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Search found 50247 results on 2010 pages for 'base class'.

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  • Should a domain expert make class diagrams?

    - by Matthieu
    The domain expert in our team uses UML class diagrams to model the domain model. As a result, the class diagrams are more of technical models rather than domain models (it serves of some sort of technical specifications for developpers because they don't have to do any conception, they just have to implement the model). In the end, the domain expert ends up doing the job of the architect/technical expert right? Is it normal for a domain expert (not a developer or technical profile) to do class diagrams? If not, what kind of modeling should he be using?

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  • Why use link classes in oql instead of classes that contain links

    - by Isaac
    itop abstracts its very complex database design with an object query language (oql). For this there are classes definded, like 'Ticket' and 'Server'. Now a Ticket usually is linked to a Server. In my naive way I would give the Ticket class an attribute 'affected_server_list', where I could reference the affected servers. itop does it different: neither Servers nor Tickets know of each other. Instead there is a class 'linkTicketToServer', which provides the link between the two. The first thing I noticed is that it makes oql queries more complex. So I wondered why they designed it this way. One thing that occured to me is that it allows for more flexiblity, in that I can add links without modifying the original classes. Is this allready why one would implement it this way, or are there other reasons for this kind of design?

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  • UML Class diagrams with Java packages?

    - by loosebruce
    I am trying to model in UML 2.0 a Java servlet application that has three classes Servlet class; essentially a main class that acts as the controller DatabaseLogic; contains methods for database operations XMLBuilder; builds an XML from a query result string The classes use a variety of packages from the Java library. I am unsure how to model this in UML Do I have to create a package and show which libraries are used for each individual class or can I just have one large package in the diagram with all the libraries showing which classes have dependencies on which. As per this diagram This is my first time working with java properly (im a C++ guy) Apart from being a bit messy , is this a correct UML representation of the system I described? Does a Package in UML mean the same as a Package in Java?

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  • Exporting XNA class library as a DLL file

    - by Will Bagley
    I have downloaded an open source project that I intend to use with my current game. The download came with all the class files from the original project as well as a pre-compiled DLL file representing the project. I was able to easily link this DLL with my current project and get it working just fine, no problems there. The problem I now have is that I want to make a couple of changes to the original libraries (extend its functionality a bit to better suit my needs) and re-export the class library as a DLL again, but I have no clue how to do this. Is there some simple way in VS where I can just take the class library and export/compile it as a DLL file again or is there more to it than that? This seems like something that should be pretty simple but my efforts to find an answer have so far come up with nothing. Thanks in advance.

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  • Torque2D, Class vs Datablock

    - by Max Kielland
    I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in Pascal. If I create Datablocks with new, are they instantiated in the same way as a "Class"? I have a large TileMap and need to attach some information to each Tile. I was thinking to use a Datablock, as a struct, to attach this information to the tile's CustomData property. The two questions are: What is a Datablock and should I use a Datablock or a "Class" for this tile information?

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  • Is it evil to model JSON responses to classes when they are mostly smilar?

    - by Aybe
    Here's the problem : While implementing a C# wrapper for an online API (Discogs) I've been faced to a dilemma : quite often the responses returned have mostly similar members and while modeling these responses to classes, some questions surfaces on which way to go would be the best. Example : Querying for a 'release' or a 'master' will return an object that contains an array of 'artist', however these 'artists' do not exactly have the same members. Currently I decided to represent these 'artists' as a single 'Artist' class, against having respective 'ReleaseArtist' and 'MasterArtist' classes which soon becomes very confusing even though another problem arises : when a category (master or release) does not return these members, they will be null. Though it might sound confusing as well I find it less confusing than the former situation as I've tackled the problem by simply not showing null members when visualizing these objects. Is this the right approach to follow ? An example of these differences : public class Artist { public List<Alias> Aliases { get; set; } public string DataQuality { get; set; } public List<Image> Images { get; set; } public string Name { get; set; } public List<string> NameVariations { get; set; } public string Profile { get; set; } public string Realname { get; set; } public string ReleasesUrl { get; set; } public string ResourceUrl { get; set; } public string Uri { get; set; } public List<string> Urls { get; set; } } public class ReleaseArtist { public string Join { get; set; } public string Name { get; set; } public string Anv { get; set; } public string Tracks { get; set; } public string Role { get; set; } public string ResourceUrl { get; set; } public int Id { get; set; } }

