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  • Getting a date value in a postgres table column and check if it's bigger than todays date

    - by Roland
    I have a Postgres table called clients. The name column contains certain values eg. test23233 [987665432,2014-02-18] At the end of the value is a date, I need to compare this date, and return all records where this specific date is younger than today I tried select id,name FROM clients where name ~ '(\d{4}\-\d{1,2}\-\d{1,2})'; but this isn't returning any values. How would I go about to achieve the results I want?

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  • :any option for rails 3 routes

    - by user357523
    In rails 2 you can use the :any option to define a custom route that responds to any request method e.g. map.resources :items, :member => {:erase => :any} rails 3 doesn't seem to support the :any option resources :items do get :erase, :on => :member # works any :erase, :on => :member # doesn't work end does anyone know if this option has been removed or just renamed?

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  • C++ namespace help

    - by Thomas
    Hi, If I have multiple class and I want to have them all come under the same namespace and in my project I just want to have one include and that will give me all of the classes how would I go about doing this? I have played around with this but keep hitting a dead end. Thanks in advance.

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  • ASP.NET - How to edit 'bit' data type?

    - by Peter
    I am coding in Visual Basic. I am using a checkbox control. Now depending on its checked property I need to set/unset a bit column in a SQL Server database. Here's the code: Try conSQL.Open() Dim cmd As New SqlCommand("update Student set send_mail = " + _ sendemailCheckBox.Checked.ToString + " where student_id = '" _ + sidnolabel.Text + "'", conSQL) cmd.ExecuteNonQuery() Finally conSQL.Close() End Try The send_mail attribute is of bit datatype. This code is not working. How do I go about it?

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  • Transitioning from the web to the desktop

    - by Paul Anderssen
    Can anyone recommend a language, library, framework or book which focuses on GUI programming from the perspective of a web developer? I have experience in web development, for example HTML/AJAX/PHP/MySQL among similar technologies. However, I have never programmed my own back-end, or any kind of standalone program. Does anyone have experience making this transition, and what would I best study to help make the leap from the browser to creating programs with GUIs (primarily for Windows)?

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  • Need some quick C# regex help

    - by Steven
    I have this html: <a href="http://www.site.com/">This is the content.</a> I just need to get rid of the anchor tag html around the content text, so that all I end up with is "This is the content". Can I do this using Regex.Replace?

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  • Advanced datagrid in flex 3

    - by nimmyliji
    Hi, I have an XML file which is coming from the back end through an HTTP service(Using the perl cgi) and I want to display it in an advanced data grid....as in if I click the parent element the children have to be displayed in the corresponding columns...I'm trying it with my data provider but its not working. Is it possible? Thanks in Advance.

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  • Best way to initialise / clear a string variable cocoa

    - by Spider-Paddy
    I have a routine that parses text via a loop. At the end of each record I need to clear my string variables but I read that someString = @"" actually just points to a new string & causes a memory leak. What is the best way to handle this? Should I rather use mutable string vars and use setString:@"" between iterations?

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  • i frame scroll back problem

    - by muralikalpana
    Can you help me with my problem regarding iframe because whenever the iframe is scrolled till end, and the user clicks a control inside the page within iframe, and page content is on the top of the page, the user needs to scroll up the Iframe just to see the content. Are there any properties that I can set or code that I can do so that the Iframe scrollbar goes back to top whenever an event is triggered inside the form??

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  • How to define a constant when running script/server?

    - by Zeke
    I want to start up my Rails development server like this: script/server OFFLINE_MODE=1 and have a method that checks for the presence of that constant: helper_method :offline_mode? def offline_mode? defined?(OFFLINE_MODE) ? true : false end so I can hide stuff in my app when I'm coding without access to the internet. For some reason though, OFFLINE_MODE doesn't ever seem to be defined and the method always returns false.. thoughts?

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  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

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  • How to avoid that the Parameter Pane Area in Drill-Through Report is hidden

    - by nojetlag
    I have a report that via a text box property action triggers a drill-through report (and gives it two parameters (start date, end date)). That all works fine in the report designer, however after deploying the report on the server the pane in the drill-through reports is hidden. Is there a way I can change this behavior. Our users want the pane to be visible in the drill-through report.

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  • Caliburn.micro View ViewModel name resolution issue

    - by user1459773
    I am using a namespace called ComShorCaliburnWPF.ViewModules.Views.ShortMenuWindows.GWDSCT on my View.xaml and View.cs, for my ViewModel.cs and my IoC container I am using ComShorCaliburnWPF.ViewModules.Views.ShortMenuWindows.GWDSCT. When I remove the GWDSCT at the end it works fine, but in its current state it does not. I would like it to work how it is now because it accurately reflects where the files are located. Any suggestions?

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  • Linq grouping question

    - by Mike C.
    I have the following objects in a collection: Transaction: Type = "Widget" Date = "3/1/2011" Name = "Foo" Transaction: Type = "Widget" Date = "3/4/2011" Name = "Bar" Transaction: Type = "Gadget" Date = "3/2/2011" Name = "Baz" Transaction: Type = "Gizmo" Date = "3/1/2011" Name = "Who" Transaction: Type = "Gizmo" Date = "3/2/2011" Name = "What" Transaction: Type = "Gizmo" Date = "3/6/2011" Name = "When" I want to end up with the following, grouped by Type. If there are multiple, return only the first one chronologically by date. Transaction: Type = "Widget" Date = "3/1/2011" Name = "Foo" Transaction: Type = "Gadget" Date = "3/2/2011" Name = "Baz" Transaction: Type = "Gizmo" Date = "3/1/2011" Name = "Who"

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  • error when uploading with Git

    - by user560831
    I am new to Git hub and was able to successfully create an ssh key and upload it to the website however when I type in git push origin master I receive the following error: error: cannot run ssh: no such file or directory fatal: unable to fork I am using Cygwin on a windows Vista machine if that is also useful. Ok.. after installing openssh I now get the error: Permission denied (publickey) fatal: the remote end hung up unexpectedly

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  • Building IronRuby WPF GUIs

    - by Vlad
    This may be a silly question but I was under the impression that it was possible to use IronRuby and MS Visual Studio 2010 together to sort of build interfaces\edit XAML in one window and code ruby in the other? Is this only possible to do with C#, Basic and C++ ? I've browsed SO and seen some IronRuby snippets like this one: button1.click do |sender, args| MessageBox.show("Hello World!") end So it stands to reason you can create GUIs somehow, but is the visual gui creator not available for ironruby?

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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