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  • silverlight treeview not loading subitems

    - by Jakob
    I'm interested in finding out why this isn't working: I have a treeview with some hierarchicaldatatemplates looking like this: <UserControl.Resources> <sdk:HierarchicalDataTemplate x:Key="nodeEntry"> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Title}" /> </StackPanel> </sdk:HierarchicalDataTemplate> <sdk:HierarchicalDataTemplate x:Key="rootEntry" ItemsSource="{Binding Path=Nodes}" ItemTemplate="{StaticResource nodeEntry}"> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Path=Name}" /> </StackPanel> </sdk:HierarchicalDataTemplate> </UserControl.Resources> <sdk:TreeView Height="250" HorizontalAlignment="Left" ItemTemplate="{StaticResource rootEntry}" ItemsSource="{Binding ElementName=subjectDomainDataSource, Path=Data}" Name="rootTreeView" VerticalAlignment="Top" Width="180"/> The data is passed to the treeview from a domainservice using this method: public IEnumerable<Subject> GetSubjectList(Guid userid) { DataLoadOptions loadopts = new DataLoadOptions(); loadopts.LoadWith<Root>(s => s.Nodes); this.DataContext.LoadOptions = loadopts; return this.DataContext.Roots; } why then are only the root nodes shown in the treeview as if it only loaded a flat list, and not a hierarchy where the root Loads the NodesCollection?

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  • How can I change the visibility of elements inside a DataTemplate when a row is selected in a Silver

    - by miketrash
    I'm using the MVVM pattern. I've bound my items and I want to only show the edit button when a row is selected in the datagrid. It appears to be possible with triggers in WPF but we don't have triggers in Silverlight. I tried a TemplatedParent binding but I'm not sure what the TemplatedParent is in this case. We don't have RelativeSource ancestor in Silverlight either. At this point I'm going to look at a solution using the code behind... <data:DataGrid.Columns> <data:DataGridTemplateColumn IsReadOnly="True" Header="Name" Width="300"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock x:Name="textBlock" Text="{Binding Name, Mode=OneWay}" VerticalAlignment="Center" Margin="4,4,0,4"/> <Button Margin="1,1,4,1" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="7,4" Content="Edit" /> </Grid> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns>

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  • How to display a Dialog on window created using XCreateWindow in QT 4.5.2

    - by Ummar
    I am doing work on project. In which I have developed a full size screen displaying images using XCreateWindow. Now I want to display a dialog on this screen. I have created a QDialog it does'nt show on the full size screen but it is displayed on screen when it is not full size. Any Help. My code for creating screen and dialogbox is as follows XSetWindowAttributes attribs; XClassHint *classhints; XSizeHints *sizehints; int wndwidth, wndheight; long input_mask, ic_input_mask; XEvent xevent; wndwidth = fullscreen ? WidthOfScreen(screen) : width; wndheight = fullscreen ? HeightOfScreen(screen) : height; attribs.background_pixel = BlackPixelOfScreen(screen); attribs.backing_store = ownbackstore ? NotUseful : Always; attribs.override_redirect = fullscreen; wnd = XCreateWindow(display, RootWindowOfScreen(screen), 0, 0, wndwidth, wndheight, 0, CopyFromParent, InputOutput, CopyFromParent, CWBackPixel | CWBackingStore | CWOverrideRedirect, &attribs); XRaiseWindow(display, wnd); //QDialog I want to show on wnd(XCreateWindow) ToolbarDialog *objToolbarDialog= new ToolbarDialog(); objToolbarDialog->setVisible(true); objToolbarDialog->showNormal();

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  • Update parameter not working on bound DropDownList

