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  • How Can You Get More Productive In Life Sciences Sales?

    - by charles.knapp
    Only half of all doctors will meet with pharmaceutical sales reps, and that percentage continues to decrease. Furthermore, when reps are granted an opportunity to share information, the average interaction is only about a minute and a half. Concurrently, call quotas continue to increase. What does this matter? Sales reps need to spend less time on traditional planning and after-call reporting, more time making calls, and make more productive use of short presentation times. Fortunately for sales reps, Oracle offers the first life sciences CRM that is designed to double sales time and halve reporting time. In particular, our new Life Sciences Edition Offline Client is designed so that you can actually turn the screen around, so that your CRM is useful for presentations and not just reporting, whether you are connected to cloud or working offline such as in restricted clinical environments. Watch Piers Evans, Industry Strategy Director, show what this looks like in the day of a typical pharmaceutical sales representative. By use of this code snippet, I agree to the Brightcove Publisher T and C found at https://accounts.brightcove.com/en/terms-and-conditions/. -- This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. -- brightcove.createExperiences();

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  • Translation and Localization Resources for UX Designers

    - by ultan o'broin
    Here is a handy list of translation and localization-related resources for user experience professionals. Following these will help you design an easily translatable user experience. Most of the references here are for web pages or software. Fundamentally, remember your designs will be consumed globally, and never divorce the design process from the development or deployment effort that goes into bringing your designs to life in code. Ask yourself today: Do you know how the text you are using in your designs are delivered to the customer, even in English? Key areas that UX designers always seen to fall foul of, in my space anyway, are: Terminology that is impossible to translate (jargon, multiple modifiers, gerunds) or is used inconsistently Poorly written, verbose text (really, just write well in English, no special considerations) String construction (concatenation of parts assembled dynamically) Composite widget positioning (my favourite) Hard-coded fonts, small font sizes, or character formatting or casing that doesn't work globally Format that is not separate from content Restricted real estate not allowing for text expansion in translation Forcing formatting with breaks, and hard-coding alphabetical sorting Graphics that do not work in Bi-Di languages (because they indicate directionality and can't flip) or contain embedded text. The problems of culturally offensive icons are well known by now in the enterprise applications space, though there are some dangers, such as the use of flags to indicate language, for example. Resources Internationalization Techniques: Authoring HTML & CSS Global By Design Insert Title Here : Variables in Interface Language Prose: Internationalisation Doc and help considerations I can deal with later.

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  • Is there any reason not to go directly from client-side Javascript to a database?

    - by Chris Smith
    So, let's say I'm going to build a Stack Exchange clone and I decide to use something like CouchDB as my backend store. If I use their built-in authentication and database-level authorization, is there any reason not to allow the client-side Javascript to write directly to the publicly available CouchDB server? Since this is basically a CRUD application and the business logic consists of "Only the author can edit their post" I don't see much of a need to have a layer between the client-side stuff and the database. I would simply use validation on the CouchDB side to make sure someone isn't putting in garbage data and make sure that permissions are set properly so that users can only read their own _user data. The rendering would be done client-side by something like AngularJS. In essence you could just have a CouchDB server and a bunch of "static" pages and you're good to go. You wouldn't need any kind of server-side processing, just something that could serve up the HTML pages. Opening my database up to the world seems wrong, but in this scenario I can't think of why as long as permissions are set properly. It goes against my instinct as a web developer, but I can't think of a good reason. So, why is this a bad idea? EDIT: Looks like there is a similar discussion here: Writing Web "server less" applications EDIT: Awesome discussion so far, and I appreciate everyone's feedback! I feel like I should add a few generic assumptions instead of calling out CouchDB and AngularJS specifically. So let's assume that: The database can authenticate users directly from its hidden store All database communication would happen over SSL Data validation can (but maybe shouldn't?) be handled by the database The only authorization we care about other than admin functions is someone only being allowed to edit their own post We're perfectly fine with everyone being able to read all data (EXCEPT user records which may contain password hashes) Administrative functions would be restricted by database authorization No one can add themselves to an administrator role The database is relatively easy to scale There is little to no true business logic; this is a basic CRUD app

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  • Java Spotlight Episode 87: Nandini Ramani on Java FX and Embedded Java

    - by Roger Brinkley
    Interview with Nandini Ramani on JavaFX and Embedded Java. Joining us this week on the Java All Star Developer Panel is Arun Gupta, Java EE Guy. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News JFXtras Project: There’s an app for that! JavaOne 2012 content catalog is online Native packaging for JavaFX in 2.2 EL 3.0 Public Review (JSR 341) el-spec.java.net Events June 18-20, QCon, New York City June 19, CJUG, Chicago June 20, 1871, Chicago June 26-28, Jazoon, Zurich, Switzerland Jun 27, Houston JUG July 5, Java Forum, Stuttgart, Germany Jul 13-14, IndicThreads, Delhi July 30-August 1, JVM Language Summit, Santa Clara Feature InterviewNandini Ramani is Vice President of Development at Oracle in the Fusion Middleware Group. She is responsible for the Java Client Platform and has a long history of creating innovation and futures at Sun Microsystems.Nandini launched the JavaFX Platform and tools and had been actively involved in JavaFX since its inception in May 2007. Prior to joining the client group, Nandini was in the Software CTO Office driving the emerging technologies group for incubation projects. She has a background in both hardware and software, having worked in hardware architecture and simulation team in the Accelerated Graphics group and the graphics and media team in the JavaME group. She was involved in the development of XML standards, as Co-Chair of the W3C Scalable Vector Graphics working group and as a member of the W3C Compound Document Formats working group. She was also a member of several graphics and UI related expert groups in the JCP. Mail Bag What’s Cool "OpenJDK is now the heart of a vital piece of technology that runs large parts of our entire civilization.” Java Magazine PetStore using Java EE 6 - Antonio Goncalves

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  • Low-level GPU code and Shader Compilation

    - by ktodisco
    Bear with me, because I will raise several questions at once. I still feel, though, that overall this can be treated as one question that may be answered succinctly. I recently dove into solidifying my understanding of the assembly language, low-level memory operations, CPU structure, and program optimizations. This also sparked my interest in how higher-level shading languages, GLSL and HLSL in particular, are compiled and optimized, as well as what formats they are reduced to before machine code is generated (assuming they are not converted directly into machine code). After a bit of research into this, the best resource I've found is this presentation from ATI about the compilation of and optimizations for HLSL. I also found sample ARB assembly code. This sort of addressed my original curiosity, but it raised several other questions. The assembler code in the ATI presentation seems like it contains instructions specifically targeted for the GPU, but is this merely a hypothetical example created for the purpose of conceptual understanding, or is this code really generated during shader compilation? If so, is it possible to inspect it, or even write it in place of the higher-level syntax? My initial searches for an answer to the last question tell me that this may be disallowed, but I have not dug too deep yet. Also, along the same lines, are GLSL shader programs compiled into ARB assembly code before machine code is generated, and is it possible to write direct ARB assembly? Lastly, and perhaps what I am most interested in finding out: are there comprehensive resources on shader compilation and low-level GPU code? I have been unable to find any thus far. I ask simply because I am curious :)

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  • How do graphics programmers deal with rendering vertices that don't change the image?

