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  • In this example where is the C++ assignment operator used rather than the copy constructor ?

    - by Bill Forster
    As part of an ongoing process of trying to upgrade my C++ skills, I am trying to break some old habits. My old school C programmer inclination is to write this; void func( Widget &ref ) { Widget w; // default constructor int i; for( i=0; i<10; i++ ) { w = ref; // assignment operator // do stuff that modifies w } } This works well. But I think the following is closer to best practice; void func( Widget &ref ) { for( int i=0; i<10; i++ ) { Widget w = ref; // ?? // do stuff that modifies w } } With my Widget class at least, this works fine. But I don't fully understand why. I have two theories; 1) The copy constructor runs 10 times. 2) The copy constructor runs once then the assignment operator runs 9 times. Both of these trouble me a little. 2) in particular seems artificial and wrong. Is there a third possibility that I am missing ?

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  • Any workarounds for non-static member array initialization?

    - by TomiJ
    In C++, it's not possible to initialize array members in the initialization list, thus member objects should have default constructors and they should be properly initialized in the constructor. Is there any (reasonable) workaround for this apart from not using arrays? [Anything that can be initialized using only the initialization list is in our application far preferable to using the constructor, as that data can be allocated and initialized by the compiler and linker, and every CPU clock cycle counts, even before main. However, it is not always possible to have a default constructor for every class, and besides, reinitializing the data again in the constructor rather defeats the purpose anyway.] E.g. I'd like to have something like this (but this one doesn't work): class OtherClass { private: int data; public: OtherClass(int i) : data(i) {}; // No default constructor! }; class Foo { private: OtherClass inst[3]; // Array size fixed and known ahead of time. public: Foo(...) : inst[0](0), inst[1](1), inst[2](2) {}; }; The only workaround I'm aware of is the non-array one: class Foo { private: OtherClass inst0; OtherClass inst1; OtherClass inst2; OtherClass *inst[3]; public: Foo(...) : inst0(0), inst1(1), inst2(2) { inst[0]=&inst0; inst[1]=&inst1; inst[2]=&inst2; }; }; Edit: It should be stressed that OtherClass has no default constructor, and that it is very desirable to have the linker be able to allocate any memory needed (one or more static instances of Foo will be created), using the heap is essentially verboten. I've updated the examples above to highlight the first point.

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  • Sha256 is giving junk output

    - by user1746617
    hey can u be more specific on how to convert to bin to hex. bool HashStatus::calculate_digest_value(char * path,unsigned char * output) { FILE* file = fopen(path, "rb"); if(!file) { g_message("SignatureValidator::VerifyReferences,file not opened"); return -1; } unsigned char hash[SHA256_DIGEST_LENGTH]; SHA256_CTX sha256; SHA256_Init(&sha256); const int bufSize = 32768; unsigned char* buffer = malloc(bufSize); int bytesRead = 0; if(!buffer) return NULL; while((bytesRead = fread(buffer, 1, bufSize, file))) { g_message("calculate digest value,verify.cpp::%s",buffer); SHA256_Update(&sha256, buffer, bytesRead); } SHA256_Final(hash, &sha256); g_message("verify.cpp,after final"); sha256_hash_string(hash, output); g_message("verify.cpp,after sha256_hash_string %s",hash); fclose(file); free(buffer); return true; } this is my code to convert file data into hash using sha256 openssl function o/p is :1d54e12333988471354907a760b9cde861423615bb5255ee837e3b27b32366 but actual o/p is:HVThAjM5iEcTVJB6dgC5zehhQjYVu1JV7oN+OyezI2Y= can you guys please help me with whatz wrong with this code,ASAP and i'm new to this please guide me step by step and in detail..

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  • Cannot serialize this List<T> extension

    - by Jaxidian
    I'm trying to push a subset of a collection of data through WCF to be consumed by WCF - think paged data. As such, I want this collection to have one page's worth of data as well as a total number of results. I figured this should be trivial by creating a custom object that extends List. However, everything I do results in my TotalNumber property coming across as 0. All of the data gets serialized/deserialized just fine but that single integer won't come across at all. Here's my first attempt that failed: [Serializable] public class PartialList<T> : List<T> { public PartialList() { } public PartialList(IEnumerable<T> collection) : base(collection) { } [DataMember] public int UnpartialTotalCount { get; set; } And here's my second attempt that failed in the exact same way: [Serializable] public class PartialList<T> : List<T>, ISerializable { public PartialList() { } public PartialList(IEnumerable<T> collection) : base(collection) { } [DataMember] public int UnpartialTotalCount { get; set; } protected PartialList(SerializationInfo info, StreamingContext context) { UnpartialTotalCount = info.GetInt32("UnpartialTotalCount"); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("UnpartialTotalCount", UnpartialTotalCount); } } What's the deal here??

