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  • Confused about modifying the sprint backlog during a sprint

    - by Maltiriel
    I've been reading a lot about scrum lately, and I've found what seem to me to be conflicting information about whether or not it's ok to change the sprint backlog during a sprint. The Wikipedia article on scrum says it's not ok, and various other articles say this as well. Also my Software Development professor taught the same thing during an overview of scrum. However, I read Scrum and XP from the Trenches and that describes a section for unplanned items on the taskboard. So then I looked up the Scrum Guide and it says that during the sprint "No changes are made that would affect the Sprint Goal" and in the discussion of the Sprint Goal "If the work turns out to be different than the Development Team expected, then they collaborate with the Product Owner to negotiate the scope of Sprint Backlog within the Sprint." It goes on to say in the discussion of the Sprint Backlog: The Sprint Backlog is a plan with enough detail that changes in progress can be understood in the Daily Scrum. The Development Team modifies Sprint Backlog throughout the Sprint, and the Sprint Backlog emerges during the Sprint. This emergence occurs as the Development Team works through the plan and learns more about the work needed to achieve the Sprint Goal. As new work is required, the Development Team adds it to the Sprint Backlog. As work is performed or completed, the estimated remaining work is updated. When elements of the plan are deemed unnecessary, they are removed. Only the Development Team can change its Sprint Backlog during a Sprint. The Sprint Backlog is a highly visible, real-time picture of the work that the Development Team plans to accomplish during the Sprint, and it belongs solely to the Development Team. So at this point I'm altogether confused. Thinking about it, it makes more sense to me to take the second approach. The individual, specific items in the backlog don't seem to me to be the most important thing, but rather the sprint goal, so not changing the sprint goal but being able to change the backlog makes sense. For instance if both the product owner and the team thought they were on the same page about a story, but as the sprint progressed they figured out there was a misunderstanding, it seems like it makes sense to change the tasks that make up that story accordingly. Or if there was some story or task that was forgotten about, but is required to reach the sprint goal, I would think it would be best to add the story or task to the backlog during the sprint. However, there are a lot of people who seem quite adamant that any change to the sprint backlog is not ok. Am I misunderstanding that position somehow? Are those folks defining the sprint backlog differently somehow? My understanding of the sprint backlog is that it consists of both the stories and the tasks they're broken down into. Anyway I would really appreciate input on this issue. I'm trying to figure out both what the idealistic scrum approach is to changing the sprint backlog during a sprint, and whether people who use scrum successfully for development allow changing the sprint backlog during a sprint.

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  • Separate Action from Assertion in Unit Tests

    - by DigitalMoss
    Setup Many years ago I took to a style of unit testing that I have come to like a lot. In short, it uses a base class to separate out the Arrangement, Action and Assertion of the test into separate method calls. You do this by defining method calls in [Setup]/[TestInitialize] that will be called before each test run. [Setup] public void Setup() { before_each(); //arrangement because(); //action } This base class usually includes the [TearDown] call as well for when you are using this setup for Integration tests. [TearDown] public void Cleanup() { after_each(); } This often breaks out into a structure where the test classes inherit from a series of Given classes that put together the setup (i.e. GivenFoo : GivenBar : WhenDoingBazz) with the Assertions being one line tests with a descriptive name of what they are covering [Test] public void ThenBuzzSouldBeTrue() { Assert.IsTrue(result.Buzz); } The Problem There are very few tests that wrap around a single action so you end up with lots of classes so recently I have taken to defining the action in a series of methods within the test class itself: [Test] public void ThenBuzzSouldBeTrue() { because_an_action_was_taken(); Assert.IsTrue(result.Buzz); } private void because_an_action_was_taken() { //perform action here } This results in several "action" methods within the test class but allows grouping of similar tests (i.e. class == WhenTestingDifferentWaysToSetBuzz) The Question Does someone else have a better way of separating out the three 'A's of testing? Readability of tests is important to me so I would prefer that, when a test fails, that the very naming structure of the tests communicate what has failed. If someone can read the Inheritance structure of the tests and have a good idea why the test might be failing then I feel it adds a lot of value to the tests (i.e. GivenClient : GivenUser : WhenModifyingUserPermissions : ThenReadAccessShouldBeTrue). I am aware of Acceptance Testing but this is more on a Unit (or series of units) level with boundary layers mocked. EDIT : My question is asking if there is an event or other method for executing a block of code before individual tests (something that could be applied to specific sets of tests without it being applied to all tests within a class like [Setup] currently does. Barring the existence of this event, which I am fairly certain doesn't exist, is there another method for accomplishing the same thing? Using [Setup] for every case presents a problem either way you go. Something like [Action("Category")] (a setup method that applied to specific tests within the class) would be nice but I can't find any way of doing this.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • What Counts for a DBA: Skill

