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  • App installed in ~/usr launches from terminal but not Applications menu (or why does setting ld_library_path in .profile not work as it should)

    - by levesque
    I have built and installed an application under a directory of my choosing, let's say under /home/jim/usr, so files have been put in three-four folders, all under this $HOME/usr folder (e.g., bin, include, lib, share, etc.). I can launch this application from the command line just fine as I added the proper paths to my environement variables PATH and LD_LIBRARY_PATH in ~/.bashrc. I added the same paths to the ~/.profile file, which, if I'm not mistaken, is supposed to be parsed by Ubuntu. Doesn't work. Nothing. Where can I go from there? EDIT: I logged out/in and restarted my computer. Both didn't change a thing. The problem seems to come from the fact that no matter what I do the LD_LIBRARY_PATH environment variable is not properly passed to Ubuntu. Using log files, I found that the application I'm trying to run in this example doesn't find one it's dependencies located in ~/usr/lib. One solution would be to add the /home/jim/usr/lib folder inside a file located in /etc/ld.so.conf.d/, but I don't have admin rights on this machine. Making a wrapper script like this one works: #!/bin/bash export LD_LIBRARY_PATH=$HLOC/usr/lib application &> $HOME/application_messages.log but that would force me to wrap all my home compiled applications with this script. Any ideas? Why does Ubuntu/Gnome remove the LD_LIBRARY_PATH environment variable from my set variables? Is it because trying to do this is bad practice? UPDATE (and solution): As found by Christopher, there is a bug report about this on launchpad. LD_LIBRARY_PATH is unset after parsing of the ~/.profile file. See the bug report. Seems the only solution for now is to make a wrapper script.

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  • Ubuntu Software Centre Issue (unity 11.10) after broken sun-java6-jre package installation

    - by Stephen Myall
    I have been installing software packages from USC and I am getting the following error message. Worked fine one minute then the message below. Tried to search but couldn't find a solution Previously I was installing the sun-java6-jre package in terminal and had an connection outage and it didnt complete. I attempted an apt-get -f install with no success. i dont know what to try next. I'm relatively new to Linux. The answer provided with a similar question on this site didnt resolve the issue for meClick on this link An unhandlable error occured There seems to be a programming error in aptdaemon, the software that allows you to install/remove software and to perform other package management related tasks. Details File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1092, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:I wasn't able to locate a file for the sun-java6-jre package. This might mean you need to manually fix this package. Terminal Output Link http://dl.dropbox.com/u/48466855/Terminal%20output.odt

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Unable to mount external hard drive - Damaged file system and MFT

    - by Khalifa Abbas Lame
    I get the following error when i try to mount my external hard drive. UNABLE TO MOUNT Error mounting /dev/sdc1 at /media/khalibloo/Khalibloo2: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sdc1" "/media/khalibloo/Khalibloo2"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read of MFT, mft=6 count=1 br=-1: Input/output error Failed to open inode FILE_Bitmap: Input/output error Failed to mount '/dev/sdc1': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. It doesn't mount on windows either: "I/O Device error" it's an ntfs hard drive with a single partition Of course, i tried chkdsk /f. it reported several file segments as unreadable, but didn't say whether it fixed them or not (apparently not). also tried with the /b flag. ntfsfix reported the volume as corrupt. TestDisk was able to fix a small error with the partition table by adding the "80" flag for the active (only) partition. TestDisk also confirmed that the boot sector was fine and it matched the backup. However, when attempting to repair the MFT, it couldn't read the MFT. It also couldn't list the files on the hard drive. It says file system may be damaged. Active@ also shows that MFT is missing or corrupt. So how do i fix the file system? or the MFT?

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  • github team workflow - to fork or not?