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  • Why should a class be anything other than "abstract" or "final/sealed"

    - by Nicolas Repiquet
    After 10+ years of java/c# programming, I find myself creating either: abstract classes: contract not meant to be instantiated as-is. final/sealed classes: implementation not meant to serve as base class to something else. I can't think of any situation where a simple "class" (i.e. neither abstract nor final/sealed) would be "wise programming". Why should a class be anything other than "abstract" or "final/sealed" ? EDIT This great article explains my concerns far better than I can.

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  • Functions returning pointers

    - by fg nu
    C++ noob here. I have a very basic question about a construct I found in the C++ book I am reading. // class declaration class CStr { char sData[256]; public: char* get(void); }; // implementation of the function char* CStr::get(void) { return sData; } So the Cstr::get function is obviously meant to return a character pointer, but the function is passing what looks like the value (return sData). Does C++ know to return the address of the returned object? My guess would have been that the function definition would be return &sData.

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  • How to ensure that a member variable is initialized before calling a class method

    - by Omkar Ekbote
    There's a class with a parametrized constructor that initializes a member variable. All public methods of the class then use this member variable to do something. I want to ensure that the caller always creates an object using the parametrized constructor (there is also a setter for this member variable) and then call that object's methods. In essence, it should be impossible for the caller to call any method without setting a value to the member variable (either by using the parametrized constructor or the setter). Currently, a caller can simply make an object using the default constructor and then call that object's method - I want to avoid checking whether or not the member variable is set in each and every one of the 20-odd methods of the class (and throw an exception if it is not). Though a runtime solution is acceptable (better than the one I mentioned above); a compile-time solution is preferable so that any developer will not be allowed to make that mistake and then waste hours debuggging it!

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  • Why is it good to split a program into multiple classes?

    - by user1276078
    I'm still a student in high school (entering 10th grade), and I have yet to take an actual computer course in school. Everything I've done so far is through books. Those books have taught me concepts such as inheritance, but how does splitting a program into multiple classes help? The books never told me. I'm asking this mainly because of a recent project. It's an arcade video game, sort of like a flash game as some people have said (although I have no idea what a flash game is). The thing is, it's only one class. It works perfectly fine (a little occasional lag however) with just one class. So, I'm just asking how splitting it into multiple classes would help it. This project was in JAVA and I am the only person working on it, for the record.

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  • Should single purpose utility app use a class

    - by jmoreno
    When writing a small utility app, that does just one thing, should that one thing be encapsulated in a seperate class, or just let it be part of whatever class/module is used to start the application? I.e. Main would consist of 2 or three lines calling the constructor and then the DoIt methods, nothing else. Or should Main be the DoIt method, with whatever functions it needs added to the main class? Asking because I want to get some alternative perspective, but couldn't find a similar question. If my google-fu is bad and there's a dup, please close.

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  • Should Equality be commutative within a Class Hierachy?

    - by vossad01
    It is easy to define the Equals operation in ways that are not commutative. When providing equality against other types, there are obviously situations (in most languages) were equality not being commutative is unavoidable. However, within one's own inheritance hierarchy where the root base class defines an equality member, a programmer has more control. Thus you can create situations where (A = B) ? (B = A), where A and B both derive from base class T Substituting the = with the appropriate variation for a given language. (.Equals(_), ==, etc.) That seems wrong to me, however, I recognize I may be biased by background in Mathematics. I have not been in programming long enough to know what is standard/accepted/preferred practice when programming. Do most programmers just accept .Equals(_)may not be commutative and code defensibly. Do they expect commutativity and get annoyed if it is not. In short, when working in a class hierarchy, should effort me made to ensure Equality is commutative?

