Search Results

Search found 23762 results on 951 pages for 'network speed'.

Page 511/951 | < Previous Page | 507 508 509 510 511 512 513 514 515 516 517 518  | Next Page >

  • Ruby On Rails with HTML5 offline apps - Firefox does not cache the application.manifest but Safari does

    - by hoitomt
    I'm working off of this Railscast tutorial: episode 247 I’m up to this point in the tutorial: added the rack-offline gem, added the application.manifest route, and added a reference to the manifest in the html tag. Right before it starts talking about problems with caching. Safari works as intended – When the server is running the page is served. From the server logs I can see that Safari is making a single request to the server every time for the items page. When I turn off the server the page displays as well, even after shutting down the browser and restarting. It appears to be pulling from the application.manifest (cache manifest). Firefox does not work as intended – When accessing the page for the first time, Firefox lets me know that the web page wants to store something locally, I allow. After clicking on allow, Firefox makes 5 requests to the server for the page (from the server log). The hash is different in every request. Is it is possible that the changing hash is triggering Firefox to keep trying to get the new manifest until it reaches some maximum (5 attempts)? Then, after the server is stopped, Firefox will not show the page at all. It looks like it isn’t caching the application.manifest. Firefox also gives you a way to see what sites are storing stuff locally by going to Tools/Options/Advanced/Network (Firefox/Preferences/Advanced/Network on Apple). I see localhost there but the size is 0 bytes. So for some reason, Firefox is not downloading my application.manifest along with the files

    Read the article

  • Should I close sockets from both ends?

    - by Roman
    I have the following problem. My client program monitor for availability of server in the local network (using Bonjour, but it does not rally mater). As soon as a server is "noticed" by the client application, the client tries to create a socket: Socket(serverIP,serverPort);. At some point the client can loose the server (Bonjour says that server is not visible in the network anymore). So, the client decide to close the socket, because it is not valid anymore. At some moment the server appears again. So, the client tries to create a new socket associated with this server. But! The server can refuse to create this socket since it (server) has already a socket associated with the client IP and client port. It happens because the socket was closed by the client, not by the server. Can it happen? And if it is the case, how this problem can be solved? Well, I understand that it is unlikely that the client will try to connect to the server from the same port (client port), since client selects its ports randomly. But it still can happen (just by chance). Right?

    Read the article

  • Can not open ports in iptables on CentOS 5??

    - by abszero
    I am trying to open up ports in CentOS's firewall and am having a terrible go at it. I have followed the "HowTo" here: http://wiki.centos.org/HowTos/Network/IPTables as well as a few other places on the Net but I still can't get the bloody thing to work. Basically I wanted to get two things working: VNC and Apache over the internal network. The problem is that the firewall is blocking all attempts to connect to these services. Now if I issue service iptables stop and then try to access the server via VNC or hit the webserver everything works as expected. However the moment I turn iptables back on all of my access is blocked. Below is a truncated version of my iptables file as it appears in vi -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 5801 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 5901 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 6001 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 5900 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 80 -j ACCEPT Really I would just be happy if I could get port 80 opened up for Apache since I can do most stuff via putty but if I could figure out VNC as well that would be cool. As far as VNC goes there is just a single/user desktop that I am trying to connect to via: [ipaddress]:1 Any help would be greatly appreciated!

    Read the article

  • How to reinstall OS X 10.8 without internet?

    - by Sam
    I had a crash on my Macbook Air MD231 - Mid 2012, and my system won't boot, and unfortunately my friend erase my partition from disk utility. Now I have three question 1)my internet speed is very low, for re-installing I have to download all of the OS X 10.8 from internet? or I can download it and install it via USB port?(how??) 2)I have to select this option ? "re-install OS X" , and what about size of that? (for example 4.2 Gb) 3)after installing , is there anyway to restore my dada? unfortunately I have not any backup right now, after I turning my Mac on, it's automatically going to repair mode... thnx for your kind

    Read the article

  • How can I combine non-identical disks efficiently?

    - by Odys
    There are some not-identical disk of various capacities that I want to combine (somehow). Since there are no duplicate models, I can't use raid between none of them. Is there a way to use them efficiently while being safe? What I have in mind is a software that will use them as if it were Raid-5 or something. I really don't care about max speed. I want in the end to have as less logical drives as possible. Also, I don't mind spending some money on hardware, if needed.