    - by drsql
    “Practice makes perfect:” right? Well, not exactly. The reality of it all is that this saying is an untrustworthy aphorism. I discovered this in my “younger” days when I was a passionate tennis player, practicing and playing 20+ hours a week. No matter what my passion level was, without some serious coaching (and perhaps a change in dietary habits), my skill level was never going to rise to a level where I could make any money at the sport that involved something other than selling tennis balls at a sporting goods store. My game may have improved with all that practice but I had too many bad practices to overcome. Practice by itself merely reinforces what we know and what we can figure out naturally. The truth is actually closer to the expression used by Vince Lombardi: “Perfect practice makes perfect.” So how do you get to become skilled as a DBA if practice alone isn’t sufficient? Hit the Internet and start searching for SQL training and you can find 100 different sites. There are also hundreds of blogs, magazines, books, conferences both onsite and virtual. But then how do you know who is good? Unfortunately often the worst guide can be to find out the experience level of the writer. Some of the best DBAs are frighteningly young, and some got their start back when databases were stored on stacks of paper with little holes in it. As a programmer, is it really so hard to understand normalization? Set based theory? Query optimization? Indexing and performance tuning? The biggest barrier often is previous knowledge, particularly programming skills cultivated before you get started with SQL. In the world of technology, it is pretty rare that a fresh programmer will gravitate to database programming. Database programming is very unsexy work, because without a UI all you have are a bunch of text strings that you could never impress anyone with. Newbies spend most of their time building UIs or apps with procedural code in C# or VB scoring obvious interesting wins. Making matters worse is that SQL programming requires mastery of a much different toolset than most any mainstream programming skill. Instead of controlling everything yourself, most of the really difficult work is done by the internals of the engine (written by other non-relational programmers…we just can’t get away from them.) So is there a golden road to achieving a high skill level? Sadly, with tennis, I am pretty sure I’ll never discover it. However, with programming it seems to boil down to practice in applying the appropriate techniques for whatever type of programming you are doing. Can a C# programmer build a great database? As long as they don’t treat SQL like C#, absolutely. Same goes for a DBA writing C# code. None of this stuff is rocket science, as long as you learn to understand that different types of programming require different skill sets and you as a programmer must recognize the difference between one of the procedural languages and SQL and treat them differently. Skill comes from practicing doing things the right way and making “right” a habit.

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  • What is the most appropriate testing method in this scenario?

    - by Daniel Bruce
    I'm writing some Objective-C apps (for OS X/iOS) and I'm currently implementing a service to be shared across them. The service is intended to be fairly self-contained. For the current functionality I'm envisioning there will be only one method that clients will call to do a fairly complicated series of steps both using private methods on the class, and passing data through a bunch of "data mangling classes" to arrive at an end result. The gist of the code is to fetch a log of changes, stored in a service-internal data store, that has occurred since a particular time, simplify the log to only include the last applicable change for each object, attach the serialized values for the affected objects and return this all to the client. My question then is, how do I unit-test this entry point method? Obviously, each class would have thorough unit tests to ensure that their functionality works as expected, but the entry point seems harder to "disconnect" from the rest of the world. I would rather not send in each of these internal classes IoC-style, because they're small and are only made classes to satisfy the single-responsibility principle. I see a couple possibilities: Create a "private" interface header for the tests with methods that call the internal classes and test each of these methods separately. Then, to test the entry point, make a partial mock of the service class with these private methods mocked out and just test that the methods are called with the right arguments. Write a series of fatter tests for the entry point without mocking out anything, testing the entire functionality in one go. This looks, to me, more like "integration testing" and seems brittle, but it does satisfy the "only test via the public interface" principle. Write a factory that returns these internal services and take that in the initializer, then write a factory that returns mocked versions of them to use in tests. This has the downside of making the construction of the service annoying, and leaks internal details to the client. Write a "private" initializer that take these services as extra parameters, use that to provide mocked services, and have the public initializer back-end to this one. This would ensure that the client code still sees the easy/pretty initializer and no internals are leaked. I'm sure there's more ways to solve this problem that I haven't thought of yet, but my question is: what's the most appropriate approach according to unit testing best practices? Especially considering I would prefer to write this test-first, meaning I should preferably only create these services as the code indicates a need for them.

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  • HTML5 platformer collision detection problem

    - by fnx
    I'm working on a 2D platformer game, and I'm having a lot of trouble with collision detection. I've looked trough some tutorials, questions asked here and Stackoverflow, but I guess I'm just too dumb to understand what's wrong with my code. I've wanted to make simple bounding box style collisions and ability to determine on which side of the box the collision happens, but no matter what I do, I always get some weird glitches, like the player gets stuck on the wall or the jumping is jittery. You can test the game here: Platform engine test. Arrow keys move and z = run, x = jump, c = shoot. Try to jump into the first pit and slide on the wall. Here's the collision detection code: function checkCollisions(a, b) { if ((a.x > b.x + b.width) || (a.x + a.width < b.x) || (a.y > b.y + b.height) || (a.y + a.height < b.y)) { return false; } else { handleCollisions(a, b); return true; } } function handleCollisions(a, b) { var a_top = a.y, a_bottom = a.y + a.height, a_left = a.x, a_right = a.x + a.width, b_top = b.y, b_bottom = b.y + b.height, b_left = b.x, b_right = b.x + b.width; if (a_bottom + a.vy > b_top && distanceBetween(a_bottom, b_top) + a.vy < distanceBetween(a_bottom, b_bottom)) { a.topCollision = true; a.y = b.y - a.height + 2; a.vy = 0; a.canJump = true; } else if (a_top + a.vy < b_bottom && distanceBetween(a_top, b_bottom) + a.vy < distanceBetween(a_top, b_top)) { a.bottomCollision = true; a.y = b.y + b.height; a.vy = 0; } else if (a_right + a.vx > b_left && distanceBetween(a_right, b_left) < distanceBetween(a_right, b_right)) { a.rightCollision = true; a.x = b.x - a.width - 3; //a.vx = 0; } else if (a_left + a.vx < b_right && distanceBetween(a_left, b_right) < distanceBetween(a_left, b_left)) { a.leftCollision = true; a.x = b.x + b.width + 3; //a.vx = 0; } } function distanceBetween(a, b) { return Math.abs(b-a); }

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  • OAuth with RestSharp in Windows Phone

