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  • How to resolve virtual disk degraded in Windows Server 2012

    - by harrydev
    I am using the new Storage Spaces feature in Windows Server 2012. I have the following disks: FriendlyName CanPool OperationalStatus HealthStatus Usage Size ------------ ------- ----------------- ------------ ----- ---- PhysicalDisk2 False OK Healthy Auto-Select 2.73 TB PhysicalDisk3 False OK Healthy Auto-Select 2.73 TB PhysicalDisk4 False OK Healthy Auto-Select 2.73 TB PhysicalDisk5 False OK Healthy Auto-Select 2.73 TB There is also a separate OS disk. The above disks are part of a single storage pool: FriendlyName OperationalStatus HealthStatus IsPrimordial IsReadOnly ------------ ----------------- ------------ ------------ ---------- Pool OK Healthy False False Within this storage pool some virtual disks are defined, see below: FriendlyName ResiliencySettingNa OperationalStatus HealthStatus IsManualAttach Size me ------------ ------------------- ----------------- ------------ -------------- ---- Docs Mirror OK Healthy False 500 GB Data Mirror Degraded Warning False 500 GB Work Mirror Degraded Warning False 2 TB Now the virtual disks are all running normal 2-way mirror, but two of the virtual disks are degraded. This is probably because one of the physical disks was offline for a short period of time. However, now the virtual disk cannot be repaired, even though, all physical disks are healthy. There is plenty of available space in the storage pool. This I cannot understand so I was hoping for some help, on how to resolve this? Below I have listed the full output from the Get-VirtualDisk CmdLet for the "Work" disk: ObjectId : {XXXXXXXX} PassThroughClass : PassThroughIds : PassThroughNamespace : PassThroughServer : UniqueId : XXXXXXXX Access : Read/Write AllocatedSize : 412316860416 DetachedReason : None FootprintOnPool : 824633720832 FriendlyName : Work HealthStatus : Warning Interleave : 262144 IsDeduplicationEnabled : False IsEnclosureAware : False IsManualAttach : False IsSnapshot : False LogicalSectorSize : 512 Name : NameFormat : NumberOfAvailableCopies : 0 NumberOfColumns : 2 NumberOfDataCopies : 2 OperationalStatus : Degraded OtherOperationalStatusDescription : OtherUsageDescription : Disk for data being worked on (not backed up) ParityLayout : PhysicalDiskRedundancy : 1 PhysicalSectorSize : 4096 ProvisioningType : Thin RequestNoSinglePointOfFailure : True ResiliencySettingName : Mirror Size : 2199023255552 UniqueIdFormat : Vendor Specific UniqueIdFormatDescription : Usage : Other PSComputerName :

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  • Java/JAXB: Unmarshall Xml to specific subclass based on an attribute

    - by Frothy
    Is it possible to use JAXB to unmarshall xml to a specific Java class based on an attribute of the xml? <shapes> <shape type="square" points="4" square-specific-attribute="foo" /> <shape type="triangle" points="3" triangle-specific-attribute="bar" /> </shapes> I would like to have a List of Shape objects containing a triangle and a square, each with their own shape-specific attribute. IE: abstract class Shape { int points; //...etc } class Square extends Shape { String square-specific-attribute; //...etc } class Triangle extends Shape { String triangle-specific-attribute; //...etc } I'm currently just putting all attributes in one big "Shape" class and it's less than ideal. I could get this to work if the shapes were properly named xml elements, but unfortunately I don't have control of the xml I'm retrieving. Thanks!

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  • 150 TB and growing, but how to grow?

    - by seandavi
    My group currently has two largish storage servers, both NAS running debian linux. The first is an all-in-one 24-disk (SATA) server that is several years old. We have two hardware RAIDS set up on it with LVM over those. The second server is 64 disks divided over 4 enclosures, each a hardware RAID 6, connected via external SAS. We use XFS with LVM over that to create 100TB useable storage. All of this works pretty well, but we are outgrowing these systems. Having build two such servers and still growing, we want to build something that allows us more flexibility in terms of future growth, backup options, that behaves better under disk failure (checking the larger filesystem can take a day or more), and can stand up in a heavily concurrent environment (think small computer cluster). We do not have system administration support, so we administer all of this ourselves (we are a genomics lab). So, what we seek is a relatively low-cost, acceptable performance storage solution that will allow future growth and flexible configuration (think ZFS with different pools having different operating characteristics). We are probably outside the realm of a single NAS. We have been thinking about a combination of ZFS (on openindiana, for example) or btrfs per server with glusterfs running on top of that if we do it ourselves. What we are weighing that against is simply biting the bullet and investing in Isilon or 3Par storage solutions. Any suggestions or experiences are appreciated.