    Read the article

  • Extracting streaming video from swf

    - by user1018733
    I am trying to speed up this video by 1.25x to 1.5x, udacity style. I tried grabbing the http://smart.if.uidaho.edu/courses/f2012/cs512/ using the Download Flash & Video Firefox plugin, but it only grabbed the swf player that streams the video. Is there any other way to download this video? (as well as future videos). As a final solution, I can use video capture software while I'm not using the computer, but I don't want that hassle and time delay if possible.

    Read the article

  • Flash Media Server slow over SSL

    - by Antilogic
    We are using FMS to host a VoD site. We host FMS internally (we do not use a CDN). We recently installed an SSL certificate to alleviate connection issues for clients (they're networks either block or don't support RTMP), however we're noticing that when streaming in RTMPS connections are drastically slower (on the order of Mbps). I know SSL causes some amount of over head but both client and server show almost no signs of exertion. Speedtest.net and a locally hosted speed test confirm that bandwidth is not an issue. I'm really not a network guru, so I'm at a loss as to where to check next. Do any of you have an idea why streaming media would run so slow over SSL?

    Read the article

  • When is it time to buy a new hard drive, and what considerations go into buying a new hard drive?

    - by user1125620
    I've had my current hard drive for about 4-5 years now, and I've never had a problem with it before, but now it's making whirring noises. It's done this before and, last time, the noise did go away the next day, but I have accumulated quite a bit of information that I wouldn't want to lose on the drive. HD Tune Pro and Berlac Advisor both said the drive was healthy, and I wouldn't want to get a new one unless it was absolutely necessary or was going to show drastic performance improvements. My only knock against the drive would be that Visual Studio takes longer to load than I'd like it to. HD Tune Pro says the average read speed is 54.3MB/s. I'm not sure if that's good or bad, but it seems about average compared to similar drives on http://www.hdtune.com/testresults.html. Model #: WDC WD5000AAJS-22YFA0 So, should hard drives be replaced after a certain amount of time? Has mine reached that point? Would a new hard drive be any faster?

    Read the article

  • Read ahead buffering while playing video file from optical disc

    - by Saxtus
    I was wondering if there is a program for Windows 7 (64-bit), that reads ahead the file to be played back (usually MKV files in my case) to the RAM, so the disc that the video file resides in, won't spin for the entire duration of the playback, but only every time the cache is almost empty (with big enough cache so it won't need the drive for long periods). A program that I've used in the past (called DVDIdle), was doing that universally for every video player I wanted, but they've stopped updating it 6 years ago and now it doesn't seem to work with Windows 7 (tried using compatibility mode too). The method I am using now, is to either have the drive wearing down and buzzing all the time or manually copy the entire file to HDD, SSD or RamDisk and play it from there. The closest thing I've found, is a software that slows down the drive's spin speed, but I was looking for something more convenient, automated, without waiting for an entire file to be copied before starting playback or needing any HDD space, like I've used to in the past. Thanks in advance.

    Read the article

  • Best method(s) to backup VMs running on HyperV?

    - by Kara Marfia
    We're in the middle of P2V'ing most of the network, so the current backup method is likely the worst - the backup agent is still installed on the guest OSs, and the backup device is dutifully pulling them onto tape, one file at a time. I suspect there's a clever way to script (PowerShell?) a suspend on the VMs, then backup of the .vhd files, and unsuspend the VMs. This seems like it would provide big speed benefits, while losing file-level restore (might be best for things like DCs and app servers). What methods/policies have you hammered out?

    Read the article

  • application that could track amount of downloads

    - by user23950
    My ISP only limits me for downloading about 25gb a month. After exceeding the limit, my speed goes down by half for another month. And its really a pain. I'm real addicted on downloading stuff from the internet. My question is: Is there an application that can track the amount/size of downloads in a month. Is there a trick that I could use to fool the eyes of my ISP. If they say 25 Gb limit in a month. Does it include the webpages, manga streams, video & audio streams. Or just direct download and p2p.

