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  • async_write/async_read problems while trying to implement question-answer logic

    - by Max
    Good day. I'm trying to implement a question - answer logic using boost::asio. On the Client I have: void Send_Message() { .... boost::asio::async_write(server_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent.\n"; .... boost::asio::async_read(server_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... } And on the Server i have the "same - logic" code: void Read_Message() { .... boost::asio::async_read(client_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... boost::asio::async_write(client_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent back.\n"; .... } Message it's just a structure. And the output on the Client is: Message was sent. Output on the Server is: I have a new message. And that's all. After this both programs are still working but nothing happens. I tried to implement code like: if (!error) { .... } else { // close sockets and etc. } But there are no errors in reading or writing. Both programs are just running normally, but doesn't interact with each other. This code is quite obvious but i can't understand why it's not working. Thanks in advance for any advice.

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  • Values of Variables Matrix NumPy

    - by Max Mines
    I'm working on a program that determines if lines intersect. I'm using matrices to do this. I understand all the math concepts, but I'm new to Python and NumPy. I want to add my slope variables and yint variables to a new matrix. They are all floats. I can't seem to figure out the correct format for entering them. Here's an example: import numpy as np x = 2 y = 5 w = 9 z = 12 I understand that if I were to just be entering the raw numbers, it would look something like this: matr = np.matrix('2 5; 9 12') My goal, though, is to enter the variable names instead of the ints.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Which class should store the lookup table?

    - by max
    The world contains agents at different locations, with only a single agent at any location. Each agent knows where he's at, but I also need to quickly check if there's an agent at a given location. Hence, I also maintain a map from locations to agents. I have a problem deciding where this map belongs to: class World, class Agent (as a class attribute) or elsewhere. In the following I put the lookup table, agent_locations, in class World. But now agents have to call world.update_agent_location every time they move. This is very annoying; what if I decide later to track other things about the agents, apart from their locations - would I need to add calls back to the world object all across the Agent code? class World: def __init__(self, n_agents): # ... self.agents = {} self.agent_locations = {} for id in range(n_agents): x, y = self.find_location() agent = Agent(self,x,y) self.agents.append(agent) self.agent_locations[x,y] = agent def update_agent_location(self, agent, x, y): del self.agent_locations[agent.x, agent.y] self.agent_locations[x, y] = agent def update(self): # next step in the simulation for agent in self.agents: agent.update() # next step for this agent # ... class Agent: def __init__(self, world, x, y): self.world = world self.x, self.y = x, y def move(self, x1, y1): self.world.update_agent_location(self, x1, y1) self.x, self.y = x1, y1 def update(): # find a good location that is not occupied and move there for x, y in self.valid_locations(): if not self.location_is_good(x, y): continue if self.world.agent_locations[x, y]: # location occupied continue self.move(x, y) I can instead put agent_locations in class Agent as a class attribute. But that only works when I have a single World object. If I later decide to instantiate multiple World objects, the lookup tables would need to be world-specific. I am sure there's a better solution... EDIT: I added a few lines to the code to show how agent_locations is used. Note that it's only used from inside Agent objects, but I don't know if that would remain the case forever.

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  • Trouble assigning a tr1::shared_ptr

    - by Max
    I've got a class that has a tr1::shared_ptr as a member, like so: class Foo { std::tr1::shared_ptr<TCODBsp> bsp; void Bar(); } In member function Bar, I try to assign it like this: bsp = newTCODBsp(x,y,w,h); g++ then gives me this error no match for ‘operator=’ in ‘((yarl::mapGen::MapGenerator*)this)->yarl::mapGen::MapGenerator::bsp = (operator new(40u), (<statement>, ((TCODBsp*)<anonymous>)))’ /usr/include/c++/4.4/tr1/shared_ptr.h:834: note: candidates are: std::tr1::shared_ptr<TCODBsp>& std::tr1::shared_ptr<TCODBsp>::operator=(const std::tr1::shared_ptr<TCODBsp>&) in my code, Foo is actually yarl::mapGen::MapGenerator. What am I doing wrong?