    - by midoBB
    Nearly every major API provider uses OAuth for the user authentication and while it is easy to understand the concept, using it in a Windows Phone app isn’t pretty straightforward. So for this quick tutorial we will be using RestSharp for WP7 and the API from getglue.com (an entertainment site) to authorize the user. So the first step is to get the OAuth request token and then we redirect our browserControl to the authorization URL private void StartLogin() {   var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForRequestToken("ConsumerKey", "ConsumerSecret"); var request = new RestRequest("oauth/request_token"); client.ExecuteAsync(request, response => { _oAuthToken = GetQueryParameter(response.Content, "oauth_token"); _oAuthTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); string authorizeUrl = "http://getglue.com/oauth/authorize" + "?oauth_token=" + _oAuthToken + "&style=mobile"; Dispatcher.BeginInvoke(() => { browserControl.Navigate(new Uri(authorizeUrl)); }); }); } private static string GetQueryParameter(string input, string parameterName) { foreach (string item in input.Split('&')) { var parts = item.Split('='); if (parts[0] == parameterName) { return parts[1]; } } return String.Empty; } Then we listen to the browser’s Navigating Event private void Navigating(Microsoft.Phone.Controls.NavigatingEventArgs e) { if (e.Uri.AbsoluteUri.Contains("oauth_callback")) { var arguments = e.Uri.AbsoluteUri.Split('?'); if (arguments.Length < 1) return; GetAccessToken(arguments[1]); } } private void GetAccessToken(string uri) { var requestToken = GetQueryParameter(uri, "oauth_token"); var client = new RestClient("https://api.getglue.com/"); client.Authenticator = OAuth1Authenticator.ForAccessToken(ConsumerKey, ConsumerSecret, _oAuthToken, _oAuthTokenSecret); var request = new RestRequest("oauth/access_token"); client.ExecuteAsync(request, response => { AccessToken = GetQueryParameter(response.Content, "oauth_token"); AccessTokenSecret = GetQueryParameter(response.Content, "oauth_token_secret"); UserId = GetQueryParameter(response.Content, "glue_userId"); }); } Now to test it we can access the user’s friends list var client = new RestClient("http://api.getglue.com/v2"); client.Authenticator = OAuth1Authenticator.ForProtectedResource(ConsumerKey, ConsumerSecret, GAccessToken, AccessTokenSecret); var request = new RestRequest("/user/friends"); request.AddParameter("userId", UserId,ParameterType.GetOrPost); // request.AddParameter("category", "all",ParameterType.GetOrPost); client.ExecuteAsync(request, response => { TreatFreindsList(); }); And that’s it now we can access all OAuth methods using RestSharp.

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  • Drawing flaming letters in 3D with OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to create a path along which I should add many particle emitters that will be emitting flame particles? I understand the concept for 2D, but for 3D are the particles always supposed to be facing the user? Something else I'm worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time, and each of these elements will have many particle emitters. More detailed explanation: I have a path of points, which is my model. Imagine a dotted letter "S" for example. I want make the "S" be on fire. The "S" is just an example it can be a circle, triangle, a line, pretty much any path described by my set of points. For achieving this fire effect I thought about using particles. So I am using a program called "Particle Designer" to create a fire style particle emitter. This emitter looks perfect on 2D on the iphone screen dimensions. So then I thought that I could probably draw an S or any other figure if i place many particle emitters next to each other following the path described. To move from the 2D version to the 3D version I thought about, scaling the emitter (with a scale matrix multiplication in its model matrix) and then moving it to a point in my 3D world. I did this and it works. So now I have 1 particle emitter in the 3D world. My question is, is this how you would achieve a flaming letter? Is this too inefficient if i expect to have many flaming paths on my world? Am i supposed to rotate the particle's quad so that its always looking at the user? (the last one is because i noticed that if u look at it from the side the particles start to flatten out)

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  • How to write comments to explain the "why" behind the callback function when the function and parameter names are insufficient for that?

    - by snowmantw
    How should I approach writing comments for callback functions? I want to explain the "why" behind the function when the function and parameter names are insufficient to explain what's going on. I have always wonder why comments like this can be so ordinary in documents of libraries in dynamic languages: /** * cb: callback // where's the arguments & effects? */ func foo( cb ) Maybe the common attitude is "you can look into source code on your own after all" which pushes people into leaving minimalist comments like this. But it seems like there should be a better way to comment callback functions. I've tried to comment callbacks in Haskell way: /** * cb: Int -> Char */ func foo(cb) And to be fair, it's usually neat enough. But it gets into trouble when I need to pass some complex structure. The problem being partly due to the lack of type system: /** * cb: Int -> { err: String -> (), success: () -> Char } // too long... */ func foo(cb) Or I have tried this too: /** * cb: Int -> { err: String -> (), * success: () -> Char } // better ? */ func bar(cb) The problem is that you may put the structure in somewhere else, but you must give it a name to reference it. But then when you name a structure you're about to use immediately looks so redundant: // Somewhere else... // ResultCallback: { err: String -> (), success: () -> Char } /** * cb: Int -> ResultCallback // better ?? */ func foo(cb) And it bothers me if I follow the Java-doc like commenting style since it still seems incomplete. The comments don't tell you anything that you couldn't immediately see from looking at the function. /** * @param cb {Function} yeah, it's a function, but you told me nothing about it... * @param err {Function} where should I put this callback's argument ?? * Not to mention the err's own arguments... */ func foo(cb) These examples are JavaScript like with generic functions and parameter names, but I've encountered similar problems in other dynamic languages which allow complex callbacks.

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  • Crash when using datablocks

