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  • DirectX 9 or DirectX 10 for starters ??

    - by numerical25
    I want to do projects to make my resume more appealing to game companies. So I am going to start buying books. But I don't know rather to read DirectX 9 or 10 api books to start off with. DirectX10 is great, but it seems the industry is moving slow to 10. so should I use 9 or go with 10 ??

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  • google maps api v3 - loop through overlays - overlayview methods

    - by user317005
    how can i loop through an array within the overlayview class? $(document).ready(function() { var overlay; var myLatlng = new google.maps.LatLng(51.501743,-0.140461); var myOptions = { zoom: 13, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); OverlayTest.prototype = new google.maps.OverlayView(); var items = [ [51.501743,-0.140461], [51.506209,-0.146796], ]; for([loop])//loop through array { var latlng = new google.maps.LatLng(items[i][0], items[i][1]); var bounds = new google.maps.LatLngBounds(latlng); overlay = new OverlayTest(map, bounds); var element_id = 'map_' + i; function OverlayTest(map, bounds) { this.bounds_ = bounds; this.map_ = map; this.div_ = null; this.setMap(map); } OverlayTest.prototype.onAdd = function() { var div = ''; this.div_ = div; var panes = this.getPanes(); panes.mapPane.innerHTML = div; } OverlayTest.prototype.draw = function() { var overlayProjection = this.getProjection(); var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest()); var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast()); var div = document.getElementById(element_id); div.style.left = sw.x + 'px'; div.style.top = ne.y + 'px'; } } }); the above code doesn't work, but when i manually assign a lat/lng to the overlayview class it magically works (see below)?! $(document).ready(function() { var overlay; var myLatlng = new google.maps.LatLng(51.501743,-0.140461); var myOptions = { zoom: 13, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById('map_canvas'), myOptions); OverlayTest.prototype = new google.maps.OverlayView(); var items = [ [51.501743,-0.140461], [51.506209,-0.146796], ]; var latlng = new google.maps.LatLng(51.506209,-0.146796);//manually assign lat/lng var bounds = new google.maps.LatLngBounds(latlng); overlay = new OverlayTest(map, bounds); function OverlayTest(map, bounds) { this.bounds_ = bounds; this.map_ = map; this.div_ = null; this.setMap(map); } OverlayTest.prototype.onAdd = function() { var div = ''; this.div_ = div; var panes = this.getPanes(); panes.mapPane.innerHTML = div; } OverlayTest.prototype.draw = function() { var overlayProjection = this.getProjection(); var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest()); var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast()); var div = document.getElementById('map_1'); div.style.left = sw.x + 'px'; div.style.top = ne.y + 'px'; } });

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  • How to add marker to rich:gmap component?

    - by ortho
    Hi everyone, I can see that I cannot specify the gmap marker in atribute.. I suppose that I need to use a4j function inside this tag. The problem is that I am complete newbie to this stuff... Could anyone tell me how to do this? step by step solution would be greatly appreciated... I have api key and map component (worked with lat and lng, zoom, etc) but need to leave a marker in the center of the map...

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  • How to use zoom controls on TextView in Android ?

    - by mob-king
    I want to zoom text that is displayed at center of screen as per user choice. How can I achieve this ? Using pinch multitouch cannot be tested on emulator and I want something that I can test on Android emulator. Can I use zoom in and out controls to control only text view for my layout ? Or Can I use webview to contain a text as webview has default zoom in out buttons ?

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  • Rotating pictures

    - by Samuel
    Hello! I am currently programming a Tower Defence game for university and i stumbled upon a problem: i want my towers to rotate towards the monster it is shooting at. The towers are bitmaps and we are supposed to program in a language called Modula 2: If you have heard of it any help is welcome to rotate bitmaps, if you havent it might still be helpful to know how i could start, how image rotation is done in general. Thanks in advance, Samuel

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  • jqGrid add item checkbox field defaulted to checked

    - by gurun8
    Here's a simple question. I have a jqGrid that's working great but I want set the default value for a checkbox to checked when user adds a new item. Here's a snippet of code: {name: "Active", index: "active", width: 80, align: "center", sortable: false, editable: true, edittype: "checkbox", editoptions: {value: "Yes:No"}} I don't see anything in the documentation: http://www.trirand.com/jqgridwiki/doku.php?id=wiki:common_rules

