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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • Namespaces are obsolete

    - by Bertrand Le Roy
    To those of us who have been around for a while, namespaces have been part of the landscape. One could even say that they have been defining the large-scale features of the landscape in question. However, something happened fairly recently that I think makes this venerable structure obsolete. Before I explain this development and why it’s a superior concept to namespaces, let me recapitulate what namespaces are and why they’ve been so good to us over the years… Namespaces are used for a few different things: Scope: a namespace delimits the portion of code where a name (for a class, sub-namespace, etc.) has the specified meaning. Namespaces are usually the highest-level scoping structures in a software package. Collision prevention: name collisions are a universal problem. Some systems, such as jQuery, wave it away, but the problem remains. Namespaces provide a reasonable approach to global uniqueness (and in some implementations such as XML, enforce it). In .NET, there are ways to relocate a namespace to avoid those rare collision cases. Hierarchy: programmers like neat little boxes, and especially boxes within boxes within boxes. For some reason. Regular human beings on the other hand, tend to think linearly, which is why the Windows explorer for example has tried in a few different ways to flatten the file system hierarchy for the user. 1 is clearly useful because we need to protect our code from bleeding effects from the rest of the application (and vice versa). A language with only global constructs may be what some of us started programming on, but it’s not desirable in any way today. 2 may not be always reasonably worth the trouble (jQuery is doing fine with its global plug-in namespace), but we still need it in many cases. One should note however that globally unique names are not the only possible implementation. In fact, they are a rather extreme solution. What we really care about is collision prevention within our application. What happens outside is irrelevant. 3 is, more than anything, an aesthetical choice. A common convention has been to encode the whole pedigree of the code into the namespace. Come to think about it, we never think we need to import “Microsoft.SqlServer.Management.Smo.Agent” and that would be very hard to remember. What we want to do is bring nHibernate into our app. And this is precisely what you’ll do with modern package managers and module loaders. I want to take the specific example of RequireJS, which is commonly used with Node. Here is how you import a module with RequireJS: var http = require("http"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This is of course importing a HTTP stack module into the code. There is no noise here. Let’s break this down. Scope (1) is provided by the one scoping mechanism in JavaScript: the closure surrounding the module’s code. Whatever scoping mechanism is provided by the language would be fine here. Collision prevention (2) is very elegantly handled. Whereas relocating is an afterthought, and an exceptional measure with namespaces, it is here on the frontline. You always relocate, using an extremely familiar pattern: variable assignment. We are very much used to managing our local variable names and any possible collision will get solved very easily by picking a different name. Wait a minute, I hear some of you say. This is only taking care of collisions on the client-side, on the left of that assignment. What if I have two libraries with the name “http”? Well, You can better qualify the path to the module, which is what the require parameter really is. As for hierarchical organization, you don’t really want that, do you? RequireJS’ module pattern does elegantly cover the bases that namespaces used to cover, but it also promotes additional good practices. First, it promotes usage of self-contained, single responsibility units of code through the closure-based, stricter scoping mechanism. Namespaces are somewhat more porous, as using/import statements can be used bi-directionally, which leads us to my second point… Sane dependency graphs are easier to achieve and sustain with such a structure. With namespaces, it is easy to construct dependency cycles (that’s bad, mmkay?). With this pattern, the equivalent would be to build mega-components, which are an easier problem to spot than a decay into inter-dependent namespaces, for which you need specialized tools. I really like this pattern very much, and I would like to see more environments implement it. One could argue that dependency injection has some commonalities with this for example. What do you think? This is the half-baked result of some morning shower reflections, and I’d love to read your thoughts about it. What am I missing?

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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  • Annoying flickering of vertices and edges (possible z-fighting)

    - by Belgin
    I'm trying to make a software z-buffer implementation, however, after I generate the z-buffer and proceed with the vertex culling, I get pretty severe discrepancies between the vertex depth and the depth of the buffer at their projected coordinates on the screen (i.e. zbuffer[v.xp][v.yp] != v.z, where xp and yp are the projected x and y coordinates of the vertex v), sometimes by a small fraction of a unit and sometimes by 2 or 3 units. Here's what I think is happening: Each triangle's data structure holds the plane's (that is defined by the triangle) coefficients (a, b, c, d) computed from its three vertices from their normal: void computeNormal(Vertex *v1, Vertex *v2, Vertex *v3, double *a, double *b, double *c) { double a1 = v1 -> x - v2 -> x; double a2 = v1 -> y - v2 -> y; double a3 = v1 -> z - v2 -> z; double b1 = v3 -> x - v2 -> x; double b2 = v3 -> y - v2 -> y; double b3 = v3 -> z - v2 -> z; *a = a2*b3 - a3*b2; *b = -(a1*b3 - a3*b1); *c = a1*b2 - a2*b1; } void computePlane(Poly *p) { double x = p -> verts[0] -> x; double y = p -> verts[0] -> y; double z = p -> verts[0] -> z; computeNormal(p -> verts[0], p -> verts[1], p -> verts[2], &p -> a, &p -> b, &p -> c); p -> d = p -> a * x + p -> b * y + p -> c * z; } The z-buffer just holds the smallest depth at the respective xy coordinate by somewhat casting rays to the polygon (I haven't quite got interpolation right yet so I'm using this slower method until I do) and determining the z coordinate from the reversed perspective projection formulas (which I got from here: double z = -(b*Ez*y + a*Ez*x - d*Ez)/(b*y + a*x + c*Ez - b*Ey - a*Ex); Where x and y are the pixel's coordinates on the screen; a, b, c, and d are the planes coefficients; Ex, Ey, and Ez are the eye's (camera's) coordinates. This last formula does not accurately give the exact vertices' z coordinate at their projected x and y coordinates on the screen, probably because of some floating point inaccuracy (i.e. I've seen it return something like 3.001 when the vertex's z-coordinate was actually 2.998). Here is the portion of code that hides the vertices that shouldn't be visible: for(i = 0; i < shape.nverts; ++i) { double dist = shape.verts[i].z; if(z_buffer[shape.verts[i].yp][shape.verts[i].xp].z < dist) shape.verts[i].visible = 0; else shape.verts[i].visible = 1; } How do I solve this issue? EDIT I've implemented the near and far planes of the frustum, with 24 bit accuracy, and now I have some questions: Is this what I have to do this in order to resolve the flickering? When I compare the z value of the vertex with the z value in the buffer, do I have to convert the z value of the vertex to z' using the formula, or do I convert the value in the buffer back to the original z, and how do I do that? What are some decent values for near and far? Thanks in advance.

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  • ADF Business Components

    - by Arda Eralp
    ADF Business Components and JDeveloper simplify the development, delivery, and customization of business applications for the Java EE platform. With ADF Business Components, developers aren't required to write the application infrastructure code required by the typical Java EE application to: Connect to the database Retrieve data Lock database records Manage transactions   ADF Business Components addresses these tasks through its library of reusable software components and through the supporting design time facilities in JDeveloper. Most importantly, developers save time using ADF Business Components since the JDeveloper design time makes typical development tasks entirely declarative. In particular, JDeveloper supports declarative development with ADF Business Components to: Author and test business logic in components which automatically integrate with databases Reuse business logic through multiple SQL-based views of data, supporting different application tasks Access and update the views from browser, desktop, mobile, and web service clients Customize application functionality in layers without requiring modification of the delivered application The goal of ADF Business Components is to make the business services developer more productive.   ADF Business Components provides a foundation of Java classes that allow your business-tier application components to leverage the functionality provided in the following areas: Simplifying Data Access Design a data model for client displays, including only necessary data Include master-detail hierarchies of any complexity as part of the data model Implement end-user Query-by-Example data filtering without code Automatically coordinate data model changes with business services layer Automatically validate and save any changes to the database   Enforcing Business Domain Validation and Business Logic Declaratively enforce required fields, primary key uniqueness, data precision-scale, and foreign key references Easily capture and enforce both simple and complex business rules, programmatically or declaratively, with multilevel validation support Navigate relationships between business domain objects and enforce constraints related to compound components   Supporting Sophisticated UIs with Multipage Units of Work Automatically reflect changes made by business service application logic in the user interface Retrieve reference information from related tables, and automatically maintain the information when the user changes foreign-key values Simplify multistep web-based business transactions with automatic web-tier state management Handle images, video, sound, and documents without having to use code Synchronize pending data changes across multiple views of data Consistently apply prompts, tooltips, format masks, and error messages in any application Define custom metadata for any business components to support metadata-driven user interface or application functionality Add dynamic attributes at runtime to simplify per-row state management   Implementing High-Performance Service-Oriented Architecture Support highly functional web service interfaces for business integration without writing code Enforce best-practice interface-based programming style Simplify application security with automatic JAAS integration and audit maintenance "Write once, run anywhere": use the same business service as plain Java class, EJB session bean, or web service   Streamlining Application Customization Extend component functionality after delivery without modifying source code Globally substitute delivered components with extended ones without modifying the application   ADF Business Components implements the business service through the following set of cooperating components: Entity object An entity object represents a row in a database table and simplifies modifying its data by handling all data manipulation language (DML) operations for you. These are basically your 1 to 1 representation of a database table. Each table in the database will have 1 and only 1 EO. The EO contains the mapping between columns and attributes. EO's also contain the business logic and validation. These are you core data services. They are responsible for updating, inserting and deleting records. The Attributes tab displays the actual mapping between attributes and columns, the mapping has following fields: Name : contains the name of the attribute we expose in our data model. Type : defines the data type of the attribute in our application. Column : specifies the column to which we want to map the attribute with Column Type : contains the type of the column in the database   View object A view object represents a SQL query. You use the full power of the familiar SQL language to join, filter, sort, and aggregate data into exactly the shape required by the end-user task. The attributes in the View Objects are actually coming from the Entity Object. In the end the VO will generate a query but you basically build a VO by selecting which EO need to participate in the VO and which attributes of those EO you want to use. That's why you have the Entity Usage column so you can see the relation between VO and EO. In the query tab you can clearly see the query that will be generated for the VO. At this stage we don't need it and just use it for information purpose. In later stages we might use it. Application module An application module is the controller of your data layer. It is responsible for keeping hold of the transaction. It exposes the data model to the view layer. You expose the VO's through the Application Module. This is the abstraction of your data layer which you want to show to the outside word.It defines an updatable data model and top-level procedures and functions (called service methods) related to a logical unit of work related to an end-user task. While the base components handle all the common cases through built-in behavior, customization is always possible and the default behavior provided by the base components can be easily overridden or augmented. When you create EO's, a foreign key will be translated into an association in our model. It defines the type of relation and who is the master and child as well as how the visibility of the association looks like. A similar concept exists to identify relations between view objects. These are called view links. These are almost identical as association except that a view link is based upon attributes defined in the view object. It can also be based upon an association. Here's a short summary: Entity Objects: representations of tables Association: Relations between EO's. Representations of foreign keys View Objects: Logical model View Links: Relationships between view objects Application Model: interface to your application  