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • How can I hard reset a USB device?

    - by Cory
    I have a USB device (a modem) that is really finicky. Sometimes it works fine, but other times it refuses to connect. The only solution I have found to fix it once it gets into a bad state is to physically unplug the device and plug it back in. However, I don't always have physical access to the machine it is plugged in on, so I'm looking for a way to do this through the command line. This post suggests running: sudo modprobe -w -r usb_storage; sudo modprobe usb_storage However I get an "unknown option -w" output. This slightly modified command: sudo modprobe -r usb_storage Fails with the message FATAL: Module usb_storage is in use. If I try to kill -9 the processes marked [usb-storage] before running they refuse to die (I think because they are deeply tied to the kernel). Anyone know of a way to do this? NOTE: I cross-posted this on superuser.com as I didn't know which was more appropriate. I will delete and/or link whichever one is answered first.

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  • Inverted LACK Table Serves as a Perfect Gear Rack [DIY]

    - by Jason Fitzpatrick
    We’ve seen IKEA gear hacked to hold audio and computer gear before, but this mod adds in a simple and effective twist. LACK end tables are, conveniently, the same width as a standard server rack. This makes it super simple for DIYers to mount their gear right into the legs of the table with no modification necessary. In this case, however, Winston Smith included a clever update to the mod. Rather than leave it like a standard table, he flipped the table upside down for increased stability and a stronger connection between the legs of his improvised audio rack and the table-top-turned-floor-plate. He then finished it with a matching LACK shelf piece to serve as a turn-table stand. His gear is stored cleanly, off the floor, and in a sturdy container all for about $25–a definite bargain when it comes to storage racks. Hit up the link below for more information and pictures. LACK Rack & EXPEDIT Desktop [IKEA Hackers] HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • Dropbox Doubles Referral Credit; Score 500MB for Each Friend You Refer

    - by Jason Fitzpatrick
    Dropbox is doubling the amount of free storage you get per-referral to 500MB, doubling the previous 250MB credit–better yet, the bonus is retroactive and applies to referrals you’ve already made. From the DropBox blog: How much space is that, exactly? For every friend you invite that installs Dropbox, you’ll both get 500 MB of free space. If you’ve got a free account, you can invite up to 32 people for a whopping total of 16 GB of extra space. Pro accounts now earn 1 GB per referral, for a total of 32 GB of extra space. Have you already invited a bunch of people? Don’t worry. Within a few days, you’ll get full credit for every referral that’s already been completed. Boom! Hit up the link below for the full announcement. Dropbox Referrals Now Twice As Nice [Dropbox] How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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  • Using boost locks for RAII access to a semaphore

    - by dan
    Suppose I write a C++ semaphore class with an interface that models the boost Lockable concept (i.e. lock(); unlock(); try_lock(); etc.). Is it safe/recommended to use boost locks for RAII access to such an object? In other words, do boost locks (and/or other related parts of the boost thread library) assume that the Lockable concept will only be modeled by mutex-like objects which are locked and unlocked from the same thread? My guess is that it should be OK to use a semaphore as a model for Lockable. I've browsed through some of the boost source and it "seems" OK. The locks don't appear to store explicit references to this_thread or anything like that. Moreover, the Lockable concept doesn't have any function like whichThreadOwnsMe(). It also looks like I should even be able to pass a boost::unique_lock<MySemaphore> reference to boost::condition_variable_any::wait. However, the documentation is not explicitly clear about the requirements. To illustrate what I mean, consider a bare-bones binary semaphore class along these lines: class MySemaphore{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } Now suppose that somewhere, either on an object or globally, I have MySemaphore sem; I want to lock and unlock it using RAII. Also I want to be able to "pass" ownership of the lock from one thread to another. For example, in one thread I execute void doTask() { boost::unique_lock<MySemaphore> lock(sem); doSomeWorkWithSharedObject(); signalToSecondThread(); waitForSignalAck(); lock.release(); } While another thread is executing something like { waitForSignalFromFirstThread(); ackSignal(); boost::unique_lock<MySemaphore>(sem,boost::adopt_lock_t()); doMoreWorkWithSameSharedObject(); } The reason I am doing this is that I don't want anyone else to be able to get the lock on sem in between the time that the first thread executes doSomeWorkWithSharedObject() and the time the second executes doMoreWorkWithSameSharedObject(). Basically, I'm splitting one task into two parts. And the reason I'm splitting the task up is because (1) I want the first part of the task to get started as soon as possible, (2) I want to guarantee that the first part is complete before doTask() returns, and (3) I want the second, more time-consuming part of the task to be completed by another thread, possibly chosen from a pool of slave threads that are waiting around to finish tasks that have been started by master threads. NOTE: I recently posted this same question (sort of) here http://stackoverflow.com/questions/2754884/unlocking-a-mutex-from-a-different-thread-c but I confused mutexes with semaphores, and so the question about using boost locks didn't really get addressed.