    - by ProfK
    I have a DropDownList declared like this: <asp:DropDownList ID="campaignTypeList" runat="server" Width="150px" DataTextField="Name" DataValueField="CampaignTypeId" DataSourceID="campaignTypesDataSource" SelectedValue='<%# Bind("CampaignTypeID") %>'> </asp:DropDownList> Using the designer, my SqlDataSource is configured as follows1: <asp:SqlDataSource ID="campaignDataSource" runat="server" ConflictDetection="CompareAllValues" ConnectionString="<%$ ConnectionStrings:ProVantageMediaManagement %>" SelectCommand="ActivationCampaignGetById" SelectCommandType="StoredProcedure" UpdateCommand="ActivationCampaignUpdate" UpdateCommandType="StoredProcedure"> <SelectParameters> <asp:QueryStringParameter DefaultValue="98" Name="campaignId" Direction="Input" QueryStringField="id" Type="Int32" /> </SelectParameters> <UpdateParameters> <asp:QueryStringParameter DefaultValue="98" Name="campaignId" Direction="Input" QueryStringField="id" Type="Int32" /> <asp:Parameter Name="campaignName" Type="String" /> <asp:Parameter Name="campaignTypeId" Type="Int32" /> </UpdateParameters> </asp:SqlDataSource> Yet when the update command is sent to the DB, the campaignTypeId value is always 1, no matter which item is selected in the DropDownList. What am I doing wrong? 1 Bonus points for telling us what a ControlParameter is meant for, if not for handling values of controls in a scenario like this.

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • Disable Eclipse warning about generated html?

    - by Chadwick
    When developing Flex projects, Eclipse gives warnings about the default index.html file generated by Flex Builder. The file is in the 'target' folder (or "generated artifacts" folder. Yes, I'm also using Maven). Can I eliminate or disable this warning? The code which generates the warning is below, though I would definitely prefer not changing the html - as I say this is the template suggested by Adobe. Eclipse warns of "Undefined attribute name (xxx)" for scroll on the body tag, and most of the embed attributes. There is no DOCTYPE declaration in the html file. <html lang="en"> ... <body scroll="no"> ... <embed src="myswf.swf" quality="high" bgcolor="#869ca7" width="100%" height="100%" name="myswf-flex" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"> </embed> ...

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  • Dynamic margin (or simulation of margin) between left floated divs

    - by BugBusterX
    I have a number of divs floated left. When browser is resized they move down or up based on how many can fit on the line. I was wondering if there is a way to dynamically (with css) have those divs align (or have margin) in a way, that they would always fill the entire screen space by having their marhin resize? In other words margin between them would resize while browser is resized, but as soon as another div can fit it will be added in the line, or if minimum margin is reached and passed another div goes to next line while margins expand again. Here's an example how it is now, resize the wondow to see he leftover space that I want to "fill" <html> <head> <style> .test { float:left; width: 100px; height:100px; background-color: grey; margin: 0 10px 10px 0; } </style> </head> <body> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> <div class="test"></div> </body> </html>

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  • I Cannot retrieve ARPINSTALLLOCATION so we know where to install a new version

    - by Birkoff
    I am trying to retrieve the ARPINSTALLLOCATION during the installation of a Major Upgrade version of the software. Following this info I managed to set the ARPINSTALLLOCATION to the custom path. However, retrieving it again isn't working. I've tried many things over the past days but it keeps defaulting back to the default installation path instead of the custom one. <InstallUISequence> <AppSearch After="FindRelatedProducts"/> ... </InstallUISequence> <Property Id="WIXUI_INSTALLDIR" Value="APPROOTDIRECTORY"> <RegistrySearch Id="FindInstallLocation" Root="HKLM" Key="Software\Microsoft\Windows\CurrentVersion\Uninstall\[OLDERVERSIONBEINGUPGRADED]" Name="InstallLocation" Type="raw" /> </Property> In the custom WixUI_InstallDir UI I have this in the CustomInstallDirDlg <Control Id="Folder" Type="PathEdit" X="20" Y="90" Width="260" Height="18" Property="WIXUI_INSTALLDIR" Indirect="yes" /> The alternative install path is in the registry, but it isn't retrieved and shown in the control. What am I doing wrong here? -Birkoff

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  • How to remove the "button" effect for a menu item (WPF)

