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  • Increase Linux screen resolution

    - by David Gard
    I'm running an install of CentOS 5.5 virtually and for some reason I only have 2 available screen resolutions - 800x600 and 640x480. Does anybody know how I can add some bigger resolutions? I've had a look in /etc/X11/xorg.conf and it is knows that the graphics card is virtual, but even listing the resolutions that I want fails. Here is the default screen section - Secton "Screen" Identifiew "Screen0" Device "Videocard0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection And here is what I tried adding to SubSection "Display" - Mode "1024x768" "1280x1024"

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  • Restrict second screen to certain window/application

    - by Daniel Hepper
    I have a system with two screens. On the primary screen, I want to use Windows in a normal way. On the secondary screen, I want to display a window of a certain application and nothing else. In no case should anything else than this specific window show up on the secondary screen: no other applications, no dialog boxes. If possible, I want to restrict the mouse pointer to the primary screen as well. I tried UltraMon, but I think my requirements go beyond its features. Any ideas?

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  • tmux equivalent of "screen -R"?

    - by Drew Frank
    The tmux attach command acts more like a combination of screen -r and screen -x -- first it trys to attach to the most recently detached session, and then if none is available it will attach to a currently attached session. I want to emulate the behavior of screen -R: first try to attach to a detached session, then start a new session if there were no detached sessions. What is the best way to achieve this in tmux?

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  • other ways to change splash screen

    - by gcc
    I want change my splash screen .But when I download any splash screen packet in computer , I cannot install them .Every time ,computer gives me same warning "that packet is not a format wanted" -warning like this- I am asking "are there any other way to install splash screen?". note : I am also used 'Art manager' but it did not work properly.

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  • Blank screen on laptop after replacement

    - by Mark
    I have an Acer Aspire 5332 laptop, running Windows 7 home premium 32bit. My screen broke, but the particular screen (LED) are no longer made so I bought a CCFL one with a new converter which has proven to be compatible according to the supplier. When I first booted the screen went blank just after the Windows logo was displayed. I suspected a driver issue, so booted in safe mode without any problems, disabled the display adapter (Intel 4 series express family) and it booted up fine. So I guess the screen is not compatible with the display adapter. The driver version is 8.15.10.1892. I tried updating from the Intel site, but it saying it cannot (something to do with manufacturer specific). The supplier is not willing to take it back, so I'm down £60 (UK). I can use it with the adapter disabled, but the quality is bad and I cannnot play video, etc. Any help appreciated.

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  • Wireless touch screen monitor

    - by delux247
    Does anyone make a wireless touch screen monitor that would be could be used kind of like a tablet pc? Basically I want something that could sit on my lap and allow me to view and control a nearby pc. UPDATE: Anyone know of a touch screen tablet pc without a keyboard, so it's just a screen?

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  • Sony VAIO Broken Computer Screen automatically connect to external

    - by iberos
    I have a SONY Vaio with a screen that's broken as in I only see white or black dots on the display. I would like to have it start automatically to the external, but my previous computer settings for an external display has it set on "extend" rather than "duplicate". Therefore, whenever I boot up, I have the extended screen on the external, which does me no good since I can't really do anything with my start bar still located on the broken screen. I hope that makes sense. Has anyone else run into this problem? I've seen some things about starting in BIOS. Will my broken computer screen still be able to display the contents when I'm in BIOS? How do I get there? or are there keystrokes for a Sony Vaio that will automatically let me duplicate screens or direct everything to the external? Thanks!

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  • After upgrade my webcam mic records fast, high pitched, and squeaky only in Skype (maybe Sound Recorder problem too)

    - by Dennis
    After an upgrade to 11.10 which probably also updated Skype to 2.2.35 (not sure because I never checked the version before) the sound that comes back from an echo test is very high pitched and squeaky. I'm not sure if when in a call if the other person can't hear or just doesn't know what they are hearing. I am using a USB Logitech C250 Audacity records fine, gmail video chat works fine, but if I start sound recorder I get a "Could not negotiate format", followed by "Could not get/set settings from/on resource". I don't know if this is a Skype problem or a wider Pulse problem. My only real needs are the gmail and Audacity, though I have a couple of contacts that I can only Skype with.