    - by canisrufus
    So, the title is a little awkward. I'll give some background, and then ask my question. Background: I work as a web GIS application developer, but in my spare time I've been playing with map rendering and improving data interchange formats. I work only in 2D space. One interesting issue I've encountered is that when you're rendering a polygon at a small scale (zoomed way out), many of the vertices are redundant. An extreme case would be that you have a polygon with 500,000 vertices that only takes up a single pixel. If you're sending this data to the browser, it would make sense to omit ~499,999 of those vertices. One way we achieve that is by rendering an image on a server and and sending it as a PNG: voila, it's a point. Sometimes, though, we want data sent to the browser where it can be rendered with SVG (or canvas, or webgl) so that it can be interactive. The problem: It turns out that, using modern geographic data sets, it's very easy to overload SVG's rendering abilities. In an effort to cope with those limitations, I'm trying to figure out how to visually losslessly reduce a data set for a given scale and map extent (and, if necessary, for a known map pixel width and height). I got a great reduction in data size just using the Douglas-Peucker algorithm, and I believe I was able to get it to keep the polygons true to within one pixel. Unfortunately, Douglas-Peucker doesn't preserve topology, so it changed how borders between polygons got rendered. I couldn't readily find other algorithms to try out and adapt to the purpose, but I don't have much CS/algorithm background and might not recognize them if I saw them.

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  • CodePlex Daily Summary for Wednesday, October 09, 2013

    CodePlex Daily Summary for Wednesday, October 09, 2013Popular ReleasesxFunc: xFunc 2.7.3: Fixed memory leak. Small fixes.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...Wrangle for Windows: Wrangle Beta 0.1.0.6: + Various Bugs Fixes + Notification are now available + Many small features added - Does not contain user profiles yet - Conclusions not available yetAD ACL Scanner: 1.3: New features:Effective rights, select a security principal and match it agains the permissions in AD. Color coded permissions based on criticality when using effective rights scan. Search levels : Base, One Level, Subtree. List you domains and select one from the list. Get the size of the security descriptor (bytes). Rerporting on disabled inheritance . Better search functianlity; you can use wildcards on Trustee. Get all inherited permissions in report.MoreTerra (Terraria World Viewer): MoreTerra 1.11.2: Release 1.11.2 Full 1.2 Support =========== =Bug Fixes= =========== We have all markers solsund made sure the tile and background colors are correct. (map looks correct with no missing pink) Added better error tracking for those having trouble.Fast YouTube Downloader: Youtube Downloader 2.1: Youtube Downloader 2.1MSCRM ToolKit: MSCRMToolKit 0.5.5: Increased MaxStringContextLength property in the Reference Data Transporter in response of the Issue: https://mscrmtoolkit.codeplex.com/workitem/1520NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themesGhostscript.NET: Ghostscript.NET v.1.1.0.: v.1.1.0. added GhostscriptViewer state handling (SaveState, RestoreState) GhostscriptRasterizer constructor is extended in order to support usage of the existing GhostscriptViewer instance. fixed problem while using a 32-bit assembly with 32-bit version of Ghostscript on 64-bit Windows: It couldn't find a registry key of installed Ghostscript. Reported and fixed by "r0land". v.1.0.9. implemented EPS (Encapsulated PostScript) support for the GhostscriptViewer. added GhostscriptRasterize...Ghostscript Studio: Ghostscript.Studio v.1.0.2: Ghostscript Studio is easy to use Ghostscript IDE, a tool that facilitates the use of the Ghostscript interpreter by providing you with a graphical interface for postscript editing and file conversions. Ghostscript Studio allows you to preview postscript files, edit the code and execute them in order to convert PDF documents and other formats. The program allows you to convert between PDF, Postscript, EPS, TIFF, JPG and PNG by using the Ghostscript.NET Processor. v.1.0.2. added custom -c s...cmdradio: v0.1.1 binary: Default download in win32. For other OS see here. This is alpha version. Please report all bugs.Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionMedia Companion: Media Companion MC3.579b: Fixed IMDB actor scraping for Movies and TV. Note: there are a couple of new functions that are not active, as this release needed to be done due to IMDB change. New* TV - context menu for rescrapeing Poster image/Banner image Fixed* Both - Fixed actor scraping from IMDB * Movie - Fixed Tableview if Movie's movieset was not in MC's list of moviesets * Movie - Rename with mediainfo now lowercase. * Both - added ignore "A " in titles. Separate option in General Preferences. * Tv - Changing ...VidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 4819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.Pulse: Pulse 0.6.7.3: Pulse is now accepting donations. To donate by Bitcoin or PayPal see https://pulse.codeplex.com/wikipage?title=Donations Lots of updates in v0.6.7.3: (Feature) New option allows you to disable wallpaper changing when a full screen application is running. This way Pulse doesn't slow down/lag your videos and games :) (Fix) Some users were getting Wallbase errors when logging in. This has been fixed. (Feature) Right click a provider and you can now make a copy of it by selecting the "Dupl...VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Menu Option to delete an Forum Account NEW: Added Support for "ImageTeam.org links FIXED: Fixed Ripping of http://forum.babeunion.com ForumsSimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.New ProjectsA library of helpers to augment InfoPath code behind development.: A library providing useful helpers to augment and speed up deveopment of complex InfoPath forms requiring code behind.A Simple Online Document Management System Using Asp.net MVC 3: A system to manage documents on-line.ASP.NET Testing: ASP.NET testingAutoSPUpdater: Automated Updating for SharePoint Server 2010/2013Currency Calculator for Microsoft Dynamics AX: The Currency calculator is a tool for calculating amounts between currencies which uses the rates as setup in the Exchange rates of Microsoft Dynamics AX.Daystate Configuration Manager: To be filled later.Djikstra's Algorithm SGGW: It's university student project presenting Djikstra algorithm usage in finding the shortest path between two points in single graph.eCommMongo: eCommMongoFast YouTube Downloader: Fast Youtube Downloader downloads video from YouTube. You could choose different video formats and qualities, and download multiple videos at the same time.FirebirdWars: Firebird Wars online strategy game.FlowSimulation: ???????????? ????????????? ???????????? ?????????Guild Wars 2 VALORUS Command and Control System: The VALORUS Command and Control System is a tool to help track and manage large numbers of people on Guild Wars 2. Useful for WvW and Guild Missions.IntelliCommand: Visual Studio Extension. Helps to remember shortcut keys. This extension is supported for Visual Studio 2010/2012/2013... Professional and higher.myonlyle: gaoOnline War Game: aOracle Portal to SharePoint Migration Scripts: These scripts will assit you in moving from Oracle Portal 10g to SharePoint!OrderingPlatform: OrderingPlatform ?? ??PSEncrypt: Powershell cmdlets to do common encryption\decryption stuffReorderListBox: ReorderListBox is an enhancement to the standard ListBox control for Windows Phone apps that allows users to drag-and-drop list items to reorder the list.SampleTileAnimation: The Windows store application targets to create a Image to appear as a tile and Animate it using StoryBoard feature using C# /Xaml code. SharePoint Friends: Open source SharePoint app library projectSharing memory between user and kernel mode processes- WinCE 6/WEC7/2013: This is a sample driver that explain how to share a block of memory between Kernel mode driver and user mode application in Windows CE 6.0/ WEC7 and WEC2013.SharpHadoop: SharpHadoop facilitates access to WebHDFS from .Net. The library can easily be dependencies and solely relies on the .net standard library Features: 1) UploaSSRS Admin Tasks: Admin GUI Tool for SQL Server Reporting ServicesTimeWatcher: TimeWatcher is an application allowing you keep track of the time passed on tasks, even across multiple working sessions. A good tool for developers who need toTinyMIS: TinyMistmask: tmaskVitaliyPianykhStuff: Here I'll publish handy code snippets.World Simulator: Will the universe expand or will it collapse? Hundreds of experts are about to discuss this question and this program was designed to give an answer... :-)WSccTravel: This is the project created during class WScc 2013