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  • Postfix: LDAP not working (warning: dict_ldap_lookup: Search base not found: 32: No such object)

    - by Heinzi
    I set up LDAP access with postfix. ldapsearch -D "cn=postfix,ou=users,ou=system,[domain]" -w postfix -b "ou=users,ou=people,[domain]" -s sub "(&(objectclass=inetOrgPerson)(mail=[mailaddr]))" delivers the correct entry. The LDAP config file looks like root@server2:/etc/postfix/ldap# cat mailbox_maps.cf server_host = localhost search_base = ou=users,ou=people,[domain] scope = sub bind = yes bind_dn = cn=postfix,ou=users,ou=system,[domain] bind_pw = postfix query_filter = (&(objectclass=inetOrgPerson)(mail=%s)) result_attribute = uid debug_level = 2 The bind_dn and bind_pw should be the same as I used above with ldapsearch. Nevertheless, calling postmap doesn't work: root@server2:/etc/postfix/ldap# postmap -q [mailaddr] ldap:/etc/postfix/ldap/mailbox_maps.cf postmap: warning: dict_ldap_lookup: /etc/postfix/ldap/mailbox_maps.cf: Search base 'ou=users,ou=people,[domain]' not found: 32: No such object If I change LDAP configuration, so that anonymous users have complete access to LDAP olcAccess: {-1}to * by * read then it works: root@server2:/etc/postfix/ldap# postmap -q [mailaddr] ldap:/etc/postfix/ldap/mailbox_maps.cf [user-id] But when I restrict this access to the postfix user: olcAccess: {-1}to * by dn="cn=postfix,ou=users,ou=system,[domain]" read by * break it doesn't work but produces the error printed above (although ldapsearch works, only postmap doesn't). Why doesn't it work when binding with a postfix DN? I think I set up the LDAP ACL for the postfix user correctly, as the ldapsearch command should prove. What can be the reason for this behaviour?

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  • tomcat 'document base does not exist' error (but it does)

    - by SpliFF
    Gentoo / Tomcat 6 INFO: Starting Servlet Engine: Apache Tomcat/6.0.20 Sep 8, 2009 10:34:51 AM org.apache.catalina.core.StandardContext resourcesStart SEVERE: Error starting static Resources java.lang.IllegalArgumentException: Document base /www/rivervalley/site does not exist or is not a readable directory at org.apache.naming.resources.FileDirContext.setDocBase(Unknown Source) at org.apache.catalina.core.StandardContext.resourcesStart(Unknown Source) at org.apache.catalina.core.StandardContext.start(Unknown Source) at org.apache.catalina.core.ContainerBase.start(Unknown Source) at org.apache.catalina.core.StandardHost.start(Unknown Source) at org.apache.catalina.core.ContainerBase.start(Unknown Source) oh really? then how come: ls -la /www/rivervalley/site/ drwxr-xr-x 12 tomcat tomcat 4096 Sep 8 09:56 . drwxr-xr-x 16 tomcat tomcat 4096 Jun 29 16:22 .. -rwxr--r-- 1 tomcat tomcat 520 Jul 3 02:15 Application.cfm drwxr-xr-x 2 tomcat tomcat 4096 Sep 8 09:56 WEB-INF and ... tomcat 18916 1.0 5.5 1159188 167892 ? Ssl 10:37 0:11 /opt/sun-jdk-1.5.0.18/bin/java -Djava.util.loggin Hell, ANY account can read that directory so the claim is utter nonsense. What else can cause this? Here's my relevant server.xml section: <Host name="rivervalley" appBase="webapps" unpackWARs="false" autoDeploy="false" xmlValidation="false" xmlNamespaceAware="false"> <Context path="" docBase="/www/rivervalley/site" /> </Host>

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  • building a debian base image

    - by Michael
    Is there a preferred way to create base images for Debian-based customized installations? We are currently going with multistrap but although it's better than hand-crafted chroot stuff, it still has a lot of edges and corners. Is there a more reliable and less error-prone way to produce a root filesystem of a Debian installation with some additional .debs installed? (I don't want to send out a Debian installer with a preseed file though.) Addendum 1: To clarify things a bit: We are delivering some kind of software appliance to our customers. That is, a debian operating system, with some additional software packages -- both our own and third-party ones -- and some configuration changes. To ease the installation process, we have an installer that does nothing more than partitioning, copying files to the partitions and setting up grub. So it's basically an image-based installer. So we are basically running the debian installation ourselves and just distribute the already installed operating system. The question is about the installation part. I want to have that as easy and robust as possible, and of course, it should be an automated process.

