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  • Error Copying Source File in Audio Spectrum Visualizer [closed]

    - by David Dimalanta
    I'm testing this code using LibGDX, Java, and Eclipse to test the music player that detects the frequency. I saw this one on this website plus the link on GitHub: http://gtomee.com/2012/07/28/audio-spectrum-visualizer-with-libgdx/ It works when running on desktop project folder but not on Android project folder and the result is this: 10-10 13:57:45.320: E/AndroidRuntime(9421): FATAL EXCEPTION: GLThread 16845 10-10 13:57:45.320: E/AndroidRuntime(9421): com.badlogic.gdx.utils.GdxRuntimeException: Error copying source file: soundtrack 1 bioman.mp3 (Internal) 10-10 13:57:45.320: E/AndroidRuntime(9421): To destination: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:625) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyTo(FileHandle.java:534) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.bodapps.rhythm.Drop.create(Drop.java:393) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error stream writing to file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:313) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:623) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 5 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:293) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:305) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 6 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: java.io.FileNotFoundException: /storage/sdcard0/tmp/audio-spectrum.mp3: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:416) 10-10 13:57:45.320: E/AndroidRuntime(9421): at java.io.FileOutputStream.<init>(FileOutputStream.java:88) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:289) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 7 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: libcore.io.ErrnoException: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.Posix.open(Native Method) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.BlockGuardOs.open(BlockGuardOs.java:110) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:400) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 9 more I'm not sure if I come this to the right place for help and suggestions.

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  • Why was Android's ContentProvider created?

    - by satur9nine
    The title sums up my question, but to elaborate basically what I want to understand is why the Android designers want apps that need to work with shared data to use a Content Provider rather than just accessing the SQLite database directly? The only reason I can think of is security because certain files can by accessed only be certain processes and in that way the Content Provider is the gatekeeper that ensures each app has the proper privileges before allowing read and/or write access to the database file. Is that the primary reason why ContentProvider was created?

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  • How can I detect the Android emulator?

    - by Joe Ludwig
    I would like to have my code run slightly differently when running on the emulator than when running on a device. (For example, using 10.0.2.2 instead of a public URL to run against a development server automatically.) What is the best way to detect when an Android application is running in the emulator?

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  • I wanna run an android emulator with disk images

    - by Kyungmin
    hi i'd like to run an android emulator with disk image. so I tried this ./emulator -kernel kernel-qemu -system system.img -ramdisk ramdisk.img -initdata userdata.img -partition-size 512 then error massage is : if you really want to NOT run an AVD, consider using '-data ' to specify a data partition image file (I hope you know what you're doing). so I found userdata-qemu.img from /out/ but i can't find that file. someone help me

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  • Entering and retrieving data from SQLite for an android List View

    - by Infiniti Fizz
    Hi all, I started learning android development a few weeks ago and have gone through the developer.android.com tutorials etc. But now I have a problem. I'm trying to create an app which tracks the usage of each installed app. Therefore I'm pulling the names of all installed apps using the PackageManager and then trying to put them into an SQLite database table. I am using the Notepad Tutorial SQLite implementation but I'm running into some problems that I have tried for days to solve. I have 2 classes, the DBHelper class and the actual ListActivity class. For some reason the app force closes when I try and run my fillDatabase() function which gets all the app names from the PackageManager and tries to put them into the database: private void fillDatabase() { PackageManager manager = this.getPackageManager(); List<ApplicationInfo> appList = manager.getInstalledApplications(0); for(int i = 0; i < appList.size(); i++) { mDbHelper.addApp(manager.getApplicationLabel(appList.get(i)).toString(), 0); } } addApp() is a function defined in my AppsDbHelper class and looks as follows: public long createApp(String name, int usage) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_NAME, name); initialValues.put(KEY_USAGE, usage); return mDb.insert(DATABASE_TABLE, null, initialValues); } The database create is defined as follows: private static final String DATABASE_CREATE = "create table notes (_id integer primary key autoincrement, " + "title text not null, usage integer not null);"; I have commented out all statements that follow fillDatabase(); in the onCreate() method of the ListActivity and so know that it is definetely the problem but I don't know why. I am taking the appName and putting it into the KEY_NAME field of the row and putting 0 into the KEY_USAGE field of the row (because initially, my app will default the usage of each app to 0 (not used yet)). If my addApp() function doesn't take the usage and just puts KEY_NAME into the ContentValues and into the database, it seems to work fine, but I want a column for usage. Any ideas why it is not working? Have I overlooked something? Thanks for your time, InfinitiFizz

