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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • copy rows with special condition

    - by pooria_googooli
    I have a table with a lot of columns. For example I have a table with these columns : ID,Fname,Lname,Tel,Mob,Email,Job,Code,Company,...... ID column is auto number column. I want to copy all rows in this table to this table and change the company column value to 12 in this copied row. I don't want to write name all of the columns because I have a lot of table with a lot of columns. I tried this code but I had this error : declare @c int; declare @i int; select * into CmDet from CmDet; select @C= count(id) from CmDet; while @i < @C begin UPDATE CmDet SET company =12 WHERE company=11 set @i += 1 end error : Msg 2714, Level 16, State 6, Line 3 There is already an object named 'CmDet' in the database. I changed the code to this declare @c int declare @i int insert into CmDet select * from CmDet; select @C= count(id) from CmDet; while @i < @C begin UPDATE CmDet SET company =12 WHERE company=11 set @i += 1 end and I had this error : Msg 8101, Level 16, State 1, Line 3 An explicit value for the identity column in table 'CmDet' can only be specified when a column list is used and IDENTITY_INSERT is ON. What should I do ?

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  • Logic in the db for maintaining a points system relationship?

    - by MarcusBooster
    I'm making a little web based game and need to determine where to put logic that checks the integrity of some underlying data in the sql database. Each user keeps track of points assigned to him, and points are awarded by various tasks. I keep a record of each task transaction to make sure they're not repeated, and to keep track of the value of the task at the time of completion, since an individual award level my fluctuate over time. My schema looks like this so far: create table player ( player_ID serial primary key, player_Points int not null default 0 ); create table task ( task_ID serial primary key, task_PointsAwarded int not null ); create table task_list ( player_ID int references player(player_ID), task_ID int references task(task_ID), when_completed timestamp default current_timestamp, point_value int not null, --not fk because task value may change later constraint pk_player_task_id primary key (player_ID, task_ID) ); So, the player.player_Points should be the total of all his cumulative task points in the task_list. Now where do I put the logic to enforce this? Should I do away with player.player_Points altogether and do queries every time I want to know the total score? Which seems wasteful since I'll be doing that query a lot over the course of a game. Or, put a trigger in the task_list that automatically updates the player.player_Points? Is that too much logic to have in the database and should just maintain this relationship in the application? Thanks.

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  • alternative in .Net to building Tables/TR/TD manually?

    - by egrunin
    I've got a pile of code here that looks like this: if (stateTax > 0) { tr = new TableRow(); tbl.Rows.Add(tr); td = new TableCell(); td.CssClass = "stdLabel"; td.Text = "NY State Tax"; tr.Cells.Add(td); td = new TableCell(); td.Text = string.Format("{0:C}", stateTax); td.CssClass = "justRight"; tr.Cells.Add(td); } This is a horrible hash of data and layout, but creating a special class or control every time something like this comes up seems almost as bad. What I usually do is write a helper function, which is concise but ugly: if (stateTax > 0) MakeRow(tbl, "NY State Tax", "stdLabel", string.Format("{0:C}", stateTax), "justRight"); And now I'm thinking: haven't I done this 100 times before? Isn't there a more modern way? Just to be explicit: it's a whole list of miscellaneous labels and values. They don't come from any particular data source, and the rules for when rows should be suppressed vary. This example has only two columns, but I have other places with more.

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  • Maximize/Minimize is causing Close Button to be re-enabled after disabling it -- Why?