    - by scorcher24
    I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: datablock t2dSceneObjectDatablock(EnemyShipConfig) { canSaveDynamicFields = "1"; Layer = "3"; size = "64 64"; CollisionActiveSend = "1"; CollisionActiveReceive = "1"; CollisionCallback = true; CollisionLayers = "3"; CollisionDetectionMode = "POLYGON"; CollisionPolyList = "0.00 -0.791 0.756 0.751 -0.746 0.732"; UsesPhysics = "0"; Rotation = "-90"; WorldLimitMode = "KILL"; WorldLimitMax = "880 360"; WorldLimitMin = "-765 -436"; minFireRate = "2000"; maxFireRate = "1200"; laserSpeed = "800"; minSpeed = "100"; maxSpeed = "150"; }; This is an exact reproduction of an object that I have manually edited in the editor. So far, I just used clone() to get as many enemies as I need, while it was out of sight. It is a r-type style shooter, so I need a variable amount of enemies. Since clone() spams my log, I decided to use datablocks, since it is also more flexible. That's what I get when I use clone(): Con::execute - 0 has no namespace: onRemoveFromScene However, once spawning begins, my game freezes and crashes: function SpawnEnemy() { //%spawnedEnemy = EnemyShipMaster.clone(true); %spawnedEnemy = new t2dStaticSprite() { class = "EnemyShip"; sceneGraph = $global_sceneGraph; datablock = "EnemyShipConfig"; imageMap = "starshipImageMap"; layer = 3; }; %speed = getRandom(%spawnedEnemy.minSpeed, %spawnedEnemy.maxSpeed); %y = getRandom(-320, 320); // Set Properties %spawnedEnemy.setPositionX(700); %spawnedEnemy.setPositionY(%y); %spawnedEnemy.setVisible(true); %spawnedEnemy.setLinearVelocityX( -%speed ); %spawnedEnemy.setTimerOn( getRandom( %spawnedEnemy.maxFireRate, %spawnedEnemy.minFireRate ) ); } // Definition of $global_sceneGraph from game.cs: $global_sceneGraph = sceneWindow2D.loadLevel(%level); As I said, it works fine when I use clone() (which is commented out here), but my log gets spammed. I really hope someone can shed some light for me, this is driving me crazy.

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  • Iscroll Wrapper doesnt get a height

    - by MCSell
    I got the following code: <div data-role="content" height="100%" data-iscroll> <div class="homebutton_zeile"> <a id="picture_home" href="#pictrues"> <div class="homebutton_all"> <div class="homebutton_name">Picture</div> <div class="homebutton_picture"> <img src="images/picture.png" alt="image" style="position: relative;"> </div> </div> </a> </div> </div> </div> My Classes of CSS .homebutton_zeile{ width: 100%; height: 30%; } .homebutton_all{ width: 30%; height: 90%; float:left; margin-left: 2%; margin-top:15px; } .homebutton_picture{ position: relative; width: 100%; height: 85%; float: left; background-color: #AAC7BD; border: 1px solid black; border-radius: 15px; box-shadow:8px 8px 8px #666; } .homebutton_name{ text-align:center; position: relative; top:-10px; width: 100%; height: 15%; margin-left: auto; text-decoration:none; color:black; } I am Using: iscroll.js jquery 1.8.2 jquery mobile 1.2.0 jqery mobile iscrollview. And if its needed to know jstorage.js and fastclick.js But the div above is not getting a height at the wrapper of iscroll. There is also a login before and this page will be shown automatically after the login after a $.mobile.changePage("#home"); function. I tried to do it as first page before the function of changePage and it gave me the same effect. If i put a   for example after the <div data-role="content" height="100%" data-iscroll>&nbps; The Wrapper get a height of 15px for the &nbps; but not for the images inside.

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  • Are there any good Java/JVM libraries for my Expression Tree architecture?

    - by Snuggy
    My team and I are developing an enterprise-level application and I have devised an architecture for it that's best described as an "Expression Tree". The basic idea is that the leaf nodes of the tree are very simple expressions (perhaps simple values or strings). Nodes closer to the trunk will get more and more complex, taking the simpler nodes as their inputs and returning more complex results for their parents. Looking at it the other way, the application performs some task, and for this it creates a root expression. The root expression divides its input into smaller units and creates child expressions, which when evaluated it can use to build it's own result. The subdividing process continues until the simplest leaf nodes. There are two very important aspects of this architecture: It must be possible to manipulate nodes of the tree after it is built. The nodes may be given new input values to work with and any change in result for that node needs to be propagated back up the tree to the root node. The application must make best use of available processors and ultimately be scalable to other computers in a grid or in the cloud. Nodes in the tree will often be updating concurrently and notifying other interested nodes in the tree when they get a new value. Unfortunately, I'm not at liberty to discuss my actual application, but to aid understanding a little bit, you might imagine a kind of spreadsheet application being implemented with a similar architecture, where changes to cells in the table are propagated all over the place to other cells that need the result. The spreadsheet could get so massive that applying multi-core multi-computer distributed system to solve it would be of benefit. I've got my prototype "Expression Engine" working nicely on a single multi-core PC but I've started to run into a few concurrency issues (as expected because I haven't been taking too much care so far) so it's now time to start thinking about migrating the Engine to a more robust library, and that leads to a number of related questions: Is there any precedent for my "Expression Tree" architecture that I could research? What programming concepts should I consider. I realise this approach has many similarities to a functional programming style, and I'm already aware of the concepts of using futures and actors. Are there any others? Are there any languages or libraries that I should study? This question is inspired by my accidental discovery of Scala and the Akka library (which has good support for Actors, Futures, Distributed workloads etc.) and I'm wondering if there is anything else I should be looking at as well?

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  • Let&rsquo;s keep informed with &ldquo;Data Explorer&rdquo;

