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  • Could not load file or assembly ... or one of its dependencies. An attempt was made to load a progra

    - by Dan
    I am getting the following error message when compiling or attempting to run my application on Windows 7 64 bit. I've scoured the internet and many people have the same error message however none of the solutions address my problem or situation. Using VS 2010. Error 38 Could not load file or assembly 'file:///D:/Projects/Windows Projects/Weld/Components/FileAttachments/FileAttachments/FileAttachments/bin/x86/Debug/FileAttaching.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format. Line 1212, position 5. D:\Projects\Windows Projects\Weld\Weld\Weld.UI\frmMain.resx 1212 5 Weld.UI Ok, so I have 2 projects a UI project and a FileAttachment project. UI project has a reference to FileAttachment project. When I compile UI project in "Any CPU" mode everything works fine and it runs. I assume 'Any CPU' will run in 64bit mode when I compile as that is the platform I am using. I want to run/compile as x86 so I try to do that, so I change configuration for all projects to x86 and verify that these configurations are compiling to x86. I compile and get the error as stated above. I find it odd that it compiles and works fine in 64bit but not 32bit. However when compiled and deployed to users as 'Any CPU', if these users have x86 it still works for them no problem. I just can't compile or run as x86 on my PC. Again, I can compile as Any CPU and deploy to a 32bit PC no problem. Neither project are referencing any 64bit only dlls. Both projects are verified to be targetting 32bit dll's and .NET Framework assemblies. I need to compile and run this locally under 32bit mode. I need JIT edit/continue among other things. Here is the line of code in the resx file that is causing the problem: </data> <data name="Appearance17.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <value> The resx file is verified to be generated for .NET 2.0 amnd is only referencing .NET 2.0 assemblies and not .NET 4.0 versions. Any ideas here? I've searched the net and have found hundreds of people with the same error message but a different problem.

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  • Google Map + MarkerClusterer only takes place when map completely zooms out

    - by user415795
    The clustering works but somehow it only takes place at the maximum zoom out(the largest view with all nations), the moment I zoom in by 1 value, the clustering icon changes back to markers. I try with all kinds of values on the maxZoom and gridSize clusterer options with no help. Can someone please kindly advice. Thanks. <script language="javascript" type="text/javascript"> var markersArray = []; var mc = null; var markersArray = []; var mc = null; var map; var mapOptions; var geocoder; var infoWindow; var http_request = false; var lat = 0; var lng = 0; var startingZoom = 7; var lowestZoom = 1; // The lower the number, the more places can be seen on within the bounds. var highestZoom = 8; function mapLoad() { geocoder = new google.maps.Geocoder(); infoWindow = new google.maps.InfoWindow(); mapOptions = { zoomControl: true, zoom: 2, minZoom: lowestZoom, maxzoom: highestZoom, draggable: true, scrollwheel: true, disableDoubleClickZoom: true, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById('map'), mapOptions); } $(document).ready(function () { var searchUrl; var locations; // Place the user's current location marker on the map var Location = new google.maps.LatLng(1.340319, 103.743744); var Location2 = new google.maps.LatLng(1.322347, 103.757881); createMarker('1', Location, 'My Location', '', '', '', '/Images/home.png'); createMarker('1', Location2, 'My Location', '', '', '', '/Images/bb.png'); var bounds = new google.maps.LatLngBounds(); bounds.extend(gameLocation); map.fitBounds(bounds); }); // Create the marker with address information function createMarker(actId, point, address1, address2, town, postcode, icon) { var marker = new google.maps.Marker({ map: map, icon: icon, position: point, title: address1, animation: google.maps.Animation.DROP }); marker.metadata = { id: actId }; markersArray.push(marker); mc = new MarkerClusterer(map, markersArray); return marker; } </script>

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  • CSS- removing horizontal space in list menu using display inline property

    - by Kayote
    Hi All, Im new to CSS and have a set target of learning & publishing my website in CSS by the end of the month. My question: Im trying to build a CSS horizontal menu with hover drop downs, however, when I use the 'display: inline' property with li (list) items, I get horizontal spaces between the li (list) items in the bar. How do I remove this space? Here is the html: <div id="tabas_menu"> <ul> <li id="tabBut0" class="tabBut">Overview</li> <li id="tabBut1" class="tabBut">Collar</li> <li id="tabBut2" class="tabBut">Sleeves</li> <li id="tabBut3" class="tabBut">Body</li> </ul> </div> And here is the CSS: #tabas_menu { position: absolute; background: rgb(123,345,567); top: 110px; left: 200px; } ul#tabas_menu { padding: 0; margin: 0; } .tabBut { display: inline; white-space: list-style: none; background: -webkit-gradient(linear, 0% 0%, 0% 100%, from(rgba(255,142,190,1)),to(rgba(188,22,93,1))); background: -moz-linear-gradient(top, rgba(255,142,190,1), rgba(188,22,93,1)); font-family: helvetica, calibri, sans-serif; font-size: 16px; font-weight: bold; line-height: 20px; text-shadow: 1px 1px 1px rgba(99,99,99,0.5); -moz-border-radius: 0.3em; -moz-box-shadow: 0px 0px 2px rgba(0,0,0,0.5); -webkit-border-radius: 0.3em; -webkit-box-shadow: 0px 0px 2px rgba(0,0,0,0.5); padding: 6px 18px; border: 1px solid rgba(0,0,0,0.4); margin: 0; } I can get the space removed using the 'float: left/right' property but its bugging me as to why I cannot achieve the same effect by just using the display property.

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  • How do I create a class in Javascript?

