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  • Checking is sides of cubes are solid

    - by Christian Frantz
    In relation to this question: http://gamedev.stackexchange.com/a/28524/31664 And a question I asked earlier: Creating a DrawableGameComponent And also because my internet is too slow to get on chat. I'm wondering how to check if the sides of a cube are solid. I've created 12 methods, each one creating indices and vertices for sides of a cube. Now when I use these methods, the cube creates how it should. All 6 sides show up and its like I didnt change a thing. How can use if statements to check if the side of a cube is solid? The pseudocode from the question above shows this: if(!isSolidAt(x+1,y,z)) verticesToDraw += AddXPlusFace(x,y,z) But in my case is would be: if(!sideIsSolid) SetUpFrontFaceIndices(); My method simply takes these index and vertex values and adds them to a list indicesToDraw and verticesToDraw, as shown in the answer above

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  • Backup, clean install and restore

    - by Tony Martin
    Due to the route I came into Ubuntu I now have 12.10 upgraded from 12.04 on an NTFS file system. I've invested a lot of time getting everything as I want it, vis packages installed and settings, etc. I wonder if there is an easy method of: 1 Backing up the whole system so that I can; 2 Do a squeaky clean install of 12.10 on ext4 with bells and whistles then; 3 Restore my backup so that my system behaves as it did before the reinstall? Sorry if this seems terribly obvious, but I don't want to find all the problems when it's too late. TIA.

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  • How to handle shoot instructions, in a multiplayer TD

    - by Martin Elvar Jensen
    I'm currently working on a Multiplayer Tower Defense game, using ImpactJS & Node. I seek some clarification about how to handle projectiles from towers, let me explain. So the server is running the master game, and the clients just follow the instruction from the server. Lets say there is about 20 towers on the stage, all needs instructions for which creeps to shoot at. Now lets say each towers fires twice in a second, that's 40 shots each second, (worst case scenario) which is 40 request per second to each client, would't this casue alot of stress to the server, saying that we have 50 games running the same time. So what i am really asking, is this method inefficient, and is there a smarter way to handle all these instructions. Thank you.

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  • How can I simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • kubuntu - what's the best smplayer configuration for best quality in hd movies (mkv)

    - by Frank
    I have ubuntu x64 13.04 with kde 4.11 and smplayer v0.8.6 and the last mplayer version from ppa. I have ATI video card HD6870 MSI with fglrx driver v13.4. My kde settings are: Composition mode: Opengl 3.1 graphic system qt: Raster scaling mode: precise Vsync: auto So what's the best configuration for quality over performace in smplayer according to my system specs? For example what do I have to set for the following options? enable postprocessing by default and postprocessing quality output driver Deinterlacing method software equalizer direct rendering double buffering draw video using slices threads for decoding (MPEG-1/2 and H.264 only loop filter use CoreAVC Thanks

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  • The First Microsoft Dynamics NAV Builds on TFS 2010 Server

    - by ssmantha
    We are now successfully, able build Dynamics NAV solutions using the TFS Build workflow mechanisms. Lots of test builds were made, the builds can restore the NAV Database and start from a fresh solution, take latest of the NAV objects and then import it to Navision and call the compile method. The workflow is also able to generate FOB files as output which can be directly shipped to the customers. I think this is the First in the world implementation of the TFS build concepts in conjunction with NAV. I think this is a time to change the thinking caps and try to approach ERP development and include the practises of ALM into ERP Product Development.

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  • Apply WCF For Large Projects

    - by svlytns
    We have a large projects that have nearly 20 modules on it.We want to use WCF for business layer. We think three way to implement WCF our project: Use only one datacontract and one operation contract. Send ClassName, MethodName to operation and create class by reflaction then invoke the method in WCF side. Second way put all modules in one wcf application, and create their data contracts, operation contracts. Third way is create seperate wcf application for each module and host them seperatly. Which one is the best way? I need your ideas. TIA!

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  • How to manage and improve web application with 50 customers?

    - by Muhammet Göktürk Ayan
    First of all, sorry for my English. We've developed a Web Application using ASP.NET and Sql Server. We've started selling it and of course are still continually improving and developing it. The question is, how do we go about updating each client's version of the site? We have, maybe, 50 customers. 50 different folders and 50 different db's sounds like a bad idea. Is there any known method for solving this kind of scenario? For Explain: We are developing a Crm, for 50 companies. They will have 10 users maybe. It makes 500 users and their customers and products.