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  • Defaults for Exporting Data in Oracle SQL Developer

    - by thatjeffsmith
    I was testing a reported bug in SQL Developer today – so the bug I was looking for wasn’t there (YES!) but I found a different one (NO!) – and I was getting frustrated by having to check the same boxes over and over again. What I wanted was INSERT STATEMENTS to the CLIPBOARD. Not what I want! I’m always doing the same thing, over and over again. And I never go to FILE – that’s too permanent for my type of work. I either want stuff to the clipboard or to the worksheet. Surely there’s a way to tell SQL Developer how to behave? Oh yeah, check the preferences So you can set the defaults for this dialog. Go to: Tools – Preferences – Database – Utilities – Export Now I will always start with ‘INSERT’ and ‘Clipboard’ – woohoo! Now, I can also go INTO the preferences for each of the different formats to save me a few more clicks. I prefer pointy hats (^) for my delimiters, don’t you? So, spend a few minutes and set each of these to what you’re normally doing and save yourself a bunch of time going forward.

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  • XNA C# Platformer - physics engine or tile based?

    - by Hugh
    I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick background: - its a college project, my first game, but have 4 years academic programming experience - Just want a basic platformer with a few levels, nothing fancy - want a shooting mechanic, run and gun, just like contra or metal slug for example - possibly some simple puzzles I have made a basic prototype with farseer, the level is hardcoded with collisions and not really tiled, more like big full-screen sized tiles, with collision bodies drawn manually along the ground and walls etc. My main problem is i want a simple retro feel to the jumping and physics but because its a physics simulation engine its going to be realistic, whereas typical in air controllable physics for platformers arent realistic. I have to make a box with wheel body fixture under it to have this effect and its glitchy and doesnt feel right. I chose to use a physics engine because i tried the tile method initially and found it very hard to understand, the engine took care of alot things to save me time, mainly being able to do slopes easily was nice and the freedom to draw collision bounds wherever i liked, rather then restricted to a grid, which gave me more freedom for art design also. In conclusion i don't know which method to pick, i want to use a method which will be the most straight forward way to implement and wont give me a headache later on, preferably a method which has an abundance of tutorials and resources so i dont get "stuck" doing something which has been done a million times before! Let me know i haven't provided enough information for you to help me! Thanks in advance, Hugh.

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  • AutoVue 20.2 for Agile Released

    - by Kerrie Foy
    I saw an important post on the Oracle's AutoVue Enterprise Visualization Blog that I wanted to share with you all in the Agile community.  This was originally posted by Angus Graham here. AutoVue 20.2 for Agile Released Oracle’s AutoVue 20.2 for Agile PLM is now available on Oracle’s Software Delivery Cloud. This latest release allows Agile PLM customers to take advantage of new AutoVue 20.2 features in the following Agile PLM environments: 9.3.1.x; 9.3.0.  AutoVue 20.2 delivers improvements in the following areas. New Format Support: AutoVue 20.2 adds support for the latest versions of popular file formats including: ECAD: Cadence Concept HDL 16.5, Allegro Layout 16.5, Orcad Capture 16.5, Board Station ASCII Symbol Geometry, Cadence Cell Library MCAD: CATIA V5 R21, PTC Creo Parametric 1.0, Creo Element\Direct Modeling 17.10, 17.20, 17.25, 17.30, 18.00, SolidWorks 2012, SolidEdge ST3 & ST4, PLM XML 2D CAD: Creo Element/Direct Drafting 17.10 to 18.00 Office: MS Office 2010: Word, Excel, PowerPoint, Outlook Enhancements to AutoVue enterprise readiness: reliability and performance improvements, as well as security enhancements which adhere to Oracle’s Software Security Assurance standards Updated version of AutoVue Document Print Service offerings, which include the ability to select CAD layers for printing  For further details, check out the What’s New in AutoVue 20.2 datasheet

