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  • Swap is not copied back into physical memory

    - by GradGuy
    I have a question regarding swap and physical memory. Often times I run a program that requires a lot of memory and as a result I can see some of the data is copied from the physical memory into swap. However, once the program is terminated, and the physical memory is freed I can still see a considerable amount of data on swap which significantly slows down the system and is annoying! What is the reason behind this and how does the OS decide which part of data should go to swap? How long is this data supposed to be there and how is it "freed"?

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  • Efficient Way to Draw Grids in XNA

    - by sm81095
    So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and it has multiple layers of grids in a single world. Knowing how inefficient it is to call SpriteBatch.Draw() a lot of times, I tried to implement a system where the tile would only be drawn if it wasn't hidden by the layers above it. The problem is, I'm getting worse performance by checking if it's hidden than when I just let everything draw even if it's not visible. So my question is: how to I efficiently check if a tile is hidden to cut down on the draw() calls? Here is my draw code for a single layer, drawing floors, and then the tiles (which act like walls): public void Draw(GameTime gameTime) { int drawAmt = 0; int width = Tile.TILE_DIM; int startX = (int)_parent.XOffset; int startY = (int)_parent.YOffset; //Gets the starting tiles and the dimensions to draw tiles, so only onscreen tiles are drawn, allowing for the drawing of large worlds int tileDrawWidth = ((CIGame.Instance.Graphics.PreferredBackBufferWidth / width) + 4); int tileDrawHeight = ((CIGame.Instance.Graphics.PreferredBackBufferHeight / width) + 4); int tileStartX = (int)MathHelper.Clamp((-startX / width) - 2, 0, this.Width); int tileStartY = (int)MathHelper.Clamp((-startY / width) - 2, 0, this.Height); #region Draw Floors and Tiles CIGame.Instance.GraphicsDevice.SetRenderTarget(_worldTarget); CIGame.Instance.GraphicsDevice.Clear(Color.Black); CIGame.Instance.SpriteBatch.Begin(); //Draw floors for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layer above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } //Only draw if visible under the tile above it if (visible && this.GetTileAt(x, y).Opacity < 1.0f) { Texture2D tex = WorldTextureManager.GetFloorTexture((Floor)_floors[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Floor)_floors[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Floor)_floors[x, y]).Opacity); drawAmt++; } } } //Draw tiles for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layers above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } if (visible) { Texture2D tex = WorldTextureManager.GetTileTexture((Tile)_tiles[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Tile)_tiles[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Tile)_tiles[x, y]).Opacity); drawAmt++; } } } CIGame.Instance.SpriteBatch.End(); Console.WriteLine(drawAmt); CIGame.Instance.GraphicsDevice.SetRenderTarget(null); //TODO: Change to new rendertarget instead of null #endregion } So I was wondering if this is an efficient way, but I'm going about it wrongly, or if there is a different, more efficient way to check if the tiles are hidden. EDIT: For example of how much it affects performance: using a world with three layers, allowing everything to draw no matter what gives me 60FPS, but checking if its visible with all of the layers above it gives me only 20FPS, while checking only the layer immediately above it gives me a fluctuating FPS between 30 and 40FPS.

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  • Entry level developer career advice [closed]

    - by Evan
    I just got done with college and I have a full time job with a large software company that I have been an intern at for over a year. As an intern I was on the web team doing lots of architecture and developing UI in ExtJS and some Java backend experience. Now as a full time employee I am mainly doing ExtJS applications, which I enjoy a lot, and I want to stay in the web development field, but: Am I limiting my career options with just doing ExtJS stuff? Will experience in ExtJS help or hinder my programming skills? Will I be looked down upon because I'm only gaining experienced with ExtJS?

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  • Shutdown, Restart, Halt issues, not powering off system

    - by Jalomba
    Before any one says search around, I have, to no avail. I can't seem to get it working after trying every fix out there. So basically, when I turn off my laptop it shuts down fine but the last line is "System will now halt" but power never gets cut, I've tried shutdown -P and shutdown -h same result. Then when I try restart it goes through the same process but hangs on "System will now restart" But I can't figure it out, I am running full Ubuntu with no other Operating Systems. Any tips?

