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  • Documenting mathematical logic in code

    - by Kiril Raychev
    Sometimes, although not often, I have to include math logic in my code. The concepts used are mostly very simple, but the resulting code is not - a lot of variables with unclear purpose, and some operations with not so obvious intent. I don't mean that the code is unreadable or unmaintainable, just that it's waaaay harder to understand than the actual math problem. I try to comment the parts which are hardest to understand, but there is the same problem as in just coding them - text does not have the expressive power of math. I am looking for a more efficient and easy to understand way of explaining the logic behind some of the complex code, preferably in the code itself. I have considered TeX - writing the documentation and generating it separately from the code. But then I'd have to learn TeX, and the documentation will not be in the code itself. Another thing I thought of is taking a picture of the mathematical notations, equations and diagrams written on paper/whiteboard, and including it in javadoc. Is there a simpler and clearer way? P.S. Giving descriptive names(timeOfFirstEvent instead of t1) to the variables actually makes the code more verbose and even harder too read.

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  • 3D Vector "End Point" Calculation for procedural Vector Graphics

    - by FrostFlame64
    Alright, So I need some help with some Vector Math. I've developing some game Engines that have Procedural Fractal Generation for Some Graphics, such as using Lindenmayer Systems for generating Trees and Plants. L-Systems, are drawn by using Turtle Graphics, which is a form of Vector graphics. I first created a system to draw in 2D Graphics, which works perfectly fine. But now I want to make a 3D equivalent, and I’ve run into an issue. For my 2D Version, I created a Method for quickly determining the “End Point” of a Vector-like movement. Given a starting point (X, Y), a direction (between 0 and 360 degrees), and a distance, the end point is calculated by these formulas: newX = startX + distance * Sin((PI * direction) / 180) newY = startY + distance * Cos((PI * direction) / 180) Now I need something Similarly Equivalent for performing this Calculation in 3D, But I haven’t been able to Google anything that could show me how to do this. I'm flexible enough to get whatever required information is needed for this method calculation, in any reasonable form (Vector3, Quaternion, ect). To summarize: Given a starting point/vector position in 3D space (X, Y, Z), a Direction in 3D space (Vector3, Quaternion, ect), and a Distance, I need to find the “End Point” in 3D Space. Thank you for your time and help.

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  • How should I generate and store the boundries of a cave?

    - by Bob Roberts
    I am making a small cave copter game (seriously, where did this type of game come from anyway) and I am trying to figure out how to make and store the procedural generated walls. I am thinking about creating the walls by randomly picking two points away from the center of the screen. They will be no closer than the height of helicopter and no further than the edge of the screen, weighted to prefer to go in the same direction as the point prior so I end up with stalactites and stalagmites and not just noise, at set intervals of distance. To store, perhaps parallel arrays/lists, one for distance from center to top screen and one for distance from center to bottom. Am I way off base with my thinking? I just want the cave to be varied and challenging, I just have never worked with generating data like this. Edit: Woah, I just realized that my idea would lead to a player being able to stay in the middle of the screen and win. That isn't right at all. So the very basis of how I was going to generate is wrong. Edit 2: I also realized I left out a very crucial point. Part of the mechanics of the game will let the player go backwards therefor the data structure should be continuous.

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  • XSF-FO intellisense and national languages with Apache FOP

    - by Lukasz Kurylo
    Some time ago I showed how to get an intellisense and how to configure the FO.NET to acquire national characters inside the generated pdf files. Due to the limitations that I mensioned in my previous post, I started playing with the Apache FOP. In this post I want to show, how to acquire the same result as I showed in the two posts related to FO.NET.   Intellisense   To get the intellisense from the XSL-FO templates set the xsi:schemaLocation the same way I showed it in this post. The only diffrence to FO.NET is that, during generating the document by the code I showed last time we will get an exception:   org.apache.fop.fo.ValidationException: Invalid property encountered on "fo:root": xsi:schemaLocation (See position 6:11)   Fortunatelly there is a very easy way to resolve this without removing the entire attribute along with the intellisense. Add to the FopFactory the ignoreNamespace by:   FopFactory fopFactory = FopFactory.newInstance(); fopFactory.ignoreNamespace(http://www.w3.org/2001/XMLSchema-instance);   Notice that, the url specified in this method this is a namespace for the xmlns:xsi namespace, not xsi.schemaLocation.   Fonts / national characters   This point is a little dfferent to acquire, but not more complicated that it was with FO.NET. To set the fonts in Apache FOP 1.0, we need a configuration file. A sample one can be get from the directory where we unpacked the fop binaries, from conf subdirectory. There is a file called fop.xconf. We must copy this file to our solution. In the simplest way, in the <fonts> tag we can add  <auto-detect/>. Thanks to this, FOP will index all fonts available on the installed operating system. There probably should be no problem, if we have a http handler or a WCF Service on the server that serves the generated pdf documents. In this situation we can use all available fonts on this server.   To use this config file, we must set a path to it:   FopFactory fopFactory = FopFactory.newInstance(); fopFactory.setUserConfig(new File("fop.xconf"));

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  • Are bad backlinks causing thousands of 404 and 410 errors in webmaster tools?

