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  • HLSL: An array of textures and sampler states

    - by nate142
    The shader must switch between multiple textures depending on the Alpha value of the original texture for each pixel. Now this would word fine if I didn't have to worry about SamplerStates. I have created my array of textures and can select a texture based on the Alpha value of the pixel. But how do I create an Array of SamplerStates and link it to my array of textures? I attempted to treat the SamplerState as a function by adding the (int i) but that didn't work. Also I can't use Texture.Sample since this is shader model 2.0. //shader model 2.0 (DX9) texture subTextures[255]; SamplerState MeshTextureSampler(int i) { Texture = (subTextures[i]); }; float4 SampleCompoundTexture(float2 texCoord, float4 diffuse) { float4 SelectedColor = SAMPLE_TEXTURE(Texture, texCoord); int i = SelectedColor.a; texture SelectedTx = subTextures[i]; return tex2D(MeshTextureSampler(i), texCoord) * diffuse; }

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  • Implementing a JS templating engine with current PHP project

    - by SeanWM
    I'm currently working on a PHP project and quickly realizing how useful a templating engine would help me. I have a few tables whose table rows are looped out via a PHP loop. Is it possible to use just a JS templating engine (like Handlebarsjs) to also work with these tables? For example: $arr = array('red', 'green', 'blue'); echo '<table>'; foreach($arr as $value) { echo '<tr><td>' . $value . '</td></tr>'; } echo '</table>'; Now I want to add a column via an ajax call using a JS templating engine. Is this possible? Or do I have to use a templating engine for both server side and client side?

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Do I need "cube subclasses" to represent the blocks in a Minecraft-like world?

    - by stighy
    I would like to try to develop a very simple game like Minecraft for my own education. My main problem at the moment is figuring out how to model classes that represent the world, which will be made of blocks of various types (such as dirt, stone and sand). I am thinking of creating the following class structure: Cube (with proprerties like color, strength, flammable, gravity) with subclasses: Dirt Stone Sand et cetera My question is, do I need the Cube subclasses or a single class Cube sufficient?

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  • Should accessible members of an internal class be internal too?

    - by Jeff Mercado
    I'm designing a set of APIs for some applications I'm working on. I want to keep the code style consistent in all the classes I write but I've found that there are a few inconsistencies that I'm introducing and I don't know what the best way to resolve them is. My example here is specific to C# but this would apply to any language with similar mechanisms. There are a few classes that I need for implementation purposes that I don't necessarily want to expose in the API so I make them internal whereever needed. Generally what I would do is design the class as I normally would (e.g., make members public/protected/private where necessary) and change the visibility level of the class itself to internal. So I might have a few classes that look like this: internal interface IMyItem { ItemSet AddTo(ItemSet set); } internal class _SmallItem : IMyItem { private readonly /* parameters */; public _SmallItem(/* small item parameters */) { /* ... */ } public ItemSet AddTo(ItemSet set) { /* ... */ } } internal abstract class _CompositeItem: IMyItem { private readonly /* parameters */; public _CompositeItem(/* composite item parameters */) { /* ... */ } public abstract object UsefulInformation { get; } protected void HelperMethod(/* parameters */) { /* ... */ } } internal class _BigItem : _CompositeItem { private readonly /* parameters */; public _BigItem(/* big item parameters */) { /* ... */ } public override object UsefulInformation { get { /* ... */ } } public ItemSet AddTo(ItemSet set) { /* ... */ } } In another generated class (part of a parser/scanner), there is a structure that contains fields for all possible values it can represent. The class generated is internal too but I have control over the visibility of the members and decided to make them internal as well. internal partial struct ValueType { internal string String; internal ItemSet ItemSet; internal IMyItem MyItem; } internal class TokenValue { internal static int EQ(ItemSetScanner scanner) { /* ... */ } internal static int NAME(ItemSetScanner scanner, string value) { /* ... */ } internal static int VALUE(ItemSetScanner scanner, string value) { /* ... */ } //... } To me, this feels odd because the first set of classes, I didn't necessarily have to make some members public, they very well could have been made internal. internal members of an internal type can only be accessed internally anyway so why make them public? I just don't like the idea that the way I write my classes has to change drastically (i.e., change all uses of public to internal) just because the class is internal. Any thoughts on what I should do here? It makes sense to me that I might want to make some members of a class declared public, internal. But it's less clear to me when the class is declared internal.

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  • Are the National Computer Science Academy certifications worth it?

