Search Results

Search found 16351 results on 655 pages for 'metro screen'.

Page 508/655 | < Previous Page | 504 505 506 507 508 509 510 511 512 513 514 515  | Next Page >

  • Paging in ActiveRecord

    - by Alex
    Does CastleProject ActiveRecord support paging? I need to load only data which is now seen on the screen. If I use [HasMany], it will be loaded as a whole either immediately or at the first call (if lazy attribute is true). However I only need something like first 100 records (then maybe 100 next records). Another question is how to load only 100 items. If the collection is too big, memory can reach its limit if we constantly load more and more items.

    Read the article

  • avoid preselection of a view when focus is gained android

    - by Sephy
    Hi all, I don't know if the title is very clear, but my issue is as follows : I have an activity with a listview, and on top of this listview, i have a searchfield (edittext). The issue is that when i try debugging on a phone, the virtual keyboard gets out straight after the screen displays the activity... And of course, it's hidding half of the list... So, is there an attribute or something I can use to prevent this from happening?(I still want to keybord to appear when i click the edittext though...) thank you

    Read the article

  • jQuery.keypad Performance Issues

    - by John Duff
    I am working on a Kiosk Touch Screen application and using the JQuery.keypad plugin and noticing some major performance issues. If you click a number of buttons in rapid succession the CPU gets pegged, the button clicks don't keep up with the clicking and some button presses even get lost. On my dev machine this isn't as noticeable, but on the Kiosk itself with 1 gig of ram it's painful. Trying the demo keypad at http://keith-wood.name/keypad.html#inline the one with multiple targets (which is the case with mine) has the exact same issues. Does anyone have any suggestions on how we might be able to improve this? The Kiosk runs in Firefox only so something specific to that would work. I'm using v1.2.1 of jquery.keypad and just upgraded to v1.4.2 of jquery.

    Read the article

  • Hide buttons when making a screenshot UIGraphicsBeginImageContextWithOptions

    - by Jan
    is there a way to hide specific buttons (IBAction) when making a screenshot with UIGraphicsBeginImageContextWithOptions ? I'm using the code below: // Define the dimensions of the screenshot you want to take (the entire screen in this case) UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *sourceImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); //now we will position the image, X/Y away from top left corner to get the portion we want UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0); [sourceImage drawAtPoint:CGPointMake(0, -20)]; UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(croppedImage,nil, nil, nil); Thank you for your answer!

    Read the article

  • ASP.NET MVC - Add XHTML into validation error messages

    - by Neil
    Hi, Just starting with ASP.Net MVC and have hit a bit of a snag regarding validation messages. I've a custom validation attribute assigned to my class validate several properties on my model. When this validation fails, we'd like the error message to contain XHTML mark-up, including a link to help page, (this was done in the original WebForms project as a ASP:Panel). At the moment the XHTML tags such as "< a ", in the ErrorMessage are being rendered to the screen. Is there any way to get the ValidationSummary to render the XHTML markup correctly? Or is there a better way to handle this kind of validation? Thanks

    Read the article

  • MOSS search crawl fails with "Access is denied ..."

    - by strongopinions
    Recently the search crawler stopped working on my MOSS installation. The message in the crawl log is Access is denied. Check that the Default Content Access Account has access to this content, or add a crawl rule to crawl this content. (The item was deleted because it was either not found or the crawler was denied access to it.) The default content account is an admin on the site collection that I am trying to crawl. Almost every result for this error on Google tells me to add the DisableLoobackCheck registry key with a value of 1. I have done this and rebooted and the error continues. The "Do not allow Basic Authentication" checkbox in my crawl rule screen is unchecked. Is there anything else that could be causing this error? Something with file system or database permissions maybe?