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  • Handling TclErrors in Python

    - by anteater7171
    In the following code I'll get the following error if I right click the window that pops up. Then go down to the very bottom entry widget then delete it's contents. It seems to be giving me a TclError. How do I go about handeling such an error? The Error Exception in Tkinter callback Traceback (most recent call last): File "C:\Python26\Lib\lib-tk\Tkinter.py", line 1410, in __call__ return self.func(*args) File "C:\Python26\CPUDEMO.py", line 503, in I TL.sclS.set(S1) File "C:\Python26\Lib\lib-tk\Tkinter.py", line 2765, in set self.tk.call(self._w, 'set', value) TclError: expected floating-point number but got "" The Code #F #PIthon.py # Import/Setup import Tkinter import psutil,time import re from PIL import Image, ImageTk from time import sleep class simpleapp_tk(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): Widgets self.menu = Tkinter.Menu(self, tearoff = 0 ) M = [ "Options...", "Exit"] self.selectedM = Tkinter.StringVar() self.menu.add_radiobutton( label = 'Hide', variable = self.selectedM, command = self.E ) self.menu.add_radiobutton( label = 'Bump', variable = self.selectedM, command = self.E ) self.menu.add_separator() self.menu.add_radiobutton( label = 'Options...', variable = self.selectedM, command = self.E ) self.menu.add_separator() self.menu.add_radiobutton( label = 'Exit', variable = self.selectedM, command = self.E ) self.frame1 = Tkinter.Frame(self,bg='grey15',relief='ridge',borderwidth=4,width=185, height=39) self.frame1.grid() self.frame1.grid_propagate(0) self.frame1.bind( "<Button-3><ButtonRelease-3>", self.D ) self.frame1.bind( "<Button-2><ButtonRelease-2>", self.C ) self.frame1.bind( "<Double-Button-1>", self.C ) self.labelVariable = Tkinter.StringVar() self.label = Tkinter.Label(self.frame1,textvariable=self.labelVariable,fg="lightgreen",bg="grey15",borderwidth=1,font=('arial', 10, 'bold')) self.label.grid(column=1,row=0,columnspan=1,sticky='nsew') self.label.bind( "<Button-3><ButtonRelease-3>", self.D ) self.label.bind( "<Button-2><ButtonRelease-2>", self.C ) self.label.bind( "<Double-Button-1>", self.C ) self.F() self.overrideredirect(1) self.wm_attributes("-topmost", 1) global TL1 TL1 = Tkinter.Toplevel(self) TL1.wm_geometry("+0+5000") TL1.overrideredirect(1) TL1.button = Tkinter.Button(TL1,text="? CPU",fg="lightgreen",bg="grey15",activeforeground="lightgreen", activebackground='grey15',borderwidth=4,font=('Arial', 8, 'bold'),command=self.J) TL1.button.pack(ipadx=1) Events def Reset(self): self.label.configure(font=('arial', 10, 'bold'),fg='Lightgreen',bg='grey15',borderwidth=0) self.labela.configure(font=('arial', 8, 'bold'),fg='Lightgreen',bg='grey15',borderwidth=0) self.frame1.configure(bg='grey15',relief='ridge',borderwidth=4,width=224, height=50) self.label.pack(ipadx=38) def helpmenu(self): t2 = Tkinter.Toplevel(self) Tkinter.Label(t2, text='This is a help menu', anchor="w",justify="left",fg="darkgreen",bg="grey90",relief="ridge",borderwidth=5,font=('Arial', 10)).pack(fill='both', expand=1) t2.resizable(False,False) t2.title('Help') menu = Tkinter.Menu(self) t2.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Exit |", menu=filemenu) filemenu.add_command(label="Exit", command=t2.destroy) def aboutmenu(self): t1 = Tkinter.Toplevel(self) Tkinter.Label(t1, text=' About:\n\n CPU Usage v1.0\n\n Publisher: Drew French\n Date: 05/09/10\n Email: [email protected] \n\n\n\n\n\n\n Written in Python 2.6.4', anchor="w",justify="left",fg="darkgreen",bg="grey90",relief="sunken",borderwidth=5,font=('Arial', 10)).pack(fill='both', expand=1) t1.resizable(False,False) t1.title('About') menu = Tkinter.Menu(self) t1.