    - by Horacio Nuñez
    I have a question regarding the real value of having NCSA's certifications. Today I reach their site and I easily passed the JavaScript certification within minutes, but I never reach questions related to Literal Javascript Notation (Json), closures or browser specific APIs. This facts let me to doubt a bit of the real value of the test (and the proper certification you can have if you pay them $34), but maybe Im wrong and just earned a respected certification within the States for easy questions... in which case I can spend some time doing other certifications on the same site. Did you have an NCSA certification and think is worth having it in your resume, or you know of a better certification program?

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  • Developing Documentation During System Development

    System documentation and user documentation are the two types of documents. System documentation is required for better understanding and maintenance of the application software. User documentation i... [Author: Narain Balchandani - Computers and Internet - September 03, 2009]

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  • Testing web applications written in java

    - by Vinoth Kumar
    How do you test the web applications (both server side and client side code)? The testing method has to work irrespective of the framework used (struts, spring web mvc) etc. I am using Java for the server side code, Javascript and HTML for the client side code. This is the sample test case of what I am talking about: 1. When you click on a link, the pop up opens. 2. Change some value in the pop up (say a drop down value) and it gets saved in the DB. 3. Click the popup again, you get the changed values. Can we simulate this kind of thing using unit test cases? Is JUnit enough for this?

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  • Jobs - are your SQL Agent jobs talking to you enough?

    - by fatherjack
    Most DBAs will have at least a couple of servers that have SQL Agent jobs that are scheduled to do various things on a regular basis. There is a whole host of supporting configuration settings for these jobs but some of the most important are notifications. Notification settings are there to keep you up to date on how your job executions went. You have options on types of notification - email, pager, net send, or an entry in the SQL Server Event Log and you get options on when each of these channels...(read more)

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  • Search Engine Optimization - Why?

    What I intend to cover is basically: Why does one need to utilize SEO for their site. Starting off, I want to attempt to group the potential readers of this article into a number of categories: 1) Those that have no knowledge of these types of marketing and/or basic web knowledge. 2) Those that have a good website, just never required SEO services.

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  • How do you keep track of the authors of code?

    - by dustyprogrammer
    This is something I was never taught. I have seen alot of different types of authoring styles. I code primarily in Java and Python. I was wondering if there was a standard authoring style or if everything is freestyle. Also if you answer would you mind attaching the style you use to author files that your create at home or at work. I usually just go @author garbagecollector @company garbage inc.

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  • How do I convert matrices intended for OpenGL to be compatible for DirectX?

    - by gardian06
    I have finished working through the book "Game Physics Engine Development 2nd Ed" by Millington, and have got it working, but I want to adapt it to work with DirectX. I understand that D3D9+ has the option to use either left handed, or right handed convention, but I am unsure about how to return my matrices to be usable by D3D. The source code gives returning OpenGL column major matrices (the transpose of the working transform matrix shown below), but DirectX is row major. For those unfamiliar for the organization of the matrices used in the book: [r11 r12 r13 t1] [r21 r22 r23 t2] [r31 r32 r33 t3] [ 0 0 0 1] r## meaning the value of that element in the rotation matrix, and t# meaning the translation value. So the question in short is: How do I convert the matrix above to be easily usable by D3D? All of the documentation that I have found simply states that D3D is row major, but not where to put what elements so that it is usable by D3D in terms of rotation, and translation elements.

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  • These Are Obvious Advantages and Disadvantages to Static As Well As Dynamic Sites

    You can find mostly these types of websites that are mostly developed these days and they are static sites as well as dynamic sites because there is various importance of each of these techniques. Which one you are going to opt should be as per your requirements for your website and generally if you want a website that is going to generate revenue with PPC or affiliate programs then you should go with a static site but in case you wish to create a website that will be more appealing to audience with more interactivity then a dynamic site...

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  • How to export user input data from python to excel?

    - by mrn
    I am trying to develop a user form in python 2.7.3. Please note that I am a python beginner. I am trying to use xlwt to export data to excel. I want to write values of following variables i.e. a (value to write:'x1') & d (value to write: be user defined information in text box), to an excel sheet, a=StringVar() checkBox1=Checkbutton(root, text="text1", variable=a, onvalue="x1", offvalue="N/A") checkBox1.place(relx=0., rely=0., relwidth=0., relheight=0.) checkBox1.pack() d=StringVar() atextBox1=Entry(root, textvariable=d, font = '{MS Sans Serif} 10') atextBox1.pack() Need help badly. Thank you so much in advance

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  • does class reference itself static anti pattern in prism

    - by Michael Riva
    I have an application and my desing approach look like this: class Manager { public int State; static Manager _instance = null; public static Manager Instance { get { return _instance; } set { if (_instance == value) return; _instance = value; } } public Manager() { State = 0; Instance=this; } } class Module1 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } class Module2 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } class Module3 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } Manager class already registered in Bootstrapper like : protected override void ConfigureContainer() { base.ConfigureContainer(); Container.RegisterType<Manager>(new ContainerControlledLifetimeManager()); } protected override void InitializeModules() { Manager man= Container.Resolve<Manager>(); } Question is do I need to define my manager object as static in its field to be able to reach its state? Or this is anti pattern or bad for performance?