    Read the article

  • Starting synergy automatically on RHEL/CentOS

    - by Matt
    I have a Red Had Enterprise Linux 5 and a CentOS 5 box, both of which I am trying to configure to automatically connect to a synergy server on startup. I have followed the guide at http://synergy2.sourceforge.net/autostart.html and configured them the same way I configured previous Ubuntu 7.10 boxes, and this only seems to get me half way there. Currently, synergy connects at the login screen, but once I login, it doesn't come back up. I added the following lines to /etc/gdm/{Init,PostLogin,PreSession}/Default : /usr/bin/killall synergyc sleep 1 /usr/bin/synergyc fried-chicken # Init,PreSession only All files are owned by root:root with 755 permissions, I'm just not sure what I'm missing here.

    Read the article

  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

    Read the article

  • add text to UITextField at desired location

    - by Ankit Sachan
    Hello, Hello, I am quite new to iphone development. I have a situation here. I have some labels which can be dragged across the screen. When any of these labels are dragged to some textfield and released over a textfields UIlabel test is assigned to that text field. Now the problem is this I want to assign the text of UILabel to some specific position in textfield according to release of textfield i.e If user releases at the beginning of text field then it should be appended at the beginning and if somewhere near end of text of textfield then it should be appendended at the end. Can you help me to fabricate this condition. Thanx in advance

    Read the article

  • How to make a button button type (custom keyboard)

    - by Forrest
    I am creating a Spanish application in C# which will help first year students at my high school. I want to create a "custom keyboard" for characters that cannot be easily typed (Á É Í Ó Ú Ñ Ü ¡ ¿ á é í ó ú ñ ü). I was just thinking of making buttons across the bottom of the screen which would add that character to the text field when pressed. I have not be able to find anything of use. Thanks in advance

    Read the article

  • Menubar + Commandbar on WM 5.0 and WM 6.5.3

    - by heller.rublog
    I'm developing a Windows Mobile application, and I faced a problem with CCommandBar that combines toolbar and menubar. Well, I mean the following: m_wndCommandBar.InsertMenuBar(IDR_MAINFRAME); m_wndCommandBar.LoadToolBar(IDR_MAINFRAME); I have only one root menu option in my command bar and some buttons in toolbar. It works perfectly on Windows Mobile till version 6.5.3, but on WM 6.5.3 all toolbar buttons have the same dimensions as the menu item: screen. Is it possible to force WM 6.5.3 to draw command bar the same way as WM 5.0 did? Of cource I can use only toolbar and throw away my menubar, but I want to save the old UI. P.S. I'm sorry for my English mistakes. I was always failing at school :-(

    Read the article

  • Simple ViewController / View, remove white bar?

    - by fuzzygoat
    I am just looking at setting up a simple viewController programatically, I have a ViewController.xib file that I have set the background color to RED in interface builder. I have also added the following to my AppDelegate.m @implementation syntax_MapViewAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { viewController = [[MapViewController alloc] init]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end When I run the code it does what I expect apart from the white bar at the bottom of the screen, can anyone give me any pointers in how to remove this? I have a feeling I might need to position the view within the window, but I am not sure how? cheers Gary

    Read the article

  • Python command line UI

    - by hdx
    Hey guys/gals I'm writing a python script that fixes some duplicate issues on my database. I would like to display some progress status to the users, currently I just print it like this: print "Merged " + str(idx) + " out of " + str(totalCount); The problem is that it prints that in a new line for every record and that does not look so good :) I'd like to either always print the string above on the same line on the screen or use some smart widget that displays it in some sort of progress bar. I intent to run this on the command line, any suggestions will be much appreciated.

    Read the article

  • Video overlay - need advice

    - by Marvin
    Hi, I'm working on a project and I need some advice. Just some background, Im not a programmer though at times I do some fiddling and I am generally comfortable with more specific terms. Now for the actual issue, I have a folder with 10 small videos (4/7 secs max each) and I would like to display them full screen looping and overlaid. I'm not too sure on at what should I be looking at, I thought maybe processing but my most serious issue if that I cant even ask for help since I don't know what I need. Thank you for your time.

