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  • <msbuild/> task fails while <devenv/> succeeds for MFC application in CruiseControl.NET?

    - by ee
    The Overview I am working on a Continuous Integration build of a MFC appliction via CruiseControl.net and VS2010. When building my .sln, a "Visual Studio" CCNet task (<devenv/>) works, but a simple MSBuild wrapper script (see below) run via the CCNet <msbuild/> task fails with errors like: error RC1015: cannot open include file 'winres.h'.. error C1083: Cannot open include file: 'afxwin.h': No such file or directory error C1083: Cannot open include file: 'afx.h': No such file or directory The Question How can I adjust the build environment of my msbuild wrapper so that the application builds correctly? (Pretty clearly the MFC paths aren't right for the msbuild environment, but how do i fix it for MSBuild+VS2010+MFC+CCNet?) Background Details We have successfully upgraded an MFC application (.exe with some MFC extension .dlls) to Visual Studio 2010 and can compile the application without issue on developer machines. Now I am working on compiling the application on the CI server environment I did a full installation of VS2010 (Professional) on the build server. In this way, I knew everything I needed would be on the machine (one way or another) and that this would be consistent with developer machines. VS2010 is correctly installed on the CI server, and the devenv task works as expected I now have a wrapper MSBuild script that does some extended version processing and then builds the .sln for the application via an MSBuild task. This wrapper script is run via CCNet's MSBuild task and fails with the above mentioned errors The Simple MSBuild Wrapper <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Target Name="Build"> <!-- Doing some versioning stuff here--> <MSBuild Projects="target.sln" Properties="Configuration=ReleaseUnicode;Platform=Any CPU;..." /> </Target> </Project> My Assumptions This seems to be a missing/wrong configuration of include paths to standard header resources of the MFC persuasion I should be able to coerce the MSBuild environment to consider the relevant resource files from my VS2010 install and have this approach work. Given the vs2010 msbuild support for visual c++ projects (.vcxproj), shouldn't msbuilding a solution be pretty close to compiling via visual studio? But how do I do that? Am I setting Environment variables? Registry settings? I can see how one can inject additional directories in some cases, but this seems to need a more systemic configuration at the compiler defaults level. Update 1 This appears to only ever happen in two cases: resource compilation (rc.exe), and precompiled header (stdafx.h) compilation, and only for certain projects? I was thinking it was across the board, but indeed it appears only to be in these cases. I guess I will keep digging and hope someone has some insight they would be willing to share...

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  • Silverlight 4 + WCF RIA - Data Service Design Best Practices

    - by Chadd Nervig
    Hey all. I realize this is a rather long question, but I'd really appreciate any help from anyone experienced with RIA services. Thanks! I'm working on a Silverlight 4 app that views data from the server. I'm relatively inexperienced with RIA Services, so have been working through the tasks of getting the data I need down to the client, but every new piece I add to the puzzle seems to be more and more problematic. I feel like I'm missing some basic concepts here, and it seems like I'm just 'hacking' pieces on, in time-consuming ways, each one breaking the previous ones as I try to add them. I'd love to get the feedback of developers experienced with RIA services, to figure out the intended way to do what I'm trying to do. Let me lay out what I'm trying to do: First, the data. The source of this data is a variety of sources, primarily created by a shared library which reads data from our database, and exposes it as POCOs (Plain Old CLR Objects). I'm creating my own POCOs to represent the different types of data I need to pass between server and client. DataA - This app is for viewing a certain type of data, lets call DataA, in near-realtime. Every 3 minutes, the client should pull data down from the server, of all the new DataA since the last time it requested data. DataB - Users can view the DataA objects in the app, and may select one of them from the list, which displays additional details about that DataA. I'm bringing these extra details down from the server as DataB. DataC - One of the things that DataB contains is a history of a couple important values over time. I'm calling each data point of this history a DataC object, and each DataB object contains many DataCs. The Data Model - On the server side, I have a single DomainService: [EnableClientAccess] public class MyDomainService : DomainService { public IEnumerable<DataA> GetDataA(DateTime? startDate) { /*Pieces together the DataAs that have been created since startDate, and returns them*/ } public DataB GetDataB(int dataAID) { /*Looks up the extended info for that dataAID, constructs a new DataB with that DataA's data, plus the extended info (with multiple DataCs in a List<DataC> property on the DataB), and returns it*/ } //Not exactly sure why these are here, but I think it //wouldn't compile without them for some reason? The data //is entirely read-only, so I don't need to update. public void UpdateDataA(DataA dataA) { throw new NotSupportedException(); } public void UpdateDataB(DataB dataB) { throw new NotSupportedException(); } } The classes for DataA/B/C look like this: [KnownType(typeof(DataB))] public partial class DataA { [Key] [DataMember] public int DataAID { get; set; } [DataMember] public decimal MyDecimalA { get; set; } [DataMember] public string MyStringA { get; set; } [DataMember] public DataTime MyDateTimeA { get; set; } } public partial class DataB : DataA { [Key] [DataMember] public int DataAID { get; set; } [DataMember] public decimal MyDecimalB { get; set; } [DataMember] public string MyStringB { get; set; } [Include] //I don't know which of these, if any, I need? [Composition] [Association("DataAToC","DataAID","DataAID")] public List<DataC> DataCs { get; set; } } public partial class DataC { [Key] [DataMember] public int DataAID { get; set; } [Key] [DataMember] public DateTime Timestamp { get; set; } [DataMember] public decimal MyHistoricDecimal { get; set; } } I guess a big question I have here is... Should I be using Entities instead of POCOs? Are my classes constructed correctly to be able to pass the data down correctly? Should I be using Invoke methods instead of Query (Get) methods on the DomainService? On the client side, I'm having a number of issues. Surprisingly, one of my biggest ones has been threading. I didn't expect there to be so many threading issues with MyDomainContext. What I've learned is that you only seem to be able to create MyDomainContextObjects on the UI thread, all of the queries you can make are done asynchronously only, and that if you try to fake doing it synchronously by blocking the calling thread until the LoadOperation finishes, you have to do so on a background thread, since it uses the UI thread to make the query. So here's what I've got so far. The app should display a stream of the DataA objects, spreading each 3min chunk of them over the next 3min (so they end up displayed 3min after the occurred, looking like a continuous stream, but only have to be downloaded in 3min bursts). To do this, the main form initializes, creates a private MyDomainContext, and starts up a background worker, which continuously loops in a while(true). On each loop, it checks if it has any DataAs left over to display. If so, it displays that Data, and Thread.Sleep()s until the next DataA is scheduled to be displayed. If it's out of data, it queries for more, using the following methods: public DataA[] GetDataAs(DateTime? startDate) { _loadOperationGetDataACompletion = new AutoResetEvent(false); LoadOperation<DataA> loadOperationGetDataA = null; loadOperationGetDataA = _context.Load(_context.GetDataAQuery(startDate), System.ServiceModel.DomainServices.Client.LoadBehavior.RefreshCurrent, false); loadOperationGetDataA.Completed += new EventHandler(loadOperationGetDataA_Completed); _loadOperationGetDataACompletion.WaitOne(); List<DataA> dataAs = new List<DataA>(); foreach (var dataA in loadOperationGetDataA.Entities) dataAs.Add(dataA); return dataAs.ToArray(); } private static AutoResetEvent _loadOperationGetDataACompletion; private static void loadOperationGetDataA_Completed(object sender, EventArgs e) { _loadOperationGetDataACompletion.Set(); } Seems kind of clunky trying to force it into being synchronous, but since this already is on a background thread, I think this is OK? So far, everything actually works, as much of a hack as it seems like it may be. It's important to note that if I try to run that code on the UI thread, it locks, because it waits on the WaitOne() forever, locking the thread, so it can't make the Load request to the server. So once the data is displayed, users can click on one as it goes by to fill a details pane with the full DataB data about that object. To do that, I have the the details pane user control subscribing to a selection event I have setup, which gets fired when the selection changes (on the UI thread). I use a similar technique there, to get the DataB object: void SelectionService_SelectedDataAChanged(object sender, EventArgs e) { DataA dataA = /*Get the selected DataA*/; MyDomainContext context = new MyDomainContext(); var loadOperationGetDataB = context.Load(context.GetDataBQuery(dataA.DataAID), System.ServiceModel.DomainServices.Client.LoadBehavior.RefreshCurrent, false); loadOperationGetDataB.Completed += new EventHandler(loadOperationGetDataB_Completed); } private void loadOperationGetDataB_Completed(object sender, EventArgs e) { this.DataContext = ((LoadOperation<DataB>)sender).Entities.SingleOrDefault(); } Again, it seems kinda hacky, but it works... except on the DataB that it loads, the DataCs list is empty. I've tried all kinds of things there, and I don't see what I'm doing wrong to allow the DataCs to come down with the DataB. I'm about ready to make a 3rd query for the DataCs, but that's screaming even more hackiness to me. It really feels like I'm fighting against the grain here, like I'm doing this in an entirely unintended way. If anyone could offer any assistance, and point out what I'm doing wrong here, I'd very much appreciate it! Thanks!