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  • C++ Design Question on template types

    - by user231536
    I have a templated class template <typename T> class MyContainerClass For types to be substituted for T, it has to satisfy many requirements: for example, get_id(), int data(), etc. Obviously none of the fundamental types (PODs) are substitutable. One way I can provide this is via wrappers for the PODs that provide these functions. Is this an acceptable way? Another way would be to change the template to: template < typename T, typename C=traits<T> > class MyContainerClass and inside MyContainerClass, call traits::data() instead of data() on T objects. I will specialize traits<int>, traits<const char *> etc. Is this good design ? How do I design such a traits class (completely static methods or allow for inheritance) ? Or are the wrapper classes a good solution? What other alternatives are there?

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • Limiting Row Selection in JTable

    - by Pat
    Is there an easy way to limit the total selection of rows in a JTable? I mean I'd like to allow the user to use shift and ctrl to select a maximum of X rows. If he clicks again on a row it would cancel out all the selections. Sort of how it currently behaves, but while limiting the total amount of selected rows. Here's my current implementation, I'm kind of clueless on how to limit the selection graphically. public class RoomsListView extends AbstractViewPanel { public RoomsListView(DefaultController controller) { this.controller = controller; initUI(); } private void initUI() { tableT = new JTable(RoomsModel.getInstance()); sorter = new TableRowSorter<RoomsModel>(RoomsModel.getInstance()); tableT.setRowSorter(sorter); tableT.setPreferredScrollableViewportSize(new Dimension(CUSTOM_TABLE_WIDTH, CUSTOM_TABLE_HEIGHT)); tableT.addMouseListener(new MouseAdapter() { public void mouseClicked(MouseEvent e) { rowClickedPerformed(e); } }); } private void rowClickedPerformed(MouseEvent e) { } public void modelPropertyChange(PropertyChangeEvent evt) { } public JTable getTable() { return tableT; } private final int CUSTOM_TABLE_WIDTH = -1; private final int CUSTOM_TABLE_HEIGHT = 150; private JTable tableT; private DefaultController controller; private TableRowSorter<RoomsModel> sorter; }

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  • How to find unmapped properties in a NHibernate mapped class?

    - by haarrrgh
    I just had a NHibernate related problem where I forgot to map one property of a class. A very simplified example: public class MyClass { public virtual int ID { get; set; } public virtual string SomeText { get; set; } public virtual int SomeNumber { get; set; } } ...and the mapping file: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="MyAssembly" namespace="MyAssembly.MyNamespace"> <class name="MyClass" table="SomeTable"> <property name="ID" /> <property name="SomeText" /> </class> </hibernate-mapping> In this simple example, you can see the problem at once: there is a property named "SomeNumber" in the class, but not in the mapping file. So NHibernate will not map it and it will always be zero. The real class had a lot more properties, so the problem was not as easy to see and it took me quite some time to figure out why SomeNumber always returned zero even though I was 100% sure that the value in the database was != zero. So, here is my question: Is there some simple way to find this out via NHibernate? Like a compiler warning when a class is mapped, but some of its properties are not. Or some query that I can run that shows me unmapped properties in mapped classes...you get the idea. (Plus, it would be nice if I could exclude some legacy columns that I really don't want mapped.)

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  • Errors not printing correctly..Is this logic flow correct? c++

    - by igor
    Example user input: PA1 9 //correct PJ1 9 //wrong, error printed "Invalid row" because it is not between A and I PA11 9 //wrong, error printer "Invalid column" because it is not between 1 and 9. The problem I am having is that it should clear the remaining input and then ask for the user to enter the "move" again, and it is not. Where did I go wrong? I've been at it for a while and still got no progress.. void clearInput() { cin.clear(); } bool getCoords(int & x, int & y) { char row; while(true){ cin>>row>>y; row=toupper(row); if(/*(id=='P' || id=='p' || id=='D' || id=='d') && */row>='A' && row<='I' && isalpha(row) && y>=1 && y<=9){ x=row-'A'; y=y-1; return true; } else if(!(y>=1 && y<=9)){ cout<<"Invalid column\n"<< endl << endl; cout<<y; clearInput(); cout<<y; //return false; } else{ cout<<"Invalid row\n"<< endl << endl; clearInput(); //cout<<x<<y; //return false; } } }