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Exit |", menu=filemenu) filemenu.add_command(label="Exit", command=t1.destroy) def A (self,event): TL.entryVariable1.set(TL.sclY.get()) TL.entryVariable2.set(TL.sclX.get()) Y = TL.sclY.get() X = TL.sclX.get() self.wm_geometry("+" + str(X) + "+" + str(Y)) def B(self,event): Y1 = TL.entryVariable1.get() X1 = TL.entryVariable2.get() self.wm_geometry("+" + str(X1) + "+" + str(Y1)) TL.sclY.set(Y1) TL.sclX.set(X1) def C(self,event): s = self.wm_geometry() geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") m = geomPatt.search(s) X3 = m.group(4) Y3 = m.group(6) M = int(Y3) - 150 P = M + 150 while Y3 > M: sleep(0.0009) Y3 = int(Y3) - 1 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(Y3)) sleep(2.00) while Y3 < P: sleep(0.0009) Y3 = int(Y3) + 1 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(Y3)) def D(self, event=None): self.menu.post( event.x_root, event.y_root ) def E(self): if self.selectedM.get() =='Options...': Setup global TL TL = Tkinter.Toplevel(self) menu = Tkinter.Menu(TL) TL.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Menu |", menu=filemenu) filemenu.add_command(label="Instruction Manual...", command=self.helpmenu) filemenu.add_command(label="About...", command=self.aboutmenu) filemenu.add_separator() filemenu.add_command(label="Exit Options", command=TL.destroy) filemenu.add_command(label="Exit", command=self.destroy) helpmenu = Tkinter.Menu(menu) menu.add_cascade(label="| Help |", menu=helpmenu) helpmenu.add_command(label="Instruction Manual...", command=self.helpmenu) helpmenu.add_separator() helpmenu.add_command(label="Quick Help...", command=self.helpmenu) Title TL.label5 = Tkinter.Label(TL,text="CPU Usage: Options",anchor="center",fg="black",bg="lightgreen",relief="ridge",borderwidth=5,font=('Arial', 18, 'bold')) TL.label5.pack(padx=15,ipadx=5) X Y scale TL.separator = Tkinter.Frame(TL,height=7, bd=1, relief='ridge', bg='grey95') TL.separator.pack(pady=5,padx=5) # TL.sclX = Tkinter.Scale(TL.separator, from_=0, to=1500, orient='horizontal', resolution=1, command=self.A) TL.sclX.grid(column=1,row=0,ipadx=27, sticky='w') TL.label1 = Tkinter.Label(TL.separator,text="X",anchor="s",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label1.grid(column=0,row=0, pady=1, sticky='S') TL.sclY = Tkinter.Scale(TL.separator, from_=0, to=1500, resolution=1, command=self.A) TL.sclY.grid(column=2,row=1,rowspan=2,sticky='e', padx=4) TL.label3 = Tkinter.Label(TL.separator,text="Y",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label3.grid(column=2,row=0, padx=10, sticky='e') TL.entryVariable2 = Tkinter.StringVar() TL.entry2 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable2, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry2.grid(column=1,row=1,ipadx=20, pady=10,sticky='EW') TL.entry2.bind("<Return>", self.B) TL.label2 = Tkinter.Label(TL.separator,text="X:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label2.grid(column=0,row=1, ipadx=4, sticky='W') TL.entryVariable1 = Tkinter.StringVar() TL.entry1 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable1, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry1.grid(column=1,row=2,sticky='EW') TL.entry1.bind("<Return>", self.B) TL.label4 = Tkinter.Label(TL.separator,text="Y:", anchor="center",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label4.grid(column=0,row=2, ipadx=4, sticky='W') TL.label7 = Tkinter.Label(TL.separator,text="Text Colour:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label7.grid(column=1,row=3,stick="W",ipady=10) TL.selectedP = Tkinter.StringVar() TL.opt1 = Tkinter.OptionMenu(TL.separator, TL.selectedP,'Normal', 'White','Black', 'Blue', 'Steel Blue','Green','Light Green','Yellow','Orange' ,'Red',command=self.G) TL.opt1.config(fg="black",bg="grey90",activebackground="grey90",activeforeground="black", anchor="center",relief="raised",direction='right',font=('Arial', 10)) TL.opt1.grid(column=1,row=4,sticky='EW',padx=20,ipadx=20) TL.selectedP.set('Normal') TL.label7 = Tkinter.Label(TL.separator,text="Refresh Rate:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label7.grid(column=1,row=5,stick="W",ipady=10) TL.sclS = Tkinter.Scale(TL.separator, from_=10, to=2000, orient='horizontal', resolution=10, command=self.H) TL.sclS.grid(column=1,row=6,ipadx=27, sticky='w') TL.sclS.set(650) TL.entryVariableS = Tkinter.StringVar() TL.entryS = Tkinter.Entry(TL.separator,textvariable=TL.entryVariableS, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entryS.grid(column=1,row=7,ipadx=20, pady=10,sticky='EW') TL.entryS.bind("<Return>", self.I) TL.entryVariableS.set(650) # TL.resizable(False,False) TL.title('Options') geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") s = self.wm_geometry() m = geomPatt.search(s) X = m.group(4) Y = m.group(6) TL.sclY.set(Y) TL.sclX.set(X) if self.selectedM.get() == 'Exit': self.destroy() if self.selectedM.get() == 'Bump': s = self.wm_geometry() geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") m = geomPatt.search(s) X3 = m.group(4) Y3 = m.group(6) M = int(Y3) - 150 P = M + 150 while Y3 > M: sleep(0.0009) Y3 = int(Y3) - 1 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(Y3)) sleep(2.00) while Y3 < P: sleep(0.0009) Y3 = int(Y3) + 1 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(Y3)) if self.selectedM.get() == 'Hide': s = self.wm_geometry() geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") m = geomPatt.search(s) X3 = m.group(4) Y3 = m.group(6) M = int(Y3) + 5000 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(M)) TL1.wm_geometry("+0+190") def F (self): G = round(psutil.cpu_percent(), 1) G1 = str(G) + '%' self.labelVariable.set(G1) try: S2 = TL.entryVariableS.get() except ValueError, e: S2 = 650 except NameError: S2 = 650 self.after(int(S2), self.F) def G (self,event): if TL.selectedP.get() =='Normal': self.label.config( fg = 'lightgreen' ) TL1.button.config( fg = 'lightgreen',activeforeground='lightgreen') if TL.selectedP.get() =='Red': self.label.config( fg = 'red' ) TL1.button.config( fg = 'red',activeforeground='red') if TL.selectedP.get() =='Orange': self.label.config( fg = 'orange') TL1.button.config( fg = 'orange',activeforeground='orange') if TL.selectedP.get() =='Yellow': self.label.config( fg = 'yellow') TL1.button.config( fg = 'yellow',activeforeground='yellow') if TL.selectedP.get() =='Light Green': self.label.config( fg = 'lightgreen' ) TL1.button.config( fg = 'lightgreen',activeforeground='lightgreen') if TL.selectedP.get() =='Normal': self.label.config( fg = 'lightgreen' ) TL1.button.config( fg = 'lightgreen',activeforeground='lightgreen') if TL.selectedP.get() =='Steel Blue': self.label.config( fg = 'steelblue1' ) TL1.button.config( fg = 'steelblue1',activeforeground='steelblue1') if TL.selectedP.get() =='Blue': self.label.config( fg = 'blue') TL1.button.config( fg = 'blue',activeforeground='blue') if TL.selectedP.get() =='Green': self.label.config( fg = 'darkgreen' ) TL1.button.config( fg = 'darkgreen',activeforeground='darkgreen') if TL.selectedP.get() =='White': self.label.config( fg = 'white' ) TL1.button.config( fg = 'white',activeforeground='white') if TL.selectedP.get() =='Black': self.label.config( fg = 'black') TL1.button.config( fg = 'black',activeforeground='black') def H (self,event): TL.entryVariableS.set(TL.sclS.get()) S = TL.sclS.get() def I (self,event): S1 = TL.entryVariableS.get() TL.sclS.set(S1) TL.sclS.set(TL.sclS.get()) S1 = TL.entryVariableS.get() TL.sclS.set(S1) def J (self): s = self.wm_geometry() geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") m = geomPatt.search(s) X3 = m.group(4) Y3 = m.group(6) M = int(Y3) - 5000 self.update_idletasks() self.wm_geometry("+" + str(X3) + "+" + str(M)) TL1.wm_geometry("+0+5000") Loop if name == "main": app = simpleapp_tk(None) app.mainloop()