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  • Snort's problems in generating alert from Darpa 1998 intrusion detection dataset.

    - by manofseven2
    Hi. I’m working on DARPA 1998 intrusion detection dataset. When I run snort on this dataset (outside.tcpdump file), snort don’t generate complete list of alerts. It means snort start from last few hours of tcpdump file and generate alerts about this section of file and all of packets in first hours are ignored. Another problem in generatin alert is in time stamp of generated alerts. This means when I run snort on a specific day of dataset, snort insert incorrect time stamp for that alert. The configuration and command line statement and other information about my research are: Snort version: 2.8.6 Operating system: windows XP Rule version: snortrules-snapshot-2860_s.tar.gz -———————————————————————— Command line: snort_2.8.6 c D:\programs\Snort_2.8.6\snort\etc\snort.conf -r d:\users\amir\docs\darpa\training_data\week_3\monday\outside.tcpdump -l D:\users\amir\current-task\research\thesis\snort\890230 -————————————————————————— Snort.config Hi. I'm working on DARPA 1998 intrusion detection dataset. When I run snort on this dataset (outside.tcpdump file), snort don't generate complete list of alerts. It means snort start from last few hours of tcpdump file and generate alerts about this section of file and all of packets in first hours are ignored. Another problem in generatin alert is in time stamp of generated alerts. This means when I run snort on a specific day of dataset, snort insert incorrect time stamp for that alert. The configuration and command line statement and other information about my research are: Snort version: 2.8.6 Operating system: windows XP Rule version: snortrules-snapshot-2860_s.tar.gz Command line: snort_2.8.6 -c D:\programs\Snort_2.8.6\snort\etc\snort.conf -r d:\users\amir\docs\darpa\training_data\week_3\monday\outside.tcpdump -l D:\users\amir\current-task\research\thesis\snort\890230 Snort.config # Setup the network addresses you are protecting var HOME_NET any # Set up the external network addresses. Leave as "any" in most situations var EXTERNAL_NET any # List of DNS servers on your network var DNS_SERVERS $HOME_NET # List of SMTP servers on your network var SMTP_SERVERS $HOME_NET # List of web servers on your network var HTTP_SERVERS $HOME_NET # List of sql servers on your network var SQL_SERVERS $HOME_NET # List of telnet servers on your network var TELNET_SERVERS $HOME_NET # List of ssh servers on your network var SSH_SERVERS $HOME_NET # List of ports you run web servers on portvar HTTP_PORTS [80,1220,2301,3128,7777,7779,8000,8008,8028,8080,8180,8888,9999] # List of ports you want to look for SHELLCODE on. portvar SHELLCODE_PORTS !80 # List of ports you might see oracle attacks on portvar ORACLE_PORTS 1024: # List of ports you want to look for SSH connections on: portvar SSH_PORTS 22 # other variables, these should not be modified var AIM_SERVERS [64.12.24.0/23,64.12.28.0/23,64.12.161.0/24,64.12.163.0/24,64.12.200.0/24,205.188.3.0/24,205.188.5.0/24,205.188.7.0/24,205.188.9.0/24,205.188.153.0/24,205.188.179.0/24,205.188.248.0/24] var RULE_PATH ../rules var SO_RULE_PATH ../so_rules var PREPROC_RULE_PATH ../preproc_rules # Stop generic decode events: config disable_decode_alerts # Stop Alerts on experimental TCP options config disable_tcpopt_experimental_alerts # Stop Alerts on obsolete TCP options config disable_tcpopt_obsolete_alerts # Stop Alerts on T/TCP alerts config disable_tcpopt_ttcp_alerts # Stop Alerts on all other TCPOption type events: config disable_tcpopt_alerts # Stop Alerts on invalid ip options config disable_ipopt_alerts # Alert if value in length field (IP, TCP, UDP) is greater th elength of the packet # config enable_decode_oversized_alerts # Same as above, but drop packet if in Inline mode (requires enable_decode_oversized_alerts) # config enable_decode_oversized_drops # Configure IP / TCP checksum mode config checksum_mode: all config pcre_match_limit: 1500 config pcre_match_limit_recursion: 1500 # Configure the detection engine See the Snort Manual, Configuring Snort - Includes - Config config detection: search-method ac-split search-optimize max-pattern-len 20 # Configure the event queue. For more information, see README.event_queue config event_queue: max_queue 8 log 3 order_events content_length dynamicpreprocessor directory D:\programs\Snort_2.8.6\snort\lib\snort_dynamicpreprocessor dynamicengine D:\programs\Snort_2.8.6\snort\lib\snort_dynamicengine\sf_engine.dll # path to dynamic rules libraries #dynamicdetection directory /usr/local/lib/snort_dynamicrules preprocessor frag3_global: max_frags 65536 preprocessor frag3_engine: policy windows detect_anomalies overlap_limit 10 min_fragment_length 100 timeout 180 preprocessor stream5_global: max_tcp 8192, track_tcp yes, track_udp yes, track_icmp no preprocessor stream5_tcp: policy windows, detect_anomalies, require_3whs 180, \ overlap_limit 10, small_segments 3 bytes 150, timeout 180, \ ports client 21 22 23 25 42 53 79 109 110 111 113 119 135 136 137 139 143 \ 161 445 513 514 587 593 691 1433 1521 2100 3306 6665 6666 6667 6668 6669 \ 7000 32770 32771 32772 32773 32774 32775 32776 32777 32778 32779, \ ports both 80 443 465 563 636 989 992 993 994 995 1220 2301 3128 6907 7702 7777 7779 7801 7900 7901 7902 7903 7904 7905 \ 7906 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 8000 8008 8028 8080 8180 8888 9999 preprocessor stream5_udp: timeout 180 preprocessor http_inspect: global iis_unicode_map unicode.map 1252 compress_depth 20480 decompress_depth 20480 preprocessor http_inspect_server: server default \ chunk_length 500000 \ server_flow_depth 0 \ client_flow_depth 0 \ post_depth 65495 \ oversize_dir_length 500 \ max_header_length 750 \ max_headers 100 \ ports { 80 1220 2301 3128 7777 7779 8000 8008 8028 8080 8180 8888 9999 } \ non_rfc_char { 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 } \ enable_cookie \ extended_response_inspection \ inspect_gzip \ apache_whitespace