    - by Luca Zavarella
    At Pass Summit 2011 a new project was announced. It’s a Microsoft SQL Azure Lab and its codename is Microsoft “Data Explorer”. According to the official blog (http://blogs.msdn.com/b/dataexplorer/), this new tool provides an innovative way to acquire new knowledge from the data that interest you. In a nutshell, Data Explorer allows you to combine data from multiple sources, to publish and share the result. In addition, you can generate data streams in the RESTful open format (Open Data Protocol), and they can then be used by other applications. Nonetheless we can still use Excel or PowerPivot to analyze the results. Sources can be varied: Excel spreadsheets, text files, databases, Windows Azure Marketplace, etc.. For those who are not familiar with this resource, I strongly suggest you to keep an eye on the data services available to the Marketplace: https://datamarket.azure.com/browse/Data To tell the truth, as I read the above blog post, I was tempted to think of the Data Explorer as a "SSIS on Azure" addressed to the Power User. In fact, reading the response from Tim Mallalieu (Group Program Manager of Data Explorer) to the comment made to his post, I had a positive response to my first impression: “…we originally thinking of ourselves as Self-Service ETL. As we talked to more folks and started partnering with other teams we realized that would be an area that we can add value but that there were more opportunities emerging.” The typical operations of the ETL phase ( processing and organization of data in different formats) can be obtained thanks to Data Explorer Mashup. This is an image of the tool: The flexibility in the manipulation of information is given by Data Explorer Formula Language. This is a formula-based Excel-style specific language: Anyone wishing to know more can check the project page in addition to aforementioned blog: http://www.microsoft.com/en-us/sqlazurelabs/labs/dataexplorer.aspx In light of this new project, there is no doubt about the intention of Microsoft to get closer and closer to the Power User, providing him flexible and very easy to use tools for data analysis. The prime example of this is PowerPivot. The question that remains is always the same: having in a company more Power User will implicitly mean having different data models representing the same reality. But this would inevitably lead to anarchical data management... What do you think about that?

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  • Imperative vs. component based programming [closed]

    - by AlexW
    I've been thinking about how programming and more specifically the teaching of programming is advocated amongst the community (online). Often I've heard that Ruby and RoR is an ideal platform for learning to program. I completely disagree... RoR and Ruby are based on the application of the component based paradigm, which means they are ideal for rapid application development. This is much like the MVC model in PHP and ASP.NET But, learning a proper imperative language like Java or C/C++ (or even Perl and PHP) is the only way for a new programmer to explore logic itself, and not get too bogged down in architectural concerns like the need for separation of concerns, and the preference for components. Maybe it's a personal preference thing. I rather think that the most interesting aspects to programming are the procedural bits of code I write that actually do stuff rather than the project planning, and modelling that comes about from fully object oriented engineering or simply using the MVC model. I know this may sound confused to some of you. I feel strongly though that the best way for programming to be taught is through imperative and procedural methods. Architectural (component) methods come later, if at all. After all, none of the amazing algorithms that exist were based on OOP practice! It's all procedural code when it comes to the 'magic'. OOP is useful in creating products and utilities. Algorithms are what makes things happen, and move data around, and so imperative (and/or procedural) code are what matters most. When I see programmers recommending Ruby on Rails to newbie developers, I think it's just so wrong. Just because you write less code with Ruby does not make it easier to do! It's the opposite... you have to know loads more to appreciate its succinct nature. New coders who really want to understand the nuts and bolts of coding need to go away and figure out writing methods/functions (i.e. imperative programming) and working in procedural style, in order to grasp the fundamentals, first, before looking into architectural ways of working. So, my question is: should Ruby ever be recommended as a first language? I think no (obviously)... what arguments are there for it?

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  • Programming tourism

    - by Andrew_B
    I'm going on vacation to Paris, France for 10 days. Actually, it's my girlfriend's wish to go there but I'm not very interested in visiting, sightseeing, etc. Recently, I came up with an idea of trying to do something like programming tourism. :) I'd like to do something related to programming in a startup-like company. I do not want a salary or any kind of compensation. I want to overview process, social aspects, environment and "what it feels like" to development software in another country. I'm from Russia. I've been a software developer since 2003. I prefer C#4 but I'm ready to use anything Turing-complete. I have some MS certifications and am familiar with all .NETs since 1.1. Currently I'm finishing PhD in CS. I'm interested in multidimensional indexing and I can turn any piece of data and code to OLAP system. :) But it'd take too much time. What can I do? I have no more than one week. I want a totally complete project in a short amount of time. Implement some features in well-tested project Do a code review Debug memory, performance and concurrency issues Do unit testing So, about the questions: Is it legal? I'm ready to sign NDA if it's necessary. I'll have tourist visa. Is it possible? I'm really sure that bureaucratic companies with lots of HRs and PMs will not allow such experiments. But small companies can afford it. I'm ready to guarantee support on my code after leaving home :) P.S. I still havn't started learning French :) I hope it will not take too much time :) P.P.S. Yes, it's girlfriend-approved. What's in it for me? It's fun. It's fun to see new systems and people who created them. It's fun to complete meaningful things. Quickly. What's in it for them? Feature, debug, review or test. If my short-term colleagues will like this style of working I can invite them to make same trip into my company :) I think in Russia it's even more exciting :)

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  • Help with DB Structure, vOD site

    - by Chud37
    I have a video on demand style site that hosts series of videos under different modules. However with the way I have designed the database it is proving to be very slow. I have asked this question before and someone suggested indexing, but i cannot seem to get my head around it. But I would like someone to help with the structure of the database here to see if it can be improved. The core table is Videos: ID bigint(20) (primary key, auto-increment) pID text airdate text title text subject mediumtext url mediumtext mID int(11) vID int(11) sID int(11) pID is a unique 5 digit string to each video that is a shorthand identifier. Airdate is the TS, (stored in text format, right there maybe I should change that to TIMESTAMP AUTO UPDATE), title is self explanatory, subject is self explanatory, url is the hard link on the site to the video, mID is joined to another table for the module title, vID is joined to another table for the language of the video, (english, russian, etc) and sID is the summary for the module, a paragraph stored in an external database. The slowest part of the website is the logging part of it. I store the data in another table called 'Hits': id mediumint(10) (primary key, auto-increment) progID text ts int(10) Again, here (this was all made a while ago) but my Timestamp (ts) is an INT instead of ON UPDATE CURRENT TIMESTAMP, which I guess it should be. However This table is now 47,492 rows long and the script that I wrote to process it is very very slow, so slow in fact that it times out. A row is added to this table each time a user clicks 'Play' on the website and then so the progID is the same as the pID, and it logs the php time() timestamp in ts. Basically I load the entire database of 'Hits' into an array and count the hits in each day using the TS column. I am guessing (i'm quite slow at all this, but I had no idea this would happen when I built the thing) that this is possibly the worst way to go about this. So my questions are as follows: Is there a better way of structuring the 'Videos' table, is so, what do you suggest? Is there a better way of structuring 'hits', if so, please help/tell me! Or is it the fact that my tables are fine and the PHP coding is crappy?

