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  • Engine for 2D Top-Down Physics-Based Skeletal Animation

    - by RylandAlmanza
    I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would like to try implementing something like this in a 2D Top-Down format. Something like this. That atloria example seems simple enough, but it's not exactly what I'm looking to make. I think atloria is using predefined animations, where as I would like to make something more physics-based like the Sui Generis engine does. So, I'm wondering what physics engines might work for something like this, and if I'd need to implement my own skeletal system, or if I could just use "joints" and such from the engine. The only experience I have in terms of physics engines is Box2D, which I've heard shouldn't be used for top-down settings, and I can think of a few reasons it wouldn't work out well. One of those reasons being gravity. In box 2D, gravity pulls towards a side of the screen (usually the bottom.) I wouldn't want my player's forearms constantly being pulled to one side. :) Also should mention that the programming language doesn't matter all that much to me. I'm currently playing with HTML5 stuff, though. :) Thanks in advance!

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  • Slap the App on the VM for every private cloud solution! Really ?

    - by Anand Akela
    One of the key attractions of the general session "Managing Enterprise Private Cloud" at Oracle OpenWorld 2012 was an interactive role play depicting how to address some of the key challenges of planning, deploying and managing an enterprise private cloud. It was a face-off between Don DeVM, IT manager at a fictitious enterprise 'Vulcan' and Ed Muntz, the Enterprise Manager hero .   Don DeVM is really excited about the efficiency and cost savings from virtualization. The success he enjoyed from the infrastructure virtualization made him believe that for all cloud service delivery models ( database, testing or applications as-a-service ), he has a single solution - slap the app on the VM and here you go . However, Ed Muntz believes in delivering cloud services that allows the business units and enterprise users to manage the complete lifecycle of the cloud services they are providing, for example, setting up cloud, provisioning it to users through a self-service portal ,  managing and tuning the performance, monitoring and applying patches for database or applications. Watch the video of the face-off , see how Don and Ed address some of the key challenges of planning, deploying and managing an enterprise private cloud and be the judge ! ?

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  • Providing SSH tunnling, what to think about when configuring Ubuntu Server

    - by bigbadonk420
    Recently I've considered, mostly as a pet project, to set up accounts for a closed group of users via SSH to my box with the purpose of SSH tunnling things like web traffic -- some of it for friends that live abroad and perhaps also to help some people bypass national censorship. There's some things I imagine that I need to do, such as: Disabling shell access by setting the shell to /bin/false or similar. Get some software that can track bandwidth usage on a per-user basis historically Make sure that each user can only use a certain amount of bandwidth. The reason I'm posting here to begin with is to look around and get some pointers regarding what kind of things I should read up on, as well as hearing if there are any software recommendations for doing what I'm trying to do. I already know a bit since I've actually gotten SSH tunnling up and running already, I just don't feel like letting it loose to other people without restrictions and some basic monitoring. I'm primarily trying to learn here, so if you think this is a Very Bad Idea (or if you have a better idea on how to do this) then by all means say so, but please include some information on how to do it :) (I'm also open to trying things like OpenVPN but it seems really hard to set up, also I've heard SSH more often works in locked down environments)

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  • TechEd North America 2012–Day 3 #msTechEd #teched

    - by Marco Russo (SQLBI)
    Yesterday I spent the longest day at this TechEd: we talked with many people at Community Night until 9pm and I have to say that just a few months after Analysis Services 2012 has been released, there are many people already using it. And the adoption of PowerPivot is starting to be quite large. Many new ideas and challenging coming from several different real world scenarios. I was tired but really happy. Alberto presented his Many-to-Many Relationships in BISM Tabular session that was in the same time slot of the BI Power Hour. For this reason, very few people attended Alberto’s session so I think many will watch the recorded session (it should be available within a few days). So what about today? I’ll spend some time at Technical Learning Center area (full schedule here) but the most important event today will be the Querying multi-billion rows with many to many relationships in SSAS Tabular (xVelocity) at the Private Cloud, Public Cloud and Data Platform Theater in the Technical Learning Center area (next to the SQL Server 2012 zone).  Why you should attend? Mainly because you will see live demo over 4 billion rows table with many-to-many relationships involved in complex queries. But for those of you that think this is not enough to attend a 15 minute funny session, well, we’ll give away some 8GB USB Memory Keys to those of you that will guess exact response time of queries before execution. Convinced? Join us at 11:15am and don’t be late, the session will finish at 11:30am! After that, we’ll run a book signing session at the Bookstore at 12:30pm and I will be in the Technical Learning Center area at 3:00pm until 5:00pm. See you there!