    - by Brainsick
    I have used P/Invoke to call GetSystemMenu and EnableMenuItem (win32api) to disable the close functionality. However, after minimizing or maximizing my Windows Forms application the button is re-enabled. Obviously minimizing or maximizing is causing the behavior, but how? I'm not sure where to look to prevent this behavior. Should I be preventing the maximize and minimize behavior or is there something particularly wrong with the way in which I P/Invoked the calls? Once the application (main form) has loaded, I call the static method from a button click. class PInvoke { // P/Invoke signatures [DllImport("user32.dll")] static extern IntPtr GetSystemMenu(IntPtr hWnd, bool bRevert); [DllImport("user32.dll")] static extern bool EnableMenuItem(IntPtr hMenu, uint uIDEnableItem, uint uEnable); // SysCommand (WM_SYSCOMMAND) constant internal const UInt32 SC_CLOSE = 0xF060; // Constants used with Add/Check/EnableMenuItem internal const UInt32 MF_BYCOMMAND = 0x00000000; internal const UInt32 MF_ENABLED = 0x00000000; internal const UInt32 MF_GRAYED = 0x00000001; internal const UInt32 MF_DISABLED = 0x00000002; /// <summary> /// Sets the state of the Close (X) button and the System Menu close functionality. /// </summary> /// <param name="window">Window or Form</param> /// <param name="bEnabled">Enabled state</param> public static void EnableCloseButton(IWin32Window window, bool bEnabled) { IntPtr hSystemMenu = GetSystemMenu(window.Handle, false); EnableMenuItem(hSystemMenu, SC_CLOSE, MF_BYCOMMAND | (bEnabled ? MF_ENABLED : MF_GRAYED)); } }

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  • Empty Datagrid problem in VB6

    - by Hybrid SyntaX
    Hello Recently, i encountered a problem; when I bind a recordset to datagrid ,and run the application the datagrid is not populated even though recordset has data I use the following code Option Explicit Dim conn As New ADODB.Connection Dim cmd As New ADODB.Command Dim recordset As New ADODB.recordset Private Sub InitializeConnection() Dim str As String str = _ "Provider=Microsoft.Jet.OLEDB.4.0;" & _ "Data Source=" + App.Path + "\phonebook.mdb;" & _ "Persist Security Info=False" conn.CursorLocation = adUseClient conn.ConnectionString = str conn.Open (conn.ConnectionString) End Sub Private Sub AbandonConnection() If conn.State <> 0 Then conn.Close End If End Sub Private Sub Persons_Read() Dim qry_all As String ' qry_all = "select * from person,web,phone Where web.personid = person.id And phone.personid = person.id" qry_all = "SELECT * FROM person" Call InitializeConnection cmd.CommandText = qry_all cmd.CommandType = adCmdText Set cmd.ActiveConnection = conn If conn.State = 1 Then Set recordset = cmd.Execute() End If Call BindDatagrid Call AbandonConnection End Sub Private Function Person_Add() End Function Private Function Person_Delete() End Function Private Function Person_Update() End Function Private Sub BindDatagrid() Set dg_Persons.DataSource = recordset dg_Persons.Refresh End Sub Private Sub cmd_Add_Click() Person_Add End Sub Private Sub cmd_Delete_Click() Person_Delete End Sub Private Sub cmd_Update_Click() Person_Update End Sub Private Sub Form_Load() Call Persons_Read End Sub Private Sub mnu_About_Click() frm_About.Show End Sub Thanks in advance

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  • Returning a lua table on SWIG call

    - by Tom J Nowell
    I have a class with a methodcalled GetEnemiesLua. I have bound this class to lua using SWIG, and I can call this method using my lua code. I am trying to get the method to return a lua table of objects. Here is my current code: void CSpringGame::GetEnemiesLua(){ std::vector<springai::Unit*> enemies = callback->GetEnemyUnits(); if( enemies.empty()){ lua_pushnil(ai->L); return; } else{ lua_newtable(ai->L); int top = lua_gettop(ai->L); int index = 1; for (std::vector<springai::Unit*>::iterator it = enemies.begin(); it != enemies.end(); ++it) { //key lua_pushinteger(ai->L,index);//lua_pushstring(L, key); //value CSpringUnit* unit = new CSpringUnit(callback,*it,this); ai->PushIUnit(unit); lua_settable(ai->L, -3); ++index; } ::lua_pushvalue(ai->L,-1); } } PushIUnit is as follows: void CTestAI::PushIUnit(IUnit* unit){ SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,1); } To test this I have the following code: t = game:GetEnemiesLua() if t == nil then game:SendToConsole("t is nil! ") end The result is always 't is nil', despite this being incorrect. I have put breakpoints in the code and it is indeed going over the loop, rather than doing lua_pushnil. So how do I make my method return a table when called via lua?

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  • How can I create a .jar file?