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  • I am not satisfied with my career and accomplished nothing in my life. what should I do now [on hold]

    - by user2906155
    After my complete my College education I got chance to work on software programming. I work on few software and now nothing make me feel good. I don't like web-programming. Can't have too much mind to play with other people in team a designer or a senior. it's totally time wasting for me. We do integration without any source code control. copy through pen drive. I write in too many language for web-programming but know nothing about any language specially. I don't like to have a BOSS. I would like to do something on my own. From last 3 year I thing I will got a better job but I am unable to get it. I am not good at Programming nor my English is native. I have a big list for pay then my salary. I have problem with nothing. my atmosphere is about illiterate people. they abuse 24 hours a day. this thing make me sick. people watch CRIME patrol my home (watching rape in TV because it's happen to someone). I do my work from home. I don't like to live in my state. All state is one of the biggest illiterate state of my country. Once I apply for a Job in China and it's look like I can get thing Job but I don't get it. My family doesn't want me to settle anywhere else. I told my family 4 time a day that I can't live in this worst situation. Everyone (including the person who I work for) tell me that you can do it only you have money. Now I really don't know how to make money. My job not allow me to work for anyone. My productivity going down since I don't learn anything new. I thing if this happen to me for next 2 year I don't have any knowledge more then a peon. I hate it. When I was in other city then I see that if I spent 7 days their all my 7 days going better. even I go for travelling in green places then I like it. but all I hate it where I work for. When I work on other city then I see my productivity are improved and I don't hate my work. I listen a song "If you don't your love what are you doing it for". I seriously don' t know what I still live here because this place gave me nothing but depression and trouble. for people I clear that I don't belong to RICH or middle class family. All I got is doing something on my own or help of someone. affording a rental place make my run on footpath. All I save in one month is just 10$ (approximately) (actually I afford some guys's education now). Can a programmer live worst life like this. I really not happy. Today is a festival in India and I don't celebrate it because I really hate myself. I want to do suicide. someone guide me how to start solving this headache

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  • ??????????? - Java SE Embedded 8

    - by kshimizu-Oracle
    Java?OS??????1?????????????????????????????????3?????????????? HEAP: Java????????????????????????????????? NON-HEAP: NON-HEAP????JVM???????????????????Code Cache?Metaspace???2????????????? Code Cache: ????JIT??????????????????????????? Metaspace: HEAP??????????????????????????   JavaVM??????????: VM?????????????????? ??????????????? ????????????????????????????????????????????????????????????????????????? HEAP?Java Mission Control???????????????????? (????)? ????Java SE?????????????API????????????????????????????????????? Mission Control?????API?????????????????????????????????API??????????????? HEAP???????????? VM????????"-Xmx"???????????????? java.lang.Runtime.maxMemory(); ?????HEAP????????? ?????VM????????"-Xms"? ????????????? "-Xms"???????"-Xmx"?????????? java.lang.Runtime.totalMemory(); ???????????HEAP????????????? java.lang.Runtime.freeMemory(); ??NON-HEAP???????????? API??????????? Java Mission Control?????????? ????????????Java Mission Control??????????????????????? ????"NON_HEAP"?????????NON-HEAP?????? ???? HEAP????NON-HEAP?????????????? Java VM???????????????????????????????????????? ?????????????????????????????????? ????HEAP/NON-HEAP?????????????????????????? OS?????????????? Linux???????procfs?Java??????????????????? (VmHWM or VmRSS) ????? ????HEAP/NON-HEAP??????????????????????????? ?????????????????? ??????JVM?????????????????? ?????????????????JVM???????????????????? ???JVM?????? ????????????? Embedded??JVM?????????? ??Embedded???Oracle JVM??????CPU????????????????????????????????????????? ??????CPU??????????????????????????????????????? Minimal/Client/Server??JVM???????????????? ????JVM??????????????????? ??????Compact????????????????? ? 2 - 3?????? Concept Guide (http://docs.oracle.com/javase/8/embedded/embedded-concepts/basic-concepts.htm) ???????? ??JVM??????????? ????????????????????? -Xms: ??????????? ?????????? ?????????????????????????????????????????????????? -Xmx: ??????????? -XX:ReservedCodeCacheSize: Code Cache??????? ?) JIT??????????????Code Cache????????????0???????? -Xint: JIT??????????? ????????????? JIT?????????????????????? ????????????????? -Xss: ???????????????????? ????????????????????????? ????????????????????????????? -XX:CompileThreshold: JIT?????????????????????????????????? ?????????????????????? ????????? ?????????????????? Code Cache?????????? ?????????? ????????????????????? ????????????????????????? ??????????????????????? ?????????????????????

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  • Unable to debug simple Java application in Eclipse. Cannot connect to VM. AGENT_ERROR_TRANSPORT_INIT(197)

    - by Heptaparaparshi
    When i try to debug a simple application in Eclipse i receive a following error: Cannot connect to VM com.sun.jdi.connect.TransportTimeoutException And console provides me with a lonely string: FATAL ERROR in native method: JDWP No transports initialized, jvmtiError=AGENT_ERROR_TRANSPORT_INIT(197) I have JRE 1.6, JRE 1.7 and JDK 1.7 installed. Tried all of them. I've seen tons of same topics, but not a single answer helped me to solve my issue. Here they are: 1) Disable Firewall. Doesn't help. I have latest Avast ver. 9.0 at the moment. I'm a bit suspicious about that software, because before updating my Avast i was able to debug in Eclipse. I think it may cause this error, but i do not have direct clues :). I may ping my machine, firewall doesn't block Eclipse traffic, etc. 2) Add strings to hosts file. No reaction. ::1 localhost.localdomain localhost 127.0.0.1 localhost 3) Changing Network Settings in Java Control Panel to "Direct" connection. Doubtful advice. Also read that thing: http://wiki.eclipse.org/Debug/FAQ Can anyone help me to find out what is happening? Or guide me in the right direction?