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  • Spring 3 - Theme with separate JSP

    - by Max
    Hi, I'm trying to rewrite some Spring 1.2 code to Spring 3.0 one. Currently I'm stuck with JSP resolved by URL problem. Application uses separate JSP files with different layouts for serving the same model from the same controller. The JSP is switched using interceptor, that intercepts the url and changes the view. For example: /design_one/mypage.htm -> MyPageController -> /design_one/mypage.jsp /design_two/mypage.htm -> MyPageController -> /design_two/mypage.jsp Is there a way to make same or similar functionality using something better than raw interceptors?

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  • POSIX Threads and signal masks

    - by Max
    Is there a way to change the signal mask of a thread from another thread? I am supposed to write a multithreaded C application that doesn't use mutex, semaphores and condition variables, only signals. So it would look like something like this: The main Thread sends SIGUSR1 to its process and and one of the 2 threads (not including the main thread), will respond to the signal and block SIGUSR1 from the sigmask and sleep. Then the main thread sends SIGUSR1 again, the other thread will respond, block SIGUSR1 from its sigmask, unblock SIGUSR1 from the other threads sigmask, so it will respond to SIGUSR1 again. So essentially whenever the main thread sends SIGUSR1 the two other threads swap between each other. Can somebody help?

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  • How to prepare a codebase for compiling on both Windows and Unix-based systems

    - by Max
    Hi! I am wondering about different solutions to easily compile my cross-platform application for both windows and unix. Right now I am using a makefile on Ubuntu, but before my codebase grows larger I'd like to perform the steps necessary to compile it on Windows, and then continue doing so regularly to see that it still works. I'd preferably not contaminate my SVN codebase repository with multiple "makefile" solutions, such as VC++ solutions and so on, I'd like a more automatic way. I tried using mingw with make for windows, but it seems my secondexpansion awesomeness doesn't work on the Windows version (or something like that). It wouldn't compile, and also complained about _winNT or something like that not being defined. How should I prepare my codebase for cross-platform easy compiling? Things like buildtools, perhaps autogenerate VS file from makefile, or something similar. Some preprocessor magic in a stdinc file perhaps? Thanks!

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  • Pushing app to heroku error

    - by Ryan Max
    Hello, I am getting the following error when I try to push my app to heroku. I saw a similar thread on here, but the issues seemed related to OSX. I am running windows 7 $ git push heroku master Counting objects: 1652, done. Delta compression using up to 4 threads. fatal: object 91f5d3ee9e2edcd42e961ed2eb254d5181cbc734 inconsistent object lengt h (476 vs 8985) error: pack-objects died with strange error error: failed to push some refs to '[email protected]:floating-stone-94.git I'm not sure what this means. I can't find any consistent answers on the internet. I tried re-creating my ssh public key but still the same.

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  • ios App Disclaimer

    - by Max
    I am writing an application for iPhone and had some questions regarding eula :- If I do not include any disclaimer/ eula in my app, then would Apple's standard EULA http://www.apple.com/legal/internet-services/itunes/appstore/dev/stdeula/ automatically apply to my app ? If I include a small disclaimer inside my application (as a popup on initial screen), then would Apple's EULA still cover my app ? I tried downloading few apps on my ipad and did not see Apple's standard EULA. So, where can I actually see the EULA before downloading something ?

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  • Ubuntu 12.10 Laptop temperature

    - by romi
    I'm using a laptop having dedicated graphics card with Ubuntu and Windows 7 dual boot. The windows 7 idle temperature for cpu is 51C average and gpu is 46-48.5C, and when in load Cpu temp varies between 55-61C, and GPU 49-51 MAX. But in ubuntu idle temp CPU: 54c Gpu(ati radeon,proprietary driver installed): 50C and on load cpu: 58-69C gpu:53C max. Is it normal? If not is there any solution? Note that i'm using jupiter,latest graphics driver, grub tweaks etc.

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  • How do I generate a custom SID?