    - by Roman
    In the tutorial I found out that jar files can be created in the following way: jar cf jar-file input-file(s) However, it was not clear what are the input-file(s). Is that .java files or .class files? From the examples on the same page I can assume that should be .class files. But now it is not clear which .class files should I put there. After the compilation of .java files I have a lot of .class files. One of the reason of that is that I have a lot files like that: GameWindow$2$10class, GameWindow$2$7.class and so on. Should I include all of them into the command line for the creation of the .jar file? To run my application I use java Game. So, my be I need to use only Game.class file when I create a .jar file? On the other hand other class files corresponds to classes used by the application. My software use external libraries (during compilation I specify .jar files of these libraries). Will .jar file of my application be able to run on the computer which does not contain the .jar file of used library?

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  • My HTML5 web app crashes and I have no clue how to debug

    - by Shouvik
    Hi All, I have written a word game using HTML5 canvas tag and a little bit of audio. I developed the application on the chrome web browser on a linux system. Recently during the testing phase it was tried on safari 5.0.3 on Mac and the webpage froze. Not just the canvas element, but interactive element on the page froze. I have at some times experienced this problem on google chrome when I was developing but since the console did not throw any error before this happened, I did not give it much credence. Now as per requirements I am supposed to support both chrome and safari but this dismal performance on safari has left me shocked and I cannot see what error can be thrown which might lead to such a situation. Worse yet the CPU usage on using this application peaks to 70-80percent on my 2yr old macbook running ubuntu... I can only but pity the person who uses mac to operate this app, which undoubtedly is a heavier OS. Could someone help me out with a place I can start with to find out what exactly is causing this issue. I have run profiles on this webapp on google chromes console and noticed that in the heap spanshot value increases steadily with the playing of the game, specifically (root) value which jumps up by 900 counts. Any help would be very appreciated! Thanks EDIT: I don't know if this helps, but I have noticed that even on refreshing the page after the app becomes unresponsive the page reloads and I am still not able to interact with the page elements but the tab scroll bar continues to work and I can see my application window completely. So to summaries the tab stops accepting any sort of user interaction inside the page. Edit2: Nop. It doesn't work still... The app crashes on double click on the canvas element. The console is not throwing any errors either! =/ I have noticed this problem is isolated only to safari!

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  • What is the best Networking implementation for my application?

    - by CaptainPhil
    I am in the planning phases of a project for myself, it is to be a single and multi-player card game. I would like to track statistics for each person such as world rankings etc... My problem is I do not know the best approach for the client - server architecture and programming. My original goal was to program everything in C# as I want to get proficient in that language. My original idea was to have a back-end database and a back end server run on some sort of hosting on the internet, however that seems costly for such a small project that may or may not make any money. I have tried looking into cloud services however I am unfamiliar with the technology, and I am not sure I can make them suit my needs, especially since most like Google's cloud wants you to use their coding architecture from what I understand. Finally my last problem is that I would like an architecture that can be used for different languages so that I can port it from PC to IPhone, Xbox etc... So does anyone have any advice on the best architecture and language to do this in? Am I worrying about architecture and back-end costs to much and should just concentrate on getting the game running any which way?

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  • Testing variable types in Python

    - by Jasper
    Hello, I'm creating an initialising function for the class 'Room', and found that the program wouldn't accept the tests I was doing on the input variables. Why is this? def __init__(self, code, name, type, size, description, objects, exits): self.code = code self.name = name self.type = type self.size = size self.description = description self.objects = objects self.exits = exits #Check for input errors: if type(self.code) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 110' elif type(self.name) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 111' elif type(self.type) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 112' elif type(self.size) != type(int()): print 'Error found in module rooms.py!' print 'Error number: 113' elif type(self.description) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 114' elif type(self.objects) != type(list()): print 'Error found in module rooms.py!' print 'Error number: 115' elif type(self.exits) != type(tuple()): print 'Error found in module rooms.py!' print 'Error number: 116' When I run this I get this error: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 148, in <module> myRoom = Room(101, 'myRoom', 'Basic Room', 5, '<insert description>', myObjects, myExits) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 29, in __init__ if type(self.code) != type(str()): TypeError: 'str' object is not callable

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  • Should convert String to Int in java @ 1.5 or use other method?