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  • State of the (Commerce) Union: What the healthcare.gov hiccups teach us about the commerce customer experience

    - by Katrina Gosek
    Guest Post by Brenna Johnson, Oracle Commerce Product A lot has been said about the healthcare.gov debacle in the last week. Regardless of your feelings about the Affordable Care Act, there’s a hidden issue in this story that most of the American people don’t understand: delivering a great commerce customer experience (CX) is hard. It shouldn’t be, but it is. The reality of the government’s issues getting the healthcare site up and running smooth is something we in the online commerce community know too well.  If there’s one thing the botched launch of the site has taught us, it’s that regardless of the size of your budget or the power of an executive with a high-profile project, some of the biggest initiatives with the most attention (and the most at stake) don’t go as planned. It may even give you a moment of solace – we have the same issues! But why?  Organizations engage too many separate vendors with different technologies, running sections or pieces of a site to get live. When things go wrong, it takes time to identify the problem – and who or what is at the center of it. Unfortunately, this is a brittle way of setting up a site, making it susceptible to breaks, bugs, and scaling issues. But, it’s the reality of running a site with legacy technology constraints in today’s demanding, customer-centric market. This approach also means there’s also a lot of cooks in lots of different kitchens. You’ve got development and IT, the business and the marketing team, an external Systems Integrator to bring it all together, a digital agency or consultant, QA, product experts, 3rd party suppliers, and the list goes on. To complicate things, different business units are held responsible for different pieces of the site and managing different technologies. And again – due to legacy organizational structure and processes, this is all accepted as the normal State of the Union. Digital commerce has been commonplace for 15 years. Yet, getting a site live, maintained and performing requires orchestrating a cast of thousands (or at least, dozens), big dollars, and some finger-crossing. But it shouldn’t. The great thing about the advent of mobile commerce and the continued maturity of online commerce is that it’s forced organizations to think from the outside, in. Consumers – whether they’re shopping for shoes or a new healthcare plan – don’t care about what technology issues or processes you have behind the scenes. They just want it to work.  They want their experience to be easy, fast, and tailored to them and their needs – whatever they are. This doesn’t sound like a tall order to the American consumer – especially since they interact with sites that do work smoothly.  But the reality is that it takes scores of people, teams, check-ins, late nights, testing, and some good luck to get sites to run, and even more so at Black Friday (or October 1st) traffic levels.  The last thing on a customer’s mind is making excuses for why they can’t buy a product – just get it to work. So what is the government doing? My guess is working day and night to get the site performing  - and having to throw big money at the problem. In the meantime they’re sending frustrated online users to the call center, or even a location where a trained “navigator” can help them in-person to complete their selection. Sounds a lot like multichannel commerce (where broken communication between siloed touchpoints will only frustrate the consumer more). One thing we’ve learned is that consumers spend their time and money with brands they know and trust. When sites are easy to use and adapt to their needs, they tend to spend more, come back, and even become long-time loyalists. Achieving this may require moving internal mountains, but there’s too much at stake to ignore the sea change in how organizations are thinking about their customer. If the thought of re-thinking your internal teams, technologies, and processes sounds like a headache, think about the pain associated with losing valuable customers – and dollars. Regardless if you’re in B2B or B2C, it’s guaranteed that your competitors are making CX a priority. Those early to the game who have made CX a priority have already begun to outpace their competition. So as you’re planning for 2014, look to the news this week. Make sure the customer experience is a focus at your organization. Expectations are at record highs. Map your customer’s journey, and think from the outside, in. How easy is it for your customers to do business with you? If they interact with many touchpoints across your organization, are the call center, website, mobile environment, or brick and mortar location in sync? Do you have the technology in place to achieve this? It’s time to give the people what they want!

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  • Can ping device from one computer and not the other

    - by Sean Duggan
    I've recently been assigned to work on a diagnostic program done in C++ which communicates with a piece of electronic equipment. Our normal scenario involves communicating via an RS232 interface, but I've been asked to make our program work over ethernet, source code having been done in Visual Basic. After much thrashing about trying to get the code to work and continuing to get 10049 Winsock errors when I tried to connect, I tried pinging the switch. From the computer the VB program is running on, I can see the switch via ping, nslookup, tracert, and pathping (I was going down the list of programs) and I can do this via URI or IP address. From my laptop, sending the same commands fails every time. They're both using the same network cable and the same USB-to-Ethernet device (I've been swapping them between tests) but one can see the switch and the other cannot. I'm working on the programming end, but the ping results makes me think that there might be a network issue stymieing me. wry grin I'm not much of a network guy, so I'm appealing to expert assistance. Both computers are running Windows XP if that helps. The connection is to an "IP-RS8" device which then connects to our VCU-C units. Each unit is accessible via URI or IP address on the desktop computer we usually have connected to the units (it's running the older VB program that I was asked to lift the networking code from). The connection is made via a USB-to-Ethernet adapter so as to leave the regular Ethernet port available for connecting to the company network. Hmm... come to think of it, I've probably been confusing the issue, talking about pinging "the switch" rather than indicating that it's the devices. My apologies. Communication is generally done with a DLL that uses Winsock functions to make queries for data from the VCU and then to receive. I'm failing when connecting. I haven't found anything on the firewall which should block these commands, but I'll keep poking. I don't know if it's potentially relevant, but on the desktop, the adapter maps to Local Area Connection 3 while on the laptop, it consistently maps to Local Area Connection 2. Currently reading up on DHCP. IPConfig /all results: Desktop Host Name . . . . . . . . . . . . : AMERDAEXXXXXX Primary Dns Suffix . . . . . . . : amer.example.com Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : COMPANY.com amer.example.com atle.example.com cone.example.com apac.example.com scan.example.com bYX.example.com Ethernet adapter Local Area Connection X: Connection-specific DNS Suffix . : amer.example.com Description . . . . . . . . . . . : Broadcom NetXtreme XYxx Gigabit Controller Physical Address. . . . . . . . . : YY-XX-YB-XX-XX-XX Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : XYY.XXX.XY.XXX Subnet Mask . . . . . . . . . . . : XXX.XXX.XXY.Y Default Gateway . . . . . . . . . : XYY.XXX.XY.X DHCP Server . . . . . . . . . . . : XY.XXX.XXY.XX DNS Servers . . . . . . . . . . . : XY.XXX.XXY.XX XY.XXY.XXY.XX Primary WINS Server . . . . . . . : XY.XXX.XXY.X Secondary WINS Server . . . . . . : XY.XXY.XXY.X Lease Obtained. . . . . . . . . . : Thursday, July XX, XYXX XY:XX:XX AM Lease Expires . . . . . . . . . . : Sunday, July XX, XYXX XY:XX:XX AM Ethernet adapter Local Area Connection X: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : ASIX axYYYYX USBX.Y to Fast Ethernet Adapter Physical Address. . . . . . . . . : YY-XY-BY-YX-XY-AY Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : XY.Y.Y.X Subnet Mask . . . . . . . . . . . : XXX.XXX.XXY.Y Default Gateway . . . . . . . . . : XY.Y.Y.X DHCP Server . . . . . . . . . . . : XY.Y.Y.XY DNS Servers . . . . . . . . . . . : XY.Y.Y.X Lease Obtained. . . . . . . . . . : Thursday, July XX, XYXX XY:XX:XY AM Lease Expires . . . . . . . . . . : Tuesday, August YX, XYXX XX:XY:XY AM Laptop Windows IP Configuration Host Name . . . . . . . . . . . . : AMERLAFYYXXYX Primary Dns Suffix . . . . . . . : amer.example.com Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : COMPANY.com amer.example.com atle.example.com cone.example.com apac.example.com scan.example.com bYX.example.com Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : amer.example.com Description . . . . . . . . . . . : Intel(R) 82567LM Gigabit Network Connection Physical Address. . . . . . . . . : YY-XY-BY-DY-XB-YX Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : XYY.XXX.XY.XY Subnet Mask . . . . . . . . . . . : XXX.XXX.XXY.Y Default Gateway . . . . . . . . . : XYY.XXX.XY.X DHCP Server . . . . . . . . . . . : XY.XXX.XXY.XX DNS Servers . . . . . . . . . . . : XY.XXX.XXY.XX XY.XXY.XXY.XX Primary WINS Server . . . . . . . : XY.XXX.XXY.X Secondary WINS Server . . . . . . : XY.XXY.XXY.X Lease Obtained. . . . . . . . . . : Thursday, July XX, XYXX XX:XX:XX AM Lease Expires . . . . . . . . . . : Sunday, July XX, XYXX XX:XX:XX AM Ethernet adapter {XYXAAYXX-YEDY-XXYX-YYEX-BYXYXXYEEYEX}: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Nortel IPSECSHM Adapter - Packet Scheduler iniport Physical Address. . . . . . . . . : XX-XX-XX-XX-XX-YY Dhcp Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : Y.Y.Y.Y Subnet Mask . . . . . . . . . . . : Y.Y.Y.Y Default Gateway . . . . . . . . . : Ethernet adapter Leaf Networks Adapter: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Leaf Networks Adapter Physical Address. . . . . . . . . : YY-FF-FA-BC-YF-AY Dhcp Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : X.XYY.XY.XX Subnet Mask . . . . . . . . . . . : XXX.Y.Y.Y Default Gateway . . . . . . . . . : Ethernet adapter Local Area Connection 3: Media State . . . . . . . . . . . : Media disconnected Description . . . . . . . . . . . : Bluetooth LAN Access Server Driver Physical Address. . . . . . . . . : YY-FX-AX-YA-BY-CA Ethernet adapter Wireless Network Connection 2: Media State . . . . . . . . . . . : Media disconnected Description . . . . . . . . . . . : Intel(R) WiFi Link 5300 AGN Physical Address. . . . . . . . . : YY-XX-YA-CX-FC-YE Ethernet adapter Local Area Connection 2: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : ASIX ax88772 USB2.0 to Fast Ethernet Adapter Physical Address. . . . . . . . . : YY-XY-BY-YX-XY-AY Dhcp Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : XYX.XYY.X.X Subnet Mask . . . . . . . . . . . : XXX.XXX.XXX.Y Default Gateway . . . . . . . . . :

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  • Android AlertDialog wait for result in calling activity