    - by Natália
    Our webmaster tools account is showing 250.000 errors related with weird links from other sites. These URLs are comming mostly from non existent sites or are being generated directly by our website. Here some examples of these URLs: oursite.com/&q=videos+caseros+sexo+pornos+gratis&sa=X&ei=R638T8eTO8WphAfF2vG8Bg&ved=0CCAQFjAC%2F%2Fpage%2F2%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F4%2Fpage%2F5%2Fpage%2F4/page/3 Our site is a popular spanish adult site, yet we don´t have keywords which are being mentioned in this URL. Apparently this link comes from our site. Some more examples: oursite.com/&q=losmejoresvideosporno&sa=X&ei=U__8T-BnqK7RBdjmhYsH&ved=0CBUQFjAA%2F%2Fpage%2F2%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3/page/4 Once again: not our queries, not out URLs. oursite/tag/tetonas We think that it might be other site, which is having a policy of extremely bad SEO based on other sites branding and keywords usage: thirdsite/buscador/tetonas-oursite The question is: if other sites are generating these URLs, how can we prevent this? Why the tag is being generated if no link was added to the other site? What should we do with these errors? 301? 410 gone? I have read all similar Q&A here but none of them seems to solve our problem. It is not likely to be a bad ad (Inspected them all). Maybe some all content which google decided to recrawl suddenly? Maybe third parties bad SEO policy? Maybe all of them?

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game (that is, not for the sake of scenery, but for the sake of gameplay) needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than the natural way cities arise, scattered on the land based on resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards? The reason I'm asking is that I'd previously pondered taking existing maps from fantasy fiction (my own and others), putting the information into the system as a base point, and then generating a good world to play in from it. This seems covered by existing technology, that is, where the designer puts in all the necessary information such as the city populations, resources, biomes, road networks and rivers, then allows the PCG fill in the gaps. But now I'm wondering if it may be possible to have a content generator generate also the overall design. Generate the cities and population centres, balancing them so that there is a natural seeming need of commerce, then generate the positions and connectivity, then from the type of city produce the list of necessary resources that must be nearby, and only then, maybe given some rules on how to make the journey between cities both believable and interesting, generate the final content including the roads, the choke points, the bridges and tunnels, ferries and the terrain including the biomes and coastline necessary. If this has been done before, I'd like to know, and would like to know what went wrong, and what went right.

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  • CodePlex Daily Summary for Friday, October 12, 2012

