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  • iPhoto fails to see my new iPhone 3Gs

    - by Alexey Kulikov
    Two weeks ago I have bought the new iPhone 3Gs. It synced like charm with iTunes and I was happy until a couple of days ago when I noticed that there was absolutely no way I could get any photos from the phone to my mac, as it doesn't even appear in the device list. Long story short — i have even tried resetting Leopard completely from scratch (and formatting the HD beforehand). Still no joy. Leopard Snow 10.6.1 absolutely clean install with all updates iPhone 3Gs 3.1.2 - syncs like charm with iTunes, but NOT iPhoto Mac Book Air Any help will be greatly appreciated! update: It works with my old iphone, why can't the 3Gs work?

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  • mime-attachment incompatibility on forwarded messages from android to an iphone

    - by Peter Carrero
    A couple of guys got the evo android in the office. I got an iphone. When I receive a forwarded email from one of those phones, the forwarded piece comes as a mime-attachment that the iphone cannot open. I also tried this with a motorola droid and got the same result. I am not sure if the issue is the android sending the message on the wrong format or the iphone not being able to understand a mime type that it should... Has anyone experienced this, and, most importantly, found a fix/workaround? Thanks.

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  • IPSec tunnel between FortiGate and iPhone / iOS - Works except for DNS / Wins

    - by user57988
    I have configured my Fortigate with a new VPN IPSec tunnel to allow the iOS Cisco client to connect. That works fine. I can RDP to my servers, browse to my servers via IP address, etc. But, the iPhone does not resolve my internal IP addresses. I have added the DNS servers that serve addresses for my internal users, as well as the WINS servers, but the iPhone acts like it doesn't see them at all. config vpn ipsec phase1-interface edit "iPhone_VPN" set type dynamic set interface "wan1" set dhgrp 2 set proposal 3des-sha1 3des-md5 set xauthtype auto set mode-cfg enable set authusrgrp "iPhone_VPN_Users" set ipv4-start-ip 10.10.99.100 set ipv4-end-ip 10.10.99.199 set ipv4-netmask 255.255.0.0 set ipv4-dns-server1 10.10.2.1 set ipv4-dns-server2 10.22.1.80 set ipv4-wins-server1 10.10.2.1 set ipv4-wins-server2 10.22.1.80 set ipv4-split-include "Dialup_VPN_Networks" set psksecret ENC xxxxx next end For whatever reason, as far as I can tell, the iPhone does not 'see' the DNS or WINS entries. I don't know how to check it...

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  • Sync Iphone in Windows XP running as Virtualbox guest under Ubuntu 9.10

    - by steveth45
    I run (K)Ubuntu 9.10 as my main operating system, but I still have a valid XP license, so I've been running Windows XP as a guest operating system with Virtualbox 3.10. I cannot get Itunes (running under Windows XP) to detect the presence of my Iphone. I found this link: http://blog.rootshell.be/2009/01/15/iphone-itunes-virtualbox/ which explains how to get this Itunes-in-XP-in-Virtualbox-under-Ubuntu configuration to work, but it involves editing the file /etc/init.d/mountdevsubfs.sh which apparently does not exist in Ubuntu 9.10. Does anyone know how get Itunes in XP running as a guest in Ubuntu 9.10 to detect and sync with an Iphone?

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  • Office 2011 Mac, Sync calendars with google apps and iPhone

    - by Vincent
    Our office will be using Office 2011 for email contacts and calendar. Currently we are using apple mail/ical and address book. My primary concern is syncing calendars with google apps. That said our primary feature that we use google apps calendar for is sharing calendars. Best way to using office 2011... To sync calendars with an iPhone? To sync/share calendars between users? To sync contacts with an iphone? To sync/share contacts with between users? Users are on other computers and mostly work from home Needs to be fool proof once setup :-) I am not fond of the idea of syncing outlook with Mac address book and ical then to the iphone.

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  • iTunes sees my iPhone, but Windows 7 x64 doesn't

    - by Herb Caudill
    After reinstalling Windows 7 (64-bit), it has stopped recognizing my iPhone. I can see it in iTunes but not in Windows Explorer, so I can't get the photos off. I'm having this problem on three different machines and two different iPhones (my wife's and mine). It's maddening. I've had every version of iPhone since it first came out and I've never had this problem before. I've uninstalled and reinstalled iTunes (currently at 10.2.1.1). I've updated iOS on the phone (currently at 4.3). In the device manager, this is what I see: Here's the properties screen for the unrecognized iPhone: And here's what I get after going through the "update driver" process: Any ideas? At the end of my rope here...