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  • How to write a very basic compiler [closed]

    - by Ali
    Possible Duplicate: Best Online resources to learn about Compilers? What would be the best way to learn about compilers, and executable formats? Advanced compilers like gcc compile codes into machine readable files according to the language in which the code has been written (e.g. C, C++, etc). In fact, they interpret the meaning of each codes according to library and functions of the corresponding languages. Correct me if I'm wrong. I wish to better understand compilers by writing a very basic compiler (probably in C) to compile a static file (e.g. Hello World in a text file). I tried some tutorials and books, but all of them are for practical cases. They deal with compiling dynamic codes with meanings connected with the corresponding language. How can I write a basic compiler to convert a static text into a machine readable file? The next step will be introducing variables into the compiler; imagine that we want to write a compiler which compile only some functions of a language. Introducing practical tutorials and resources is highly appreciated :-)

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  • How to use shared_ptr for COM interface pointers

    - by Seefer
    I've been reading about various usage advice relating to the new c++ standard smart pointers unique_ptr, shared_ptr and weak_ptr and generally 'grok' what they are about when I'm writing my own code that declares and consumes them. However, all the discussions I've read seem restricted to this simple usage situation where the programmer is using smart in his/her own code, with no real discussion on techniques when having to work with libraries that expect raw pointers or other types of 'smart pointers' such as COM interface pointers. Specifically I'm learning my way through C++ by attempting to get a standard Win32 real-time game loop up and running that uses Direct2D & DirectWrite to render text to the display showing frames per second. My first task with Direct2D is in creating a Direct2D Factory object with the following code from the Direct2D examples on MSDN: ID2D1Factory* pD2DFactory = nullptr; HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2DFactory); pD2DFactory is obviously an 'out' parameter and it's here where I become uncertain how to make use of smart pointers in this context, if indeed it's possible. My inexperienced C++ mind tells me I have two problems: With pD2DFactory being a COM interface pointer type, how would smart_ptr work with the Add() / Release() member functions for a COM object instance? Are smart pointers able to be passed to functions in situations where the function is using an 'out' pointer parameter technique? I did experiment with the alternative of using _com_ptr_t in the comip.h header file to help with pointer lifetime management and declared the pD2DFactory pointer with the following code: _com_ptr_t<_com_IIID<pD2DFactory, &__uuidof(pD2DFactory)>> pD2DFactory = nullptr; and it appears to work so far but, as you can see, the syntax is cumbersome :) So, I was wondering if any C++ gurus here could confirm whether smart pointers are able to help in cases like this and provide examples of usage, or point me to more in-depth discussions of smart pointer usage when needing to work with other code libraries that know nothing of them. Or is it simply a case of my trying to use the wrong tool for the job? :)

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  • Persistent "held broken packages" error

    - by stoplan
    sudo apt-get update && sudo apt-get install netflix-desktop gives the error The following packages have unmet dependencies: netflix-desktop : Depends: wine-browser-installer but it is not going to be installed E: Unable to correct problems, you have held broken packages. but dpkg --get-selections | grep hold shows nothing. I'm running 12.04 64-bit. I've followed the directions in How do I resolve unmet dependencies?: Confirmed that main, universe, restricted and multiverse software sources are enabled sudo apt-get clean sudo apt-get -f install (returning '0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.') sudo dpkg --configure -a sudo apt-get -f install (again '0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.) sudo apt-get -u dist-upgrade (0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.) used Y PPA Manager to check for duplicate ppas (none found) [Edit] I have had the same error with other packages. Here's the output requested by Alaa: sudo apt-get install wine-browser-installer Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine-browser-installer : Depends: wine-compholio (= 1.5.19~precise1) E: Unable to correct problems, you have held broken packages.

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  • File format for animated scene

    - by stephelton
    I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting and importing this data. I'm also in need of a file format for skeletal animation data, which may have an impact here. I've been looking at MAXScript to manually export this stuff, which would buy me the most flexibility, but I have virtually no experience with 3DSMax itself, so I get a little lost when it comes to terminology. So I'd like to know what file formats exist for animated scene data, and whether they are appropriate for my use (my fear is that they will be way too broad for my fairly simple needs.) The way I view animated scene data is basically a bunch of references to [animated] models with keyframe-based matrices describing their orientation over time. And probably some special camera stuff to handle perspective. I might also want some event type stuff for adding/removing objects. Is this a sane concept?

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  • Clusterware 11gR2 &ndash; Setting up an Active/Passive failover configuration