    CodePlex Daily Summary for Friday, October 12, 2012Popular ReleasesHyperCrunch Druid: HyperCrunch Druid 1.0.2102: For all documentation and feedback, visit http://druid.hypercrunch.com.GoogleMap Control: GoogleMap Control 6.1: Some important bug fixes and couple of new features were added. There are no major changes to the sample website. Source code could be downloaded from the Source Code section selecting branch release-6.1. Thus just builds of GoogleMap Control are issued here in this release. NuGet Package GoogleMap Control 6.1 NuGet Package FeaturesBounds property to provide ability to create a map by center and bounds as well; Setting in markup <artem:GoogleMap ID="GoogleMap1" runat="server" MapType="HY...Bundle Transformer - a modular extension for ASP.NET Web Optimization Framework: Bundle Transformer 1.6.5: Version: 1.6.5 Published: 10/12/2012 In the configuration elements css and js added the usePreMinifiedFiles attribute, which enables/disables usage of pre-minified files; Added translator-adapter, which produces translation of TypeScript-code to JS-code; In BundleTransformer.MicrosoftAjax added support of the Microsoft Ajax Minifier 4.69; In BundleTransformer.Yui added support of the YUI Compressor for .NET 2.1.0.0; In BundleTransformer.Csso added support of the CSSO version 1.3.4. ...OrgCharts for SharePoint: OrgChart web part for SharePoint: Key features: • Central License management so no need to remember the license key details when adding to pages. • Builtin-asp.net caching for high performing loading of the Org Chart. • Create Org Chart from SharePoint list data OR SQL server queries. • Multi-level drill through • Use SharePoint lists or SQL Data as datasource • Support node level Images. {Example: Peoples my site photos} • AJAX enabled for fast client side processing • Optionally set the TAB field for an Auto-generated TAB i...mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...OstrivDB: OstrivDB 0.1: - Storage configuration: objects serialization (Xml, Json), storage file compressing, data block size. - Caching for Select queries. - Indexing. - Batch of queries. - No special query language (LINQ used). - Integrated sorting and paging. - Multithreaded data processing.D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial captcha. Now you can easily customize the layout, s...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...Advanced DataGridView with Excel-like auto filter: 1.0.0.0: ?????? ??????Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.69: Fix for issue #18766: build task should not build the output if it's newer than all the input files. Fix for Issue #18764: build taks -res switch not working. update build task to concatenate input source and then minify, rather than minify and then concatenate. include resource string-replacement root name in the assumed globals list. Stop replacing new Date().getTime() with +new Date -- the latter is smaller, but turns out it executes up to 45% slower. add CSS support for single-...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...Sandcastle Help File Builder: SHFB v1.9.5.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release supports the Sandcastle October 2012 Release (v2.7.1.0). It includes full support for generating, installing, and removing MS Help Viewer files. This new release suppor...ClosedXML - The easy way to OpenXML: ClosedXML 0.68.0: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...Json.NET: Json.NET 4.5 Release 10: New feature - Added Portable build to NuGet package New feature - Added GetValue and TryGetValue with StringComparison to JObject Change - Improved duplicate object reference id error message Fix - Fixed error when comparing empty JObjects Fix - Fixed SecAnnotate warnings Fix - Fixed error when comparing DateTime JValue with a DateTimeOffset JValue Fix - Fixed serializer sometimes not using DateParseHandling setting Fix - Fixed error in JsonWriter.WriteToken when writing a DateT...Readable Passphrase Generator: KeePass Plugin 0.7.2: Changes: Tested against KeePass 2.20.1 Tested under Ubuntu 12.10 (and KeePass 2.20) Added GenerateAsUtf8 method returning the encrypted passphrase as a UTF8 byte array.JSLint for Visual Studio 2010: 1.4.2: 1.4.2patterns & practices: Prism: Prism for .NET 4.5: This is a release does not include any functionality changes over Prism 4.1 Desktop. These assemblies target .NET 4.5. These assemblies also were compiled against updated dependencies: Unity 3.0 and Common Service Locator (Portable Class Library).New ProjectsATM Stimulate Using WCF Service: This project is my homework Basic Events: Basic Events makes it easier for developers to use out of the box events with basic properties in their eventargs like string message and datetime.BCCP-DEX: sumary not avaibleBing Maps TypeScript Declarations: Unofficial TypeScript declarations for the Bing Maps v7 AJAX Control.CodePlex Practice: Testing CodePlexDepIC: Dependency Injection Container with a very simple API.DNN TaskManger: This is the a project build with the DotNetNuke task manager tutorial videos series.Document Importer For SharePoint: Quickly import large volumes of documents into SharePoint document libraries using an effective user interface.Drop Me!!: cOMING SOON...wORKING ON THISGesPro: PFE de fin de BAC MB MLGL2DX (OpenGL to DirectX Wrapper Library): GL2DX is a wrapper library that allows you to build your OpenGL app for WinRT.MoControls - XNA 4 GUI Controls Library: XNA 4 GUI Controls Library aimed to simplify porting of a XNA 4.0 GUI interface to various platforms.Morph implementation in Delphi: Morph Protocol implementation written in Delphi XE3. Morph is a very powerful application level protocol. For more about Morph, go to http://morph.codeplex.com/Musicallis: Projeto da disciplina de Técnicas de Programação Aplicada II da Universidade Presbiteriana Mackenzie - SP.NHook - A debugger API for your hooking projects: A debugger API for your hooking projectsOperation Timber System: This is a Timber system aimed at merchants/wholesalers/Mills. It is only in design phase.Oryon .Net Extension Methods Library: This project contains a lot of useful extension methods for .Net Applications.OstrivDB: OstrivDB is an embedded NoSQL database engine.Outreach02: A research project for website development.PARCIAL-CP-2012: Proyecto De Calidad y Pruebas de Software - Examen ParcialProject13261011: dfdsfProject13271011: 11project-3D-fabien: C# project 3D IN4M12 -->http://www.esiee.fr/~mustafan/IN4M12-13/Pulsar Programming Language: Pulsar, is a free open source programming language alternative to Assembly. Create your dream Operating System without using Assembly, or C#, or C++!Scoot: A rowing club management application.Sfaar Bytex: an hexadecimal file readerSSIS RAW File Viewer: SSIS 2008 RAW file viewer.testddgit1011201201: ttesttom10112012tfs02: fdsf fsd???WindowsPhone???: ???Windows Phone??????www.yidingcan.com?????。??????、??