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  • Preserving smart playlist order on iPhone

    - by Doug Harris
    I have a smart playlist configured to play my favorite podcasts during my commute. It's a list of audio-only, unheard podcasts: In iTunes, I've ordered the playlist by Release Date -- i.e. I want to listen to the oldest podcast episodes first. The order is correct in iTunes but when I sync to my iPhone the order is jumbled. Currently, I have five episodes in this playlist -- ordered by release date they're A,B,C,D,E. On my iPhone, they're ordered B,D,C,E,A. There's no sort order that's obvious to me -- not sorted by name of episode, name of podcast, length of episode, date added, etc. Any solutions to ordering smart playlists on the iPhone? Update: This is likely an iTunes 9 bug. There's lots of discussion about this over on apple.com

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  • Making my computer an iPhone music dock?

    - by deddebme
    Are there any application which lets me play the music in my iPhone through the USB cable? It will be very convenient if I can just dock the phone (while the music is playing), and the music will come out from the computer's speakers instead of the speaker in the iPhone. Edit 1: Stock iPhone dock does have a line-out jack, thanks SidneySM for reminding me. Now the problem is, even though I have select Line In as the Sound Input in Mac OSX, there is no sound coming out from the speaker. How do I make the Speaker output the Line In audio?

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  • How to charge an iPhone on a Windows PC without Installaing iTunes

    - by Martin Hollingsworth
    I want to be able to charge my iPhone on my work computer, which is running Windows Server 2008 SP1 64-Bit. When I plug the iPhone in with the USB cable, it will not charge. Windows attempts to locate a driver for the device but only comes up with a generic Camera device and even if I allow that to be installed, the iPhone still does not charge. I have checked the computer's BIOS settings and did not find anything relating to power on the USB devices. I also tried this on ports at the back of the computer in addition to those on the front. The PC is a Dell Optiplex 780. As far as I can tell USB devices do not charge unless Windows has installed an appropriate driver. Since it is a work computer I do not want to install iTunes which does include a driver. I have a workaround that I will post as an answer for reference.

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  • iPhone VPN to iTunes Home Sharing

    - by Philip Crumpton
    my goal is to set up a VPN on a Windows machine that contains my iTunes library then connect to that VPN with my iPhone and be able to utilize Home Sharing remotely. I have read that this can easily be set up if the iTunes library is on a Mac (Network Beacon and YazSoft ShareTool are two products I quickly found). I can't find anyone who has had success on a Windows machine, though. In my thinking, there are two options (aside from buying a Mac): 1.) Existing utility that takes care of this for me (like the Mac-only options listed above) and is compatible with iPhone (Hamachi is NOT compatible with iPhone VPN) 2.) Manually configure a VPN to allow Bonjour multicast (can't find any information on this) FYI my router is a Linksys WRT54GL running Tomato 1.28

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  • How to charge an iPhone on a Windows PC without Installing iTunes

    - by Martin Hollingsworth
    I want to be able to charge my iPhone on my work computer, which is running Windows Server 2008 SP1 64-Bit. When I plug the iPhone in with the USB cable, it will not charge. Windows attempts to locate a driver for the device but only comes up with a generic Camera device and even if I allow that to be installed, the iPhone still does not charge. I have checked the computer's BIOS settings and did not find anything relating to power on the USB devices. I also tried this on ports at the back of the computer in addition to those on the front. The PC is a Dell Optiplex 780. As far as I can tell USB devices do not charge unless Windows has installed an appropriate driver. Since it is a work computer I do not want to install iTunes which does include a driver. I have a workaround that I will post as an answer for reference.

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  • iPhone VPN to iTunes Home Sharing [migrated]

    - by Philip Crumpton
    my goal is to set up a VPN on a Windows machine that contains my iTunes library then connect to that VPN with my iPhone and be able to utilize Home Sharing remotely. I have read that this can easily be set up if the iTunes library is on a Mac (Network Beacon and YazSoft ShareTool are two products I quickly found). I can't find anyone who has had success on a Windows machine, though. In my thinking, there are two options (aside from buying a Mac): 1.) Existing utility that takes care of this for me (like the Mac-only options listed above) and is compatible with iPhone (Hamachi is NOT compatible with iPhone VPN) 2.) Manually configure a VPN to allow Bonjour multicast (can't find any information on this) FYI my router is a Linksys WRT54GL running Tomato 1.28

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  • iPhone can't access webserver on lan

    - by dieselJoe
    I have Apache serving on 192.168.1.4:8888 on a Windows 7 computer. I can't view the website with iPhone/iPad's Safari. I have another linux computer and it can access the webserver or ping the address. Is there a problem with the apple devices? I have an app on the iphone capable of pinging. I ping the webserver's address and I get nothing. But I can ping the iPhone from the linux or windows computer.