    Read the article

  • Android; Confused by views?

    - by javano
    I have created a class (InputControl) which extends the view of my main class (Main), and takes focus of the screen. I have a button on the main xml layout which calls control() and sets up my InputControl view, from there I capture user input. How can I return back to the xml layout from the InputControl view class? public class Main extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); InputControl = new InputControl(this); } //......SNIP! public void control(){ setContentView(InputControl); InputControl.requestFocus(); } } public class InputControl extends View implements OnTouchListener { public InputControl(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); } public boolean onTouch(View view, MotionEvent event) { //...I AM CAPTURING USER TOUCH EVENTS HERE } }

    Read the article

  • How to reset all the values after completion of the game, before starting it again ?

    - by srikanth rongali
    I have writing a small shooting game in cocos2d. Winning the game is to eliminate all the 10 enemies. After that end screen comes showing 'You Won' and 'Play Again'. If I go for 'Play Again' option the game is starting from where I need. But, the problem is that the game is continuing from previously ended state. I mean it is not starting from enemy 1 again instead it is just showing the end of 10 enemy. I think I have to reset all the values before pushing the scene. But should I reset all the values I have used or there is any other way ? Thank You.

    Read the article

  • Stackoverflow style data list view

    - by kst
    Hi Buddies I'm beginner in ASP.Net.I'm know developing the small project for searching data from DB. I use ASP.Net web form and ADO.Net.I would like to show the data list like stackoverflow because I don't want to use GridView. I've some data fields to show example. Title Description Date Keyword Please check out my screen shoot now I use Literal for draft. so Please point to me what control I should use and that control will attach with Pager for the data list. Important: Please let me know how to make layout template for the data list (Details) Thanks

    Read the article

  • Headless HTML rendering to image on CentOS 5.4

    - by Jim Tough
    Hello, I have a project requirement to render HTML and capture the rendered image as a file on a headless CentOS 5.4 server. My specific requirements are: 1) Input will be a URL to the page to render, output will be an image file containing the rendered image of the page 2) CSS must be supported by the renderer up to CSS level-1 3) Static images in the page must be displayed properly in the rendered image, including any transparent color in .GIF files 4) Must be able to run on a headless CentOS 5.4 server. 5) Solution must not depend on any product or component that is not free for commercial use I do not need to do anything with the page other than get the screen capture and save it to an image. The hard part seems to be doing this in a headless environment. Some of the solutions that I've seen discussed need a display in order to work. Any suggestions? Thanks in advance, Jim

    Read the article

  • Using ModalAlert from cookbook - app does not load

    - by user127091
    I'm using iphone cookbook code to prompt a user for text in a UIAlertView. The cookbook code is available at http://github.com/erica/iphone-3.0-cookbook-/tree/master/C10-Alerts/03-Soliciting%20Text/ In my AppDelegate, applicationDidFinishLaunching(), I invoke as below NSString *str = [ModalAlert ask:@"what is your name?" withTextPrompt:@"ATTUID"]; But my app does not finish loading at all. I get a black screen indefinitely. There are no messages in the console. I tried creating just a UIAlertView with UITextField in the above function and it displays properly. (commenting out her code) Commenting out "CFRunLoopRun()" also loads the app. I'm probably doing something stupid but can't seem to figure it out.

    Read the article

  • Slowness of Netbeans Platform Apps - how to mitigate?

    - by user559298
    Hi, We are developing a commerical application (pretty complex) in java using Netbeans IDE. We have 2 options in netbeans to create it- 1. Develop Java desktop app 2. Netbeans Platform app We have requirement that application startup and response times should be very very fast, should be modular etc. We did Proof of Technology by creating apps using both approaches mentioned above. We found Netbeans platform apps are very slow during startup and during screen navigation compared to pure Swing based desktop apps. We tried to implement suggestions provided at http://wiki.netbeans.org/Category:Performance:FAQ and in other blogs and forums to improve on speed of the app but were not successful. We feel for creating a complex desktop app Netbeans platform app would be better suited, but its not meeting our performance requirements (startup and response times, memory footprints, CPU usage guidelines etc). Can any one guide us on how to mitigate our problem of improving performance of Netbeans Platforms apps? Thanks in advance for your help. -bhan

    Read the article

  • Binding expression failing.