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  • vector rotations for branches of a 3d tree

    - by freefallr
    I'm attempting to create a 3d tree procedurally. I'm hoping that someone can check my vector rotation maths, as I'm a bit confused. I'm using an l-system (a recursive algorithm for generating branches). The trunk of the tree is the root node. It's orientation is aligned to the y axis. In the next iteration of the tree (e.g. the first branches), I might create a branch that is oriented say by +10 degrees in the X axis and a similar amount in the Z axis, relative to the trunk. I know that I should keep a rotation matrix at each branch, so that it can be applied to child branches, along with any modifications to the child branch. My questions then: for the trunk, the rotation matrix - is that just the identity matrix * initial orientation vector ? for the first branch (and subsequent branches) - I'll "inherit" the rotation matrix of the parent branch, and apply x and z rotations to that also. e.g. using glm::normalize; using glm::rotateX; using glm::vec4; using glm::mat4; using glm::rotate; vec4 vYAxis = vec4(0.0f, 1.0f, 0.0f, 0.0f); vec4 vInitial = normalize( rotateX( vYAxis, 10.0f ) ); mat4 mRotation = mat4(1.0); // trunk rotation matrix = identity * initial orientation vector mRotation *= vInitial; // first branch = parent rotation matrix * this branches rotations mRotation *= rotate( 10.0f, 1.0f, 0.0f, 0.0f ); // x rotation mRotation *= rotate( 10.0f, 0.0f, 0.0f, 1.0f ); // z rotation Are my maths and approach correct, or am I completely wrong? Finally, I'm using the glm library with OpenGL / C++ for this. Is the order of x rotation and z rotation important?

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  • CheckMemoryAllocationGame Sample

    - by Michael B. McLaughlin
    Many times I’ve found myself wondering how much GC memory some operation allocates. This is primarily in the context of XNA games due to the desire to avoid generating garbage and thus triggering a GC collection. Many times I’ve written simple programs to check allocations. I did it again recently. It occurred to me that many XNA developers find themselves asking this question from time to time. So I cleaned up my sample and published it on my website. Feel free to download it and put it to use. It’s rather thoroughly commented. The location where you insert the code you wish to check is in the Update method found in Game1.cs. The default that I put in is a line of code that generates a new Guid using Guid.NewGuid (which, if you’re curious, does not create any heap allocations). Read all of the comments in the Update method (at the very least) to make sure that your code is measured properly. It’s important to make sure that you meaningfully reference any thing you create after the second call to get the memory or else (in Release configuration at least) you will likely get incorrect results. Anyway, it should make sense when you read the comments and if not, feel free to post a comment here or ask me on Twitter. You can find my utilities and code samples page here: http://www.bobtacoindustries.com/developers/utils/Default.aspx To download CheckMemoryAllocationGame’s source code directly: http://www.bobtacoindustries.com/developers/utils/CheckMemoryAllocationGame.zip (If you’re looking to do this outside of the context of an XNA game, the measurement code in the Update method can easily be adapted into, e.g., a C# Windows Console application. In the past I mostly did that, actually. But I didn’t feel like adding references to all the XNA assemblies this time and… anyway, if you want you can easily convert it to a console application. If there’s any demand for it, I’ll do it myself and update this post when I get a chance.)

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  • Ranking drop after using reverse proxy for blog subdirectory and robots.txt for old blog subdomain

    - by user40387
    We have a 3Dcart store and a WordPress blog hosted on a separate server. Originally, we had a CNAME set up to point the blog to http://blog.example.com/. However, in our attempt to boost link-based and traffic-based authority on the main site, we've opted to do a reverse proxy to http://www.example.com/blog/. It’s been about two months since we finished the reverse proxy migration. It appears that everything is technically working as intended, including some robots and sitemap changes; the new URLs are even generating some traffic, as indicated on Google Analytics. While Google has been indexing the new URL locations, they’re ranking very poorly, even for non-competitive, long-tail keywords. Meanwhile, the old subdomain URLs are still ranking mostly as well as they used to (even though they aren’t showing meta titles and descriptions due to being blocked by robots.txt). Our working theory is that Google has an old index of the subdomain URLs, and is considering the new URLs to be duplicate content, since it’s being told not to crawl the subdomain and therefore can’t see the rel canonicals we have in place. To resolve this, we’ve updated the subdomain’s robot.txt to no longer block crawling and indexing. Theoretically, seeing the canonical tag on the subdomain pages will resolve any perceived duplicate content issues. In the meantime, we were wondering if anyone would have any other ideas. We are very concerned that we’ll be losing valuable traffic, as we’re entering our on season at the moment.