    Read the article

  • one two-directed tcp socket OR two one-directed? (linux, high volume, low latency)

    - by osgx
    Hello I need to send (interchange) a high volume of data periodically with the lowest possible latency between 2 machines. The network is rather fast (e.g. 1Gbit or even 2G+). Os is linux. Is it be faster with using 1 tcp socket (for send and recv) or with using 2 uni-directed tcp sockets? The test for this task is very like NetPIPE network benchmark - measure latency and bandwidth for sizes from 2^1 up to 2^13 bytes, each size sent and received 3 times at least (in teal task the number of sends is greater. both processes will be sending and receiving, like ping-pong maybe). The benefit of 2 uni-directed connections come from linux: http://lxr.linux.no/linux+v2.6.18/net/ipv4/tcp_input.c#L3847 3847/* 3848 * TCP receive function for the ESTABLISHED state. 3849 * 3850 * It is split into a fast path and a slow path. The fast path is 3851 * disabled when: ... 3859 * - Data is sent in both directions. Fast path only supports pure senders 3860 * or pure receivers (this means either the sequence number or the ack 3861 * value must stay constant) ... 3863 * 3864 * When these conditions are not satisfied it drops into a standard 3865 * receive procedure patterned after RFC793 to handle all cases. 3866 * The first three cases are guaranteed by proper pred_flags setting, 3867 * the rest is checked inline. Fast processing is turned on in 3868 * tcp_data_queue when everything is OK. All other conditions for disabling fast path is false. And only not-unidirected socket stops kernel from fastpath in receive

    Read the article

  • one two-directed tcp socket of two one-directed? (linux, high volume, low latency)

    - by osgx
    Hello I need to send (interchange) a high volume of data periodically with the lowest possible latency between 2 machines. The network is rather fast (e.g. 1Gbit or even 2G+). Os is linux. Is it be faster with using 1 tcp socket (for send and recv) or with using 2 uni-directed tcp sockets? The test for this task is very like NetPIPE network benchmark - measure latency and bandwidth for sizes from 2^1 up to 2^13 bytes, each size sent and received 3 times at least (in teal task the number of sends is greater. both processes will be sending and receiving, like ping-pong maybe). The benefit of 2 uni-directed connections come from linux: http://lxr.linux.no/linux+v2.6.18/net/ipv4/tcp_input.c#L3847 3847/* 3848 * TCP receive function for the ESTABLISHED state. 3849 * 3850 * It is split into a fast path and a slow path. The fast path is 3851 * disabled when: ... 3859 * - Data is sent in both directions. Fast path only supports pure senders 3860 * or pure receivers (this means either the sequence number or the ack 3861 * value must stay constant) ... 3863 * 3864 * When these conditions are not satisfied it drops into a standard 3865 * receive procedure patterned after RFC793 to handle all cases. 3866 * The first three cases are guaranteed by proper pred_flags setting, 3867 * the rest is checked inline. Fast processing is turned on in 3868 * tcp_data_queue when everything is OK. All other conditions for disabling fast path is false. And only not-unidirected socket stops kernel from fastpath in receive

    Read the article

  • How to setup a fast VPN server

    - by Saif Bechan
    I am trying to set up a VPN that has a fast download speed. The server I have is a linux server and from there I can download 2 megabytes a second. At home I can also download with 2 megabytes a second. All the downloads I do are from the same source, no different server. Now I have set up a VPN connection between my home and the server, and now I am only downloading 64 kilobytes a second! The connection I have created is a PPTP server on a debian machine. Now my question is if it is possible to optimize this connection. Should I maybe switch to OpenVPN, or change operating systems? Or are there some kind of settings to tweak to make the connection optimal. PS. The server I am running is on a XEN node. I have done the proper ip forwarding.

    Read the article

  • Rejecting new HTTP requests when server reaches a certain throughput

    - by Sam
    I have a requirement to run an HTTP server that rejects new HTTP requests (with a 503, or similar) when the global transfer rate of current HTTP responses exceeds a certain level. For example, if the web server is transferring at 98Mbps, and a new HTTP request arrives, we would want to reject this (as we couldn't guarantee a good speed). I've had a look at mod_cband for Apache, limit_req for nginx, and lighttpd's rate limiting features, but none of them seem to handle my (rather contrived, granted) use case. I should add that I'm open to using pretty much any web server, and am open to implementing this in iptables rules if someone can craft such a rule! (Refusing the TCP connection is fine, it doesn't have to respond with an HTTP 503). Any suggestions?