    - by Sorin Comanescu
    Hi, When the mouse is over a menu item (first level) it displays a 3D button effect. How can this be removed? Thanks. EDIT: Tried <Style TargetType="MenuItem"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="BorderBrush" Value="Transparent"> <Setter Property="BorderThickness" Value="0"> </Trigger> </Style.Triggers> </Style> with no effect. The menu XAML: <Window x:Class="UCWPF.Window3" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:conv="clr-namespace:UCWPF.Converters" Title="Window3" Height="600" Width="600" Background="{StaticResource WindowBackgroundBrush}" > <StackPanel Style="{StaticResource WindowContainerStyle}"> <Menu> <MenuItem Header="New" Icon="{StaticResource ImageExport}" /> <MenuItem Header="Open" Icon="{StaticResource ImageOpen}" /> <MenuItem Header="Save" Icon="{StaticResource ImageSave}" /> <MenuItem Header="Export" Icon="{StaticResource ImageExport}" /> </Menu> ... And here's the screenshot:

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  • integrating recaptcha (with custom look) with asp.net

    - by raklos
    Im using asp.net/c# weborms. I've added recaptcha to the form and used what is on their site. It needs a custom look hence it's like this: <div id="recaptcha_widget" style="display:none"> <div id="recaptcha_image"></div> <div class="recaptcha_only_if_incorrect_sol" style="color:red">Incorrect please try again</div> <span class="recaptcha_only_if_image">Enter the words above:</span> <span class="recaptcha_only_if_audio">Enter the numbers you hear:</span> <input type="text" id="recaptcha_response_field" name="recaptcha_response_field" /> <div><a href="javascript:Recaptcha.reload()">Get another CAPTCHA</a></div> <div class="recaptcha_only_if_image"><a href="javascript:Recaptcha.switch_type('audio')">Get an audio CAPTCHA</a></div> <div class="recaptcha_only_if_audio"><a href="javascript:Recaptcha.switch_type('image')">Get an image CAPTCHA</a></div> <div><a href="javascript:Recaptcha.showhelp()">Help</a></div> </div> <script type="text/javascript" src="http://api.recaptcha.net/challenge?k=your_public_key"> </script> <noscript> <iframe src="http://api.recaptcha.net/noscript?k=your_public_key" height="300" width="500" frameborder="0"></iframe><br> <textarea name="recaptcha_challenge_field" rows="3" cols="40"> </textarea> <input type="hidden" name="recaptcha_response_field" value="manual_challenge"> </noscript> what do i need to do in the button_click method in the code behind iof the form to check if the words eneterd by the user is correct. same for audio. Thanks

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  • Changing the direction of a Combo box dropdown in SWT

    - by Kris
    Hi, I'm building an Eclipse plugin in SWT, and I have the following problem: one of my fields is a combo box, and in some cases it may have fairly long items as selection options. My plugin runs on the right side of the screen, so when you go to use the combo-box, the right side of the combo box is cut off. So, my question is: is there any way to change the dropdown's alignment relative to the combo control? It seems to be permanently left-aligned... and I'm pretty sure you can change the direction in Swing (though the only place I've seen it done is in the Substance UI demo. The Combo Box tab has boxes with North, South East, and West flyout directions... for my application, I need something like the West flyout) Note: Setting actual text limits is a last-case-scenario option; it would be quite a bit of guesswork to set the text limit dynamically (since the widget's view can be resized). Here's a picture (sorry, I can only have one link and no images :( ... I need some more rep :p) Left side of the line: Proper width - the view is the wide enough for the combo dropdown to display all the text; you can see the scrollbars on the right side. Right side of the line: Too small - Here, the view has been resized, and the combo dropdown scrollbar (as well as some of the text) is cut off by the right side of the screen. I always have more screen space available to the left (since this is always on the right hand side of the screen), but the combo dropdown always appears to the lower right. Hopefully this is clear enough.