    - by aporat
    We're a small team of web developers currently using subversion but soon we're making a switch to github. I'm looking at different types of github workflows, and we're not sure if the whole forking concept in github for each developer is such a good idea for us. If we use forks, I understand each developer will have his own private remote & local repositories. I'm worried it will make pushing changesets hard and too complex. Also, my biggest concern is that it will force each developer to have 2 remotes: origin (which is the remote fork) and an upstream (which is used to "sync" changes from the main repository). Not sure if it's such a easy way to do things. This is similar to the workflow explained here: https://github.com/usm-data-analysis/usm-data-analysis.github.com/wiki/Git-workflow If we don't use forks, we can probably get by fine by using a central repo creating a branch for each task we're working on, and merge them into the development branch on the same repository. It means we won't be able to restrict merging of branches and might be a little messy to have many branches on the central repository. Any suggestions from teams who tried both workflow?

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  • Custom inventory items based on inheritance

    - by Bogdan Marginean
    So, here's the scenario: I'm building an RPG. Like most of the other RPGs on the market, my game will feature an inventory and of course, inventory items. So far I've worked well with using a single class for all items, because I did not need anything else than character stat alteration on item usage (consumption). However, I'd like some items to have a more exotic effect. Think of something like when the user consumes a transformation potion, he automatically turns into a beast. In order to achieve this I've thought about declaring a new class that inherits from BaseItem for each item. Each descendant would override some methods (like void OnConsume()), to change the base behavior. This works fine, but when it comes to inventory management, I have some issues. The actual inventory will have to work with BaseItem components only (for obvious reasons, as it's an enumerable collection of objects of the same type); casting any descendant to the base class is possible, so no problems in adding items to the inventory. But how can I keep track of the descendant's type (class) for each item in the inventory? And how to perform the descendant's OnConsume from withint he inventory, for each item? Let me know if you can think of a better solution than mine, or if you can think of a solution to my problem only. Development is done in C#, inside Unity 3.5. Thanks!

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  • Search network device from LAN through my C++ application and change the IP address

    - by Arun Kumar K S
    I am developing an application in C++ to communicate with my network device. I used UDP classes to search the device from the network. I done the code in such a way that from my application a broadcast message will send to the local network. The device will respond to the broadcast message and the application will get the IP address from that response. After establishing a network communication send a message to the device for changing the IP address. That worked fine if my devices IP address is correct. But when I set a wrong IP address and subnet to the device. My application will never get any messages from the device. So I can't able communicate to the device and not able get the device and unable to change the IP address etc. Say example IP address of the device 20.1.1.1 Subnet Mask 255.0.0.0 And in my system that runs the application IP address 192.168.1.23 Subnet Mask 255.255.255.0 I tried the Lantronix device installation software with their Lantronix device in network. It listed the device from the network and I am able to change the IP address from their software. Any one know how this is done in this type of software? How I can search in network to find the device and change the IP address when its IP address is not in range? Which protocol they used to find the device?

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  • XNA CustomModelAnimationSample problem

    - by Mentoliptus
    I downloaded the official tutorial from:CustomModelAnimationSample It works fine but when I try to replicate it in my project, it fails to load the Tag property in my model. Is found that the probelm is in the line: skinnedModel = Content.Load<Model>("DudeWalk"); This line loads the model from the DudeWalk.fbx file and with the custom SkinnedModelProcessor. It loads the animations data in the model. After the line the Tag property is full. I stepped into the method and it went to the custom ModelData class. I copied everything from the projects CustomModelAnimationWindows and CustomModelAnimationPipeline to my solution and set all the references. I tried the same line of code and couldn't step in the method. It called the default method or model constructor and after the line the model's Tag propetry was null. I have to load the model through my custom SkinnedModelProcessor class, but how I tell the game to use this class? In the tutroail CustomModelClass the line is changed to: model = Content.Load<CustomModel>("tank"); So I assumed that I have to set the generic type to a custom model class, but the first example works without it. If anyone has some useful advice or some other helpful link, I'll be happy to try it.