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  • Solving 2D Collision Detection Issues with Relative Velocities

    - by Jengerer
    Imagine you have a situation where two objects are moving parallel to one-another and are both within range to collide with a static wall, like this: A common method used in dynamic collision detection is to loop through all objects in arbitrary order, solve for pair-wise collision detection using relative velocities, and then move the object to the nearest collision, if any. However, in this case, if the red object is checked first against the blue one, it would see that the relative velocity to the blue object is -20 m/s (and would thereby not collide this time frame). Then it would see that the red object would collide with the static wall, and the solution would be: And the red object passes through the blue one. So it appears to be a matter of choosing the right order in which you check collisions; but how can you determine which order is correct? How can this passing through of objects be avoided? Is ignoring relative velocity and considering every object as static during pair-wise checks a better idea for this reason?

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  • In a SSL web application, what would be the vulnerabilities of using session based authentication?

    - by Thomas C. G. de Vilhena
    I'm not sure the term even exists, so let me explain what I mean by "session based authentication" through some pseudo-code: void PerformLogin(string userName, string password) { if(AreValidCredentials(userName, password)) { Session.Set("IsAuthenticated", true); } else { Message.Show("Invalid credentials!"); } } So the above method simply verifies the provided credentials are valid and then sets a session flag to indicate that the session user is authenticated. Under plain HTTP that is obviously unsafe, because anyone could hijack the session cookie/querystring and breach security. However, under HTTPS the session cookie/querystring is protected because client-server communication is encrypted, so I believe this authentication approach would be safe, wouldn't it? I'm asking this because I want to know how authentication tickets can improve web applications security. Thanks in advance!

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  • How can I mount an AFS filesystem?

    - by Ben
    My current method is to mount the filesystem via SSH using Nautilus's graphical interface, but I would much prefer to be able to use some tool that mounts the AFS filesystem and gives me access to AFS-specific features (permissions, etc.). I've tried installing OpenAFS via apt-get, but so far the kernel module has refused to compile. Also, assuming I get OpenAFS installed, I'm not quite sure how to actually mount the remote filesystem to, say, /media/afs or some directory. I'm running Maverick with the 2.6.36-020636-generic kernel from http://kernel.ubuntu.com/~kernel-ppa/mainline/ Thanks for the help!

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  • Ripping DVD to iso - Accurately

    - by johnnyturbo3
    I have been using Brasero to rip my DVD collection to .iso. However, I've discovered some errors in some of the DVDs through playback e.g. VLC player would just stop playing the iso file when a bad section in playback is met (half-way through a film). The worst thing is that no errors or warnings were thrown during the ripping process - I could have . Is there a method or application that will monitor DVD/file data integrity and avoid such scenarios in the future? Anything equivalent to Exact Audio Copier or CDparanoia for DVDs?

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  • design pattern for unit testing? [duplicate]

    - by Maddy.Shik
    This question already has an answer here: Unit testing best practices for a unit testing newbie 4 answers I am beginner in developing test cases, and want to follow good patterns for developing test cases rather than following some person or company's specific ideas. Some people don't make test cases and just develop the way their senior have done in their projects. I am facing lot problems like object dependencies (when want to test method which persist A object i have to first persist B object since A is child of B). Please suggest some good books or sites preferably for learning design pattern for unit test cases. Or reference to some good source code or some discussion for Dos and Donts will do wonder. So that i can avoid doing mistakes be learning from experience of others.

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  • Size limit while using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as a template example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact? Also, does a UICollectionView seem like a bad idea for a game map, in a way I haven't thought of yet? It seems like it work well, but I haven't tried it yet so any thoughts are welcome.

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  • Webcast: Introduction To Causal Factors

    - by ChristineS-Oracle
    Webcast: Introduction To Causal Factors Date: June 11, 2014 at 11:00 am ET, 10:00 am CT, 9:00 am MT, 8:00 am PT, 8:30 pm, India Time (Mumbai, GMT+05:30) This one hour advisor webcast will provide an introduction to causal factors for Demand Management and AFDM. Pre-seeded causal factors will be discussed as well as when they are not appropriate. Scenarios of when to add causal factors will be covered and best practice method of adding and using. Topics will include: Causal factors in DM and AFDM Pre-seeded causal factors When to modify causal factor settings Best practice when working with causal factors Details & Registration: Doc ID 1664606.1

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  • What php programmer should know?

    - by emchinee
    I've dig the database here and didn't found any answer for my question. What is a standard for a php programmer to know? I mean, literally, what group of language functions, mechanisms, variables should person know to consider oneself a (good) php programmer? (I know 'being good' is beyond language syntax, still I'm considering syntax of plain php only) To give an example what I mean: functions to control http sessions, cookies functions to control connection with databases functions to control file handling functions to control xml etc.. I omit phrases like 'security' or 'patterns' or 'framework' intentionally as it applies to every programming language. Hope I made myself clear, any input appreciated :) Note: Michael J.V. is right claiming that databases are independent from language, so to put my question more precisely and emphasise differences: Practises or security, are some ideas to implement (there is no 'Pattern' object with 'Decorator()' method, is there?) while using databases means knowing a mysqli and a set of its methods.