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  • Huge surge in direct traffic from one particular town

    - by Jack Lockyer
    Last month I noticed that the direct visits on our site have increased by nearly 150% whilst bounce rate is also considerably up. After drilling down further I can see that we have had nearly 2000 direct visits from one town in Connecticut called Stamford, with a bounce rate of 100%! I have been scratching around for answers but I can only find that it may be to do with our uptime monitoring tool; Pingdom. Does anyone know/have any experience with this kind of issue, any help is appreciated I have just noticed that we are receiving identical traffic in a town in England and a town in Scotland... This definitely makes me think it's to do with our uptime monitoring tool.

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  • Broke my sudoers password, how do I reset it without using sudo?

    - by Eric Dand
    I thought it would be a good idea to finally take the password off my little netbook since it has never actually been of any use, and has mostly just slowed down . But when I went to change my password, there wasn't even an option to make it blank, and any attempt to make it a few easy characters was met with "Password too weak". So I did what any good geek would do and popped open the terminal, read the manual entry for passwd and quickly used the -d option to remove the password from my account. It all went well for a couple days (I even managed to also make my keychain password blank) until I tried to update the thing. My sudoers password is not blank, and it's not my old password. I have no idea what it is. How do I reset it (or even better, make it blank) without the use of the sudo command?

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  • Testing controller logic that uses ISession directly

    - by Rippo
    I have just read this blog post from Jimmy Bogard and was drawn to this comment. Where this falls down is when a component doesn’t support a given layering/architecture. But even with NHibernate, I just use the ISession directly in the controller action these days. Why make things complicated? I then commented on the post and ask this question:- My question here is what options would you have testing the controller logic IF you do not mock out the NHibernate ISession. I am curious what options we have if we utilise the ISession directly on the controller?

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  • What tools exist for designing layouts and pre-production templates for Rails 3 applications?

    - by rcd
    I develop Rails 3 applications, but prior to this, my background was a designer (typically making mockups in Photoshop and then breaking them down to HTML5/CSS3). Now, some great tools/templates exist for getting working layouts ready for Rails and other apps quickly, e.g., http://railsapps.github.com/rails-composer/. Many are using CSS Frameworks such as Twitter Bootstrap. I'd like to know whether there is a local app (for Mac) that can design layouts, much the way Dreamweaver would, but that are geared towards being utilized in a Twitter Bootstrap situation alongside Ruby (Rails) or Python apps, etc.

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  • How important is index size when searching?

    - by Michael K
    My company has recently began using Apache Solr to search its data. As we learn how to use it we have gone down the path of indexing multiple fields to get the results we need. Most of these are either N-Grammed or Edge-N-Grammed. Gramming by nature takes up a lot of space, which takes more time to search. Space is cheap, but time is less so. Index time is not too important, since a delta-import (only get the changes since last index) is extremely quick and you only pay a penalty on the first import. What we've not been able to determine is what effect the index size has on query times. Obviously a larger index takes longer to search, but the time added by n-gramming a field is difficult to predict. How do you determine whether a field is worth gramming? Can you predict how much longer a query will take when you gram a field?

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  • Are there references discussing the use parallel programming as a development methodology? [closed]

    - by ahsteele
    I work on a team which employs many of the extreme programming practices. We've gone to great lengths to utilize paired programming as much as possible. Unfortunately the practice sometimes breaks down and becomes ineffective. In looking for ways to tweak our process I came across two articles describing parallel pair programming: Parallel Pair Programming Death of paired programming. Its 2008 move on to parallel pairing While these are good resources I wanted to read a bit more on the topic. As you can imagine Googling for variations on parallel pair programming nets mostly results which relate to parallel programming. What I'm after is additional discussion on the topic of parallel pair programming. Do additional references exist that my Google-fu is unable to discern? Has anyone used the practice and care to share here (thus creating a reference)?