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  • Partner Webcast – Oracle Weblogic 12c for New Projects - 07 Nov 2013

    - by Thanos Terentes Printzios
    Fast-growing organizations need to stay agile in the face of changing customer, business or market requirements. Oracle WebLogic Server 12c is the industry's best application server platform that allows you to quickly develop and deploy reliable, secure, scalable and manageable enterprise Java EE applications.WebLogic Server Java EE applications are based on standardized, modular components. WebLogic Server provides a complete set of services for those modules and handles many details of application behavior automatically, without requiring programming. New project applications are created by Java programmers, Web designers, and application assemblers. Programmers and designers create modules that implement the business and presentation logic for the application. Application assemblers assemble the modules into applications that are ready to deploy on WebLogic Server. Build and run high-performance enterprise applications and services with Oracle WebLogic Server 12c, available in three editions to meet the needs of traditional and cloud IT environments. Join us, in this webcast, as we will show you how WebLogic Server 12c helps you building and deployingenterprise Java EE applications with support for new features for lowering cost of operations, improving performance, enhancing scalability. Agenda Oracle WebLogic Server Introduction Application Development on WebLogic Using Java EE Overview of the Application Deployment Process Monitoring Application Performance Q&A November 07th, 2013 -  9am UTC/11am EET Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Duration: 1 hour REGISTER NOW For any questions please contact us at partner.imc-AT-beehiveonline.oracle-DOT-com Stay Connected Oracle Newsletters

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  • What are some good resources for creating a game engine in XNA?

    - by Glasser
    I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design this game. We've been meeting for months now and so far we have a pretty buffed out Game Design Document as well as much audio/visual concept art. Our programmers are itching to progress on our own end. Each person in our programming team is well versed in C++, but is very familiar with C#. We have enough experience and skill that we're confident that we will be successful with our game, and we're looking to build our own game engine in XNA as it seems like it would be worth our time and effort in the end. The game itself will be a 2D beat 'em up style game to be released over xbox live and the PC. It's play style will be similar to that of Castle Crashers or Scott Pilgrim vs The World. We want to design the game engine to allow us to better implement our assets into the game as well as to simplify the creation of design elements/mechanics. Currently between our programmers, we have books such as "XNA 4.0" and "Game Coding Complete, Third Edition," but we'd still like more information on both XNA and (especially) building a game engine from scratch. What are any other good books, websites, or resources we could use to further map out and program our game engine?

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  • Ubuntu does not recognize my built-in monitor.

    - by B3tturTh3nU
    I've recently discovered of a boot problem Ubuntu has with my laptop. I have successfully installed Ubuntu on two other computers, and I've never experienced this problem. What happens is, after the live boot CD loads, the screen goes completely blank. Although, I suspected that there was no problem booting, so I loaded with BIOS only, which worked perfectly fine. Of course, not being very proficient with this, I have no idea what needs to be done to fix the problem. I have switchable graphics cards(the ATI Mobility Radeon HD 5650, and some low-end Intel card), and an Intel i5 quad core processor. I was booting with the Ubuntu 10.10 64 bit desktop distribution. If there's any more information you need from me, please let me know. EDIT: I was able to look into this a bit more, thanks to one of the comments provided, and I have some new information. Ubuntu does seem to be able to recognize both of my graphics cards. The problem I found was that, in the Xorg.0 log, it mentions that there were "no screens found." I'm using a notebook, so the screen is built in. Does anyone know of a way to get Ubuntu to recognize the monitor?