    Read the article

  • Request Multiple Maya Floating Server Licenses for extra Satellite clients

    - by Rob
    Hello all: I am currently setting up a 'render farm' for Maya 2008 Unlimited. One Maya workstation license comes with the ability to render on eight satellite nodes. It works perfect, the remote rendering works like a charm. However, we have additional boxes to set up as satellite rendering nodes, and we have extra Maya workstation licenses. Ideally, the workstation can take two licenses and thus render on 16 nodes, but I haven't been able to figure it out, or determine if it is actually possible. It's a big project, where rendering the entire thing is in the scope of weeks, so the speed up would be worth it. Any thoughts?

    Read the article

  • How do I pick a motherboard?

    - by EpsilonVector
    When building your own computer one part was always a mystery to me: the motherboard. Picking a CPU/GPU/memory is easy- you just figure out where the various chips are in the low end to high end scale, do a little market research on what current games demand, and pick the parts from their respective continuums of low-to-high-end models. A mother board is more complicated though. Its features are not as obvious as "this motherboard is faster than that motherboard". Now you need to deal with part compatibilities, bus speeds, maybe power management stuff, etc. I'm interested in a short guide for selecting a motherboard, especially- what pitfalls to avoid (for example, can bus speed become a bottleneck?). To clarify: I'm not looking for motherboard recommendations. I'm looking for guidance regarding how to evaluate the fitness of a motherboard given the rest of the computer parts.

    Read the article

  • Symlink across local volumes in webroot?

    - by geerlingguy
    I am looking for a good short-term solution to storage space concerns on my website. Currently, I have all uploaded files (flash video, images, etc.) inside the 'files' directory in my web root (/home/account/public_html/files). That directory is located on my high-speed main hard drive (a 15k SCSI drive). I have another drive with much more capacity, but spinning at 10k rpm (so still fast, but not as good for random reads/writes as the main drive. The entire drive is mounted at /backup Right now I'm just using it as a backup volume. I would like to create a symlink from my /home/account/public_html/files folder to /backup/files, and have all files reside on the second drive. However, if someone accesses a file at http://www.example.com/files/filename.jpg, would it still work if I symlinked to the second drive? (Basically, would Apache/PHP automatically know to follow the symlink for that directory?).

    Read the article

  • Graphic Setup tune-up checklist

    - by Click Ok
    I was trying to play the game Warzone 2100 and the games runs fine, with nice speed, but the screen stays with a horizontal lines "flickering"... My PC have a integrated GeForce Go 6100 vga. Ok, not a powerfull vga, but it's not the end of the world to run a "simple" game like this (compared with another games that ask you send your eyes to purchase a expensive vga). So, I think that the problem can be of the configuration of my machine. I use it in first instance for programming jobs, so I underpay attention to video setup. I would like about a checklist to know if my PC is "ready" to games. By example, I know that I need: Lastest vga drivers Updated DirectX and OpenGL What you suggest? There is too some good programs to test performance and suggests improvements in the system? Thank you! PS: I'm using Windows 7

    Read the article

  • trouble connecting ups

    - by Jure1873
    I've got a riello UPS connected to my server through USB. The output from dmesg is: [1362998.520035] usb 2-2: new low speed USB device using uhci_hcd and address 7 [938715.763270] usb 2-2: configuration #1 chosen from 1 choice [1363008.726243] input: Ups Manufacturing RS232-USB converter as /class/input/input7 [1363008.749408] input: USB HID v1.00 Gamepad [Ups Manufacturing RS232-USB converter] on usb-0000:00:1d.0-2 Now the program for controlling the UPS is expecting me to input the device path (/dev/ttyUSB0), but it doesn't get created. What is /class/input/input7 and where is it? Do i have to install additional drivers?