    - by William
    This is what I got so far, and it's not working at all :( <!DOCTYPE html> <html lang="en"> <head> <title>Class Test</title> <meta charset="utf-8" /> <style> body { text-align: center; background-color: #ffffff;} #box { position: absolute; left: 610px; top: 80px; height: 50px; width: 50px; background-color: #ff0000; color: #000000;} </style> <script type="text/javascript"> document.onkeydown=function(event){keyDown(event)}; document.onkeyup=function(event){keyUp(event)}; var box = 0; function Player () { var speed = 5; var x = 50; var y = 50; } function update() { box.style.left = this.x + "px"; box.style.top = this.y + "px"; box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ this.x + "<br /> Y: " + this.y + "</h6>"; } var player = new Player(); var keys = new Array(256); var i = 0; for (i = 0;i <= 256; i++){ keys[i] = false; } function keyDown(event){ keys[event.keyCode] = true; } function keyUp(event){ keys[event.keyCode] = false; } function update(){ if(keys[37]) player.x -= player.speed; if(keys[39]) player.x += player.speed; player.update(); } setInterval(update, 1000/60); </script> </head> <body> <div id="box" ></div> <script type="text/javascript"> box = document.getElementById('box'); box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ player.x + "<br /> Y: " + player.y + "</h6>"; </script> </body> </html>

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  • getting service from wsdd via xpath not wroking (xmltask)

    - by subes
    Hi, I am trying to get the XPath "/deployment/service". Tested on this site: http://www.xmlme.com/XpathTool.aspx <?xml version="1.0" encoding="UTF-8" standalone="no"?> <deployment xmlns="http://xml.apache.org/axis/wsdd/" xmlns:java="http://xml.apache.org /axis/wsdd/providers/java"> <service name="kontowebservice" provider="java:RPC" style="rpc" use="literal"> <parameter name="wsdlTargetNamespace" value="http://strategies.spine"/> <parameter name="wsdlServiceElement" value="ExposerService"/> <parameter name="wsdlServicePort" value="kontowebservice"/> <parameter name="className" value="dmd4biz.container.webservice.konto.internal.KontoWebServiceImpl_WS"/> <parameter name="wsdlPortType" value="Exposer"/> <parameter name="typeMappingVersion" value="1.2"/> <operation xmlns:operNS="http://strategies.spine" xmlns:rtns="http://www.w3.org/2001/XMLSchema" name="expose" qname="operNS:expose" returnQName="exposeReturn" returnType="rtns:anyType" soapAction=""> <parameter xmlns:tns="http://www.w3.org/2001/XMLSchema" qname="in0" type="tns:anyType"/> </operation> <parameter name="allowedMethods" value="expose"/> <parameter name="scope" value="Request"/> </service> </deployment> I absolutely can't find out why it always tells me that my xpath does not match... This may be stupid, but am I missing something? EDIT Thanks to the answer from Dimitre Novatchev I was able to find a workaround: <xmltask failwithoutmatch="true" report="false"> <fileset dir="${src.gen}/" includes="**/*-deploy.wsdd" /> <copy path="//*[local-name()='service']" buffer="tmpServiceBuf" append="true" /> </xmltask> <xmltask failwithoutmatch="true" report="false" source="${basedir}/env/axis/WEB-INF/server-config.wsdd" dest="${build.stage}/resources/WEB-INF/server-config.wsdd"> <insert path="//*[local-name()='transport'][last()]" buffer="tmpServiceBuf" position="after" /> </xmltask> Binding namespaces with xmltask (which is the tool that gave me the headaches) seems not to be possible. The code above did the trick.

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  • How to align Definition Lists in IE6 ?

    - by ellander
    I'm having a major headache trying to align some and elements in ie6. It looks fine in ie7 and firefox but the dt elements don't appear in ie6. can anyone help? here is the code.. <div id="listMembers"> <h3>Members</h3> <dl class="myDL"> <dt>Name</dt> <dd>John Smith</dd> <dt>Address</dt> <dd>the street</dd> ... </dl> <div id="listOptions"> <div> <table>...</table> </div> </div> <div> and the css:- DL.myDL { BORDER-RIGHT: black 2px outset; PADDING-RIGHT: 2px; BORDER-TOP: black 2px outset; DISPLAY: block; PADDING-LEFT: 2px; BACKGROUND: #ccbe99; PADDING-BOTTOM: 2px; BORDER-LEFT: black 2px outset; WIDTH: auto; PADDING-TOP: 2px; BORDER-BOTTOM: black 2px outset; FONT-FAMILY: "Trebuchet MS", Arial, sans-serif } DL.myDL DT { CLEAR: both; PADDING-RIGHT: 3px; DISPLAY: inline; FLOAT: left; WIDTH: 250px; TEXT-ALIGN: right } I basically want the dt text aligned to the right and the dd on the right hand side with left align text. I reset the margin on all elements to be 0 before anything else in the css and the elements are within a dive with position relative.