    - by Gilles Haro
    Oracle provides many interesting ways to ensure High Availability. Dataguard configurations, RAC configurations or even both (as recommended for a Maximum Available Architecture - MAA) are the most frequently found. But when it comes to protecting a system with an Active/Passive architecture with failover capabilities, one often thinks to expensive third party cluster systems. Oracle Clusterware technology, which comes free with Oracle Database, is – in the knowing of most people - often linked to Oracle RAC and therefore, is rarely used to implement failover solutions. 11gR2 Clusterware – which is part of Oracle Grid Infrastructure - provides a comprehensive framework to setup automatic failover configurations. It is actually possible to make “failover-able'” and, therefore to protect, almost every kind of application (from xclock to the more complex Application Server) In the next couple of lines, I will try to present the different steps to achieve this goal : Have a fully operational 11gR2 database protected by automatic failover capabilities. I assume you are fluent in installing Oracle Database 11gR2, Oracle Grid Infrastructure 11gR2 on a Linux system and that ASM is not a problem for you (as I am using it as a shared storage). If not, please have a look at Oracle Documentation. As often, I made my tests using an Oracle VirtualBox environment. The scripts are tested and functional. Unfortunately, there can always be a typo or a mistake. This blog entry is not a course around the Clusterware Framework. I just hope it will let you see how powerful it is and that it will give you the whilst to go further with it…   Prerequisite 2 Linux boxes (OELCluster01 and OELCluster02) at the same OS level. I used OEL 5 Update 5 with Enterprise Kernel. Shared Storage (SAN). On my VirtualBox system, I used Openfiler to simulate the SAN Oracle 11gR2 Database (11.2.0.1) Oracle 11gR2 Grid Infrastructure (11.2.0.1)   Step 1 – Install the software Using asmlib, create 3 ASM disks (ASM_CRS, ASM_DTA and ASM_FRA) Install Grid Infrastructure for a cluster (OELCluster01 and OELCluster02 are the 2 nodes of the cluster) Use ASM_CRS to store Voting Disk and OCR. Use SCAN. Install Oracle Database Standalone binaries on both nodes. Use asmca to check/mount the disk groups on 2 nodes Use dbca to create and configure a database on the primary node Let’s name it DB11G. Copy the pfile, password file to the second node. Create adump directoty on the second node.   Step 2 - Setup the resource to be protected After its creation with dbca, the database is automatically protected by the Oracle Restart technology available with Grid Infrastructure. Consequently, it restarts automatically (if possible) after a crash (ex: kill –9 smon). A database resource has been created for that in the Cluster Registry. We can observe this with the command : crsctl status resource that shows and ora.dba11g.db entry. Let’s save the definition of this resource, for future use : mkdir –p /crs/11.2.0/HA_scripts chown oracle:oinstall /crs/11.2.0/HA_scripts crsctl status resource ora.db11g.db -p > /crs/11.2.0/HA_scripts/myResource.txt Although very interesting, Oracle Restart is not cluster aware and cannot restart the database on any other node of the cluster. So, let’s remove it from the OCR definitions, we don’t need it ! srvctl stop database -d DB11G srvctl remove database -d DB11G Instead of it, we need to create a new resource of a more general type : cluster_resource. Here are the steps to achieve this : Create an action script :  /crs/11.2.0/HA_scripts/my_ActivePassive_Cluster.sh #!/bin/bash export ORACLE_HOME=/oracle/product/11.2.0/dbhome_1 export ORACLE_SID=DB11G case $1 in 'start')   $ORACLE_HOME/bin/sqlplus /nolog <<EOF   connect / as sysdba   startup EOF   RET=0   ;; 'stop')   $ORACLE_HOME/bin/sqlplus /nolog <<EOF   connect / as sysdba   shutdown immediate EOF   RET=0   ;; 'check')    ok=`ps -ef | grep smon | grep $ORACLE_SID | wc -l`    if [ $ok = 0 ]; then      RET=1    else      RET=0    fi    ;; '*')      RET=0   ;; esac if [ $RET -eq 0 ]; then    exit 0 else    exit 1 fi   This script must provide, at least, methods to start, stop and check the database. It is self-explaining and contains nothing special. Just be aware that it is run as Oracle user (because of the ACL property – see later) and needs to know about the environment. It also needs to be present on every node of the cluster. chmod +x /crs/11.2.0/HA_scripts/my_ActivePassive_Cluster.sh scp  /crs/11.2.0/HA_scripts/my_ActivePassive_Cluster.sh   oracle@OELCluster02:/crs/11.2.0/HA_scripts Create a new resource file, based on the information we got from previous  myResource.txt . Name it myNewResource.txt. myResource.txt  is shown below. As we can see, it defines an ora.database.type resource, named ora.db11g.db. A lot of properties are related to this type of resource and do not need to be used for a cluster_resource. NAME=ora.db11g.db TYPE=ora.database.type ACL=owner:oracle:rwx,pgrp:oinstall:rwx,other::r-- ACTION_FAILURE_TEMPLATE= ACTION_SCRIPT= ACTIVE_PLACEMENT=1 AGENT_FILENAME=%CRS_HOME%/bin/oraagent%CRS_EXE_SUFFIX% AUTO_START=restore CARDINALITY=1 CHECK_INTERVAL=1 CHECK_TIMEOUT=600 CLUSTER_DATABASE=false DB_UNIQUE_NAME=DB11G DEFAULT_TEMPLATE=PROPERTY(RESOURCE_CLASS=database) PROPERTY(DB_UNIQUE_NAME= CONCAT(PARSE(%NAME%, ., 2), %USR_ORA_DOMAIN%, .)) ELEMENT(INSTANCE_NAME= %GEN_USR_ORA_INST_NAME%) DEGREE=1 DESCRIPTION=Oracle Database resource ENABLED=1 FAILOVER_DELAY=0 FAILURE_INTERVAL=60 FAILURE_THRESHOLD=1 GEN_AUDIT_FILE_DEST=/oracle/admin/DB11G/adump GEN_USR_ORA_INST_NAME= GEN_USR_ORA_INST_NAME@SERVERNAME(oelcluster01)=DB11G HOSTING_MEMBERS= INSTANCE_FAILOVER=0 LOAD=1 LOGGING_LEVEL=1 MANAGEMENT_POLICY=AUTOMATIC NLS_LANG= NOT_RESTARTING_TEMPLATE= OFFLINE_CHECK_INTERVAL=0 ORACLE_HOME=/oracle/product/11.2.0/dbhome_1 PLACEMENT=restricted PROFILE_CHANGE_TEMPLATE= RESTART_ATTEMPTS=2 ROLE=PRIMARY SCRIPT_TIMEOUT=60 SERVER_POOLS=ora.DB11G SPFILE=+DTA/DB11G/spfileDB11G.ora START_DEPENDENCIES=hard(ora.DTA.dg,ora.FRA.dg) weak(type:ora.listener.type,uniform:ora.ons,uniform:ora.eons) pullup(ora.DTA.dg,ora.FRA.dg) START_TIMEOUT=600 STATE_CHANGE_TEMPLATE= STOP_DEPENDENCIES=hard(intermediate:ora.asm,shutdown:ora.DTA.dg,shutdown:ora.FRA.dg) STOP_TIMEOUT=600 UPTIME_THRESHOLD=1h USR_ORA_DB_NAME=DB11G USR_ORA_DOMAIN=haroland USR_ORA_ENV= USR_ORA_FLAGS= USR_ORA_INST_NAME=DB11G USR_ORA_OPEN_MODE=open USR_ORA_OPI=false USR_ORA_STOP_MODE=immediate VERSION=11.2.0.1.0 I removed database type related entries from myResource.txt and modified some other to produce the following myNewResource.txt. Notice the NAME property that should not have the ora. prefix Notice the TYPE property that is not ora.database.type but cluster_resource. Notice the definition of ACTION_SCRIPT. Notice the HOSTING_MEMBERS that enumerates the members of the cluster (as returned by the olsnodes command). NAME=DB11G.db TYPE=cluster_resource DESCRIPTION=Oracle Database resource ACL=owner:oracle:rwx,pgrp:oinstall:rwx,other::r-- ACTION_SCRIPT=/crs/11.2.0/HA_scripts/my_ActivePassive_Cluster.sh PLACEMENT=restricted ACTIVE_PLACEMENT=0 AUTO_START=restore CARDINALITY=1 CHECK_INTERVAL=10 DEGREE=1 ENABLED=1 HOSTING_MEMBERS=oelcluster01 oelcluster02 LOGGING_LEVEL=1 RESTART_ATTEMPTS=1 START_DEPENDENCIES=hard(ora.DTA.dg,ora.FRA.dg) weak(type:ora.listener.type,uniform:ora.ons,uniform:ora.eons) pullup(ora.DTA.dg,ora.FRA.dg) START_TIMEOUT=600 STOP_DEPENDENCIES=hard(intermediate:ora.asm,shutdown:ora.DTA.dg,shutdown:ora.FRA.dg) STOP_TIMEOUT=600 UPTIME_THRESHOLD=1h Register the resource. Take care of the resource type. It needs to be a cluster_resource and not a ora.database.type resource (Oracle recommendation) .   crsctl add resource DB11G.db  -type cluster_resource -file /crs/11.2.0/HA_scripts/myNewResource.txt Step 3 - Start the resource crsctl start resource DB11G.db This command launches the ACTION_SCRIPT with a start and a check parameter on the primary node of the cluster. Step 4 - Test this We will test the setup using 2 methods. crsctl relocate resource DB11G.db This command calls the ACTION_SCRIPT  (on the two nodes)  to stop the database on the active node and start it on the other node. Once done, we can revert back to the original node, but, this time we can use a more “MS$ like” method :Turn off the server on which the database is running. After short delay, you should observe that the database is relocated on node 1. Conclusion Once the software installed and the standalone database created (which is a rather common and usual task), the steps to reach the objective are quite easy : Create an executable action script on every node of the cluster. Create a resource file. Create/Register the resource with OCR using the resource file. Start the resource. This solution is a very interesting alternative to licensable third party solutions.   References Clusterware 11gR2 documentation Oracle Clusterware Resource Reference   Gilles Haro Technical Expert - Core Technology, Oracle Consulting   