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  • Cannot login to Ubuntu 14.04 returns to the login screen

    - by Safder
    I updated to 14.04 from 12.04.03. I was using cinammon at that time. When I upgraded to 14.04 ,I got a serious problem. I was unable to login, as whenever I hit enter after entering password, it is taking me straight to login screen again.I unable to login like Guest even. So, here is my .xsession-errors file. possibly anyone could help. Thanks in advance. Script for ibus started at run_im. Script for auto started at run_im. Script for default started at run_im. init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd respawning too fast, stopped init: gnome-settings-daemon main process (14717) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: update-notifier-crash (/var/crash/_usr_bin_gnome-session.1000.crash) main process (14607) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-x11.1000.crash) main process (14623) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_x86_64-linux-gnu_bamf_bamfdaemon.1000.crash) main process (14663) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-ui-gtk3.1000.crash) main process (14620) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-session_gnome-session-check-accelerated.1000.crash) main process (14612) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-settings-daemon_gnome-settings-daemon.1000.crash) main process (14616) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity_unity-panel-service.1000.crash) main process (14629) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity-settings-daemon_unity-settings-daemon.1000.crash) main process (14625) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_update-notifier_system-crash-notification.1000.crash) main process (14662) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-session_gnome-session-check-accelerated.127.crash) main process (14613) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_share_apport_apport-gtk.1000.crash) main process (14665) terminated with status 133 init: update-notifier-crash (/var/crash/linux-image-3.13.0-24-generic.0.crash) main process (14606) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_bin_Xorg.0.crash) main process (14609) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-x11.127.crash) main process (14624) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-ui-gtk3.127.crash) main process (14622) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-settings-daemon_gnome-settings-daemon.127.crash) main process (14618) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity-settings-daemon_unity-settings-daemon.127.crash) main process (14628) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_x86_64-linux-gnu_bamf_bamfdaemon.127.crash) main process (14664) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_bin_gnome-session.127.crash) main process (14608) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity_unity-panel-service.127.crash) main process (14634) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_share_apport_apport-gtk.127.crash) main process (14667) terminated with status 133 init: gnome-settings-daemon main process (14843) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: gnome-settings-daemon main process (14850) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: gnome-session (GNOME) main process (14727) killed by TRAP signal init: gnome-settings-daemon main process (14859) killed by TRAP signal init: logrotate main process (14570) killed by TERM signal init: upstart-dbus-session-bridge main process (14683) terminated with status 1 init: Disconnected from notified D-Bus bus

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  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

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  • Green (Screen) Computing

    - by onefloridacoder
    I recently was given an assignment to create a UX where a user could use the up and down arrow keys, as well as the tab and enter keys to move through a Silverlight datagrid that is going be used as part of a high throughput data entry UI. And to be honest, I’ve not trapped key codes since I coded JavaScript a few years ago.  Although the frameworks I’m using made it easy, it wasn’t without some trial and error.    The other thing that bothered me was that the customer tossed this into the use case as they were delivering the use case.  Fine.  I’ll take a whack at anything and beat up myself and beg (I’m not beyond begging for help) the community for help to get something done if I have to. It wasn’t as bad as I thought and I thought I would hopefully save someone a few keystrokes if you wanted to build a green screen for your customer.   Here’s the ValueConverter to handle changing the strings to decimals and then back again.  The value is a nullable valuetype so there are few extra steps to take.  Usually the “ConvertBack()” method doesn’t get addressed but in this case we have two-way binding and the converter needs to ensure that if the user doesn’t enter a value it will remain null when the value is reapplied to the model object’s setter.  1: using System; 2: using System.Windows.Data; 3: using System.Globalization; 4:  5: public class NullableDecimalToStringConverter : IValueConverter 6: { 7: public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 8: { 9: if (!(((decimal?)value).HasValue)) 10: { 11: return (decimal?)null; 12: } 13: if (!(value is decimal)) 14: { 15: throw new ArgumentException("The value must be of type decimal"); 16: } 17:  18: NumberFormatInfo nfi = culture.NumberFormat; 19: nfi.NumberDecimalDigits = 4; 20:  21: return ((decimal)value).ToString("N", nfi); 22: } 23:  24: public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 25: { 26: decimal nullableDecimal; 27: decimal.TryParse(value.ToString(), out nullableDecimal); 28:  29: return nullableDecimal == 0 ? null : nullableDecimal.ToString(); 30: } 31: }            The ConvertBack() method uses TryParse to create a value from the incoming string so if the parse fails, we get a null value back, which is what we would expect.  But while I was testing I realized that if the user types something like “2..4” instead of “2.4”, TryParse will fail and still return a null.  The user is getting “puuu-lenty” of eye-candy to ensure they know how many values are affected in this particular view. Here’s the XAML code.   This is the simple part, we just have a DataGrid with one column here that’s bound to the the appropriate ViewModel property with the Converter referenced as well. 1: <data:DataGridTextColumn 2: Header="On-Hand" 3: Binding="{Binding Quantity, 4: Mode=TwoWay, 5: Converter={StaticResource DecimalToStringConverter}}" 6: IsReadOnly="False" /> Nothing too magical here.  Just some XAML to hook things up.   Here’s the code behind that’s handling the DataGridKeyup event.  These are wired to a local/private method but could be converted to something the ViewModel could use, but I just need to get this working for now. 1: // Wire up happens in the constructor 2: this.PicDataGrid.KeyUp += (s, e) => this.HandleKeyUp(e);   1: // DataGrid.BeginEdit fires when DataGrid.KeyUp fires. 2: private void HandleKeyUp(KeyEventArgs args) 3: { 4: if (args.Key == Key.Down || 5: args.Key == Key.Up || 6: args.Key == Key.Tab || 7: args.Key == Key.Enter ) 8: { 9: this.PicDataGrid.BeginEdit(); 10: } 11: }   And that’s it.  The ValueConverter was the biggest problem starting out because I was using an existing converter that didn’t take nullable value types into account.   Once the converter was passing back the appropriate value (null, “#.####”) the grid cell(s) and the model objects started working as I needed them to. HTH.