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  • video player for HTML 5 page not loading

    - by philippe
    I'm using VideoJS to as my video player for a project I've been working on. Basically I have a div, and I wanted to have the video player within that div, however when I load the page nothing happens, and the video is never played. In fact, the video is never loaded nor shown in the page. I basically copied the example from VideoJS' page. Any thoughts? <div class="video-js-box"> <!-- Using the Video for Everybody Embed Code http://camendesign.com/code/video_for_everybody --> <div style="position: absolute; top: 50px; left: 600px; display:none"> <video id="example_video_1" class="video-js vjs-default-skin" controls preload="auto" width="640" height="264" poster="http://video-js.zencoder.com/oceans-clip.png" data-setup='{"example_option":true}'> <source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4'></source> <source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm'>></source> <source src="http://video-js.zencoder.com/oceans-clip.ogv" type='video/ogg'></source> </video> <!-- Download links provided for devices that can't play video in the browser. --> <p class="vjs-no-video"><strong>Download Video:</strong> <a href="http://video-js.zencoder.com/oceans-clip.mp4">MP4</a>, <a href="http://video-js.zencoder.com/oceans-clip.webm">WebM</a>, <a href="http://video-js.zencoder.com/oceans-clip.ogv">Ogg</a><br> <!-- Support VideoJS by keeping this link. --> <a href="http://videojs.com">HTML5 Video Player</a> by VideoJS </p> </div> <div style="clear:both;"></div> </div><!--main-->

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  • Make a table start on the same line as header

    - by ripper234
    I am trying to get a table of icons appear on the same line as the header. In the HTML below, the icons appear on a separate line. I tried using 'top' attribute to move the table, but this is not a good solution because then there's an ugly space between the icons table and the rest of the document. How can I fix this? <html> <head> <style type="text/css"> #action-icons { float:right; position:relative; border:0; } </style> </head> <body> <h1 class="edit">Bla bla</h1> <table id="action-icons"> <tbody> <tr> <td><img width="64" height="64"/></td> <td><img width="60" height="60"/></td> </tr> <tr> <td><img width="36" height="36"/></td> <td><img width="36" height="36"/></td> </tr> </tbody> </table> <table width="100%" class="tasksgrid"> <tbody> <tr> <th class='taskcell'>One</th> <th class='taskcell'>Two</th> </tr> </tbody> </table> </body> </html>

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  • No image displayed in Fancybox

    - by seansean11
    I am having trouble getting fancybox to display its corresponding images on a website that I'm building http://www.nomadicdrift.com/test/kaniwa#events . It's a custom one page portfolio theme that I set up on the WordPress platform. If you follow the link to the events section you will see 1 figure item in a gallery like position. I have this image set up to work as a fancybox gallery, but when you click on it, it opens up the fancybox interface but does not place a image in the frame, even though it should. So this is the problem...the images do not show up in fancybox and instead I see just the frame. Here is the html that I'm displaying: <figure> <a class="fancybox" data-fancybox-type="Fashion Show de Paris, France" href="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/NM2.jpg"> <img class="attachment-evento wp-post-image" width="231" height="191" title="NM" alt="NM" src="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/NM2-231x191.jpg"> </a> <figcaption> <a class="fancybox" data-fancybox-type="Fashion Show de Paris, France" href="http://www.nomadicdrift.com/test/kaniwa/wp-content/uploads/2012/07/CEDESAN.jpg"> </a> <h4>Fashion Show de Paris, France</h4> </figcaption> </figure> I'm not going to bore you with the PHP that I used to get that output because I think the problem lies elsewhere. ***I have tried to set up a simple standard fancybox gallery on the site also, but it gives me thes same problem, leading me to believe that the problem is deeper than the html markup. I have also successfully used this same markup for a one thumbnail fancybox gallery on another site. I thought maybe it was due to some conflict in the .js files I'm using. I tried uninstalling all of my plugins/addons (which aren't too many) one by one and still had the same result. I have all of my personal javascript in the functions.js file, which is where I call the fancybox plugin using the standard $("a.fancybox").fancybox();. I have installed this plugin before on other sites and have searched extensively for an answer, so any help is greatly appreciated. Thanks, Sean

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  • Google maps api v3: geocoding multiple addresses and infowindow

    - by user2536786
    I am trying to get infowindow for multiple addresses. Its creating markers but when I click on markers, infowindow is not popping up. Please help and see what could be wrong in this code. Rest all info is fine only issue is with infowindow not coming up. <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>Google Maps Multiple Markers</title> <script src="http://maps.google.com/maps/api/js?sensor=false" type="text/javascript"></script> </head> <body> <div id="map" style="height: 800px;"></div> <script type="text/javascript"> var locations = [ ['Bondi Beach', '850 Bay st 04 Toronto, Ont'], ['Coogee Beach', '932 Bay Street, Toronto, ON M5S 1B1'], ['Cronulla Beach', '61 Town Centre Court, Toronto, ON M1P'], ['Manly Beach', '832 Bay Street, Toronto, ON M5S 1B1'], ['Maroubra Beach', '606 New Toronto Street, Toronto, ON M8V 2E8'] ]; var map = new google.maps.Map(document.getElementById('map'), { zoom: 10, center: new google.maps.LatLng(43.253205,-80.480347), mapTypeId: google.maps.MapTypeId.ROADMAP }); var infowindow = new google.maps.InfoWindow(); var geocoder = new google.maps.Geocoder(); var marker, i; for (i = 0; i < locations.length; i++) { geocoder.geocode( { 'address': locations[i][1]}, function(results, status) { //alert(status); if (status == google.maps.GeocoderStatus.OK) { //alert(results[0].geometry.location); map.setCenter(results[0].geometry.location); marker = new google.maps.Marker({ position: results[0].geometry.location, map: map }); google.maps.event.addListener(marker, 'mouseover', function() { infowindow.open(marker, map);}); google.maps.event.addListener(marker, 'mouseout', function() { infowindow.close();}); } else { alert("some problem in geocode" + status); } }); } </script> </body> </html>

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  • How to ensure structures are completly initialized (by name) in GCC?