    - by insanesam
    I am trying to use an AlertDialog in my app to select the quantity of an item. The problem is that the activity that calls the AlertDialog doesn't wait for it to update the item before it adds it to the SQLite Database and change intents. At the moment, the QuantitySelector (AlertDialog) appears, then disappears straight away and changes the MealActivity class (which is just a ListView that reads from the database) through the intent change with an update to the database with quantity 0. I need the Activity to wait for the AlertDialog to close before it updates the database. What would be the correct way of implementing this? Here is some code for you: QuantitySelector (which runs the alertdialog): public class QuantitySelector{ protected static final int RESULT_OK = 0; private Context _context; private DatabaseHandler db; private HashMap<String, Double> measures; private Item item; private View v; private EditText quan; private NumberPicker pick; private int value; private Quantity quantity; /** * Function calls the quantity selector AlertDialog * @param _c: The application context * @param item: The item to be added to consumption * @return The quantity that is consumed */ public void select(Context _c, Item item, Quantity quantity){ this._context = _c; this.item = item; this.quantity = quantity; db = new DatabaseHandler(_context); //Get the measures to display createData(); //Set up the custom view LayoutInflater inflater = LayoutInflater.from(_context); v = inflater.inflate(R.layout.quantity_selector, null); //Set up the input fields quan = (EditText) v.findViewById(R.id.quantityNumber); pick = (NumberPicker) v.findViewById(R.id.numberPicker1); //Set up the custom measures into pick pick.setMaxValue(measures.size()-1); pick.setDisplayedValues(measures.keySet().toArray(new String[0])); //Start the alert dialog runDialog(); } public void createData(){ measures = new HashMap<String, Double>(); //Get the measurements from the database if(item!=null){ measures.putAll(db.getMeasures(item)); } //Add grams as the default measurement if(!measures.keySet().contains("grams")){ //Add grams as a standard measure measures.put("grams", 1.0); } } public void runDialog(){ AlertDialog dialog = new AlertDialog.Builder(_context).setTitle("Select Quantity") .setView(v) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //Change the consumption to the new quantity if(!quan.getText().toString().matches("")){ value = Integer.parseInt(quan.getText().toString()); //Check if conversion from other units is needed String s[] = pick.getDisplayedValues(); String a = s[pick.getValue()]; //Convert the chosen measure back to grams if(!a.equals("grams")){ for(String m : measures.keySet()){ if(m==a){ value = (int) (value * measures.get(m)); } } } } quantity.setQuantity(value); dialog.dismiss(); } }) .setNegativeButton("Cancel", null).create(); dialog.show(); } } The method from favouritesAdapter (which calls the alertdialog): add.setOnClickListener(new OnClickListener(){ public void onClick(View arg0) { QuantitySelector q = new QuantitySelector(); Quantity quan = new Quantity(); q.select(_context, db.getItem(p.getID()), quan); db.addConsumption(p.getID(), p.getFavouriteShortName(), quan.getQuantity(), "FAVOURITE"); Intent intent = new Intent(_context,MealActivity.class); _context.startActivity(intent); } }); All help is appreciated :)

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  • optimizing the jquery in django

    - by sankar
    I have done the following code which actually dynamically generate the values in the third list box using ajax and jquery concepts. Thoug it works, i need to optimize it. Below is the code i am working on now. <html> <head> <title>Comparison based on ID Number</title> <script src="http://code.jquery.com/jquery-latest.js"></script> </head> <body> {% if form.errors %} <p style="color: red;"> Please correct the error{{ form.errors|pluralize }} below. </p> {% endif %} <form action="/idnumber/" method="post" align= "center">{% csrf_token %} <p>Select different id numbers and the name of the <b> Measurement Group </b>to start the comparison</p> <table align = "center"> <tr> <th><label for="id_criteria_1">Id Number 1:</label></th> <th> {{ form.idnumber_1 }} </th> </tr> <tr> <th><label for="id_criteria_2">Id Number 2:</label></th> <th> {{ form.idnumber_2 }} </th> </tr> <tr> <th><label for="group_name_list">Group Name:</label></th> <th><select name="group_name_list" id="id_group_name_list"> <option>Select</option> </select> </th> </tr> <script> $('#id_idnumber_2').change( function get_group_names() { var value1 = $('#id_idnumber_1').attr('value'); var value2 = $(this).attr('value'); alert(value1); alert(value2); var request = $.ajax({ url: "/getGroupnamesforIDnumber/", type: "GET", data: {idnumber_1 : value1,idnumber_2 : value2}, dataType: "json", success: function(data) { alert(data); var myselect = document.getElementById("group_name_list"); document.getElementById("group_name_list").options.length = 1; var length_of_data = data.length; alert(length_of_data); try{ for(var i = 0;i < length_of_data; i++) { myselect.add(new Option(data[i].group_name, "i"), myselect.options[i]) //add new option to beginning of "sample" } } catch(e){ //in IE, try the below version instead of add() for(var i = 0;i < length_of_data; i++) { myselect.add(new Option(data[i].group_name, data[i].group_name)) //add new option to end of "sample" } } } }); }); </script> <tr align = "center"><th><input type="submit" value="Submit"></th></tr> </table> </form> </body> </html> everything works fine but there is a little problem in my code. (ie) my ajax function calls only when there is a change in the select list 2 (ie) 'id_number_2'. I want to make it call in such a way that which ever select box, the third list box should be updated automatically. Can anyone please help me on this with a possible logical solution

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  • Calling popToRootViewControllerAnimated causing crash. How should I be doing this?

    - by Lewis42
    The app is for taking body measurements. The user can say I want to measure: legs, arms and neck, in the settings tab and in the main tab there is a view which loops round to take each measurement. This is achieved like so: i have tab controller the first tab has a navigation controller the first view controller on the storyboard and has one segue to itself the board loops round until it has all the measurements then it segues to a different controller the problem is: if the user changes which measurements they are taking in the settings tab, the first tab needs to completely reload, as if the app was just starting up, clearing down the whole nav stack etc. at the moment the tab controller calls popToRootViewControllerAnimated on the navigation controller in the measurements tab, but this is causing a crash. Each screen has a slider control and a call to titleForRow:forComponent: is being called on a deleted view causing it to crash. What am I doing wrong?! Here's the tab bar controller code // TabBarController.m // #import "TabBarController.h" #import "TodaysMeasurementObject.h" #import "AppDelegateProtocol.h" #import "AddMeasurementViewController.h" #import "ReadPerson.h" #import "AppDelegate.h" @interface TabBarController () <UITabBarControllerDelegate> @end @implementation TabBarController bool resetWizardView = false; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { } return self; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. self.delegate = self; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(measurementsSettingsUpdated:) name:@"MeasurementsSettingsUpdated" object:nil]; } - (void) measurementsSettingsUpdated:(NSNotification *) notification { // UINavigationController *navigationController = [self.viewControllers objectAtIndex:0]; // AddMeasurementViewController *addMeasurement = [[AddMeasurementViewController alloc] init]; // [navigationController setViewControllers: [[NSArray alloc] initWithObjects:addMeasurement, nil]]; resetWizardView = YES; } - (void) viewDidAppear:(BOOL)animated { if (![ReadPerson userHasRecords]) { [self setSelectedIndex:3]; } } - (void)orientationChanged:(NSNotification *)notification { // We must add a delay here, otherwise we'll swap in the new view // too quickly and we'll get an animation glitch [self performSelector:@selector(showGraphs) withObject:nil afterDelay:0]; } - (void)showGraphs { UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation; if (deviceOrientation == UIDeviceOrientationLandscapeLeft && !isShowingLandscapeView) { [self performSegueWithIdentifier: @"toGraph" sender: self]; isShowingLandscapeView = YES; } else if (deviceOrientation != UIDeviceOrientationLandscapeLeft && isShowingLandscapeView) { [self dismissModalViewControllerAnimated:YES]; isShowingLandscapeView = NO; } } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if(interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [self performSegueWithIdentifier: @"toGraph" sender: self]; } return false; } - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { int tbi = tabBarController.selectedIndex; if (tbi == 0) { [[viewController view] setNeedsDisplay]; if (resetWizardView) { [(UINavigationController*)[self.viewControllers objectAtIndex:0] popToRootViewControllerAnimated: NO]; // ******* POP CALLED HERE ****** resetWizardView = false; } } } - (TodaysMeasurementObject*) theAppDataObject { id<AppDelegateProtocol> theDelegate = (id<AppDelegateProtocol>) [UIApplication sharedApplication].delegate; TodaysMeasurementObject* theDataObject; theDataObject = (TodaysMeasurementObject*) theDelegate.theAppDataObject; return theDataObject; } - (BOOL)shouldAutorotate { return NO; } - (NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } @end UPDATED - (void) measurementsSettingsUpdated:(NSNotification *) notification { NSMutableArray *viewControllers = [[NSMutableArray alloc] initWithArray: self.viewControllers]; UINavigationController *navigationController = [viewControllers objectAtIndex:0]; AddMeasurementViewController *addMeasurement = [[AddMeasurementViewController alloc] init]; [navigationController setViewControllers: [[NSArray alloc] initWithObjects:addMeasurement, nil]]; [viewControllers setObject:navigationController atIndexedSubscript:0]; self.viewControllers = viewControllers; } and removed the code from - tabBarController:didSelectViewController: but still the same error. I think the problem is that it's trying to get a value for the slide control after the view has been deleted. But some part of the view must still be alive...? Anyway to kill that off? Or leave it all alive??

