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  • arrays format (Javascript)

    - by João Melo
    i have a list of users, with minions, something like this: User52: minion10 minion12 User32: minion13 minion11 i've been keeping in an array where the "location" is the id, like this: Users: [52]User minions: [10]minion [12]minion [32]User minions: [13]minion [11]minion so i can access them easily like this: user[UserID].minions[MinionID] (ex: user[32].minions[11]) but when i print it or send it by json i get something like this: {,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,minion,,,,,,,,,,,,,,minion} but should i keep using like this or should i change to something like this: User = function(){ this.minions = ...; this.getMinion = function(value){ for(var m in this.minions){ if(this.minions[m].id == value){ return this.minions[m]; break; } } } } and get it like this: user.getMinion(MinionID); Question: i get better performance using a "short" array but using loops every time i need a minion, or using "long" arrays, but no need for loop and getting values directly from the id "name"?

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  • Accessing Master Page Controls

    - by Bunch
    Sometimes when using Master Pages you need to set a property on a control from the content page. An example might be changing a label’s text to reflect some content (e.g. customer name) being viewed or maybe to change the visibility of a control depending on the rights a user may have in the application. There are different ways to do this but this is the one I like. First on the code behind of the Master Page create the property that needs to be accessed. An example would be: Public Property CustomerNameText() As String     Get         Return lblCustomerName.Text     End Get     Set(ByVal value As String)         lblCustomerName.Text = value     End Set End Property Next in the aspx file of the content page add the MasterType directive like: <%@ MasterType VirtualPath="~/MasterPages/Sales.master" %> Then you can access the property in any of the functions of the code behind of the aspx content page. Master.CustomerNameText = “ABC Store” Technorati Tags: ASP.Net,VB.Net

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  • Possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2d isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful articles like this one: How to convert mouse coordinates to isometric indexes? However, this game's coordinate system is "jagged" for lack of a better word, and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matricies, but that only makes sense going from tile-screen.

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  • Stairway to Database Design STEP 2: Domains, Constraints and Defaults

    A clear understanding of SQL Data Types and domains is a fundamental requirement for the Database Developer, but it is not elementary. If you select the most appropriate data type, it can sidestep a variety of errors. Furthermore, if you then define the data domains as exactly as possible via constraints, you can catch a variety of those problems that would otherwise bedevil the work of the application programmer.

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  • Substitute Items on Internal Sales Orders

    - by ChristineS-Oracle
    Oracle Order Management now enables you to substitute items on internal sales order lines to manage item availability.  Oracle Order Management enables you to substitute items on internal sales order lines to manage item availability. Source organizations can decide to ship a substitute item in case the original item is not available to be shipped. The application supports manual (using Related Items window) and automatic (using ATP functionality) substitutions.To substitute an item on ISO, you must ensure that the value of the Item Substitution on Internal Order system parameter is set to a value other than None. In addition, you must ensure to define substitute item relationships and automatic item substitution setup in the system. The application provides the option to not send the notifications when any change happens on the ISO related to quantity, schedule arrival date, or item. You can control these notifications using the OM: Send Notifications of Internal Order Change profile option. For additional information refer to the Oracle Order Management Release Notes for Release 12.2.4 (Doc ID 1906521.1).

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  • Un expert en sécurité sort Aviator, un navigateur basé sur Chromium qui vide son cache par défaut et bloque l'installation des cookies tiers

    Protection de la vie privée : Aviator le nouveau navigateur voit le jour il vide part défaut son cache de navigation et bloque l'installation des cookies tiersSelon des experts en sécurité web, deux types de menaces principales guettent les internautes. Ces menaces ont en commun d'installer sur l'ordinateur des utilisateurs des logiciels. Alors que le premier type installe des malwares, la seconde catégorie est moins dangereuse. Les logiciels qu'elle installe sont plutôt du type espion.Si pour...

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  • Microsoft propose "All-In-One ", un framework qui veut transformer les pratiques de programmation pour "les centrer sur l'exemple"

    Microsoft propose « All-In-One » Un framework qui veut transformer les pratiques de programmation pour « les centrer sur l'exemple » Pour résoudre une difficulté dont sont victimes couramment les développeurs, en particulier ceux qui commencent avec un nouveau langage, un groupe de développeurs propose en collaboration avec Microsoft « All-In-One Framework », une bibliothèque contenant des exemples de code pour les technologies Microsoft. Microsoft All-In-One Code Framework est une bibliothèque centralisée d'exemples de codes types, fourni par des membres de la Microsoft Community Team. Elle permet de définir le cadre et le squelette des applications basées sur toutes les plate-formes et ...

