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  • Eval ID on radiobutton in Datalist

    - by ravi
    my code gota datalist with radio button and iv made it single selectable onitemdatabound....now im trying to evaluate a hiddenfield on basis of selected radio button my code goes like this aspx code <asp:DataList ID="DataList1" runat="server" RepeatColumns = "4" CssClass="datalist1" RepeatLayout = "Table" OnItemDataBound="SOMENAMEItemBound" CellSpacing="20" onselectedindexchanged="DataList1_SelectedIndexChanged"> <ItemTemplate> <br /> <table cellpadding = "5px" cellspacing = "0" class="dlTable"> <tr> <td align="center"> <a href="<%#Eval("FilePath")%>" target="_blank"><asp:Image ID="Image1" runat="server" CssClass="imu" ImageUrl = '<%# Eval("FilePath")%>' Width = "100px" Height = "100px" style ="cursor:pointer" /> </td> </tr> <tr > <td align="center"> <asp:RadioButton ID="rdb" runat="server" OnCheckedChanged="rdb_click" AutoPostBack="True" /> <asp:HiddenField ID="HiddenField1" runat="server" Value = '<%#Eval("ID")%>' /> </td> </tr> </table> </ItemTemplate> </asp:DataList> code behind protected void SOMENAMEItemBound(object sender, DataListItemEventArgs e) { RadioButton rdb; rdb = (RadioButton)e.Item.FindControl("rdb"); if (rdb != null) rdb.Attributes.Add("onclick", "CheckOnes(this);"); } protected void rdb_click(object sender, EventArgs e) { for (int i = 0; i < DataList1.Items.Count; i++) { RadioButton rdb; rdb = (RadioButton)DataList1.Items[i].FindControl("rdb"); if (rdb != null) { if (rdb.Checked) { HiddenField hf = (HiddenField)DataList1.Items[i].FindControl("HiddenField1"); Response.Write(hf.Value); } } } } the javascript im using... function CheckOnes(spanChk){ var oItem = spanChk.children; var theBox= (spanChk.type=="radio") ? spanChk : spanChk.children.item[0]; xState=theBox.unchecked; elm=theBox.form.elements; for(i=0;i<elm.length;i++) if(elm[i].type=="radio" && elm[i].id!=theBox.id) { elm[i].checked=xState; } } iam getting an error like this Microsoft JScript runtime error: Sys.WebForms.PageRequestManagerParserErrorException: The message received from the server could not be parsed. Common causes for this error are when the response is modified by calls to Response.Write(), response filters, HttpModules, or server trace is enabled. Details: Error parsing near 'pload Demonstration|'. is there any other way to do this or can nyone plz help to get rid of this problem

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  • FTP files in Windows Scripting Host?

    - by adib
    Hi What is the recommended way to transfer files via FTP and manage (rename, move, delete) files in an FTP server programmatically in a Windows Scripting Host script file (JavaScript/VBScript)? Preferably without requiring 3rd party ActiveX add-ons since these "extra" software will need to go through an approval process that will take a very long time, even for free (as in beer) and/or open source components. The script is going to be run in a Windows 2003 Server in data center environment. Thanks.

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  • Converting Luabind to C#?

    - by themarshal
    Has anybody tried converting Luabind to C#? Is such a thing even possible? I've got an application that I want to convert so that it can run in a completely managed environment, but most of the game logic relies upon Lua scripts, and the application uses Luabind to manage the back-and-forth. I'm not familiar enough with Lua or Luabind to know what's involved. Am I on a fool's errand here?

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  • margin is not working properly in windows/IE

    - by Salil
    Hi All, I am using fedora/mozilla for my development enviorment. I am using margin: 0 auto; to align a content in a center but it's not working on windows/IE8. while it is working properly on All other browser for Fedora, Window, Mac. Regards, Salil Gaikwad

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  • Checkers board structure

    - by Ockonal
    Hello guys, I'm implement checkers (game) board with python. Here is how I switch it to the need structure [8][8] array: _matrix = [] for i in xrange(8): _matrix.append( [' '] * 8 ) for row in xrange(0, 8): for col in xrange(0, 8): if _darkQuad(row, col) == True: _matrix[row][col] = '#' else: _matrix[row][col] = '-' def _darkQuad(row, col): return ((row%2) == (col%2)) def _printDebugBoard(): for row in xrange(0, 8): for col in xrange(0, 8): print _matrix[row][col] print '' This should do my board like: # - # - # - # - - # - # - # - # ... But the result is: - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # What's wrong?