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  • How can I use a custom TabItem control when databinding a TabControl in WPF?

    - by Russ
    I have a custom control that is derived from TabItem, and I want to databind that custom TabItem to a stock TabControl. I would rather avoid creating a new TabControl just for this rare case. This is what I have and I'm not having any luck getting the correct control to be loaded. In this case I want to use my ClosableTabItem control instead of the stock TabItem control. <TabControl x:Name="tabCases" IsSynchronizedWithCurrentItem="True" Controls:ClosableTabItem.TabClose="TabClosed" > <TabControl.ItemTemplate> <DataTemplate DataType="{x:Type Controls:ClosableTabItem}" > <TextBlock Text="{Binding Path=Id}" /> </DataTemplate> </TabControl.ItemTemplate> <TabControl.ContentTemplate> <DataTemplate DataType="{x:Type Entities:Case}"> <CallLog:CaseReadOnlyDisplay DataContext="{Binding}" /> </DataTemplate> </TabControl.ContentTemplate> </TabControl> EDIT: This is what I ended up with, rather than trying to bind a custom control. The "CloseCommand" im getting from a previous question. <Style TargetType="{x:Type TabItem}" BasedOn="{StaticResource {x:Type TabItem}}" > <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TabItem}"> <Border Name="Border" Background="LightGray" BorderBrush="Black" BorderThickness="1" CornerRadius="25,0,0,0" SnapsToDevicePixels="True"> <StackPanel Orientation="Horizontal"> <ContentPresenter x:Name="ContentSite" VerticalAlignment="Center" HorizontalAlignment="Center" ContentSource="Header" Margin="20,1,5,1"/> <Button Command="{Binding Path=CloseCommand}" Cursor="Hand" DockPanel.Dock="Right" Focusable="False" Margin="1,1,5,1" Background="Transparent" BorderThickness="0"> <Image Source="/Russound.Windows;component/Resources/Delete.png" Height="10" /> </Button> </StackPanel> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="FontWeight" Value="Bold" /> <Setter TargetName="Border" Property="Background" Value="LightBlue" /> <Setter TargetName="Border" Property="BorderThickness" Value="1,1,1,0" /> <Setter TargetName="Border" Property="BorderBrush" Value="DarkBlue" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style>

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  • Unbind Key Presses

    - by Doug
    I'm making a game that involves, like all games, key presses. Only left and right arrow and the Space Bar. They work, but the browser is pre-set to scroll left, right, or jump down on those keys. Is there any way to unbind those keys in the code? Thanks.

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  • UILabel: vertical alignment

    - by Stefan
    Hi, I have an UILabel with two lines. Sometimes it's text is short. Then the text gets displayed in the center (vertically) of the UILabel. How do I align my text at the top (vertically)? Regards...

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  • How do i rotate a CALayer around a diagonal line?

    - by Mattias Wadman
    Hi. I'm trying to implement a flip animation to be used in board game like iPhone-application. The animation is supposed to look like a game piece that rotates and changes to the color of its back (kind of like an Reversi piece). I've managed to create an animation that flips the piece around its orthogonal axis, but when I try to flip it around a diagonal axis by changing the rotation around the z-axis the actual image also gets rotated (not surprisingly). Instead I would like to rotate the image "as is" around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is my current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • gwt panel flow panel

    - by msaif
    i like to design entire html with GWT. but when i press ctrl and + then entire html must be zoomed from center not from upper left corner. then what type of panel should i use? flow panel , stack panel i dont know.