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  • how to generate random bubbles from array of sprites in cocos2d?

    - by prakash s
    I am devoloping the bubble shooter game in cocos2d how to generate random bubbles from array of sprites here is my code (void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; //CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"1.png",@"5.png", @"3.png", nil]; for(int i = 0; i < images.count; ++i) { NSString *image = [images objectAtIndex:i]; // generate random number based on size of array (array size is larger than 10) CCSprite*target = [CCSprite spriteWithFile:image]; float offsetFraction = ((float)(i+1))/(images.count+1); target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); [self addChild:target]; [movableSprites addObject:target]; //[target runAction:]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(winSize.width/2,winSize. height/2)]; This code generating bubbles with *.png colour bubbles but i want to generate randomly because for shooting the bubbles by shooter class help me please id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } }

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  • Did Oracle make public any plans to charge for JDK in the near future? [closed]

    - by Eduard Florinescu
    I recently read an article: Twelve Disaster Scenarios Which Could Damage the Technology Industry which mentioned among other the possible "disaster scenarios" also: Oracle starts charging for the JDK, giving the following as argument: Oracle could start requiring license fees for the JDK from everyone but desktop users who haven't uninstalled the Java plug-in for some reason. This would burn down half the Java server-side market, but allow Oracle to fully monetize its acquisitions and investments. [...] Oracle tends to destroy markets to create products it can fully monetize. Even if you're not a Java developer, this would have a ripple effect throughout the market. [...] I actually haven't figured out why Larry hasn't decided Java should go this route yet. Some version of this scenario is actually in my company's statement of risks. I know guessing for the future is impossible, and speculating about that would be endless so I will try to frame my question in an objective answarable way: Did Oracle or someone from Oracle under anonymity, make public, or hinted, leaked to the public such a possibility or the above is plain journalistic speculation? I am unable to find the answer myself with Google generating a lot of noise by searching JDK.

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  • 250 k 404 & 410 errors in Webmaster Tools. Bad backlinks?

    - by Natália
    Our webmaster tools account is showing 250.000 errors related with weird links from other sites. These URLs are comming mostly from non existent sites or are being generated directly by our website. Here some examples of these urls: oursite.com/&q=videos+caseros+sexo+pornos+gratis&sa=X&ei=R638T8eTO8WphAfF2vG8Bg&ved=0CCAQFjAC%2F%2Fpage%2F2%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F4%2Fpage%2F5%2Fpage%2F4/page/3 Our site is a popular spanish adult site, yet we don´t have keywords which are being mentioned in this url. Apparently this link comes from our site. Some more examples: oursite.com/&q=losmejoresvideosporno&sa=X&ei=U__8T-BnqK7RBdjmhYsH&ved=0CBUQFjAA%2F%2Fpage%2F2%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3%2Fpage%2F4%2Fpage%2F3%2Fpage%2F2%2Fpage%2F3/page/4 Once again: not our queries, not out urls. oursite/tag/tetonas We think that it might be other site, which is having a policy of extremely bad SEO based on other sites branding and keywords usage: thirdsite/buscador/tetonas-oursite The question is: if other sites are generating these urls, how can we prevent this? Why the tag is being generated if no link was added to the other site? What should we do with these errors? 301? 410 gone? I have read all similar Q&A here but none of them seems to solve our problem. It is not likely to be a bad ad (Inspected them all). Maybe some all content which google decided to recrawl suddenly? Maybe third parties bad SEO policy? Maybe all of them? Any help will be higly appreciated,

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  • Bad archive mirror using PXE boot method

    - by user11566
    I'm trying to automatically install Ubuntu on a client PC by using the PXE BOOT method....my Objectives are below: I am following the steps given in this link installation using PXE BOOT the server will have a KICKSTART config file which contains the parameters for the OS installation and the files which are required for the OS installations. the client will have to detect this configuration along with the setup files and complete the installation without any input from the user. In my server I have installed DHCP3-server,Apache2 and TFTP to help me with the installation. I have nearly achieved my first objective, I am able to boot my client using the files stored in the server but during the installation stage it is asking me to CHOOSE A MIRROR OF UBUNTU ARCHIVE I gave the server's IP address and the path in the server where the files are located but then its giving me this error BAD ARCHIVE MIRROR So is it possible that instead of downloading all the files from the internet and storing them on my disk can I use the files which comes with the UBUNTU-CD, and how to store these files in what format (should I zip them) on the disk? secondly I am also generating the ks.cfg which I wanted to give to the client for automatic installation of the OS. So how should the configuration file be given to the installation process?