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  • Trying to draw a dynamic rectangle in SVG

    - by Shaun
    To be more specific, here are the steps I need: onmousedown - set x and y of rect as mouse coordinates onmousemove - using the current x and y mouse coordinates calculate height and width of the rect, set these and append onmouseup - remove the rectangle, and call a function based off some calculations from the rect. Here is what I have but isn't quite working (right now I have it drawing a line to make it simpler): onmousedown: startbox(evt) function startbox(evt) { if(evt.button === 0) { x1 = evt.clientX + div.scrollLeft-5; y1 = evt.clientY + div.scrollTop-30; obj.setAttributeNS(null, "x1", x1); obj.setAttributeNS(null, "y1", y1); Root.setAttributeNS(null, "onmousemove", "updatebox(evt)"); } } onmousemove: updatebox(evt) function updatebox(evt) { if(evt.button === 0) { x2 = evt.clientX + div.scrollLeft-5; y2 = evt.clientY + div.scrollTop-30; Root.appendChild(.obj); w = Math.abs(x2-x1); h = Math.abs(y2-y1); var strokecolor; if(w>20 && h>20) { strokecolor = "green"; validbox = true; } else { strokecolor = "red"; validbox = false; } var Attr={ x2:x2, y2:y2, stroke:strokecolor } assignAttr(obj, Attr); //just loops thru adding multiple attributes } } onmouseup: endbox() function endbox(evt) { if(evt.button===0) { Root.setAttributeNS(null, "onmousemove", ""); Root.removeChild(obj); if(validbox) { //do stuff validbox = !validbox; } } } Some of my problems with this are: Its slow in Chrome making drawing the line/rect feel sluggish. It won't work two times in a row. This is the real problem that I can't fix. Any and all feedback is welcome.

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  • CSS: Possible to define styles mid way through an html document?

    - by Dr. Zim
    In ASP.NET MVC, there are these snippets of html called view templates which appear when their matching data appears on the screen. For example, if you have a customer order and it has a vendor address, the vendor address view template shows up populated with data. Unfortunately, these don't have access to "MasterPages" nor are aware of their CSS surroundings. Instead of loading these up with style tags, is there any way to create partial CSS files that could work for that particular html snippet, a sort of in-line CSS style section? It would be really nice to plop this down just before we render the partial view: <style type="text/css"> input { margin: .2em .2em; overflow: hidden; width: 18.8em; height: 1.6em; border: 1px solid black;} </style> to have the 15 or so input fields in that particular Html snippet be formatted the same. These are swapped out, so the positions of the input fields change. This may also imply a CSS reset on each partial view.

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  • Adding jQuery event handler to expand div when a link is clicked

    - by hollyb
    I'm using a bit of jQuery to expand/hide some divs. I need to add an event handler so that when a link is clicked, it opens a corrisponding div. Each toggled div will have a unique class assigned to it. I am looking for some advice about how to build the event handler. The jQuery $(document).ready(function(){ $(".toggle_container:not(:first)").hide(); $(".toggle_container:first").show(); $("h6.trigger:first").addClass("active"); $("h6.trigger").click(function(){ $(this).toggleClass("active"); $(this).next(".toggle_container").slideToggle(300); }); The css: // uses a background image with an on (+) and off (-) state stacked on top of each other h6.trigger { background: url(buttonBG.gif) no-repeat;height: 46px;line-height: 46px;width: 300px;font-size: 2em;font-weight: normal;} h6.trigger a {color: #fff;text-decoration: none; display: block;} h6.active {background-position: left bottom;} .toggle_container { overflow: hidden; } .toggle_container .block {padding: 20px;} The html has a list of links, such as: <a href="#">One</a> <a href="#">Two</a> and the coorisponding divs to open: <h6 class="trigger">Container one</h6> <div class="toggle_container"> div one </div> <h6 class="trigger">Container two</h6> <div class="toggle_container Open"> div one </div> As I mentioned, I will be assigning a unique class to facilitate this. Any advice? Thanks! To clarify, i'm looking for some advice to build an event handler to toggle open a specific div when a link is clicked from a different part of the page, from a nav for instance.