    - by Max Schmeling
    I need to generate custom SIDs for users in my web application for use with Microsoft AzMan. What is the best way to do this? What do I need to know before doing this? This is what I'm thinking, but I'm not sure if I'm missing something: S-1-9-1234-{user_id + 1000} S-{first revision}-{resource manager authority}-{domain (unique number for the specific app)}-{unique id for user} UPDATE: Changed to resource manager authority because of David Crawford's blog entry: http://blogs.msdn.com/dc995/archive/2006/08/23/715021.aspx

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  • C#/WebService/ExactTarget - send email to single subscriber without TriggeredSend

    - by Max Gontar
    Hi! There is an email service ExactTarget with web service API. There are samples (in php though) for sending email to whole list instantly, or to single subscriber by triggered action. It's pretty hard to get in it's documentation, and I couldn't find explanation how to send email to a single subscriber instantly without having some triggering actions. Any help or advice will be great. Thanks.

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  • Can't get flat QToolButton with border on hover stylesheet

    - by Max
    Hi, all! I need to implement textbox with inplace button (for search or filter purposes). So, I need to get Qtoolbutton, that is flat and rendered as icon, and obtain the border when hovered by mouse or pressed. And maybe I'd add some almost transparent background on hover too. I tried to set the following stylesheet: 'border: none; hover {border: 1px} pressed {border: 1px}' , but it seems that only border set. I tried to set autoRaise() to True and False, I mean, maybe some intersection occured, but haven't succeed.

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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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  • 400 bad request when calling a WCF service via jQuery/Ajax in a IIS7 server

    - by Max
    This is what the IIS log says: 2012-12-12 16:35:44 W3SVC1 server001 76.229.32.109 POST /Dashboard/svc/RunJob.svc/RunJob/ExecuteJob - 80 - 76.229.32.109 HTTP/1.1 Mozilla/4.0+(compatible;+MSIE+8.0;+Windows+NT+6.0;+WOW64;+Trident/4.0;+SLCC1;+.NET+CLR+2.0.50727;+.NET+CLR+3.0.30729;+.NET+CLR+3.5.30729) ASP.NET_SessionId=poxpqp45rv2m3tuflzckix45 http ://server001/Dashboard/RunJob.aspx server001 400 0 0 2444 1423 1934 I have maxReceivedMessageSize set to a very high number. The weird thing is that the same code works in the lab but it wont work in production. Both environments (lab and production) are using the same web.config file. Any ideas? Thank you

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  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

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  • undefined reference to static member variable

    - by Max
    Hi. I have this class that has a static member. it is also a base class for several other classes in my program. Here's its header file: #ifndef YARL_OBJECT_HPP #define YARL_OBJECT_HPP namespace yarlObject { class YarlObject { // Member Variables private: static int nextID; // keeps track of the next ID number to be used int ID; // the identifier for a specific object // Member Functions public: YarlObject(): ID(++nextID) {} virtual ~YarlObject() {} int getID() const {return ID;} }; } #endif and here's its implementation file. #include "YarlObject.hpp" namespace yarlObject { int YarlObject::nextID = 0; } I'm using g++, and it returns three undefined reference to 'yarlObject::YarlObject::nextID linker errors. If I change the ++nextID phrase in the constructor to just nextID, then I only get one error, and if I change it to 1, then it links correctly. I imagine it's something simple, but what's going on?

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  • MS Exam 70-536 - How to throw and handle exception from thread?

    - by Max Gontar
    Hello! In MS Exam 70-536 .Net Foundation, Chapter 7 "Threading" in Lesson 1 Creating Threads there is a text: Be aware that because the WorkWithParameter method takes an object, Thread.Start could be called with any object instead of the string it expects. Being careful in choosing your starting method for a thread to deal with unknown types is crucial to good threading code. Instead of blindly casting the method parameter into our string, it is a better practice to test the type of the object, as shown in the following example: ' VB Dim info As String = o as String If info Is Nothing Then Throw InvalidProgramException("Parameter for thread must be a string") End If // C# string info = o as string; if (info == null) { throw InvalidProgramException("Parameter for thread must be a string"); } So, I've tried this but exception is not handled properly (no console exception entry, program is terminated), what is wrong with my code (below)? class Program { static void Main(string[] args) { Thread thread = new Thread(SomeWork); try { thread.Start(null); thread.Join(); } catch (InvalidProgramException ex) { Console.WriteLine(ex.Message); } finally { Console.ReadKey(); } } private static void SomeWork(Object o) { String value = (String)o; if (value == null) { throw new InvalidProgramException("Parameter for "+ "thread must be a string"); } } } Thanks for your time!