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  • Paste Functionality for WPF DataGrid with DataGridTemplateColumns

    - by zmang
    Hi. I recently started using the WPF Datagrid with DataGridTemplateColumns containing the WPF AutoCompleteBox, but I'm finding trouble in implementing Clipboard.Paste functionality for these DataGridTemplateColumns. I've managed to get Clipboard.Paste working with built-in DataGridColumns via Vishal's guide here, but it doesn't work with DataGridTemplateColumns. Delving into the OnPastingCellClipboardContent method in the DataGridColumn class, it appears that fe.GetBindingExpression(CellValueProperty) is returning null rather than the required BindingExpression. Can anyone point me to the right direction? public virtual void OnPastingCellClipboardContent(object item, object cellContent) { BindingBase binding = ClipboardContentBinding; if (binding != null) { // Raise the event to give a chance for external listeners to modify the cell content // before it gets stored into the cell if (PastingCellClipboardContent != null) { DataGridCellClipboardEventArgs args = new DataGridCellClipboardEventArgs(item, this, cellContent); PastingCellClipboardContent(this, args); cellContent = args.Content; } // Event handlers can cancel Paste of a cell by setting its content to null if (cellContent != null) { FrameworkElement fe = new FrameworkElement(); fe.DataContext = item; fe.SetBinding(CellValueProperty, binding); fe.SetValue(CellValueProperty, cellContent); BindingExpression be = fe.GetBindingExpression(CellValueProperty); be.UpdateSource(); } } Thanks!

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  • How to troubleshoot errors with TeamCity

    - by Tomas Lycken
    I'm following this guide to set up a small environment for source control and automated builds - mostly for learning what it is and how it works, but also for using in those of my hobby projects that I believe will actually be useful some day. However, at the step where he commits and builds, I fail to get a success status in the TeamCity history log. I keep getting the error described in the stack trace below. I have verified with Windows Explorer that the solution file it can't find is actually there, so I really don't know what to do. How do I fix/troubleshoot this? [15:16:06]: Checking for changes [15:16:08]: Clearing temporary directory: C:\Program Files\JetBrains\BuildAgent\temp\buildTmp [15:16:08]: Checkout directory: C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588 [15:16:08]: Updating sources: server side checkout... [15:16:08]: [Updating sources: server side checkout...] Building incremental patch for VCS root: DemoProjects [15:16:09]: [Updating sources: server side checkout...] Repository sources transferred [15:16:09]: [Updating sources: server side checkout...] Updating C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588 [15:16:10]: Start process: "c:\Program Files\JetBrains\BuildAgent\bin\..\plugins\dotnetPlugin\bin\JetBrains.BuildServer.MsBuildBootstrap.exe" "/workdir:C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588" /msbuildPath:C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [15:16:10]: in: C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588 [15:16:11]: TeamCity MSBuild bootstrap v5.1 Copyright (C) JetBrains s.r.o. [15:16:11]: Application failed with internal error: [15:16:11]: Failed to find project file at path: C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588\Nehemia\trunk\Nehemiah.sln [15:16:11]: System.Exception: Failed to find project file at path: C:\Program Files\JetBrains\BuildAgent\work\72d50012f70c4588\Nehemia\trunk\Nehemiah.sln [15:16:11]: at JetBrains.BuildServer.MSBuildBootstrap.Impl.MSBuildBootstrapFactory.Create(IClientRunArgs args) in c:\Agent\work\6223f0c8b1d45aaa\src\MSBuildBootstrap.Core\src\Impl\MSBuildBootstrapFactory.cs:line 25 [15:16:11]: at JetBrains.BuildServer.MSBuildBootstrap.Program.Run(String[] _args) in c:\Agent\work\6223f0c8b1d45aaa\src\MSBuildBootstrap\src\Program.cs:line 66 [15:16:11]: Process exited with code -11 [15:16:11]: Build finished

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  • Making TeamCity integrate the Subversion build number into the assembly version.

    - by Lasse V. Karlsen
    I want to adjust the output from my TeamCity build configuration of my class library so that the produced dll files have the following version number: 3.5.0.x, where x is the subversion revision number that TeamCity has picked up. I've found that I can use the BUILD_NUMBER environment variable to get x, but unfortunately I don't understand what else I need to do. The "tutorials" I find all say "You just add this to the script", but they don't say which script, and "this" is usually referring to the AssemblyInfo task from the MSBuild Community Extensions. Do I need to build a custom MSBuild script somehow to use this? Is the "script" the same as either the solution file or the C# project file? I don't know much about the MSBuild process at all, except that I can pass a solution file directly to MSBuild, but what I need to add to "the script" is XML, and the solution file decidedly does not look like XML. So, can anyone point me to a step-by-step guide on how to make this work? This is what I ended up with: Install the MSBuild Community Tasks Edit the .csproj file of my core class library, and change the bottom so that it reads: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets" /> <Target Name="BeforeBuild"> <AssemblyInfo Condition=" '$(BUILD_NUMBER)' != '' " CodeLanguage="CS" OutputFile="$(MSBuildProjectDirectory)\..\GlobalInfo.cs" AssemblyVersion="3.5.0.0" AssemblyFileVersion="$(BUILD_NUMBER)" /> </Target> <Target Name="AfterBuild"> Change all my AssemblyInfo.cs files so that they don't specify either AssemblyVersion or AssemblyFileVersion (in retrospect, I'll look into putting AssemblyVersion back) Added a link to the now global GlobalInfo.cs that is located just outside all the project Make sure this file is built once, so that I have a default file in source control This will now update GlobalInfo.cs only if the environment variable BUILD_NUMBER is set, which it is when I build through TeamCity. I opted for keeping AssemblyVersion constant, so that references still work, and only update AssemblyFileVersion, so that I can see which build a dll is from.