    - by NiksBestJPro
    I'm writing a program in which I want to terminate program by pressing any key(whether character or numbers), so I did a conversion from string to int using Integer.parseInt(variable) method and compare choices if it is not desired choice it should terminate the program but it show an error Exception in thread "main" java.lang.NumberFormatException: for input string: "d". program code is as follows:- public class mainClass { public static void main(String[]ar) { double res=0; Scanner in = new Scanner(System.in); Tdata td1 = new Tdata(); //another class object System.out.println("*Temperature Conversion*"); System.out.println("------------------------------"); System.out.println("Press 1- C2F"); System.out.println("Press 2- F2C"); System.out.println("<- Press aNY kEY TO Exit -"); String choice = in.nextLine(); //==================================================================== int ch = Integer.parseInt(choice); System.out.println("String has converted: " +ch); //verifying if converted into int if(ch == 1 || ch == 2) { if(ch == 1) { td1.getVal(37.4); res = td1.C2F(); System.out.println("Resulted Temperature: "+res); } else if(ch == 2) { td1.getVal(104.2); res = td1.F2C(); System.out.println("Resulted Temperature: "+res); } else { System.out.println("mind your input plz"); } } else { System.out.println("<- You select to exit ->"); System.exit(0); } //========================================================================================= }//end of main }//end of public class Now I think that I should convert undesired input to its previous state ie. String state.. is it right way or should Try another predefined method available in api. -Thanks! Niks

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  • Custom collision

    - by bali182
    I was recently assigned to create a siple game using the Corona SDK. The main pillar of the game would be a simple event: the user should put a ball in a basket, and I should be able to handle this event. Here is a picture for better understanding: I successfully managed to create the collision shape for the basket, but i have trouble with the collision of the inside of this basket. My first thought was the following: create a new shape size and position it to fit the "belly" of this basket add it to the physics-world, and listen to the collision. With hybrid drawing it looks like this: But there is a problem: if i add this shape to the physics, it wouldn't let the ball fall into the, basket, it will handle this shape as a solid object as well. So my question is: How could I get this custom object to collide, without blocking the ball to fall through it? I have read a lots of forum post with similar questions but none of them got a proper answer. There must be a way to do this in an elegant way. And one note: Please don't suggest checking the collision manually, with rectangle intersection, because in this simple case it would work, but later I may need to change the shape of the basket, and then it will be useless!

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  • How to check Isavailablity in ajax?

    - by udaya
    Hi This is what i have in my view page <td width=""><input type="text" name="txtUserName" id="txtUserName" /></td> <td><input type="button" name="CheckUsername" id="CheckUsername" value="Check Availablity" onclick="Check_User_Name();"/></td> Onclick of the button the Check_User_Name function in my ajax.js loads This is the Check_User_Name function function Check_User_Name(source) { var UserName = document.getElementById('txtUserName').value; if(window.ActiveXObject) User_Name = new ActiveXObject("Microsoft.XMLHTTP"); else if(window.XMLHttpRequest) User_Name = new XMLHttpRequest(); var URL = newURL+"ssit/system/application/views/ssitAjax.php"; URL = URL +"?CheckUsername="+UserName; User_Name.onreadystatechange = User_Name_Fun; User_Name.open("GET",URL,true); User_Name.send(null); } function User_Name_Fun() { document.getElementById('User_div').innerHTML=User_Name.responseText; } Then I can have the value in echo username then the $result has all the user name Hows can i checkIsavailablity of username from here if(($_GET['CheckUsername']!="") || (isset($_GET['CheckUsername']))) { echo $UserName = $_GET['CheckUsername'];//echo username $_SESSION['state'] = $State; $queryres = "SELECT dUser_name FROM tbl_login WHERE dIsDelete='0'"; $result = mysql_query($queryres,$cn) or die("Selection Query Failed !!!");

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  • How do I set a focus property on a TextInput that is built using AddChild?