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  • Followed the official android documentations but still could not use SQLite in app

    - by user366539
    My DBHelper class public class DBHelper extends SQLiteOpenHelper { public DBHelper(Context context) { super(context,"SIMPLE_DB",null,1); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL("CREATE TABLE SIMPLE_TABLE ( " + "ID INTEGER PRIMARY KEY " + "DESC TEXT);"); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } } Activity class public class SimpleDatabase extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); DBHelper dbHelper = new DBHelper(this); SQLiteDatabase db = dbHelper.getReadableDatabase(); db.execSQL("INSERT INTO SIMPLE_TABLE VALUES (NULL, 'test');"); Cursor cursor = db.rawQuery("SELECT * FROM SIMPLE_TABLE", null); TextView text = (TextView)findViewById(R.id.textbox); text.setText(cursor.getString(0)); } } I figure it crashed (application has stopped unexpectedly!) at SQLiteDatabase db = ... because if I commented the code out from there to the end then it worked fine. But I have no idea whatsoever why it does that. Any help would be appreciated.

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  • Render different view depending on the type of the data

    - by Miau
    Hi there So lets suppose we have an action in a controller that looks a bit like this: public ViewResult SomeAction(int id) { var data = _someService.GetData(id); ... //create new view model based on the data here return View(viewModel); } What I m trying to figure out is the best way to render a diferent view based on the type fo the data. the "_someService.GetData method returns an data that knows its out type (ie not only you can do typeof(data) but also you can do data.DataType and you ll get an enum value so I could achieve what I m trying to do doing something kinda like this public ViewResult SomeAction(int id) { var data = _someService.GetData(id); //I m mapping fields to the viewModel here var viewModel = GetViewModel(data); swtich(data.DataType) case DataType.TypeOne: return View("TypeOne", viewModel); break; ... } But this does not seem to be the nicest way, (I dont event know if it would work) Is this the way to go? Should I use some sort of RenderPartial Aproach? after all , waht will change in the view is mostly the order of the data (ie the rest of the view would be quite similar) Cheers

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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  • Aliasing `T*` with `char*` is allowed. Is it also allowed the other way around?

    - by StackedCrooked
    Note: This question has been renamed and reduced to make it more focused and readable. Most of the comments refer to the old text. According to the standard objects of different type may not share the same memory location. So this would not be legal: int i = 0; short * s = reinterpret_cast<short*>(&i); // BAD! The standard however allows an exception to this rule: any object may be accessed through a pointer to char or unsigned char: int i = 0; char * c = reinterpret_cast<char*>(&i); // OK However, it is not clear to me if this is also allowed the other way around. For example: char * c = read_socket(...); unsigned * u = reinterpret_cast<unsigned*>(c); // huh? Summary of the answers The answer is NO for two reasons: You an only access an existing object as char*. There is no object in my sample code, only a byte buffer. The pointer address may not have the right alignment for the target object. In that case dereferencing it would result in undefined behavior. On the Intel and AMD platforms it will result performance overhead. On ARM it will trigger a CPU trap and your program will be terminated! This is a simplified explanation. For more detailed information see answers by @Luc Danton, @Cheers and hth. - Alf and @David Rodríguez.

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  • How to send and retrieve in the controller

    - by user281180
    I have the folowing code in my view, however, I can see that I don`t have the values in the controller. What is wrong? In the view I have, <% using (Html.BeginForm()) {%> <%=Html.TextBox("Addresses[0].Line1") %> <%=Html.TextBox("Addresses[0].Line2")%> <%=Html.TextBox("Addresses[1].Line1")%> <%=Html.TextBox("Addresses[1].Line2")%> <input type="submit" name="submitForm" value="Save products" /> <% } %> My classes are as follows: public class Customer { public string FirstName { get; set; } public string Lastname { get; set; } public List<Address> Addresses { get; set; } public Customer() { Addresses = new List<Address>(); } } public class Address { public int Line1 { get; set; } public int Line2 { get; set; } } My controller as follows: public ActionResult Index() { return View(); } [HttpPost] public ActionResult Index(Customer customer) { return View(); }

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  • mvc design in a card game