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  • Ubuntu 13.10 installer making no changes to partition, even after complete

    - by dragonhart6505
    Trying to install Ubuntu 13.10 (x64 package) on a HP Probook 4430S from USB made with UnetBootin. Intel Celeron B810 Dual-core x64 1.6ghz 4gb Ram Intel Graphics HD 2000 320GB HDD - 3 partitions (1 with backup files - 40gb, 2 Win7 that were dual-boot but no longer boot after attempting to install - 55gb and 222gb) I am fine with losing the data on the 222gb partition, but when trying to install it only shows the 55gb and the 222gb, but the 222gb is not 222gb...its including the 40gb backup. Whatever, went through with the installation anyway. Files can be replaced (just backed-up games anyway.) Installation appears to run without a hitch on the now 222gb/262gb partition, formatted to ext4 with the installer itself. Asks to reboot to begin using. Upon rebooting, I get the GNU boot selection screen. Press Enter on "Ubuntu". Get a "Gave up booting from root..." or something error. Reboot and load "Try without installing" option from USB. Once booted, nothing has changed! All 3 partitions are still present, all files intact. But now I can't boot my Win7 55gb partition. EVERYTHING in the "Try..." loader works perfectly. Bluetooth, Wifi, Display adapter, SD Card reader, HDMI-Out, DVD drive, USB ports...even reads correct battery data. Help?

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  • Trouble with touch events on iPhone

    - by MrDatabase
    I'm making a simple 2D game for iPhone. Think of the game as a ball on the screen that goes up while the user is touching the screen and falls down when the user stops touching the screen. The ball starts moving up in touchesBegan:withEvent and starts moving down in touchesEnded:withEvent. This works fine almost all the time. However on occasion the ball will keep moving up after the user stops touching... or the ball will keep moving down while the user is touching. Why is this happening? Just fyi the ball is drawn on a UIWindow. The taps are handled by a UIImageview subclass that's clearColor and takes up the entire screen. This "touchLayer" is also moved to the front of the window in the game loop. Any idea why this control scheme occasionally fails? Perhaps the touch events just aren't firing? Or they're fired out of order? Cheers!

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  • How do I ensure my Apple keyboard connects on boot?

    - by Stacey Richards
    I am using Ubuntu 10.04 on a laptop and have an Apple wireless keyboard which pairs fine. Every time I turn my computer off and back on again my keyboard stops working. I have to use the keyboard on my laptop to log in. Once I've logged in, in order to get the wireless keyboard to work, I need disconnect and reconnect it by: Clicking on the Bluetooth icon, select Apple Wireless Keyboard from the drop down menu, then click on Disconnect. Clicking on the Bluetooth icon, select Apple Wireless Keyboard from the drop down menu, then click on Connect. Looking through syslog, to see what's happening during boot, I find: Nov 25 10:29:21 sony kernel: [ 24.525372] apple 0005:05AC:0239.0002: parse failed Nov 25 10:29:21 sony kernel: [ 24.525379] apple: probe of 0005:05AC:0239.0002 failed with error -14 and then later in syslog, once I've disconnected then connected the keyboard, I find: Nov 25 10:30:14 sony bluetoothd[1247]: link_key_request (sba=00:21:4F:49:8A:DB, dba=E8:06:88:5A:E0:D4) Nov 25 10:30:14 sony kernel: [ 79.427277] input: Apple Wireless Keyboard as /devices/pci0000:00/0000:00:1d.2/usb8/8-1/8-1:1.0/bluetooth/hci0/hci0:12/input11 Nov 25 10:30:14 sony kernel: [ 79.427611] apple 0005:05AC:0239.0003: input,hidraw1: BLUETOOTH HID v0.50 Keyboard [Apple Wireless Keyboard] on 00:21:4F:49:8A:DB I can't find anything helpful when Googling "apple: probe of failed with error -14".

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  • Tried teaching myself to program before college, accidently overwhelmed myself, tips?

    - by Gunnar Keith
    I'm sixteen, I'm overly interested in programming, and I'm currently taking IT classes during my mornings in high school. Last year, I tried teaching myself to code. It was quite exciting, but all I did was watch TheNewBoston's videos on YouTube for Python. After his tutorials, I just did research, made some CMD programs, and that's it. After that, I got cocky and got my feet wet in many other languages. Java, C++, C#, Perl, Ruby... and it overwhelmed me. Which made it less fun to code. I want to go to college for a 2 year programming course. And I want to make writing code my profession. But how do you recommend I attack re-learning it all again? Start with Python? Don't even try? Also, I'm not 100% in math, but I'm good friends with a lot of programmers, who say they suck at math, but manage to code just fine. I'm not looking for negative feedback. I just want the proper head-start on things before college.