no \ ascii no \ bare_byte no \ directory no \ double_decode no \ iis_backslash no \ iis_delimiter no \ iis_unicode no \ multi_slash no \ non_strict \ u_encode yes \ webroot no preprocessor rpc_decode: 111 32770 32771 32772 32773 32774 32775 32776 32777 32778 32779 no_alert_multiple_requests no_alert_large_fragments no_alert_incomplete preprocessor bo preprocessor ftp_telnet: global inspection_type stateful encrypted_traffic no preprocessor ftp_telnet_protocol: telnet \ ayt_attack_thresh 20 \ normalize ports { 23 } \ detect_anomalies preprocessor ftp_telnet_protocol: ftp server default \ def_max_param_len 100 \ ports { 21 2100 3535 } \ telnet_cmds yes \ ignore_telnet_erase_cmds yes \ ftp_cmds { ABOR ACCT ADAT ALLO APPE AUTH CCC CDUP } \ ftp_cmds { CEL CLNT CMD CONF CWD DELE ENC EPRT } \ ftp_cmds { EPSV ESTA ESTP FEAT HELP LANG LIST LPRT } \ ftp_cmds { LPSV MACB MAIL MDTM MIC MKD MLSD MLST } \ ftp_cmds { MODE NLST NOOP OPTS PASS PASV PBSZ PORT } \ ftp_cmds { PROT PWD QUIT REIN REST RETR RMD RNFR } \ ftp_cmds { RNTO SDUP SITE SIZE SMNT STAT STOR STOU } \ ftp_cmds { STRU SYST TEST TYPE USER XCUP XCRC XCWD } \ ftp_cmds { XMAS XMD5 XMKD XPWD XRCP XRMD XRSQ XSEM } \ ftp_cmds { XSEN XSHA1 XSHA256 } \ alt_max_param_len 0 { ABOR CCC CDUP ESTA FEAT LPSV NOOP PASV PWD QUIT REIN STOU SYST XCUP XPWD } \ alt_max_param_len 200 { ALLO APPE CMD HELP NLST RETR RNFR STOR STOU XMKD } \ alt_max_param_len 256 { CWD RNTO } \ alt_max_param_len 400 { PORT } \ alt_max_param_len 512 { SIZE } \ chk_str_fmt { ACCT ADAT ALLO APPE AUTH CEL CLNT CMD } \ chk_str_fmt { CONF CWD DELE ENC EPRT EPSV ESTP HELP } \ chk_str_fmt { LANG LIST LPRT MACB MAIL MDTM MIC MKD } \ chk_str_fmt { MLSD MLST MODE NLST OPTS PASS PBSZ PORT } \ chk_str_fmt { PROT REST RETR RMD RNFR RNTO SDUP SITE } \ chk_str_fmt { SIZE SMNT STAT STOR STRU TEST TYPE USER } \ chk_str_fmt { XCRC XCWD XMAS XMD5 XMKD XRCP XRMD XRSQ } \ chk_str_fmt { XSEM XSEN XSHA1 XSHA256 } \ cmd_validity ALLO \ cmd_validity EPSV \ cmd_validity MACB \ cmd_validity MDTM \ cmd_validity MODE \ cmd_validity PORT \ cmd_validity PROT \ cmd_validity STRU \ cmd_validity TYPE preprocessor ftp_telnet_protocol: ftp client default \ max_resp_len 256 \ bounce yes \ ignore_telnet_erase_cmds yes \ telnet_cmds yes preprocessor smtp: ports { 25 465 587 691 } \ inspection_type stateful \ normalize cmds \ normalize_cmds { MAIL RCPT HELP HELO ETRN EHLO EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET SEND SAML SOML AUTH TURN DATA QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ max_command_line_len 512 \ max_header_line_len 1000 \ max_response_line_len 512 \ alt_max_command_line_len 260 { MAIL } \ alt_max_command_line_len 300 { RCPT } \ alt_max_command_line_len 500 { HELP HELO ETRN EHLO } \ alt_max_command_line_len 255 { EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET } \ alt_max_command_line_len 246 { SEND SAML SOML AUTH TURN ETRN DATA RSET QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ valid_cmds { MAIL RCPT HELP HELO ETRN EHLO EXPN VRFY ATRN SIZE BDAT DEBUG EMAL ESAM ESND ESOM EVFY IDENT NOOP RSET SEND SAML SOML AUTH TURN DATA QUIT ONEX QUEU STARTTLS TICK TIME TURNME VERB X-EXPS X-LINK2STATE XADR XAUTH XCIR XEXCH50 XGEN XLICENSE XQUE XSTA XTRN XUSR } \ xlink2state { enabled } preprocessor ssh: server_ports { 22 } \ autodetect \ max_client_bytes 19600 \ max_encrypted_packets 20 \ max_server_version_len 100 \ enable_respoverflow enable_ssh1crc32 \ enable_srvoverflow enable_protomismatch preprocessor dcerpc2: memcap 102400, events [co ] preprocessor dcerpc2_server: default, policy WinXP, \ detect [smb [139,445], tcp 135, udp 135, rpc-over-http-server 593], \ autodetect [tcp 1025:, udp 1025:, rpc-over-http-server 1025:], \ smb_max_chain 3 preprocessor dns: ports { 53 } enable_rdata_overflow preprocessor ssl: ports { 443 465 563 636 989 992 993 994 995 7801 7702 7900 7901 7902 7903 7904 7905 7906 6907 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 }, trustservers, noinspect_encrypted # SDF sensitive data preprocessor. For more information see README.sensitive_data preprocessor sensitive_data: alert_threshold 25 output alert_full: alert.log output database: log, mysql, user=root password=123456 dbname=snort host=localhost include classification.config include reference.config include $RULE_PATH/local.rules include $RULE_PATH/attack-responses.rules include $RULE_PATH/backdoor.rules include $RULE_PATH/bad-traffic.rules include $RULE_PATH/chat.rules include $RULE_PATH/content-replace.rules include $RULE_PATH/ddos.rules include $RULE_PATH/dns.rules include $RULE_PATH/dos.rules include $RULE_PATH/exploit.rules include $RULE_PATH/finger.rules include $RULE_PATH/ftp.rules include $RULE_PATH/icmp.rules include $RULE_PATH/icmp-info.rules include $RULE_PATH/imap.rules include $RULE_PATH/info.rules include $RULE_PATH/misc.rules include $RULE_PATH/multimedia.rules include $RULE_PATH/mysql.rules include $RULE_PATH/netbios.rules include $RULE_PATH/nntp.rules include $RULE_PATH/oracle.rules include $RULE_PATH/other-ids.rules include $RULE_PATH/p2p.rules include $RULE_PATH/policy.rules include $RULE_PATH/pop2.rules include $RULE_PATH/pop3.rules include $RULE_PATH/rpc.rules include $RULE_PATH/rservices.rules include $RULE_PATH/scada.rules include $RULE_PATH/scan.rules include $RULE_PATH/shellcode.rules include $RULE_PATH/smtp.rules include $RULE_PATH/snmp.rules include $RULE_PATH/specific-threats.rules include $RULE_PATH/spyware-put.rules include $RULE_PATH/sql.rules include $RULE_PATH/telnet.rules include $RULE_PATH/tftp.rules include $RULE_PATH/virus.rules include $RULE_PATH/voip.rules include $RULE_PATH/web-activex.rules include $RULE_PATH/web-attacks.rules include $RULE_PATH/web-cgi.rules include $RULE_PATH/web-client.rules include $RULE_PATH/web-coldfusion.rules include $RULE_PATH/web-frontpage.rules include $RULE_PATH/web-iis.rules include $RULE_PATH/web-misc.rules include $RULE_PATH/web-php.rules include $RULE_PATH/x11.rules include threshold.conf -————————————————————————————- Can anyone help me to solve this problem? Thanks.