    - by Hong
    I'm trying to make a card game. some classes I have are: CardModel, CardView; DeckModel, DeckView. The deck model has a list of card model, According to MVC, if I want to send a card to a deck, I can add the card model to the deck model, and the card view will be added to the deck view by a event handler. So I have a addCard(CardModel m) in the DeckModel class, but if I want to send a event to add the card view of that model to the deck view, I only know let the model has a reference to view. So the question is: If the card model and deck model have to have a reference to their view classes to do it? If not, how to do it better? Update, the code: public class DeckModel { private ArrayList<CardModel> cards; private ArrayList<EventHandler> actionEventHandlerList; public void addCard(CardModel card){ cards.add(card); //processEvent(event x); //must I pass a event that contain card view here? } CardModel getCards(int index){ return cards.get(index); } public synchronized void addEventHandler(EventHandler l){ if(actionEventHandlerList == null) actionEventHandlerList = new ArrayList<EventHandler>(); if(!actionEventHandlerList.contains(l)) actionEventHandlerList.add(l); } public synchronized void removeEventHandler(EventHandler l){ if(actionEventHandlerList!= null && actionEventHandlerList.contains(l)) actionEventHandlerList.remove(l); } private void processEvent(Event e){ ArrayList list; synchronized(this){ if(actionEventHandlerList!= null) list = (ArrayList)actionEventHandlerList.clone(); else return; } for(int i=0; i<actionEventHandlerList.size(); ++i){ actionEventHandlerList.get(i).handle(e); } } }

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  • opengl: question about glutMainLoop()

    - by lego69
    can somebody explain how does glutMainLoop work? and second question, why glClearColor(0.0f, 0.0f, 1.0f, 1.0f); defined after glutDisplayFunc(RenderScene); cause firstly we call glClear(GL_COLOR_BUFFER_BIT); and only then define glClearColor(0.0f, 0.0f, 1.0f, 1.0f); int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800, 00); glutInitWindowPosition(300,50); glutCreateWindow("GLRect"); glutDisplayFunc(RenderScene); glutReshapeFunc(ChangeSize); glClearColor(0.0f, 0.0f, 1.0f, 1.0f); <-- glutMainLoop(); return 0; } void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Set current drawing color to red // R G B glColor3f(1.0f, 0.0f, 1.0f); // Draw a filled rectangle with current color glRectf(0.0f, 0.0f, 50.0f, -50.0f); // Flush drawing commands glFlush(); }

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  • How to get last Friday of month(s) using .NET

    - by Newbie
    I have a function that returns me only the fridays from a range of dates public static List<DateTime> GetDates(DateTime startDate, int weeks) { int days = weeks * 7; //Get the whole date range List<DateTime> dtFulldateRange = Enumerable.Range(-days, days).Select(i => startDate.AddDays(i)).ToList(); //Get only the fridays from the date range List<DateTime> dtOnlyFridays = (from dtFridays in dtFulldateRange where dtFridays.DayOfWeek == DayOfWeek.Friday select dtFridays).ToList(); return dtOnlyFridays; } Purpose of the function: "List of dates from the Week number specified till the StartDate i.e. If startdate is 23rd April, 2010 and the week number is 1,then the program should return the dates from 16th April, 2010 till the startddate". I am calling the function as: DateTime StartDate1 = DateTime.ParseExact("20100430", "yyyyMMdd", System.Globalization.CultureInfo.InvariantCulture); List<DateTime> dtList = Utility.GetDates(StartDate1, 4).ToList(); Now the requirement has changed a bit. I need to find out only the last Fridays of every month. The input to the function will remain same.

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  • C Population Count of unsigned 64-bit integer with a maximum value of 15

    - by BitTwiddler1011
    I use a population count (hamming weight) function intensively in a windows c application and have to optimize it as much as possible in order to boost performance. More than half the cases where I use the function I only need to know the value to a maximum of 15. The software will run on a wide range of processors, both old and new. I already make use of the POPCNT instruction when Intel's SSE4.2 or AMD's SSE4a is present, but would like to optimize the software implementation (used as a fall back if no SSE4 is present) as much as possible. Currently I have the following software implementation of the function: inline int population_count64(unsigned __int64 w) { w -= (w 1) & 0x5555555555555555ULL; w = (w & 0x3333333333333333ULL) + ((w 2) & 0x3333333333333333ULL); w = (w + (w 4)) & 0x0f0f0f0f0f0f0f0fULL; return int(w * 0x0101010101010101ULL) 56; } So to summarize: (1) I would like to know if it is possible to optimize this for the case when I only want to know the value to a maximum of 15. (2) Is there a faster software implementation (for both Intel and AMD CPU's) than the function above?