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  • Stupid Geek Tricks: Disable Windows 7 Aero Peek in Two Clicks

    - by The Geek
    Most of you probably already know how to do this, but earlier today I was showing somebody how to turn Aero Peek off, and they were surprised at just how simple it is—you only have to use two mouse clicks to disable it. This method only disables the setting in the lower-right. If you’d like to disable the taskbar thumbnail version of Aero Peek, you’ll need to read our article on the subject. Or if you’d like to disable the delay, you can do that too.What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Basic WCF Unit Testing

    - by Brian
    Coming from someone who loves the KISS method, I was surprised to find that I was making something entirely too complicated. I know, shocker right? Now I'm no unit testing ninja, and not really a WCF ninja either, but had a desire to test service calls without a) going to a database, or b) making sure that the entire WCF infrastructure was tip top. Who does? It's not the environment I want to test, just the logic I’ve written to ensure there aren't any side effects. So, for the K.I.S.S. method: Assuming that you're using a WCF service library (you are using service libraries correct?), it's really as easy as referencing the service library, then building out some stubs for bunking up data. The service contract We’ll use a very basic service contract, just for getting and updating an entity. I’ve used the default “CompositeType” that is in the template, handy only for examples like this. I’ve added an Id property and overridden ToString and Equals. [ServiceContract] public interface IMyService { [OperationContract] CompositeType GetCompositeType(int id); [OperationContract] CompositeType SaveCompositeType(CompositeType item); [OperationContract] CompositeTypeCollection GetAllCompositeTypes(); } The implementation When I implement the service, I want to be able to send known data into it so I don’t have to fuss around with database access or the like. To do this, I first have to create an interface for my data access: public interface IMyServiceDataManager { CompositeType GetCompositeType(int id); CompositeType SaveCompositeType(CompositeType item); CompositeTypeCollection GetAllCompositeTypes(); } For the purposes of this we can ignore our implementation of the IMyServiceDataManager interface inside of the service. Pretend it uses LINQ to Entities to map its data, or maybe it goes old school and uses EntLib to talk to SQL. Maybe it talks to a tape spool on a mainframe on the third floor. It really doesn’t matter. That’s the point. So here’s what our service looks like in its most basic form: public CompositeType GetCompositeType(int id) { //sanity checks if (id == 0) throw new ArgumentException("id cannot be zero."); return _dataManager.GetCompositeType(id); } public CompositeType SaveCompositeType(CompositeType item) { return _dataManager.SaveCompositeType(item); } public CompositeTypeCollection GetAllCompositeTypes() { return _dataManager.GetAllCompositeTypes(); } But what about the datamanager? The constructor takes care of that. I don’t want to expose any testing ability in release (or the ability for someone to swap out my datamanager) so this is what we get: IMyServiceDataManager _dataManager; public MyService() { _dataManager = new MyServiceDataManager(); } #if DEBUG public MyService(IMyServiceDataManager dataManager) { _dataManager = dataManager; } #endif The Stub Now it’s time for the rubber to meet the road… Like most guys that ever talk about unit testing here’s a sample that is painting in *very* broad strokes. The important part however is that within the test project, I’ve created a bunk (unit testing purists would say stub I believe) object that implements my IMyServiceDataManager so that I can deal with known data. Here it is: internal class FakeMyServiceDataManager : IMyServiceDataManager { internal FakeMyServiceDataManager() { Collection = new CompositeTypeCollection(); Collection.AddRange(new CompositeTypeCollection { new CompositeType { Id = 1, BoolValue = true, StringValue = "foo 1", }, new CompositeType { Id = 2, BoolValue = false, StringValue = "foo 2", }, new CompositeType { Id = 3, BoolValue = true, StringValue = "foo 3", }, }); } CompositeTypeCollection Collection { get; set; } #region IMyServiceDataManager Members public CompositeType GetCompositeType(int id) { if (id <= 0) return null; return Collection.SingleOrDefault(m => m.Id == id); } public CompositeType SaveCompositeType(CompositeType item) { var existing = Collection.SingleOrDefault(m => m.Id == item.Id); if (null != existing) { Collection.Remove(existing); } if (item.Id == 0) { item.Id = Collection.Count > 0 ? Collection.Max(m => m.Id) + 1 : 1; } Collection.Add(item); return item; } public CompositeTypeCollection GetAllCompositeTypes() { return Collection; } #endregion } So it’s tough to see in this example why any of this is necessary, but in a real world application you would/should/could be applying much more logic within your service implementation. This all serves to ensure that between refactorings etc, that it doesn’t send sparking cogs all about or let the blue smoke out. Here’s a simple test that brings it all home, remember, broad strokes: [TestMethod] public void MyService_GetCompositeType_ExpectedValues() { FakeMyServiceDataManager fake = new FakeMyServiceDataManager(); MyService service = new MyService(fake); CompositeType expected = fake.GetCompositeType(1); CompositeType actual = service.GetCompositeType(2); Assert.AreEqual<CompositeType>(expected, actual, "Objects are not equal. Expected: {0}; Actual: {1};", expected, actual); } Summary That’s really all there is to it. You could use software x or framework y to do the exact same thing, but in my case I just didn’t really feel like it. This speaks volumes to my not yet ninja unit testing prowess.