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  • Image Filters

    Filters give a great variety of visual effects in web pages dynamically. We will see different types of filters in this article.

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  • SQL Server Backup Questions We Were Too Shy to Ask

    During presentations about doing database backups and restores, there seem to be two two types of questions that are commonly asked, Those that come from the floor during the presentation, and those that are asked in private afterwards. These are sometimes more interesting, and challenging to answer well. "It's the freaking iPhone of SQL monitoring""Everyone just gets it… that has tremendous value" - Rob Sullivan, DBA, IdeasRun. Get started with SQL Monitor today - download a free trial.

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  • Google Drive SDK: Sharing files and managing permissions

    Google Drive SDK: Sharing files and managing permissions During this session we'll explain how to use the Google Drive SDK to manage permissions and sharing settings of files. We'll go through the various permission types, roles and values and show to easily embed the Google Drive sharing dialog in your app. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • VMware présente vCenter Operations pour rationaliser la gestion des infrastructures virtuelles intelligentes

    VMware présente vCenter Operations Pour rationaliser la gestion des infrastructures virtuelles intelligentes Après VMware View 4.6, VMware, annonce une nouvelle solution pour simplifier et automatiser la gestion des services IT dans les environnements virtuels et dynamiques de cloud computing. VMware vCenter perations est destiné à optimiser l'exploitation opérationnelle des systèmes d'information des entreprises de manière à bénéficier de l'agilité et des économies financières inhérentes au cloud computing « Le cloud computing repose sur une approche fondamentalement nouvelle de l'informatique caractérisée par la mise en commun des différents types de ressources, par une gestion extr...

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Creating an OpenGL FPS camera: I have the position and orientation vectors, now what?

    - by Synthetix
    I have been struggling to create a first person camera in OpenGL ES 2.0 without using gluLookAt(). I grab the camera's orientation vectors (the way it's looking) from the current modelview matrix, and use that to calculate the new forward/backward (Z) translation value. I then calculate the strafe (X) value from the dot product of Z and Y (which is always 1.0). So, I have all the information I need to create a view matrix, but how do I do that without using gluLookAt? Almost all the examples I've seen use gluLookAt, but no such function exists in OpenGL ES 2.0. Besides, one of the moderators on cprogramming.com mentioned that gluLookAt is not appropriate for FPS cameras: http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html I am really confused by all the conflicting information I'm getting. I just want to create a first person camera that goes forward (W,S keys), side-to-side (A,D keys) and rotates around its center (Y axis only), Wolfenstein style. Any help on this would be much appreciated!

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  • Tiling Problem Solutions for Various Size "Dominoes"

    - by user67081
    I've got an interesting tiling problem, I have a large square image (size 128k so 131072 squares) with dimensons 256x512... I want to fill this image with certain grain types (a 1x1 tile, a 1x2 strip, a 2x1 strip, and 2x2 square) and have no overlap, no holes, and no extension past the image boundary. Given some probability for each of these grain types, a list of the number required to be placed is generated for each. Obviously an iterative/brute force method doesn't work well here if we just randomly place the pieces, instead a certain algorithm is required. 1) all 2x2 square grains are randomly placed until exhaustion. 2) 1x2 and 2x1 grains are randomly placed alternatively until exhaustion 3) the remaining 1x1 tiles are placed to fill in all holes. It turns out this algorithm works pretty well for some cases and has no problem filling the entire image, however as you might guess, increasing the probability (and thus number) of 1x2 and 2x1 grains eventually causes the placement to stall (since there are too many holes created by the strips and not all them can be placed). My approach to this solution has been as follows: 1) Create a mini-image of size 8x8 or 16x16. 2) Fill this image randomly and following the algorithm specified above so that the desired probability of the entire image is realized in the mini-image. 3) Create N of these mini-images and then randomly successively place them in the large image. Unfortunately there are some downfalls to this simplification. 1) given the small size of the mini-images, nailing an exact probability for the entire image is not possible. Example if I want p(2x1)=P(1x2)=0.4, the mini image may only give 0.41 as the closes probability. 2) The mini-images create a pseudo boundary where no overlaps occur which isn't really descriptive of the model this is being used for. 3) There is only a fixed number of mini-images so i'm not sure how random this really is. I'm really just looking to brainstorm about possible solutions to this. My main concern is really to nail down closer probabilities, now one might suggest I just increase the mini-image size. Well I have, and it turns out that in certain cases(p(1x2)=p(2x1)=0.5) the mini-image 16x16 isn't even iteratively solvable.. So it's pretty obvious how difficult it is to randomly solve this for anything greater than 8x8 sizes.. So I'd love to hear some ideas. Thanks

