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  • How to go about with real GUI development with Java Swing and MVC.

    - by Myth17
    I am creating a Blackjack Card game emulator. I am a SCJP,familiar with Core Java concepts. I have a very basic understanding of Java swings and awt. Already finished writing the basic game logic,a CLI logic. My design includes several classes like, Dealer,Player,Table,Card,Casino and some others.. Enums for Cards and suite. I have read about MVC as a theoretical concept, familiar with the name 'design patters'(no understanding whatsoever as to how they are implemented) Everywhere I am suggested to learn while writing some real code.So I started off with this... I am stuck now, how should I go about writing code for my project?? Writing the GUI code and organising it within the already existent code.

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  • Do there any dev who wrote iPhone wifi/bluetooth multiplay before?

    - by Jerry1923
    Hi there, do there any dev who wrote iPhone wifi/bluetooth multiplay before? Recently, I'm trying to make my latest game Doodle Kart to have mulityplay via bluetooth. But I found that there are hugh data need to share between the 2 devices. -your car's position and direction -your car's status(it is in normal state, it is hitting by bullet, it is falling into to hole....) -CUP car's position, dicretion, and their status -items position and status (pencil, bullet...) I'm thinking about one device calculate all the things, and the other device just wait and receive the data to display on the screen. Does it make sense? Hey, I should ask you the most important question first: Do you think it's possible to make bluetooth multiplay work on my game? It's just too much data need to share between the device.

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  • Delete object[i] from table or group in corona sdk

    - by Rober Dote
    i have a problem (obviusly :P) i'm create a mini game, and when i touch a Object-A , creates an Object-B. If i touch N times, this create N Object-B. (Object-B are Bubbles in my game) so, i try when I touch the bubble (object-B), that disappears or perform any actions. I try adding Object-B to Array local t = {} . . . bur = display.newImage("burbuja.png") table.insert(t,bur) and where i have my eventListeners i wrote: for i=1, #t do bur[i]:addEventListener("tap",reventar(i)) end and my function 'reventar' local function reventar (event,id) table.remove(t,id) end i'm lost, and only i want disappears the bubbles.

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  • Two loops speeds drawing in a Jframe

    - by noahn567
    I have a program that requires two classes. The player-Names class, and the Player-Model class. I want the player-Names class to repaint every half second, and the Player-Model class to repaint 60 times per second because i want the movement to be smooth. The problem that i am having is that i want all of this to be done on one J-frame. How would i go about doing this? If you could lead me in the right direction or give me a little example that would be great! Thank you :). for some reason it wont let me post so i'm going to put in some random code import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import javax.swing.JComponent; import javax.swing.JFrame; public class PlayerNames extends JFrame { static int connectionTimer = 0; static int connectionTimer2 = 0; static int reconnect = 0; static int reconnectValue = 1; static int x = 0; static int reconnectWait = connectionTimer + reconnectValue; private static final long serialVersionUID = 1L; public graph gg = new graph(); public graph g = new graph(); private static GameClient socketClient; private GameServer socketServer; public static void main(int width, int height) { PlayerNames tt = new PlayerNames(); // PlayerGraphics t = new PlayerGraphics(); tt.setSize(width, height); if (Game.ServerOwner == 1) { tt.setTitle("Server: " + Game.username); } else { tt.setTitle("Username: " + Game.username); } tt.setVisible(true); tt.getContentPane().add(tt.gg); tt.getContentPane().add(tt.g); tt.setDefaultCloseOperation(EXIT_ON_CLOSE); tt.setResizable(false); }

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  • Linux, C++ audio capturing (just microphone) library

    - by TheOm3ga
    I'm developing a musical game, it's like a singstar but instead of singing, you have to play the recorder. It's called oFlute, and it's still in early development stage. In the game, I capture the microphone input, then run a simple FFT analysis and compare the results to typical recorder's frequencies, thus getting the played note. At the beginning, the audio library I was using was RtAudio, but I don't remember why I switched to PortAudio, which is what I'm currently using. The problem is that, from time to time, either it crashes randomly or stops capturing, like if there were no sound coming from the microphone. My question is, what's the best option to capture microphone input on Linux? I just need to open, read, and close a flow of bytes from the microphone. I've been reading this guide, and (un)surprisingly it says: I don't think that PortAudio is very good API for Unix-like operating systems. So, what do you recommend me?

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  • Creating Ruby applications for Windows.

