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  • Google Drive listing, searching and deleting files

    - by omarshammas
    I'm building a web app that integrates with Google Drive, and am wondering if there was a way to list, search or delete files. I see from https://developers.google.com/drive/v1/reference/files#resource that there are 4 operations. If there are no list and search capabilities then the onus is on the app to handle the management. Is there another API I should be using? Are those features in the works?

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  • How do you protect yourself from runaway memory consumption bringing down the PC?

    - by romkyns
    Every now and again I find myself doing something moderately dumb that results in my program allocating all the memory it can get and then some. This kind of thing used to cause the program to die fairly quickly with an "out of memory" error, but these days Windows will go out of its way to give this non-existent memory to the application, and in fact is apparently prepared to commit suicide doing so. Not literally of course, but it will starve itself of usable physical RAM so badly that even running the task manager will require half an hour of swapping (after all the runaway application is still allocating more and more memory all the time). This doesn't happen too often, but when it does it's disastrous. I usually have to reset my machine, causing data loss from time to time and generally a lot of inconvenience. Do you have any practical advice on making the consequences of such a mistake less dire? Perhaps some registry tweak to limit the max amount of virtual memory an app is allowed to allocate? Or some CLR flag that will limit this only for the current application? (It's usually in .NET that I do this to myself.) ("Don't run out of RAM" and "Buy more RAM" are no use - the former I have no control over, and the latter I've already done.)

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  • (iphone) How to access CGRect member variable inside c++ class?

    - by Eugene
    i have a c++ class with CGrect variable and i'm getting segfault when trying to access it. class Parent { //with some virtual functions/dtors }; class Child { public: void SetRect(CGRect rect) { mRect = rect; } CGRect GetRect() { return mRect; } int GetIndex() { return mIndex; } private: CGRect mRect; int mIndex; }; i'm doing CGRect rect = childPtr->GetRect(); from object c code and it segfaults. I printed *childPtr just before the call and rect looks fine with intended data value. int index = childPtr->GetIndex(); from same object c code(*.mm), works fine though. Any idea why I'm getting segfaults? Thank you edit - It's got something to do with virtual functions. (gdb) p singlePuzzlePiece-GetRect() Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000001 0x00000001 in ?? () Cannot access memory at address 0x1 The program being debugged was signaled while in a function called from GDB. GDB remains in the frame where the signal was received. To change this behavior use "set unwindonsignal on" Evaluation of the expression containing the function (at 0x1) will be abandoned. (gdb) Somehow, the function is not properly compiled?

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  • best way to implement a deck for a card game in python

    - by matt1024
    What is the best way to store the cards and suits in python so that I can hold a reference to these values in another variable? For example, if I have a list called hand (cards in players hand), how could I hold values that could refer to the names of suits and values of specific cards, and how would these names and values of suits and cards be stored?

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  • Why string.Replace("X","Y") works only when assigned to new string?

    - by Petr
    Hi, I guess it has to do something with string being a reference type but I dont get why simply string.Replace("X","Y") does not work? Why I need to do `string A=stringB.Replace("X","Y") I thought it is just a method to be done on specified instance? Thanks for explanation EDIT: Thank you so far. I extend my question Why "b+="FFF"works but the b.replace is not?

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  • Does BeginReceive() get everything sent by BeginSend()?

    - by IVlad
    I'm writing a program that will have both a server side and a client side, and the client side will connect to a server hosted by the same program (but by another instance of it, and usually on another machine). So basically, I have control over both aspects of the protocol. I am using BeginReceive() and BeginSend() on both sides to send and receive data. My question is if these two statements are true: Using a call to BeginReceive() will give me the entire data that was sent by a single call to BeginSend() on the other end when the callback function is called. Using a call to BeginSend() will send the entire data I pass it to the other end, and it will all be received by a single call to BeginReceive() on the other end. The two are basically the same in fact. If the answer is no, which I'm guessing is the case based on what I've read about sockets, what is the best way to handle commands? I'm writing a game that will have commands such as PUT X Y. I was thinking of appending a special character (# for example) to the end of each command, and each time I receive data, I append it to a buffer, then parse it only after I encounter a #.

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  • Visual Studio 2008 - Is it possible for two projects to share common classes?