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  • The How-To Geek Video Guide to Using Windows 7 Speech Recognition

    - by YatriTrivedi
    Ever get the desire to control your computer, Star Trek-style? With Windows 7’s Speech Recognition, it’s easier than you might think. Microsoft has been working on its voice command steadily over the years. XP introduced it, Vista smoothed it, and 7 has it polished. It’s strangely not advertised as a feature, even though other voice command and speech recognition programs are hundreds of dollars. It may not be as perfect as some of them, but there’s definitely something amazing about vocally telling your computer to do things and it actually working Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • Handling changes to data types and entries in a database migration

    - by jandjorgensen
    I'm fully redesigning a site that indexes a number of articles with basic search functionality. The previous site was written about a decade ago, and I'm salvaging about 30,000 entries with data stored in less-than-ideal formats. While I'm moving from MSSQL to MySQL, I don't need to make any "live" changes, so this is not a production-level migration issue so much as a redesign. For instance, dates are stored the same as tags/subjects about the articles, but in strings as "YYYYMMDDd" (the lowercase d stands for "date" in the string). Essentially, before or after I move from the previous database format to a new one, I'm going to need to do a lot of replacement of individual entries. While I understand how to do operations with regular expressions in non-database issues, my database experience isn't robust enough to know the best way to handle this. What is the best (or standard) way to handle major changes like this? Is there an SQL operation I should be looking into? Please let me know if the problem isn't clear--I'm not entirely sure what kind of answer I'm looking for.

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  • How-To Backup, Swap, and Update Your Wii Game Saves

    - by Jason Fitzpatrick
    Whether you want to backup your game saves because you’ve worked so hard on them or you want to import game saves precisely so you don’t have to work so hard, we’ve got you covered. Image adapted from icon set by GasClown. There are a multitude of reasons you might want to export and import game saves from your Wii including: saving the progress on your favorite games before sending in your Wii for service, copying the progress to a friend’s or your secondary Wii, and importing saved games from the web or your friend’s Wii so that you don’t have to bust your ass to unlock all the specialty items yourself. (Here’s looking at you Mario Kart and House of the Dead: Overkill.) Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • Is using something other than XML advisable for my configuration file?

    - by Earlz
    I have a small tool I'm designing which would require a configuration file of some sort. The configuration file in my case is really more of a database, but it needs to be lightweight, and if needed the end-user should find it easily editable. However, it also will contain a lot of things in it. (depending on certain factors, could be 1Mb or more) I've decided I'd rather use plain ol' text, rather than trying to use SQLite or some such. However, with using text, I also have to deal with the variety of formats. So far, my options are XML JSON Custom format The data in my file is quite simple consisting for the most part of key-value type things. So, a custom format wouldn't be that difficult... but I'd rather not have to worry about writing the support for it. I've never seen JSON used for configuration files. And XML would bloat the file size substantially I think. (I also just has a dislike of XML in general). What should I do in this case? Factors to consider: This configuration file can be uploaded to a web service(so size matters) Users must be able to edit it by hand if necessary(ease of editing and reading matters) Must be able to generate and process automatically (speed doesn't matter a lot, but not excessively slow) The "keys" and "values" are plain strings, but must be escaped because they can contain anything. (unicode and escaping has to work easily)

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Video for an ads-driven web-site

    - by AntonAL
    I have a website, wich i will fill with a bunch of useful videos. I've implemented an ads rotation engine for articles and will do so for videos. The next milestone is to decide, how video will be integrated. They are two ways: To host videos myself. Pros: complete freedom. Cons: need tens of gigabytes of storage; support for multiple formats to be crossbrowser and crossdevice. Use Youtube. Pros: Very simple to use; nothing to do. What are pros and cons for each way ? Some questions for YouTube: Will i be able to control playback of YouTube-embedded video to make post-rolls ? What is ranking impact on my web-site, when most of pages will refer to YouTube ? Will, say, iPad play video, embedded via YouTube's iframe ? Does relying entirely on YouTube have a long-term perspective for a web-site, that should bring money ?

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  • Unit Tests as a learning tool - a good idea?

