader> <id>1</id> <name>some task</name> <isactive>1</isactive> <taskdetail> <taskid>1</taskid> <name>action1</name> <value>some action</value> </taskdetail> <taskdetail> <taskid>1</taskid> <name>action2</name> <value>some other action</value> </taskdetail> </taskheader> </tasks> public class Task { public int Id; public string Name; public bool IsActive; public List<TaskItem> TaskItems = new List<TaskItem>(); } public class TaskItem { public int TaskId; public string Name; public string Value; }

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  • Paged UIScrollView with UIImageViews only showing first UIImageVIew

    - by Jonathan Brown
    I am working on a paged UIScrollView, but it only wants to show the first UIImageView within it. I add each UIImageView at an offset of the width of the scroll view, so that should create each page. When run, it says the scroll view is the right number of pages, but the images don't show. Any help would be much appreciated! int numSlides = NUM_TUTORIAL_SLIDES; NSString *fileName; UIImageView *slideImageView; CGRect slideFrame; for (int i = 1; i <= numSlides; i++) { slideFrame.origin.x = self.tutorialScrollView.frame.size.width * (i-1); slideFrame.origin.y = 0; slideFrame.size = self.tutorialScrollView.frame.size; slideImageView = [[UIImageView alloc] initWithFrame:slideFrame]; if([[AppManager sharedManager] is4inchScreen]) { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } else { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } slideImageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:fileName ofType:nil]]; [self.tutorialScrollView addSubview:slideImageView]; [slideImageView release]; } self.tutorialScrollView.contentSize = CGSizeMake(self.tutorialScrollView.frame.size.width * numSlides, self.tutorialScrollView.frame.size.height); self.tutorialScrollView.delegate = self;

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  • Calling a constructor to reinitialize variables doesn't seem to work?

    - by Matt
    I wanted to run 1,000 iterations of a program, so set a counter for 1000 in main. I needed to reinitialize various variables after each iteration, and since the class constructor had all the initializations already written out - I decided to call that after each iteration, with the result of each iteration being stored in a variable in main. However, when I called the constructor, it had no effect...it took me a while to figure out - but it didn't reinitialize anything! I created a function exactly like the constructor - so the object would have its own version. When I called that, it reinitialized everything as I expected. int main() { Class MyClass() int counter = 0; while ( counter < 1000 ) { stuff happens } Class(); // This is how I tried to call the constructor initially. // After doing some reading here, I tried: // Class::Class(); // - but that didn't work either /* Later I used... MyClass.function_like_my_constructor; // this worked perfectly */ } ...Could someone try to explain why what I did was wrong, or didn't work, or was silly or what have you? I mean - mentally, I just figured - crap, I can call this constructor and have all this stuff reinitialized. Are constructors (ideally) ONLY called when an object is created?

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  • Stream buffering issue

    - by Kolyunya
    The mod_rewrite documentation states that it is a strict requirement to disable in(out)put buffering in a rewrite program. Keeping that in mind I've written a simple program (I do know that it lacks the EOF check but this is not an issue and it saves one condition check per loop): #include <stdio.h> #include <stdlib.h> int main ( void ) { setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); int character; while ( 42 ) { character = getchar(); if ( character == '-' ) { character = '_'; } putchar(character); } return 42 - 42; } After making some measurements I was shocked - it was over 9,000 times slower than the demo Perl script provided by the documentation: #!/usr/bin/perl $| = 1; # Turn off I/O buffering while (<STDIN>) { s/-/_/g; # Replace dashes with underscores print $_; } Now I have two related questions: Question 1. I believe that the streams may be line buffered since Apache sends a new line after each path. Am I correct? Switching my program to setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); makes it twice as fast as Perl one. This should not hit Apache's performance, should it? Question 2. How can one write a program in C which will use unbuffered streams (like Perl one) and will perform as fast as Perl one?