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  • Keyword Research Tool Review - Market Samurai

    With all of the good free keyword research tools out there, why would anyone ever need to pay for one? Well, when I saw pages and pages of Internet Marketing Forum comments listing Market Samurai as one of their top two most valuable IM investments, it made me sit up and take notice. I got the free trial, did the training, and... became a Market Samurai convert. Now that I have become expert in using the software, I wanted to offer a full review of the product for others considering in investing in premium keyword research software. Read on to find out how Market Samurai satisfied my top-5 requirements.

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  • Make Pong on android using OpenGL-ES

    - by brainydexter
    I am trying to make a simple pong game using opengl-es. I have checked out some of the tutorials/samples, but most of them are pre-dated to 2009. I am familiar with game programming, and consider pong to be the hello-world! Right now, I intend to make it using their supplied SDK (2.3), but eventually I want to make it in NDK, so I can port my other work to android. Would anyone have a good reference for a starting point ? Thanks

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  • Project Idea - Android

    - by Darren Young
    Hi, I am trying to come up with some project ideas for my final year at University, and I think that I have one that would offer be a (massive) challenge, and something I could potentially make money from. I just want to check something. Is it possible(from a photograph), to be able to determine somebodys face and the individual parts of that face - eyes, ears, nose, etc? This will probably be via Android. Thanks.

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  • Android Market : Google supprime 21 applications populaires infectées de malwares et lance leur désinstallation à distance

    Android Market : Google supprime 21 applications populaires infectées Par des malwares et lance leur désinstallation à distance Google vient de bannir de l'Android Market pas moins de 21 applications populaires, en raison de nombreux Malwares et Trojans qu'elles contiennent. Ces applications appartiennent au même développeur (Myournet) et intègrent toutes l'exploit nommé « rage-against-the-cage », qui permet au code malicieux d'obtenir le droit d'administrateur principal (root) sur les versions d'Android antérieures à la 2.2.2. Ce droit acquis, les applications étaient en mesure de télécharger et d'exécuter du code via des portes dérobées, ouvrant ainsi la voie à de...

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  • Awk filtering values between two files when regions intersect (any solutions welcome)

    - by user964689
    This is building upon an earlier question Awk conditional filter one file based on another (or other solutions) I have an awk program that outputs a column from rows in a text file 'refGene.txt if values in that row match 2 out of 3 values in another text file. I need to include an additional criteria for finding a match between the two files. The criteria is inclusion if the range of the 2 numberical values specified in each row in file 1 overlap with the range of the two values in a row in refGene.txt. An example of a line in File 1: chr1 10 20 chr2 10 20 and an example line in file 2(refGene.txt) of the matching columns ($3, $5, $ 6): chr1 5 30 Currently the awk program does not treat this as a match because although the first column matches neither the 2nd or 3rd columns do no. But I would like a way to treat this as a match because the region 10-20 in file 1 is WITHIN the range of 5-30 in refGene.txt. However the second line in file 1 should NOT match because the first column does not match, which is necessary. If there is a way to include cases when any of the range in file 1 overlaps with any of the range in refGene.txt that would be really helpful. It should also replace the below conditional statements as it would also find all the cases currently described below. Please let me know if my question is unclear. Any help is really appreciated, thanks it advance! (solutions do not have to be in awk) Rubal FILES=/files/*txt for f in $FILES ; do awk ' BEGIN { FS = "\t"; } FILENAME == ARGV[1] { pair[ $1, $2, $3 ] = 1; next; } { if ( pair[ $3, $5, $6 ] == 1 ) { print $13; } } ' $(basename $f) /files/refGene.txt > /files/results/$(basename $f) ; done

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  • Android Touch Event Collision Detection