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  • Android: how to place a button at an x,y position over top of Canvas

    - by Ben Mc
    Is it possible to place buttons at an X,Y position over the top of a Canvas? For example, on the opening screen of my game, I would like to place buttons for "Play Now", "Instructions", etc, right on top of the canvas. Right now, I'm looking at Touch locations on the Canvas and comparing them to various X,Y bounds. It works, but adding a button with a click listener would probably be much more efficient.

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  • realtime logging

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • Chrome Extension - Cross-Origin XMLHttpRequest - Returning HTML/JSON

    - by Tyler
    Hi everyone, I hope you can help me :) I've created a Chrome extension (my first one) and I'm having some difficulty auto-populating a <select> with <option> that are being returned. the default_popup page is index.htm. I have two <select> (listboxes? can't remember the name) boxes. When a user first clicks the extension, it performs a XMLHttpRequest to a php script and get's a list of names from a MySQL database. It returns (onLoad) the list in the form of: <option>blah</option> When a user selects an option from the first listbox/select, it performs another XMLHttpRequest and auto-populates the second listbox/select. Then when a user selects an option from the second listbox it will eventually populate a few details further down the page. I've been testing by just running the index.htm file and seeing if just the code works correctly, which it does. However when trying to view it from the extension, it doesn't work. The onLoad doesn't fill in the first listbox, and selecting an option (one that I typed in the box for testing purposes) from the first listbox doesn't populate the second listbox. I thought maybe it was a permissions error, so I tried adding the domain to the manifest.json file; but I appear to be getting an error in the manifest.json file after doing so. In my default_popup (index.htm) file I have this script for my XMLHttpRequest: <script type="text/javascript"> function getClient(str,type) { if (str=="") { document.getElementById(type).innerHTML=""; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById(type).innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","http://(domain removed)/Extension/getInfo.php?q="+type+"&c="+str,true,"user","pass"); xmlhttp.send(); } </script> This is what my manifest.json file looks like: { "name": "Client Center Lite", "version": "1.0", "description": "blah", "browser_action": { "default_icon": "images/icon_19.png", "default_popup": "index.htm", "default_title": "Client Center Lite" }, "icons":{ "128":"images/icon_128.png" } "permissions": { "http://(domain removed)/" }, } Am I doing this correctly? The point of the extension is to be able to quickly view client details. The extension will only be given to employees locally in a .crx file, and not distributed online. The domain I am accessing through the PHP/MySQL is accessible from the web, but I'm currently using localhost in my mysql_connect string. Do I need to be returning the <option> elements encoded as JSON? If so, I'm completely cluesless as how to do that.

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  • Selected Text of The ComboBox

    - by Asim Sajjad
    how can I get the selected text on the SelectionChanged event of the comboBox here is my code <ComboBox x:Name="cboRecordType" Margin="2,0" Height="23" Grid.Column="1" VerticalAlignment="Center" SelectionChanged="ComboBox_SelectionChanged"> <ComboBoxItem Content="Weight"/> <ComboBoxItem Content="Height"/> <ComboBoxItem Content="Blood Pressure"/> <ComboBoxItem Content="Blood Gulocose"/> </ComboBox>

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  • tinymce not working with chrome when i dynamically setcontent

    - by oo
    I have a site that i put: <body onload="ajaxLoad()" > I have a javascript function that then shove data from my db into the text editor by using the setContent method in javascript of the textarea. seems fine in firefox and IE but in chrome sometimes nothing shows up. no error, just blank editor in the body section: <textarea id="elm1" name="elm1" rows="40" cols="60" style="width: 100%"> </textarea> in the head section: function ajaxLoad() { var ed = tinyMCE.get('elm1'); ed.setProgressState(1); // Show progress window.setTimeout(function() { ed.setProgressState(0); // Hide progress ed.setContent('<p style="text-align: center;"><strong><br /><span style="font-size: small;">General Manager&#39;s Corner</span></strong></p><p style="text-align: center;">August&nbsp;2009</p><p>It&rsquo;s been 15<sup>th</sup> and so have a Steak Night (Saturday, 15<sup>th</sup>) and a shore Dinner planned (Saturday, 22<sup>nd</sup>) this month. urday, September 5<sup>th</sup>. e a can&rsquo;t missed evening, shas extended it one additional week. The last clinic will be the week of August 11<sup>th</sup>. </p><p>&nbsp;Alt (Tuesday through Thursday) </p><p>&nbsp;I wouClub.</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;<strong></strong></p>'); }, 1); } i am not sure if its some of the formatting that chrome is reject but it seems like if tinymce can parse it in one browser it can do it in any browser so i am confused. any suggestions?