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  • How do i rotate a CALayer around a diagonal line?

    - by Mattias Wadman
    Hi. I'm trying to implement a flip animation to be used in board game like iPhone-application. The animation is supposed to look like a game piece that rotates and changes to the color of its back (kind of like an Reversi piece). I've managed to create an animation that flips the piece around its orthogonal axis, but when I try to flip it around a diagonal axis by changing the rotation around the z-axis the actual image also gets rotated (not surprisingly). Instead I would like to rotate the image "as is" around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is my current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • Flash IO error while uploading photo with low uploading internet speed

    - by Beck
    Actionscript: System.security.allowDomain("http://" + _root.tdomain + "/"); import flash.net.FileReferenceList; import flash.net.FileReference; import flash.external.ExternalInterface; import flash.external.*; /* Main variables */ var session_photos = _root.ph; var how_much_you_can_upload = 0; var selected_photos; // container for selected photos var inside_photo_num = 0; // for photo in_array selection var created_elements = _root.ph; var for_js_num = _root.ph; /* Functions & settings for javascript<->flash conversation */ var methodName:String = "addtoflash"; var instance:Object = null; var method:Function = addnewphotonumber; var wasSuccessful:Boolean = ExternalInterface.addCallback(methodName, instance, method); function addnewphotonumber() { session_photos--; created_elements--; for_js_num--; } /* Javascript hide and show flash button functions */ function block(){getURL("Javascript: blocking();");} function unblock(){getURL("Javascript:unblocking();");} /* Creating HTML platform function */ var result = false; /* Uploading */ function uploadthis(photos:Array) { if(!photos[inside_photo_num].upload("http://" + _root.tdomain + "/upload.php?PHPSESSID=" + _root.phpsessionid)) { getURL("Javascript:error_uploading();"); } } /* Flash button(applet) options and bindings */ var fileTypes:Array = new Array(); var imageTypes:Object = new Object(); imageTypes.description = "Images (*.jpg)"; imageTypes.extension = "*.jpg;"; fileTypes.push(imageTypes); var fileListener:Object = new Object(); var btnListener:Object = new Object(); btnListener.click = function(eventObj:Object) { var fileRef:FileReferenceList = new FileReferenceList(); fileRef.addListener(fileListener); fileRef.browse(fileTypes); } uploadButton.addEventListener("click", btnListener); /* Listeners */ fileListener.onSelect = function(fileRefList:FileReferenceList):Void { // reseting values inside_photo_num = 0; var list:Array = fileRefList.fileList; var item:FileReference; // PHP photo counter how_much_you_can_upload = 3 - session_photos; if(list.length > how_much_you_can_upload) { getURL("Javascript:howmuch=" + how_much_you_can_upload + ";list_length=" + list.length + ";limit_reached();"); return; } // if session variable isn't yet refreshed, we check inner counter if(created_elements >= 3) { getURL("Javascript:limit_reached();"); return; } selected_photos = list; for(var i:Number = 0; i < list.length; i++) { how_much_you_can_upload--; item = list[i]; trace("name: " + item.name); trace(item.addListener(this)); if((item.size / 1024) > 5000) {getURL("Javascript:size_limit_reached();");return;} } result = false; setTimeout(block,500); /* Increment number for new HTML container and pass it to javascript, after javascript returns true and we start uploading */ for_js_num++; if(ExternalInterface.call("create_platform",for_js_num)) { uploadthis(selected_photos); } } fileListener.onProgress = function(file:FileReference, bytesLoaded:Number, bytesTotal:Number):Void { getURL("Javascript:files_process(" + bytesLoaded + "," + bytesTotal + "," + for_js_num + ");"); } fileListener.onComplete = function(file:FileReference, bytesLoaded:Number, bytesTotal:Number):Void { inside_photo_num++; var sendvar_lv:LoadVars = new LoadVars(); var loadvar_lv:LoadVars = new LoadVars(); loadvar_lv.onLoad = function(success:Boolean){ if(loadvar_lv.failed == 1) { getURL("Javascript:type_failed();"); return; } getURL("Javascript:filelinks='" + loadvar_lv.json + "';fullname='" + loadvar_lv.fullname + "';completed(" + for_js_num + ");"); created_elements++; if((inside_photo_num + 1) > selected_photos.length) {setTimeout(unblock,1000);return;} // don't create empty containers anymore if(created_elements >= 3) {return;} result = false; /* Increment number for new HTML container and pass it to javascript, after javascript returns true and we start uploading */ for_js_num++; if(ExternalInterface.call("create_platform",for_js_num)) { uploadthis(selected_photos); } } sendvar_lv.getnum = true; sendvar_lv.PHPSESSID = _root.phpsessionid; sendvar_lv.sendAndLoad("http://" + _root.tdomain + "/upload.php",loadvar_lv,"POST"); } fileListener.onCancel = function(file:FileReference):Void { } fileListener.onOpen = function(file:FileReference):Void { } fileListener.onHTTPError = function(file:FileReference, httpError:Number):Void { getURL("Javascript:http_error(" + httpError + ");"); } fileListener.onSecurityError = function(file:FileReference, errorString:String):Void { getURL("Javascript:security_error(" + errorString + ");"); } fileListener.onIOError = function(file:FileReference):Void { getURL("Javascript:io_error();"); selected_photos[inside_photo_num].cancel(); uploadthis(selected_photos); } <PARAM name="allowScriptAccess" value="always"> <PARAM name="swliveconnect" value="true"> <PARAM name="movie" value="http://www.localh.com/fileref.swf?ph=0&phpsessionid=8mirsjsd75v6vk583vkus50qbb2djsp6&tdomain=www.localh.com"> <PARAM name="wmode" value="opaque"> <PARAM name="quality" value="high"> <PARAM name="bgcolor" value="#ffffff"> <EMBED swliveconnect="true" wmode="opaque" src="http://www.localh.com/fileref.swf?ph=0&phpsessionid=8mirsjsd75v6vk583vkus50qbb2djsp6&tdomain=www.localh.com" quality="high" bgcolor="#ffffff" width="100" height="22" name="fileref" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></EMBED> My uploading speed is 40kb/sec Getting flash error while uploading photos bigger than 500kb and getting no error while uploading photos less than 100-500kb~. My friend has 8mbit uploading speed and has no errors even while uploading 3.2mb photos and more. How to fix this problem? I have tried to re-upload on IO error trigger, but it stops at the same place. Any solution regarding this error? By the way, i was watching process via debugging proxy and figured out, that responce headers doesn't come at all on this IO error. And sometimes shows socket error. If need, i will post serverside php script as well. But it stops at if(isset($_FILES['Filedata'])) { so it won't help :) as all processing comes after this check.

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  • JavaScript/Dojo Module Pattern - how to debug?

    - by djna
    I'm working with Dojo and using the "Module Pattern" as described in Mastering Dojo. So far as I can see this pattern is a general, and widely used, JavaScript pattern. My question is: How do we debug our modules? So far I've not been able to persuade Firebug to show me the source of my module. Firebug seems to show only the dojo eval statement used to execute the factory method. Hence I'm not able to step through my module source. I've tried putting "debugger" statements in my module code, and Firebug seems to halt correctly, but does not show the source. Contrived example code below. This is just an example of sufficient complexity to make the need for debugging plausible, it's not intended to be useful code. The page <!-- Experiments with Debugging --> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>console me</title> <style type="text/css"> @import "../dojoroot/dojo/resources/dojo.css"; @import "../dojoroot/dijit/themes/tundra/tundra.css"; @import "edf.css"; </style> <script type="text/javascript" src="../dojoroot/dojo/dojo.js"> </script> <script type="text/javascript" > dojo.registerModulePath("mytest", "../../mytest"); dojo.require("mytest.example"); dojo.addOnLoad(function(){ mytest.example.greet(); }); </script> </head> <body class="tundra"> <div id="bulletin"> <p>Just Testing</p> </div> </body> </html> <!-- END: snip1 --> The java script I'd like to debug dojo.provide("mytest.example"); dojo.require("dijit.layout.ContentPane"); /** * define module */ (function(){ //define the main program functions... var example= mytest.example; example.greet= function(args) { var bulletin = dojo.byId("bulletin"); console.log("bulletin:" + bulletin); if ( bulletin) { var content = new dijit.layout.ContentPane({ id: "dummy", region: "center" }); content.setContent('Greetings!'); dojo._destroyElement(bulletin); dojo.place(content.domNode, dojo.body(), "first"); console.log("greeting done"); } else { console.error("no bulletin board"); } } })();

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  • Can't interact with children of an itemRenderer in Flex 4 Gumbo

    - by BlueDude
    I thought this would be pretty easy but I'm running into all sorts of problems with this. I have an ItemRenderer with a an image and two labels. I want to assign separate mouse events to the image and two labels. It seems like the item renderer is treated like a single interactive piece and I haven't found a way to override that. I couldn't even disable the default rollover effect so I had to style the rollOverColor to match my background. Can anyone provide a solution? <s:DataGroup id="browserDataGroup" dataProvider="{model.userBoardList}" verticalCenter="0" left="10" rollOverColor="0x424242" itemRenderer="edu.xxxxx.components.board.BrowserItemRenderer"> <!--itemrenderer code below --> <s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" xmlns:ns="library://ns.adobe.com/flex/mx" buttonMode="true" useHandCursor="true" mouseChildren="true"> <s:states> <s:State name="up"/> <s:State name="over"/> </s:states> <s:layout> <s:VerticalLayout gap="2"/> </s:layout> <s:Group> <ns:Image id="image" source="{data.thumbnail}" addedEffect="Fade" completeEffect="Fade" removedEffect="Fade" width="130" height="89" horizontalCenter="0" verticalCenter="0"/> <s:Rect id="imageRect" width="130" height="89"> <s:stroke> <s:SolidColorStroke color="0xFFFFFF" joints="miter" pixelHinting="true"/> </s:stroke> </s:Rect> </s:Group> <s:Label text="{data.title}" color="0xFFFFFF" fontWeight="bold"/> <s:Group> <s:layout> <s:HorizontalLayout gap="3"/> </s:layout> <s:Label text="Edit" color="0xFFFFFF" click="trace('edit');" textDecoration.up="underline" textDecoration.over="none"/> <s:Label text="|" color="0xFFFFFF"/> <s:Label text="Delete" color="0xFFFFFF" click="trace('delete');" textDecoration.up="underline" textDecoration.over="none"/> </s:Group> </s:ItemRenderer>

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  • Using Linq to filter a ComboBox.DataSource ?

    - by Pesche Helfer
    Hi board, in another topic, I've stumbled over this very elegant solution by Darin Dimitrov to filter the DataSource of one ComboBox with the selection of another ComboBox: how to filter combobox in combobox using c# combo2.DataSource = ((IEnumerable<string>)c.DataSource) .Where(x => x == (string)combo1.SelectedValue); I would like to do a similar thing, but intead of filtering by a second combobox, I would like to filter by the text of a TextBox. (Basically, instead of choosing from a second ComboBox, the user simply enters his filter in to a TextBox). However, it turned out to be not as straight forward as I had hoped it would be. I tried stuff as the following, but failed miserably: cbWohndresse.DataSource = ((IEnumerable<DataSet>)ds) .Where(x => x.Tables["Adresse"].Select("AdrLabel LIKE '%TEST%'")); cbWohndresse.DisplayMember = "Adresse.AdrLabel"; cbWohndresse.ValueMember = "Adresse.adress_id"; ds is the DataSet which I would like to use as filtered DataSource. "Adresse" is one DataTable in this DataSet. It contains a DataColumn "AdrLabel". Now I would like to display only those "AdrLabel", which contain the string from the user input. (Currently, %TEST% replaces the textbox.text.) The above code fails because the lambda expression does not return Bool. But I am sure, there are also other problems (which type should I use for IEnumerable? Now it's DataSet, but Darin used String. But how could I convert a DataSet to a string? Yes, I am as much newbyish as it gets, my experience is "void", and publicly so. So please forgive me my rather stupid questions. Your help is greatly appreciated, because I can't solve this on my own (tried hard already). Thank you very much! Pesche P.S. I am only using Linq to achieve an uncomplicated filter for the ComboBox (avoiding a View). The rest is not based on Linq, but on oldstyle Ado.NET (ds is filled by an SqlDataAdapter), if that's of any importance.