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  • Can't remove JPanel from JFrame while adding new class into it

    - by A.K.
    Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and made a mouse listener that will allow me to remove these objects while adding in a new Board() class (Which paints the main game). *Note: The JLabel is SEPARATE from the JPanel, but it still gets moved to the side by it. Problem: Whenever I click the button though, it only shows a little square of what I presume is my board class trying to run. Code below for the Frame Class: package OurPackage; //Made By A.K. 5/24/12 //Contains Frame. import java.awt.BorderLayout; import java.awt.Color; import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridBagLayout; import java.awt.GridLayout; import java.awt.Image; import java.awt.Rectangle; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; import javax.swing.plaf.basic.BasicOptionPaneUI.ButtonActionListener; public class Frame implements MouseListener { public static boolean StartGame = false; ImageIcon img = new ImageIcon(getClass().getResource("/Images/ActionJackTitle.png")); ImageIcon StartImg = new ImageIcon(getClass().getResource("/Images/JackStart.png")); public Image Title; JLabel TitleL = new JLabel(img); public JPanel panel = new JPanel(); JButton StartB = new JButton(StartImg); JFrame frm = new JFrame("Action-Packed Jack"); public Frame() { TitleL.setPreferredSize(new Dimension(1200, 420)); frm.add(TitleL); frm.setLayout(new GridBagLayout()); frm.add(panel); panel.setSize(new Dimension(220, 45)); panel.setLayout(new GridBagLayout ()); panel.add(StartB); StartB.addMouseListener(this); StartB.setPreferredSize(new Dimension(220, 45)); frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frm.setSize(1200, 420); frm.setVisible(true); frm.setResizable(false); frm.setLocationRelativeTo(null); } public static void main(String[] args) { new Frame(); } public void mouseClicked(MouseEvent e) { StartB.setContentAreaFilled(false); panel.remove(StartB); frm.remove(panel); frm.remove(TitleL); //frm.setLayout(null); frm.add(new Board()); //Add Game "Tiles" Or Content. x = 1200 frm.validate(); System.out.println("Hit!"); } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }

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  • How to layout class definition when inheriting from multiple interfaces

