Search Results

Search found 19072 results on 763 pages for 'iphone sdk'.

Page 505/763 | < Previous Page | 501 502 503 504 505 506 507 508 509 510 511 512  | Next Page >

  • Recreating "presentModalViewController"?

    - by Benjohn Barnes
    I'm using a UIImagePickerController set up as a camera with an overlay view. I want to present a modal view controller on top on this. When I do so, though, the camera view "closes". This would be okay, but when I dismissModalViewControllerAnimated, I see the closed camera, and there is a long and annoying delay before it reopens. I would like to avoid this. Unless someone has a better approach, I am planning to simply perform the transition that presentModalViewController would perform myself. However, if I take my modal view from it's controller and add it as a sub view of the camera overlay view, like this: [[_imagePickerController cameraOverlayView] addSubview: [viewController view]]; then the modal view doesn't show up at all, and the application crashes with an EXC_BAD_ACCESS in my "modal" view's layoutSubViews. Where as, if I present it with presentModalViewController, everything works fine. Clearly, presentModalViewController is also doing some other stuff. Does anyone know what this is so that I can recreate it?

    Read the article

  • GKSession sendDataToAllPeers including sendee?

    - by Typeoneerror
    I've got a number of devices connected over wifi using GameKit. I have a simple UIAlertView popping up when peers receive data. All but the sendee show this alert view when data is sent, so I'm wondering if that's a bug in my app or if that's expected behavior. Should call a method manually at the same on the sendee device? For example, if I wanted to send a "GameStart" packet to the 4 phones, the peers would call startGame: in the receiveData:fromPeer:inSession:context: method when it receives that packet and the sendee would just sendData and call startGame: on itself. Does that sound right or is there a way to include the sendee in the sendData list so that it responds exactly the same as all connected peers?

    Read the article

  • MPMoviePlayerController not setting the bounds for background image

    - by VXtreme
    I am using MPMoviePlayerController for playing the media . I want to set the image at the background of the player.The image is set accordingly but when i set the bounds for the image then the image is not set according to bounds . I have tried following code: UIImageView *imageView=[[UIImageView alloc]initWithImage:[operationControl getCoverImage:stringId]]; imageView.bounds=CGRectMake(0, 100, 200, 200); [moviePlayer.backgroundView addSubview:imageView]; [moviePlayer.backgroundView setBackgroundColor:[UIColor purpleColor]]; moviePlayer.controlStyle = MPMovieControlStyleDefault; moviePlayer.shouldAutoplay = YES; [moviePlayer setScalingMode:MPMovieScalingModeAspectFit]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES];

    Read the article

  • Switch between speakerphone and headset on Android

    - by user210504
    Hi! I wish to know if there is a way, using which we can switch between the speaker and headset dynamically in an android application. I am using this sample code, I found online for my experiments final float frequency = 440; float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample float angle = 0; AndroidAudioDevice device = new AndroidAudioDevice( ); AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_CALL); float samples[] = new float[1024]; int count = 0; while( count < 10 ) { count++; for( int i = 0; i < samples.length; i++ ) { samples[i] = (float)Math.sin( angle ) ; angle += increment; } device.writeSamples( samples ); } device.stop(); am.setMode(AudioManager.MODE_NORMAL); ---- next class public class AndroidAudioDevice { AudioTrack track; short[] buffer = new short[1024]; public AndroidAudioDevice( ) { int minSize =AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT ); track = new AudioTrack( AudioManager.STREAM_VOICE_CALL, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); track.play(); } public void writeSamples(float[] samples) { fillBuffer( samples ); track.write( buffer, 0, samples.length ); } private void fillBuffer( float[] samples ) { if( buffer.length < samples.length ) buffer = new short[samples.length]; for( int i = 0; i < samples.length; i++ ) buffer[i] = (short)(samples[i] * Short.MAX_VALUE);; } public void stop() { track.stop(); } } As per my understanding this should play audio on headset, because we have not enabled the speaker phone. However, the audio is playing on the speaker phone. 1 Am I doing something wrong here? 2 What would be a way to switch between internal speaker and speaker phone dynamically for same code peice Any help will be appreciated.