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • Managing a difficult manager

    - by griegs
    I have a situation here at work. We are redeveloping our basic architecture across the entire company. Currently we have the following hierarchy; SQL Database <= Stored Procs not allowed. nHibernate Classes to convert nHibernate into our own objects Web Service <= for all external and [internal] calls. Class to take objects from Web Service and back into our own objects and then… Normal nTier application architecture such as Data Transformation Layer, Business layer etc. Within the database, when we are writing a hierarchy of objects to the database, say for example; Order Person Details Address Product Other We need to serialise the object and save it, in its entirety, to an image field in a table. No attempt has been made to store the objects in their own tables so that we can do useful stuff like report on it. This is an architecture that was implemented [way] before I started and as you can probably appreciate, is a complete nightmare not to mention slow as a wet weekend. We’re not even allowed to have stored procs within SQL server because in my boss’s last job they had a hundred or so and he had a problem identifying them all so therefore all stored procs are the devil. Now the same person that developed the above architecture has developed the new one. It came as no surprise that he’s essentially used the same framework only now it’s using DotNet 3.5 with interfaces and generics. We still have to go through web services, still need to serialise (everything), still not allowed to use stored procs etc. In fact, we’re only barely able to bang two rocks together here. He says to us that the framework is open for discussion but when you discuss it, unless you approve of his design, you are told flatly “No”. He simply won’t listen to any other suggestions. Even when you show him demo applications of his proposed architecture v’s yours and he can see the speed difference, he still won’t take that on board. So I guess my question is, and I know others have experienced the same things out there, how do I get through to someone like this? How do you convince someone to ditch Web Services for internal calls and applications? How do you demonstrate, and make it stick, that stored procs are a better way to go than ad-hoc sql statements? This is killing me. I don’t want to repeat the mistakes of the past and I certainly don’t want to write code that I know is going to be slow and cumbersome. Help!

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  • How do i rotate a CALayer around a diagonal axis?

    - by Mattias Wadman
    Hi, im trying to implement a flip animation to be used in board game like application. The animation is suppose to look like a game piece that rotate and change to the color of its back. I have managed to get a animation that flips around orthogonal axis, but when i try to flip around a diagonal axis by changing the rotation around the z-axis not surprisingly the actual image also gets rotated. Instead i would like to rotate the image as it is around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is the current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • How do I reward my developers for the little things they get right?

    - by Nat
    I am in a tech lead role and my developers get stuff right most of the time. How do I communicate to them thier value to me? (I.e. they have value because I do not have to go through and point out mistakes which means I do not have to watch them like a hawk which frees me to do more useful things). In summary For doing the mundane well on a day to day basis, it is good to recognise the developers effort verbally to them. An honest thankyou that mentions the specific behaviour and its positive repercussions to you personally will be well received, adjust the language to suite each individual. (Note that other developers within earshot may also respond to this by increasing their efforts in this specific activity.) Other things that should be done regularly are: Team drinks In many cultures this is an entirely worthy way of giving the team some time to socialise and relax. Be sure that you do not exclude people who do not drink or are not keen on pub culture. Shared meals are another option. Formal written (email) acknowledgment and praise to senior managers of the teams efforts and successes. (Note that acknowledging individuals alone may damage team spirit) Work the hours you expect your team to do. If they absolutely must work late for a deadline, be there in support Go to bat for the team. Refuse to let them be forced to work long periods of overtime without compensation. Protect them from level politics and stress. Give your team the best equipment you can afford. Good tools show respect and improve productivity. Small or large team rewards where appropriate can consist of many interesting activities/ items. If it allows the team to get together in a fun and even lightly competitive manner it will work (foosball table, go-karting, darts board, video game console etc). Don’t forget to listen to what the team wants, each team will have different ideas. Ensure they are getting a fair deal financially from the company. While different people may have different expectations of their pay, someone being paid unfairly will rot morale for the entire team

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  • More GCC link time issues: undefined reference to main

    - by vikramtheone
    Hi Guys, I'm writing software for a Cortex-A8 processor and I have to write some ARM assembly code to access specific registers. I'm making use of the gnu compilers and related tool chains, these tools are installed on the processor board(Freescale i.MX515) with Ubuntu. I make a connection to it from my host PC(Windows) using WinSCP and the PuTTY terminal. As usual I started with a simple C project having main.c and functions.s. I compile the main.c using GCC, assemble the functions.s using as and link the generated object files using once again GCC, but I get strange errors during this process. An important finding - Meanwhile, I found out that my assembly code may have some issues because when I individually assemble it using the command as -o functions.o functions.s and try running the generated functions.o using ./functions.o command, the bash shell is failing to recognize this file as an executable(on pressing tab functions.o is not getting selected/PuTTY is not highlighting the file). Can anyone suggest whats happening here? Are there any specific options I have to send, to GCC during the linking process? The errors I see are strange and beyond my understanding, I don't understand to what the GCC is referring. I'm pasting here the contents of main.c, functions.s, the Makefile and the list of errors. Help, please!!! Vikram main.c #include <stdio.h> #include <stdlib.h> int main(void) { puts("!!!Hello World!!!"); /* prints !!!Hello World!!! */ return EXIT_SUCCESS; } functions.s * Main program */ .equ STACK_TOP, 0x20000800 .text .global _start .syntax unified _start: .word STACK_TOP, start .type start, function start: movs r0, #10 movs r1, #0 .end Makefile all: hello hello: main.o functions.o gcc -o main.o functions.o main.o: main.c gcc -c -mcpu=cortex-a8 main.c functions.o: functions.s as -mcpu=cortex-a8 -o functions.o functions.s Errors ubuntu@ubuntu-desktop:~/Documents/Project/Others/helloworld$ make gcc -c -mcpu=cortex-a8 main.c as -mcpu=cortex-a8 -o functions.o functions.s gcc -o main.o functions.o functions.o: In function `_start': (.text+0x0): multiple definition of `_start' /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o:init.c:(.text+0x0): first defined here /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o: In function `_start': init.c:(.text+0x30): undefined reference to `main' collect2: ld returned 1 exit status make: *** [hello] Error 1

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  • No exception, no error, still i dont recieve the json object from my http post

    - by user2978538
    My source code: final Thread t = new Thread() { public void run() { Looper.prepare(); HttpClient client = new DefaultHttpClient(); HttpConnectionParams.setConnectionTimeout(client.getParams(), 10000); HttpResponse response; JSONObject obj = new JSONObject(); try { HttpPost post = new HttpPost("http://pc.dyndns-office.com/mobile.asp"); obj.put("Model", ReadIn1); obj.put("Product", ReadIn2); obj.put("Manufacturer", ReadIn3); obj.put("RELEASE", ReadIn4); obj.put("SERIAL", ReadIn5); obj.put("ID", ReadIn6); obj.put("ANDROID_ID", ReadIn7); obj.put("Language", ReadIn8); obj.put("BOARD", ReadIn9); obj.put("BOOTLOADER", ReadIn10); obj.put("BRAND", ReadIn11); obj.put("CPU_API", ReadIn12); obj.put("DISPLAY", ReadIn13); obj.put("FINGERPRINT", ReadIn14); obj.put("HARDWARE", ReadIn15); obj.put("UUID", ReadIn16); StringEntity se = new StringEntity(obj.toString()); se.setContentType(new BasicHeader(HTTP.CONTENT_TYPE, "application/json")); post.setEntity(se); post.setHeader("host", "http://pc.dyndns-office.com/mobile.asp"); response = client.execute(post); if (response != null) { InputStream in = response.getEntity().getContent(); } } catch (Exception e) { e.printStackTrace(); } Looper.loop(); } }; t.start(); } } i want to send an Json object to a Website. As far as I can see, I set the header, but still I get this exception, can someone help me? (I'm using Android-Studio) __ Edit: i don't get any exceptions anymore, but still i do not receive the json packet. When i manually call the website i get a log file entry. Does anyone know, what's wrong? Edit2: When i debug i get as response "HTTP/1.1 400 bad request" i'm sure its not an permission problem. Any ideas?