    - by Steven Spark
    How do I ensure each and every field of my structures are initialized in GCC when using designated initializers? (I'm especially interested in function pointers.) (I'm using C not C++.) Here is an example: typedef struct { int a; int b; } foo_t; typedef struct { void (*Start)(void); void (*Stop)(void); } bar_t; foo_t fooo = { 5 }; foo_t food = { .b=4 }; bar_t baro = { NULL }; bar_t bard = { .Start = NULL }; -Wmissing-field-initializers does not help at all. It works for fooo only in GCC (mingw 4.7.3, 4.8.1), and clang does only marginally better (no warnings for food and bard). I'm sure there is a reason for not producing warnings for designated initializer (even when I explicitly ask for them) but I want/need them. I do not want to initialize structures based on order/position because that is more error prone (for example swapping Start and Stop won't even give any warning). And neither gcc nor clang will give any warning that I failed to explicitly initialize a field (when initializing by name). I also don't want to litter my code with if(x.y==NULL) lines for multiple reasons, one of which is I want compile time warnings and not runtime errors. At least splint will give me warnings on all 4 cases, but unfortunately I cannot use splint all the time (it chokes on some of the code (fails to parse some C99, GCC extensions)). Note: If I'm using a real function instead of NULL GCC will also show a warning for baro (but not bard). I searched google and stack overflow but only found related questions and have not found answer for this specific problem. The best match I have found is 'Ensure that all elements in a structure are initialized' Ensure that all elements in a structure are initialized Which asks pretty much the same question, but has no satisfying answer. Is there a better way dealing with this that I have not mentioned? (Maybe other code analysis tool? Preferably something (free) that can be integrated into Eclipse or Visual Studio...)

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  • complex css image centering help?

    - by Tenshiko
    My problem is a bit more complex than the title says. Sorry, I don't know how to be more specific... I'm working on a website and I came across a part where I should display some thumbnails. The thing is, the thumbnails are not matching in dimensions. (I know, it sounds ridiculous, since this is thumbnails are for, right?) No, there is simply NO WAY to create them in the same dimensions!! I've managed to create a HTML+CSS structure to fix this problem, and the images are not stretching to fit their containers if they are smaller while keeping their aspect ratio. The only issue remaining, is to center the images. Since setting margin to "0 auto" or "auto 0" are not helping, I've tried setting up multiple containers and setting the margins to position the images. This is also not working: if I put a 120x120 picture in a 120x80 inner container, and I set the container's top and left margin to -50%, the margins become -60px both. Can this be fixed? Or is there yet another way to center images? I'm open to any suggestions! HTML: <div id="roll"> <div class="imgfix"> <div class="outer"> <div class="inner"> @if (ImageDimensionHelper.WhereToAlignImg(item.Width, item.Height, 120, 82) == ImgAlign.Width) <!-- ImageDimensionHelper tells me if the image should fit the container with its width or height. I set the class of the img accordingly. --> { <img class="width" src="@Url.Content(item.URL)" alt="@item.Name"/> } else { <img class="height" src="@Url.Content(item.URL)" alt="@item.Name"/> } </div> </div> </div> </div> CSS: .imgfix{ overflow:hidden; } .imgfix .outer { width:100%; height:100%;} .imgfix .inner { width:100%; height:100%; margin-top:-50%; margin-left:-50%; } /*This div (.inner) gets -60px for both margins every time, regardless of the size of itself, or the image inside it*/ #roll .imgfix { width:120px; height:82px; border: 1px #5b91ba solid; } #roll .imgfix .outer { margin-top:41px; margin-left:60px; } /*since I know specificly what these margins should be, I set them explicitly, because 50% got the wrong size.*/ #roll .imgfix img.width { width:120px; height:auto; margin: auto 0; } #roll .imgfix img.height { height:82px; width:auto; margin: 0 auto; }

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  • Win32 reset event like synchronization class with boost C++

    - by fgungor
    I need some mechanism reminiscent of Win32 reset events that I can check via functions having the same semantics with WaitForSingleObject() and WaitForMultipleObjects() (Only need the ..SingleObject() version for the moment) . But I am targeting multiple platforms so all I have is boost::threads (AFAIK) . I came up with the following class and wanted to ask about the potential problems and whether it is up to the task or not. Thanks in advance. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) return; cond_var.wait(LOCK); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); bool ret = cond_var.timed_wait(LOCK, dur) || flag; if (auto_reset && ret) flag = false; return ret; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } }; Example usage; reset_event terminate_thread; void fn_thread() { while(!terminate_thread.wait(boost::posix_time::milliseconds(10))) { std::cout << "working..." << std::endl; boost::this_thread::sleep(boost::posix_time::milliseconds(1000)); } std::cout << "thread terminated" << std::endl; } int main() { boost::thread worker(fn_thread); boost::this_thread::sleep(boost::posix_time::seconds(1)); terminate_thread.set(); worker.join(); return 0; } EDIT I have fixed the code according to Michael Burr's suggestions. My "very simple" tests indicate no problems. class reset_event { bool flag, auto_reset; boost::condition_variable cond_var; boost::mutex mx_flag; public: explicit reset_event(bool _auto_reset = false) : flag(false), auto_reset(_auto_reset) { } void wait() { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return; } do { cond_var.wait(LOCK); } while(!flag); if (auto_reset) flag = false; } bool wait(const boost::posix_time::time_duration& dur) { boost::unique_lock<boost::mutex> LOCK(mx_flag); if (flag) { if (auto_reset) flag = false; return true; } bool ret = cond_var.timed_wait(LOCK, dur); if (ret && flag) { if (auto_reset) flag = false; return true; } return false; } void set() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = true; cond_var.notify_all(); } void reset() { boost::lock_guard<boost::mutex> LOCK(mx_flag); flag = false; } };

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  • How can I clear content without getting the dreaded "stop running this script?" dialog?