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  • Passing parameters to telerik asp.net mvc grid

    - by GlobalCompe
    I have a telerik asp.net mvc grid which needs to be populated based on the search criteria the user enters in separate text boxes. The grid is using ajax method to load itself initially as well as do paging. How can one pass the search parameters to the grid so that it sends those parameters "every time" it calls the ajax method in response to the user clicking on another page to go to the data on that page? I read the telerik's user guide but it does not mention this scenario. The only way I have been able to do above is by passing the parameters to the rebind() method on client side using jquery. The issue is that I am not sure if it is the "official" way of passing parameters which will always work even after updates. I found this method on this post on telerik's site: link text I have to pass in multiple parameters. The action method in the controller when called by the telerik grid runs the query again based on the search parameters. Here is a snippet of my code: $("#searchButton").click(function() { var grid = $("#Invoices").data('tGrid'); var startSearchDate = $("#StartDatePicker-input").val(); var endSearchDate = $("#EndDatePicker-input").val(); grid.rebind({ startSearchDate: startSearchDate , endSearchDate: endSearchDate }); } );

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  • DataSet does not support System.Nullable<>

    - by a_m0d
    I'm trying to set the DataSource for a Crystal Reports report, but I've run into a few problems. I've been following a guide written by Mohammad Mahdi Ramezanpour, and have managed to get all the way to the last part now (setting the DataSource). However, I have a problem that Mohammad does not seem to have - when I pass the results of my query to the report, I end up with the following exception: DataSet does not support System.Nullable< This is the query I am using: public IQueryable<Part> GetPartsToDisplayOnStockReport() { return from part in db.Parts where part.showOnStockReport == true select part; } and the way I pass it to the Report: public ActionResult ViewStockReport() { StockReport stockReport = new StockReport(); var parts = ordersRepository.GetPartsToDisplayOnStockReport().ToList(); stockReport.SetDataSource(parts); Stream stream = stockReport.ExportToStream(CrystalDecisions.Shared.ExportFormatType.PortableDocFormat); return File(stream, "application/pdf"); } I have also tried changing my query to this code, in the hope that it would fix my problem: return (from part in db.Parts where part.showOnStockReport == true select part) ?? db.Parts.DefaultIfEmpty(); but it still complained about the same problem. How can I pass the results of this query to my report, to use it as a data source? Also, if each of my Parts object contains other objects / collections of other objects, will I be able to reference them in the report with a datasource like this?

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  • Sending formatted Lotus Notes rich text email from Excel VBA

    - by Lunatik
    I have little Lotus Script or Notes/Domino knowledge but I have a procedure, copied from somewhere a long time ago, that allows me to email through Notes from VBA. I normally only use this for internal notifications where the formatting hasn't really mattered. I now want to use this to send external emails to a client, and corporate types would rather the email complied with our style guide (a sans-serif typeface basically). I was about to tell them that the code only works with plain text, but then I noticed that the routine does reference some sort of CREATERICHTEXTITEM object. Does this mean I could apply some sort of formatting to the body text string after it has been passed to the mail routine? As well as upholding our precious brand values, this would be quite handy to me for highlighting certain passages in the email. I've had a dig about the 'net to see if this code could be adapted, but being unfamiliar with Notes' object model, and the fact that online Notes resources seem to mirror the application's own obtuseness, meant I didn't get very far. The code: Sub sendEmail(EmailSubject As String, EMailSendTo As String, EMailBody As String, MailServer as String) Dim objNotesSession As Object Dim objNotesMailFile As Object Dim objNotesDocument As Object Dim objNotesField As Object Dim sendmail As Boolean 'added for integration into reporting tool Dim dbString As String dbString = "mail\" & Application.UserName & ".nsf" On Error GoTo SendMailError 'Establish Connection to Notes Set objNotesSession = CreateObject("Notes.NotesSession") On Error Resume Next 'Establish Connection to Mail File Set objNotesMailFile = objNotesSession.GETDATABASE(MailServer, dbString) 'Open Mail objNotesMailFile.OPENMAIL On Error GoTo 0 'Create New Memo Set objNotesDocument = objNotesMailFile.createdocument Dim oWorkSpace As Object, oUIdoc As Object Set oWorkSpace = CreateObject("Notes.NotesUIWorkspace") Set oUIdoc = oWorkSpace.CurrentDocument 'Create 'Subject Field' Set objNotesField = objNotesDocument.APPENDITEMVALUE("Subject", EmailSubject) 'Create 'Send To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("SendTo", EMailSendTo) 'Create 'Copy To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("CopyTo", EMailCCTo) 'Create 'Blind Copy To' Field Set objNotesField = objNotesDocument.APPENDITEMVALUE("BlindCopyTo", EMailBCCTo) 'Create 'Body' of memo Set objNotesField = objNotesDocument.CREATERICHTEXTITEM("Body") With objNotesField .APPENDTEXT emailBody .ADDNEWLINE 1 End With 'Send the e-mail Call objNotesDocument.Save(True, False, False) objNotesDocument.SaveMessageOnSend = True 'objNotesDocument.Save objNotesDocument.Send (0) 'Release storage Set objNotesSession = Nothing Set objNotesMailFile = Nothing Set objNotesDocument = Nothing Set objNotesField = Nothing 'Set return code sendmail = True Exit Sub SendMailError: Dim Msg Msg = "Error # " & Str(Err.Number) & " was generated by " _ & Err.Source & Chr(13) & Err.Description MsgBox Msg, , "Error", Err.HelpFile, Err.HelpContext sendmail = False End Sub

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