    - by Omega
    I want to develop a Windows application. Honestly I care little about cross-platforms for now (but still would be good) I want to use Ruby, since it has quite a simple syntax and is so.. well, simple and easy to learn. My application is like a "game level creator", where you can design your own level and then run it with another application which is a "game level player" by reading the project file created by the creator app. You get the idea. Now, I got a new PC and is completely clean. Absolutely no trace of my old Ruby experiments and fails. First of all, I will need to choose a GUI platform for my Ruby application! Can you recommend me one? I have heard of Shoes and Tk, but want to know what you think.

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  • producing a typewriter-like effect

    - by Tony Ennis
    Android newb here. Please use small words :-) I'd like to simulate typewriter output on my Android. The output being displayed is generated by a game and is somewhat freeform. The effect I want to see individual characters appear at a rate of about 6 characters a second. When a 'carriage return' is seen, I'd like to insert a delay then resume typing on the left. What are some suggestions on views? Would the view of choice for this be a TextView? Even that seems like overkill for this read-only coarsely scrolling output. I saw something on this thread about an AsyncTask. That looks useful. Perhaps my game will write to some manner of buffer, and a subclass of AsyncTask will pull characters out every .15 seconds or so, add them to the TextView, then invalidate() the TextView? Sound like a plan?

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  • Why is image_hash empty for some ad_creatives? Is it because it is expired?

    - by Chris Conner
    I ran _"https://graph.facebook.com/act_47121778/adcreatives?access_token=_ and got the following results. Why are some creatives returning empty image hash? { "view_tag": "", "alt_view_tags": [ ], "creative_id": "6002716206572", "type": 1, "title": "Grow your fans!", "body": "Fan Page Owners! Grow your fanbase. Create quizzes for your page. Win $100 Weekly. Make money with our revenue share program.", "image_hash": "6ac30e43f21c8580361de92d3288ed68", "link_url": "http://www.facebook.com/quizwriter?sk=app_81434956828", "name": "Grow your fans!", "run_status": 1, "preview_url": "http://www.facebook.com/ads/api/creative_preview.php?cid=6002716206572", "count_current_adgroups": 1, "id": "6002716206572", "image_url": "http://creative.ak.fbcdn.net/v41818/flyers/109/44/1296329249810543669_1_31eb15ed.jpg" }, { "view_tag": "", "alt_view_tags": [ ], "creative_id": "6002444043572", "type": 1, "title": "Tennis Champs Social Game", "body": "Tennis Champ! Start with 5,000 dollars , beat out other players with your mad tennis skills and become the tennis champ! Socialize!", "image_hash": "", "link_url": "334886511760", "name": "Tennis Champs Social Game", "run_status": 1, "preview_url": "http://www.facebook.com/ads/api/creative_preview.php?cid=6002444043572", "count_current_adgroups": 2, "id": "6002444043572" },

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  • Can I create and connect to a SQL Server CE database if SQL Server 2005 isn't installed?

    - by MusiGenesis
    Is there any way to do this? Update: Sorry, I should have included more information. I am trying to create and connect to a SQL CE database using System.Data.SqlServerCe in C# running on a PC (i.e. not running on a Windows Mobile device). This code: string connstr = "Data Source=\"" + filename + "\";Persist Security Info=False;"; System.Data.SqlServerCe.SqlCeEngine engine = new SqlCeEngine(connstr); engine.CreateDatabase(); ... works fine on any PC that has SQL Server 2005 installed, but fails on any PC that doesn't have it installed. I'm trying to find out if there's any way to get this to work without installed SQL Server 2005 on the machine.

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  • Empty dict-like collection problem in SQLAlchemy

    - by maksymko
    I have a mapping in SQLAlchemy that looks like this: t_property_value = sa.Table('property_value', MetaData, autoload = True, autoload_with = engine) orm.mapper(PropertyValue, t_property_value) t_estate = sa.Table('estate', MetaData, autoload = True, autoload_with = engine) orm.mapper(Estate, t_estate, properties = dict( property_hash = orm.relation(PropertyValue, collection_class = column_mapped_collection(t_property_value.c.property_id)) )) Now, everything seems to be fine, when I load the Estate object and it has some relations to PropertyValue objects. However, when it does not, then property_hash attribute is None, instead of being something dict-like, so I can not add new relations like this: estate.property_hash[prop_id] = PropertyValue(...) because I get the "'NoneType' object does not support item assignment" error. So, is there any way to force SQLAlchemy to create proper empty collection?

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  • Free sounds for iPhone games.