    - by Cheeso
    I have a div, that holds a div. like this: <div id='reportHolder' class='column'> <div id='report'> </div> </div> Within the inner div, I add a bunch (7-12) of pairs of a and div elements, like this: <h4><a>Heading1</a></h4> <div> ...content here....</div> The total size of the content, is maybe 200k. Each div just contains a fragment of HTML. Within it, there are numerous <span> elements, containing other html elements, and they nest, to maybe 5-8 levels deep. Nothing really extraordinary, I don't think. After I add all the content, I then create an accordion. like this: $('#report').accordion({collapsible:true, active:false}); This all works fine. The problem is, when I try to clear or remove the report div, it takes a looooooong time, and I get 3 or 4 popups asking "Do you want to stop running this script?" I have tried several ways: option 1: $('#report').accordion('destroy'); $('#report').remove(); $("#reportHolder").html("<div id='report'> </div>"); option 2: $('#report').accordion('destroy'); $('#report').html(''); $("#reportHolder").html("<div id='report'> </div>"); option 3: $('#report').accordion('destroy'); $("#reportHolder").html("<div id='report'> </div>"); after getting a suggestion in the comment, I also tried: option 4: $('#report').accordion('destroy'); $('#report').empty(); $("#reportHolder").html("<div id='report'> </div>"); No matter what, it hangs for a long while. The call to accordion('destroy') seems to not be the source of the delay. It's the erasure of the html content within the report div. This is jQuery 1.3.2. EDIT - fixed code typo. ps: this happens on FF3.5 as well as IE8 . Questions: What is taking so long? How can I remove content more quickly? Addendum I broke into the debugger in FF, during "option 4", and the stacktrace I see is: data() trigger() triggerHandler() add() each() each() add() empty() each() each() (?)() // <<-- this is the call to empty() ResetUi() // <<-- my code onclick I don't understand why add() is in the stack. I am removing content, not adding it. I'm afraid that in the context of the remove (all), jQuery does something naive. Like it grabs the html content, does the text replace to remove one html element, then calls .add() to put back what remains. Is there a way to tell jQuery to NOT propagate events when removing HTML content from the dom?

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  • jQuery multiple if else Statements

    - by Chris MMgr
    I have a set of images that I am trying to activate (change opacity) based on the position of a user's window. The below code works, but only through a long series of if else statements. Is there a way to shorten the below code? //Function to activate and deactivate the buttons on the side menu function navIndicator() { var winNow = $(window).scrollTop(); var posRoi = $('#roi').offset(); var posRoiNow = posRoi.top; //Activate the propper button corresponding to what section the user is viewing if (winNow == posRoiNow * 0) { $('#homeBut a img.active').stop().animate({ opacity: 1 } { queue: false, duration: 300, easing: "easeOutExpo" }); $('#homeBut').addClass("viewing") } else { $('#homeBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#homeBut').removeClass("viewing") } if (winNow == posRoiNow) { $('#roiBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#roiBut').addClass("viewing") } else { $('#roiBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#roiBut').removeClass("viewing") } if (winNow == posRoiNow * 2) { $('#dmsBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#dmsBut').addClass("viewing") } else { $('#dmsBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#dmsBut').removeClass("viewing") } if (winNow == posRoiNow * 3) { $('#techBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#techBut').addClass("viewing") } else { $('#techBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#techBut').removeClass("viewing") } if (winNow == posRoiNow * 4) { $('#impBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#impBut').addClass("viewing") } else { $('#impBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#impBut').removeClass("viewing") } if (winNow == posRoiNow * 5) { $('#virBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#virBut').addClass("viewing") } else { $('#virBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#virBut').removeClass("viewing") } if (winNow == posRoiNow * 6) { $('#biBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#biBut').addClass("viewing") } else { $('#biBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#biBut').removeClass("viewing") } if (winNow == posRoiNow * 7) { $('#contBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#contBut').addClass("viewing") } else { $('#contBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#contBut').removeClass("viewing") } };

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  • jquery mouseent/leave to make div appears

    - by Blake
    I am looking to hover over my list item and have an effect similar to something like facebook chat is my best example..I am able to get the first div to appear but I believe this may be a selector issue because I cant get the rest working properly html <ul id="menu_seo" class="menu"> <li id="menu-seo"><span class="arrowout1"></span>SEO</li> <li id="menu-siteaudits"><span class="arrowout2"></span>Site Audits </li> <li id="menu-linkbuilding"><span class="arrowout3"></span>Link-Building</li> <li id="menu-localseo"><span class="arrowout4"></span>Local SEO</li> </ul> <div id="main_content"> <div id="menu-seo-desc"> <p>SEO management begins with a full website diagnosis of current web strategy Adjustments are made to improve your site’s ability to rank higher on search engines and draw more traffic </p> </div> <div id="menu-seo-desc2"> <p>Usability & site architecture review, Search Engine accessibility and indexing, Keyword research & targeting and Conversion rate optimization </p> </div> </div> css #menu-seo-desc { height:125px; width:210px; background-color:red; border-color:#CCC #E8E8E8 #E8E8E8 #CCC; border-style:solid; border-width:1.5px; border-radius:5px; box-shadow: 1px 0 2px 0px #888; -moz-box-shadow: 1px 0 2px 0px #888; -webkit-box-shadow: 1px 0 2px 1px #888; position:absolute; top:220px; left:350px; display:none; } js <script> $(document).ready(function(){ <script> $(document).ready(function(){ $('#menu_seo').on('#menu-seo', { 'mouseenter': function() { $('#menu-seo-desc').fadeIn(600); $('#menu-seo-desc2').fadeIn(600); }, 'mouseleave': function() { $('#menu-seo-desc').fadeOut(300); $('#menu-seo-desc2').fadeOut(300); } }); }); </script> });