    - by gabr
    Given two interface definitions ... IOmniWorkItem = interface ['{3CE2762F-B7A3-4490-BF22-2109C042EAD1}'] function GetData: TOmniValue; function GetResult: TOmniValue; function GetUniqueID: int64; procedure SetResult(const value: TOmniValue); // procedure Cancel; function DetachException: Exception; function FatalException: Exception; function IsCanceled: boolean; function IsExceptional: boolean; property Data: TOmniValue read GetData; property Result: TOmniValue read GetResult write SetResult; property UniqueID: int64 read GetUniqueID; end; IOmniWorkItemEx = interface ['{3B48D012-CF1C-4B47-A4A0-3072A9067A3E}'] function GetOnWorkItemDone: TOmniWorkItemDoneDelegate; function GetOnWorkItemDone_Asy: TOmniWorkItemDoneDelegate; procedure SetOnWorkItemDone(const Value: TOmniWorkItemDoneDelegate); procedure SetOnWorkItemDone_Asy(const Value: TOmniWorkItemDoneDelegate); // property OnWorkItemDone: TOmniWorkItemDoneDelegate read GetOnWorkItemDone write SetOnWorkItemDone; property OnWorkItemDone_Asy: TOmniWorkItemDoneDelegate read GetOnWorkItemDone_Asy write SetOnWorkItemDone_Asy; end; ... what are your ideas of laying out class declaration that inherits from both of them? My current idea (but I don't know if I'm happy with it): TOmniWorkItem = class(TInterfacedObject, IOmniWorkItem, IOmniWorkItemEx) strict private FData : TOmniValue; FOnWorkItemDone : TOmniWorkItemDoneDelegate; FOnWorkItemDone_Asy: TOmniWorkItemDoneDelegate; FResult : TOmniValue; FUniqueID : int64; strict protected procedure FreeException; protected //IOmniWorkItem function GetData: TOmniValue; function GetResult: TOmniValue; function GetUniqueID: int64; procedure SetResult(const value: TOmniValue); protected //IOmniWorkItemEx function GetOnWorkItemDone: TOmniWorkItemDoneDelegate; function GetOnWorkItemDone_Asy: TOmniWorkItemDoneDelegate; procedure SetOnWorkItemDone(const Value: TOmniWorkItemDoneDelegate); procedure SetOnWorkItemDone_Asy(const Value: TOmniWorkItemDoneDelegate); public constructor Create(const data: TOmniValue; uniqueID: int64); destructor Destroy; override; public //IOmniWorkItem procedure Cancel; function DetachException: Exception; function FatalException: Exception; function IsCanceled: boolean; function IsExceptional: boolean; property Data: TOmniValue read GetData; property Result: TOmniValue read GetResult write SetResult; property UniqueID: int64 read GetUniqueID; public //IOmniWorkItemEx property OnWorkItemDone: TOmniWorkItemDoneDelegate read GetOnWorkItemDone write SetOnWorkItemDone; property OnWorkItemDone_Asy: TOmniWorkItemDoneDelegate read GetOnWorkItemDone_Asy write SetOnWorkItemDone_Asy; end; As noted in answers, composition is a good approach for this example but I'm not sure it applies in all cases. Sometimes I'm using multiple inheritance just to split read and write access to some property into public (typically read-only) and private (typically write-only) part. Does composition still apply here? I'm not really sure as I would have to move the property in question out from the main class and I'm not sure that's the correct way to do it. Example: // public part of the interface interface IOmniWorkItemConfig = interface function OnExecute(const aTask: TOmniBackgroundWorkerDelegate): IOmniWorkItemConfig; function OnRequestDone(const aTask: TOmniWorkItemDoneDelegate): IOmniWorkItemConfig; function OnRequestDone_Asy(const aTask: TOmniWorkItemDoneDelegate): IOmniWorkItemConfig; end; // private part of the interface IOmniWorkItemConfigEx = interface ['{42CEC5CB-404F-4868-AE81-6A13AD7E3C6B}'] function GetOnExecute: TOmniBackgroundWorkerDelegate; function GetOnRequestDone: TOmniWorkItemDoneDelegate; function GetOnRequestDone_Asy: TOmniWorkItemDoneDelegate; end; // implementing class TOmniWorkItemConfig = class(TInterfacedObject, IOmniWorkItemConfig, IOmniWorkItemConfigEx) strict private FOnExecute : TOmniBackgroundWorkerDelegate; FOnRequestDone : TOmniWorkItemDoneDelegate; FOnRequestDone_Asy: TOmniWorkItemDoneDelegate; public constructor Create(defaults: IOmniWorkItemConfig = nil); public //IOmniWorkItemConfig function OnExecute(const aTask: TOmniBackgroundWorkerDelegate): IOmniWorkItemConfig; function OnRequestDone(const aTask: TOmniWorkItemDoneDelegate): IOmniWorkItemConfig; function OnRequestDone_Asy(const aTask: TOmniWorkItemDoneDelegate): IOmniWorkItemConfig; public //IOmniWorkItemConfigEx function GetOnExecute: TOmniBackgroundWorkerDelegate; function GetOnRequestDone: TOmniWorkItemDoneDelegate; function GetOnRequestDone_Asy: TOmniWorkItemDoneDelegate; end;

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  • Is my class structure good enough?