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  • Looking for an Open Source Project in need of help

    - by hvidgaard
    Hi StackOverflow! I'm a CS student on well on my way to graduate. I have had a difficult time of finding relevant student jobs (they seems to be taken merely hours after the notice gets on the board) , so instead I'm looking for an open source project in need of help. I'm aware that I should choose one that I use, but I'm not aware of any OS-project that I use that needs help. That's why I'm asking you. I don't have any deep experience, but I here are some of my biggest projects so far: BitTorrent-ish client in Python (a subset of BitTorrent) HTTP 1.1 webserver in Java Compiler from a subset of Java to run on JRE Flash-framework project to model an iPad look and feel (not to run actual iPad programs) complete with an API for programs. Complete MySQL database for a booking system, with departure and arrival times, so you could only book valid tickets (with a Java frontend). I know, Java and languages like AS3 and C# feels natural per se, Python, and have done a fair bit of hacking around in C, but I don't feel very comfortable with it. Mostly I'm afraid to make a fuckup because I have such a high degree of control. I would like to think I'm well aware of good software design practices, but in reality what I do is ask myself "would I like to use/maintain this?", and I love to refactor my code because I see optimizations. I love algorithms and to make them run in the best possible time. I don't have any preferred domain to work in, but I wouldn't mind it to be graphics or math heavy. Ideally I'm looking for a project in C++ to learn the in's and out's of it, but I'm well aware that I don't know that language very well. I would like to have a mentor-like figure until I'm confident enough to stand on my own, not one to review all my code (I'm sure someone will to start with anyway), but to ask questions about the project and language in question. I do have a wife and two children, so don't expect me to put in 10+ hours every week. In return I can work on my own, I strive to program modular and maintainable code. Know how to read an API, use Google, StackOverflow and online resources in general. If you have any questions, shoot. I'm looking forward to your suggestions.

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  • Trouble passing a template function as an argument to another function in C++

    - by Darel
    Source of the problem -Accelerated C++, problem 8-5 I've written a small program that examines lines of string input, and tallies the number of times a word appears on a given line. The following code accomplishes this: #include <map> #include <iostream> #include <string> #include <vector> #include <list> #include <cctype> #include <iterator> using std::vector; using std::string; using std::cin; using std::cout; using std::endl; using std::getline; using std::istream; using std::string; using std::list; using std::map; using std::isspace; using std::ostream_iterator; using std::allocator; inline void keep_window_open() { cin.clear(); cout << "Please enter EOF to exit\n"; char ch; cin >> ch; return; } template <class Out> void split(const string& s, Out os) { vector<string> ret; typedef string::size_type string_size; string_size i = 0; // invariant: we have processed characters `['original value of `i', `i)' while (i != s.size()) { // ignore leading blanks // invariant: characters in range `['original `i', current `i)' are all spaces while (i != s.size() && isspace(s[i])) ++i; // find end of next word string_size j = i; // invariant: none of the characters in range `['original `j', current `j)' is a space while (j != s.size() && !isspace(s[j])) ++j; // if we found some nonwhitespace characters if (i != j) { // copy from `s' starting at `i' and taking `j' `\-' `i' chars *os++ = (s.substr(i, j - i)); i = j; } } } // find all the lines that refer to each word in the input map<string, vector<int> > xref(istream& in) // works // now try to pass the template function as an argument to function - what do i put for templated type? //map<string, vector<int> > xref(istream& in, void find_words(vector<string, typedef Out) = split) #LINE 1# { string line; int line_number = 0; map<string, vector<int> > ret; // read the next line while (getline(in, line)) { ++line_number; // break the input line into words vector<string> words; // works // #LINE 2# split(line, back_inserter(words)); // #LINE 3# //find_words(line, back_inserter(words)); // #LINE 4# attempting to use find_words as an argument to function // remember that each word occurs on the current line for (vector<string>::const_iterator it = words.begin(); it != words.end(); ++it) ret[*it].push_back(line_number); } return ret; } int main() { cout << endl << "Enter lines of text, followed by EOF (^Z):" << endl; // call `xref' using `split' by default map<string, vector<int> > ret = xref(cin); // write the results for (map<string, vector<int> >::const_iterator it = ret.begin(); it != ret.end(); ++it) { // write the word cout << it->first << " occurs on line(s): "; // followed by one or more line numbers vector<int>::const_iterator line_it = it->second.begin(); cout << *line_it; // write the first line number ++line_it; // write the rest of the line numbers, if any while (line_it != it->second.end()) { cout << ", " << *line_it; ++line_it; } // write a new line to separate each word from the next cout << endl; } keep_window_open(); return 0; } As you can see, the split function is a template function to handle various types of output iterators as desired. My problem comes when I try to generalize the xref function by passing in the templated split function as an argument. I can't seem to get the type correct. So my question is, can you pass a template function to another function as an argument, and if so, do you have to declare all types before passing it? Or can the compiler infer the types from the way the templated function is used in the body? To demonstrate the errors I get, comment out the existing xref function header, and uncomment the alternate header I'm trying to get working (just below the following commment line.) Also comment the lines tagged LINE 2 and LINE 3 and uncomment LINE 4, which is attempting to use the argument find_words (which defaults to split.) Thanks for any feedback!

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  • Using empty row as default in a ComboBox with Style "DropDownList"?

    - by Pesche Helfer
    Hi board I am trying to write a method, that takes a ComboBox, a DataTable and a TextBox as arguments. The purpose of it is to filter the members displayed in the ComboBox according to the TextBox.Text. The DataTable contains the entire list of possible entries that will then be filtered. For filtering, I create a DataView of the DataTable, add a RowFilter and then bind this View to the ComboBox as DataSource. To prevent the user from typing into the ComboBox, I choose the DropDownStyle DropDownList. That’s working fine so far, except that the user should also be able to choose nothing / empty line. In fact, this should be the default member to be displayed (to prevent choosing a wrong member by accident, if the user clicks through the dialog too fast). I tried to solve this problem by adding a new Row to the view. While this works for some cases, the main issue here is that any DataTable can be passed to the method. If the DataTable contains columns that cannot be null and don’t contain a default value, I suppose I will raise an error by adding an empty row. A possibility would be to create a view that contains only the column that is defined as DisplayMember, and the one that is defined as ValueMember. Alas, this can’t be done with a view in C#. I would like to avoid creating a true copy of the DataTable at all cost, since who knows how big it will get with time. Do you have any suggestions how to get around this problem? Instead of a view, could I create an object containing two members and assign the DisplayMember and the ValueMember to these members? Would the members be passed as reference (what I hope) or would true copied be created (in which case it would not be a solution)? Thank you very much for your help! Best regards public static void ComboFilter(ComboBox cb, DataTable dtSource, TextBox filterTextBox) { cb.DropDownStyle = ComboBoxStyle.DropDownList; string displayMember = cb.DisplayMember; DataView filterView = new DataView(dtSource); filterView.AddNew(); filterView.RowFilter = displayMember + " LIKE '%" + filterTextBox.Text + "%'"; cb.DataSource = filterView; }

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  • RAD Visual Web Application Creator/ Builder/ Designer for PHP

    - by inhoue
    Hi all, I want to see if any of you know a (free and open source will be ideal) tool/ app that can help build a php web application very quickly without investing too much time on writing codes, preferring drag and drop/ point and click work-flow designer for logic design (see Agile from Outsystems below). Plus, visual designer for the business logic is great since it can help a developer visualize the logic better. There are a lot of GUI builders, form builders out there, but I am looking for one app for the entire web application development process. My goal is to find an application that a team of developers can use together and use the build-in code of the app as much as possible. E.g. the app will provide a modular just for handle user login or a shopping cart; a developer just need to drag and drop the modular to the logic designer and the code will be generated. This way the functionality will be in a module and code will always be standard across developers. So if a new developer get on-board, he will just need to use the system and get up and running quickly. To explain this better: there is a lot php frameworks, e.g. cakephp, CodeIgniter, etc which I can use to help coding, but still I need to create (code) the GUI, writing quite a bit of codes. I am looking for a tool/ app that is a little more high level than those frameworks. Here is 2 examples apps I found during my google search which they have visual logic designer and gui builder in one single app. Also a single click deployment (but I need it to be php apps or at least I can deploy the (php) code to a LAMP/ WAMP server): Wavemaker: for JAVA Agile from Outsystems: for JAVA or .net (This one is really good, with work-flow drag and drop logic designer!) Talend: it is just an ETL tool, but the concept is what I want to bring up. Drag and drop, point and click logic design. Custom code can be added if it is needed, but the drag and drop process already finished the structure and most of the coding of the web app one needs to build. I want to list Adobe Flex, but it is more like a GUI designer + IDE, not exactly what I want to describe here. The drag and drop/ work-flow logic designer is a key for the app. I could go for the CMS route by learning how to extend them, but it is not that flexible for me and is a long learning curve. Anybody came across this type of app before? Or any idea of how can I find those apps? I googled them for long time, I don't see any of them for php and just few (just 2) for Java. Thanks in advance!