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  • NSMutableArray accessing issue.

    - by Danegraphics
    I've searched and have no answer. I've created an NSMutableArray and am getting an EXC_BAD_ACCESS error in one place of access. Here. This is declaring in the .h file: NSMutableArray *buttons; ... @property (nonatomic, retain)NSMutableArray *buttons; And this is the synthesizing and implimenting: @synthesize buttons; ... - (id)init { self = [super init]; if(self != nil) { buttons = [[NSMutableArray alloc] init]; } return self; } ... -(void)addButtonWithImage:(Image*)image { Image *button = image; [buttons addObject:button]; [button release]; } ... -(void)replaceButtonAt:(int)num with:(Image*)image { Image *button = image; [buttons replaceObjectAtIndex:num withObject:button]; <<===EXC_BAD_ACCESS [button release]; } But when I use this: -(void)renderButton:(int)num atPoint:(CGPoint)point center:(BOOL)center{ Image *button = [buttons objectAtIndex:num]; [button renderAtPoint:point centerOfImage:center]; } It works

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  • Multithreading for loop while maintaining order

    - by David
    I started messing around with multithreading for a CPU intensive batch process I'm running. Essentially I'm trying to condense multiple single page tiffs into single PDF documents. This works fine with a foreach loop or standard iteration but can be very slow for several 100 page documents. I tried the following based on a some examples I found to use multithreading and it has significant performance improvements however it obliterates the page order instead of 1,2,3,4 it will be 1,3,4,2,6,5 on what thread completes first. My question is how would I utilize this technique while maintaining the page order and if I can will it negate the performance benefit of the multithreading? Thank you in advance. PdfDocument doc = new PdfDocument(); string mail = textBox1.Text; string[] split = mail.Split(new string[] { Environment.NewLine }, StringSplitOptions.None); int counter = split.Count(); // Source must be array or IList. var source = Enumerable.Range(0, 100000).ToArray(); // Partition the entire source array. var rangePartitioner = Partitioner.Create(0, counter); double[] results = new double[counter]; // Loop over the partitions in parallel. Parallel.ForEach(rangePartitioner, (range, loopState) => { // Loop over each range element without a delegate invocation. for (int i = range.Item1; i < range.Item2; i++) { f_prime = split[i].Replace(" " , ""); PdfPage page = doc.AddPage(); XGraphics gfx = XGraphics.FromPdfPage(page); XImage image = XImage.FromFile(f_prime); double x = 0; gfx.DrawImage(image, x, 0); } });

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  • Querying using table-valued parameter

    - by antmx
    I need help please with writing a sproc, it takes a table-valued parameter @Locations, whose Type is defined as follows: CREATE TYPE [dbo].[tvpLocation] AS TABLE( [CountryId] [int] NULL, [ResortName] [nvarchar](100) NULL, [Ordinal] [int] NOT NULL, PRIMARY KEY CLUSTERED ( [Ordinal] ASC )WITH (IGNORE_DUP_KEY = OFF) ) @Locations will contain at least 1 row. Each row WILL have a non-null CountryId, and MAY have a non-null ResortName. Each row will have a unique Ordinal, the first being 0. The combinations of CountryId and ResortName in @Locations will be unique. The sproc needs to search against the following table structure. The image can be seen better by right-clicking it and View Image, or similar depending on your browser. Now this is where I'm stuck, the sproc should be able to find Tours where: The Tour's 1st TourHotel (Ordinal 0) has the same CountryId (and ResortName if specified) of the 1st row of @Locations (Ordinal 0). And also if @Locations has 1 row, the Tour must have additional TourHotels, ALL of which must be in the remaining CountryIds (and ResortNames if specified) of these remaining @Locations rows. Edit This is the code I finally used, based on Anthony Faull's suggestion. Thank you so much Anthony: select distinct T.Id from tblTour T join tblTourHotel TH on TH.TourId = T.Id join tblHotel H ON H.Id = TH.HotelId JOIN @Locations L ON ( ( L.Ordinal = 0 AND TH.Ordinal = 0 ) OR ( L.Ordinal > 0 AND TH.Ordinal > 0 ) ) AND L.CountryId = H.CountryId AND ( L.ResortName = H.ResortName OR L.ResortName IS NULL ) cross apply( select COUNT(TH2.Id) AS [Count] FROM tblTourHotel TH2 where TH2.TourId = TH.TourId ) TourHotelCount where TourHotelCount.[Count] = @LocationCount group by T.Id, T.TourRef, T.Description, T.DepartureDate, T.NumNights, T.DepartureAirportId, T.DestinationAirportId, T.AirlineId, T.FEPrice having COUNT(distinct TH.Id) = @LocationCount

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  • How do I handle freeing unmanaged structures in C# on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } } Thanks in advance!