    - by Rivten
    So I wanted to try out this challenge on reddit which is mostly about how you structure your data the best you can. I decided to challenge my C++ skills. Here's how I planned this. First, there's the Game class. It deals with time and is the only class main has access to. A game has a Forest. For now, this class does not have a lot of things, only a size and a Factory. Will be put in better use when it will come to SDL-stuff I guess A Factory is the thing that deals with the Game Objects (a.k.a. Trees, Lumberjack and Bears). It has a vector of all GameObjects and a queue of Events which will be managed at the end of one month. A GameObject is an abstract class which can be updated and which can notify the Event Listener The EventListener is a class which handles all the Events of a simulation. It can recieve events from a Game Object and notify the Factory if needed, the latter will manage correctly the event. So, the Tree, Lumberjack and Bear classes all inherits from GameObject. And Sapling and Elder Tree inherits from Tree. Finally, an Event is defined by an event_type enumeration (LUMBERJACK_MAWED, SAPPLING_EVOLUTION, ...) and an event_protagonists union (a GameObject or a pair of GameObject (who killed who ?)). I was quite happy at first with this because it seems quite logic and flexible. But I ended up questionning this structure. Here's why : I dislike the fact that a GameObject need to know about the Factory. Indeed, when a Bear moves somewhere, it needs to know if there's a Lumberjack ! Or it is the Factory which handles places and objects. It would be great if a GameObject could only interact with the EventListener... or maybe it's not that much of a big deal. Wouldn't it be better if I separate the Factory in three vectors ? One for each kind of GameObject. The idea would be to optimize research. If I'm looking do delete a dead lumberjack, I would only have to look in one shorter vector rather than a very long vector. Another problem arises when I want to know if there is any particular object in a given case because I have to look for all the gameObjects and see if they are at the given case. I would tend to think that the other idea would be to use a matrix but then the issue would be that I would have empty cases (and therefore unused space). I don't really know if Sapling and Elder Tree should inherit from Tree. Indeed, a Sapling is a Tree but what about its evolution ? Should I just delete the sapling and say to the factory to create a new Tree at the exact same place ? It doesn't seem natural to me to do so. How could I improve this ? Is the design of an Event quite good ? I've never used unions before in C++ but I didn't have any other ideas about what to use. Well, I hope I have been clear enough. Thank you for taking the time to help me !

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  • Why is casting Derived** to Base*const* forbidden ?

    - by smerlin
    After reading this question, i saw the answer by Naveen containing a link to this page, which basically says, that casting from Derived** to Base** is forbidden since could change a pointer to an pointer to a Derived1 object point to a pointer to a Derived2 object (like: *derived1PtrPtr=derived2Ptr). OK, i understand this is evil ... But when casting Derived** to Base*const* this is not even possible, so whats the reason that this is not allowed anyway ?

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  • [NAnt] About "nant::get-base-directory()"

    - by Nam Gi VU
    As in http://nant.sourceforge.net/release/latest/help/functions/nant.get-base-directory.html, they explaint the meaning of this function is: The base directory of the appdomain in which NAnt is running. I don't know what does appdomain mean! Someone please explain it for me. Thank you.

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  • Using an SSD with no AHCI [ICH7 base] - Windows 7 hangs frequently

    - by h4xnoodle
    I have a Shuttle Intel G31 + ICH7 (base -- not M/R etc) system. I just bought an OCZ Vertex 3 120gb [VTX3-25SAT3-120G] which includes the Sandforce 2218 firmware. The ICH7 does not support AHCI. I understand that this can be a problem. What I don't understand, is if it's necessary to have the proper performance of this drive. I know that without AHCI I may get a limited read/write speed -- this is fine. What my concern is, is the constant freezing/hangs I'm getting with Windows 7 on any disk activity. The 'Highest Active Time' flip-flops from 0 to 100% every minute or so regardless of large or small files. EDIT: The threads/processes with the highest response time is the kernel. I've been reading about other people with Shuttle SG31G2s, and they seem to be using SSDs no problem. Is this the controller's fault? The fact that I do not have AHCI enabled? It makes sense to me that if this SSD requires AHCI features that it would cause Windows to hang, but I would like to fully determine my situation before returning things/reformatting. To initially have my drive recognise the SSD at all, I had to change the BIOS option to Force Gen II instead of Auto for the SATA controller. I then installed Windows with no problem. There were no errors in the event log related to disk usage, but watching the perfmon I could see the highest active time and the processes (usually pagefile.sys being written to, or chrome/firefox caching) which was correlated to the hanging. So now what I need answered is: should I be returning this SSD and getting one with a different controller, or returning the SSD all-together as it will never work out and I will continue to get these hangs. Posts I've read: Windows 7 New SSD SATA AHCI? -- suggests to use AHCI http://forums.anandtech.com/showthread.php?t=2189868 -- Sandforce issues Windows 7 freezes with SSD -- and attached posts Why does my Windows 7 PC / SSD drive keep freezing? -- this is not the controller I have, but still a related issue. Windows 7 hangs after longer inactivity of user -- also tried messing with power settings with no luck. It was already set to 'Never' for turning off HDDs.