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  • Run Windows in Ubuntu with VMware Player

    - by Matthew Guay
    Are you an enthusiast who loves their Ubuntu Linux experience but still needs to use Windows programs?  Here’s how you can get the full Windows experience on Ubuntu with the free VMware Player. Linux has become increasingly consumer friendly, but still, the wide majority of commercial software is only available for Windows and Macs.  Dual-booting between Windows and Linux has been a popular option for years, but this is a frustrating solution since you have to reboot into the other operating system each time you want to run a specific application.  With virtualization, you’ll never have to make this tradeoff.  VMware Player makes it quick and easy to install any edition of Windows in a virtual machine.  With VMware’s great integration tools, you can copy and paste between your Linux and Windows programs and even run native Windows applications side-by-side with Linux ones. Getting Started Download the latest version of VMware Player for Linux, and select either the 32-bit or 64-bit version, depending on your system.  VMware Player is a free download, but requires registration.  Sign in with your VMware account, or create a new one if you don’t already have one. VMware Player is fairly easy to install on Linux, but you will need to start out the installation from the terminal.  First, enter the following to make sure the installer is marked as executable, substituting version/build_number for the version number on the end of the file you downloaded. chmod +x ./VMware-Player-version/build_number.bundle Then, enter the following to start the install, again substituting your version number: gksudo bash ./VMware-Player-version/build_number.bundle You may have to enter your administrator password to start the installation, and then the VMware Player graphical installer will open.  Choose whether you want to check for product updates and submit usage data to VMware, and then proceed with the install as normal. VMware Player installed in only a few minutes in our tests, and was immediately ready to run, no reboot required.  You can now launch it from your Ubuntu menu: click Applications \ System Tools \ VMware Player. You’ll need to accept the license agreement the first time you run it. Welcome to VMware Player!  Now you can create new virtual machines and run pre-built ones on your Ubuntu desktop. Install Windows in VMware Player on Ubuntu Now that you’ve got VMware setup, it’s time to put it to work.  Click the Create a New Virtual Machine as above to start making a Windows virtual machine. In the dialog that opens, select your installer disk or ISO image file that you want to install Windows from.  In this example, we’re select a Windows 7 ISO.  VMware will automatically detect the operating system on the disk or image.  Click Next to continue. Enter your Windows product key, select the edition of Windows to install, and enter your name and password. You can leave the product key field blank and enter it later.  VMware will ask if you want to continue without a product key, so just click Yes to continue. Now enter a name for your virtual machine and select where you want to save it.  Note: This will take up at least 15Gb of space on your hard drive during the install, so make sure to save it on a drive with sufficient storage space. You can choose how large you want your virtual hard drive to be; the default is 40Gb, but you can choose a different size if you wish.  The entire amount will not be used up on your hard drive initially, but the virtual drive will increase in size up to your maximum as you add files.  Additionally, you can choose if you want the virtual disk stored as a single file or as multiple files.  You will see the best performance by keeping the virtual disk as one file, but the virtual machine will be more portable if it is broken into smaller files, so choose the option that will work best for your needs. Finally, review your settings, and if everything looks good, click Finish to create the virtual machine. VMware will take over now, and install Windows without any further input using its Easy Install.  This is one of VMware’s best features, and is the main reason we find it the easiest desktop virtualization solution to use.   Installing VMware Tools VMware Player doesn’t include the VMware Tools by default; instead, it automatically downloads them for the operating system you’re installing.  Once you’ve downloaded them, it will use those tools anytime you install that OS.  If this is your first Windows virtual machine to install, you may be prompted to download and install them while Windows is installing.  Click Download and Install so your Easy Install will finish successfully. VMware will then download and install the tools.  You may need to enter your administrative password to complete the install. Other than this, you can leave your Windows install unattended; VMware will get everything installed and running on its own. Our test setup took about 30 minutes, and when it was done we were greeted with the Windows desktop ready to use, complete with drivers and the VMware tools.  The only thing missing was the Aero glass feature.  VMware Player is supposed to support the Aero glass effects in virtual machines, and although this works every time when we use VMware Player on Windows, we could not get it to work in Linux.  Other than that, Windows is fully ready to use.  You can copy and paste text, images, or files between Ubuntu and Windows, or simply drag-and-drop files between the two. Unity Mode Using Windows in a window is awkward, and makes your Windows programs feel out of place and hard to use.  This is where Unity mode comes in.  Click Virtual Machine in VMware’s menu, and select Enter Unity. Your Windows desktop will now disappear, and you’ll see a new Windows menu underneath your Ubuntu menu.  This works the same as your Windows Start Menu, and you can open your Windows applications and files directly from it. By default, programs from Windows will have a colored border and a VMware badge in the corner.  You can turn this off from the VMware settings pane.  Click Virtual Machine in VMware’s menu and select Virtual Machine Settings.  Select Unity under the Options tab, and uncheck the Show borders and Show badges boxes if you don’t want them. Unity makes your Windows programs feel at home in Ubuntu.  Here we have Word 2010 and IE8 open beside the Ubuntu Help application.  Notice that the Windows applications show up in the taskbar on the bottom just like the Linux programs.  If you’re using the Compiz graphics effects in Ubuntu, your Windows programs will use them too, including the popular wobbly windows effect. You can switch back to running Windows inside VMware Player’s window by clicking the Exit Unity button in the VMware window. Now, whenever you want to run Windows applications in Linux, you can quickly launch it from VMware Player. Conclusion VMware Player is a great way to run Windows on your Linux computer.  It makes it extremely easy to get Windows installed and running, lets you run your Windows programs seamlessly alongside your Linux ones.  VMware products work great in our experience, and VMware Player on Linux was no exception. If you’re a Windows user and you’d like to run Ubuntu on Windows, check out our article on how to Run Ubuntu in Windows with VMware Player. Link Download VMware Player 3 (Registration required) Download Windows 7 Enterprise 90-day trial Similar Articles Productive Geek Tips Enable Copy and Paste from Ubuntu VMware GuestInstall VMware Tools on Ubuntu Edgy EftRestart the Ubuntu Gnome User Interface QuicklyHow to Add a Program to the Ubuntu Startup List (After Login)How To Run Ubuntu in Windows 7 with VMware Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor

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  • Optimizing Solaris 11 SHA-1 on Intel Processors

    - by danx
    SHA-1 is a "hash" or "digest" operation that produces a 160 bit (20 byte) checksum value on arbitrary data, such as a file. It is intended to uniquely identify text and to verify it hasn't been modified. Max Locktyukhin and others at Intel have improved the performance of the SHA-1 digest algorithm using multiple techniques. This code has been incorporated into Solaris 11 and is available in the Solaris Crypto Framework via the libmd(3LIB), the industry-standard libpkcs11(3LIB) library, and Solaris kernel module sha1. The optimized code is used automatically on systems with a x86 CPU supporting SSSE3 (Intel Supplemental SSSE3). Intel microprocessor architectures that support SSSE3 include Nehalem, Westmere, Sandy Bridge microprocessor families. Further optimizations are available for microprocessors that support AVX (such as Sandy Bridge). Although SHA-1 is considered obsolete because of weaknesses found in the SHA-1 algorithm—NIST recommends using at least SHA-256, SHA-1 is still widely used and will be with us for awhile more. Collisions (the same SHA-1 result for two different inputs) can be found with moderate effort. SHA-1 is used heavily though in SSL/TLS, for example. And SHA-1 is stronger than the older MD5 digest algorithm, another digest option defined in SSL/TLS. Optimizations Review SHA-1 operates by reading an arbitrary amount of data. The data is read in 512 bit (64 byte) blocks (the last block is padded in a specific way to ensure it's a full 64 bytes). Each 64 byte block has 80 "rounds" of calculations (consisting of a mixture of "ROTATE-LEFT", "AND", and "XOR") applied to the block. Each round produces a 32-bit intermediate result, called W[i]. Here's what each round operates: The first 16 rounds, rounds 0 to 15, read the 512 bit block 32 bits at-a-time. These 32 bits is used as input to the round. The remaining rounds, rounds 16 to 79, use the results from the previous rounds as input. Specifically for round i it XORs the results of rounds i-3, i-8, i-14, and i-16 and rotates the result left 1 bit. The remaining calculations for the round is a series of AND, XOR, and ROTATE-LEFT operators on the 32-bit input and some constants. The 32-bit result is saved as W[i] for round i. The 32-bit result of the final round, W[79], is the SHA-1 checksum. Optimization: Vectorization The first 16 rounds can be vectorized (computed in parallel) because they don't depend on the output of a previous round. As for the remaining rounds, because of step 2 above, computing round i depends on the results of round i-3, W[i-3], one can vectorize 3 rounds at-a-time. Max Locktyukhin found through simple factoring, explained in detail in his article referenced below, that the dependencies of round i on the results of rounds i-3, i-8, i-14, and i-16 can be replaced instead with dependencies on the results of rounds i-6, i-16, i-28, and i-32. That is, instead of initializing intermediate result W[i] with: W[i] = (W[i-3] XOR W[i-8] XOR W[i-14] XOR W[i-16]) ROTATE-LEFT 1 Initialize W[i] as follows: W[i] = (W[i-6] XOR W[i-16] XOR W[i-28] XOR W[i-32]) ROTATE-LEFT 2 That means that 6 rounds could be vectorized at once, with no additional calculations, instead of just 3! This optimization is independent of Intel or any other microprocessor architecture, although the microprocessor has to support vectorization to use it, and exploits one of the weaknesses of SHA-1. Optimization: SSSE3 Intel SSSE3 makes use of 16 %xmm registers, each 128 bits wide. The 4 32-bit inputs to a round, W[i-6], W[i-16], W[i-28], W[i-32], all fit in one %xmm register. The following code snippet, from Max Locktyukhin's article, converted to ATT assembly syntax, computes 4 rounds in parallel with just a dozen or so SSSE3 instructions: movdqa W_minus_04, W_TMP pxor W_minus_28, W // W equals W[i-32:i-29] before XOR // W = W[i-32:i-29] ^ W[i-28:i-25] palignr $8, W_minus_08, W_TMP // W_TMP = W[i-6:i-3], combined from // W[i-4:i-1] and W[i-8:i-5] vectors pxor W_minus_16, W // W = (W[i-32:i-29] ^ W[i-28:i-25]) ^ W[i-16:i-13] pxor W_TMP, W // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) movdqa W, W_TMP // 4 dwords in W are rotated left by 2 psrld $30, W // rotate left by 2 W = (W >> 30) | (W << 2) pslld $2, W_TMP por W, W_TMP movdqa W_TMP, W // four new W values W[i:i+3] are now calculated paddd (K_XMM), W_TMP // adding 4 current round's values of K movdqa W_TMP, (WK(i)) // storing for downstream GPR instructions to read A window of the 32 previous results, W[i-1] to W[i-32] is saved in memory on the stack. This is best illustrated with a chart. Without vectorization, computing the rounds is like this (each "R" represents 1 round of SHA-1 computation): RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR With vectorization, 4 rounds can be computed in parallel: RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRR Optimization: AVX The new "Sandy Bridge" microprocessor architecture, which supports AVX, allows another interesting optimization. SSSE3 instructions have two operands, a input and an output. AVX allows three operands, two inputs and an output. In many cases two SSSE3 instructions can be combined into one AVX instruction. The difference is best illustrated with an example. Consider these two instructions from the snippet above: pxor W_minus_16, W // W = (W[i-32:i-29] ^ W[i-28:i-25]) ^ W[i-16:i-13] pxor W_TMP, W // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) With AVX they can be combined in one instruction: vpxor W_minus_16, W, W_TMP // W = (W[i-32:i-29] ^ W[i-28:i-25] ^ W[i-16:i-13]) ^ W[i-6:i-3]) This optimization is also in Solaris, although Sandy Bridge-based systems aren't widely available yet. As an exercise for the reader, AVX also has 256-bit media registers, %ymm0 - %ymm15 (a superset of 128-bit %xmm0 - %xmm15). Can %ymm registers be used to parallelize the code even more? Optimization: Solaris-specific In addition to using the Intel code described above, I performed other minor optimizations to the Solaris SHA-1 code: Increased the digest(1) and mac(1) command's buffer size from 4K to 64K, as previously done for decrypt(1) and encrypt(1). This size is well suited for ZFS file systems, but helps for other file systems as well. Optimized encode functions, which byte swap the input and output data, to copy/byte-swap 4 or 8 bytes at-a-time instead of 1 byte-at-a-time. Enhanced the Solaris mdb(1) and kmdb(1) debuggers to display all 16 %xmm and %ymm registers (mdb "$x" command). Previously they only displayed the first 8 that are available in 32-bit mode. Can't optimize if you can't debug :-). Changed the SHA-1 code to allow processing in "chunks" greater than 2 Gigabytes (64-bits) Performance I measured performance on a Sun Ultra 27 (which has a Nehalem-class Xeon 5500 Intel W3570 microprocessor @3.2GHz). Turbo mode is disabled for consistent performance measurement. Graphs are better than words and numbers, so here they are: The first graph shows the Solaris digest(1) command before and after the optimizations discussed here, contained in libmd(3LIB). I ran the digest command on a half GByte file in swapfs (/tmp) and execution time decreased from 1.35 seconds to 0.98 seconds. The second graph shows the the results of an internal microbenchmark that uses the Solaris libpkcs11(3LIB) library. The operations are on a 128 byte buffer with 10,000 iterations. The results show operations increased from 320,000 to 416,000 operations per second. Finally the third graph shows the results of an internal kernel microbenchmark that uses the Solaris /kernel/crypto/amd64/sha1 module. The operations are on a 64Kbyte buffer with 100 iterations. third graph shows the results of an internal kernel microbenchmark that uses the Solaris /kernel/crypto/amd64/sha1 module. The operations are on a 64Kbyte buffer with 100 iterations. The results show for 1 kernel thread, operations increased from 410 to 600 MBytes/second. For 8 kernel threads, operations increase from 1540 to 1940 MBytes/second. Availability This code is in Solaris 11 FCS. It is available in the 64-bit libmd(3LIB) library for 64-bit programs and is in the Solaris kernel. You must be running hardware that supports Intel's SSSE3 instructions (for example, Intel Nehalem, Westmere, or Sandy Bridge microprocessor architectures). The easiest way to determine if SSSE3 is available is with the isainfo(1) command. For example, nehalem $ isainfo -v $ isainfo -v 64-bit amd64 applications sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu If the output also shows "avx", the Solaris executes the even-more optimized 3-operand AVX instructions for SHA-1 mentioned above: sandybridge $ isainfo -v 64-bit amd64 applications avx xsave pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications avx xsave pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu No special configuration or setup is needed to take advantage of this code. Solaris libraries and kernel automatically determine if it's running on SSSE3 or AVX-capable machines and execute the correctly-tuned code for that microprocessor. Summary The Solaris 11 Crypto Framework, via the sha1 kernel module and libmd(3LIB) and libpkcs11(3LIB) libraries, incorporated a useful SHA-1 optimization from Intel for SSSE3-capable microprocessors. As with other Solaris optimizations, they come automatically "under the hood" with the current Solaris release. References "Improving the Performance of the Secure Hash Algorithm (SHA-1)" by Max Locktyukhin (Intel, March 2010). The source for these SHA-1 optimizations used in Solaris "SHA-1", Wikipedia Good overview of SHA-1 FIPS 180-1 SHA-1 standard (FIPS, 1995) NIST Comments on Cryptanalytic Attacks on SHA-1 (2005, revised 2006)