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • Setting custom UITableViewCells height

    - by Vijayeta
    I am using a custum UITableViewCell which has some labels, buttons and imageviews to be displayed. There is one label in the cell whose text is a NSString object and the length of string could be variable. Due to this, I cannot set a constant height to the cell in the UITableViews: heightForCellAtIndex method. The cell's height depends on the labels height which can be determined using the NSStrings sizeWithFont method. I tried using it, but it looks like I'm going wrong somewhere. How can it be fixed? Here is the code used for initializing the cell. if (self = [super initWithFrame:frame reuseIdentifier:reuseIdentifier]) { self.selectionStyle = UITableViewCellSelectionStyleNone; UIImage *image = [UIImage imageNamed:@"dot.png"]; imageView = [[UIImageView alloc] initWithImage:image]; imageView.frame = CGRectMake(45.0,10.0,10,10); headingTxt = [[UILabel alloc] initWithFrame: CGRectMake(60.0,0.0,150.0,post_hdg_ht)]; [headingTxt setContentMode: UIViewContentModeCenter]; headingTxt.text = postData.user_f_name; headingTxt.font = [UIFont boldSystemFontOfSize:13]; headingTxt.textAlignment = UITextAlignmentLeft; headingTxt.textColor = [UIColor blackColor]; dateTxt = [[UILabel alloc] initWithFrame:CGRectMake(55.0,23.0,150.0,post_date_ht)]; dateTxt.text = postData.created_dtm; dateTxt.font = [UIFont italicSystemFontOfSize:11]; dateTxt.textAlignment = UITextAlignmentLeft; dateTxt.textColor = [UIColor grayColor]; NSString * text1 = postData.post_body; NSLog(@"text length = %d",[text1 length]); CGRect bounds = [UIScreen mainScreen].bounds; CGFloat tableViewWidth; CGFloat width = 0; tableViewWidth = bounds.size.width/2; width = tableViewWidth - 40; //fudge factor //CGSize textSize = {width, 20000.0f}; //width and height of text area CGSize textSize = {245.0, 20000.0f}; //width and height of text area CGSize size1 = [text1 sizeWithFont:[UIFont systemFontOfSize:11.0f] constrainedToSize:textSize lineBreakMode:UILineBreakModeWordWrap]; CGFloat ht = MAX(size1.height, 28); textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; textView.text = postData.post_body; textView.font = [UIFont systemFontOfSize:11]; textView.textAlignment = UITextAlignmentLeft; textView.textColor = [UIColor blackColor]; textView.lineBreakMode = UILineBreakModeWordWrap; textView.numberOfLines = 3; textView.autoresizesSubviews = YES; [self.contentView addSubview:imageView]; [self.contentView addSubview:textView]; [self.contentView addSubview:webView]; [self.contentView addSubview:dateTxt]; [self.contentView addSubview:headingTxt]; [self.contentView sizeToFit]; [imageView release]; [textView release]; [webView release]; [dateTxt release]; [headingTxt release]; } textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; this is the label whose height and width are going wrong.

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  • matrix multiplication with MPI [on hold]

    - by user3695701
    I'm working on an assignment on matrix multiplication with MPI. A*B=C. the requirement is that B should be vertically partitioned. Here's what I intend to do: broadcast matrix A to all processes and scatter B into several slices with each slice containing n/p columns. The following code only works when the number of process(p) is 1. when p1(say 2), I got [cluster2:21080] *** Process received signal *** [cluster2:21080] Signal: Segmentation fault (11) [cluster2:21080] Signal code: Address not mapped (1) [cluster2:21080] Failing at address: (nil) [cluster2:21080] [ 0] /lib/libpthread.so.0(+0xf8f0) [0x7f49f38108f0] [cluster2:21080] [ 1] /lib/libc.so.6(memcpy+0xe1) [0x7f49f35024c1] [cluster2:21080] [ 2] /usr/lib/libmpi.so.0(ompi_convertor_unpack+0x121)[0x7f49f47c88e1] [cluster2:21080] [ 3] /usr/lib/openmpi/lib/openmpi/mca_pml_ob1.so(+0x8a26) [0x7f49f0dcea26] [cluster2:21080] [ 4] /usr/lib/openmpi/lib/openmpi/mca_btl_tcp.so(+0x662c) [0x7f49efce462c] [cluster2:21080] [ 5] /usr/lib/libopen-pal.so.0(+0x1ede8) [0x7f49f42e0de8] [cluster2:21080] [ 6] /usr/lib/libopen-pal.so.0(opal_progress+0x99) [0x7f49f42d5369] [cluster2:21080] [ 7] /usr/lib/openmpi/lib/openmpi/mca_pml_ob1.so(+0x5585) [0x7f49f0dcb585] [cluster2:21080] [ 8] /usr/lib/openmpi/lib/openmpi/mca_coll_tuned.so(+0xcc01) [0x7f49eeeb1c01] [cluster2:21080] [ 9] /usr/lib/openmpi/lib/openmpi/mca_coll_tuned.so(+0x266c) [0x7f49eeea766c] [cluster2:21080] [10] /usr/lib/openmpi/lib/openmpi/mca_coll_sync.so(+0x1388) [0x7f49ef0c0388] [cluster2:21080] [11] /usr/lib/libmpi.so.0(MPI_Bcast+0x10e) [0x7f49f47d025e] [cluster2:21080] [12] ./out(main+0x259) [0x401571] [cluster2:21080] [13] /lib/libc.so.6(__libc_start_main+0xfd) [0x7f49f3498c8d] [cluster2:21080] [14] ./out() [0x400f29] [cluster2:21080] *** End of error message *** Can someone help me? Thanks. //matrices A and B //double* A =(double *)malloc(n*n*sizeof(double)); //double* B =(double *)malloc(n*n*sizeof(double)); //code initializing A,B... //n is the size of the matrix //p is the number of processes //myrank is the rank of calling process MPI_Init (&argc, &argv); MPI_Comm_rank(MPI_COMM_WORLD, &myrank); MPI_Comm_size(MPI_COMM_WORLD, &p); //broadcast A to all processes MPI_Bcast (A, n*n, MPI_DOUBLE, 0, MPI_COMM_WORLD); MPI_Datatype tmp_type, col_type; // extract a slice from B MPI_Type_vector(n, num_of_col_per_slice, n, MPI_DOUBLE, &tmp_type); // position of the first (0) and each next (stride * sizeof(double) ) slice MPI_Type_create_resized(tmp_type, 0, n * sizeof(double), &col_type); MPI_Type_commit(&col_type); //scatter a slice of B to each process MPI_Scatter(B, 1, col_type, B+myrank*n/p, n * n/p, MPI_DOUBLE, 0, MPI_COMM_WORLD); //use blas function to calculate A*sliceOfB and store the resulting slice to C cblas_dgemm(CblasRowMajor, CblasNoTrans, CblasNoTrans, n, n/p, n, 1.0, A, n, B+myrank*n/p, n, 0.0, C+myrank*n/p, n); //gather all those resulting slices into C MPI_Gather (C+myrank*n/p, n*n/p, MPI_DOUBLE, C, n*n/p, MPI_DOUBLE, 0, MPI_COMM_WORLD);