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  • qooxdoo 4.0 : le framework JavaScript adopte les Pointers Events, l'équipe unifie les périphériques

    qooxdoo 4.0 : le framework JavaScript adopte les Pointers Events L'équipe unifie les périphériques (Desktop, Mobile et Site Web)qooxdoo est un framework JavaScript basé sur le système de classes. Il est open source et permet le développement d'applications Web dites « riches » (RIA). La principale nouveauté de la version 4.0 concerne les outils GUI des trois types de plate-formes (site Web, mobile et desktop).Événements indépendants du périphérique d'entréeLes applications qooxdoo peuvent désormais...

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  • Video Search Engine Optimization - Advanced Techniques For Best SEO Services

    Everyone is aware of the fact that a site whose configuration is best for the purpose of search engines is the one that attracts most of the internet traffic. People usually access such types of sites only. But not a single person on this planet has ever thought of optimizing the videos just like the optimization of the sites. As the video content is increasingly becoming more and more popular among the masses, so it is essential that the transmission of the data involves accurate optimization of the video search engine.

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  • Creating a Login Overlay

    Many types of websites, from online retailers to social networking sites, allow visitors to create user accounts. Traditionally, websites that support user accounts have their visitors sign in by going to a dedicated login page where they enter their username and password. One nitpick I have with dedicated login pages is that signing in involves leaving the current page to visit the dedicated login page. This article shows how to implement a login overlay, which is an alternative user interface for signing into a website.

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  • Why is On Page SEO So Important?

    A lot of Internet Marketers don't understand just how important on page SEO (Search Engine Optimization) is and the effect that it has on the success or failure of your website. They think that if they promote their site using article marketing, bookmarking, forum participation, social networking and any of those other types of promotional tools that should be enough.

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  • Various Methods of Building a Website - Things to Consider Before Getting Started

    Building a website doesn't have to be difficult. There are many different types of websites and various methods of making them. A site can be a simple blog, personal web page, online store, a professional, business website, and so forth. Read on to learn about all the different ways you can make a site. Even if you're completely new to web development, you can try some of these methods.

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  • Using Dynamic SQL in Stored Procedures

    Dynamic SQL allows stored procedures to “write” or dynamically generate their SQL statements. The most common use case for dynamic SQL is stored procedures with optional parameters in the WHERE clause. These are typically called from reports or screens that have multiple, optional search criteria. This article describes how to write these types of stored procedures so they execute well and resist SQL injection attacks.

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  • What are some known approaches to collaborative schema design?

    - by Omega
    If a project has multiple developers, each with useful knowledge & experience that can aide in the design of a schema; what are some known processes to collaboratively plan that schema out? Are there any types of meetings that are useful for this purpose? This would be in contrast to circumstances where projects are started and models are developed unilaterally by coincidence rather than as part of a structured understanding of the domain.

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  • using static methods and classes

    - by vedant1811
    I know that static methods/variables are associated with the class and not the objects of the class and are useful in situations when we need to keep count of, say the number of objects of the class that were created. Non-static members on the other hand may need to work on the specific object (i.e. to use the variables initialized by the constructor) My question what should we do when we need neither of the functionalities? Say I just need a utility function that accepts value(s) and returns a value besed solely on the values passed. I want to know whether such methods should be static or not. How is programming efficiency affected and which is a better coding practice/convention and why. PS: I don't want to spark off a debate, I just want a subjective answer and/or references.

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  • Confusing box2d forces

    - by Diken
    Hello Friends. This is my demo game screen-shoot. Here i am using three buttons. Right-bottom button is used for jump and left-bottom buttons used for move left and right. I have some questions 1) should i use linearImpuls for jump body?? 2) For move right and left which types of force i applied??? PLease tell me i am confusing to use linearImpuls, applyforce and linearVelocity. Thanks in advance

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