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  • Unable to start tomcat6: Java error (Exception in thread "main")

    - by Nyxynyx
    After installing tomcat6 on CentOS 6.3, I am unable to start tomcat6 server. root@host [/var/log/tomcat6]# service tomcat6 start Starting tomcat6: [ OK ] Although it says OK, I cant access http://mydomain.com:8080. catalina.out Exception in thread "main" java.lang.NullPointerException at java.lang.VMClassLoader.defineClass(libgcj.so.10) at java.lang.ClassLoader.defineClass(libgcj.so.10) at java.security.SecureClassLoader.defineClass(libgcj.so.10) at java.net.URLClassLoader.findClass(libgcj.so.10) at gnu.gcj.runtime.SystemClassLoader.findClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at gnu.java.lang.MainThread.run(libgcj.so.10) Tomcat6 was installed using yum: yum -y install java tomcat6 tomcat6-webapps tomcat6-admin-webapps When I tried to find the version: tomcat6 version: Exception in thread "main" java.lang.NoClassDefFoundError: org.apache.catalina.util.ServerInfo at gnu.java.lang.MainThread.run(libgcj.so.10) Caused by: java.lang.ClassNotFoundException: org.apache.catalina.util.ServerInfo not found in gnu.gcj.runtime.SystemClassLoader{urls=[], parent=gnu.gcj.runtime.ExtensionClassLoader{urls=[], parent=null}} at java.net.URLClassLoader.findClass(libgcj.so.10) at gnu.gcj.runtime.SystemClassLoader.findClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at java.lang.ClassLoader.loadClass(libgcj.so.10) at gnu.java.lang.MainThread.run(libgcj.so.10) Any idea what I should do? Thanks!

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  • Silverlight local storage

    - by IMHO
    As you may know Silverlight has support for local storage. We are looking at creating Sl application that will work in off line mode. This application may require quite a bit of data to be cached on the client side. Obvious solution - use local storage with some sort of XMl based structure won't work as our PoC showed due to performance issues. We are looking at several 3rd party solutions that implement light database engines on top of SL local storage. If you have solved this problem in the past or have any ideas - I would appreciate some pointers and ideas.

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  • Thread scheduling Round Robin / scheduling dispatch