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  • How can I get accurate collision resolution on the corners of rectangles?

    - by ssb
    I have a working collision system implemented, and it's based on minimum translation vectors. This works fine in most cases except when the minimum translation vector is not actually in the direction of the collision. For example: When a rectangle is on the far edge on any side of another rectangle, a force can be applied, in this example down, the pushes one rectangle into the other, particularly a static object like a wall or a floor. As in the picture, the collision is coming from above, but because it's on the very edge, it translates to the left instead of back up. I've searched for a while to find an approach but everything I can find deals with general corner collisions where my problem is only in this one limited case. Any suggestions?

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  • No More NCrunch For Me

    - by Steve Wilkes
    When I opened up Visual Studio this morning, I was greeted with this little popup: NCrunch is a Visual Studio add-in which runs your tests while you work so you know if and when you've broken anything, as well as providing coverage indicators in the IDE and coverage metrics on demand. It recently went commercial (which I thought was fair enough), and time is running out for the free version I've been using for the last couple of months. From my experiences using NCrunch I'm going to let it expire, and go about my business without it. Here's why. Before I start, let me say that I think NCrunch is a good product, which is to say it's had a positive impact on my programming. I've used it to help test-drive a library I'm making right from the start of the project, and especially at the beginning it was very useful to have it run all my tests whenever I made a change. The first problem is that while that was cool to start with, it’s recently become a bit of a chore. Problems Running Tests NCrunch has two 'engine modes' in which it can run tests for you - it can run all your tests when you make a change, or it can figure out which tests were impacted and only run those. Unfortunately, it became clear pretty early on that that second option (which is marked as 'experimental') wasn't really working for me, so I had to have it run everything. With a smallish number of tests and while I was adding new features that was great, but I've now got 445 tests (still not exactly loads) and am more in a 'clean and tidy' mode where I know that a change I'm making will probably only affect a particular subset of the tests. With that in mind it's a bit of a drag sitting there after I make a change and having to wait for NCrunch to run everything. I could disable it and manually run the tests I know are impacted, but then what's the point of having NCrunch? If the 'impacted only' engine mode worked well this problem would go away, but that's not what I found. Secondly, what's wrong with this picture? I've got 445 tests, and NCrunch has queued 455 tests to run. So it's queued duplicate tests - in this quickly-screenshotted case 10, but I've seen the total queue get up over 600. If I'm already itchy waiting for it to run all my tests against a change I know only affects a few, I'm even itchier waiting for it to run a lot of them twice. Problems With Code Coverage NCrunch marks each line of code with a dot to say if it's covered by tests - a black dot says the line isn't covered, a red dot says it's covered but at least one of the covering tests is failing, and a green dot means all the covering tests pass. It also calculates coverage statistics for you. Unfortunately, there's a couple of flaws in the coverage. Firstly, it doesn't support ExcludeFromCodeCoverage attributes. This feature has been requested and I expect will be included in a later release, but right now it doesn't. So this: ...is counted as a non-covered line, and drags your coverage statistics down. Hmph. As well as that, coverage of certain types of code is missed. This: ...is definitely covered. I am 100% absolutely certain it is, by several tests. NCrunch doesn't pick it up, down go my coverage statistics. I've had NCrunch find genuinely uncovered code which I've been able to remove, and that's great, but what's the coverage percentage on this project? Umm... I don't know. Conclusion None of these are major, tool-crippling problems, and I expect NCrunch to get much better in future releases. The current version has some great features, like this: ...that's a line of code with a failing test covering it, and NCrunch can run that failing test and take me to that line exquisitely easily. That's awesome! I'd happily pay for a tool that can do that. But here's the thing: NCrunch (currently) costs $159 (about £100) for a personal licence and $289 (about £180) for a commercial one. I'm not sure which one I'd need as my project is a personal one which I'm intending to open-source, but I'm a professional, self-employed developer, but in any case - that seems like a lot of money for an imperfect tool. If it did everything it's advertised to do more or less perfectly I'd consider it, but it doesn't. So no more NCrunch for me.