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  • What is the RFC complicant and working regular expression to check if a string is a valid URL

    - by bestis
    There is question by the almost the same name already: What is the best regular expression to check if a string is a valid URL I don't understand this stackoverflow. It seems like I need reputation to comment an answer. As I don't have it, I don't know how to tell/ask that the proposed solution doesn't seem to work. So I'm forced to make a new question and ask for the solution this way? But that regexp seems to fail in input which has IPv6 address in it: For example facebook's IPv6 address: http://2620:0:1cfe:face:b00c::3/ Also link to localhost fails: http://::1/ Or is PHP to blame? /** * Validate URL - RFC 3987 (IRI) * * http://stackoverflow.com/questions/161738/what-is-the-best-regular-expression-to-check-if-a-string-is-a-valid-url * * @param string $str_url * @return boolean */ function is_url($str_url) { // RFC 3987 For absolute IRIs (internationalized): // @todo FIXME - Has bugs in IPv6 (http://2620:0:1cfe:face:b00c::3/) fails return (bool) preg_match('/^[a-z](?:[-a-z0-9\+\.])*:(?:\/\/(?:(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:])*@)?(?:\[(?:(?:(?:[0-9a-f]{1,4}:){6}(?:[0-9a-f]{1,4}:[0-9a-f]{1,4}|(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(?:\.(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3})|::(?:[0-9a-f]{1,4}:){5}(?:[0-9a-f]{1,4}:[0-9a-f]{1,4}|(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(?:\.(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3})|(?:[0-9a-f]{1,4})?::(?:[0-9a-f]{1,4}:){4}(?:[0-9a-f]{1,4}:[0-9a-f]{1,4}|(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(?:\.(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3})|(?:[0-9a-f]{1,4}:[0-9a-f]{1,4})?::(?:[0-9a-f]{1,4}:){3}(?:[0-9a-f]{1,4}:[0-9a-f]{1,4}|(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(?:\.(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3})|(?:(?:[0-9a-f]{1,4}:){0,2}[0-9a-f]{1,4})?::(?:[0-9a-f]{1,4}:){2}(?:[0-9a-f]{1,4}:[0-9a-f]{1,4}|(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(?:\.(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3})|(?:(?:[0-9a-f]{1,4}:){0,3}[0-9a-f]{1,4})?::[0-9a-f]{1,4}:(?:[0-9a-f]{1,4}:[0-9a-f]{1,4}|(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(?:\.(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3})|(?:(?:[0-9a-f]{1,4}:){0,4}[0-9a-f]{1,4})?::(?:[0-9a-f]{1,4}:[0-9a-f]{1,4}|(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(?:\.(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3})|(?:(?:[0-9a-f]{1,4}:){0,5}[0-9a-f]{1,4})?::[0-9a-f]{1,4}|(?:(?:[0-9a-f]{1,4}:){0,6}[0-9a-f]{1,4})?::)|v[0-9a-f]+[-a-z0-9\._~!\$&\'\(\)\*\+,;=:]+)\]|(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])(?:\.(?:[0-9]|[1-9][0-9]|1[0-9][0-9]|2[0-4][0-9]|25[0-5])){3}|(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=@])*)(?::[0-9]*)?(?:\/(?:(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:@]))*)*|\/(?:(?:(?:(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:@]))+)(?:\/(?:(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:@]))*)*)?|(?:(?:(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:@]))+)(?:\/(?:(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:@]))*)*|(?!(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:@])))(?:\?(?:(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:@])|[\x{E000}-\x{F8FF}\x{F0000}-\x{FFFFD}|\x{100000}-\x{10FFFD}\/\?])*)?(?:\#(?:(?:%[0-9a-f][0-9a-f]|[-a-z0-9\._~\x{A0}-\x{D7FF}\x{F900}-\x{FDCF}\x{FDF0}-\x{FFEF}\x{10000}-\x{1FFFD}\x{20000}-\x{2FFFD}\x{30000}-\x{3FFFD}\x{40000}-\x{4FFFD}\x{50000}-\x{5FFFD}\x{60000}-\x{6FFFD}\x{70000}-\x{7FFFD}\x{80000}-\x{8FFFD}\x{90000}-\x{9FFFD}\x{A0000}-\x{AFFFD}\x{B0000}-\x{BFFFD}\x{C0000}-\x{CFFFD}\x{D0000}-\x{DFFFD}\x{E1000}-\x{EFFFD}!\$&\'\(\)\*\+,;=:@])|[\/\?])*)?$/iu',$str_url); } Here is the test for it: $urls=array('http://www.example.org/','http://www.example.org:80/','example.org','ftp://user:[email protected]/','http://example.org/?cat=5&test=joo','http://www.fi/?cat=5&amp;test=joo','http://::1/','http://2620:0:1cfe:face:b00c::3/','http://2620:0:1cfe:face:b00c::3:80/'); foreach ($urls as $a) { echo $a."\n"; $a=is_url($a); var_dump($a); } And that outputs: > `http://www.example.org/` bool(true) > `http://www.example.org:80/` bool(true) > example.org bool(false) > `ftp://user:[email protected]/` > bool(true) > `http://example.org/?cat=5&test=joo` > bool(true) > `http://www.fi/?cat=5&amp;test=joo` > bool(true) `http://::1/` bool(false) > `http://2620:0:1cfe:face:b00c::3/` > bool(false) > `http://2620:0:1cfe:face:b00c::3:80/` > bool(false) And it also seems that stackoverflow's code is miss behaving on those :) So what is the RFC compilicant and working regexp? ps. If you close this, please then tell me how this situation should be handled? I don't think that the answer is, just earn your reputation. Who wants to do that if they cannot even tell that some proposed solution isn't working correctly. pps. "we're sorry, but as a spam prevention mechanism, new users can only post a maximum of one hyperlink. Earn more than 10 reputation to post more hyperlinks.". Oh C'mon, I'm fine with plain text :D

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  • How to get colliding effect or bouncy when ball hits the track.

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius (I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches the track. Currently i am developing code by assuming only one ball is on the board. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop: Updated: I am sending the updated code... mRadius = 5; mRange = NSMakeRange(0,60); -(void) updateBall: (UIAccelerationValue) accelX withY:(UIAccelerationValue)accelY { float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); //self.targetRect is rect of ball Object self.targetRect = CGRectMake(newX, newY, 8, 9); self.currentRect = self.targetRect; //http://books.google.co.in/books?id=WV9glgdrrrUC&pg=PA455#v=onepage&q=&f=false static NSDate *lastDrawTime; if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + (accelX * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; ballYVelocity = ballYVelocity + -(accelY * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; distXTravelled = distXTravelled + secondsSinceLastDraw * ballXVelocity * 50; distYTravelled = distYTravelled + secondsSinceLastDraw * ballYVelocity * 50; CGRect temp = self.targetRect; temp.origin.x += distXTravelled; temp.origin.y += distYTravelled; int radius = (temp.origin.x - cCentrePoint.x) / cos(degreesToRadians(degrees)); if( !NSLocationInRange(abs(radius),mRange)) { //Colided with the tracks...Need a better logic here ballXVelocity = -ballXVelocity; } else { // Need a better logic here self.targetRect = temp; } //NSLog(@"angle = %f",degrees); } [lastDrawTime release]; lastDrawTime = [ [NSDate alloc] init]; } In the above code i have initialized mRadius and mRange(indicate track) to some constant for testing, i am not getting the moving of the ball as i expected( bouncing effect when Collided with track ) with respect to accelerometer. Help me to recognize where i went wrong or send some code snippets or links which does the similar job. I am searching for better logic than my code, if you found share with me.

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  • Do you use an exception class in your Perl programs? Why or why not?

    - by daotoad
    I've got a bunch of questions about how people use exceptions in Perl. I've included some background notes on exceptions, skip this if you want, but please take a moment to read the questions and respond to them. Thanks. Background on Perl Exceptions Perl has a very basic built-in exception system that provides a spring-board for more sophisticated usage. For example die "I ate a bug.\n"; throws an exception with a string assigned to $@. You can also throw an object, instead of a string: die BadBug->new('I ate a bug.'); You can even install a signal handler to catch the SIGDIE psuedo-signal. Here's a handler that rethrows exceptions as objects if they aren't already. $SIG{__DIE__} = sub { my $e = shift; $e = ExceptionObject->new( $e ) unless blessed $e; die $e; } This pattern is used in a number of CPAN modules. but perlvar says: Due to an implementation glitch, the $SIG{DIE} hook is called even inside an eval(). Do not use this to rewrite a pending exception in $@ , or as a bizarre substitute for overriding CORE::GLOBAL::die() . This strange action at a distance may be fixed in a future release so that $SIG{DIE} is only called if your program is about to exit, as was the original intent. Any other use is deprecated. So now I wonder if objectifying exceptions in sigdie is evil. The Questions Do you use exception objects? If so, which one and why? If not, why not? If you don't use exception objects, what would entice you to use them? If you do use exception objects, what do you hate about them, and what could be better? Is objectifying exceptions in the DIE handler a bad idea? Where should I objectify my exceptions? In my eval{} wrapper? In a sigdie handler? Are there any papers, articles or other resources on exceptions in general and in Perl that you find useful or enlightening.