    - by MRP
    #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <semaphore.h> #define NUM_THREADS 4 #define COUNT_LIMIT 13 int done = 0; int count = 0; int quantum = 2; int thread_ids[4] = {0,1,2,3}; int thread_runtime[4] = {0,5,4,7}; pthread_mutex_t count_mutex; pthread_cond_t count_threshold_cv; void * inc_count(void * arg); static sem_t count_sem; int quit = 0; ///////// Inc_Count//////////////// void *inc_count(void *t) { long my_id = (long)t; int i; sem_wait(&count_sem); /////////////CRIT SECTION////////////////////////////////// printf("run_thread = %d\n",my_id); printf("%d \n",thread_runtime[my_id]); for( i=0; i < thread_runtime[my_id];i++) { printf("runtime= %d\n",thread_runtime[my_id]); pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n",my_id, count); pthread_mutex_unlock(&count_mutex); sleep(1) ; }//End For sem_post(&count_sem); // Next Thread Enters Crit Section pthread_exit(NULL); } /////////// Count_Watch //////////////// void *watch_count(void *t) { long my_id = (long)t; printf("Starting watch_count(): thread %ld\n", my_id); pthread_mutex_lock(&count_mutex); if (count<COUNT_LIMIT) { pthread_cond_wait(&count_threshold_cv, &count_mutex); printf("watch_count(): thread %ld Condition signal received.\n", my_id); printf("watch_count(): thread %ld count now = %d.\n", my_id, count); } pthread_mutex_unlock(&count_mutex); pthread_exit(NULL); } ////////////////// Main //////////////// int main (int argc, char *argv[]) { int i; long t1=0, t2=1, t3=2, t4=3; pthread_t threads[4]; pthread_attr_t attr; sem_init(&count_sem, 0, 1); /* Initialize mutex and condition variable objects */ pthread_mutex_init(&count_mutex, NULL); pthread_cond_init (&count_threshold_cv, NULL); /* For portability, explicitly create threads in a joinable state */ pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pthread_create(&threads[0], &attr, watch_count, (void *)t1); pthread_create(&threads[1], &attr, inc_count, (void *)t2); pthread_create(&threads[2], &attr, inc_count, (void *)t3); pthread_create(&threads[3], &attr, inc_count, (void *)t4); /* Wait for all threads to complete */ for (i=0; i<NUM_THREADS; i++) { pthread_join(threads[i], NULL); } printf ("Main(): Waited on %d threads. Done.\n", NUM_THREADS); /* Clean up and exit */ pthread_attr_destroy(&attr); pthread_mutex_destroy(&count_mutex); pthread_cond_destroy(&count_threshold_cv); pthread_exit(NULL); } I am trying to learn thread scheduling, there is a lot of technical coding that I don't know. I do know in theory how it should work, but having trouble getting started in code... I know, at least I think, this program is not real time and its not meant to be. Some how I need to create a scheduler dispatch to control the threads in the order they should run... RR FCFS SJF ect. Right now I don't have a dispatcher. What I do have is semaphores/ mutex to control the threads. This code does run FCFS... and I have been trying to use semaphores to create a RR.. but having a lot of trouble. I believe it would be easier to create a dispatcher but I dont know how. I need help, I am not looking for answers just direction.. some sample code will help to understand a bit more. Thank you.

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  • Is the usage of Isolated Storage in Silverlight 3 a security concern

    - by Prashant
    I am using Silverlight 3 on my website. I have a Login Page for role based authentication, that routes users with different privileges to different parts of the website. I want to use something analogous to the Session Variables available in standard ASP.Net applications. I intend to use Isolated Storage to achieve this. But I am skeptical about security in this option, as the Isolated Storage exists on the client side, and can be manipulated on client side. I am new to the Isolated Storage concept and don't know about the security options provided by it in terms of Encryption and server-side validation etc. If any of you have used it or are aware of the security provided in this case, could you please shed some light on the same. Thanks

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  • Google chrome extension: local storage

    - by Rohan
    Hi there I'm developing an extension for Google Chrome, and have run into some trouble.I created an options.html page and added it to the manifest.json file.The page shows properly. I saved the options, and then went back to the page on which the extension is supposed to run. Unfortunately, the Local storage for the options was returning a 'null' instead of the option. If I set the local storage option directly from the extension's JS script, it works fine but not if it was set from the options page. Any idea how i can access the options.html local storage values from my Javascript file in the extension? thanks!

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  • Looking for a safe, portable password-storage method

    - by Maciek
    Hello, I'm working on C++ project that is supposed to run on both Win32 and Linux, the software is to be deployed to small computers, usually working in remote locations. Recently, our client has requested that we introduce access control via password protection. We are to meet the following criteria : Support remote login Support remote password change Support remote password retrieval Support data retrieval on accidental/purposeful deletion Support secure storage I'm capable of meeting the "remote" requirements using an existing library, however what I do need to consider is a method of storing this data, preferably in a way that will work on both platforms and will not let the user see it/read it, encryption is not the issue here - it's the storage method itself. Can anyone recommend a sage storage method that could help me meet those criteria?

