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  • Uniform not being applied to proper mesh

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • TOP 25 Most Dangerous Software Errors for 2010

    - by TATWORTH
    A top 25 most dangerous list of software errors has been published at http://www.sans.org/top25-software-errors/ Insterestingly the top error listed was cross site scripting. So what do you do if have to accept HTML input? I suggest that write a white list filter function to allow through only acceptable mark-up. A basis for such a function can be found in the common filter function at http://commonfilter.codeplex.com/

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  • Cannot boot normally, without restarting lightdm (or gdm)

    - by leventov
    I had a problem precisely described here: http://www.webupd8.org/2013/01/ubuntu-lightdm-black-screen-when-using.html, black screen with blinking cursor instead of login screen. I've switched to gdm using sudo dpkg-reconfigure gdm -- but faced the same problem, now loading process stops on "red-white Ubuntu dots" (without activity under this splash). And to login, I still need to restart display manager: Ctrl+Alt+F1 and sudo service gdm restart. How to make Ubuntu to boot normally?

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  • Will we see a trend of "3d" games coming up in the near future?

    - by Vish
    I've noticed that the trend of movies is diving into the world of movies with 3-dimensional camera.For me it provoked a thought as if it was the same feeling people got when they saw a colour movie for the first time, like in the transition from black and white to colour it is a whole new experience. For the first time we are experiencing the Z(depth) factor and I really mean when I said "experiencing". So my question is or maybe if not a question, but Is there a possibility of a genre of 3d camera games upcoming?

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  • BIG DATA eBook - Now Available

    - by Javier Puerta
    The Big Data interactive e-book “Meeting the Challenge of Big Data: Part One” has just been released. It’s your “one-stop shop” for info about Big Data and the Oracle offering around it.The new e-book (available on your computer or iPad) is packed with multi-media resources to educate Oracle staff, customers, prospects and partners on the value of Big Data. It features videos, tutorials, podcasts, reports, white papers, datasheets, blogs, web links, a 3-D demo, and more. Go and get it here!

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  • Top 10 SEO Lies

    There is a lot of white noise out there about SEO tactics. Sometimes it's hard to keep up with and we fall behind using out dated methods to optimize our websites. Here are the top 10 SEO lies so that you don't make that same mistake.

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  • New Whitepaper - Exalogic Virtualization Architecture

    - by Javier Puerta
    One of the key enhancements in the current generation of Oracle Exalogic systems—and the focus of this whitepaper—is Oracle’s incorporation of virtualized InfiniBand I/O interconnects using Single Root I/O Virtualization (SR-IOV) technology to permit the system to share the internal InfiniBand network and storage fabric between as many as 63 virtual machines per physical server node with near-native performance simultaneously allowing both high performance and high workload consolidation. Download it here: An Oracle White Paper - November 2012- Oracle Exalogic Elastic Cloud: Advanced I/O Virtualization Architecture for Consolidating High-Performance Workloads

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  • Making headers readable on a multi colored background

    - by aslum
    So the client wants a multi-colored background (think 4 colors of paint splats randomly all over the page. Because of this the headers are a bit hard to read. I've currently got them set up as black text with some white drop shadow, but it's still pretty hard to read in IE. How can I make the headers legible regardless of what is behind them (it's a CMS so position on the page is liable to change regularly)?

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  • Defining and selecting an area from an image

    - by meth0d_
    I want to create a game, where the world is loaded from an image file, much like Paradox Interactive does it for their games. If I have this image: Then the red, green, blue, cyan, magenta, white, black and grey should be different provinces. I know how to loop through them, and check if it's a new province, the problem is that I don't know how to define the region of the province for selection: I don't know how I can load in data, to make sure you can click anywhere on that province, and make sure it gets selected.

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  • Using ASP.NET MVC 2 with Sharepoint Publishing

    This white paper outlines one method of enabling ASP.NET MVC 2 within the Sharepoint Publishing framework. It is targeted at Sharepoint professionals who are involved in the development of Sharepoint Publishing Sites.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • When I First Found Questionable SEO Techniques

    When I started my career as an SEO consultant, I was committed to offering clients a White Hat, ethical SEO service. I saw good results, and customers were understandably happy. Then I first found the SEO scams that are prevalent across some of the more unsavory parts of the industry.

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  • Using Kyocera Mita Toner Is The Smart Solution

    Many companies and individuals will find the funds to purchase the best equipment they can afford to help them succeed in their business, regardless of what it may be. If you are going to invest in t... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • E-commerce and Online Purchase Success

    The advent of the Internet technology opens another yet effective way of buying products. E-commerce websites are growing exponentially ? businesses understand its power for income and profit generat... [Author: David white - Computers and Internet - June 13, 2010]

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  • Techniques for lighting a texture (no shadows)

    - by Paul Manta
    I'm trying to learn about dynamic shadows for 2D graphics. While I understand the basic ideas behind determining what areas should be lit and which should be in shadow, I don't know how I would "lighten" a texture in the first place. Could you go over various popular techniques for lighting a texture and what (dis)advantages each one has? Also, how is lighting a texture with colored light different from using white light?

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  • Dental SEO Bolsters the Popularity of Dental Care Insurance Coverage

    The benefits of dental insurance have been even more stressed upon by the well-known icons on television, who constantly seem to have flashing white flawless pearly whites. These types of teeth are caused by proper care, expensive dental consideration and therefore the need for costly group dental insurance plans offered by insurance providers that decrease in number by the day.

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  • Really weird GL Behaviour, uniform not "hitting" proper mesh? LibGdx

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • Crash During Update Deleted ALL panels; can't open terminal; can't see icons

    - by Evan
    So I was upgrading Ubuntu from 11.10 to 12.04 in the terminal after recovering my system from a previous crash, and then I go through a power outage during the second time trying to update. NOW, my screen is white, only the time shows up in the top right corner, no icons show up, no apps show up, AND terminal is NOT opening. I can still use the internet somehow, and ctrl + alt + F2 opens what I think is a back-up terminal? NEED HELP to recover what is lost.

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  • Top 10 SEO Tips

    Here, in this article I am going to explain the top 10 White Hat SEO techniques to improve the search engine rankings. These SEO tips are discussed below...

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  • Position sprite at center of screen

    - by Wellie
    I am trying to get a sprite to position itself at the center of the screen but nothing seems to be working for me. I'm trying Viewport viewport = graphics.GraphicsDevice.Viewport; logoPosition = new Vector2((viewport.Width - towerImage.Width) / 2, (viewport.Height - towerImage.Height) / 2); and spriteBatch.Draw(towerImage, centre, null, Color.White, 0, baseOrigin, 1.0f, SpriteEffects.None, 0); This is my first time using XNA and I don't really have a clue what I'm doing.

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  • Try Out the New Microsoft Desktop Player

    Microsoft Desktop Player allows developers to access technical content (such as videos, webcasts, podcasts, and white papers) and links to resources (including developer evangelists, local training opportunities, and local user groups) in your area. View it online or download the WPF application to view offline. Try it today!...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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