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  • CodePlex Daily Summary for Sunday, December 05, 2010

    CodePlex Daily Summary for Sunday, December 05, 2010Popular ReleasesSubtitleTools: SubtitleTools 1.0: First public releaseMiniTwitter: 1.62: MiniTwitter 1.62 ???? ?? ??????????????????????????????????????? 140 ?????????????????????????? ???????????????????????????????? ?? ??????????????????????????????????Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (December 2010): The release is targetted for stable daily use. With improved performance and enhanced compatibility with several latest PHP open source applications; it makes this release perfect replacement of your old PHP runtime. Changes made within this release include following and much more: Performance improvements based on real-world applications experience. We determined biggest bottlenecks and we found and removed overheads causing performance problems in many PHP applications. Reimplemented nat...Chronos WPF: Chronos v2.0 Beta 3: Release notes: Updated introduction document. Updated Visual Studio 2010 Extension (vsix) package. Added horizontal scrolling to the main window TaskBar. Added new styles for ListView, ListViewItem, GridViewColumnHeader, ... Added a new WindowViewModel class (allowing to fetch data). Added a new Navigate method (with several overloads) to the NavigationViewModel class (protected). Reimplemented Task usage for the WorkspaceViewModel.OnDelete method. Removed the reflection effect...MDownloader: MDownloader-0.15.26.7024: Fixed updater; Fixed MegauploadDJ - jQuery WebControls for ASP.NET: DJ 1.2: What is new? Update to support jQuery 1.4.2 Update to support jQuery ui 1.8.6 Update to Visual Studio 2010 New WebControls with samples added Autocomplete WebControl Button WebControl ToggleButt WebControl The example web site is including in source code project.LateBindingApi.Excel: LateBindingApi.Excel Release 0.7g: Unterschiede zur Vorgängerversion: - Zusätzliche Interior Properties - Group / Ungroup Methoden für Range - Bugfix COM Reference Handling für Application Objekt in einigen Klassen Release+Samples V0.7g: - Enthält Laufzeit DLL und Beispielprojekte Beispielprojekte: COMAddinExample - Demonstriert ein versionslos angebundenes COMAddin Example01 - Background Colors und Borders für Cells Example02 - Font Attributes undAlignment für Cells Example03 - Numberformats Example04 - Shapes, WordArts, P...ESRI ArcGIS Silverlight Toolkit: November 2010 - v2.1: ESRI ArcGIS Silverlight Toolkit v2.1 Added Windows Phone 7 build. New controls added: InfoWindow ChildPage (Windows Phone 7 only) See what's new here full details for : http://help.arcgis.com/en/webapi/silverlight/help/#/What_s_new_in_2_1/016600000025000000/ Note: Requires Visual Studio 2010, .NET 4.0 and Silverlight 4.0.ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.1: Atomic CMS 2.1.1 release notes Atomic CMS installation guide Winware: Winware 3.0 (.Net 4.0): Winware 3.0 is base on .Net 4.0 with C#. Please open it with Visual Studio 2010. This release contains a lab web application.UltimateJB: UltimateJB 2.02 PL3 KAKAROTO + CE-X-3.41 EvilSperm: Voici une version attendu avec impatience pour beaucoup : - La Version CEX341 pour pouvoir jouer avec des jeux demandant le firmware 3.50 ( certain ne fonctionne tous simplement pas ). - Pour l'instant le CEX341 n'est disponible qu'avec les PS3 en firmwares 3.41 !!! - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 3.30 !!! Conclusion : - UltimateJB CEX341 => Spoof le Firmware 3.41 en 3.50 ( facilite l'utilisation de certain jeux avec openManage...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.5 beta Released: Hi, Today we are releasing Visifire 3.6.5 beta with the following new feature: New property AutoFitToPlotArea has been introduced in DataSeries. AutoFitToPlotArea will bring bubbles inside the PlotArea in order to avoid clipping of bubbles in bubble chart. Also this release includes few bug fixes: AxisXLabel label were getting clipped if angle was set for AxisLabels and ScrollingEnabled was not set in Chart. If LabelStyle property was set as 'Inside', size of the Pie was not proper. Yo...EnhSim: EnhSim 2.1.1: 2.1.1This release adds in the changes for 4.03a. To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Switched Searing Flames bac...AI: Initial 0.0.1: It’s simply just one code file; it simulates AI and machine in a simulated world. The AI has a little understanding of its body machine and parts, and able to use its feet to do actions just start and stop walking. The world is all of white with nothing but just the machine on a white planet. Colors, odors and position information make no sense. I’m previous C# programmer and I’m learning F# during this project, although I’m still not a good F# programmer, in this project I learning to prog...NKinect: NKinect Preview: Build features: Accelerometer reading Motor serial number property Realtime image update Realtime depth calculation Export to PLY (On demand) Control motor LED Control Kinect tiltMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample (Microsoft Spain): V1.0 - N-Layer DDD Sample App .NET 4.0: Required Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power Tools http://re...Sense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition: Sense/Net 6.0.1 Community Edition This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, lightning-fast indexing and query via Lucene. Limita...Minecraft GPS: Minecraft GPS 1.1.1: New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft. Open World in any folder. Fixes Fixed style so listbox won't grow the window size. Fixed open file dialog issue on non-vista kernel machines.DotSpatial: DotSpatial 11-28-2001: This release introduces some exciting improvements. Support for big raster, both in display and changing the scheme. Faster raster scheme creation for all rasters. Caching of the "sample" values so once obtained the raster symbolizer dialog loads faster. Reprojection supported for raster and image classes. Affine transform fully supported for images and rasters, so skewed images are now possible. Projection uses better checks when loading unprojected layers. GDAL raster support f...SuperWebSocket: SuperWebSocket(60438): It is the first release of SuperWebSocket. Because it is base on SuperSocket, most features of SuperSocket are supported in SuperWebSocket. The source code include a LiveChat demo.New ProjectsBambook???: ????Bambook???????。Beespot: Beespot is an easy to use, secure, robust and powerful Honeypot for the SSH Service written in Python. caitanzhangDemo: this is my demoColorPicker [SA:MP]: ColorPicker [SA:MP] is a simple tool that generates: - PAWN Hex Color Codes (useful for SAMP Scripts); - ARGB Color Codes; - HTML Color Codes; It's developed in C#.Conversions-n-Stuff: Conversions-n-Stuff (CNS) is a program focused on making it easier for anyone to convert from one measurement to another. There is no need to know the calculations and formulas! Just fill in the forms and click, and you have your answer! CNS leverages C#, WPF, and Silverlight.dotP2P: dotP2P would consist of servers running caches to keep track of domain and nameserver records. Cache servers can be created with any server that supports XML-RPC or SOAP. MySQL is used to store the the cache data. EmailMasterTemplate: This user master and child user control based email template engine.Ezekiel: Ezekiel is a Windows application that leverages a user's existing BusinessObjects reports to provide a custom read-only front end for a database. It's developed using Visual C# 2010 Express.F# Colorizer Editor: Standalone Colorizer Editor for Brian's Fsharp Deep Colorizer VS ExtensionGameCore: Core engine for game services for mobile and RIA clientsGestão de contas bancárias: Trabalho final de Matematica Aplicada da UATLAGPP: GPPkmean: Kmeans ClusteringPHP ORM: ??????orm???,??PHP????,??????????????!Steampunk Odyssey: Steampunk Odyssey is a side-scrolling action game based on the XNA platformSubtitleTools: SubtitleTools is a small utility that helps modifying existing subtitles or downloading new ones based on the digital signatures of your movie files from opensubtitles.org site.Windows Phone 7 Accelerometer: Accelerometer for Windows Phone 7???: ????????????????????????

