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  • Why can't i define recursive variable in code block?

    - by senia
    Why can't i define a variable recursively in a code block? scala> { | val fibs: Stream[Int] = 1 #:: fibs.scanLeft(1){_ + _} | } <console>:9: error: forward reference extends over definition of value fibs val fibs: Stream[Int] = 1 #:: fibs.scanLeft(1){_ + _} ^ scala> val fibs: Stream[Int] = 1 #:: fibs.scanLeft(1){_ + _} fibs: Stream[Int] = Stream(1, ?) lazy keyword solves this problem, but i can't understand why it works without a code block but throws a compilation error in a code block.

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  • javascript simple question

    - by Michael
    window.addEventListener('unload', function(e) { MyClass.shutdown(); window.removeEventListener('unload', /* how to reference the function itself here? */); }, false); The question in the comment.

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  • vb Syntax error in INSERT INTO statement

    - by user201806
    im new in vb, i was create a program to connection ms access but when i run the program it get syntax error in Insert into statement, OleDbExpection was unhandled here my code Public Class Form2 Dim cnn As New OleDb.OleDbConnection Private Sub Form2_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load txtdate.Value = DateTime.Now cnn = New OleDb.OleDbConnection cnn.ConnectionString = "Provider=Microsoft.Jet.Oledb.4.0; Data Source=C:\Users\John\Documents\db.mdb" End Sub Private Sub btnsave_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnsave.Click If Not cnn.State = ConnectionState.Open Then cnn.Open() End If Dim cmd As New OleDb.OleDbCommand cmd.Connection = cnn cmd.CommandText = "INSERT INTO sr(names,add,tel,dates,prob,serv,model,snm,acc,sna,remark)" & _ "VALUES ('" & Me.txtname.Text & "','" & Me.txtadd.Text & "','" & Me.txttel.Text & "', '" & _ Me.txtdate.Text & "','" & Me.txtpro.Text & "','" & Me.txtser.Text & "','" & Me.txtmod.Text & "', '" & _ Me.txtsnm.Text & "','" & Me.txtacc.Text & "','" & Me.txtsna.Text & "','" & Me.txtrem.Text & "')" cmd.ExecuteNonQuery() cnn.Close() End Sub End Class it's there any wrong with my code?

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  • Excel assign copied sheet name as variable

    - by rach-90
    I'm trying to copy an existing sheet in my workbook and then I want to use the copied sheet to run the rest of my code. (Sheet3 is the existing sheet, S_Temp is the copied sheet) Dim s_Temp as string Sheet3.copy Activesheet.name = S_Temp Sheets("S_Temp").Range("A1").value = "Test" How can I reference to the copied sheet?

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  • Overload with different return type in java?

    - by nunos
    So, I am just starting Java and, even though I have looked in some question about it here at stackoverflow.com and elsewhere, haven't been able to find a straightforward answer to why isn't possible to overload a function just by changing the return type. Why is it so? Will that provably change in a future version of Java? By the way, just for reference, is this possible in C++? Thanks.

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  • list box asp.net selected problem

    - by lodun
    .When i choose item from "kategorije" new items loads to me in SUB_kategorije, but when i choose item from SUB_kategorije and when i click on button it shows me this error: Object reference not set to an instance of an object. Line 101: kom.Parameters.Add("@podkategorija", SqlDbType.Text).Value = SUB_kategorije.SelectedItem.ToString(); This is my source... dod_pit.ascx dod_pit.ascx.cs

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  • callback pattern

    - by robUK
    Hello, gcc 4.4.3 c89 I am creating a client server application and I will need to implement some callback functions. However, I am not too experienced in callbacks. And I am wondering if anyone knowns some good reference material to follow when designing callbacks. Is there any design patterns that are used for c. I did look at some patterns but there where all c++. Many thanks for any suggestions,

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  • .htaccess redirect noticably increasing load time