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  • Code Keeps Timing Out

    - by DForck42
    So, we've got this set of code that, for some reason, keeps timing out. It's not the stored procedure that it's running, because that runs fine. Also, if we remove the parameter from the c# code, the code runs. The parameter keeps breaking (causing it to time out) and we can't figure out why. c#: public static PTWViewList GetList(int studynumber) { PTWViewList tempList = new PTWViewList(); using (SqlConnection myConnection = new SqlConnection(AppConfiguration.cnARDB)) { string spName = "ardb.PTWViewSelect"; SqlCommand myCommand = new SqlCommand(spName, myConnection); myCommand.CommandType = CommandType.StoredProcedure; myCommand.Parameters.AddWithValue("@study", studynumber); myConnection.Open(); using (NullableDataReader myReader = new NullableDataReader(myCommand.ExecuteReader())) /*this is where the code times out*/ { tempList = new PTWViewList(); while (myReader.Read()) { tempList.Add(FillDataRecord(myReader)); } myReader.Close(); } } tempList.ListCount = tempList.Count; return tempList; } stored procedure: CREATE PROCEDURE [ardb].[PTWViewSelect] @studynumber int = NULL, @quoteid uniqueidentifier = NULL, @lineitemid uniqueidentifier = NULL AS BEGIN SET NOCOUNT ON; SELECT [Study] ,[LineItemID] ,[QuoteID] ,[Total] ,[COOP] ,[VendorCost] ,[CustCost] ,[LineItemNumber] ,[StudyTypeCode] ,[GroupLeader] ,[PTWDate] ,[PONumber] ,[POStatus] ,[StudyDirector] ,[SL_DESC_L] ,[SL_Code] ,ProjectDescription ,CreatedBy ,chARProcess ,CODate FROM [ARDB].[dbo].[PTWView] WHERE (@studynumber is null or StudyNumber=@studynumber) AND (@quoteid is null or QuoteID=@quoteid) AND (@lineitemid is null or LineItemID = @lineitemid) END

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  • Nullable values in C++

    - by DanDan
    I'm creating a database access layer in native C++, and I'm looking at ways to support NULL values. Here is what I have so far: class CNullValue { public: static CNullValue Null() { static CNullValue nv; return nv; } }; template<class T> class CNullableT { public: CNullableT(CNullValue &v) : m_Value(T()), m_IsNull(true) { } CNullableT(T value) : m_Value(value), m_IsNull(false) { } bool IsNull() { return m_IsNull; } T GetValue() { return m_Value; } private: T m_Value; bool m_IsNull; }; This is how I'll have to define functions: void StoredProc(int i, CNullableT<int> j) { ...connect to database ...if j.IsNull pass null to database etc } And I call it like this: sp.StoredProc(1, 2); or sp.StoredProc(3, CNullValue::Null()); I was just wondering if there was a better way than this. In particular I don't like the singleton-like object of CNullValue with the statics. I'd prefer to just do sp.StoredProc(3, CNullValue); or something similar. How do others solve this problem?

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  • whats wrong with strcpy()

    - by blacktooth
    What is wrong with strcpy() in this code? void process_filedata(char *filename) { void* content; const char * buffer; char * temp; char * row; char * col; int lsize,buflen,tmp,num_scan; //num_scan - number of characters scanned int m=0,p=0,d=0,j=0; //m - machine, p - phase, d- delimiter, j - job FILE *file_pointer = fopen("machinetimesnew.csv","r"); if(file_pointer == NULL) { error_flag = print_error("Error opening file"); if(error_flag) exit(1); } fseek(file_pointer, 0 ,SEEK_END); lsize = ftell(file_pointer); buflen = lsize; rewind(file_pointer); // content = (char*) malloc(sizeof(char)*lsize); fread(content,1,lsize,file_pointer); buffer = (const char*) content; strcpy(temp,buffer); row = strtok(temp,"\n"); ............... ............... I am getting a segmentation fault..

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