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  • CodePlex Daily Summary for Tuesday, September 25, 2012

    CodePlex Daily Summary for Tuesday, September 25, 2012Popular ReleasesRawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.D3 Loot Tracker: 1.3: Added the ability to reload a previous session to be able to resume it. Removed goblin detection, let's keep this an item tracking utility only. Fixed a bug with crafting sound setting not working properly. Completely re-styled the UI.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerHigLabo: HigLabo_20120919: Add XXXAsync method to all Client class for async await pattern. (HttpClient,BoxNetClient,DropboxClient,FacebookClient,FtpClient,RssClient,SugarSyncClient,TwitterClient,WindowsLiveClient) Add all api to HigLabo.Net.Ftp project. Add strong name to all assembly. Add HttpBodyMultipartFormData to provide upload multipart form data with http protocol. Add HttpBodyFormUrlEncodedData to provide form url encoded post data with http protocol. FacebookClient,RssClient,WindowsLiveClient,BoxNetClient cl...AJAX Control Toolkit: September 2012 Release: AJAX Control Toolkit Release Notes - September 2012 Release Version 60919September 2012 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.1.2 Community Edition: Sense/Net 6.1.2 Community EditionMain new featuresOur current release brings a lot of bugfixes, including the resolution of js/css editing cache issues, xlsx file handling from Office, expense claim demo workspace fixes and much more. Besides fixes 6.1.2 introduces workflow start options and other minor features like a reusable Reject client button for approval scenarios and resource editor enhancements. We have also fixed an issue with our install package to bring you a flawless installation...Solution Extender for Microsoft Dynamics CRM 2011: Solution Extender (2.0.0.6): Fix a problem when serializing entity records (this fix the problem when exporting queues)Visual C++ Directories Editor: VC++ Directories 2012 Editor v1.0 ML (x32-x64): version 1.0 ML for Visual C++ 2012WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Python Tools for Visual Studio: 1.5 RC: PTVS 1.5RC Available! We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RC. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. The primary new feature for the 1.5 release is Django including Azure support! The http://www.djangoproject.com is a pop...Launchbar: Lanchbar 4.0.0: This application requires .NET 4.5 which you can find here: www.microsoft.com/visualstudio/downloadsAssaultCube Reloaded: 2.5.4 -: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: New logo Improved airstrike! Reset nukes...Extended WPF Toolkit: Extended WPF Toolkit - 1.7.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's new in the 1.7.0 Release?New controls Zoombox Pie New features / bug fixes PropertyGrid.ShowTitle property added to allow showing/hiding the PropertyGrid title. Modifications to the PropertyGrid.EditorDefinitions collection will now automatically be applied to the PropertyGrid. Modifications to the PropertyGrid.PropertyDefinitions collection will now be reflected automaticaly...New ProjectsAffine transformations (Iterated function system): Small app for generating fractals using iterated function system.aspnet mvc store: Lite ASP.NET MVC CMSAugmented Reality: .Autocomplete: AutocompleteBCS to provide stock information in SharePoint 2013: This .Net assembly BCS external system provides live, read only data on Dow Jones 30 stocks details from MSN money webservices.Blood Alcohol Measurement Tool: Az alkalmazás kijelzi a felhasználó véralkoholszint változását az elfogyasztott alkoholos italok függvényében.Busqueda Incremental con un TEXTBOX: Hola, aqui estoy de nuevo con un aporte mas para la comunidad, en muchos foros he visto que estan buscando como hacer una busqueda incremental en un TEXTBOX.CRM 2011: Reassign or Transfer Personal Views: This Project allows CRM Administrator to quickly transfer (i.e. assign) advanced find views from one CRM user to another CRM user. ctripITSM doc: this is a documentation share for ctripITSM projectet Sprint 3: etsprint3Finance App for Windows 8: This is an WinJS Windows 8 application that computes various financial metrics.gadgets: Windows Sidebar Gargetsjprj: jprjKerosene ORM: Kerosene is a self-adaptive and configuration-less ORM library, with a SQL syntax based on C# dynamics, WCF, and Entity Framework capabilities for POCO objects.Lobster: ?? ?? ?????????.My Google Map: MyGoogleMap est un outils de génération de carte. Onestop.Contrib.CustomAdmin: Onestop.Contrib.CustomAdmin is a Theme for Orchard CMS providing for changing the admin dashboard elements such as Title and Logo.Onestop.Contrib.Disqus: Onestop.Contrib.Disqus is an advanced commenting module for Orchard CMS that uses Disqus.Onestop.Contrib.LayoutSelector: Onestop.Contrib.LayoutSelector is a simple part for switching to different versions of Layout.cshtml when editing Orchard content items.Onestop.Contrib.Navigation: Onestop.Contrib.Navigation is an advanced Menu Management system designed for Orchard CMS. Onestop.Contrib.Seo: Onestop.Contrib.Seo is an advanced Search Engine Optimization module for Orchard CMSOnestop.Contrib.SlideShow: Onestop.Contrib.SlideShow is an advanced module for managing slide animations on a page.pf2012: Simple HTML5 game as PF2012 electronic greeting.PHP-2012: this is for php for schoolPruebaProyecto: Carmen Asencio AmbrosioPulawJS: MVC Platform for JavaScript. Inspired by Zend FrameworkRevolution Emulator: Habbo Hotel flash emulator targeting the .NET 4.5 VM, written in C#.Ruby Rookie: This Project is for learning Ruby purposesSISLOG_Proy2: SISLOGSkyShellEx: SkyShellEx allows to sync any folder to SkyDrive via a simple ShellExtension. The sync option appears on the context menu of folders where applicable. sosoft: Sosoft Project.C# WinForm.Include Alarm Clock.sound9: sound9testddgit09242012: dTFS Agile Work Item Rollover: This is a command line utility used to rollover incomplete work from one sprint to the next. The tool has both interactive and silent modes, allowing you to seTFS Deployment Studio: Helps deploying applications built using TFS to the servers where they belong.TreeView In-place Editing in MVVM: This project demonstrates a clean way of doing the in-place editing in the WPF TreeView controlUniSoft: Teste source controlValidation Framework for .NET: Framework for validation of method paramters and return values.WarOfDev: war of developer, make your coding interesting . Waterhouse: A C# console application that takes various text inputs and converts it to Morse Code by blinking the numlock indicator.Web Package Pro: in dev

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  • CodePlex Daily Summary for Saturday, November 26, 2011

    CodePlex Daily Summary for Saturday, November 26, 2011Popular ReleasesTerminals: Version 2 - Beta 4 Release: Beta 4 Refresh Build Dont forget to backup your config files BEFORE upgrading! As usual, please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Updated the About form to include the date and time of the build. Useful for CI builds to ensure we have the correct version "Favourites" and "History" save their expanded states after app restarts Code cleanup, secu...MiniTwitter: 1.76: MiniTwitter 1.76 ???? ?? ?????????? User Streams ???????????? User Streams ???????????、??????????????? REST ?????????? ?????????????????????????????? ??????????????????????????????Media Companion: MC 3.424b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movie Show Resolutions... Resolved issue when reverting multiselection of movies to "-none-" Added movie rename support for subtitle files '.srt' & '.sub' Finalised code for '-1' fix - radiobutton to choose either filename or title Fixed issue with Movie Batch Wizard Fanart - ...Advanced Windows Phone Enginering Tool: WPE Downloads: This version of WPE gives you basic updating, restoring, and, erasing for your Windows Phone device.ASP.NET Comet Ajax Library (Reverse Ajax - Server Push): ASP.NET Reverse Ajax Samples: Chat, MVC Razor, DesktopClient, Reverse Ajax for VB.NET and C#Anno 2070 Assistant: Beta v1.0 (STABLE): Anno 2070 Assistant Beta v1.0 Released! Features Included: Complete Building Layouts for Ecos, Tycoons & Techs Complete Production Chains for Ecos, Tycoons & Techs Completed Credits Screen Known Issues: Not all production chains and building layouts may be on the lists because they have not yet been discovered. However, data is still 99.9% complete. Currently the Supply & Demand, including Calculator screen are disabled until version 1.1.Oil Prices: Oil Prices V1.1: Oil Prices V1.1 Fix Bangchak price listTAXILISM: TAXILISM V1.0: TAXILISMExamine: v1.4 - Beta: A fairly mega release which borrows some behaviors from the currently under development v2.0 version, this means there are some breaking changes which are listed below, though I don't think these breaking changes will affect many. FeaturesUpgraded DLLs to .Net 4.0 runtime Azure support No more file queue, all asynchronous operations are handled by .Net 4.0's async Task scheduling system, this not only increases performance but better handles async operations. Running in async mode will...Minemapper: Minemapper v0.1.7: Including updated Minecraft Biome Extractor and mcmap to support the new Minecraft 1.0.0 release (new block types, etc).Metro Pandora: Metro Pandora SDK V1: Metro Pandora aims to ship a Pandora SDK and apps for XAML .net platforms. For more information on this release please see Metro Pandora SDK Introduction. Supported platforms in V1: Windows Phone 7 / Silverlight Windows 8 .Net 4.0, WPF, WinformsVisual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - managing sql server performance: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...New Projects1Internet: Branch of 1Intranet.ANX.Framework: The ANX.Framework is a platform independent game framework which is compatible with Microsofts XNA Framework.CBMMark: Commodore 8-bit benchmarking suitecodeplanner: A nuget package that will help you with architecture and generate code from T4 templates. 1. Create a new MVC3 (C#) Project 2. Install-Package codeplanner 3. Create your domainmodel (see documentation or readme.txt) 4. Create system by -> Scaffold CodePlanner.ScaffoldAllCommonLib: ???? C#????CoverFlow Project: This is a proyect that can we use like a control for own apps , its need some improvements like differents view and also some memory issue to get fix... if anyone can help me to improve please... NOTE: This coverflow reads bytes and then convert it to images thanks Dev.Net: The project aims creating development help pages, where user can find useful information about each referenced assembly. It also have an in-place editor for each page section and a versioning system to work with previously modified pages.EasyFramework: ?.net framework?????,???????????EPioneerCenter: Project Name:EPioneer Programming Language:C#ErSE253: General application for geostatistics estimations. Entirely written in C# designed to be readable and perform efficient calculations.FontysIsa2: FontysIsa2Kaos: Klinik Administrations og Oversigts SystemKinect Cursor Move: Kinect Cursor Move is a library that uses the Kinect for Windows SDK and its skeletal tracking features to allow a user to use their hands to control the Windows mouse cursor. The project is developped in / for c# only ...Mitutoyo 264-007 RS232 SPC Data Input Tool: This tool allows measurements to be recorded from Mitutoyo SPC measurement tools using the Mitutoyo RS232 Data Input Tool (part#: 264-007) by emulating a keyboard. It has many configurable options. It's developed in C#.NAU Airplane speech engine: Generates speech for airplain simulator, based on networking eventsProASPNETMVCInvest: This is the source code example for the book: <<Pro ASP.NET MVC2 Framework>>School Helper: Keep track of grades and upcoming assignments.Sheva engine 2: XNA game engineSimple Job Management: Simple job management solution created to handle less complicated jobs not tied to a larger scale project.StoreOnline: the latest versionVectorlib: A Library.WP7 toolkit by MSP: Some controls and utilites are made by MSP??????Judge Online: ??????Judge Online????????????。??????????????(?C、C++)???,?????????????,????????????????????????。???????????,???SNS????????。