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  • OpenGL sprites and point size limitation

    - by Srdan
    I'm developing a simple particle system that should be able to perform on mobile devices (iOS, Andorid). My plan was to use GL_POINT_SPRITE/GL_PROGRAM_POINT_SIZE method because of it's efficiency (GL_POINTS are enough), but after some experimenting, I found myself in a trouble. Sprite size is limited (to usually 64 pixels). I'm calculating size using this formula gl_PointSize = in_point_size * some_factor / distance_to_camera to make particle sizes proportional to distance to camera. But at some point, when camera is close enough, problem with size limitation emerges and whole system starts looking unrealistic. Is there a way to avoid this problem? If no, what's alternative? I was thinking of manually generating billboard quad for each particle. Now, I have some questions about that approach. I guess minimum geometry data would be four vertices per particle and index array to make quads from these vertices (with GL_TRIANGLE_STRIP). Additionally, for each vertex I need a color and texture coordinate. I would put all that in an interleaved vertex array. But as you can see, there is much redundancy. All vertices of same particle share same color value, and four texture coordinates are same for all particles. Because of how glDrawArrays/Elements works, I see no way to optimise this. Do you know of a better approach on how to organise per-particle data? Should I use buffers or vertex arrays, or there is no difference because each time I have to update all particles' data. About particles simulation... Where to do it? On CPU or on a vertex processors? Something tells me that mobile's CPU would do it faster than it's vertex unit (at least today in 2012 :). So, any advice on how to make a simple and efficient particle system without particle size limitation, for mobile device, would be appreciated. (animation of camera passing through particles should be realistic)

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  • Use MvcContrib Grid to Display a Grid of Data in ASP.NET MVC

    The past six articles in this series have looked at how to display a grid of data in an ASP.NET MVC application and how to implement features like sorting, paging, and filtering. In each of these past six tutorials we were responsible for generating the rendered markup for the grid. Our Views included the <table> tags, the <th> elements for the header row, and a foreach loop that emitted a series of <td> elements for each row to display in the grid. While this approach certainly works, it does lead to a bit of repetition and inflates the size of our Views. The ASP.NET MVC framework includes an HtmlHelper class that adds support for rendering HTML elements in a View. An instance of this class is available through the Html object, and is often used in a View to create action links (Html.ActionLink), textboxes (Html.TextBoxFor), and other HTML content. Such content could certainly be created by writing the markup by hand in the View; however, the HtmlHelper makes things easier by offering methods that emit common markup patterns. You can even create your own custom HTML Helpers by adding extension methods to the HtmlHelper class. MvcContrib is a popular, open source project that adds various functionality to the ASP.NET MVC framework. This includes a very versatile Grid HTML Helper that provides a strongly-typed way to construct a grid in your Views. Using MvcContrib's Grid HTML Helper you can ditch the <table>, <tr>, and <td> markup, and instead use syntax like Html.Grid(...). This article looks at using the MvcContrib Grid to display a grid of data in an ASP.NET MVC application. A future installment will show how to configure the MvcContrib Grid to support both sorting and paging. Read on to learn more! Read More >

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  • Which language meets my needs? [closed]

    - by Gerald Goward
    I am a junior C# developer, working for half a year now. In my company I am working on some enterprise projects and after doing it for quite some time I understood that I dont like enterprise projects. I have my own browser-game written in PHP+MySql with some simple HTML+CSS and I have 300 active (those, who entered the game at least once per 5 days) players currently :) After thinking quite some time I understood that I am interested in: 1). Web-development AND 2). standalone programs (but not enterprise ones). 3). Development for mobile platforms is also nice, Android/iOs. 1st and 2nd categories are what I want the most. Android/iOs is good too. I am NOT interested in big systems which are hard to integrate, I am not interested in enterprise systems. In future I would like to start my own business/projects. I would like to create my own projects or/and create a small programmers company to create and release own products. Please tell me what programming language(s)/technologies would you advice me for it? Thanks alot! UPD: It's NOT a "which language is better" or any flame/holywar generating topic since I ask for language that suits my EXACT needs better. I believe C++ is better for low-level coding, while PHP is good for web-development and Object-C being made for iOs. I am still newbie at programming so dont hate me please.