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  • Hiding keyboard in iPad with UITextView , can do this in iphone not iPad.

    - by user271753
    Hey the code below when written in HelloWorldAppDelegate.m in an iPhone app having UITextView hides the keyboard when the app starts : The UITextView is editable thats what I want in iPad Also But how can do the same in iPad its not working at all ! ! ! ! ! ! ! And also I have checked that I can use Subviews if I want to keep this to my app itself - (void)applicationDidFinishLaunching:(UIApplication *)application { //For hiding the Keyboard [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } /// /// Hiding the Keyboard /// - (void)keyboardWillShow:(NSNotification *)note { //The UIWindow that contains the keyboard view UIWindow* tempWindow; //Because we cant get access to the UIKeyboard throught the SDK we will just use UIView. //UIKeyboard is a subclass of UIView anyways UIView* keyboard; //Check each window in our application for(int c = 0; c < [[[UIApplication sharedApplication] windows] count]; c ++) { //Get a reference of the current window tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:c]; //Get a reference of the current view for(int i = 0; i < [tempWindow.subviews count]; i++) { keyboard = [tempWindow.subviews objectAtIndex:i]; if (!strcmp(object_getClassName(keyboard), "UIKeyboard")) { NSLog(@"hide keyboard"); [keyboard setHidden:YES]; return; } } } } Regards

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  • Problem creating checklist (similar to TouchCells sample code) app for iPhone. Random cells get chec

    - by Jonah
    I've been having a problem creating a checklist in the style of the TouchCells example from the Apple sample code. Basically, it is a table that allows multiple selection of its items and gives each selected item a check mark. The problem I'm having is that when I select an item and then scroll down the screen, another item (off the screen) will randomly be selected. It seems that it is usually the next cell to be loaded on the screen. I couldn't figure out what I was doing wrong so I tested it with Apple's TouchCells code. In their program though, they only have 6 cells and there is no room to scroll. So, I duplicated some of the items from the plist file to make more cells and... the same problem pops up. If you select a cell and then scroll, another cell will randomly be selected. Update I recently tried the iPhone Dev Cookbook sample code named "Checks" and... you guessed it, the same problem. Here's the link: http://code.google.com/p/cookbooksamples/downloads/list This is driving me nuts. Is it a bug or am I doing something wrong? Does anyone know how to fix this? Thanks! Also, does anyone know of any sample code that shows how to do this?

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  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

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  • iPhone Custom CA certificate for an application which uses NSURLConnection?

    - by jr
    I have an application which is communicating with many different sites and each site has its own SSL certificate signed by our own internal CA. Doing this prevents us the need from purchasing SSL certificates for each site (hundreds or thousands) and is more secure then using a wildcard certificate with a shared key on each of those sites. So, basically using a CA certificate is the only way. Right now, I have a mobileprovision file which will install the CA certificate as a profile on the phone. When our iPhone application launches if it gets an SSL Certificate error it redirects to a this mobile provision file via Safari and the user will be prompted to install the CA. The problem is that I am concerned that the Apple AppStore might deny my app for doing this (Just some feedback from other developers at this point), and I wanted to research other ways to accomplish this. Basically what I need to accomplish is allow an SSL connection which will verify against a custom CA certificate which will be embedded in my application. This will make the CA certificate active for only the calls I make. I am using the standard NSURLConnection methods in order to communicate with the service. Is this possible? Can someone show me how to load the CA (what form PEM?) and add it to the list of trusted CA certificates for my application? If that is not possible what other options do I have? Just trusting all certificates isn't really any option, we want to prevent man in the middle attacks and only trust our CA issued certificates. Thanks!

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  • iPhone SDK: problem managing orientation with multiple view controllers.