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  • Why Won't the WebSocket.onmessage Event Fire?

    - by SumWon
    Hey guys, After toying around with this for hours, I simply cannot find a solution. I'm working on a WebSocket server using "node.js" for a canvas based online game I'm developing. My game can connect to the server just fine, it accepts the handshake and can even send messages to the server. However, when the server responds to the client, the client doesn't get the message. No errors, nothing, it just sits there peacefully. I've ripped apart my code, trying everything I could think of to fix this, but alas, nothing. Here's a stripped copy of my server code. As I said before, the handshake works fine, the server receives data fine, but sending data back to the client does not. var sys = require('sys'), net = require('net'); var server = net.createServer(function (stream) { stream.setEncoding('utf8'); var shaken = 0; stream.addListener('connect', function () { sys.puts("New connection from: "+stream.remoteAddress); }); stream.addListener('data', function (data) { if (!shaken) { sys.puts("Handshaking..."); //Send handshake: stream.write( "HTTP/1.1 101 Web Socket Protocol Handshake\r\n"+ "Upgrade: WebSocket\r\n"+ "Connection: Upgrade\r\n"+ "WebSocket-Origin: http://192.168.1.113\r\n"+ "WebSocket-Location: ws://192.168.1.71:7070/\r\n\r\n"); shaken=1; sys.puts("Handshaking complete."); } else { //Message received, respond with 'testMessage' var d = "testMessage"; var m = '\u0000' + d + '\uffff'; sys.puts("Sending '"+m+"' to client"); var result = stream.write(m, "utf8"); sys.puts(result); /* Result comes as true, meaning that it pushed the data out. Why isn't the client seeing it?!? */ } }); stream.addListener('end', function () { sys.puts("Connection closed!"); stream.end(); }); }); server.listen(7070); sys.puts("Server Started!");

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  • WPF Beginner - A simple XAML layout not working as expected

    - by OrWhen
    Hi, I've just started learning WPF, and followed a book to make this sample calculator application in XAML. The XAML code is attached below. I don't have any UI specific code in the xaml.cs file. However, I'm seeing a difference between design time and runtime. As you can see in the attached screenshot, the upper left button of the calculator is bigger than the rest. Even more confusingly, the designer when I edit the XAML shows the button correctly. I've tried to determine why is that, and I'm stumped. Can anyone help? I'm using VS2008, targeting framework 3.5, if it's any help. Here's the XAML: <TextBlock Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="4" FontSize="24" Name="Header" VerticalAlignment="Center" HorizontalAlignment="Center">Calculator</TextBlock> <TextBox Grid.ColumnSpan="4" Grid.Column="0" Grid.Row="1" Name="Display" HorizontalContentAlignment="Left" Margin="5" /> <Button Grid.Row="2" Grid.Column="0" Click="Button_Click">7</Button> <Button Grid.Row="2" Grid.Column="1" Click="Button_Click">8</Button> <Button Grid.Row="2" Grid.Column="2" Click="Button_Click">9</Button> <Button Grid.Row="3" Grid.Column="0" Click="Button_Click">4</Button> <Button Grid.Row="3" Grid.Column="1" Click="Button_Click">5</Button> <Button Grid.Column="2" Grid.Row="3" Click="Button_Click">6</Button> <Button Grid.Row="4" Grid.Column="0" Click="Button_Click">1</Button> <Button Grid.Row="4" Grid.Column="1" Click="Button_Click">2</Button> <Button Grid.Row="4" Grid.Column="2" Click="Button_Click">3</Button> <Button Grid.Row="5" Grid.Column="0" Click="Button_Click">0</Button> <Button Grid.Row="5" Grid.Column="3" Tag="{x:Static local:Operation.PLUS}" Click="Op_Click">+</Button> <Button Grid.Row="4" Grid.Column="3" Tag="{x:Static local:Operation.MINUS}" Click="Op_Click">-</Button> <Button Grid.Row="3" Grid.Column="3" Tag="{x:Static local:Operation.TIMES}" Click="Op_Click">*</Button> <Button Grid.Row="2" Grid.Column="3" Tag="{x:Static local:Operation.DIVIDE}" Click="Op_Click">/</Button> <Button Grid.Row="5" Grid.Column="1" >.</Button> <Button Grid.Row="5" Grid.Column="2" Tag="{x:Static local:Operation.EQUALS}" Click="Op_Click">=</Button> </Grid>