    Read the article

  • UINavigationController Push Crash in Distribution but not Release

    - by Alavoil
    I have a UINavigationController that I will be pushing a new view onto from selection of a UITableView row. I have tested this feature in "Release" configuration and it works perfectly, however when I build for "Distribution" it crashes when trying to push the new view onto the stack. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { /* irrelevant code */ DetailsViewController *detailController = [[DetailsViewController alloc] initWithNibName:@"DetailsViewController" bundle:nil]; detailController.name = tmpName; detailController.time = tmpTime; [self.navigationController pushViewController:detailController animated:YES]; return nil; } An exception is thrown on the line where the controller is pushed onto the stack. I have verified that the detailController is not nil. Again, this only happens in my "Distribution" build of the code. Any ideas?

    Read the article

  • Ribbon not showing up with dynamically generated ribbon XML from the database

    - by ydobonmai
    I am trying to form ribbon XML with the data from the database and following is what I wrote:- XNamespace xNameSpace = "http://schemas.microsoft.com/office/2006/01/customui"; XDocument document = new XDocument(); document.Add( new XElement (xNameSpace+"customUI" , new XElement("ribbon" , new XElement("tabs")))); // more code to add the groups and the controls with-in the groups ....... // code below to add ribbon XML to the document and to add the relationship RibbonExtensibilityPart ribbonExtensibilityPart = myDoc.AddNewPart<RibbonExtensibilityPart>(); ribbonExtensibilityPart.CustomUI = new DocumentFormat.OpenXml.Office.CustomUI.CustomUI(ribbonXml.ToString()); myDoc.CreateRelationshipToPart(ribbonExtensibilityPart); I don't see any error executing the above. However, when I open the changed document, I dont see my ribbon added. I see following in the CustomUI/CustomUI.xml inside the word:- <?xml version="1.0" encoding="utf-8"?><customUI xmlns="http://schemas.microsoft.com/office/2006/01/customui"> <ribbon xmlns=""> <tabs> ..... I am not sure how the "xmlns" attribute is getting added to the ribbon element. When I remove that attribute, the ribbon gets showed. Could anybody throw any idea on where am I going wrong?

    Read the article

  • converting NSTimer running not on main runloop to GCD

    - by Justin Galzic
    I have a task that runs periodically and it was originally designed to run on a separate run loop than the main runloop using NSThread and NSTimer. What's the best way to adapt this to take advantage of GCD? Current code: -(void)initiateSomeTask { [NSThread detachNewThreadSelector:@selector(startTimerTask) toTarget:self withObject:nil]; } -(void)startTimerTask { // We won't get back the main runloop since we're on a new thread NSRunLoop *myRunLoop = [NSRunLoop currentRunLoop]; NSPort *myPort = [NSMachPort port]; [myRunLoop addPort:myPort forMode:NSDefaultRunLoopMode]; NSTimer *myTimer = [NSTimer timerWithTimeInterval:10 /* seconds */ target:self selector:@selector(doMyTaskMethod) userInfo:nil repeats:YES]; [myRunLoop addTimer:myTimer forMode:NSRunLoopCommonModes]; [myRunLoop run]; } Is there anything I can do besides replace detachNewThreadSelector with dispatch_async?

    Read the article

  • Using Interface Builder tags

    - by pat
    I'm using interface builder's tag feature to access some UILabels I'm instantiating in a xib file. Since this a UITextViewCell I want to avoid superfluous method calls, but I want to do it right too. Thus when I do: UILabel *label = (UILabel *)[cell viewWithTag:1]; I'm wondering if I should wrap it up like so: if([[cell viewWithTag:1] isKindOfClass [UITableViewCell class]]) { UILabel *label = (UILabel *)[cell viewWithTag:1]; } Any discussion on this would be appreciated. Thanks

    Read the article

  • My Thread Programs Crash

    - by zp26
    I have a problem with threads objectiveC. The line of code below contains the recv block the program waiting for a datum. My intention is to launch a thread parallel to the program so that this statement does not block any application. I put this code in my program but when active switch the program crashes. Enter the code. -(IBAction)Chat{ if(switchChat.on){ buttonInvio.enabled = TRUE; fieldInvio.enabled = TRUE; [NSThread detachNewThreadSelector:@selector(riceviDatiServer) toTarget:self withObject:nil]; } else { buttonInvio.enabled = FALSE; fieldInvio.enabled = FALSE; } -(void)riceviDatiServer{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; int ricevuti; NSString *datiRicevuti; ricevuti = recv(temp, &datiRicevuti, datiRicevuti.length, 0); labelRicezione.text = [[NSString alloc] initWithFormat:@"%s.... %d", datiRicevuti, ricevuti]; [pool release]; }

    Read the article

  • Create an UIButton with "push button" appearance?