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  • Transitioning from Internal to Public Speaking

    - by TJB
    For whatever reason, I've always enjoyed giving presentations. As a developer, I've grown from giving the rare presentation when asked to frequently doing 'brown bag' talks and other presentations on new technology, projects etc. I'd like to expand as a presenter and start giving talks in public, outside of just my workplace, and I'm looking for tips on how to get there. At a high level, I'd love to know a good path to take & useful tips to help me grow from just giving internal talks to my group (10-20 people) to eventually be a presenter at medium-large sized conferences. Here are some specific questions, but I will take any advice you can offer: 1. How much experience do I need to speak at user groups etc? I've been in industry for around 5 years, which pales in comparison to most speakers that I normally see. 2. What is a good venue for my 1st public talk? 3. What surprises can I expect when transistioning from speaking to a small group of friends to presenting in public to strangers? I live in southern California and my background is mostly .net / web, so if you have any specific user group / venues those are also greatly appreciated.

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  • Joomla 1.6 site cannot add a new extension through admin interface

    - by Ghlouw
    I'm having a very frustrating problem with my Joomla 1.6 site. I cannot add any new extensions through the admin interface. I have tried to upload the extension, or to use the search folder option or even the direct link. Neither of these options work, and all that happens is that the page tries to load forever until it finally timesout with a blank white page (no further error messages). I have tried this with multiple browsers (Chrome,FF,IE) and I have tried it with different extensions (modules, components, templates - all the same result). So I don't think it has anything to do with what I am uploading, but more likely the problem is something with the post action. I have also seen the exact same error occur when I try to update menu items or even create new menu items. I am not getting this error with a duplicate of the site in the dev environment, but only get this on my shared web hosting live server. This is on a Windows IIS / PHP / mySQL environment. Any help would be much appreciated!

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  • Is there any simple game that involves psychological factors?

    - by Roman
    I need to find a simple game in which several people need to interact with each other. The game should be simple for an analysis (it should be simple to describe what happens in the game, what players did). Because of the last reason, the video games are not appropriate for my purposes. I am thinking of a simple, schematic, strategic game where people can make a limited set of simple moves. Moreover, the moves of the game should be conditioned not only by a pure logic (like in chess or go). The behavior in the game should depend on psychological factors, on relations between people. In more details, I think it should be a cooperation game where people make their decisions based on mutual trust. It would be nice if players can express punishment and forgiveness in the game. Does anybody knows a game that is close to what I have described above? ADDED I need to add that I need a game where actions of players are simple and easy to formalize. Because of that I cannot use verbal games (where communication between players is important). By simple actions I understand, for example, moves on the board from one position to another one, or passing chips from one player to another one and so on.

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  • LOD in modern games

    - by Firas Assaad
    I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about how LOD is being used in modern games. I know many games use some sort of dynamic LOD for terrain, but what about elsewhere? Level of Detail for 3D Graphics for example points out that discrete LOD (where artists prepare several models in advance) is widely used because of the performance overhead of continuous LOD. That book was published in 2002 however, and I'm wondering if things are different now. There has been some research in performing dynamic LOD using the geometry shader (this paper for example, with its implementation in ShaderX6), would that be used in a modern game? To summarize, my question is about the state of LOD in modern video games, what algorithms are used and why? In particular, is view dependent continuous simplification used or does the runtime overhead make using discrete models with proper blending and impostors a more attractive solution? If discrete models are used, is an algorithm used (e.g. vertex clustering) to generate them offline, do artists manually create the models, or perhaps a combination of both methods is used?