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  • Animate UserControl (When It Gets Collapsed) in WPF

    - by sanjeev40084
    I have two xaml file one is MainWindow.xaml and other is userControl EditTaskView.xaml. In MainWindow.xaml it consists of listbox and when double clicked any item of listbox, it displays edit window (EditView userControl). Whenever edit window gets displayed, it plays an animation (sliding from right to left). The EditView userControl has two buttons 'Save' and 'Cancel'. Now I want to add animation (sliding edit window from left to right) when any of the button (Save or Cancel) button is clicked. When 'Save' or 'Cancel' button is clicked, it Collapse the edit window. Here is the story board which slides window from right to left. <Storyboard x:Key="AnimateEditView"> <ThicknessAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Margin)" Storyboard.TargetName="EditTask" > <EasingThicknessKeyFrame KeyTime="0" Value="100,0,0,0"> <EasingThicknessKeyFrame.EasingFunction> <ExponentialEase EasingMode="EaseOut"/> </EasingThicknessKeyFrame.EasingFunction> </EasingThicknessKeyFrame> <EasingThicknessKeyFrame KeyTime="0:0:1" Value="0,0,0,0"> <EasingThicknessKeyFrame.EasingFunction> <ExponentialEase EasingMode="EaseOut"/> </EasingThicknessKeyFrame.EasingFunction> </EasingThicknessKeyFrame> </ThicknessAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Window.Triggers> <EventTrigger RoutedEvent="Control.MouseDoubleClick" SourceName="lstBxTask"> <BeginStoryboard Storyboard="{StaticResource AnimateEditView}"/> </EventTrigger> <Window.Triggers> Here is the xaml within MainWindow. <ListBox x:Name="lstBxTask" Style="{StaticResource ListBoxItems}" MouseDoubleClick="lstBxTask_MouseDoubleClick"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Rectangle Style="{StaticResource LineBetweenListBox}"/> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Taskname}" Style="{StaticResource TextInListBox}"/> <Button Name="btnDelete" Style="{StaticResource DeleteButton}" Click="btnDelete_Click"/> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <ToDoTask:EditTaskView x:Name="EditTask" Grid.Row="0" Grid.RowSpan="3" Grid.ColumnSpan="2" Visibility="Collapsed" > Any suggestions?

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  • Wordpress Events List Date Problem

    - by Roger
    Hi, I'm having a problem displaying events in the correct order in wordpress. I think the problem is because wordpress is treating the date as a string and ordering it by the day because it's in british date format. The goal is to display a list of future events with the most current event at the top of the list. But I must use the british date format of dd/mm/yyyy. Do I need to go back to the drawing board or is there a way of converting the date to achieve the result I need? Thanks in advance :) <ul> <?php // Get today's date in the right format $todaysDate = date('d/m/Y');?> <?php query_posts('showposts=50&category_name=Training&meta_key=date&meta_compare=>=&meta_value=' . $todaysDate . '&orderby=meta_value&order=ASC'); ?> <?php if (have_posts()) : while (have_posts()) : the_post(); ?> <li> <h3><a href="<?php the_permalink(); ?>"> <?php the_title(); ?> </a></h3> <?php $getDate = get_post_meta($post->ID, 'date', TRUE); $dateArray = explode('/', $getDate); ?> <?php if($getDate != '') { ?> <div class="coursedate rounded"><?php echo date('d F Y', mktime(0, 0, 0, $dateArray[1], $dateArray[0], $dateArray[2])); ?></div> <?php } ?> <p><?php get_clean_excerpt(140, get_the_content()); ?>...</p> <p><strong><a class="link" href="<?php the_permalink(); ?>">For further details and booking click here</a></strong></p> </li> <?php endwhile; ?> <?php else : ?> <li>Sorry, no upcoming events!</li> <?php endif; ?>

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  • Suggest an alternative way to organize/build a database solution.

    - by Hamish Grubijan
    We are using Visual Studio 2010, but this was first conceived with VS2003. I will forward the best suggestions to my team. The current setup almost makes me vomit. It is a C# solution with most projects containing .sql files. Because we support Microsoft, Oracle, and Sybase, and so home-brewed a pre-processor, much like C preprocessor, except that substitutions are performed by a home-brewed C# program without using yacc and tools like that. #ifdefs are used for conditional macro definitions, and yeah - macros are the way this is done. A macro can expand to another macro or two, but this should eventually terminate. Only macros have #ifdef in them - the rest of the SQL-like code just uses these macros. Now, the various configurations: Debug, MNDebug, MNRelease, Release, SQL_APPLY_ALL, SQL_APPLY_MSFT, SQL_APPLY_ORACLE, SQL_APPLY_SYBASE, SQL_BUILD_OUTPUT_ALL, SQL_COMPILE, as well as 2 more. Also: Any CPU, Mixed Platforms, Win32. What drives me nuts is having to configure it correctly as well as choosing the right one out of 12 x 3 = 36 configurations as well as having to substitute database name depending on the type of database: config, main, or gateway. I am thinking that configuration should be reduced to just Debug, Release, and SQL_APPLY. Also, using 0, 1, and 2 seems so 80s ... Finally, I think my intention to build or not to build 3 types of databases for 3 types of vendors should be configured with just a tic tac toe board like: XOX OOX XXX In this case it would mean build MSFT+CONFIG, all SYBASE, and all GATEWAY. Still, the overall thing which uses a text file and a pre-processor and many configurations seems incredibly clunky. It is year 2010 now and someone out there is bound to have a very clean and/or creative tool/solution. The only pro would be that the existing collection of macros has been well tested. Have you ever had to write SQL that would work for several vendors? How did you do it? SqlVars.txt (Every one of 30 users makes a copy of a template and modifies this to suit their needs): // This is the default parameters file and should not be changed. // You can overwrite any of these parameters by copying the appropriate // section to override into SqlVars.txt and providing your own information. //Build types are 0-Config, 1-Main, 2-Gateway BUILD_TYPE=1 REMOVE_COMMENTS=1 // Login information used when applying to a Microsoft SQL server database SQL_APPLY_MSFT_version=SQL2005 SQL_APPLY_MSFT_database=msftdb SQL_APPLY_MSFT_server=ABC SQL_APPLY_MSFT_user=msftusr SQL_APPLY_MSFT_password=msftpwd // Login information used when applying to an Oracle database SQL_APPLY_ORACLE_version=ORACLE10g SQL_APPLY_ORACLE_server=oradb SQL_APPLY_ORACLE_user=orausr SQL_APPLY_ORACLE_password=orapwd // Login information used when applying to a Sybase database SQL_APPLY_SYBASE_version=SYBASE125 SQL_APPLY_SYBASE_database=sybdb SQL_APPLY_SYBASE_server=sybdb SQL_APPLY_SYBASE_user=sybusr SQL_APPLY_SYBASE_password=sybpwd ... (THIS GOES ON)

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  • Yet another Memory Leak Issue (memory is still gone when program terminates)- C program on SLES

    - by user1426181
    I run my C program on Suse Linux Enterprise that compresses several thousand large files (between 10MB and 100MB in size), and the program gets slower and slower as the program runs (it's running multi-threaded with 32 threads on a Intel Sandy Bridge board). When the program completes, and it's run again, it's still very slow. When I watch the program running, I see that the memory is being depleted while the program runs, which you would think is just a classic memory leak problem. But, with a normal malloc()/free() mismatch, I would expect all the memory to return when the program terminates. But, most of the memory doesn't get reclaimed when the program completes. The free or top command shows Mem: 63996M total, 63724M used, 272M free when the program is slowed down to a halt, but, after the termination, the free memory only grows back to about 3660M. When the program is rerun, the free memory is quickly used up. The top program only shows that the program, while running, is using at most 4% or so of the memory. I thought that it might be a memory fragmentation problem, but, I built a small test program that simulates all the memory allocation activity in the program (many randomized aspects were built in - size/quantity), and it always returns all the memory upon completion. So, I don't think that's it. Questions: Can there be a malloc()/free() mismatch that will lose memory permanently, i.e. even after the process completes? What other things in a C program (not C++) can cause permanent memory loss, i.e. after the program completes, and even the terminal window closes? Only a reboot brings the memory back. I've read other posts about files not being closed causing problems, but, I don't think I have that problem. Is it valid to be looking at top and free for the memory statistics, i.e. do they accurately describe the memory situation? They do seem to correspond to the slowness of the program. If the program only shows a 4% memory usage, will something like valgrind find this problem?

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