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • need help in positioning

    - by teki
    i am using "beassistance validation" for my form and using tooltip plugin and it work fine except that positioning. please have a look at this link and i upload my form to get an idea what i am talking about. what i want is: if my validation fails i want to display the message after the tooltip icon, but its displaying the message before the tooltip icon. please see here here is the .css i am using: validation .css #aspnetForm { width: 670px; } #aspnetForm label.error { margin-left: 10px; width: auto; display: inline; } form.cmxform { width: 50em; } em.error { background: url("Images/unchecked.gif") no-repeat 0px 0px; padding-left: 16px; } em.success { background: url("Images/checked.gif") no-repeat 0px 0px; padding-left: 16px; } form.cmxform label.error { margin-left: auto; width: 250px; } #aspnetForm label.error { background: url("Images/unchecked.gif") no-repeat 0px 0px; padding-left: 16px; padding-bottom: 2px; font-weight: bold; color: #EA5200; } #aspnetForm label.checked { background: url("Images/checked.gif") no-repeat 0px 0px; } em.error { color: black; } #warning { display: none; } <asp:Label runat="server" ID='Label8' >Start Date:</asp:Label> <asp:TextBox ID="txtStartDate" runat='server' ></asp:TextBox> <a style="cursor: hand" class="tooltip" title="Select the starting date of a visit, example 05/05/2010 (MM/DD/YYYY)!"> <img alt="" src="Scripts/JQuery/Tooltip/icon_tooltip.gif" style="width: 11px; height: 11px" /></a> <p> </p> <asp:Label runat="server" ID='Label9' >End Date:</asp:Label> <asp:TextBox ID="txtEndDate" runat='server' ></asp:TextBox> <a style="cursor: hand" class="tooltip" title="Select the end date of a visit, example 05/06/2010 (MM/DD/YYYY)!"> <img alt="" src="Scripts/JQuery/Tooltip/icon_tooltip.gif" style="width: 11px; height: 11px" /></a> tooltip.css #tooltip{ position:absolute; border:1px solid #333; background:#f7f5d1; padding:2px 5px; color:#333; display:none; }

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  • Change xml attribute in foreach statement c#

    - by user1913479
    I need to save XML-attribute value in a database, using information if checkbox is checked. If checkbox is checked, the attribute value is "TRUE", otherwise it's false. When I use foreach statement, the last enumerated value is usually assigned. Here is the part of my code: XmlAttribute xmlAttribute = xmlDoc.CreateAttribute("BooleanValue"); foreach (string value in list) //list is a List<object> { XmlNode xmlNode = xmlDoc.CreateNode(XmlNodeType.Element, "VALUE", ""); if (checkBox1.Checked || checkBox2.Checked || checkBox3.Checked) xmlAttribute.Value = "TRUE"; if (!checkBox1.Checked || !checkBox2.Checked || !checkBox3.Checked) xmlAttribute.Value = "FALSE"; xmlNode.Attributes.Append(xmlAttribute); xmlNode.InnerText = val; childNode.AppendChild(xmlNode); } When I run my application, I get an XML attribute xmlAttribute "FALSE" value anyway. What I need to have: I need to have the following XML: <ROOT><NODE><VALUE ATTRIBUTE="TRUE">Value 1</VALUE></NODE> <NODE><VALUE ATTRIBUTE="TRUE">Value 2</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 3</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 4</VALUE></NODE> <NODE><VALUE ATTRIBUTE="TRUE">Value 5</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 6</VALUE></NODE> </ROOT> What I actually get: <ROOT><NODE><VALUE ATTRIBUTE="FALSE">Value 1</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 2</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 3</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 4</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 5</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 6</VALUE></NODE> </ROOT> Because in C# FALSE value is stayed at last position in foreach loop The question is: how do I do to assign the correct values of my attribute. Thanks

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  • Why does obj.getBounds().height give a larger height than obj.height?