    - by Krumelur
    I want to create a button with the same look and feel as the "Timer" function in the builtin Clock app, but it really eludes me how to do it. By looking at the source code for UICatalog, it seems to create these buttons you need to create a custom bitmap. Is this true? If so, is there a "standard" bitmap that can be used, to ensure consistent user experience?

    Read the article

  • EAAccessory problem

    - by dragon
    I have developed code using EAAccessory , and its work fine... But when i disconnect EAAccessory, my application got exception like an error....I want to show an alert , while disconnecting EAAccessory.... I am using this line of code in my app (void)accessoryDidDisconnect:(EAAccessory *)accessory; But this event is not fired ..When i disconnect my accessory.... Can anyone help me ? Thanks in advance..........

    Read the article

  • Flash Loaded Issue

    - by dragon
    I had dynamically create one Flash Player cs2, i had upload into my site, no of url link i had provided on my aspx page, when any one of the url is clicked,that url based flv viedeo will play..! In my case when i clicked url to play the video,player is loaded but is not visible, in the same window, but i had opened in new window in internetexploer it will playing..working fine? What the problem in open the player in same window... any one pls help me..? Thanks

    Read the article

  • MVC, can model save/load its data?

    - by fuzzygoat
    Quick question, my data model is a singleton object and it contains a list of names I want archive. My idea is to make the model responsible for loading / saving this data. The ModelLoad will then be called by the ViewControllerviewDidLoad and the ModelSave by ViewControllerapplicationWillTerminate. I could do the load / save directly within the ViewController, but this would be messy as the list of names are on instance variable of the model. gary

    Read the article

  • calculate camera up vector after glulookat()?

    - by carrots
    I'm just starting out teaching myself openGL and now adding openAL to the mix. I have some planets scattered around in 3D space and when I touch the screen, I'm assigning a sound to a random planet and then slowly and smoothly flying the "camera" over to look at it and listen to it. The animation/tweening part is working perfectly, but the openAL piece isn't quiet right. I move the camera around by doing a tiny translate() and gluLookAt() for every frame to keep things smooth (tweening the camera position and lookAt coords). The trouble seems to be with the stereo image I'm getting out of the headphones.. it seems like the left/right/up/down is mixed up sometimes after the camera rolls or spins. I am pretty sure the trouble is here: ALfloat listenerPos[]={camera->currentX,camera->currentY,camera->currentZ}; ALfloat listenerOri[]={camera->currentLookX, camera->currentLookY, camera->currentLookZ, 0.0,//Camera Up X <--- here 0.1,//Camera Up Y <--- here 0.0}//Camera Up Z <--- and here alListenerfv(AL_POSITION,listenerPos); alListenerfv(AL_ORIENTATION,listenerOri); I'm thinking I need to recompute the UP vector for the camera after each gluLookAt() to straighten out the audio positioning problem.. but after hours of googling and experimenting I'm stuck in math that suddenly got way over my head. 1) Am I right that I need to recalculate the up vector after each gluLookAt() i do? 2) If so, can someone please walk me though figuring out how to do that?

    Read the article

  • Personalized UIView created with Interface Builder

    - by Malox
    I need to project a personalized UIView with a UIImageView and 3 UILabel. I need to allocate more of this view because I want put it into a UIScrollView. I would avoid to generate the view programatically because it's difficult and boring design it. My idea is to create a new class that extends UIView and design it with interface builder. For example my Personalized View code is like that: #import <UIKit/UIKit.h> @interface PersonalizedPreview : UIView { IBOutlet UIImageView *image; IBOutlet UILabel *first_label; IBOutlet UILabel *second_label; IBOutlet UILabel *third_label; } -(void) setImage:(UIImage *)image; @property (nonatomic, retain) IBOutlet UIImageView *image; @property (nonatomic, retain) IBOutlet UILabel *label; .... @end I would create an associated xib file for this view and initialize it simply specifing the xib file. Note that I don't want create a specific ViewController for this view and PersonalizedView is instantiate at runtime not when the app runs, moreover I don't know how many PersonalizedView I will instantiate, it depends on runtime execution. Anyone can help me? Thank you very much.