    - by Ekkehard.Horner
    I'm interested in ways and means for learning (a) programming language(s) efficiently. I believe that using Unit Test concepts and infrastructure early in that process is a good thing, even better than starting with "Hello world". Why: To write a decent program even for a toy/restricted problem in a new language, you'll have to master many heterogenous concepts (control flow & variables & IO ...), you are tempted to glance over details just to get your program 'to work'. Putting (your understanding of) the facts about the new language in assertions with good descriptions (=success messages) enforces thinking thru/clearness/precision. Grouping topics and adding assertions to such groups is much easier than incorporation features from the 2. chapter of your "Learning X" book to your chapter 1 program. Why not: 'Real' Unit Tests are meant to output "1234 tests ok; 1 failure: saveWorld() chokes on negative input"; 'didactic' Unit Tests should output relevant facts about the new language like perl6 10-string.t # ### p5chop ... ok 13 - p5chop( "cbä" ) returns "ä" ok 14 - after that, victim is changed to "cb" # ### (p6) chop ... ok 27 - (p6) chop( "cbä" ) returns chopped copy: "cb" ok 18 - after that, victim is unchanged: "cbä" # ### chomp ... So (mis?)using Unit Tests may be counterproductive - practicing actions while learning you wouldn't use professionally. How: Writing 'didactic' Unit Tests in languages with lightweight testing systems (Perl 5/6) is easy; (mis?)using more elaborate systems (JUnit, CppUnit) may be not worth the effort or not suitable for a person just starting with a new language. So Is using Unit Tests as a learning tool a bad idea? Can the Unit Test tool(s) of your favourite language(s) used didactically? Should implementation details (eventually) be discussed here or over at stackoverflow.com?

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  • CodePlex Daily Summary for Monday, December 03, 2012

    CodePlex Daily Summary for Monday, December 03, 2012Popular Releasesmenu4web: menu4web 1.1 - free javascript menu: menu4web 1.1 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 22 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Quest: Quest 5.3 Beta: New features in Quest 5.3 include: Grid-based map (sponsored by Phillip Zolla) Changable POV (sponsored by Phillip Zolla) Game log (sponsored by Phillip Zolla) Customisable object link colour (sponsored by Phillip Zolla) More room description options (by James Gregory) More mathematical functions now available to expressions Desktop Player uses the same UI as WebPlayer - this will make it much easier to implement customisation options New sorting functions: ObjectListSort(list,...Mi-DevEnv: Development 0.1: First Drop This is the first drop of files now placed under source control. Today the system ran end to end, creating a virtual machine and installing multiple products without a single prompt or key press being required. This is a snapshot of the first release. All files are under source control. Assumes Hyper-V under Server 2012 or Windows 8, using Windows Management Framework with PowerShell 3.Chinook Database: Chinook Database 1.4: Chinook Database 1.4 This is a sample database available in multiple formats: SQL scripts for multiple database vendors, embeded database files, and XML format. The Chinook data model is available here. ChinookDatabase1.4_CompleteVersion.zip is a complete package for all supported databases/data sources. There are also packages for each specific data source. Supported Database ServersDB2 EffiProz MySQL Oracle PostgreSQL SQL Server SQL Server Compact SQLite Issues Resolved293...RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.34: changes FIXED: Thanks Function when "Download each post in it's own folder" is disabled FIXED: "PixHub.eu" linksCleverBobCat: CleverBobCat 1.1.2: Changes: - Control loss of cart when decoupled fixed - Some problems with energy transfer usage if disabled system fixedD3 Loot Tracker: 1.5.6: Updated to work with D3 version 1.0.6.13300DirectQ: DirectQ II 2012-11-29: A (slightly) modernized port of Quake II to D3D9. You need SM3 or better hardware to run this - if you don't have it, then don't even bother. It should work on Windows Vista, 7 or 8; it may also work on XP but I haven't tested. Known bugs include: Some mods may not work. This is unfortunately due to the nature of Quake II's game DLLs; sometimes a recompile of the game DLL is all that's needed. In any event, ensure that the game DLL is compatible with the last release of Quake II first (...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.2: new UI for the Administration console Bugs fixes and improvement version 2.2.215.3JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.5: What's new in JayData 1.2.5For detailed release notes check the release notes. Handlebars template engine supportImplement data manager applications with JayData using Handlebars.js for templating. Include JayDataModules/handlebars.js and begin typing the mustaches :) Blogpost: Handlebars templates in JayData Handlebars helpers and model driven commanding in JayData Easy JayStorm cloud data managementManage cloud data using the same syntax and data management concept just like any other data ...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.70: Highlight features & improvements: • Performance optimization. • Search engine optimization. ID-less URLs for products, categories, and manufacturers. • Added ACL support (access control list) on products and categories. • Minify and bundle JavaScript files. • Allow a store owner to decide which billing/shipping address fields are enabled/disabled/required (like it's already done for the registration page). • Moved to MVC 4 (.NET 4.5 is required). • Now Visual Studio 2012 is required to work ...SQL Server Partition Management: Partition Management Release 3.0: Release 3.0 adds support for SQL Server 2012 and is backward compatible with SQL Server 2008 and 2005. The release consists of: • A Readme file • The Executable • The source code (Visual Studio project) Enhancements include: -- Support for Columnstore indexes in SQL Server 2012 -- Ability to create TSQL scripts for staging table and index creation operations -- Full support for global date and time formats, locale independent -- Support for binary partitioning column types -- Fixes to is...NHook - A debugger API: NHook 1.0: x86 debugger Resolve symbol from MS Public server Resolve RVA from executable's image Add breakpoints Assemble / Disassemble target process assembly More information here, you can also check unit tests that are real sample code.PDF Library: PDFLib v2.0: Release notes This new version include many bug fixes and include support for stream objects and cross-reference object streams. New FeatureExtract images from the PDFDocument.Editor: 2013.5: Whats new for Document.Editor 2013.5: New Read-only File support New Check For Updates support Minor Bug Fix's, improvements and speed upsMCEBuddy 2.x: MCEBuddy 2.3.10: Critical Update to 2.3.9: Changelog for 2.3.10 (32bit and 64bit) 1. AsfBin executable missing from build 2. Removed extra references from build to avoid conflict 3. Showanalyzer installation now checked on remote engine machine Changelog for 2.3.9 (32bit and 64bit) 1. Added support for WTV output profile 2. Added support for minimizing MCEBuddy to the system tray 3. Added support for custom archive folder 4. Added support to disable subdirectory monitoring 5. Added support for better TS fil...DotNetNuke® Community Edition CMS: 07.00.00: Major Highlights Fixed issue that caused profiles of deleted users to be available Removed the postback after checkboxes are selected in Page Settings > Taxonomy Implemented the functionality required to edit security role names and social group names Fixed JavaScript error when using a ";" semicolon as a profile property Fixed issue when using DateTime properties in profiles Fixed viewstate error when using Facebook authentication in conjunction with "require valid profile fo...CODE Framework: 4.0.21128.0: See change notes in the documentation section for details on what's new.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.76: Fixed a typo in ObjectLiteralProperty.IsConstant that caused all object literals to be treated like they were constants, and possibly moved around in the code when they shouldn't be.Kooboo CMS: Kooboo CMS 3.3.0: New features: Dropdown/Radio/Checkbox Lists no longer references the userkey. Instead they refer to the UUID field for input value. You can now delete, export, import content from database in the site settings. Labels can now be imported and exported. You can now set the required password strength and maximum number of incorrect login attempts. Child sites can inherit plugins from its parent sites. The view parameter can be changed through the page_context.current value. Addition of c...New ProjectsASP.NET Youtube Clone: ASP.NET Youtube Clone is a complete script with basic and advance features which allow you to build complex social media sharing website in asp.net, c#, vb.net.Assembly - Halo Research Tool: Assembly is a program designed to aid in the development of creative modifications for the Xbox 360 Halo games. It also includes a .NET library for programmers.Async ContentPlaceHolder: Load your ASP.Net content placeholder asynchronously.Automate Microsoft System Center Configuration Manager 2012 with Powershell: Scripts to automate Microsoft System Center 2012 Configuration Manager with PowershellAzMan Contrib: AzMan Contrib aims to provide a better experience when using AzMan with ASP.NET WebForms and ASP.NET MVC.Badhshala Jackpot: Facebook application that features Slotmachine with 3 slots where each slot's position is predicted randomly. Tools Used: ASP.Net MVC 4, SQL Server, csharpsdk BREIN Messaging Infrastructure: This project allows for hiding & encapsulating an (WS based) infrastructure by providing the means for dynamic message routing. The gateway thereby enhances the messaging channels to enforce any amount of policies upon in- and outcoming messages. CricketWorldCup2011Trivia: Simple trivia game written in C# based on the 2011 Cricket World Cup.Flee#: A C# Port of the Flee evaluator. It's an expression evaluator for C# that compiles the expressions into IL code, resulting in very fast and efficient execution.Hamcast for multi station coordination: Amateur Radio multiple station operation tends to have loggers and operators striving to get particular information from each other, like what IP address and so forth, so I write this small multicast utility to help them. Supports N1MM and other popular loggers.LDAP/AD Claim Provider For SharePoint 2010: This claim provider implements search on LDAP and AD for SAML authentication (claims mode) in SharePoint 2010MicroData Parser: This library is preliminary implementation of the HTML5 MicroData specification, in C#.PCC.Framework: NET???????????ResumeSharp: ResumeSharp is a resume building tool designed to help keep your resume up-to-date easily. Additionally, you can quickly generate targeted resumes on the fly. It's developed in C#.Sharepoint SPConstant generator: This utility creates a hierarchally representation of a WSS 3.0 / MOSS 2007 Site Collection and generates a C# Source Code File (SPConstant.cs) with a nested structure of structs with static const string fields. This enables you to do the following: SPList list = web.Lists[SPConstant.Lists.Tasklist.Name]; You will then just have to regenerate the SPConstant file (eg. from within VS 2005 or from Command line) to update the name. Description is added to the XML-comments in the generated file ...SoftServe Tasks: a couple of tasks from the 'softserve' courses.Solid Edge Community Extensions: Solid Edge SDKStar Fox XNA Edition: Development of videogames for Microsoft platforms using XNA Game Studio. Remake of the classic videogame Star Fox (1993) for SNES game console.TinySimpleCMS: a tiny and simple cmsUgly Animals: Crossing of Angry Birds and Yeti SportsVIENNA Advantage ERP and CRM: A real cloud based ERP and CRM in C#.Net offering enterprise level functionality for PC, Mac, iPhone, Surface and Android with HTML5 and Silverlight UI.WebSitemap Localizer: WebSitemap Localizer is a utility to auto-convert your Web.sitemap file to support localization.