    - by TC
    I'm new to Flash and ActionScript, but managing quite nicely. One thing that is continuously getting in my way are the width and height properties of DisplayObject(Container)s. I'm finally starting to get my head around them and learned that the width and height of a Sprite are determined solely by their contents for example. I do not understand the following though: I've got a Sprite that I add a bunch of Buttons to. The buttons all have a height of 30 and an y of 0. As such, I'd expect the height of the containing Sprite to be 30. Surprisingly, the height is 100. The Adobe documentation of the height property of a DisplayObject states: Indicates the height of the display object, in pixels. The height is calculated based on the bounds of the content of the display object. Apparently, the 'bounds' of the object are important. So I went ahead and wrote this little test in the Sprite that contains the Buttons: for (var i:int = 0; i < numChildren; ++i) { trace("Y: " + getChildAt(i).y + " H: " + getChildAt(i).height); trace("BOUNDS H: " + getChildAt(i).getBounds(this).height); } trace("SCALEY: " + scaleY + " TOTAL HEIGHT: " + height); This code iterates through all the objects that are added to its display list and shows their y, height and getBounds().height values. Surprisingly, the output is: Y: 0 H: 30 BOUNDS H: 100 ... (5x) SCALEY: 1 TOTAL HEIGHT: 100 This shows that the bounds of the buttons are actually larger than their height (and the height that they appear to be, visually). I have no clue why this is the case however. So my questions are: Why are the bounds of my buttons larger than their height? How can I set the bounds of my buttons so that my Sprite isn't larger than I'd expect it to be based on the position and size of the objects it contains? By the way, the buttons are created as follows: var control:Button = new Button(); control.setSize(90, 30); addChild(control);

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  • How can data not stored in a DB be accessed from any activity in Android?

    - by jul
    hi, I'm passing data to a ListView to display some restaurant names. Now when clicking on an item I'd like to start another activity to display more restaurant data. I'm not sure about how to do it. Shall I pass all the restaurant data in a bundle through the intent object? Or shall I just pass the restaurant id and get the data in the other activity? In that case, how can I access my restaurantList from the other activity? In any case, how can I get data from the restaurant I clicked on (the view only contains the name)? Any help, pointers welcome! Thanks Jul ListView lv= (ListView)findViewById(R.id.listview); lv.setAdapter( new ArrayAdapter<String>(this,android.R.layout.simple_list_item_1,restaurantList.getRestaurantNames())); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Intent i = new Intent(Atable.this, RestaurantEdit.class); Bundle b = new Bundle(); //b.putInt("id", ? ); startActivityForResult(i, ACTIVITY_EDIT); } }); RestaurantList.java package org.digitalfarm.atable; import java.util.ArrayList; import java.util.List; public class RestaurantList { private List<Restaurant> restaurants = new ArrayList<Restaurant>(); public List<Restaurant> getRestaurants() { return this.restaurants; } public void setRestaurants(List<Restaurant> restaurants) { this.restaurants = restaurants; } public List<String> getRestaurantNames() { List<String> restaurantNames = new ArrayList<String>(); for (int i=0; i<this.restaurants.size(); i++) { restaurantNames.add(this.restaurants.get(i).getName()); } return restaurantNames; } } Restaurant.java package org.digitalfarm.atable; public class Restaurant { private int id; private String name; private float latitude; private float longitude; public int getId() { return this.id; } public void setId(int id) { this.id = id; } public String getName() { return this.name; } public void setName(String name) { this.name = name; } public float getLatitude() { return this.latitude; } public void setLatitude(float latitude) { this.latitude = latitude; } public float getLongitude() { return this.longitude; } public void setLongitude(float longitude) { this.longitude = longitude; } }

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  • database design help for game / user levels / progress

    - by sprugman
    Sorry this got long and all prose-y. I'm creating my first truly gamified web app and could use some help thinking about how to structure the data. The Set-up Users need to accomplish tasks in each of several categories before they can move up a level. I've got my Users, Tasks, and Categories tables, and a UserTasks table which joins the three. ("User 3 has added Task 42 in Category 8. Now they've completed it.") That's all fine and working wonderfully. The Challenge I'm not sure of the best way to track the progress in the individual categories toward each level. The "business" rules are: You have to achieve a certain number of points in each category to move up. If you get the number of points needed in Cat 8, but still have other work to do to complete the level, any new Cat 8 points count toward your overall score, but don't "roll over" into the next level. The number of Categories is small (five currently) and unlikely to change often, but by no means absolutely fixed. The number of points needed to level-up will vary per level, probably by a formula, or perhaps a lookup table. So the challenge is to track each user's progress toward the next level in each category. I've thought of a few potential approaches: Possible Solutions Add a column to the users table for each category and reset them all to zero each time a user levels-up. Have a separate UserProgress table with a row for each category for each user and the number of points they have. (Basically a Many-to-Many version of #1.) Add a userLevel column to the UserTasks table and use that to derive their progress with some kind of SUM statement. Their current level will be a simple int in the User table. Pros & Cons (1) seems like by far the most straightforward, but it's also the least flexible. Perhaps I could use a naming convention based on the category ids to help overcome some of that. (With code like "select cats; for each cat, get the value from Users.progress_{cat.id}.") It's also the one where I lose the most data -- I won't know which points counted toward leveling up. I don't have a need in mind for that, so maybe I don't care about that. (2) seems complicated: every time I add or subtract a user or a category, I have to maintain the other table. I foresee synchronization challenges. (3) Is somewhere in between -- cleaner than #2, but less intuitive than #1. In order to find out where a user is, I'd have mildly complex SQL like: SELECT categoryId, SUM(points) from UserTasks WHERE userId={user.id} & countsTowardLevel={user.level} groupBy categoryId Hmm... that doesn't seem so bad. I think I'm talking myself into #3 here, but would love any input, advice or other ideas.

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