    - by GTCrais
    I set up a SEF link via .htaccess RewriteRule to one of the articles on my website just to see how that works, and it does work but it considerably increases the load time of that particular page. On average the articles (including the one I'm talking about, when not using the rewrite rule) load in about 1.3 seconds. With the rewrite rule, the load time is 3.3 seconds on average until the page displays, and the loader thingy in the firefox tab keeps spinning for another 2 seconds. I have WAMP setup on my computer, and the website is being accessed through no-ip.com. Here is the .htaccess config (very simple, as you can see): Options +FollowSymLinks RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^o-sw-liji /NewSWL/o-nama.php?body=o-sw-liji In httpd.conf I have this (somewhere I read this might affect the load time for some reason - searching for files through all the directories or something, I don't remember exactly what I read): <Directory /> Options None AllowOverride None Order deny,allow Deny from all </Directory> DocumentRoot "Z:/Program Files (x86)/wamp/www/" <Directory "Z:/Program Files (x86)/wamp/www/"> Options None AllowOverride All Order allow,deny Allow from all </Directory> Any ideas why .htaccess redirect increases the load time by so much? UPDATE: so I put a session based counter in the "o-nama.php" script. Apparently when I access the web via the 'normal' link i.e. 'o-nama.php?body=o-sw-liji', the counter increases by one, as it should - it's one page load. But when the page is accessed through the redirected link, i.e. 'o-nama/o-sharewood-liji' the counter increases by 6-8, which naturally makes the load time a lot longer, since it's loading the same page for 6-8 times. I have no idea why this is happening. Any help is appreciated.

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  • Get spiral index from location

    - by ricick
    I'm using Alberto Santini's solution to this question to get a spiral grid reference based on an items index Algorithm for iterating over an outward spiral on a discrete 2D grid from the origin It's not the accepted solution, but it's the best for my needs as it avoids using a loop. It's working well, but what I want now is to do the inverse. Based on a known x and y coordinate return the index of a location. This is as a precursor to returning the items surrounding a given location.

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  • How can I fix my window focus problem?

    - by Ben313
    I have a very frustrating bug in an application I am working on. The routine is supposed to do something in one window, and then return focus to the other at the end of the method, but when I started to use a large data set the other day, the focus stopped returning at the end. I stepped through the code one line at a time, and the errors stopped. so, i figure its a timing issue of some kind. I trace through until i find what i suspect is the culprit. A call to ShellExecute(...), that terminates an image editor i use. (http://msdn.microsoft.com/en-us/library/bb762153(VS.85).aspx) Now, if I step past this call, and then continue to run the program, everything works fine, but if I just run past this line, the error occurs. how can this be? I have a call to SetFocus() at the very end of this method. shouldnt the program hit this no matter what? This is all so very frustrating...

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • How to move positions within an array?

    - by Jade Mulholland
    A program that simply moves array elements. Two variables: userInputVariable and blankSpaceVariable. I have a 2D array named table. Defined as table[userInputVariable + 1][6] I am printing out this array in a table format, and the far left column is numbered by whatever number the user entered at the beginning of the program. I then ask the user where they would like to enter a blank space within the array. This blank space acts like a divider for all the other information in the array. For example, if the user enters 10 at the start for the userInputVariable, and then enters 5 for the blank space. Once printed, the numbers should go like this: 1, 2, 3, 4, --, 5, 6, 7, 8, 9, 10. My plan has been to create a for loop and try to move all the numbers in the array back a position starting from the blank space variable. What I currently have, but does not work: for (int i = blankSpaceVariable; i < table.length - 1; i++) { table[i] = table[i + 1]; } table[blankSpaceVariable] = "--"; With my current code, the numbers go like this: 1, 2, 3, 4, 6, 7, 8, 9, 10 Tried completing this a few different ways also, but the other info within my 2D array didn't move with the numbers. So I thought that this approach can hopefully move all the info within my 2D array down, and make way for a blank section. All help is greatly appreciated!

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  • C function prototype: void f(). Is it recommended?

    - by ycalleecharan
    Hi, I'm learning C and I saw in a book that a function prototype has the form void f() and in the function declaration or in the calling function, the f function takes arguments. Thus In the function declaration we have something like void f(long double y[], long double A) and in the calling function is f(y, A). The function is doing operations on the array y i.e. when the function is called, some elements in the array y are changing. A is just a constant numerical value that doesn't change. I have two questions: If defining the function prototype at the top in the program as void f() a good practice? Or is it better to put it as void f(long double y[], long double A) as in the function declaration? The called function f is changing elements in the array y. Is void the right return type? The program is working fine as such with the void as described. Or should I change all my "voids" to "long double". I'm working with long double as I need as much precision as possible though on my machine both double and long double gives me 15 precision digits. Thanks a lot

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  • Buzz Management Tools recommendations?

    - by ctabordamd
    Anyone out there use a "buzz management tool"? such as buzzstream? Which do you recommend? I am trying to find some alternatives to Buzzstream, I found one a few days ago but completely forgot the name. I remember the examples it had used Nike as reference for Buzz. Hope you guys can give me a hand! Thanks.