    - by Huuuze
    I have the following MXML: <mx:State name="myState"> <mx:AddChild relativeTo="{myhbox}" position="after"> <mx:Box verticalAlign="middle" horizontalAlign="center" width="100%" height="100%"> <mx:Form id="myForm" width="479" verticalScrollPolicy="off" horizontalScrollPolicy="off"> <mx:FormItem label="My Label:" fontWeight="bold" id="myLabel" direction="vertical"> <mx:TextInput id="myTextInput" width="282" /> <mx:HBox> <mx:Button label="Go" click="go();" id="goButton" /> </mx:HBox> </mx:FormItem> </mx:Form> </mx:Box> </mx:AddChild> </mx:State> How do I set focus on the TextInput field using <mx:SetProperty/>? I've tried the following, but it only results in the field being highlighted -- the cursor does not appear in the TextInput: <mx:SetProperty target="{stage}" name="focus" value="{myTextInput}"/> Long story short, I want the cursor to appear in the field. UPDATE: I figured it out. See comments for solution.

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  • Refactoring two methods down to one

    - by bflemi3
    I have two methods that almost do the same thing. They get a List<XmlNode> based on state OR state and schoolType and then return a distinct, ordered IEnumerable<KeyValuePair<string,string>>. I know they can be refactored but I'm struggling to determine what type the parameter should be for the linq statement in the return of the method (the last line of each method). I thank you for your help in advance. private IEnumerable<KeyValuePair<string, string>> getAreaDropDownDataSource() { StateInfoXmlDocument stateInfoXmlDocument = new StateInfoXmlDocument(); string schoolTypeXmlPath = string.Format(STATE_AND_SCHOOL_TYPE_XML_PATH, StateOfInterest, ConnectionsLearningSchoolType); var schoolNodes = new List<XmlNode>(stateInfoXmlDocument.SelectNodes(schoolTypeXmlPath).Cast<XmlNode>()); return schoolNodes.Select(x => new KeyValuePair<string, string>(x.Attributes["idLocation"].Value, x.Value)).OrderBy(x => x.Key).Distinct(); } private IEnumerable<KeyValuePair<string, string>> getStateOfInterestDropDownDataSource() { StateInfoXmlDocument stateInfoXmlDocument = new StateInfoXmlDocument(); string schoolTypeXmlPath = string.Format(SCHOOL_TYPE_XML_PATH, ConnectionsLearningSchoolType); var schoolNodes = new List<XmlNode>(stateInfoXmlDocument.SelectNodes(schoolTypeXmlPath).Cast<XmlNode>()); return schoolNodes.Select(x => new KeyValuePair<string, string>(x.Attributes["stateCode"].Value, x.Attributes["stateName"].Value)).OrderBy(x => x.Key).Distinct(); }

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  • "javascript: void(0)" links sometimes break event handlers in internet explorer

    - by internet man
    A while back I ran in to a problem where after clicking an anchor with "javascript: void(0)" events just stopped firing. I read that following a link puts the page in a different state and in that different state events don't fire. Even though the link is not real, it sometimes confuses IE. Anyway, I removed the "javascript: void(0)"'s and the problem has not been seen again. Now, in a different application I am seeing the same thing... kinda. Clicking the "javascript: void(0)" sometimes has no ill effect. But then for some reason or another after clicking the bad link the page will stop working. Once this happens it will continue to happen consistently until the client machine is rebooted. After reboot, you are back to it sometimes happening. Crazy right? Reboot fixing a web page!?!?! So, my question is has anyone seen this before? Can anyone give an explanation for this issue? Any documentation on this issue? I can't seem to find anything on it again. Does this even make sense? I already know "javascript: void(0)" is bad practice... I am just looking to understand the issue. Specifically, this is IE7. Thanks for reading!