    - by Roger Gilbrat
    I'm looking for a good source for sound effects for my iPhone game. I like SoundSnap, but they charge you for every sound you download, not just the ones you end up using. Sound design in games can be a very iterative process and I don't want to pay for 10 sounds I never use before finding the right one. freesound.org is another really good site, but they are all CC licensed and can't be used in commercial games. It's unclear if a free iPhone App is considered commercial (or if my final game will be free). Googling for this returns a huge number of pay sites with horrible web pages. I don't mind paying for sounds, but I want to pay for what I use. Any good personal recommendations?

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  • mysql does not utilize my cpu and ram enough?

    - by vick
    Hello Everyone! I am importing a 2.5gb csv file to a mysql table. My storage engine is innodb. Here is the script: use xxx; DROP TABLE IF EXISTS `xxx`.`xxx`; CREATE TABLE `xxx`.`xxx` ( `xxx_id` int(10) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(128) NOT NULL, `yy` varchar(128) NOT NULL, `yyy` varchar(64) NOT NULL, `yyyy` varchar(2) NOT NULL, `yyyyy` varchar(10) NOT NULL, `url` varchar(64) NOT NULL, `p` varchar(10) NOT NULL, `pp` varchar(10) NOT NULL, `category` varchar(256) NOT NULL, `flag` varchar(4) NOT NULL, PRIMARY KEY (`xxx_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; set autocommit = 0; load data local infile '/home/xxx/raw.csv' into table company fields terminated by ',' optionally enclosed by '"' lines terminated by '\r\n' ( name, yy, yyy, yyyy, yyyyy, url, p, pp, category, flag ); commit; Why does my PC (core i7 920 with 6gb ram) only consume 9% cpu power and 60% ram when running these queries?

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  • php second countdown

    - by jesop
    in my php page i have: <?php setcookie("game", "GOW2", time()+3); echo $_COOKIE["game"]."</br>"; echo "<a href=\"/mypro/mypro2.php/\">Refresh</a></br>"; ?> now i want at page load or when user clicks on 'Refresh' the following functionality the timer should get reset and get displayed (as a countdown) and this countdown goes till it reaches 0 and stops. is this can be done??

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  • OpenGL and layouts

    - by Hnefi
    I'm using OpenGL to render a game view in my android application. The game is turn based and I wish to add some buttons to the interface. I'd prefer to use standard Android widgets, structured in an XML-generated layout (or, if I have to, a hardcoded layout) and put the OpenGL view in its own window as part of that layout. So in regards to this, I have 3 questions: 1: Is such a thing possible? I've done a few half-hearted tries, but have had no luck so far. 2: Is such a thing advisable? Does it carry a significant performance penalty, for example, over using OpenGL-based homebrew widgetry? 3: Is it possible to pass particular arguments to instances created in XML layouts? For example, my current OpenGL view has three arguments in its constructor; is it somehow possible for me to invoke that particular constructor with particular parameters when it's part of a layout?

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  • Cheapest ways to expose internet services

    - by tmow
    Hi all, we have developed/customized an internet site that provides functionalities like sharing, swap/barter, selling and rent any object/services trough public or private galleries and/or clubs. We'd like now to expose all or some of the services to the public, so that anybody can take advantage of our engine, but without spending too much as we rae running low on budget. At the moment we have developed some RSS interfaces for the public catalogs and is possible to use JQuery to query the engine. Do you have any advices on how to proceed here? We were thinking about something simple like framset, using openID like authentication, or similar technologies. Even if can be the coolest solution, we a would like to avoid the develop soap, rest or xmlrpc APIs as it takes a lot of time ( =money ) Do you have any super smart ideas?

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  • Maintaining the position of columns in Grails/GORM

    - by firnnauriel
    Is there a way to fix the position of the columns in a domain? I have this domain: class SnbrActVector { int nid String term double weight static mapping = { version false id(generator: 'assigned') } static constraints = { nid(blank:false) term(blank:false) weight(blank:false) } } This is the schema of the table generated: CREATE TABLE `fractor_grailsDEV`.`snbr_act_vector` ( `id` bigint(20) NOT NULL, `weight` double NOT NULL, `term` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `nid` int(11) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci It seems that the order of the columns were reversed. Is there a way to make it like this? (order is nid, term, weight) CREATE TABLE `fractor_grailsDEV`.`snbr_act_vector` ( `id` bigint(20) NOT NULL, `nid` int(11) NOT NULL, `term` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `weight` double NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci

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  • Segfault when calling a method c++

    - by shuttle87
    I am fairly new to c++ and I am a bit stumped by this problem. I am trying to assign a variable from a call to a method in another class but it always segfaults. My code compiles with no warnings and I have checked that all variables are correct in gdb but the function call itself seems to cause a segfault. The code I am using is roughly like the following: class History{ public: bool test_history(); }; bool History::test_history(){ std::cout<<"test"; //this line never gets executed //more code goes in here return true; } class Game{ private: bool some_function(); public: History game_actions_history; bool local_variable; }; bool Game::some_function(){ local_variable = game_actions_history.test_history(); if (local_variable == true){ return true; } else{ return false; } } Any tips or advice is greatly appreciated!