    - by chrissb
    I'm relatively new to both Java and Android, so hopefully the problem I'm having is stemming from something pretty minor that I've overlooked. I've got a (very early stage) game that I've started working on, for Android using Java. At this stage, when the user touches the screen, if they touched a point at which there is an enemy, the enemies health is decreased and they become immobile (for the current implementation at least). The issue that I'm having is that the touch detection doesn't always seem to work. I've got a testing sprite set up that goes to the eventX and eventY coordinates of the touch down event, and it always seems to collide with the enemy object. Yet, the enemy doesn't always register as being hit, and sometimes a hit is registered when the sprite indicates the touch coordinates were outside of the enemies bounding box. I realise that this probably doesn't mean much without any code, so here's what I've got so far. Be gentle, as this is literally my first attempt at something more than basic movement etc. First off, the MainGamePanel class registers the touch event, and informs the levelmanager class (which is what I set up to monitor/handle enemies) public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN){ levelManager.handleActionDown((int)event.getX(), (int)event.getY()); targetX=event.getX(); targetY=event.getY(); } if (event.getAction() == MotionEvent.ACTION_MOVE) { //the gestures } if (event.getAction() == MotionEvent.ACTION_UP) { //touch was released } return true; } From there, in the levelmanager class the touch event is passed on to all of the enemies within a list array: public static void handleActionDown(int eventX,int eventY){ hit=false; for (enemy1 en : enemy1array){ en.handleActionDown(eventX, eventY); } } The rest of the collision code is handled within the enemies handleActionDown function: public void handleActionDown(int eventX, int eventY) { if(eventX>this.x-enemy1bitmap.getWidth() && eventX<this.x+enemy1bitmap.getWidth() && eventY>this.y-enemy1bitmap.getHeight() && eventY<this.x+enemy1bitmap.getHeight()){ takeDamage(1); levelmanager.setHit(); } } I should probably be using getWidth()/2 and getHeight()/2 for it to be more accurate, but I expanded the area to test this - although I've noticed no improvement. At this stage, the games detection over whether or not the enemy is hit is spotty at best. Generally it takes two or three attempts before a collision is successfully registered, even though the sprite that is being used for testing and set to the eventX and eventY coordinates always indicates that the collision should have worked. Hopefully someone can steer me in the right direction here, and if more information is needed, ask away! Cheers, -Chris

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  • Android Source Not Compilable?

    - by GuyNoir
    So I've been looking at code from various parts of the Android git, but when I try to load and compile many of them (camera, media player, etc) they reference classes and parts of the SDK that just aren't available even with my SDK version updated to 2.2. (for example the bitmap config option inNativeAlloc) Is there a reason that these are not in the SDK given out to developers?

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  • spam and dirty words comment post filtering in python (django)

    - by sintaloo
    Hi All, My basic question is how to filter spam and dirty words in a comment post system under python (django). I have a collection of phrases (approximately 3000 phrases) to be filtered. Question (1), are there any existing open source python (or django) package/module/plugin which can handle this job? I knew there was one called Akismet. But from what I understood, it will not solve my problem. Akismet is just a web service and filter the words dictionary defined by Akismet. But I have my own collection of words. Please correct me if I am wrong. Question (2), If there is no such open source package I can use, how to create my own one? The only thing I can think of it's to use regular expression and join all the word phrases with 'or' in a regular expression. but I have 3000 phrases, I think it won't work in term of performance and filter every comment post. any suggestions where should I start from? Thank you very much for your help and time.

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  • Android keyboard api

    - by easytiger
    Does android expose an API or somesuch for the development of thirdparty keyboard applications? There are several existing apps which can replace the default input methods, however I cannot seem to find any information about it.

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  • Unclickable Seekbar in android listview

    - by cppdev
    Hi, I have a Listview in my application. Listview rows are clickable. I have introduced a seek bar in each row of a Listview. Despite settings android:clickable="false" for Seekbar in layout xml, I am still able to click on it and move seek bar as desired. I don't want Seekbar to be clickbale but I do want Listview row to clickable. Any pointers will be appreciated.