    - by John M
    In Visual Studio 2008 I know its possible to have one solution with two (or more) projects. Is it possible OR How is it possible for the projects to share common class files? For example - Project 1 has a log file handling class. Can Project 2 reference it? My hope is to increase code re-use and avoid two copies of the same thing that need to be maintained. The target is Winforms C# (3.5)

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  • Doubt in switch case

    - by user302593
    Hi.. When i executes the following program it get the user input for account details and then print it correctly...But it cannot read the opt value(y/n)..it automatically calls again..i want to exit the program when i press n value... please help to solve this problem.. char opt; do { //Getting user input printf("\n Enter the Account Number:\n "); scanf("%d",&gAccNo_i); printf("\n Enter the Account Holder's Name:\n "); scanf("%s",gCustName_c); printf("\n Enter the Balance Amount:\n "); scanf("%f",&gBlncAmt_f); //Printing the inputted data. printf("\n Account Number : %d",gAccNo_i); printf("\n Customer Name : %s",gCustName_c); printf("\n Balance Amount : %f",gBlncAmt_f); printf("\n Do u want to wish to continue?(y/n)"); scanf("%c",&opt); }while(opt!='n');

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  • Using Joins vs Entity associations

    - by shivesh
    I am learning Entity framework and linq-to-entities. It's possible to get cross values from multiple tables using JOINS (join keyword) or using the navigation fields ( associations) in which case the framework knows how to reference the cross data. My question is what to use when?

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  • Trimming lists using a loop

    - by Vishal
    I have few lists like: a = [1, 2, 3, 4, 5] b = [4, 6, 5, 9, 2] c = [4, 7, 9, 1, 2] I want to trim all of them using a loop, instead of doing as below: a[-2:] b[-2:] c[-2:] I tried but got confused with pass by value or pass by reference fundamentals, looked into other questions as well but no help. Thanks

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  • generating thumbnail image for video

    - by George2
    Hello everyone, I am using VSTS 2008 + C# + .Net 3.5 on Windows 7. I want to use Expression Encoder 3 to generate thumbnail image for video (wmv format) every 30 seconds -- e.g. for a 5 minutes video, there will be 10 thumbnails which reflects video at the time of 0 second, 30 second, 1 minute, 1 minute and 30 seconds, etc. Any reference code? thanks in advance, George

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  • Mef, passing parameters to a module

    - by Flex_Addicted
    Hi guys, I'm studying MEF and I'm not able to resolve a problem. I have a main application, called MainMEF, and a simple module, called SimpleModule. This one consists of a single UserControl which is loaded dinamically. When MainMEF starts up, I would be able to pass to the module a reference to main application contained into MainMEF. How could I fix this? Thanks in advance.

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  • Display different iphone views depending on logged in status

    - by user330936
    I want to display a login view to my users if they are not logged in and the main view if they are. In my header file I define a variable to hold the logged in status #define loggedIn 0 I figure I should then reference this in the initWithNibName method and then decide which nib to load. Is the right way of doing it? If so can someone help me out with the exact code? Thanks for any help

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  • What hash/map based programming language exist?

    - by Davorak
    Much like lisp is often considered a list based programming language what languages are considered map based? I remember reading about one a few years back, but can not longer find a reference to it. It looked something like: [if:test then:<code> else:<more code>] edit: and more where quoted code blocks which would be conditional evaluated. In this fashion if/cond and others would not be special form as they are in lisp/scheme.

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  • Shell halts while looping and 'transforming' values in dictionary (Python 2.7.5)

    - by Gus
    I'm building a program that will sum digits in a given list in a recursive way. Say, if the source list has 10 elements, the second list will have 9, the third 8 and so on until the last list that will have only one element. This is done by adding the first element to the second, then the second to the third and so on. I'm stuck without feedback from the shell. It halts without throwing any errors, then in a couple of seconds the fan is spinning like crazy. I've read quite a few posts here and changed my approach, but I'm not sure that what have so far can produce the results I'm looking for. Thanks in advance: #--------------------------------------------------- #functions #--------------------------------------------------- #sum up pairs in a list def reduce(inputList): i = 0 while (i < len(inputList)): #ref to current and next item j = i + 1 #don't go for the last item if j != len(inputList): #new number eq current + next number newNumber = inputList[i] + inputList[j] if newNumber >= 10: #reduce newNumber to single digit newNumber = sum(map(int, str(newNumber))) #collect into temp list outputList.append(newNumber) i = i + 1 return outputList; #--------------------------------------------------- #program starts here #--------------------------------------------------- outputList = [] sourceList = [7, 3, 1, 2, 1, 4, 6] counter = len(sourceList) dict = {} dict[0] = sourceList print '-------------' print 'Level 0:', dict[0] for i in range(counter): j = i + 1 if j != counter: baseList = dict.get(i) #check function to understand what it does newList = reduce(baseList) #new key and value from previous/transformed value dict[j] = newList print 'Level %d: %s' % (j, dict[j])

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  • Why would gnu ld link order causes Signal 11 (SEGV) on startup?

    - by Benoit
    We are building a large application in C++ that includes the use of many (static) libraries. We have a problem where the application crashes on startup with a Signal 11, before we even reach main. After much debugging, we have observed that if we explicitly reference an object file so its link order is early, the program crashes on startup. If the file is referenced later (or not referenced at all), the program does not crash. To be clear, there is NO code invoked directly from this object file. However, as it is C++, there might be static objects that do get constructed (it's a CORBA IDL generated file). We use the -Wl,--start-group ... --end-group arguments to multi-pass link the symbols since the libraries are interdependent. Here is a representation of what I mean. This is what the linker's object file order is: Order 1 Order 2 Order 3 foo.o foo.o foo.o ... ... ... main.o main.o main.o crasher.o libA.o libA.o libA.o LibB.o LibB.o LibB.o LibC.o LibC.o LibC.o crasher.o Results: NO CRASH NO CRASH CRASH Does any one have an idea why the linkage order has an effect on the crash? It would be nice if we could force the crasher.o to link later, but we're really after an explanation. Also, is there a way to force the linker to place crasher.o towards the end? Just to add to the fun, in actuality, crasher.o is part of a Library in the --start/--end-group.