    - by Rohit Kandhal
    My output window is flooded with binding expression failures like : "Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='System.Windows.Controls.UserControl', AncestorLevel='1''. BindingExpression:Path=DataContext.CurrentActivationObjectType; DataItem=null; target element is 'StackPanel' (Name=''); target property is 'NoTarget' (type 'Object')" and similar binding issues. Also i found that these failure occurs only when the screen loads (i.e. first time) No failures there after. I've checked the binding it is fine . Binding :

    Read the article

  • Display values inside a JList -

    - by sharon Hwk
    I have a method that returns a HashMap, and is defined as follows; public HashMap<Integer, Animal> allAnimal(){ return returnsAHashMap; } Animal will have the following values in its class: public Animal{ int animalID; String animalName; // i have declared getters/setters } I have a GUI screen which has a JList and it's defined as: l = new JList(); l.setModel(new AbstractListModel() { String[] v = new String[] {"animal id 1", "2", "3"}; public int getSize() { return v.length; } public Object getElementAt(int index) { return v[index]; } }); What I want to do is to display the AnimalID's in the JList. I need to find a way to call the allAnimal() method and display all its Animal Id's in the JList. How can i do this ?

    Read the article

  • CSS for mobile sometimes reverts back to original

    - by Jessie
    So most of the time my stylesheets appear properly. The standard/original one always works flawlessly, however it seems sometimes the mobile one is disregarded when looked at from a mobile device I have them designated as follows: <link runat="server" href="CustomStyleSheets/Menu.css" rel="stylesheet" type="text/css" /> <link href="CustomStyleSheets/mobile.css" rel="stylesheet" type="text/css" media="only screen and (max-device-width: 799px)" /> I'm using a Droid X to view the page, in portrait mode, so the device width shouldn't be exceeding the max-width specified above, but sometimes, randomly, it still reverts back to the original css page. Any way to keep it from doing so?

    Read the article

  • Asp.net mvc 2 and twitter authenticaton

    - by arinte
    I am using OAuth (linq2twitter and DotNetOpenAuth) to allow a user to post comments via their twitter account. So when you do the authorization twitter does a callback, so the way linq2twitter does it is to set the callback to the page that did the req. So if the req came from blah.com\twit it will redirect to blah.com\twit. This leads me to have code like this: public ActionResult Twit(){ var qString = Request.QueryString; if (qString.Count <= 0){ //do authorization } else{ //do authentication } } So I would like to split it to this(seemingly both of these calls are done via GET): public ActionResult Twit(){} public ActionResult Twit(string token1, string token2){} When I have this currently I get the .net yellow screen complaining about ambiguous action methods. How do I route this?

    Read the article

  • C# Speech Recognition - Is this what the user said?

    - by RichieACC
    I have need to write an application which uses a speech recognition engine -- either the built in vista one, or a third party one -- that can display a word or phrase, and recognise when the user reads it (or an approximation of it). I also need to be able to switch quickly between languages, without changing the language of the operating system. The users will be using the system for very short periods. The application needs to work without the requirement of first training the recognition engine to the users' voices. It would also be fantastic if this could work on Windows XP or lesser versions of Windows Vista. Optionally, the system needs to be able to read information on the screen back to the user, in the user's selected language. I can work around this specification using pre-recorded voice-overs, but the preferred method would be to use a text-to-speech engine. Can anyone recommend something for me?

    Read the article

< Previous Page | 504 505 506 507 508 509 510 511 512 513 514 515  | Next Page >