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  • multiple validation errors showing up for single property

    - by Dave K
    i'm often getting multiple errors showing up for an individual property, when I'd like them to be prioritized, as in, if Required is satisfied, check StringLength, but if Required fails, show that message only. I'm getting inconsistent behavior here, and I'm curious as to how the framework determines this priority? has anyone else had problems with this? Thanks!

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  • STL map containing references does not compile

    - by MTsoul
    The following: std::map<int, ClassA &> test; gives: error C2101: '&' on constant While the following std::map<ClassA &, int> test; gives error C2528: '_First' : pointer to reference is illegal The latter seems like map cannot contain a reference for the key value, since it needs to instantiate the class sometimes and a reference cannot be instantiated without an object. But why does the first case not work?

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  • Expression Blend 3 (Silverlight) gives me nothing on project compile

    - by Buginator
    When I press F5 the project compiles, and the new web page launches. However, the silverlight control loads (the standard load counter counts to 100%) but then the whole control just disappear. Only the left default menu bar (feedback etc) is visible. It's a very small project, my first actually. This also happened earlier today, but then I removed each thing one at a time and found that it was some radio buttons that caused it. I deleted them and remade them and it ran fine again. Now the same thing happened again, but it is something else, not sure yet. The question is; is this a familiar bug or am I just doing something wrong? My code-behind consist mostly of visibility changes, around 20 lines of code.

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  • compile error: The import xxxx cannot be resolved

    - by Zachary
    I am developing a Java project using Eclipse. The project uses another project called engine, which I have added in my project build-path. As I need to call a dabo class, called House, in one of my project class, named Window, I have used the following code as usual: import ee.asus.kernel.House; I got however the following error in compiling time: Exception in thread "main" java.lang.Error: Unresolved compilation problems: The import ee cannot be resolved House cannot be resolved to a type House cannot be resolved to a type House cannot be resolved to a type at main.ee.asus.GUI.FrameWindow.Window.<init>(Window.java:10) at main.ee.asus.GUI.StartApplication.main(StartApplication.java:13) It's worth to point out that my prject and the dabo project use the same directory/packages names. Does anyone have a clue where the error may be?

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  • Why won't the following haskell code compile?

    - by voxcogitatio
    I'm in the process of writing a small lisp interpreter in haskell. In the process i defined this datatype, to get a less typed number; data Number = _Int Integer | _Rational Rational | _Float Double deriving(Eq,Show) Compiling this fails with the following error: ERROR "types.hs":16 - Syntax error in data type declaration (unexpected `|') Line 16 is the line w. the first '|' in the code above.

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  • Can't export release build / compile for Adobe Air 1.0

    - by Shawn Simon
    I opened up an old project in Flex Builder 3 which runs on Adobe AIR 1.0. I believe it was originally written in Flex Builder 2. When I try to run the air app, nothing happens. When I try to export a release build, I get this error: If I change the main-app.xml file to use the 1.5 version of the namespace, it builds fine. Unfortunately, the clients environment runs on 1.0. Ideas?

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  • "variable tracking" is eating my compile time!

    - by wowus
    I have an auto-generated file which looks something like this... static void do_SomeFunc1(void* parameter) { // Do stuff. } // Continues on for another 4000 functions... void dispatch(int id, void* parameter) { switch(id) { case ::SomeClass1::id: return do_SomeFunc1(parameter); case ::SomeClass2::id: return do_SomeFunc2(parameter); // This continues for the next 4000 cases... } } When I build it like this, the build time is enormous. If I inline all the functions automagically into their respective cases using my script, the build time is cut in half. GCC 4.5.0 says ~50% of the build time is being taken up by "variable tracking" when I use -ftime-report. What does this mean and how can I speed compilation while still maintaining the superior cache locality of pulling out the functions from the switch? EDIT: Interestingly enough, the build time has exploded only on debug builds, as per the following profiling information of the whole project (which isn't just the file in question, but still a good metric; the file in question takes the most time to build): Debug: 8 minutes 50 seconds Release: 4 minutes, 25 seconds

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  • why inner class doesn't compile..?

    - by Vincenzo
    This is my code: #include <algorithm> class A { void f() { struct CompareMe { bool operator() (int i, int j) { return i < j; } } comp; int a[] = {1, 2, 3, 4}; int found = std::min_element(a[0], a[3], comp); } } Error message: no matching function for call to ‘min_element(int&, int&, A::f()::CompareMe&) What am I doing wrong?

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  • Why does Go compile quickly?

    - by Evan Kroske
    I've Googled and poked around the Go website, but I can't seem to find an explanation for Go's extraordinary build times. Are they products of the language features (or lack thereof), a highly optimized compiler, or something else? I'm not trying to promote Go; I'm just curious.

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  • How do I compile variadic templates conditionally?

    - by FredOverflow
    Is there a macro that tells me whether or not my compiler supports variadic templates? #ifdef VARIADIC_TEMPLATES_AVAILABLE template<typename... Args> void coolstuff(Args&&... args); #else ??? #endif If they are not supported, I guess I would simulate them with a bunch of overloads. Any better ideas? Maybe there are preprocessor libraries that can ease the job?