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  • Questions before I revamp my rendering engine to use shaders (GLSL)

    - by stephelton
    I've written a fairly robust rendering engine using OpenGL ES 1.1 (fixed-function.) I've been looking into revamping the engine to use OpenGL ES 2.0, which necessitates that I use shaders. I've been absorbing information all day long and still have some questions. Firstly, lighting. The fixed-function pipeline is guaranteed to have at least 8 lights available. My current engine finds lights that are "close" to the primitives being drawn and enables them; I don't know how many lights are going to be enabled until I draw a given model. Nothing is dynamically allocated in GLSL, so I have to define in a shader some number of lights to be used, right? So if I want to stick with 8, should I write my general purpose shader to have 8 lights and then use uniforms to tell it how many / which lights to use? Which brings me to another question: should I be concerned with the amount of data I'm allocating in a shader? Recent video cards have hundreds of "stream processors." If I've got a fragment shader being used on some number of fragments in a given triangle, I assume they must each have their own stack to work on. Are read-only variables copied here, or read when needed? My initial goal is to rework my code so that it is virtually identical to the current implementation. What I have in mind is to create my own matrix stack so that I can implement something along the lines of push/popMatrix and apply all my translations, rotations, and scales to this matrix, then provide the matrix to the vertex shader so that it can make very quick vertex translations. Is this approach sound? Edit: My original intention was to ask if there was a tutorial that would explain the bare minimum necessary to jump from fixed-function to using shaders. Thanks!

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  • GeForce and Radeon: what is present condition of opensource and proprietary drivers?

    - by Septagram
    So, it'm about to buy a fresh videocard. Since I do most of my stuff on Linux, I wonder how well will either videocard perform. I recently had a good experience with GeForce 6600 with proprietary drivers and a less than satisfactory experience with Radeon 9000 a while ago. From my experience, proprietary drivers for GeForce used to work very well, while proprietary drivers for Radeon failed miserably. And opensource drivers were sloooow. A few months ago I found out that ATI opened their specifications, and a work on fully featured opensource driver is in progress. I prefer to use free software whenever possible, with the exception of games, so, if that driver is fast enough, feature-rich enough and reliable enough I'd very much like to try it out. I wish I could say that if I can just to basic things, like watch video, heavily use compiz and work with simple applications, this may be enough. I do most of my gaming under Windows anyway. However, there is a good chance I'll go into indie game development in a few months fulltime, so it should also be able to run not-so-very-demanding games (say Nexuiz). But if it isn't, I'd like to know, what to expect from proprietary drivers. Do recent proprietary drivers from NVIDIA and ATI work well? Are ATI drivers just as easy to install on Ubuntu as are NVIDIA drivers?

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  • Laptop Display Not Working

    - by etrask
    Hello, I just purchased this laptop. It is working fine but I want to use Xubuntu on it. I managed to get 10.04 installed and running but it did not recognize/use the wireless card. So I want to try 10.10. However, every time I try, the screen goes black and never comes back on. I have tried the Live CD and Alternate install CDs, for both Ubuntu and Xubuntu 10.10. After I select "Install Ubuntu" or "Try Ubuntu", the screen blacks out and never displays anything. So I deleted "quiet" and "splash" off the command line to see what messages would come up. A bunch of text flies by but it ends at: [time] TCP established hash table entries: 524288 (order: 11, 8388608 bytes) [time] TCP bind hash table entries 65536 (order: 8, 1048576 bytes) [time] TCP: Hash tables configured (established 524288 bind 65536) [time] TCP reno registered [time] UDP hash table entries: 2048 (order: 4, 65536 bytes) [time] UDP-Lite hash table entries: 2048 (order: 4, 65536 bytes) [time] NET: Registered protocol family 1 And freezes here forever. I have tried nomodeset, vga=771, and xforcevesa with no progress. Is my video card simply not going to work with this distro? It seems strange that 10.04 would work fine but not 10.10. Any help is appreciated, thank you.