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  • PHP: A config file in .ini or .php format?

    - by Tim Visee
    I'm working on a huge CMS system, and I asked myself what configuration format I should use. There are two common formats for configuration files. The first one is an INI file, containg all the configuration properties. Then you can simply parse this INI file using build in PHP functions. A second option is to use a PHP file containing a regular PHP array with these configuration properties. Now, it's easier to edit an INI file, but a PHP file give's you more options, for example it allows you to add a function which retrieves one of the configuration options while reading the configuration file. Note: The PHP configuration file would only contain an array of configuration, no initialization functions or anything. (This is possible of course, but it's not implemented by default) Now, what is recommend for me to use as configuration file? What is the most common format for a configuration file? Should I go for simplicity with the INI files, or with a more dynamic one using PHP. One thing to note, this is not for personal usage. I'm planning to release the CMS system soon, and a lot of websites are scheduled already to change to my CMS system.

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  • Algorithm to figure out appointment times?

    - by Rachel
    I have a weird situation where a client would like a script that automatically sets up thousands of appointments over several days. The tricky part is the appointments are for a variety of US time zones, and I need to take the consumer's local time zone into account when generating appointment dates and times for each record. Appointment Rules: Appointments should be set from 8AM to 8PM Eastern Standard Time, with breaks from 12P-2P and 4P-6P. This leaves a total of 8 hours per day available for setting appointments. Appointments should be scheduled 5 minutes apart. 8 hours of 5-minute intervals means 96 appointments per day. There will be 5 users at a time handling appointments. 96 appointments per day multiplied by 5 users equals 480, so the maximum number of appointments that can be set per day is 480. Now the tricky requirement: Appointments are restricted to 8am to 8pm in the consumer's local time zone. This means that the earliest time allowed for each appointment is different depending on the consumer's time zone: Eastern: 8A Central: 9A Mountain: 10A Pacific: 11A Alaska: 12P Hawaii or Undefined: 2P Arizona: 10A or 11A based on current Daylight Savings Time Assuming a data set can be several thousand records, and each record will contain a timezone value, is there an algorithm I could use to determine a Date and Time for every record that matches the rules above?

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