    Read the article

  • Outgoing Emails (Git Patches) Blocked by Windows Live

    - by SteveStifler
    Just recently I dove into the VideoLAN open source project. This was my first time using git, and when sending in my first patch (using git send-email --to [email protected] patches), I was sent the following message from my computer's local mail in the terminal (I'm on OSX 10.6 by the way): Mail rejected by Windows Live Hotmail for policy reasons. We generally do not accept email from dynamic IP's as they are not typically used to deliver unauthenticated SMTP e-mail to an Internet mail server. http:/www.spamhaus.org maintains lists of dynamic and residential IP addresses. If you are not an email/network admin please contact your E-mail/Internet Service Provider for help. Email/network admins, please visit http://postmaster.live.com for email delivery information and support They must think I'm a spammer. I have a dynamic IP and my ISP (Charter) won't let me get a static one, so I tried editing git preferences: git config --global user.email "[email protected]" to my gmail account. However I got the exact same message again. My guess is that it has something to do with the native mail's preferences, but I have no idea how to access them or modify them. Anybody have any ideas for solving this? Thanks!

    Read the article

  • What do light purple color mean in uTorrent

    - by blasteralfred
    I run uTorrent 3.1.2 in my Windows 7 PC. When I download one file, I see some purple colored lines under Files Tab Pieces. Below is an image of what I am telling (little resized); I think that the light green color indicates downloaded parts. But I have no idea about purple lines. The file is a streamable mp3 file. The connection speed is very low, about 5KB/s down and 1KB/s up. The done file size is not progressing in a smooth way (usually changes in KB are visible), it stays as it is for sometime and then changes to a size (changes in MB), and again the same thing. Questions: Why does this happen? What does the purple color mean? Thank you.

    Read the article

  • Monitor ESXi hosts with Nagios

    - by Kyle Brandt
    Does anyone recommend any methods for monitoring ESXi 4.1 hosts with Nagios? I have looked into SNMP but it seems to be in a pretty sorry state. Net-SNMP does not seem to be included and there is a built it SNMP daemon that I set up. However from the standard MIBs there only seems to really be network interface counters and the VMWare MIBs seem quite useless. Right now I am considering SNMP for the interface speed and trying the plugins listed at http://unimpressed.org/post/96949609/monitoring-esxi-performance-through-nagios . Anyone have a better idea? I would like to monitor the hosts directly, not through something like vCenter.

    Read the article

  • Organizing a random list of objects in Python.

    - by Saebin
    So I have a list that I want to convert to a list that contains a list for each group of objects. ie ['objA.attr1', 'objC', 'objA.attr55', 'objB.attr4'] would return [['objA.attr1', 'objA.attr55'], ['objC'], ['objB.attr4']] currently this is what I use: givenList = ['a.attr1', 'b', 'a.attr55', 'c.attr4'] trgList = [] objNames = [] for val in givenList: obj = val.split('.')[0] if obj in objNames: id = objNames.index(obj) trgList[id].append(val) else: objNames.append(obj) trgList.append([val]) #print trgList It seems to run a decent speed when the original list has around 100,000 ids... but I am curious if there is a better way to do this. Order of the objects or attributes does not matter. Any ideas?

    Read the article

  • Best practices for encrypting continuous/small UDP data

    - by temp
    Hello everyone, I am having an application where I have to send several small data per second through the network using UDP. The application need to send the data in real-time (no waiting). I want to encrypt these data and insure that what I am doing is as secure as possible. Since I am using UDP, there is no way to use SSL/TLS, so I have to encrypt each packet alone since the protocol is connectionless/unreliable/unregulated. Right now, I am using a 128-bit key derived from a passphrase from the user, and AES in CBC mode (PBE using AES-CBC). I decided to use a random salt with the passphrase to derive the 128-bit key (prevent dictionary attack on the passphrase), and of course use IVs (to prevent statistical analysis for packets). However I am concerned about few things: Each packet contains small amount of data (like a couple of integer values per packet) which will make the encrypted packets vulnerable to known-plaintext attacks (which will result in making it easier to crack the key). Also, since the encryption key is derived from a passphrase, this will make the key space way less (I know the salt will help, but I have to send the salt through the network once and anyone can get it). Given these two things, anyone can sniff and store the sent data, and try to crack the key. Although this process might take some time, once the key is cracked all the stored data will be decrypted, which will be a real problem for my application. So my question is, what is the best practices for sending/encrypting continuous small data using a connectionless protocol (UDP)? Is my way the best way to do it? ...flowed? ...Overkill? ... Please note that I am not asking for a 100% secure solution, as there is no such thing. Cheers

    Read the article

< Previous Page | 507 508 509 510 511 512 513 514 515 516 517 518  | Next Page >