    Read the article

  • How to get orientation of android from gyrsocope sensor events ?

    - by Pritam
    I am using android 2.3 on Nexus S and want to get orientation from gyroscope sensor events. As gyro gives angular velocity how to use this for getting device orientation ? Also is there any way we can get pure linear accelerations on phone's axis, without gravity vector. I expected this from Linear acceleration sensor event but just found a post and referred android source as well for Sensor which currently uses only accelerometer. So what's the best way to combine the readings from both hardware to get pure accelerations without gravity inclusions ? Thanks.

    Read the article

  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

    Read the article

  • TextField Covering UIAlertView's Button.

    - by XcodeDev
    Hi, I am using a UIAlertView with three buttons: "Dismiss", "Submit Score" and @"View Leaderboard". The UIAlertView also contains a UITextField called username. At the moment the UITextField "username" is covering one of the buttons in the UIAlertView. I just wanted to know how I could stop the UITextField from covering one of the buttons, i.e move the buttons down. Here is an image of what is happening: And here is my code: [username setBackgroundColor:[UIColor whiteColor]]; [username setBorderStyle:UITextBorderStyleRoundRect]; username.backgroundColor = [UIColor clearColor]; username.returnKeyType = UIReturnKeyDone; username.keyboardAppearance = UIKeyboardAppearanceAlert; username.placeholder = @"Enter your name here"; username = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)]; username.borderStyle = UITextBorderStyleRoundedRect; [username resignFirstResponder]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:[NSString stringWithFormat:@"You tapped %i times in %i seconds!\n", tapAmount, originalCountdownTime] delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"Submit To High Score Leaderboard", @"View Leaderboard", nil]; alert.tag = 01; [alert addSubview:username]; [alert show]; [alert release];

    Read the article

  • Limit Annotation number in Mapkit

    - by teddafan
    Hi all, I want to stop my app from loading more annotations after they are all added ( they are added by the user one by one). How would you do that? the following code is what i think is important (void) loadAndSortPOIs { [poiArray release]; nextPoiIndex = 0; NSString *poiPath = [[NSBundle mainBundle] pathForResource:@"pois" ofType:@"plist"]; poiArray = [[NSMutableArray alloc] initWithContentsOfFile:poiPath]; CLLocation *homeLocation = [[CLLocation alloc] initWithLatitude:homeCoordinate.latitude longitude:homeCoordinate.longitude]; for (int i = 0; i < [poiArray count]; i++) { NSDictionary *dict = (NSDictionary*) [poiArray objectAtIndex: i]; CLLocationDegrees storeLatitude = [[dict objectForKey:@"workingCoordinate.latitude"] doubleValue]; CLLocationDegrees storeLongitude = [[dict objectForKey:@"workingCoordinate.longitude"] doubleValue]; CLLocation *storeLocation = [[CLLocation alloc] initWithLatitude:storeLatitude longitude:storeLongitude]; CLLocationDistance distanceFromHome = [storeLocation getDistanceFrom: homeLocation]; NSMutableDictionary *mutableDict = [[NSMutableDictionary alloc] initWithDictionary:dict]; [mutableDict setValue:[NSNumber numberWithDouble:distanceFromHome] forKey:@"distanceFromHome"]; [poiArray replaceObjectAtIndex:i withObject:mutableDict]; [mutableDict release]; } [homeLocation release]; // now sort by distanceFromHome NSArray *sortDescriptors = [NSArray arrayWithObject: [[NSSortDescriptor alloc] initWithKey: @"distanceFromHome" ascending: YES]]; [poiArray sortUsingDescriptors:sortDescriptors]; NSLog (@"poiArray: %@", poiArray); } Thank you for your help. Best regards,

    Read the article

  • UInavigationbar

    - by sudhakarilla
    Hello, I have a problem... In my navigationcontroller. i have not working navigationcontroller.How to create navigationcontroller in viewbasedapplication Please help in this issue.

    Read the article

< Previous Page | 501 502 503 504 505 506 507 508 509 510 511 512  | Next Page >