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  • Why does fb:fan control disappear after login with requireSession on external page?

    - by Max
    Hi, Reqs: I want to make an external page with a 'Become a Fan'-button. I want users to login to facebook once they open the page (this is because of other features in the site) So I call FB.Connect.requireSession once the page loads, and put a <fb:fan></fb:fan> control on the page. Then when I open the page I see the 'Connect with Facebook to Continue' pop-up and a small 'Become a fan' button. This seems right. When I log in to Facebook using the pop-up the 'Become a fan button' disappears!! Can anyone explain this weird behaviour or does someone know a way to reach my requirements in a different way. Below you can see my code. Thanks in advance! <!-- Head --> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/nl_NL" type="text/javascript"></script> <script type="text/javascript"> var fbApiKey = "MY_KEY"; var fbXdReceiver = "xd_receiver.htm"; function fbLoad() { FB.init(fbApiKey, fbXdReceiver); FB.ensureInit(function() { FB.Connect.requireSession(null, null, false); }); } </script> <!-- Body onload="fbLoad();" --> <fb:fan profile_id="24932281961" name="Nutella" id="fanButton" stream="0" connections="0" logobar="0" width="250"></fb:fan>

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  • display image and run script for fifteen seconds

    - by Ryan Max
    This is very similar to a question I asked the other day but my page code has become significantly more complicated and I need to revisit it. I've been using the following code: $('#myLink').click(function() { $('#myImg').attr('src', 'newImg.jpg'); setTimeout(function() { $('#myImg').attr('src', 'oldImg.jpg'); }, 15000); }); To replace an image for a set period of time (15 seconds) when the link is clicked, then after 15 seconds, revert to the original image. However now, I'd like to run a snippet of javascript as well when the link is clicked (in addition to replacing the image), and only when the link is clicked (it's related to the 15 second image) and then have the js code disappear as well after the 15 seconds...however I'm not sure how to have jquery send js code into the page...Basically I just want jQuery to "echo" this code onto the page underneath the 15 second while I am there, but I don't know how jquery formats this "echo". Does this question make sense? interval = 500; imgsrc = "webcam/image.jpg"; function Refresh() { tmp = new Date(); tmp = "?" + tmp.getTime(); document.images["image1"].src = imgsrc + tmp; setTimeout("Refresh()", interval); } Refresh(); It's script for a webcam. Basically it takes a new picture every half a second and replaces it on the page. You must forgive me, I'm new to jquery, I don't know how to make this script work in a jquery context. i'm sorry, I'm explaining badly. This is what I need to happen, step by step: 1) User comes to the page and there is a static image that says "Click here to view webcam" 2) User clicks image 3) Image is replaced by live webcam image, which is refreshed every .5 seconds by the second script in my question. 4) After 15 seconds the live webcam reverts back to the static image saying "click here to view webcam" It is ONLY during that 15 second interval that I wan the webcam refresh script running, otherwise it's wasting bandwidth on an element that isn't even shown. Sorry for the confusion.

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  • Free server solution for strict content photos with geotags

    - by Max Gontar
    Hi! I would like to create some kind of open free "group" posting of photos with geotags First I thought about Panoramio, but seems there is no API for photos upload. By now I can see only two ways: Flickr - there are groups but you have to approve group membership anyway, or use tags for grouping which is bad for maintenance Custom server solution which will cost efforts and hosting Can you suggest other free photo services with geotags functionality, or opensource solutions? Thank you!

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