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  • Unity does not load when selecting Xorg open source radeon driver

    - by Teddy Thorpe
    When I select the X.org Radeon open source driver, Unity does not load. However, when I select the Proprietary AMD Driver from the official Ubuntu repository, Unity does load. Why is Unity doing this? I had no problems with switching between these drivers in Ubuntu 12.04 LTS. This started happening when I upgraded to Ubuntu 12.10. Before I ever installed the propriatery AMD driver, the X.org driver loaded Unity fine, but very sluggishly. I downloaded the AMD driver from their official website and installed that first and that is what started this problem. I removed that driver and went back to X.org and X.org didn't load Unity either. Then using Synaptic, I installed the AMD driver from the Ubuntu repositories and thats what I'm using now. I'm very confused why that downloaded AMD driver would effect X.org. I have a AMD Radeon HD 6620G. It's integrated graphics on my AMD A8-3500M APU (Accelerated Processing Unit as AMD advertises it).

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  • C printf not working on ubuntu 13.10 terminal

    - by Blaze Tama
    First, im new in ubuntu so please bear with me. I need to create a C based program for a course in my university. I was using opensuse and its konsole when i was in the university's lab. So basically i need to install opensuse on my system or using a vmware. But i feel lazy to do that, so i tried to run it on my ubuntu instead of opensuse. However, no C code seems working on ubuntu's terminal. The compiling is success, but its not running, or at least the printf is not running. This is my code, a very very simple one : #include<stdio.h> #include<unistd.h> #include<stdlib.h> int main() { printf("test"); return 0; } When i compile it with gcc test.c -o test everything work fine and i get an executeable file. Then i try to run it by ./test, but the printf is not printed. No error or warning was shown. Am i missing something? Note : my gcc is the new one, it should has no problem. Thanks for your help :D

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • Finding links among many written and spoken thoughts

    - by Peter Fren
    So... I am using a digital voice recorder to record anything I see important, ranging from business to private, from rants to new business ideas. Every finalized idea is one wma-file. I wrote a program to sort the wma-files into folders. From time to time I listen to the wma-files, convert them to text(manually) and insert them into a mindmap with mindmanager, which I sort hierarchically by area and type in turn. This works very well, no idea is being lost, when I am out of ideas for a special topic, I listen to what I said and can get started again. What could a search system look like that finds links between thoughts(written in the mindmap and in the wma files) or in general gives me good search results even when the keyword I searched for is not present but a synonym of it or related topic(for instance flower should output entries containing orchid aswell, even if they contain orchid but not the very keyword flower). I prefer something ready-made but small adjustments to a given system are fine aswell. How would you approach this task?

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  • How do I start Ubuntu without X server?

    - by Kaare Mikkelsen
    So, I'm trying to install the official nVidia drivers for my fancy graphics card, and they advice disabling the X server before installing, as well as making sure that I can boot without the X server, so as not to wreck anything. However, I seem to be doing something wrong. As I understand it, this should be as simple as changing the runlevel from 2 to 1? (I am aware that all this may simply be me not understanding runlevels) If that is correct, a quick test should be simply typing "sudo init 1" or "sudo telinit 1" in a terminal? Doing that makes the system attempt to shutdown, only it stops at the purple screen with the ubuntu logo and 5 white dots underneath. I haven't observed it get anywhere from there, I always end up holding down the power button. "sudo telinit 3" has not visible effect. Alternatively, I should be able to get there using the recovery mode, activated through the grub menu? I have very little success with that. After picking recovery mode, I am faced with a set of options about how to proceed. Both choosing the one with "network enabled" and "text only", I get a dialog explaining that this will mount my / file system in read/write mode, and whether this is what I want. I choose yes, and it seems to report that my drive is fine (there's a single line of text detailing the state of the partition). And then it stops. I haven't tried letting it sit for more than a few minutes, but presumably this process should be comparable in duration to a regular boot? I am not particularly fond of messing with any .conf-files until I am certain that I can handle things with training wheels on. So, I guess there are two questions: the one in the title, and "how do I start a text-only session without changing defaults?" Thanks in advance :)