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  • Collisions between moving ball and polygons

    - by miguelSantirso
    I know this is a very typical problem and that there area a lot of similar questions, but I have been looking for a while and I have not found anything that fits what I want. I am developing a 2D game in which I need to perform collisions between a ball and simple polygons. The polygons are defined as an array of vertices. I have implemented the collisions with the bounding boxes of the polygons (that was easy) and I need to refine that collision in the cases where the ball collides with the bounding box. The ball can move quite fast and the polygons are not too big so I need to perform continuous collisions. I am looking for a method that allows me to detect if the ball collides with a polygon and, at the same time, calculate the new direction for the ball after bouncing in the polygon. (I am using XNA, in case that helps)

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  • Is it better to build HTML Code string on the server or on the client side?

    - by Ionut
    The result of the following process should be a html form. This form's structure varies from one to user. For example there might be a different number of rows or there may be the need for rowspan and colspan. When the user chooses to see this table an ajax call is made to the server where the structure of the table is decided from the database. Then I have to create the html code for the table structure which will be inserted in the DOM via JavaScript. The following problem comes to my mind: Where should I build the HTML code which will be inserted in the DOM? On the server side or should I send some parameters in the ajax call method and process the structure there? Therefore the main question involves good practice when it comes to decide between Server side processing or client side processing. Thank you!

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  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

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  • Cocos2d copied actions not responding?

    - by Stephen
    I am running an animation on 2 sprites like so: -(void) startFootballAnimation { CCAnimation* footballAnim = [CCAnimation animationWithFrame:@"Football" frameCount:60 delay:0.005f]; spiral = [CCAnimate actionWithAnimation:footballAnim]; CCRepeatForever* repeat = [CCRepeatForever actionWithAction:spiral]; [self runAction:repeat]; [secondFootball runAction:[[repeat copy] autorelease]]; } The problem I am having is I call this method: - (void) slowAnimation { [spiral setDuration:[spiral duration] + 0.01]; } and it only slows down the first sprites animation and not the second one. Do I need to do something different with copied actions to get them to react to the slowing of the animation?

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  • How to open a MIB file in tkmib?

    - by l0b0
    I've tried to open several MIB files in tkmib without success. For example: $ sudo apt-get install tkmib $ wget http://www.mibsearch.com/vendors/Compaq/download/CPQHLTH-MIB $ tkmib CPQHLTH-MIB Click "walk", then you should get an error message like this: setting opts getaddrinfo: CPQHLTH-MIB No address associated with hostname error:snmp_new_session: Couldn't open SNMP session at /usr/lib/perl5/SNMP.pm line 475. unable to create session at /usr/lib/perl5/SNMP.pm line 547. Tk::Error: Can't call method "getnext" on unblessed reference at /usr/bin/tkmib line 506. main::snmpwalk at /usr/bin/tkmib line 506 Tk callback for .frame5.button2 Tk::__ANON__ at /usr/lib/perl5/Tk.pm line 250 Tk::Button::butUp at /usr/lib/perl5/Tk/Button.pm line 175 <ButtonRelease-1> (command bound to event) As I'm completely new to SNMP and MIB files, and man tkmib is sparse to say the least, what do I actually need to do to be able to work with this file?

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  • Disqus Comment Form Missing from Posts

    - by Saad
    I decided to transition from IntenseDebate to Disqus for the blog. So I uninstalled ID via their uninstall process (you upload the template to them, they remove code, you reupload your new template onto the site). Then I went to install Disqus into the site through their Blogger widget method. The problem is that there is no comment form present on any of the blog posts' pages. For example, when you click on the 'Comments' link it jumps to #disqus-thread but there is no thread there. So is there any fix that I can do in order to make the comment form appear? I checked Disqus' knowledgebase for Blogger installation but as far as I can tell my template should be compatible.

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  • Stop map from scrolling but let player still move?

    - by ChocoMan
    I have a basic method of scrolling around on a map (moving the map instead of the player), but at when the player gets to a certain proximity to the edge, how do you stop the map from scrolling, but still allow the player to move around until it is away from that proximity? I'm not looking for any code. Just a suggestion so that I can implement it myself. I can see it visually (creating 4 boxed intersecting boundaries for the player to enter), but not sure how to come about stopping and resuming the scrolling of the map.

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