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  • In C, when do structure names have to be included in structure initializations and definitions?

    - by Tyler
    I'm reading The C Programming Language by K&R and in the section on structures I came across these code snippets: struct maxpt = { 320, 200 }; and /* addpoints: add two points */ struct addpoint(struct point p1, struct point p2) { p1.x += p2.x; p1.y += p2.y; return p1; } In the first case, it looks like it's assigning the values 320 and 200 to the members of the variable maxpt. But I noticed the name of the struct type is missing (shouldn't it be "struct struct_name maxpt = {320, 200}"? In the second case, the function return type is just "struct" and not "struct name_of_struct". I don't get why they don't include the struct names - how does it know what particular type of structure it's dealing with? My confusion is compounded by the fact that in previous snippets they do include the structure name, such as in the return type for the following function, where it's "struct point" and not just "struct". Why do they include the name in some cases and not in others? /* makepoint: make a point from x and y components */ struct point makepoint(int x, int y) { struct point temp; temp.x = x; temp.y = y; return temp; }

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  • Saving associated domain classes in Grails

    - by Cesar
    I'm struggling to get association right on Grails. Let's say I have two domain classes: class Engine { String name int numberOfCylinders = 4 static constraints = { name(blank:false, nullable:false) numberOfCylinders(range:4..8) } } class Car { int year String brand Engine engine = new Engine(name:"Default Engine") static constraints = { engine(nullable:false) brand(blank:false, nullable:false) year(nullable:false) } } The idea is that users can create cars without creating an engine first, and those cars get a default engine. In the CarController I have: def save = { def car = new Car(params) if(!car.hasErrors() && car.save()){ flash.message = "Car saved" redirect(action:index) }else{ render(view:'create', model:[car:car]) } } When trying to save, I get a null value exception on the Car.engine field, so obviously the default engine is not created and saved. I tried to manually create the engine: def save = { def car = new Car(params) car.engine = new Engine(name: "Default Engine") if(!car.hasErrors() && car.save()){ flash.message = "Car saved" redirect(action:index) }else{ render(view:'create', model:[car:car]) } } Didn't work either. Is Grails not able to save associated classes? How could I implement such feature?

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  • How to change the picture of CustomButtonField on click event?

    - by Ujjal boruah Vinod
    I have posted this question previously but the answer is not appropiate. The solution provided just change the picture when the custombutton has focus and unfocus. Suppose in my application I need to change the picture if the user clicks on the customButton, n i m doing this by calling the same screen (ie UiApplication.getUiApplication().pushScreen(new Screen2(b));) . Screen2 is the screen which holds the customButton. On the click evevt i m pushing the same screen by passing aint variable pic_status that determines which picture to be drawn in the CustomButton in the new screen. Is there any way to update the picture in the CustomButtonField on click event without pushing the same Screen again and again. //code in Screen2 public void fieldChanged(Field field, int context) { if(field == bf1) { if(pic_status == 0) { pic_status=1; } UiApplication.getUiApplication().pushScreen(new Screen2(pic_status)); } //code in CustomButtonField CustomButtonField(String label,int pic_status,long style) { super(style); this.label = label; this.labelHeight = getFont().getHeight(); this.labelWidth = getFont().getAdvance(label); this.notice = s; if(pic_status ==0) { currentPicture1 = onPicture; currentPicture2 = onPicture; } if(pic_status ==1) { currentPicture1 = clickPicture; currentPicture2 = onPicture; } if( pic_status==2 ) { currentPicture1 = onPicture; currentPicture2 = clickPicture; } } I need a way to update the customButtonField text and picture on the buttonClick event not on focus/unfocus event without pushing the same Screen again and again. If my above description of problem is not satisfactory, plz add a comment n i can give more details explanation of my problem?

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