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  • XNA - Keyboard text input

    - by Sekhat
    Okay, so basically I want to be able to retrieve keyboard text. Like entering text into a text field or something. I'm only writing my game for windows. I've disregarded using Guide.BeginShowKeyboardInput because it breaks the feel of a self contained game, and the fact that the Guide always shows XBOX buttons doesn't seem right to me either. Yes it's the easiest way, but I don't like it. Next I tried using System.Windows.Forms.NativeWindow. I created a class that inherited from it, and passed it the Games window handle, implemented the WndProc function to catch WM_CHAR (or WM_KEYDOWN) though the WndProc got called for other messages, WM_CHAR and WM_KEYDOWN never did. So I had to abandon that idea, and besides, I was also referencing the whole of Windows forms, which meant unnecessary memory footprint bloat. So my last idea was to create a Thread level, low level keyboard hook. This has been the most successful so far. I get WM_KEYDOWN message, (not tried WM_CHAR yet) translate the virtual keycode with Win32 funcation MapVirtualKey to a char. And I get my text! (I'm just printing with Debug.Write at the moment) A couple problems though. It's as if I have caps lock on, and an unresponsive shift key. (Of course it's not however, it's just that there is only one Virtual Key Code per key, so translating it only has one output) and it adds overhead as it attaches itself to the Windows Hook List and isn't as fast as I'd like it to be, but the slowness could be more due to Debug.Write. Has anyone else approached this and solved it, without having to resort to an on screen keyboard? or does anyone have further ideas for me to try? thanks in advance. note: This is cross posted from the XNA Creators Forums, so if I get an answer there I'll post it here and Vice-Versa Question asked by Jimmy Maybe I'm not understanding the question, but why can't you use the XNA Keyboard and KeyboardState classes? My comment: It's because though you can read keystates, you can't get access to typed text as and how it is typed by the user. So let me further clarify. I want to implement being able to read text input from the user as if they are typing into textbox is windows. The keyboard and KeyboardState class get states of all keys, but I'd have to map each key and combination to it's character representation. This falls over when the user doesn't use the same keyboard language as I do especially with symbols (my double quotes is shift + 2, while american keyboards have theirs somewhere near the return key).

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  • Loading PNG textures to OpenGL

    - by Tamir
    Hello, I'm working on a game, and all of my graphics use magenta as transparent/magic color. They are all 32-bit and the magenta is just for conveniency. Anyway, I would appreciate if someone could advice me what library should I use to load my images (I need to load them in GL_RGBA format, both internal and texture specific).

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  • Graphical sandbox for pathfinding

    - by vrode
    If you needed a clean and consistent sandbox for pathfinding what would you use? I want to experiment with different pathfinding algorithms by sending virtual units (robots) around obstacles on a geometric plane. But I don't need a feature overkill like a game engine or Flash might have, just an animated report and native collision detector. I prefer it to be scripted in python, but if there are java or C++ alternatives I would appreciate them as well.

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  • How to make Spinner Editable in Android?

    - by Dhrumil Shah
    I changed the ArrayAdapter method of spinner and i got my custom Spinner. just change the parameter of this method like Spinner spinner = (Spinner) findViewById(R.id.Spinner01); ArrayAdapter<CharSequence> adapter=ArrayAdapter.createFromResource(This,R.array.statename,R.layout.mylayout); spinner.setAdapter(adp); In Which the mylayout file contains <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/spinnerTarget" android:textColor="#FF8B1500" android:gravity="center" >

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  • Swing Grid Layout or JTable

    - by ikurtz
    greetngs, i am trying to learn Java and Swing by writing a simple game of connect4. i am hoping you could guide me regarding the following issue: to emulate the connect4 grid should i use a JTable or rely on Grid layout? thank you.

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