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  • iPhone - Drawing 2D with OpenGL ES, fast and simple.

    - by Johannes Jensen
    I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene? I'm going to be using a lot of images, and I want to be able to freely rotate them. I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use. All I want to do is be able to render images at specific positions, and want to be able to rotate them. I'm a noob at OpenGL, but I know Quartz.

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  • TypeError: Error #1009 Actionscript 3 help.

    - by matt_t
    I am extremely frustrated. I'm following a tutorial and mimicing it on my own. I've been able to sort out most of the errors so far but this one has me stumped. I have tried replacing all of the class files with the tutorial specimen ones but i still get the error. TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.senocular.utils::KeyObject/construct() at com.senocular.utils::KeyObject() at com.asgamer.basics1::Ship() at com.asgamer.basics1::Engine() Now, not really understanding the error properly I paste dumped the files online for you to look at. Ship class: textbin.com/78z35 Engine class: textbin.com/32b24 KeyObject class: textbin.com/p2725 As the error still occured when using the specimen class files I really have no idea where to begin. I will gladly try out any suggestions (although later on, i'm tired now ;). Thanks very much.

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  • Structs inside #define in C++

    - by Adam Smith
    Being pretty new to C++, I don't quite understand some instructions I encounter such as: #ifndef BOT_H_ #define BOT_H_ #include "State.h" /* This struct represents your bot in the game of Ants */ struct Bot { State state; Bot(); void playGame(); //plays a single game of Ants void makeMoves(); //makes moves for a single turn void endTurn(); //indicates to the engine that it has made its moves }; #endif //BOT_H_ What I don't understand is the "#ifndef BOT_H_" and the "#define -- #endif" From what I gather, it defines a constant BOT_H_ if it's not already defined when the precompiler looks at it. I don't actually get how the struct inside it is a constant and how it is going to let me access the functions inside it. I also don't see why we're doing it this way? I used C++ a while back and I wasn't using .h files, so it might be something easy I'm missing.

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  • With PHP and AJAX, Can two clients inter-exchange data without MySQL?

    - by Devyn
    Hi, Let's assume I'm developing a AJAX, PHP chess game. During the game, one movement of a player will be notified to the another but we are not saving that information. Normally, we used to store in MySQL every time a player makes movement and show update position to another player. What I want is to reduce MySQL load as much as possible and server is not interested in movements between two players. Server will only save final result like who wins. So what should I do?

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  • How can I implement lazy loading on a page with 500+ images?

    - by Fedor
    I basically have a booking engine unit results page which must show 40 units and per each unit there's 1 large image of the first thumbnail and an X number of accompanying thumbnail images. I've been using the jquery lazy load plugin, but it's not thorough enough ( I'm invoking it on DOM Ready ), plus it doesn't really work in IE ( 50% of the clients use IE so it's a big issue ). What I think I really need to do is not really spit out the image but a fake element such as a span, and possibly modify my code such that if the user views the span, render it into an image element. <span src="/images/foo.gif"> The booking engine relies on JS so I think I might be forced to just rely on ajaxifying all the thumbnails and have event handlers on window scroll, etc in order for the page to be "usable" and load at an average time ( 2-3 seconds instead of 5-30s on high speed DSL/Cable ). I'd appreciate any examples or ideas.

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • Visual C++/CLI "An unhandled exception of type 'System.StackOverflowException' occurred in"

    - by JennyWong
    Hi, I have a game I am making, it is giving me this message... "An unhandled exception of type 'System.StackOverflowException' occurred in game.exe" To explain...I have a 2D array with 9 different opening moves and I am getting a random number to use as the array reference to retrieve the details needed for a move... you may get the same move again - but that's illegal. the move may be illegal for other reasons too So to try and fix this, I am calling the function again from within the function. The error occurs very randomly Is this bad practise to call a function from within itself? What would be a better way to randomly row from a 2D array, AND if it isn't accept to get another one.... Or better still, how can I retrieve a random LEGAL move?

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