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  • Cannot restart Ubuntu after replacing Unity with Gnome and purging lightdm

    - by OtagoHarbour
    I am running Ubuntu 11.10. I used the directions here to replace Unity with Gnome. It seemed to work fine until the end of step 2 when I rebooted the computer. When I chose the default option, I just got a black screen. When I choose the restore option and then "Restore normal boot" I get Starting load fallback graphics devices [fail] Starting GNOME Display Manager [ok] Starting Userspace bootsplash [ok] Stopping GNOME Display Manager [ok] Stopping Userspace bootsplash [ok] Starting web server apach22 [fail] (among a lot of OKs) It finally gets to Stopping System V runlevel compatibility [ok] where it hangs. I left it overnight and just had a blank screen when I checked it in the morning. I can "Drop to root shell prompt" and "Drop to root shell prompt with networking". I did see here that one should be able to fix the problem by choosing remount and then doing apt-get install lightdm I tried this as root shell with and without networking and got the message Err http://us.archive.ubuntu.com/ubuntu/ oneric-updates/main lightdm i386 1.0.6-0ubuntu1.7 Could not resolve 'us.archive.ubuntu.com/ubuntu' What is the best way to resolve this problem? Thanks, Peter.

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  • How can a usb be detected but not show up anywhere?

    - by George Mauer
    I started the morning by trying to create a bootable usb using a 2gb stick and the startup disk creator. It seemed to run through the whole process just fine until it got to a screen that read something like "Creating memory partion" and which sat on 100% for about 45 minutes before I hit cancel and removed the usb stick. Now the usb stick is not being detected as storage or...anything (even on my windows pc) though it does show up in the syslog. Allow me to demonstrate. We start with the usb not plugged in: [georgemauer@ubuntu:~]$ sudo fdisk -l (04-04 16:01) Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x994bdc0f Device Boot Start End Blocks Id System /dev/sda1 2048 27650047 13824000 27 Hidden NTFS WinRE /dev/sda2 * 27650048 27854847 102400 7 HPFS/NTFS/exFAT /dev/sda3 27854848 976771119 474458136 7 HPFS/NTFS/exFAT I plug in the usb: [georgemauer@ubuntu:~]$ tail -f /var/log/syslog ***Snip*** Apr 4 15:01:18 ubuntu wpa_supplicant[1136]: WPA: Group rekeying completed with 00:24:36:ad:e7:3f [GTK=TKIP] Apr 4 15:02:29 wpa_supplicant[1136]: last message repeated 3 times Apr 4 15:02:29 ubuntu kernel: [22122.788133] usb 2-1: new high speed USB device number 13 using ehci_hcd Apr 4 15:02:29 ubuntu kernel: [22122.923873] scsi10 : usb-storage 2-1:1.0 Apr 4 15:02:29 ubuntu mtp-probe: checking bus 2, device 13: "/sys/devices/pci0000:00/0000:00:13.2/usb2/2-1" Apr 4 15:02:30 ubuntu mtp-probe: bus: 2, device: 13 was not an MTP device Apr 4 15:02:30 ubuntu kernel: [22123.926154] scsi 10:0:0:0: Direct-Access GENERIC USB Mass Storage 1.00 PQ: 0 ANSI: 2 Apr 4 15:02:30 ubuntu kernel: [22124.105118] sd 10:0:0:0: Attached scsi generic sg1 type 0 Apr 4 15:02:30 ubuntu kernel: [22124.108212] sd 10:0:0:0: [sdb] Attached SCSI removable disk but then: [georgemauer@ubuntu:~]$ ls /mnt -alF (04-04 16:02) total 8 drwxr-xr-x 2 root root 4096 2011-04-21 12:51 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ [georgemauer@ubuntu:~]$ ls /media -alF (04-04 16:03) total 8 drwxr-xr-x 2 root root 4096 2012-04-04 12:18 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ What could be going on and how do I recover my usb key?