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  • The best way to have a pointer to several methods - critique requested

    - by user827992
    I'm starting with a short introduction of what i know from the C language: a pointer is a type that stores an adress or a NULL the * operator reads the left value of the variable on its right and use this value as address and reads the value of the variable at that address the & operator generate a pointer to the variable on its right so i was thinking that in C++ the pointers can work this way too, but i was wrong, to generate a pointer to a static method i have to do this: #include <iostream> class Foo{ public: static void dummy(void){ std::cout << "I'm dummy" << std::endl; }; }; int main(){ void (*p)(); p = Foo::dummy; // step 1 p(); p = &(Foo::dummy); // step 2 p(); p = Foo; // step 3 p->dummy(); return(0); } now i have several questions: why step 1 works why step 2 works too, looks like a "pointer to pointer" for p to me, very different from step 1 why step 3 is the only one that doesn't work and is the only one that makes some sort of sense to me, honestly how can i write an array of pointers or a pointer to pointers structure to store methods ( static or non-static from real objects ) what is the best syntax and coding style for generating a pointer to a method?

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  • New CAM Editor v2.3 with Open-XDX for Open Data APIs

    - by drrwebber
    Creating actual working XML exchanges, loading data from data stores, generating XML, testing, integrating with web services and then deployment delivery takes a lot of coding and effort. Then writing the documentation, models, schema and doing naming and design rule (NDR) checks and packaging all this together (such as for NIEM IEPD use). What if there was a tool that helped you do all that easily and simply? Welcome to the new Open-XDX and the CAM Editor! Open-XDX uses code-free techniques in combination with CAM templates and visual drag and drop to rapidly design your XML exchange. Then Open-XDX will automatically generate all the SQL for you, read the database data, generate and populate the valid output XML, and filter with parameters. To complete the processing solution Open-XDX works with web services and JDBC database connections as a callable module that can be deployed plug and play with your middleware stack, all with just a few lines of Java code (about 5 actually). You can build either Query/Response or Publish/Subscribe services from existing data stores to XML literally in minutes. To see a demonstration of using Open-XDX, a MySQL data store and integrating with Oracle Web Logic server please see this short few minutes video - http://youtube.com/user/TheCameditor There is also a Quick Guide available that provides more technical insights along with a sample pack download of templates and SQL that you can try for yourself. Head on over to our project resource site to learn more, download the latest CAM Editor and see links to all the resources and materials. We look forward to seeing how the developer community is able to jump start information sharing initiatives using this new innovative approach.

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  • Generated Methods with Type Hints

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you just another feature from upcoming NetBeans 7.3. It's about generating setters, constructors and type hints of their parameters. For years, you can use Insert Code action to generate setters, getters, constructors and such. Nothing new. But from NetBeans 7.3 you can generate Fluent Setters! What does it mean? Simply that $this is returned from a generated setter. This is how it looks like: But that's not everything :) As you know, before a method is generated, you have to choose a field, which will be associated with that method (in case of constructors, you choose fileds which should be initialized by that constructor). And from NetBeans 7.3, type hints are generated automatically for these parameters! But only if a proper PHPDoc is used in a corresponding field declaration, of course. Here is how it looks like. And that's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (product php, component Editor). Thanks a lot!

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  • NHibernate Tools: Visual NHibernate

    - by Ricardo Peres
    You probably know that I’m a big fan of Slyce Software’s Visual NHibernate. To me, it is the best tool for generating your entities and mappings from an existing database (it also allows you to go the other way, but I honestly have never used it that way). What I like most about it: Great support: folks at Slyce always listen to your suggestions, give you feedback in a timely manner, and I was even lucky enough to have some of my suggestions implemented! The templating engine, which is very powerful, and more user-friendly than, for example, MyGeneration’s; one of the included templates is Sharp Architecture; Advanced model validations: it even warns you about having lazy properties declared in non-lazy entities; Integration with NHibernate Validator and generation of validation rules automatically based on the database, or on user-defined model settings; The designer: they opted for not displaying all entities in a single screen, which I think was a good decision; has support for all inheritance strategies (table per class hierarchy, table per class, table per concrete class); Generation of FluentNHibernate mappings as well as hbm.xml. I could name others, but… why don’t you see for yourself? There is a demo version available for downloading. By the way, I am in no way related to Slyce, I just happen to like their software!