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  • Work Execution in EAM

    - by Annemarie Provisero
    ADVISOR WEBCAST: Work Execution in EAM PRODUCT FAMILY: Manufacturing Enterprise Asset Management July 5, 2011 at 8 am PT, 9 am MT, 11 am ET The purpose of this webcast is to discuss EAM Work Order Management. This one-hour session is ideal for Functional Users, System Administrators, Database Administrators, and Customers with a basic knowledge of EAM and who raise or manage work orders and related processes. During this webcast, Zar will cover the various types of work orders and look at all the related activities associated with work orders including: setup, operations, tasks, work order transactions, relationship and planning. TOPICS WILL INCLUDE: Work Order Types (Routine, Planned Maintenance, Rebuild, Easy) Work Order statuses and other important setups Operations and Tasks Relationships Work Order Transactions Work Order Planning A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

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  • The Home Stretch: NetBeans IDE 7.1 Release Candidate

    - by TinuA
    The first release candidate build of NetBeans IDE 7.1 is live and available for download, which means the big release (GA) is expected any day soon.NetBeans IDE 7.1 delivers support for JavaFX 2.0, enabling the full compile, debug and profile development cycle for JavaFX 2.0 applications and keeping developers in sync with the latest from the Java platform. Beyond JavaFX support, 7.1 also provides significant Swing GUI Builder enhancements, CSS3 support, and visual debugging tools for JavaFX and Swing user interfaces. And Git--a much anticipated featured--has been integrated into the IDE."The entire NetBeans team is tremendously excited about this release, which provides developers with more state-of-the-art tools for building front-end clients," says NetBeans Engineering Director John Jullion-Ceccarelli. "Whether you are doing JavaFX, HTML5, Swing, or JSF, NetBeans 7.1 will let you quickly and easily develop great-looking and full-featured clients for your Java or PHP-based applications."But there's one more task to check off before the general availability: The NetBeans team has launched a Community Acceptance Survey to get user feedback about the release candidate. Download the RC build, test it and take the survey to let the team know if NetBeans IDE 7.1 is ready for its debut!

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  • Microsoft Changes Developer Account Registration Requirements

    - by Tim Murphy
    Over the last couple of weeks I have noticed that Microsoft seems to have changed the requirements for Corporate accounts.  These requirements were not in effect when I originally setup the account for the company that I work for.  We also recently had our corporate account canceled without explanation and are in the process of working to get it reinstated.  This all seems to revolve around rules to increase confidence that in the producers of content.  They are now having Symantec validate a company based on legal documents. In the past there have been problems with getting credit cards accepted.  We have had to setup new Live IDs to satisfy whatever glitch the system had or unexplainable requirement.  I am hoping that in the time that has elapsed these problems have been resolved. In truth I can’t say that these new requirements weren’t always in place, but it is getting frustrating to help clients setup accounts.  I am encourage that they have taken steps to safeguard the consumer from Joe-fly-by-night, but they also need to make sure that the process doesn’t become so complex that it drives away companies from participating in the store.  We will have to keep an eye on this as things evolve. del.icio.us Tags: Windows Phone Development,Windows 8 Development,Windows Phone,Windows 8,Registration,Corporate Accounts

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  • The Mac Tax

    - by Robert May
    One of our users was having difficulties with their mac and using some web software.  I decided to go peruse the landscape and see how much of a premium people were paying for their macs.  I priced out a Dell and a Mac from their websites.  I tried to get them as close to the same configuration, from a hardware standpoint, as I could.  I found the following: Apple Macbook Pro   Dell XPS 17 There are several important differences in the hardware: The mac doesn’t have a blueray player, but the dell does. The mac has a slightly slower processor. The mac claims to have a better battery, but doesn’t list the specifics, so there’s no way to tell. The mac doesn’t list the video card stats, so there’s no way to tell how comparable they are, but they’re probably close. The mac doesn’t come with any additional software.  No iWorks, iPhoto, etc.  They were left to their default of None, so arguably, the Dell is more functional out of the box. Other than changing the hardware specs to be close, all other configuration options were left at their default. So riddle me this, Batman:  Why do people buy Macs?  I have several dev buddies that own them, but I can’t justify the cost.  First, most of them load bootcamp and/or parallels at extra cost to run windows 7 and windows apps.  The hardware isn’t as good.  The price is almost twice as expensive. How do you justify the premium price? Technorati Tags: General