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  • Select distinct from multiple fields using sql

    - by Bryan
    I have 5 columns corresponding to answers in a trivia game database - right, wrong1, wrong2, wrong3, wrong4 I want to return all possible answers without duplicates. I was hoping to accomplish this without using a temp table. Is it possible to use something similar to this?: select c1, c2, count(*) from t group by c1, c2 But this returns 3 columns. I would like one column of distinct answers. Thanks for your time

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  • draw circle PIL - python

    - by ariel
    Hi I am looking for a command that will draw a circle on an existing image. im=Image.open(path) looking for a function that will draw a coloured circle with radious r and center(x,y) thanks for any help provided Ariel

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  • Button control subclass: click event does not fire when using UpdatePanel

    - by nw
    Using suggestions from this thread, I created a ModernButton control that uses the HTML button tag instead of input. This control works great except when embedded within an UpdatePanel control. In this case, it does trigger the partial postback, but its click event does not fire. The control is defined thus: [ParseChildren(false)] [PersistChildren(true)] public class ModernButton : Button { private string _iconURL = ""; protected override string TagName { get { return "button"; } } protected override HtmlTextWriterTag TagKey { get { return HtmlTextWriterTag.Button; } } public new string Text { get { return ViewState["NewText"] as string; } set { ViewState["NewText"] = HttpUtility.HtmlDecode(value); } } public string IconURL { get { return this._iconURL; } set { this._iconURL = value.Trim(); } } protected override void OnPreRender(System.EventArgs e) { base.OnPreRender(e); LiteralControl textCtrl = new LiteralControl(this.Text); if (this._iconURL != "") { LiteralControl openDiv = new LiteralControl( string.Format( "<div style=\"background-image:url({0}); background-position:left center; background-repeat:no-repeat; line-height:16px; padding:3px 0 3px 22px;\">", ResolveClientUrl(this._iconURL) ) ); LiteralControl closeDiv = new LiteralControl("</div>"); Controls.AddAt(0, openDiv); Controls.Add(textCtrl); Controls.Add(closeDiv); } else { Controls.Add(textCtrl); } base.Text = UniqueID; } protected override void RenderContents(HtmlTextWriter writer) { RenderChildren(writer); } } I use it so: <asp:UpdatePanel runat="server" ID="uxSearchPanel" ChildrenAsTriggers="true" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="uxSearchButton" /> </Triggers> <ContentTemplate> ... <ctrl:ModernButton ID="uxSearchButton" runat="server" Text="Search" IconURL="Icons/magnifier.png" OnClick="uxSearchButton_Click"></ctrl:ModernButton> </ContentTemplate> </asp:UpdatePanel> Which renders: <div id="uxBody_uxSearchPanel"> ... <button type="submit" name="ctl00$uxBody$uxSearchButton" value="ctl00$uxBody$uxSearchButton" id="uxBody_uxSearchButton"> <div style="background-image:url(Icons/magnifier.png); background-position:left center; background-repeat:no-repeat; line-height:16px; padding:3px 0 3px 22px;">Search</div> </button> </div> The ModernButton generates a postback in every case (whether partial or full), but the server-side click event (uxSearchButton_Click) does not fire in the partial postback scenario.

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  • realtime diagnostics

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • Is LuaJIT really faster than every other JIT-ed dynamic languages?

    - by Gabriel Cuvillier
    According to the computer language benchmark game, the LuaJIT implementation seems to beat every other JIT-ed dynamic language (V8, Tracemonkey, PLT Scheme, Erlang HIPE) by an order of magnitude. I know that these benchmarks are not representative (as they say: "Which programming language implementations have the fastest benchmark programs?"), but this is still really impressive. In practice, is it really the case? Someone have tested that Lua implementation?