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  • Java Socket - how to catch Exception of BufferedReader.readline()

    - by Hasan Tahsin
    I have a Thread (let's say T1) which reads data from socket: public void run() { while (running) { try { BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream()) ); String input = reader.readLine(); } catch (IOException e) { e.printStackTrace(); } } } Another Thread (lets say T2) try to finish the program in one of its method. Therefore T2 does the following: T1.running = false; socket.close(); Here is this scenario for which i couldn't find a solution: T1 is active and waiting for some input to read i.e. blocking. context switching T2 is active and sets running to false, closes the socket context switching because T1 was blocking and T2 closed the socket, T1 throws an Exception. What i want is to catch this SocketException. i can't put a try/catch(SocketException) in T1.run(). So how can i catch it in T1's running-method? If it's not possible to catch it in T1's running, then how can i catch it elsewhere? PS: "Another question about the Thread Debugging" Normally when i debug the code step by step, i lose the 'active running line' on a context switch. Let's say i'm in line 20 of T1, context switch happens, let's assume the program continues from the 30.line of T2, but the debugger does not go/show to the 30.line of T2, instead the 'active running line' vanishes. So i lose the control over the code. I use Eclipse for Java and Visual Studio for C#. So what is the best way to track the code while debugging on a context switch ?

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  • PlaneProjection is not working well in silverlight

    - by vishal
    in silverlight project using name attribute in planeprojection gives Error 1 The type or namespace name 'PlaneProjection' could not be found (are you missing a using directive or an assembly reference?) code i used for that <Image Name="blabla.jpg" Height="200" Width="200" > <Image.Projection> <PlaneProjection Name="pp" /> </Image.Projection> </Image>

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  • Scan file contents into an array of a structure.

    - by ZaZu
    Hello, I have a structure in my program that contains a particular array. I want to scan a random file with numbers and put the contents into that array. This is my code : ( NOTE : This is a sample from a bigger program, so I need the structure and arrays as declared ) The contents of the file are basically : 5 4 3 2 5 3 4 2 #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); main(){ trial test; trialtest(&test); } int trialtest(trial *test){ int z,x,i; FILE *fin; fin=fopen("randomfile.txt","r"); for(i=0;i<5;i++){ fscanf(fin,"%5.2f\t",(*test).what[z][x]); } fclose(fin); return 0; } But the problem is, whenever this I run this code, I get this error : (25) : warning 508 - Data of type 'double' supplied where a pointer is required I tried adding do{ for(i=0;i<5;i++){ q=fscanf(fin,"%5.2f\t",(*test).what[z][x]); } }while(q!=EOF); But that didnt work either, it gives the same error. Does anyone have a solution to this problem ?

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  • Hibernate violation error

    - by sarah
    Hi All, I am having a designation table with d_name as primary key which i am using in user table as foreign key reference .I am using hbm for mapping in designation hbm i have id defined as d_name mapped to database column .I am getting a error saying "integrity constraint violation(user_designation_fk) parent key not found. " Where am i going wrong /this error is coming while i am tring to add a user selecting a designation reading from designation table.

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  • Is there command-line tool to extract typedef, structure, enumeration, variable, function from a C or C++ file?

    - by FooF
    I am desiring a command-line tool to extract a definition or declaration (typedef, structure, enumeration, variable, or function) from a C or C++ source file. Also a way to replace an existing definition/declaration would be handy (after transforming the extracted definition by a user-submitted script). Is there such generic tool available, or is some resonably close approximation of such a tool? Scriptability and ability to hook-up with user created scripts or programs is of importance here, although I am academically curious of GUI programs too. Open source solutions for Unix/Linux camp are preferred (although I am curious of Windows and OS X tools too). Primary language interests are C and C++ but more generic solution would be even better (I think we do not need super accurate parsing capabilities for finding, extracting and replacing a definition in a program source file). Sample Use Cases (extra - for the curious mind): Given deeply nested structs and variable (array) initializations of these types, suppose there is a need to change a struct definition by adding or reordering fields or rewriting the variable/array definitions in more readable format without introducing errors resulting from manual labor. This would work by extracting the old initializations, then using a script/program to write the new initializations to replace the old ones. For implementing a code browsing tool - extract a definition. Decorative code generation (e.g. logging function entries / returns). Scripted code structuring (e.g. extract this and that thing and put in different place without change - version control commit comment could document the command to perform this operation to make it evident and verifiable that nothing changed). Note about tags: More accurate tag than code-generation would be code-transformation but it does not exist.

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