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  • Ubuntu-installer fails preseed configuration file

    - by user76171
    I try to install Ubuntu 12.04 over network unattended. I installed a DHCP server (Dnsmasq), a TFTP server (tftpd-hpa), I got the netboot.tar.gz archive with the pxelinux.0 file, the pxelinux.cfg directory, the linux kernel and the initrd.gz image and I put a preseed file into my web server. Dnsmasq, tftpd-hpa, pxelinux and Apache are all on the same machine. The PCs MB doesn’t support PXE, so I use iPXE and boot it from a CD. The PC gets an IP from the DHCP, then iPXE loads #pxelinux.cfg/default, which I edited like this: timeout 5 prompt 0 default install label install kernel ubuntu-installer/i386/linux append vga=normal locale=en_GB setup/layoutcode=sl_SI console-setup/layoutcode=sl_SI netcfg/choose_interface=auto initrd=ubuntu-installer/i386/initrd.gz netcfg/get_hostname=ubuntux preseed/url=#http://192.168.10.10/ins/preseed.cfg Then it loads the linux kernel and the initrd.gz image. Then I got a question: Detect keyboard layout? I desided to bother with this later. So I answer No, and then twice on Englishjust to get trough and then I get to the error: The installer failed to process the preconfiguration file from #http://192.168.10.10/ins/preseeed.cfg. The file may be corrupt. I created the file myself and copied the d-I commands into it. I also tried to get the preseed.cfg over a web browser and it works fine. So why is the installer failing?

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  • 12.04 wired network doesn't work RTL8111/8168B

    - by laket
    its a fresh 12.04 install 64bits. wifi works fine, wired stays off with cable connected and network-manager shows as if cable is disconnected. Turning off networking lights up my network-cards leds, turning networking on shuts off the leds and no communication is possible. I already tried, turning off the network-manager (sudo service network-manager stop) and setting up my eth0 manually, as soon as I switch off the network-manager my leds light up, but after setting up manually eth0 (sudo ifconfig eth0 10.2.10.114 netmask 255.255.0.0 up) the leds turn off again. I am still dual booting with 10.04 where I have no issues at all, leaving the cable connected all time to my notebook and a switch. Here is some hardware info: lshw: *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 03 serial: c8:0a:a9:d7:05:97 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl_nic/rtl8168d-2.fw latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:42 ioport:2000(size=256) memory:f0004000-f0004fff memory:f0000000-f0003fff memory:f0010000-f001ffff lspci: 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) ifconfig eth0: eth0 Link encap:Ethernet HWaddr c8:0a:a9:d7:05:97 inet addr:10.2.10.114 Bcast:10.2.255.255 Mask:255.255.0.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:42 Base address:0xc000 cat /etc/network/interfaces: (already tried here with and w/o eth0) auto lo eth0 iface lo inet loopback cat /etc/NetworkManager/NetworkManager.conf [main] plugins=ifupdown,keyfile dns=dnsmasq [ifupdown] managed=false Any help is welcome ;) Laket

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  • Rendering different materials in a voxel terrain

    - by MaelmDev
    Each voxel datapoint in my terrain model is made up of two properties: density and material type. Each is stored as an unsigned integer value (but the density is interpreted as a decimal value between 0 and 1). My current idea for rendering these different materials on the terrain mesh is to store eleven extra attributes in each vertex: six material values corresponding to the materials of the voxels that the vertices lie between, three decimal values that correspond to the interpolation each vertex has between each voxel, and two decimal values that are used to determine where the fragment lies on the triangle. The material and interpolation attributes are the exact same for each vertex in the triangle. The fragment shader samples each texture that corresponds to each material and then uses the aforementioned couple of decimal values to interpolate between these samples and obtain the final textured color of the fragment. It should work fine, but it seems like a big memory hog. I won't be able to reuse vertices in the mesh with indexing, and each vertex will have a lot of data associated with it. It also seems pretty slow. What are some ways to improve or replace this technique for drawing materials on a voxel terrain mesh?