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  • Referencing An Object From ThisWorkbook

    - by Soo
    I need to populate several comboboxes in an Excel sheet upon loading it. I have the Workbook_Open() event set up on my ThisWorkbook code sheet in my VBA Editor. Now that the code isn't in my Sheet1 code sheet in my VBA Editor, the following code doesn't work: ComboBox.AddItem "hulkSMAASH!" How can I reference this combobox from my ThisWorkbook code sheet in my VBA Editor?

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  • Abstract class and an inheritor: is it possible to factorize .parent() here?

    - by fge
    Here are what I think are the relevant parts of the code of these two classes. First, TreePointer (original source here): public abstract class TreePointer<T extends TreeNode> implements Iterable<TokenResolver<T>> { //... /** * What this tree can see as a missing node (may be {@code null}) */ private final T missing; /** * The list of token resolvers */ protected final List<TokenResolver<T>> tokenResolvers; /** * Main protected constructor * * <p>This constructor makes an immutable copy of the list it receives as * an argument.</p> * * @param missing the representation of a missing node (may be null) * @param tokenResolvers the list of reference token resolvers */ protected TreePointer(final T missing, final List<TokenResolver<T>> tokenResolvers) { this.missing = missing; this.tokenResolvers = ImmutableList.copyOf(tokenResolvers); } /** * Alternate constructor * * <p>This is the same as calling {@link #TreePointer(TreeNode, List)} with * {@code null} as the missing node.</p> * * @param tokenResolvers the list of token resolvers */ protected TreePointer(final List<TokenResolver<T>> tokenResolvers) { this(null, tokenResolvers); } //... /** * Tell whether this pointer is empty * * @return true if the reference token list is empty */ public final boolean isEmpty() { return tokenResolvers.isEmpty(); } @Override public final Iterator<TokenResolver<T>> iterator() { return tokenResolvers.iterator(); } // .equals(), .hashCode(), .toString() follow } Then, JsonPointer, which contains this .parent() method which I'd like to factorize here (original source here: public final class JsonPointer extends TreePointer<JsonNode> { /** * The empty JSON Pointer */ private static final JsonPointer EMPTY = new JsonPointer(ImmutableList.<TokenResolver<JsonNode>>of()); /** * Return an empty JSON Pointer * * @return an empty, statically allocated JSON Pointer */ public static JsonPointer empty() { return EMPTY; } //... /** * Return the immediate parent of this JSON Pointer * * <p>The parent of the empty pointer is itself.</p> * * @return a new JSON Pointer representing the parent of the current one */ public JsonPointer parent() { final int size = tokenResolvers.size(); return size <= 1 ? EMPTY : new JsonPointer(tokenResolvers.subList(0, size - 1)); } // ... } As mentioned in the subject, the problem I have here is with JsonPointer's .parent() method. In fact, the logic behind this method applies to TreeNode all the same, and therefore to its future implementations. Except that I have to use a constructor, and of course such a constructor is implementation dependent :/ Is there a way to make that .parent() method available to each and every implementation of TreeNode or is it just a pipe dream?

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  • Misaligned Pointer Performance

    - by Elite Mx
    Aren't misaligned pointers (in the BEST possible case) supposed to slow down performance and in the worst case crash your program (assuming the compiler was nice enough to compile your invalid c program). Well, the following code doesn't seem to have any performance differences between the aligned and misaligned versions. Why is that? /* brutality.c */ #ifdef BRUTALITY xs = (unsigned long *) ((unsigned char *) xs + 1); #endif ... /* main.c */ #include <stdio.h> #include <stdlib.h> #define size_t_max ((size_t)-1) #define max_count(var) (size_t_max / (sizeof var)) int main(int argc, char *argv[]) { unsigned long sum, *xs, *itr, *xs_end; size_t element_count = max_count(*xs) >> 4; xs = malloc(element_count * (sizeof *xs)); if(!xs) exit(1); xs_end = xs + element_count - 1; sum = 0; for(itr = xs; itr < xs_end; itr++) *itr = 0; #include "brutality.c" itr = xs; while(itr < xs_end) sum += *itr++; printf("%lu\n", sum); /* we could free the malloc-ed memory here */ /* but we are almost done */ exit(0); } Compiled and tested on two separate machines using gcc -pedantic -Wall -O0 -std=c99 main.c for i in {0..9}; do time ./a.out; done

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