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  • IE not rendering div contents

    - by The.Anti.9
    I've written an app using HTML 5 and I wan't to show an error box instead of the page when someone visits from IE. When it detects navigator.appName as Microsoft Internet Explorer it hides everything and shows the error div that started out hidden. The div is as follows: <div id='ieerror' style='display:none;width:500px;height:500px;border:3px solid #ff0000;position:absolute;top:50%;left:50%;margin-top:-250px;margin-left:-250px;'> <center> <h1 style='font-size: 30px;'>Internet Explorer is not supported by Aud!</h1><br /><br /> <p>Internet Explorer does not support HTML 5 and therefore this application cannot run.<br /> Please upgrade your browser. We suggest <a href='http://www.google.com/chrome'>Google Chrome</a>!</p> </center> </div> The problem is that when I visit the page in IE, the div pops up with the border, but it has no contents. Nothing is inside of it. I went to view->source and looked at it, and the code is still there, but none of it is rendered. How do I fix this?

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  • How to solve this simple PHP forloop issue?

    - by Londonbroil Wellington
    Here is the content of my flat file database: Jacob | Little | 22 | Male | Web Developer * Adam | Johnson | 45 | Male | President * Here is my php code: <?php $fopen = fopen('db.txt', 'r'); if (!$fopen) { echo 'File not found'; } $fread = fread($fopen, filesize('db.txt')); $records = explode('|', $fread); ?> <table border="1" width="100%"> <tr> <thead> <th>First Name</th> <th>Last Name</th> <th>Age</th> <th>Sex</th> <th>Occupation</th> </thead> </tr> <?php $rows = explode('*', $fread); for($i = 0; $i < count($rows) - 1; $i++) { echo '<tr>'; echo '<td>'.$records[0].'</td>'; echo '<td>'.$records[1].'</td>'; echo '<td>'.$records[2].'</td>'; echo '<td>'.$records[3].'</td>'; echo '<td>'.$records[4].'</td>'; echo '</tr>'; } fclose($fopen); ?> </table> Problem is I am getting the output of the first record repeated twice instead of 2 records one for Jacob and one for Adam. How to fix this?

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • image appears larger than bounding rectangle?

    - by Kildareflare
    Hello I'm implementing a custom print preview control. One of the objects it needs to display is an image which can be several pages high and wide. I've successfully divided the image into pages and displayed them in the correct order. Each "page" is drawn within the marginbounds. (That is, each page is sized to be the same as the marginBounds.) The problem I have is that the image the page represents exceeds the bottom margin. However if I draw a rectangle with the same dimensions as the image, at the same position as the image, the rectangle matches the marginbounds. Thus when drawn to the page (in print preview and printed page) the image is larger than a rectangle drawn based on the image dimensions. I.e. The image is drawn at the same size as e.MarignBounds and is drawn at e.MarginBounds.Location yet exceeds the bottom margin. How is this? I've checked resoutions at each step of the process and they are all 96DPI. //... private List<Image> m_printImages = new List<Image>(); //... private void ImagePrintDocument_PrintPage(object sender, PrintPageEventArgs e) { PrepareImageForPrinting(e); e.Graphics.DrawImage(m_printImages[m_currentPage], new Point(e.MarginBounds.X, e.MarginBounds.Y); e.Graphics.DrawRectangle(new Pen(Color.Blue, 1.0F), new Rectangle( new Point(e.MarginBounds.X, e.MarginBounds.Y), new Size(m_printImages[m_currentPage].Width, m_printImages[m_currentPage].Height))); //rest of handler } PS Not able to show an image as free image hosting blocked here.

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • How to set HTMLField's widget's height in Admin?