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  • Long-running ASP.NET tasks

    - by John Leidegren
    I know there's a bunch of APIs out there that do this, but I also know that the hosting environment (being ASP.NET) puts restrictions on what you can reliably do in a separate thread. I could be completely wrong, so please correct me if I am, this is however what I think I know. A request typically timeouts after 120 seconds (this is configurable) but eventually the ASP.NET runtime will kill a request that's taking too long to complete. The hosting environment, typically IIS, employs process recycling and can at any point decide to recycle your app. When this happens all threads are aborted and the app restarts. I'm however not sure how aggressive it is, it would be kind of stupid to assume that it would abort a normal ongoing HTTP request but I would expect it to abort a thread because it doesn't know anything about the unit of work of a thread. If you had to create a programming model that easily and reliably and theoretically put a long running task, that would have to run for days, how would you accomplish this from within an ASP.NET application? The following are my thoughts on the issue: I've been thinking a long the line of hosting a WCF service in a win32 service. And talk to the service through WCF. This is however not very practical, because the only reason I would choose to do so, is to send tasks (units of work) from several different web apps. I'd then eventually ask the service for status updates and act accordingly. My biggest concern with this is that it would NOT be a particular great experience if I had to deploy every task to the service for it to be able to execute some instructions. There's also this issue of input, how would I feed this service with data if I had a large data set and needed to chew through it? What I typically do right now is this SELECT TOP 10 * FROM WorkItem WITH (ROWLOCK, UPDLOCK, READPAST) WHERE WorkCompleted IS NULL It allows me to use a SQL Server database as a work queue and periodically poll the database with this query for work. If the work item completed with success, I mark it as done and proceed until there's nothing more to do. What I don't like is that I could theoretically be interrupted at any point and if I'm in-between success and marking it as done, I could end up processing the same work item twice. I might be a bit paranoid and this might be all fine but as I understand it there's no guarantee that that won't happen... I know there's been similar questions on SO before but non really answers with a definitive answer. This is a really common thing, yet the ASP.NET hosting environment is ill equipped to handle long-running work. Please share your thoughts.

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  • C# Monte Carlo Incremental Risk Calculation optimisation, random numbers, parallel execution

    - by m3ntat
    My current task is to optimise a Monte Carlo Simulation that calculates Capital Adequacy figures by region for a set of Obligors. It is running about 10 x too slow for where it will need to be in production and number or daily runs required. Additionally the granularity of the result figures will need to be improved down to desk possibly book level at some stage, the code I've been given is basically a prototype which is used by business units in a semi production capacity. The application is currently single threaded so I'll need to make it multi-threaded, may look at System.Threading.ThreadPool or the Microsoft Parallel Extensions library but I'm constrained to .NET 2 on the server at this bank so I may have to consider this guy's port, http://www.codeproject.com/KB/cs/aforge_parallel.aspx. I am trying my best to get them to upgrade to .NET 3.5 SP1 but it's a major exercise in an organisation of this size and might not be possible in my contract time frames. I've profiled the application using the trial of dotTrace (http://www.jetbrains.com/profiler). What other good profilers exist? Free ones? A lot of the execution time is spent generating uniform random numbers and then translating this to a normally distributed random number. They are using a C# Mersenne twister implementation. I am not sure where they got it or if it's the best way to go about this (or best implementation) to generate the uniform random numbers. Then this is translated to a normally distributed version for use in the calculation (I haven't delved into the translation code yet). Also what is the experience using the following? http://quantlib.org http://www.qlnet.org (C# port of quantlib) or http://www.boost.org Any alternatives you know of? I'm a C# developer so would prefer C#, but a wrapper to C++ shouldn't be a problem, should it? Maybe even faster leveraging the C++ implementations. I am thinking some of these libraries will have the fastest method to directly generate normally distributed random numbers, without the translation step. Also they may have some other functions that will be helpful in the subsequent calculations. Also the computer this is on is a quad core Opteron 275, 8 GB memory but Windows Server 2003 Enterprise 32 bit. Should I advise them to upgrade to a 64 bit OS? Any links to articles supporting this decision would really be appreciated. Anyway, any advice and help you may have is really appreciated.

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  • When -exactly- does the Rails3 application get initialized?

    - by bergyman
    I've been fighting left and right with rails 3 and bundler. There are a few gems out there that don't work properly if the rails application hasn't been loaded yet. factory_girl and shoulda are both examples, even on the rails3 branch. Taking shoulda as an example, when trying to run rake test:units I get the following error: DEPRECATION WARNING: RAILS_ROOT is deprecated! Use Rails.root instead. (called from autoload_macros at c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:40) c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:44:in 'join': can't convert #<Class:0x232b7c0> into String (TypeError) from c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:44:in 'block in autoload_macros' from c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:44:in 'map' from c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/autoload_macros.rb:44:in 'autoload_macros' from c:/code/test_harness/vendor/windows_gems/gems/shoulda-2.10.3/lib/shoulda/rails.rb:17:in '<top (required)>' Digging a bit deeper into lib/shoulda/rails, I see this: root = if defined?(Rails.root) && Rails.root Rails.root else RAILS_ROOT end # load in the 3rd party macros from vendorized plugins and gems Shoulda.autoload_macros root, File.join("vendor", "{plugins,gems}", "*") So...what's happening here is while Rails.root is defined, Rails.root == nil, so RAILS_ROOT is used, and RAILS_ROOT==nil, which is then being passed on to Shoulda.autoload_macros. Obviously the rails app has yet to be initialized. With Rails3 using Bundler now, there's been some hubub over on the Bundler side about being able to specify an order in which the gems are required, but I'm not sure whether or not this would solve the problem at hand. Ultimately my questions is this: When exactly does the environment.rb file (which actually initializes the application) get pulled in? Is there any harm to bumping up when the app is initialized and have it happen before the Bundler.require line in config/application.rb? I've tried to hack bundler to specify the order myself, and have the rails gem pulled in first, but it doesn't appear to me that requiring the rails gem actually initializes the application. As this line (in config/application.rb) is being called before the app is initialized, any gem in the bundler Gemfile that requires rails to be initialized is going to tank. # Auto-require default libraries and those for the current Rails environment. Bundler.require :default, Rails.env

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  • How do I use WMI with Delphi without drastically increasing the application's file size?

    - by Mick
    I am using Delphi 2010, and when I created a console application that prints "Hello World", it takes 111 kb. If I want to query WMI with Delphi, I add WBEMScripting_TLB, ActiveX, and Variants units to my project. If I perform a simple WMI query, my executable size jumps to 810 kb. I Is there anyway to query WMI without such a large addition to the size of the file? Forgive my ignorance, but why do I not have this issue with C++? Here is my code: program WMITest; {$APPTYPE CONSOLE} uses SysUtils, WBEMScripting_TLB, ActiveX, Variants; function GetWMIstring(wmiHost, root, wmiClass, wmiProperty: string): string; var Services: ISWbemServices; SObject: ISWbemObject; ObjSet: ISWbemObjectSet; SProp: ISWbemProperty; Enum: IEnumVariant; Value: Cardinal; TempObj: OLEVariant; loc: TSWbemLocator; SN: string; i: integer; begin Result := ''; i := 0; try loc := TSWbemLocator.Create(nil); Services := Loc.ConnectServer(wmiHost, root {'root\cimv2'}, '', '', '', '', 0, nil); ObjSet := Services.ExecQuery('SELECT * FROM ' + wmiClass, 'WQL', wbemFlagReturnImmediately and wbemFlagForwardOnly, nil); Enum := (ObjSet._NewEnum) as IEnumVariant; if not VarIsNull(Enum) then try while Enum.Next(1, TempObj, Value) = S_OK do begin try SObject := IUnknown(TempObj) as ISWBemObject; except SObject := nil; end; TempObj := Unassigned; if SObject <> nil then begin SProp := SObject.Properties_.Item(wmiProperty, 0); SN := SProp.Get_Value; if not VarIsNull(SN) then begin if varisarray(SN) then begin for i := vararraylowbound(SN, 1) to vararrayhighbound(SN, 1) do result := vartostr(SN[i]); end else Result := SN; Break; end; end; end; SProp := nil; except Result := ''; end else Result := ''; Enum := nil; Services := nil; ObjSet := nil; except on E: Exception do Result := e.message; end; end; begin try WriteLn('hello world'); WriteLn(GetWMIstring('.', 'root\CIMV2', 'Win32_OperatingSystem', 'Caption')); WriteLn('done'); except on E: Exception do Writeln(E.ClassName, ': ', E.Message); end; end.