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  • MapReduce

    - by kaleidoscope
    MapReduce is a programming model and an associated implementation for processing and generating large data sets. Users specify a map function that processes a key/value pair to generate a set of  intermediate key/value pairs, and a reduce function that merges all intermediate values associated with the same intermediate key. Many real world tasks are expressible in this model, as shown in the paper. Programs written in this functional style are automatically parallelized and executed on a large cluster of commodity machines. The run-time system takes care of the details of partitioning the input data,  scheduling the program's execution across a set of machines, handling machine failures, and managing the required inter-machine communication. This allows programmers without any experience with parallel and distributed systems to easily utilize the resources of a large distributed system. Example: A process to count the appearances of each different word in a set of documents void map(String name, String document):   // name: document name   // document: document contents   for each word w in document:     EmitIntermediate(w, 1); void reduce(String word, Iterator partialCounts):   // word: a word   // partialCounts: a list of aggregated partial counts   int result = 0;   for each pc in partialCounts:     result += ParseInt(pc);   Emit(result); Here, each document is split in words, and each word is counted initially with a "1" value by the Map function, using the word as the result key. The framework puts together all the pairs with the same key and feeds them to the same call to Reduce, thus this function just needs to sum all of its input values to find the total appearances of that word.   Sarang, K

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  • Generated 3d tree meshes

    - by Jari Komppa
    I did not find a question on these lines yet, correct me if I'm wrong. Trees (and fauna in general) are common in games. Due to their nature, they are a good candidate for procedural generation. There's SpeedTree, of course, if you can afford it; as far as I can tell, it doesn't provide the possibility of generating your tree meshes at runtime. Then there's SnappyTree, an online webgl based tree generator based on the proctree.js which is some ~500 lines of javascript. One could use either of above (or some other tree generator I haven't stumbled upon) to create a few dozen tree meshes beforehand - or model them from scratch in a 3d modeller - and then randomly mirror/scale them for a few more variants.. But I'd rather have a free, linkable tree mesh generator. Possible solutions: Port proctree.js to c++ and deal with the open source license (doesn't seem to be gpl, so could be doable; the author may also be willing to co-operate to make the license even more free). Roll my own based on L-systems. Don't bother, just use offline generated trees. Use some other method I haven't found yet.

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  • Confused about implementing Single Responsibility Principle

    - by HichemSeeSharp
    Please bear with me if the question looks not well structured. To put you in the context of my issue: I am building an application that invoices vehicles stay duration in a parking. In addition to the stay service there are some other services. Each service has its own calculation logic. Here is an illustration (please correct me if the design is wrong): public abstract class Service { public int Id { get; set; } public bool IsActivated { get; set; } public string Name { get; set } public decimal Price { get; set; } } public class VehicleService : Service { //MTM : many to many public virtual ICollection<MTMVehicleService> Vehicles { get; set; } } public class StayService : VehicleService { } public class Vehicle { public int Id { get; set; } public string ChassisNumber { get; set; } public DateTime? EntryDate { get; set; } public DateTime? DeliveryDate { get; set; } //... public virtual ICollection<MTMVehicleService> Services{ get; set; } } Now, I am focusing on the stay service as an example: I would like to know at invoicing time which class(es) would be responsible for generating the invoice item for the service and for each vehicle? This should calculate the duration cost knowing that the duration could be invoiced partially so the like is as follows: not yet invoiced stay days * stay price per day. At this moment I have InvoiceItemsGenerator do everything but I am aware that there is a better design.

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  • Creating, using and managing XML component dictionaries quick tutorials

    - by drrwebber
    XML Component Dictionary capabilities are provided in conjunction with the CAM Editor toolset.  These dictionaries accelerate the development of consistent XML information exchanges using standard sets of dictionary components. The quick tutorials are aimed at showing the 'how to' of the basic capabilities to jump start use of XML dictionaries with the CAM Editor. The collection of dictionary tutorials videos run for a total of approximately 20 minutes.  Each video can be reviewed individually also. Learn how to use the dictionary functions to create dictionaries by harvesting data model components from existing XSD schema, SQL database table schema, or simple Excel / Open Office spreadsheets with tables of components listed.Also included are tips and functions relating to use of NIEM exchange development, IEPD and EIEM techniques.These videos should be viewed in conjunction with reviewing the overall concepts and techniques described in the companion video on the CAM Editor and Dictionaries overview.  The approach is aligned with OASIS and Core Components Technical Specification (CCTS) standards specifications for XML components and dictionaries.Dictionary collections can be stored locally on the file system, or local network, or collaboratively on the web or cloud deployment, or can be shared and managed securely using the Oracle Enterprise Repository (OER) tool. Also included are techniques relating to the use of the NIEM approach for developing XML exchange schema and IEPD packages.  This includes generating reuse scores, wantlist, and cross reference spreadsheets. Included in the latest release of the CAM Editor is the ability to use the analyse dictionary tool to determine duplicate components, conflicting component definitions, missing component descriptions and so on.  This ensures high quality dictionary component specifications.  Using the CAM Editor you can also create MindMap models and UML physical models of your dictionary components sets. For a complete guide to using the CAM Editor see the main YouTube video tutorials website and the CAM Editor website.

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