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  • What is the .NET attribuet to not compile a method is release mode

    - by Russ
    I know that if I have a block of code I don't want compiled when in release mode I can wrap that code block in: #if DEBUG while(true) { Console.WriteLine("StackOverflow rules"); } #endif This will keep this code block from compiling in any mode other than DEBUG. I know there is an attribute that can be placed on an entire method that will do that same, but for the life of me I can't remember what that attribute is. I believe that it’s down the System.Diagnostics namespace, but I'm not really sure. BTW: I'm using .NET 4, but I know this attribute existed in .NET 2 because I have used in in old projects. Thanks

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  • Compile MvcContrib Portable Area with aspnet_compiler

    - by isuruceanu
    Hi I have a .net mvc 2 web application. I deployed this application using aspnet_compiler and a nant build file like <target name="deploy.advance.application"> <exec program="${aspnet.compiler}" commandline='-f -u -c -p ${dir.website.advance.application} -v temp ${dir.publish.advance.application}' /> <mkdir dir="${dir.publish.advance.application}\App_Data" /> </target> Now I started to implment PortableArea, at least LoginArea with all pages embedded, required by the MvcContrib PA. On my local machine works fine, but on testing environment (when I deploy the application with aspnet_compiler) the application could not found Login.aspx view. So the question is how to deploy such applications? There is a directive from aspnet_compiler to tell the compiler that there are some embedded resources? Thanks

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  • Java Thread - Memory consistency errors

    - by Yatendra Goel
    I was reading a Sun's tutorial on Concurrency. But I couldn't understand exactly what memory consistency errors are? I googled about that but didn't find any helpful tutorial or article about that. I know that this question is a subjective one, so you can provide me links to articles on the above topic. It would be great if you explain it with a simple example.

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  • Help with this compile error

    - by Scott
    I just picked up an old project and I'm not sure what the following error could mean. g++ -o BufferedReader.o -c -g -Wall -std=c++0x -I/usr/include/xmms2 -Ijsoncpp/include/json/ -fopenmp -I/usr/include/ImageMagick -I/usr/include/xmms2 -I/usr/include/libvisual-0.4 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_SCRIPT_LIB -DQT_SHARED -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtScript BufferedReader.cpp In file included from BufferedReader.cpp:23: /usr/include/string.h:36:42: error: missing binary operator before token "(" In file included from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/cwchar:47, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/bits/postypes.h:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/iosfwd:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/ios:39, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/istream:40, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/sstream:39, from BufferedReader.cpp:24: At line 24 of BufferedReader.cpp is #include <string.h>. I've tried it with just <string> but get the same thing. Any clue? Here's the snippet of code from string.h /* Tell the caller that we provide correct C++ prototypes. */ #if defined __cplusplus && __GNUC_PREREQ (4, 4) //line 36 # define __CORRECT_ISO_CPP_STRING_H_PROTO #endif Does that mean __GNUC_PREREQ isn't defined?

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  • Why doesn't TextBlock databinding call ToString() on a property whose compile-time type is an interf

    - by Jay
    This started with weird behaviour that I thought was tied to my implementation of ToString(), and I asked this question: http://stackoverflow.com/questions/2916068/why-wont-wpf-databindings-show-text-when-tostring-has-a-collaborating-object It turns out to have nothing to do with collaborators and is reproducible. When I bind Label.Content to a property of the DataContext that is declared as an interface type, ToString() is called on the runtime object and the label displays the result. When I bind TextBlock.Text to the same property, ToString() is never called and nothing is displayed. But, if I change the declared property to a concrete implementation of the interface, it works as expected. Is this somehow by design? If so, any idea why? To reproduce: Create a new WPF Application (.NET 3.5 SP1) Add the following classes: public interface IFoo { string foo_part1 { get; set; } string foo_part2 { get; set; } } public class Foo : IFoo { public string foo_part1 { get; set; } public string foo_part2 { get; set; } public override string ToString() { return foo_part1 + " - " + foo_part2; } } public class Bar { public IFoo foo { get { return new Foo {foo_part1 = "first", foo_part2 = "second"}; } } } Set the XAML of Window1 to: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <StackPanel> <Label Content="{Binding foo, Mode=Default}"/> <TextBlock Text="{Binding foo, Mode=Default}"/> </StackPanel> </Window> in Window1.xaml.cs: public partial class Window1 : Window { public Window1() { InitializeComponent(); DataContext = new Bar(); } } When you run this application, you'll see the text only once (at the top, in the label). If you change the type of foo property on Bar class to Foo (instead of IFoo) and run the application again, you'll see the text in both controls.

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  • (gcc) Multi-Dim Array or Double Pointer for Warning-free Compile

    - by paul simmons
    Hi, I have a function, which is called sometimes with regular, sometimes dynamic arrays. If I define the function as function_name(int[10][10] a) and send int** as a parameter, I get a warning. Opposite, if I declare function_name(int** a) and send int[][] as a parameter (after casting) I cannot access to array elements inside function. What is the correctest way?

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  • VS2008 project with Entity Framework model results in "always dirty" compile

    - by Jeremy Lew
    In VS 2008, I have a simple .csproj that contains an Entity Framework .edmx (V1) file. Every time I build the project, the output DLL is updated, even though nothing has changed. I have reproduced this in the simplest-possible project (containing one ordinary .cs file and one edmx model). If I remove the edmx model and build repeatedly, the output assembly will not be touched. If I add the edmx model and build repeatedly, the output assembly is modified each time. This is a problem because the real project is a dependency of dozens of other projects and it is wreaking havoc with what times when working in higher layers of the application. Is this a known problem? Any way to fix it? Thanks!

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  • runtime/compile time polymorphism

    - by dmadhavaraj
    Hi , In the below code , why b1.subtract() fails . Please explain me the reason ie., what happens in JVM while invoking that method . class Base { public void add() { System.out.println("Base ADD"); } } class Child extends Base { public void add(){ System.out.println("Child ADD"); } public void subtract() { System.out.println("Child Subtract"); } } class MainClass { public static void main(String args[]) { Base b1 = new Base(); Base b2 = new Child(); Child b3 = new Child(); b1.add(); b1.subtract(); // ?????????** b2.add(); b3.subtract(); } }

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