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  • How to fix a Silverlight download progress indicator that jumps from 0% to 100%

    - by JaydPage
    Originally posted on: http://geekswithblogs.net/JaydPage/archive/2013/10/29/fixing-a-broken-silverlight-xap-file-download-progress-indicator-that.aspxAfter moving our silverlight application to a new server I came across an problem whereby the download progress indicator on the splash screen was stuck on 0% until the file had completely downloaded.After about an hour of searching for the answer I realised that there is a distinct lack of help out there for this problem.It is a simple fix:1) On the server that is hosting your website, go into IIS and click on the website.2) Click on the compression section3) Un-check the option that says "Dynamic Content Compression"4) Save changes

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  • LightDM Backgroud is a simple purple radiant

    - by Zahidul Islam
    It seems after I tried to change the login screen background with Ubuntu Tweak, the greeter's background stays a simple purple background with just the spots.. I tried using dconf-editor, rechanging the image from Ubuntu Tweak back to the default, it still does not work. So In The End, everything for the lightdm points to /usr/share/backgrounds/warty-final-ubuntu.png. But it's still a purple solid color. How do I fix it?

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • Suspend and resume not working on an HP dv7

    - by Emiel
    this one is driving me nuts. My HP dv7 laptop isn't resuming from suspend and hybernate. On suspend - resume it leaves me with a black screen. On hibernate it succesfully loads the images and then it hangs.... I searched through internet and tried serveral things, but nothing seems to work for this HP dv7 on Ubuntu 12.04. With 11.10 it didn't work either. Intel® Core™ i5 CPU M 450 @ 2.40GHz × 4 VESA: Intel®Ironlake Mobile Graphics 64-bit

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  • ubuntu 12.04 broken

    - by Gaurav
    I installed PPA package for BITdefender but somehow the package got broken. Because of this I was not able to boot Ubuntu in normal mode. So i booted in recovery mode and completely removed the broken package using synaptic package manager. But even after removing the broken package I'm unable to boot in normal mode. Everytime i try to boot in normal mode I'm greeted with a black screen! Is there any way to fix this?

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  • How do I remove the unity 2D option in lightdm (login sceen) in ubuntu 12.04?

    - by user113460
    Because I wish to view my full username at login, I want to remove the "Unity 2D" option at the login screen. Currently the last part of the username (after the 20th digit) is hidden behind the Ubuntu-icon which enables switching to Unity 2D. Another option would be to decrease the font-size of the username, is any of this possible? Btw this is not an issue in Ubuntu 12.10, where the username font-size is smaller, and Unity 2D unsupported!

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  • Unity3d and Windows 8 run game in frame

    - by floAr
    How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but nothings seems to work. I have set the players resolution to 1366x786 (the desired size) and while this works fine with the webplayer the windows 8 solution seems really unimpressed by it. I also tinkered with the 'Default Is Full Screen' option

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  • Brightness Adjustment on Desktop Computer

    - by DjBmNukez
    I have Ubuntu 12.10 I need an application/software that can increase and decrease my brightness. I know I can do it through my pc monitor but I don't want that. I want to control it through a software. I personally cannot find an application about this issue. I know that it is possible because the OS has the Fading effects before Screen Savers. I want to control brightness through a software for desktop pc.