    - by Georgie Porgie
    I have a HTMLField in a model as it's the laziest way to utilize tinymce widget in Admin. But the problem is that the textarea field doesn't have "rows" property set. So the textarea doesn't have enough height comfortable enough for editing in Admin. Is there any way to set the height of HTMLField without defining a ModelAdmin class? Update: I solved the problem by using the following code: def create_mce_formfield(db_field): return db_field.formfield(widget = TinyMCE( attrs = {'cols': 80, 'rows': 30}, mce_attrs = { 'external_link_list_url': reverse('tinymce.views.flatpages_link_list'), 'plugin_preview_pageurl': reverse('tinymce-preview', args= ('tinymce',)), 'plugins': "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", 'theme_advanced_buttons1': "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect", 'theme_advanced_buttons2': "cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist,|,outdent,indent,blockquote,|,undo,redo,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,preview,|,forecolor,backcolor", 'theme_advanced_buttons3': "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,|,charmap,emotions,iespell,media,advhr,|,print,|,ltr,rtl,|,fullscreen", 'theme_advanced_buttons4': "insertlayer,moveforward,movebackward,absolute,|,styleprops,|,cite,abbr,acronym,del,ins,attribs,|,visualchars,nonbreaking,template,pagebreak", 'theme_advanced_toolbar_location': "top", 'theme_advanced_toolbar_align': "left", 'theme_advanced_statusbar_location': "bottom", 'theme_advanced_resizing': True, 'extended_valid_elements': "iframe[src|title|width|height|allowfullscreen|frameborder|webkitAllowFullScreen|mozallowfullscreen|allowFullScreen]", }, )) class TinyMCEFlatPageAdmin(FlatPageAdmin): def formfield_for_dbfield(self, db_field, **kwargs): if db_field.name == 'content': return create_mce_formfield(db_field) return super(TinyMCEFlatPageAdmin, self).formfield_for_dbfield(db_field, **kwargs)

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  • Getting values from the html to the controller

    - by tina
    Hi, I'm trying to access the values a user introduces in a table from my controller. This table is NOT part of the model, and the view source code is something like: <table id="tableSeriales" summary="Seriales" class="servicesT" cellspacing="0" style="width: 100%"> <tr> <td class="servHd">Seriales</td> </tr> <tr id="t0"> <td class="servBodL"> <input id="0" type="text" value="1234" onkeypress = "return handleKeyPress(event, this.id);"/> <input id="1" type="text" value="578" onkeypress = "return handleKeyPress(event, this.id);"/> . . . </td> </tr> </table> How can I get those values (1234, 578) from the controller? Receiving a formcollection doesn't work since it does not get the table... Thank you.

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  • How to use google maps API with multiple markers on the same map

    - by Maen
    So, i have the following script to use the google maps API, its all fine, but i need to create a map that has more than one Marker (the balloon shaped icon pointing to something) and i need each of those markers to point on a different area of the map (i.e. different coordinates), how can i do it? <script type="text/javascript"> function load() { var map = new GMap2(document.getElementById("map")); var marker = new GMarker(new GLatLng(<%=coordinates%>)); var html="<img src='simplemap_logo.jpg' width='20' height='20'/> " + "<%=maptitle%><br/>" + "<%=text%>"; map.setCenter(new GLatLng(<%=coordinates%>), <%=zoom%>) map.setMapType(G_HYBRID_MAP); map.addOverlay(marker); map.addControl(new GLargeMapControl()); map.addControl(new GScaleControl()); map.addControl(new GMapTypeControl()); marker.openInfoWindowHtml(html); } //]]> </script> One more question, if i pass the Script text as a variable, lets say something like: <script type="text/javascript"> <%=ScriptText%> </script> and my <%=ScriptText% will be a string which i will build and assign its value to a Friend or Public variable called ScriptText, will it still run and work properly? (i am doing this to make my script dynamic and different based on how i build it as a STRING, due to my illiteracy in javascripting ;P)

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  • First test of a Windows Phone application

    - by Maurizio Reginelli
    I downloaded the Microsoft Visual Studio 2010 Express for Windows Phone and I wrote a simple application to make a first test of the emulator. In this application I have only a button with the property Content binded to a string called ButtonText and with the property Background binded to a SolidColorBrush named FillColor. I handled the Click event with this code: void MyButton_Click(object sender, RoutedEventArgs e) { if (toggle == true) { ButtonText = "Blue"; FillColor = new SolidColorBrush(Colors.Blue); } else { ButtonText = "Red"; FillColor = new SolidColorBrush(Colors.Red); } toggle = !toggle; } Unfortunately this doesn't work. While the Content of the Button changes each time the button is pressed, I cannot say the same for the Background which remains at the same color. Could you tell me what is wrong? Thank you. I also post the XAML: <Grid x:Name="ContentGrid" Grid.Row="1"> <Button Name="MyButton" Width="300" Height="300" Content="{Binding Path=ButtonText}" Background="{Binding Path=FillColor}" /> </Grid>

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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