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  • What are some good examples of using pass by name?

    - by Paul
    When I write programs I using pass by value or pass by reference always seem to be logical methods. When learning about different programming languages I came across pass by name. Pass by name is a parameter passing method that waits to evaluate the parameter value until it is used. See Stack Overflow pass by name question for more information on the method. What I would like to know is: what are some good examples and/or reasons to use pass by name and should it be re-introduced into some more modern languages.

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  • How activity id affects calculations such as schedule % complete when using a baseline?

    - by Jeffrey McDaniel
    Fields such as schedule % complete, planned value costs, etc. that use a baseline to help determine the value depend on the activity id's to match between the baseline project and the current project. If the activity id is changed the link is broken. In the P6 power client there is an internal guid that allows you to change the activity id in either the baseline or current project and still have these values related. In the P6 Reporting Database the activity id is used as the joining characteristic between which activities are a match between a baseline project and a current project.

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  • Is return-type-(only)-polymorphism in Haskell a good thing?

    - by dainichi
    One thing that I've never quite come to terms with in Haskell is how you can have polymorphic constants and functions whose return type cannot be determined by their input type, like class Foo a where foo::Int -> a Some of the reasons that I do not like this: Referential transparency: "In Haskell, given the same input, a function will always return the same output", but is that really true? read "3" return 3 when used in an Int context, but throws an error when used in a, say, (Int,Int) context. Yes, you can argue that read is also taking a type parameter, but the implicitness of the type parameter makes it lose some of its beauty in my opinion. Monomorphism restriction: One of the most annoying things about Haskell. Correct me if I'm wrong, but the whole reason for the MR is that computation that looks shared might not be because the type parameter is implicit. Type defaulting: Again one of the most annoying things about Haskell. Happens e.g. if you pass the result of functions polymorphic in their output to functions polymorphic in their input. Again, correct me if I'm wrong, but this would not be necessary without functions whose return type cannot be determined by their input type (and polymorphic constants). So my question is (running the risk of being stamped as a "discussion quesion"): Would it be possible to create a Haskell-like language where the type checker disallows these kinds of definitions? If so, what would be the benefits/disadvantages of that restriction? I can see some immediate problems: If, say, 2 only had the type Integer, 2/3 wouldn't type check anymore with the current definition of /. But in this case, I think type classes with functional dependencies could come to the rescue (yes, I know that this is an extension). Furthermore, I think it is a lot more intuitive to have functions that can take different input types, than to have functions that are restricted in their input types, but we just pass polymorphic values to them. The typing of values like [] and Nothing seems to me like a tougher nut to crack. I haven't thought of a good way to handle them. I doubt I am the first person to have had thoughts like these. Does anybody have links to good discussions about this Haskell design decision and the pros/cons of it?

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  • Scuttlebutt Reconciliation from "Efficient Reconciliation and Flow Control for Anti-Entropy Protocols"

    - by Maus
    This question might be more suited to math.stackexchange.com, but here goes: Their Version Reconciliation takes two parts-- first the exchange of digests, and then an exchange of updates. I'll first paraphrase the paper's description of each step. To exchange digests, two peers send one another a set of pairs-- (peer, max_version) for each peer in the network, and then each one responds with a set of deltas. The deltas look like: (peer, key, value, version), for all tuples for which peer's state maps the key to the given value and version, and the version number is greater than the maximum version number peer has seen. This seems to require that each node remember the state of each other node, and the highest version number and ID each node has seen. Question Why must we iterate through all peers to exchange information between p and q?

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  • Spring AOP advice order

    - by Chetter Hummin
    In Spring AOP, I can add an aspect at the following locations before a method executes (using MethodBeforeAdvice) after a method executes (using AfterReturningAdvice) around a method (both before and after a method executes) (using MethodInterceptor) If I have all three types of advice, is the order of execution always as follows? Around (before part) Before Method itself After Around (after part)

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