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  • DSP - Filtering in the frequency domain via FFT

    - by Trap
    I've been playing around a little with the Exocortex implementation of the FFT, but I'm having some problems. Whenever I modify the amplitudes of the frequency bins before calling the iFFT the resulting signal contains some clicks and pops, especially when low frequencies are present in the signal (like drums or basses). However, this does not happen if I attenuate all the bins by the same factor. Let me put an example of the output buffer of a 4-sample FFT: // Bin 0 (DC) FFTOut[0] = 0.0000610351563 FFTOut[1] = 0.0 // Bin 1 FFTOut[2] = 0.000331878662 FFTOut[3] = 0.000629425049 // Bin 2 FFTOut[4] = -0.0000381469727 FFTOut[5] = 0.0 // Bin 3, this is the first and only negative frequency bin. FFTOut[6] = 0.000331878662 FFTOut[7] = -0.000629425049 The output is composed of pairs of floats, each representing the real and imaginay parts of a single bin. So, bin 0 (array indexes 0, 1) would represent the real and imaginary parts of the DC frequency. As you can see, bins 1 and 3 both have the same values, (except for the sign of the Im part), so I guess bin 3 is the first negative frequency, and finally indexes (4, 5) would be the last positive frequency bin. Then to attenuate the frequency bin 1 this is what I do: // Attenuate the 'positive' bin FFTOut[2] *= 0.5; FFTOut[3] *= 0.5; // Attenuate its corresponding negative bin. FFTOut[6] *= 0.5; FFTOut[7] *= 0.5; For the actual tests I'm using a 1024-length FFT and I always provide all the samples so no 0-padding is needed. // Attenuate var halfSize = fftWindowLength / 2; float leftFreq = 0f; float rightFreq = 22050f; for( var c = 1; c < halfSize; c++ ) { var freq = c * (44100d / halfSize); // Calc. positive and negative frequency indexes. var k = c * 2; var nk = (fftWindowLength - c) * 2; // This kind of attenuation corresponds to a high-pass filter. // The attenuation at the transition band is linearly applied, could // this be the cause of the distortion of low frequencies? var attn = (freq < leftFreq) ? 0 : (freq < rightFreq) ? ((freq - leftFreq) / (rightFreq - leftFreq)) : 1; // Attenuate positive and negative bins. mFFTOut[ k ] *= (float)attn; mFFTOut[ k + 1 ] *= (float)attn; mFFTOut[ nk ] *= (float)attn; mFFTOut[ nk + 1 ] *= (float)attn; } Obviously I'm doing something wrong but can't figure out what. I don't want to use the FFT output as a means to generate a set of FIR coefficients since I'm trying to implement a very basic dynamic equalizer. What's the correct way to filter in the frequency domain? what I'm missing? Thanks in advance.

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  • Emulator not opening in Android

    - by Subrat
    When I am running my app on emulator it dont open and gives the following Error. [2011-01-08 16:16:56 - AudApp] ------------------------------ [2011-01-08 16:16:56 - AudApp] Android Launch! [2011-01-08 16:16:56 - AudApp] adb is running normally. [2011-01-08 16:16:56 - AudApp] Performing com.a1technology.AppingActivity activity launch [2011-01-08 16:17:00 - AudApp] Launching a new emulator with Virtual Device 'avd_2.3' [2011-01-08 16:17:00 - Emulator] emulator: ERROR: the user data image is used by another emulator. aborting

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  • Playback of opus-codec on Android

    - by qdot
    I'm looking for a way to integrate opus-codec (the decoder part) with my Android application. Do you know of any implementations that have done so? We are currently using ogg-vorbis for spoken prompts, considering going with either speex (deprecated, but with few documented attempts) or opus (currently no documented attempts). If we would have to go the NDK route, do you think it should provide us with a application size improvement? OggVorbis is supported by the platform, neither speex nor opus are.

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  • I'm porting my app from iOS to Android: what do I need to know?

    - by kubi
    What pitfalls should I avoid? What Java language paradigms do Objective-C developers consistently misunderstand? I learned to program in Java, but I have worked in nothing but Objective-C for years now. How are the design patterns different between Android and iOS? If you've made the transition yourself, what parts of Android confused you or took you longer to learn than it should have? Is Eclipse the best OS X IDE for Android? For the record, my app is very strongly tied to UIKit and Foundation, so the word "porting" may be a misnomer; I'll actually be completely rewriting it for Android. No code reuse. Also, I'm doing this to learn Android, so I'd rather fail at the port and learn Android than take a shortcut.

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