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  • how to choose a web framework and javascript library?

    - by Trylks
    I've been procrastinating learning some framework for web apps w/ some library for AJAX, something like django with prototype, or turbogears with mootools, or zeta components with dojo, grok, jquery, symfony... The point is to spend some of my spare time, have "fun" and create cool stuff that hopefully is some useful. I think maybe I wouldn't like something like GWT or pyjamas because I wouldn't like to "get married" with some technology, I want to keep my freedom to add another javascript library, and so on. I didn't decide even the language yet, but I think I'd prefer python. PHP could be fine if there is some framework that is nice enough. Besides that, I don't even know where to start. I don't feel like learning a framework to then realize there is something that I cannot comfortably do, switch to another framework then find that a third framework has something really cool, etc. And the same goes for javascript libraries. So, some guidance would be really appreciated. I don't really know why are so many options available and what do they aim for, I guess some of them focus on some aspects and some on others, but I just want to make cool and nice apps that I can easily maintain, without spending too much time on coding or learning and avoiding the "trapped in the framework" feeling, when doing something is awfully complicated (or even impossible) with compared with the rest of things or doing that same thing on a different framework. I guess in the end I'll go for django and jquery since they are the most widely used options, afaik, but if I was going for the most widely used options I guess I should choose Java or PHP (I don't really like Java for my spare time, but php is not so bad), so I preferred to ask first. I think the question has to consider both, framework and library, since sometimes they are coupled. I think this is the place to ask this kind of things, sorry if not, and thank you.

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  • Most efficient way to handle coordinate maps in Java

    - by glowcoder
    I have a rectangular tile-based layout. It's your typical Cartesian system. I would like to have a single class that handles two lookup styles Get me the set of players at position X,Y Get me the position of player with key K My current implementation is this: class CoordinateMap<V> { Map<Long,Set<V>> coords2value; Map<V,Long> value2coords; // convert (int x, int y) to long key - this is tested, works for all values -1bil to +1bil // My map will NOT require more than 1 bil tiles from the origin :) private Long keyFor(int x, int y) { int kx = x + 1000000000; int ky = y + 1000000000; return (long)kx | (long)ky << 32; } // extract the x and y from the keys private int[] coordsFor(long k) { int x = (int)(k & 0xFFFFFFFF) - 1000000000; int y = (int)((k >>> 32) & 0xFFFFFFFF) - 1000000000; return new int[] { x,y }; } } From there, I proceed to have other methods that manipulate or access the two maps accordingly. My question is... is there a better way to do this? Sure, I've tested my class and it works fine. And sure, something inside tells me if I want to reference the data by two different keys, I need two different maps. But I can also bet I'm not the first to run into this scenario. Thanks!

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  • Flickering when accessing texture by offset

    - by TravisG
    I have this simple compute shader that basically just takes the input from one image and writes it to another. Both images are 128/128/128 in size and glDispatchCompute is called with (128/8,128/8,128/8). The source images are cleared to 0 before this compute shader is executed, so no undefined values should be floating around in there. (I have the appropriate memory barrier on the C++ side set before the 3D texture is accessed). This version works fine: #version 430 layout (location = 0, rgba16f) uniform image3D ping; layout (location = 1, rgba16f) uniform image3D pong; layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; void main() { ivec3 sampleCoord = gl_GlobalInvocationID.xyz; imageStore(pong, imageLoad(ping,sampleCoord)); } Reading values from pong shows that it's just a copy, as intended. However, when I load data from ping with an offset: #version 430 layout (location = 0, rgba16f) uniform image3D ping; layout (location = 1, rgba16f) uniform image3D pong; layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; void main() { ivec3 sampleCoord = gl_GlobalInvocationID.xyz; imageStore(pong, imageLoad(ping,sampleCoord+ivec3(1,0,0))); } The data that is written to pong seems to depend on the order of execution of the threads within the work groups, which makes no sense to me. When reading from the pong texture, visible flickering occurs in some spots on the texture. What am I doing wrong here?

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