    - by Tom
    I'm trying to build an iPhone application that has two subviews in the main window. Each view has its own UIViewController subclass associated with it. Also, within each controller's implementation, I've added the following method: -(BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return YES; } Thus, I would expect both of the views to respond to changes in orientation. However, this is not the case. Only the first view added to the app's main window responds to orientation. (If I swap the order the views are added, then only the other view responds. In other words, either will work--but only one at a time.) Why is this? Is it not possible to handle the orientation changes of more than one view? Thanks! EDIT: Someone else had this question, so I'm copying my solution here: I was able to address this issue by providing a root view and a root view controller with the method "shouldAutoRotate..." and adding my other views as subviews to the root view. The subviews inherit the auto-rotating behavior, and their associated view controllers shouldn't need to override "shouldAutoRotate..."

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  • Read/Write on Plist file without using the iPhone SImulator?

    - by Silent
    Hello all, i am using an example from the iphone developer book from apress. the problem is that this example only works on the simulator im trying to figure out how i can make it work on the device. This chapter isn't working at all. below is the sample code. data.plist is located in the resource folder. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kFilename]; Below then checks to see if the file is located. this is skipped, so im guessing this does not find the file. if ([[NSFileManager defaultManager]fileExistsAtPath:filePath]) { NSArray *array = [[NSArray alloc] initWithContentsOfFile:filePath]; BGDataSave = [array objectAtIndex:0]; NSLog(@"%@", BGDataSave); price.text = [array objectAtIndex:1]; percent.text = [array objectAtIndex:2]; salepriceLabel.text = [array objectAtIndex:3]; origpriceLabel.text = [array objectAtIndex:4]; }

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  • iPhone: Application Install Fails With "Invalid Signer" Error

    - by Scot
    The iPhone is attached to a Mac runnning the latest iTunes version and I am 100% sure that her UDID is in the provisioning file. Her iPhone has not been jailbroken and we even restored it to factory settings. I am having trouble installing our development build on this one iPhone. The error is: the application "[Application Name]" was not installed on the iPhone "iPhone" because the signer is not valid I am 100% sure that the UDID is accurately entered in the provisioning file and that they correctly copied the right provision file/build combo. This same combo has been successfully installed on over a dozen iphones. We have been able to install this on some devices with no problems. Edit: From comments to an answer: We can install it on 100 iphone with our account. We have about 40 iphones in this provisioning profile and it works on 38 of them.

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  • How to make Symbolicate iPhone App Crash Reports

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • "Symbol not found" error for UIPopoverController in an iPhone/iPad Universal App

    - by alexbw
    In a universal binary iPhone/iPad app of mine, users are able to adjust preferences in a view controller that's presented modally. On the iPhone, the settings panel is presented with presentModalViewController:animated:, and on the iPad, I use a UIPopoverController. I'm having a heck of a time completely isolating the UIPopoverController code away from the iPhone code. Everytime I compile for the iPhone, I get the following error: dyld: Symbol not found: _OBJC_CLASS_$_UIPopoverController Referenced from: /var/mobile/Applications/CBB37F87-AA6D-47E2-823A-E259E3268A32/MyApp debug.app/MyApp Expected in: /System/Library/Frameworks/UIKit.framework/UIKit This is of course because UIKit on the iPhone doesn't have a UIPopoverController class. Does anybody have advice for how to effectively isolate the iPad API includes from the iPhone code, so I can actually run my code?

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  • How to Symbolicate iPhone App Crash Reports ?

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • iphone OS 3.1.3 requires snow leopard upgrade

    - by unsorted
    itunes asked me to upgrade my iphone's OS to 3.1.3, so I complied naively. then xcode told me that the latest iphone OS version it could support was 3.1.2. So I went to download a new version from https://developer.apple.com/iphone/index.action#downloads, xcode 3.2.2 with iphone SDK. but when i went to install that, i was told I needed snow leopard 10.6.2 or later. so I'm just making sure that I am not misinterpreting anything when I say that, given that it is impossible to downgrade iphone OS versions without jailbreaking, I need to install a new version of the OS just so I can resume testing apps on my iphone?

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  • On iPhone, how do I show a login screen to get username and password before giving access to iPhone

    - by MikeN
    On iPhone, how do I show a login screen to get username and password before giving access to iPhone app? Also, does the iPhone store a cookie to the secure website like a web browser? I was thinking of giving users to my website a long API key to store in the settings of their iPhone instead of asking them to login with a username/password (seems to be the Slicehost iPhone app approach.) Which is the best way to get a user to login securely? I have full control over the design of the iPhone app and website so have a lot of flexibility.

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