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  • Customly chromed Windows in wpf

    - by Alxandr
    I've tried creating a customly chromed window in wpf using WindowStyle None, and AllowsTransparency True, however, when I maximize the window it covers the entire screen (and goes beond it's edges, it also hides the Windows-bar at the bottom of my screen, just like a game in fullscreen). How can I make the behaviour like a normal window, but with my own customly made wpf-chrome?

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  • checkbox for Drupal CCK

    - by artmania
    Hi friends, I'm new at Drupal. love it so far :) I'm creating a CCK custom content type. I need to make a amenities list in checkbox format. so I made; File Type: Text Widget Type: checkboxes/radiobuttons and Allowed values list: onsite_dining|Onsite Dining meeting_space|Meeting Space business_center|Business Center and it creates Radio Buttons which only 1 selection :( How can I make it Check Box to give ability to select more than 1? Appreciate helps!

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  • Display label character by character using javascript

    - by Muhammad Sajid
    Hi, I am creating Hang a Man using PHP, MySQL & Javascript. Every thing is going perfect, I get a word randomly from DB show it as a label apply it a class where display = none. Now when I click on a Character that character become disable fine which i actually want but the label-character does not show. My code is: <link href="style.css" rel="stylesheet" type="text/css" media="screen" /> <?php include( 'config.php' ); $question = questions(); // Get question. $alpha = alphabats(); // Get alphabets. ?> <script language="javascript"> function clickMe( name ){ var question = '<?php echo $question; ?>'; var questionLen = <?php echo strlen($question); ?>; for ( var i = 0; i < questionLen; i++ ){ if ( question[i] == name ){ var link = document.getElementById( name ); link.style.display = 'none'; var label = document.getElementById( 'questionLabel' + i ); label.style.display = 'block'; } } } </script> <div> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < 26; $i++ ) { echo "<td><a href='#' id=$alpha[$i] name=$alpha[$i] onclick=clickMe('$alpha[$i]');>". $alpha[$i] ."</a>&nbsp;</td>"; } ?> </tr> </table> <br/> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < strlen($question); $i++ ) { echo "<td class='question'><label id=questionLabel$i >". $question[$i] ."</label></td>"; } ?> </tr> </table> </div>

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  • ASP.NET/Vb.net: How to create a frame after an image is uploaded ?

    - by stighy
    Hi guys, i would like to create a fixed size frame for user photos uploaded. I've tought: i, can create a fixed sized image (200 width x 600 height for example), with my personal frame (top, left, bottom, right element graphics) , and in the center a transparency. Ok, but i don't know how to merge the photo into the frame and save the new photo format. Does anybody have some piece of code to help me ? Thank you!

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  • CSS layout problem on Firefox with filling space between end of left column and footer