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  • create text inside a rectangle using inkscape

    - by mr calendar
    I've put some text inside a rectangle using inkscape so the tree is like <svg:rect><svg:text><svg:tspan>text.... The problem is, I can't see the text. I've tried fiddling with the opacity of the rect to no avail. There should be a way of doing this from the UI? Edit example as requested <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!-- Created with Inkscape (http://www.inkscape.org/) --> <svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="184.25197" height="262.20471" id="svg2" sodipodi:version="0.32" inkscape:version="0.46" version="1.0" sodipodi:docname="ex1.svg" inkscape:output_extension="org.inkscape.output.svg.inkscape"> <defs id="defs4"> <inkscape:perspective sodipodi:type="inkscape:persp3d" inkscape:vp_x="0 : 526.18109 : 1" inkscape:vp_y="0 : 1000 : 0" inkscape:vp_z="744.09448 : 526.18109 : 1" inkscape:persp3d-origin="372.04724 : 350.78739 : 1" id="perspective10" /> </defs> <sodipodi:namedview id="base" pagecolor="#ffffff" bordercolor="#666666" borderopacity="1.0" gridtolerance="10000" guidetolerance="10" objecttolerance="10" inkscape:pageopacity="0.0" inkscape:pageshadow="2" inkscape:zoom="0.64" inkscape:cx="195.9221" inkscape:cy="335.3072" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="false" inkscape:window-width="640" inkscape:window-height="675" inkscape:window-x="44" inkscape:window-y="44" /> <metadata id="metadata7"> <rdf:RDF> <cc:Work rdf:about=""> <dc:format>image/svg+xml</dc:format> <dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> </cc:Work> </rdf:RDF> </metadata> <g inkscape:label="Layer 1" inkscape:groupmode="layer" id="layer1"> <rect style="opacity:0.25480766;fill:#ff0000;fill-opacity:1;stroke:#000000;stroke-width:12.94795799;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" id="rect2383" width="150.87796" height="84.226181" x="18.221733" y="39.557121"> <text xml:space="preserve" style="font-size:56.0331955px;font-style:normal;font-weight:normal;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;font-family:Bitstream Vera Sans" x="44.815186" y="114.0088" id="text2385" transform="scale(1.0054479,0.9945816)"><tspan sodipodi:role="line" id="tspan2387" x="44.815186" y="114.0088">text</tspan></text> </rect> </g> </svg> I'd expect to be able to see this in inkscape. The workaround is to put text on a layer above the box (the intent is that the box obscures the layers below it) and not try and get clever with nested tags. Shame it doesn't work though.

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  • POD global object initialization

    - by paercebal
    I've got bitten today by a bug. The following source can be copy/pasted (and then compiled) into a main.cpp file #include <iostream> // The point of SomeGlobalObject is for its // constructor to be launched before the main // ... struct SomeGlobalObject { SomeGlobalObject() ; } ; // ... // Which explains the global object SomeGlobalObject oSomeGlobalObject ; // A POD... I was hoping it would be constructed at // compile time when using an argument list struct MyPod { short m_short ; const char * const m_string ; } ; // declaration/Initialization of a MyPod array MyPod myArrayOfPod[] = { { 1, "Hello" }, { 2, "World" }, { 3, " !" } } ; // declaration/Initialization of an array of array of void * void * myArrayOfVoid[][2] = { { (void *)1, "Hello" }, { (void *)2, "World" }, { (void *)3, " !" } } ; // constructor of the global object... Launched BEFORE main SomeGlobalObject::SomeGlobalObject() { std::cout << "myArrayOfPod[0].m_short : " << myArrayOfPod[0].m_short << std::endl ; std::cout << "myArrayOfVoid[0][0] : " << myArrayOfVoid[0][0] << std::endl ; } // main... What else ? int main(int argc, char* argv[]) { return 0 ; } MyPod being a POD, I believed there would be no constructors. Only initialization at compile time. Thus, the global object SomeGlobalObject would have no problem to use the global array of PODs upon its construction. The problem is that in real life, nothing is so simple. On Visual C++ 2008 (I did not test on other compilers), upon execution myArrayOfPodis not initialized, even ifmyArrayOfVoid` is initialized. So my questions is: Are C++ compilers not supposed to initialize global PODs (including POD structures) at compilation time ? Note that I know global variable are evil, and I know that one can't be sure of the order of creation of global variables declared in different compilation units. The problem here is really the POD C-like initialization which seems to call a constructor (the default, compiler-generated one?). And to make everyone happy: This is on debug. On release, the global array of PODs is correctly initialized.

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  • Using VCL for the web (intraweb) as a trick for adding web interface to a legacy non-tiered (2 tiers

    - by user193655
    My team is maintaining a huge Client Server win32 Delphi application. It is a client/server application (Thick client) that uses DevArt (SDAC) components to connect to SQL Server. The business logic is often "trapped" in Component's event handlers, anyway with some degree of refactoring it is doable to move the business logic in common units (a big part of this work has already been done during refactoring... Maintaing legacy applications someone else wrote is very frustrating, but this is a very common job). Now there is the request of a web interface, I have several options of course, in this question i want to focus on the VCL for the web (intraweb) option. The idea is to use the common code (the same pas files) for both the client/server application and the web application. I heard of many people that moved legacy apps from delphi to intraweb, but here I am trying to keep the Thick client too. The idea is to use common code, may be with some compiler directives to write specific code: {$IFDEF CLIENTSERVER} {here goes the thick client specific code} {$ELSE} {here goes the Intraweb specific code} {$ENDIF} Then another problem is the "migration plan", let's say I have 300 features and on the first release I will have only 50 of them available in the web application. How to keep track of it? I was thinking of (ab)using Delphi interfaces to handle this. For example for the User Authentication I could move all the related code in a procedure and declare an interface like: type IUserAuthentication= interface['{0D57624C-CDDE-458B-A36C-436AE465B477}'] procedure UserAuthentication; end; In this way as I implement the IUserAuthentication interface in both the applications (Thick Client and Intraweb) I know that That feature has been "ported" to the web. Anyway I don't know if this approach makes sense. I made a prototype to simulate the whole process. It works for a "Hello world" application, but I wonder if it makes sense on a large application or this Interface idea is only counter-productive and can backfire. My question is: does this approach make sense? (the Interface idea is just an extra idea, it is not so important as the common code part described above) Is it a viable option? I understand it depends a lot of the kind of application, anyway to be generic my one is in the CRM/Accounting domain, and the number of concurrent users on a single installation is typically less than 20 with peaks of 50. EXTRA COMMENT (UPDATE): I ask this question because since I don't have a n-tier application I see Intraweb as the unique option for having a web application that has common code with the thick client. Developing webservices from the Delphi code makes no sense in my specific case, so the alternative I have is to write the web interface using ASP.NET (duplicating the business logic), but in this case I cannot take advantage of the common code in an easy way. Yes I could use dlls maybe, but my code is not suitable for that.

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  • open layers LineString not working

    - by AlexS
    Sorry to bother you guys, but I'm stuck with his problem for half a day. I want to draw poly line in OpenLayers using LineString object, so I've copied the example from documentation. It runs ok but i can't see the line on the screen Code looks like this <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> var map; var lineLayer ; var points; var style; var polygonFeature function test() { lineLayer = new OpenLayers.Layer.Vector("Line Layer"); style = { strokeColor: '#0000ff', strokeOpacity: 1, strokeWidth: 10 }; map.addLayer(lineLayer); points = new Array(); points[0] =new OpenLayers.LonLat(-2.460181,27.333984 ).transform(new OpenLayers.Projection("EPSG:4326"), map.getProjectionObject());; points[1] = new OpenLayers.LonLat(-3.864255,-22.5 ).transform(new OpenLayers.Projection("EPSG:4326"), map.getProjectionObject());; var linear_ring = new OpenLayers.Geometry.LinearRing(points); polygonFeature = new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Polygon([linear_ring]), null, style); lineLayer.addFeatures([polygonFeature]); alert("1"); } function initialize() { map = new OpenLayers.Map ("map_canvas", { controls:[ new OpenLayers.Control.Navigation(), new OpenLayers.Control.PanZoomBar(), new OpenLayers.Control.LayerSwitcher(), new OpenLayers.Control.Attribution()], maxExtent: new OpenLayers.Bounds(-20037508.34,-20037508.34,20037508.34,20037508.34), maxResolution: 156543.0399, numZoomLevels: 19, units: 'm', projection: new OpenLayers.Projection("EPSG:900913"), displayProjection: new OpenLayers.Projection("EPSG:4326") }); // Define the map layer // Here we use a predefined layer that will be kept up to date with URL changes layerMapnik = new OpenLayers.Layer.OSM.Mapnik("Mapnik"); map.addLayer(layerMapnik); var lonLat = new OpenLayers.LonLat(0, 0).transform(new OpenLayers.Projection("EPSG:4326"), map.getProjectionObject()); map.zoomTo(3); map.setCenter(lonLat, 19); test(); } </head> <body onload="initialize()" > <div id="map_canvas" style="width: 828px; height: 698px"></div> I'm sure I'm missing some parameter in creation of map or something but I really can't figure which one.

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  • stats::reorder vs Hmisc::reorder

    - by learnr
    I am trying to get around the strange overlap of stats::reorder vs Hmisc::reorder. Without Hmisc loaded I get the result I want, i.e. an unordered factor: > with(InsectSprays, reorder(spray, count, median)) [1] A A A A A A A A A A A A B B B B B B B B B B B B C C C C C C C C C C C C D D [39] D D D D D D D D D D E E E E E E E E E E E E F F F F F F F F F F F F attr(,"scores") A B C D E F 14.0 16.5 1.5 5.0 3.0 15.0 Levels: C E D A F B Now after loading Hmisc the result is an ordered factor: > library(Hmisc) Loading required package: survival Loading required package: splines Attaching package: 'Hmisc' The following object(s) are masked from 'package:survival': untangle.specials The following object(s) are masked from 'package:base': format.pval, round.POSIXt, trunc.POSIXt, units > with(InsectSprays, reorder(spray, count, median)) [1] A A A A A A A A A A A A B B B B B B B B B B B B C C C C C C C C C C C C D D [39] D D D D D D D D D D E E E E E E E E E E E E F F F F F F F F F F F F Levels: C < E < D < A < F < B In calling stats::reorder directly, I now for some reason get an ordered factor. > with(InsectSprays, stats::reorder(spray, count, median)) [1] A A A A A A A A A A A A B B B B B B B B B B B B C C C C C C C C C C C C D D [39] D D D D D D D D D D E E E E E E E E E E E E F F F F F F F F F F F F Levels: C < E < D < A < F < B Specifying, that I would need an unordered factor results in an error suggesting that stats::reorder is not used? > with(InsectSprays, stats::reorder(spray, count, median, order = FALSE)) Error in FUN(X[[1L]], ...) : unused argument(s) (order = FALSE) So the question really is how do I get an unordered factor with Hmisc loaded?

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