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • Immutable design with an ORM: How are sessions managed?

    - by Programmin Tool
    If I were to make a site with a mutable language like C# and use NHibernate, I would normally approach sessions with the idea of making them as create only when needed and dispose at request end. This has helped with keeping a session for multiple transactions by a user but keep it from staying open too long where the state might be corrupted. In an immutable system, like F#, I would think I shouldn't do this because it supposes that a single session could be updated constantly by any number of inserts/updates/deletes/ect... I'm not against the "using" solution since I would think that connecting pooling will help cut down on the cost of connecting every time, but I don't know if all database systems do connection pooling. It just seems like there should be a better way that doesn't compromise the immutability goal. Should I just do a simple "using" block per transaction or is there a better pattern for this?

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  • Should I concentrate on writing code for money or my studies while in college?

    - by A-Cube
    I am college student of Software Engineering. My worries are that while I am concentrating on my studies, my peers are getting down with the code (e.g. HTML, ASP, PHP, etc) to earn money. Should I be worried that I am not doing coding like them? I was asked to be Microsoft Student Partner but I refused because the person what was doing before me told it was just arranging events. Nothing as such like getting with Microsoft and coding. Should I be writing code and earning money as I still am in 4th semester? I only have C++ as learning language in college. Will my job count on these projects that I do, or should I concentrate on studies for now to get maximum benefit?

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  • Boots to a totally blank screen after I installed some ATI Radeon card updates

    - by baboonWorksFine
    I am using Ubuntu 10.04 LTS, dual boot with win7 on ThinkPad T400, I followed Ubuntu update hints and installed some update for my ATI Radeon graphic card, but when I boot to Ubuntu(means I can still load GRUB), the tragedy happened, the screen goes to blank and no matter what key stroke, I can not get any responds, I try to go to text terminal, but impossible! However when I hit the power button, the computer would pop out the Ubuntu shutdown screen briefly and shut down. I figure out I should delete the updates package of my graphic card, but I don't even get a chance to go to text terminal, please help me!

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  • Wake-on-lan under Ubuntu 12.04

    - by iUngi
    I would like to setup the wake-on-lan, the two PCs are connected through a switch. Here is the configuration of the eth0, in the BIOS I couldn't find any information regarding the wake-on-lan. Supported ports: [ TP MII ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Half 1000baseT/Full Supported pause frame use: No Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Half 1000baseT/Full Advertised pause frame use: Symmetric Receive-only Advertised auto-negotiation: Yes Link partner advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Link partner advertised pause frame use: Symmetric Link partner advertised auto-negotiation: Yes Speed: 1000Mb/s Duplex: Full Port: MII PHYAD: 0 Transceiver: internal Auto-negotiation: on Supports Wake-on: pumbg Wake-on: g Current message level: 0x00000033 (51) drv probe ifdown ifup Link detected: yes After I shut down the PC, I used different tools to send out the magic package, but nothing happens. Any suggestion?

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  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

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  • Can't decrease/increase brightness on SAMSUNG NP300V3A more than 1 step

    - by Žygis
    I just installed Oneiric on a SAMSUNG NP300V3A (Series 3) laptop. Everything seems to work fine more or less except one thing: I can't reduce screen brightness more than 10% or so. Fn+F3 (brightness up) sets brightness to 100% and Fn+F2 (brightness down) sets it to about 90% or so. No matter how many more times I press it, it doesn't fall below that. For a video card I have an integrated Intel HD Graphics 3000 chipset, but that's probably unrelated to the issue. What can I do to solve this?