    - by Jean
    Basically, the left column is supposed to extend to the footer with the continuous red color. However, in Firefox on pages with lots of text, the column does not extend to the footer and leaves a large white gap--see site: http://library.luhs.org/JHSII/about.html I've tried readjusting the heights, creating the sticky footer, and other things I've read about on this site. So I admit that I'm stumped, and what's really odd is that the layout seems to work in IE as there is no white space! I didn't create the site, but I recently inherited it and trying to work through the mess Any help is much appreciated, here's the CSS #html,body{ margin:0; padding:0; border:0; height:100%; } #body{ background:#ffffff; min-width:965px; text-align:center; width: 600px; font: Geneva, Arial, Helvetica, sans-serif; } #.style7{ clear:both; height:1px; overflow:hidden; line-height:1%; font-size:0px; margin-bottom:-1px; } #fullheightcontainer{ margin-left:auto; margin-right:auto; text-align:left; position:relative; width:965px; height:100%; } #wrapper{ min-height:100%; height:100%; background:#660000; background-color: #660000; background-repeat: repeat; } #wrapp\65 r{ height:auto; } # html wrapper{ height:100%; } #outer{ z-index:1; position:relative; margin-left:150px; width:815px; background:#FFFFFF; height:100%; background-color: #FFFFFF; } #left{ width:151px; float:left; display:inline; position:relative; margin-left:-150px; } padding: 20px; border: 0; margin: 0 0 0 240px *>html #left{width:150px;} #container-left{ width:150px; color: #CCCCCC; } * html #left{margin-right:-3px;} #center{ width:800px; float:right; display:inline; margin-left:-1px; } #clearheadercenter{ height:125px; overflow:hidden; } #clearfootercenter{ height:50px; overflow:hidden; } #footer{ z-index:1; position:relative; clear: both; width:965px; height:50px; overflow:hidden; margin-top:-50px; background-color: #660000; } #subfooter1{ background:#FFFFCC; text-align:left; margin-left:150px; height:50px; } #header{ z-index:1; position:absolute; top:0px; width:815px; margin-left:150px; height:100px; overflow:hidden; background-color: #660000; } #subheader1{ background:#FFFFCC; text-align:center; height:70px; } #gfx_bg_middle{ top:0px; position:absolute; height:100%; overflow:hidden; width:815px; margin-left:150px; background:#FFFFFF; } # html #gfx_bg_middle{ display:none; } #floatingnav { margin: 5px 10px 5px 5px; padding: 0px 5px 5px; float: right; font: .75em/1.35em Geneva, Arial, Helvetica, sans-serif; height: 600px; width: 300px; } #floatingnav a { color: #630; } #floatingnav ul { margin-top: -5; } #.floatright { float: right; margin: 0 0 10px 10px; border: 1px solid #666; padding: 2px; } #outer{ word-wrap:break-word; } #table.s1 { border-width: medium; border-spacing: 2px; border-style: none; border-color: rgb(85, 0, 0); border-collapse: collapse; background-color: white; } #table.s1 th { border-width: medium; padding: 2px; border-style: groove; border-color: red; background-color: white; -moz-border-radius: 0px 0px 0px 0px; } #table.s1 td { border-width: medium; padding: 2px; border-style: groove; border-color: #660000; background-color: #FFFFFF; -moz-border-radius: 0px 0px 0px 0px; } #a:link { color: #000066; } #a:visited { color: #000066; } #p.sample { font-family: serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: medium; line-height: 100%; word-spacing: normal; letter-spacing: normal; text-decoration: none; text-transform: none; text-align: left; text-indent: 0ex; }

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  • why my code does not load the kml file ..(it is the simplest way)

    - by zjm1126
    this is my google-map code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var g = new GGeoXml("b.kml"); map.addOverlay(g); var center=new GLatLng(37.42228990140251,-122.0822035425683); map.setCenter(center, 0); } } //************* </script> </body> </html> and this is my b.kml file: <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> why cann't show the point .. thanks

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • Animating an image in cocos2d

    - by iPhone Fun
    hi all, I am making a game in cocos2d, in that some images of water drops are coming from the top of the screen. My problem is, when that image will reach to bottom of the screen it should be animated like spreading water or something like sparking occur. I don't know how to do animation in cocos2d, if any one knows please tell me. My project is remain due to this thing only. Thanks in advance.

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  • Some more multitasking java issues

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/200660/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. When I type the values it sometimes catches them and decrease amount of matches but that's not exactly what I was up to :) Logics is : I check the value of current player. If it corresponds to this of the thread currently active I use scanner to catch the amount of matches. Else I wait one second (I know it's kinda harsh solution, but I have no other idea how to do it). Class Shared keeps the value of current player, and also amount of matches. By the way, is there any way I can make Player and Shared attributes private instead of public and still make the code work ? CONSOLE and INPUT-DIALOG is just for choosing way of inserting values. class PlayerMan extends Player{ static final int CONSOLE=0; static final int INPUT_DIALOG=1; private int input; public PlayerMan(String name, Shared data, int c){ super(name, data); input = c; } @Override public void run(){ Scanner scanner = new Scanner(System.in); int n = 0; System.out.println("Matches on table: "+data.matchesAmount); System.out.println("which: "+data.which); System.out.println("number: "+number); while(data.matchesAmount != 0){ if(number == data.which){ System.out.println("Choose amount of matches (from 1 to 3): "); n = scanner.nextInt(); if(data.matchesAmount == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } data.matchesAmount = data.matchesAmount - n; System.out.println(" "+ name+" takes "+n+" matches."); if(number != 0){ data.which = 0; } else{ data.which = 1; } } else{ try { Thread.sleep(1000); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } } System.out.println("Matches on table: "+data.matchesAmount); } if(data.matchesAmount == 0){ System.out.println("Winner is player: "+name); stop(); } } }

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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