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  • jQuery only firing last class in multiple-class click

    - by user1134644
    I have a set of links like so: <a href="#internalLink1" class="classA">This has Class A</a> <a href="#internalLink2" class="classB">This has Class B</a> <a href="#internalLink3" class="classA classB">This has Class A and Class B</a> And here's the corresponding jQuery: $('.classA').click(function(){ // do class A stuff }); $('.classB').click(function(){ // do class B stuff }); Currently, when I click on the first link with Class A, it does the Class A stuff like it's supposed to. Similarly, when I click on the second link with Class B, it does the Class B stuff like it's supposed to. No worries there. My issue is, when I click on the third link with BOTH classes, it only fires the function for whichever class comes last (in this case, class B. If I put class A at the end instead, it performs class A's function). I want it to fire both. What am I doing wrong? Thanks in advance. EDIT: To those posting fiddles, nearly all of them work, so as many have said, it's most likely not my code, but the way it displays in my file. For a little more clarification, I was teaching myself some jQuery and decided to try making a (very) simple "Choose Your Own Adventure" type game. Here's a jsfiddle containing the opening of my bare-bones-please-don't-laugh game. Click on "Hide in the bushes", then "Examine the victim", then "Take any valuables and leave, he's dead already" <-- THIS is where the issue is. It's supposed to add 98 gold ("hawks") to your inventory, AND tell you that your alignment has shifted 1 point towards Chaotic. At the moment, it only does the chaotic alert, and no gold gets added to your inventory. The other option (refresh the fiddle to restart) that adds money to your inventory, but DOES NOT make you chaotic, works just fine (if you select "Search him for identification" instead of "take the money and run") Sorry this is so long!

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  • Why are some classes created on the fly and others aren't in CakePHP 1.2.7?

    - by JoseMarmolejos
    I have the following model classes: class User extends AppModel { var $name= 'User'; var $belongsTo=array('SellerType' => array('className' => 'SellerType'), 'State' => array('className' => 'State'), 'Country' => array('className' => 'Country'), 'AdvertMethod' => array('className' => 'AdvertMethod'), 'UserType' => array('className' => 'UserType')); var $hasMany = array('UserQuery' => array('className' => 'UserQuery'));} And: class UserQuery extends AppModel { var $name = 'UserQuery'; var $belongsTo = array('User', 'ResidenceType', 'HomeType');} Everything works fine with the user class and all its associations, but the UserQuery class is being completely ignored by the orm (table name user_queries and the generated queries do cast it as UserQuery. Another weird thing is that if I delete the code inside the User class I get an error, but if I do the same for the UserQuery class I get no errors. So my question is why does cakephp generate a class on the fly for the UserQuery and ignores my class, and why doesn't it generate a class on the fly for the User as well ?

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  • C++ Instantiate class and add name to array/vector then cycle through update functions from the array

    - by SD42
    I have a bunch of classes in a basic (and badly coded!) game engine that are currently instantiated in the code and have to have their individual update functions called. What I want to do is be able to create an instance of a class, pass the name to an array, and then subsequently cycle through the array to call the update functions of each class. I'm unsure as to whether or not this is an impossible or spectacularly stupid way of trying to manage objects, so please tell me if it is. So currently I might have manually instantiated Enemy class a couple of times: Enemy enem1; Enemy enem2; I then have to update them manually in the game loop: enem1.update(); enem2.update(); What method should I use to be able to spawn and destroy instances of the enemy class during gametime? Is it possible to populate an array with instantiated names and then do something like (and i'm aware this doesn't work); array[x].update(); Then iterate through the names in the array? Anything that even points me in the right direction would be greatly appreciated!

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  • Performance issue between builds

    - by DeadMG
    I've been developing a small indie game in my spare time and have run across an inexplicable issue. Some builds of the game will randomly run several hundred frames per second slower than other builds. For example, when rendering some text and no 3D scene, I can achieve 1800FPS on my own hardware. Add one 3D sphere (10k verts, pixel shaded), achieve 1700 FPS. Add two more spheres, achieve 800 FPS. Remove all spheres, achieve 1100FPS- even though the code now renders the same scene as I previously achieved at 1800FPS, which is just the FPS counter being rendered. I've tried rebuilding and cleaning the project and rebooting the compiler. This is in Release mode and I turned on all the optimizations I could find. Any suggestions as to the cause? I ran a quick profile, and Visual Studio seems to think that over 90% of my time was spent in D3D9_43.dll, suggesting that it's not a bug in my app, which doesn't explain why it manifests in only some builds. I rebooted my machine and it's back up to 1800FPS. I think it's a bug in the DirectX SDK tools (amongst many others). Going to delete this question.