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  • projective geometry: how do I turn a projection of a rectangle in 3D into a 2D view

    - by bonomo
    So the problem is that I have a 3D projection of a rectangle that I want to turn into 2D. That is I have a photo of a sheet of paper laying on a table which I want to transform into a 2D view of that sheet. So what I need is to get an undistorted 2D image by reverting all the 3D/projection transformations and getting a plain view of the sheet from the top. I happened to find some directions on the subject but they don't suggest an immediate instruction on how this can be achieved. It would be really helpful to get a step-by-step instruction of what needs to be done. Or, alternatively, a link on a resource that breaks it down to little details. Thank you

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  • Is deserializing complex objects instead of creating them a good idea, in test setup?

    - by Chris Bye
    I'm writing tests for a component that takes very complex objects as input. These tests are mixes of tests against already existing components, and test-first tests for new features. Instead of re-creating my input objects (this would be a large chunk of code) or reading one from our data store, I had the thought to serialize a live instance of one of these objects, and just deserialize it into test setup. I can't decide if this is a reasonable idea that will save effort in long run, or whether it's the worst idea that I've ever had, causing those that will maintain this code will hunt me down as soon as they read it. Is deserialization of inputs a valid means of test setup in some cases? To give a sense of scale of what I'm dealing with, the size of serialization output for one of these input objects is 93KB. Obtained by, in C#: new BinaryFormatter().Serialize((Stream)fileStream, myObject);

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  • A Change of Seasons...

    - by James Michael Hare
    As some of you already know, today is my last day at Scottrade. It has been a great place to work and I'll miss all the relationships I've formed over the last 5 years immensely! Starting Monday, I will be taking a new position at Amazon.com in Seattle. It should be an exciting new adventure and I look forward to sharing more about my experiences in the days to come! I do intend to continue blogging (after the move settles down) about C# as I'm able, and may mix in some Java as well as I rekindle (Amazon? Kindle? Get it? Okay, that was lame, I know...) my knowledge of the language for my new job responsibilities. I'll miss all the relationships I've developed with the .NET community in St. Louis and the surrounding area, and hope to come back sometime to participate in future Days of .NET conferences, if able! Stay tuned for more updates!

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  • Qualifying 'happiness' in software development?

    - by mummey
    It occurred to me today that often the real goal of questions asked on sites such as this one (where the questions tend to be more open-ended than say, SO) is for the OP to become happier upon achieving the result. We often excuse this by saying our desire is to be more productive or release a better product, but if you continue to look down this path you can determine that the OP seeks greater productivity or product-quality because those are important to his/her 'happiness'. With that in-mind I ask this: Have their been efforts to study software development from this perspective? In other words, what practises increase happiness in those who develop software as a career, and who, if anyone, has researched this specifically? As I mentioned above, they may include strategies that increase productivity or improve product quality, but by no means should they be limited to just those.

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  • Mouse cursor lag after lock screen, 64 bit 12.04

    - by Bill Jones
    Recently I have noticed that when I return to my computer after it has been "locked" for a while, the mouse pointer has significant lag. The cursor position appears to only update a few times a second. Moving the mouse results in the pointer "following" the movement in a jerky kind of way, and then continuing for some fraction of a second after I have stopped using the mouse. Replacing the mouse has no effect. (I have two differently branded and constructed usb optical mice). Plugging either mouse into a different usb port has no effect. Once the problem was resolved by "suspending" the system, and then re-starting it with the power switch, but this does not work every time. So far, the only fool-proof fix is to shut the system down and re-start it (re-boot). I have tried this suggested fix. It had no effect.

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  • How to avoid circular dependencies between Player and World?

    - by futlib
    I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects: Player: Has a position relative to the world World: Draws the map and the player So far, World depends on Player (i.e. has a reference to it), needing its position to figure out where to draw the player character, and which portion of the map to draw. Now I want to add collision detection to make it impossible for the player to move through walls. The simplest way I can think of is to have the Player ask the World if the intended movement is possible. But that would introduce a circular dependency between Player and World (i.e. each holds a reference to the other), which seems worth avoiding. The only way I came up with is to have the World move the Player, but I find that somewhat unintuitive. What is my best option? Or is avoiding a circular dependency not worth it?

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