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  • SQL Server 2008 R2 Launch Event - Montreal

    - by guybarrette
    If you’re into SQL Server, you may want to attend the free 2008 R2 launch event that will take place on May 26th, 2010 in Montreal. Agenda: 8:00 - 9:00am : Registration and Breakfast 9:00 – 9:15am:  Welcome and Introductions 9:15 – 10:00am:  Keynote Presentation 10:00 - 10:15am: Morning break 10:15 – 11:45am: SQL Server Presentation 11:45 – 12:45pm: Lunch 12:45 – 1:45pm: Track Session 1 1:45 – 2:45pm: Track Session 2 2:45 – 3:00pm: Afternoon break 3:00 - 4:00pm: Track Session 3 Track Descriptions DBA TRACK Session 1: Ensure Business Continuity with SQL Server 2008 R2,  Windows Server 2008 & Hyper-V Live Migration Session 2: Simplify management of your SQL Server data platform with Multi-server Management Session 3: Deliver unprecedented access to business-critical data at a lower TCO with SQL Server 2008 R2 Parallel Data Warehouse BI TRACK Session1: Enable Managed Self-service BI with Power Pivot for Excel and SharePoint 2010 Session 2: Achieve Rapid Reporting with Reporting Services and Report Builder 3.0 Session 3: Importance of Master Data Management Dev - Visual Studio TRACK Session 1: Developing SQL Applications with Visual Studio 2010 Session 2:Managing Change for SQL Server applications using Team Foundation Server  Session 3: Targeting SQL Azure using Visual Studio   Register here var addthis_pub="guybarrette";

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  • Advisor Webcast: Oracle Payments Funds Disbursement Analyzer

    - by SamanthaF-Oracle
    Have you registered for the Oracle Payments Funds Disbursement Analyzer Advisor Webcast in June? Don't delay! This one-hour session is recommended for technical and functional users of the Oracle Payments product who would like an introduction to Oracle Payment Funds Disbursement Analyzer. The session will highlight how to use the Payments Funds Disbursement Analyzer to identify and troubleshoot issues with Payment Process Request (PPR) and other Payments related processes/setups. TOPICS WILL INCLUDE: Overview of Oracle Payments Funds Disbursement Analyzer How to install and run Proactive usage of the Analyzer Using the Analyzer to troubleshoot When?  Wednesday, June 25, 2014 11:00 am, Eastern Daylight Time (New York, GMT-04:00) Wednesday, June 25, 2014 8:00 am, Pacific Daylight Time (San Francisco, GMT-07:00) Wednesday, June 25, 2014 4:00 pm, GMT Summer Time (London, GMT+01:00) Wednesday, June 25, 2014 8:30 pm, India Time (Mumbai, GMT+05:30) A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. See Doc ID 1671948.1 for further details and to register your interest.

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  • M-Audio Delta starts up at wrong sample rate

    - by steevc
    When the PC starts my M-Audio Delta 66 is using 48000kHz sampling rate when it is set for 44100 in Envy24. This causes audio to play slower than it should. This is in Kubuntu 14.04 on my new PC using an AMD A8 6500 with 8GB. When I first installed it seemed okay, but at some point it went wrong and has been doing this consistently since then. Kernel is 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:31:42 UTC 2014 i686 athlon i686 GNU/Linux steve@slarti:~$ cat /proc/asound/card2/pcm0p/sub0/hw_params access: MMAP_INTERLEAVED format: S32_LE subformat: STD channels: 10 rate: 48000 (48000/1) period_size: 441 buffer_size: 3528 I can get it to switch to 44100 if I disable/enable the Delta in Pulseaudio volume control, but I have to do this every day and the sound still seems distorted. I can't see any issues in any of the config or log files I can find. If I boot the PC with a Mint Live USB it starts at 44100 and sound fine. Originally reported on Youtube is playing at the wrong speed - maybe soundcard related, but I'll close that and have this more relevant question instead.