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  • Retrieve Storage and Programs Memory on .NET Compact Framework 2 and WM5

    - by wintermute
    Hi! I've been looking for quite a while already and still couldn't find a solution for this. All I need is to retrieve the memory levels and percentage of use. OpenNETCF has a MemoryManagement class, which seems to encapsulates a data structure returned through a P/Invoke or something like that, and it gives me the TotalPhysicalMemory, TotalVirtualMemory, AvailablePhisicalMemory and such, but those do not directly relate to Storage and Programs, nor could I find a way to "convert" these attributes to those I need. Has anyone there already done this? It must be easy, I just need the very same values available on Settings System Memory. Thanks in advance! edit: I'm already being able to retrieve Available and total Storage memory through the GetDiskFreeSpaceEx P/Invoke. Since Storage and Programs memory seem to rely into the same hardware, maybe it's just a case of finding out what path to pass as the method's first parameter.

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  • Isolated storage

    - by Costa
    Hi I am not sure that I understand Isolated storage. I read the article http://msdn.microsoft.com/en-us/library/3ak841sy%28VS.80%29.aspx 1) Why I don't just use App data folder? 2) In the link above : "With isolated storage, data is always isolated by user and by assembly. Credentials such as the origin or the strong name of the assembly determine assembly identity. Data can also be isolated by application domain, using similar credentials." I can't think about a scenario that makes this future important. In general I don't understand the philosophy and the need of "isolated storage" which inspire MS to create such a thing. Thanks

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  • Storage device not found on ESX4 with AIC-9410

    - by Mads
    I am trying to install ESX 4.0 update 1 on a Supermicro X7DBR-3 system with an embedded AIC-9410 HBA (this HBA is listed on the HCG with Vendor ID 9005 and Device ID 041f) . All SATA controllers are disabled in the BIOS and the logical drive shows up in the Adaptec device summary during POST, however there is nothing listed on the Storage Device screen. The HBA itself is listed if I run esxcfg-info but not if I run esxcfg-scsidevs -a (under ESXi for that last command) Any ideas where I can look next or what might be wrong?

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  • Remote IIS Administration - "Not enough storage available to process this command"

    - by Hainesy
    I'm trying to do Remote Administration of IIS in C#.NET using System.Web.Administration tools. Everything works fine on a test server (windows 2008), however when I try using our live server (windows 2003) it fails giving the message: System.Runtime.InteropServices.COMException : Not enough storage is available to process this command. (Exception from HRESULT: 0x80070008) The server itself has plenty of memory free, so I believe this is some kind of memory limit with the RPC itself. http://support.microsoft.com/kb/890425 Is there any way around this?

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  • Alternatives to Remote Storage Service under Windows Server 2008 R2

    - by ObligatoryMoniker
    I am working on setting up a new Windows Server 2008 R2 file server for our organization and felt like the functionality offered by the Remote Storage Service in previous versions of Windows would meet our needs for segmenting our data so that we can have different backup schedules for different tiers of data based on the frequency of that data being used and updated. What software exists that provide this same or similar functionality for Server 2008 R2?

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  • HP Usb storage Format tool : Error

    - by Srin
    I have a 2 GB Kingston Usb drive. This is working fine- I am able to format and access from 'My computer' I am trying to format this drive using HP USB Storage format tool to load a bootable image on to the drive, it says "device media is write protected" OS : Windows XP what could be wrong ? Thanks!

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  • Roundcube connection to storage server failed

    - by sola
    I recently installed kloxo on a brand new VPS and set up mail servers and everything. i am using courier-imap on my VPS and i have verified it is running however i cannot for the life of me get into mail with round cube, i keep getting the error connection to storage server failed, is this an issue with my database. I have tried granting all privileges to the round cube user in MySQL and restarted qmail several times. Any ideas?

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  • Storage and bandwidth for a social network

    - by user38141
    I guess i asked a dumb question earlier. I am fairly new at this. I have a socal network being built in PHP wit MYsql. I was wondering how much bandwidth and storage would allow users to have have 500mins of streaming video and allow them to store photos and videos. Please forgive me. I am not a technology guy and just doing some research as I am learning as I go along.

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  • Can't Mount Databases in the Recovery Storage Group in Exchange 2003

    - by Kyle Brandt
    After restoring some mail stores, mounting them in the recovery storage group errors out. So far a repair with eseutil (which the log says was successful) and a server reboot has been tried. A defrag is currently running on the mail store I need to go through this again to post the exact error codes, so I will be updating this question. But I thought someone who does this a lot might have a "More times than not..." answer in the meantime.

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