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  • How to distort the desktop screen

    - by HaifengWang
    Hi friends, I want to change the shape of the desktop screen, so what are displayed on the desktop will be distorted at the same time. And the user can still operate the PC with the mouse on the distorted desktop(Run the applications, Open the "My Computer" and so on). I think I must get the projection matrix of the screen coordinate at first. Then transform the matrix, and map the desktop buffer image to the distorted mesh. Are there any interfaces which can modify the shape of the desktop screen in OpenGL or DirectX? Would you please give me some tip on it. Thank you very much in advance. Please refer to the picture from http://oi53.tinypic.com/bhewdx.jpg BR, Haifeng Addition1: I'm sorry! Maybe I didn't express clearly what I want to implement. What I want to implement is to modify the shape of the screen. So we can distort the shapes of all the applications which are run on Windows at the same time. For example that the window of "My Computer" will be distorted with the distortion of the desktop screen. And we can still operate the PC with mouse from the distorted desktop(Click the shortcut to run a program). Addition2: The projection matrix is just my assume. There isn't any desktop projection matrix by which the desktop surface is projected to the screen. What I want to implement is to change the shape of the desktop, as the same with mapping the desktop to an 3D mesh. But the user can still operate the OS on the distorted desktop(Click the shortcut to run a program, open the ie to surf the internet). Addition3: The shapes of all the programs run on the OS are changed with the distortion of the screen. It's realtime. The user can still operate the OS on the distorted screen as usually. Maybe we can intercept or override the GPU itself to implement the effect. I'm investigating GDI, I think I can find some clue for that. The first step is to find how to show the desktop on the screen.

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  • Taking screen shot of a SurfaceView in android

    - by Mostafa Imran
    I am using following method to taking screen shot of a particular view which is a SurfaceView. public void takeScreenShot(View surface_view){ // create bitmap screen capture Bitmap bitmap; View v1 = surface_view; v1.setDrawingCacheEnabled(true); bitmap = Bitmap.createBitmap(v1.getDrawingCache()); v1.setDrawingCacheEnabled(false); ByteArrayOutputStream bos = new ByteArrayOutputStream(); bitmap.compress(CompressFormat.PNG, 0, bos); byte[] imageData = bos.toByteArray(); } the problem is its giving me the whole activity screen image. But I need to take screen shot of the particular view. I tried other ways but those give me a black screen as screen shot, some posts says that it requires rooted device. Can any one help me please. I'm in need of this solution. Help me....

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  • RHEL Desktop Recoders... Does they exist? [closed]

    - by Anarko_Bizounours
    Possible Duplicate: Screen capturing application for Linux I've been searching a lot for a desktop recoder on RHEL 6 lately (for tutorial video, about how to use RHEL desktop for non-linux users) But unfortunatly, didn't found anything... Just some Desktop recorder for ubuntu, none for Fedora or CentOS. (Maybe wasn't looking where I should have...) So there is my question, do you know a good desktop recorder on linux? There are my RHEL information : RHEL 6.1 x86_64 Kernel : 2.6.32-131.4.1.el6.x86_64 ps : If my RHEL configuration lack of information, ask me, and I'll provide them as quick as I can. Thanks in advance.

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  • The Best Tips and Tricks for Getting the Most out of Internet Explorer 10

    - by Lori Kaufman
    Now that Windows 8 is available, you might have started playing around with Internet Explorer 10. It comes in two different versions: the minimalist Modern UI/Metro version accessed from the Start screen and the traditional, full-featured Desktop version accessed from the Taskbar. In this article, we provide some useful tips and tricks to help you get to know both versions of Internet Explorer, especially the new Modern UI/Metro version. HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • Can't login, kde loads, then back to kdm

    - by Daniel
    Hi @all (K)Ubuntu users, I installed Kubuntu 10.10 after it's realesing. (ordinary I use Ubuntu, but this time I want to try Kubuntu, too) Now I can't login in Kubuntu: When(/if) I login with mine username and password, KDE loads(I mean this splashscreen), but if it's ready nearly, the screen becomes dark and I'm back in the login-manager. I tried many things: With a new user or with installing gdm or install it new (two times!) Thank you for helping PS: Ubuntu works normal Sorry for my bad english ;-) EDIT: The text-console-mode(or however it's named in english) isn't working anytimes, seemes like a graphics bug or something similiar. And there aren't very many (hidden) ".folders", just .kde .config .dbus .fontconfig and some ".files".

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