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  • Server side method not getting called

    - by Rangel Fernandes
    From the below javascript code i am trying to call a serverside method, but serververside method is not getting called. I am using jquery, ajax <script type="text/javascript" src="JquryLib.js"></script> <script type="text/javascript" language="javascript"> function fnPopulateCities() { debugger; var State = $("#ddlState").val(); GetCities(State); return false; } function GetCities(StateId) { debugger; var v1 = 'StateId: ' + StateId; $.ajax( { type: "POST", url: 'DropDownList_Cascade.aspx/PopulateCities', data: '{' + v1 + '}', contentType: "application/json; charset=utf-8", dataType: "json", success: function (result) { if (result.status === "OK") { alert('Success!!'); } else { fnDisplayCities(result); } }, error: function (req, status, error) { alert("Sorry! Not able to retrieve cities"); } }); } </script> This is my serverside method which i need to call. private static ArrayList PopulateCities(int StateId) { //this code returns Cities ArrayList from database. } It is giving me the following error: 500 (Internal Server Error) I cannot figure out what is wrong. please help! Stack Trace: [ArgumentException: Unknown web method PopulateCities.Parameter name: methodName]

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  • Unnecessary Redundancy with Tables.

    - by Stacey
    My items are listed as follows; This is just a summary of course. But I'm using a method shown for the "Detail" table to represent a type of 'inheritence', so to speak - since "Item" and "Downloadable" are going to be identical except that each will have a few additional fields relevant only to them. My question is in this design pattern. This sort of thing appears many, many times in our projects - is there a more intelligent way to handle it? I basically need to normalize the tables as much as possible. I'm extremely new to databases and so this is all very confusing to me. There are 5 items. Awards, Items, Purchases, Tokens, and Downloads. They are all very, very similar, except each has a few pieces of data relevant only to itself. I've tried to use a declaration field (like an enumerator 'Type' field) in conjunction with nullable columns, but I was told that is a bad approach. What I have done is take everything similar and place it in a single table, and then each type has its own table that references a column in the 'base' table. The problem occurs with relationships, or junctions. Linking all of these back to a customer. Each type takes around 2 additional tables to properly junction all of the data together- and as such, my database is growing very, very large. Is there a smarter practice for this kind of behavior? Item ID | GUID Name | varchar(64) Product ID | GUID Name | varchar(64) Store | GUID [ FK ] Details | GUID [FK] Downloadable ID | GUID Name | varchar(64) Url | nvarchar(2048) Details | GUID [FK] Details ID | GUID Price | decimal Description | text Peripherals [ JUNCTION ] ID | GUID Detail | GUID [FK] Store ID | GUID Addresses | GUID Addresses ID | GUID Name | nvarchar(64) State | int [FK] ZipCode | int Address | nvarchar(64) State ID | int Name | varchar(32)

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  • multiple dependent android projects in eclipse

    - by lope
    Hi there! I just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class. Any help (or pointer to some articles that explain how this is done) is greatly appreciated. few hours of googling didn't help much :/

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  • Improving the efficiency of multiple concurrent Core Animation animations

    - by Alex
    I have a view in my app that is very similar to the month view in the built-in Calendar app. There's a subview that holds the individual cells (a custom UIView subclass that draws text into its layer), and when the user navigates to the next "month", I create the new cells and slide the view to show them. When the animation stops, I remove the old, hidden cells and set things up so it's ready to go for the next animation. This all works nicely. However, I'd like to animate the cells' text color, as in the Calendar app, so that the outgoing ones transition to a lighter color and the incoming ones transition to a darker color. The problems is that I can have as many as 70 cells, so doing individual animations is very slow -- between 5-10 fps on my iPhone 3GS. I'm trying to find a less computationally intense way of doing this. My reading of the Shark results is that the majority of the time is spent redrawing the text for each frame for each frame. This makes sense, since text rendering is hardly the cheapest operation. I've considered creating a second view -- one holding the "outgoing" state and one holding the "incoming" state and using a single opacity animation to gradually reveal the updated cells while both are sliding. I'm concerned that instead of having 70 cells, I'll have 140, which seems like a lot of views. So, is that too many views or would there be a better way of doing this?

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