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  • Converting to Base 10

    - by incrediman
    Hi, Let's say I have a string or array which represents a number in base N, N1, where N is a power of 2. Assume the number being represented is larger than the system can handle as an actual number (an int or a double etc). How can I convert that to a decimal string? I'm open to a solution for any base N which satisfies the above criteria (binary, hex, ...).

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  • CentOS 6 - Make system aware of custom lib paths and missing base links

    - by Mike Purcell
    I am trying to compile libmemcached (1.0.7) on CentOS6, and keep getting the following warning: ... checking for event.h... no configure: WARNING: Unable to find libevent ... I manually compiled libevent (2.0.19) and built it using the following configure line: OPTIONS="--prefix=/usr/local/_custom/app/libevent" Everything compiled and installed fine, but I couldn't figure out how to make the system aware that the lib files are in the custom /usr/local/_custom/app/libevent/libdir. I stumbled upon an article and read that I can make the system aware of custom lib paths by adding a custom file to /etc/ld.so.conf.d/ directory: # /etc/ld.so.conf.d/customApp.conf /usr/local/_custom/app/libevent/lib Then I issued the ldconfig command and was able to confirm that libevent was included by issuing this command: ldconfig -p | ack -i libevent Seeing that libevent was now included in the ldconfig output, I figured I would be able to compile libmemcached and satisfy the aforementioned warning. Unfortunately it did not. So I took another look at the ldconfig output and noticed this: libevent_pthreads-2.0.so.5 (libc6,x86-64) => /usr/local/_custom/app/libevent/lib/libevent_pthreads-2.0.so.5 libevent_openssl-2.0.so.5 (libc6,x86-64) => /usr/local/_custom/app/libevent/lib/libevent_openssl-2.0.so.5 libevent_extra-2.0.so.5 (libc6,x86-64) => /usr/local/_custom/app/libevent/lib/libevent_extra-2.0.so.5 libevent_core-2.0.so.5 (libc6,x86-64) => /usr/local/_custom/app/libevent/lib/libevent_core-2.0.so.5 libevent-2.0.so.5 (libc6,x86-64) => /usr/local/_custom/app/libevent/lib/libevent-2.0.so.5 There are no references to the base links, for example, I would expect to see links to these (ls -la /usr/local/_custom/app/libevent/lib): libevent.so -> libevent-2.0.so.5.1.7 libevent_openssl.so -> libevent_openssl-2.0.so.5.1.7 libevent_core.so -> libevent_core-2.0.so.5.1.7 So either I am doing something wrong, or the system still does not know where to look to find libevent.so. -- Update #1 -- I wasn't able to get libmemcached to compile without the warning notice, even after trying to compile using the following configure command: ./configure --prefix=/usr/local/_custom/app/libmemcached CFLAGS="-I/usr/local/_custom/app/libevent/include" LDFLAGS="-L/usr/local/_custom/app/libevent/lib" I thought for sure this would work because I am directly passing the include and lib directories to the configure command. But it did not.

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  • Where are config files for class libraries physically located?

    - by BadNinja
    My guess is that this question will fall under the category of "duh", but, nevertheless, I'm confused. When using config files in, for example, a Windows Forms Application, the config file can be found in C:\Program files\CompanyName\ProductName\Application.exe.config. However, with the class library I'm developing I do not see a "ClassLibrary.dll.config" file in the install folder after installing it (in tandem with another project) from Visual Studio. Even though I do not see the file anywhere, retrieving data from it works correctly. Plus, running the following code from a method within the class library returns the path you would expect: C:\Program files\CompanyName\ProductName\ClassLibrary.dll.config. If someone could shed some light on what I'm missing here, that would be really awesome. public static string MyMethod() { Assembly assem = Assembly.GetExecutingAssembly(); Configuration config = ConfigurationManager.OpenExeConfiguration(assem.Location); return "The assembly location was: " + assem.Location + Environment.NewLine + "The config file path was: " + config.FilePath; // Gives me "C:\Program files\CompanyName\ProductName\ClassLibrary.dll.config" }

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