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  • Handling deleted users - separate or same table?

    - by Alan Beats
    The scenario is that I've got an expanding set of users, and as time goes by, users will cancel their accounts which we currently mark as 'deleted' (with a flag) in the same table. If users with the same email address (that's how users log in) wish to create a new account, they can signup again, but a NEW account is created. (We have unique ids for every account, so email addresses can be duplicated amongst live and deleted ones). What I've noticed is that all across our system, in the normal course of things we constantly query the users table checking the user is not deleted, whereas what I'm thinking is that we dont need to do that at all...! [Clarification1: by 'constantly querying', I meant that we have queries which are like: '... FROM users WHERE isdeleted="0" AND ...'. For example, we may need to fetch all users registered for all meetings on a particular date, so in THAT query, we also have FROM users WHERE isdeleted="0" - does this make my point clearer?] (1) continue keeping deleted users in the 'main' users table (2) keep deleted users in a separate table (mostly required for historical book-keeping) What are the pros and cons of either approach?

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  • How to Upgrade Windows 7 Easily (And Understand Whether You Should)

    - by The Geek
    Just the other day I was trying to use Remote Desktop to connect from my laptop in the living room to the desktop downstairs, when I realized that I couldn’t do it because the desktop was running Windows Home Premium—that’s when I realized we’d never covered how to upgrade Windows, so here you are. You can upgrade from any version of Windows to the next version up, but it’s obviously going to cost a bit of money, and there’s a very good chance that you’ll have no reason to upgrade. Keep reading for the differences between the versions, whether you should bother upgrading, and how to actually do it Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Take Better Panoramic Photos with Any Camera Make Creating App Tabs Easier in Firefox Peach and Zelda Discuss the Benefits and Perks of Being Kidnapped [Video] The Life of Gadgets in Price and Popularity [Infographic] Apture Highlights Turns Your Cursor into a Search Tool Add Classic Sci-Fi Goodness to Your Desktop with the Matrix Theme for Windows 7

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  • Google+ Platform Office Hours for April 25, 2012: Q&A with the Hangouts API Team

    Google+ Platform Office Hours for April 25, 2012: Q&A with the Hangouts API Team This week we were joined by Richard Dunn of the Hangouts API team who answered questions about the Hangouts API. Discuss this video on Google+: goo.gl 1:09 - What's going on with the Hangouts API? 3:43 - Jason shares information about his current projects 5:40 - Can I prevent a Hangout app from running within a Hangout On Air? 8:05 - Can we have APIs to control On Air features? 10:05 - Could a Silverlight / JavaScript bridge be created so we can use them in Hangout Apps? 12:01 - Is there a way to obfuscate the code for a Hangouts app? 15:24 - Are there plans to consolidate the various comment and chat channels for Hangouts On Air? 18:53 - When will Hangouts On Air come to Android? 20:48 - How can I access the OAuth token from the API? - developers.google.com 22:39 - When will we have Hangout apps on the mobile devices? 24:57 - Is it possible to search for 2 or more hash tags via the search REST API? 25:45 - Will we see a PHP REST API demo today? 26:20 - How can I restrict usage of a Hangout app? 30:07 - How do you hold a hangout that is simulcast on YouTube? 31:07 - Why do users show up as empty objects before they've authorized the app? 32:52 - What are the best practice for storing user specific configuration? 38:06 - Is anyone doing in application payment? 39:22 - Has anyone written any books about Hangout apps? From: GoogleDevelopers Views: 1619 19 ratings Time: 42:04 More in Science & Technology

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