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  • how to configure jetty 7 to use syslog or log4j

    - by egemen ozden
    I am looking for a way to direct all the jetty 7 logging to syslog. My current configuration dumps everything to JETTY_HOME/logs/.. After some initial ivestigation, it seems I should change JETTY_HOME/etc/jetty-logging.xml, but this does not look straightforward. It looks like I should create a new PrintStream implementation which sends its output to syslog and redirecting stderr and stdout to that class in jetty-logging.xml. any easier way to do that or to make jetty log directly to log4j ? Thanks

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  • Qmake project dependencies (linked libraries)

    - by Stick it to THE MAN
    I have a project that links to a number of shared libraries. Lets say project A depends on projects B and C Ideally, I want to impose the following dependencies in my project file: Rebuild project A if either B or C has been rebuilt since last time project A was built Use the output for the relevant configuration (i.e. if building project A in debug mode, then use the debug versions of the libs for project B and C) Does anyone know how I may explicitly express such dependencies in my project file?

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  • Can't convert the PocketPC project in Visual Studio 2010 project format

    - by nihi_l_ist
    Just downloaded the Visual Studio 2010 Premium and realized that can't compile the project, made for PDA! The error log in output window says: Loading D:\Work...\PDA2.csproj ... D:\Work...\PDA2.csproj : error : The project file 'D:\Work...\PDA2.csproj' cannot be opened. The project type is not supported by this installation. I want to know if mobile development projects are supported in RTM version or they are deprecated?

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  • What's the best visual merge tool for Git?

    - by andy
    Title says it. What's the best tool for viewing and editing a merge in Git? I'd like to get a 3-way merge view, with "mine", "theirs" and "output" in separate panels. Also, instructions for invoking said tool would be great. (I still haven't figure out how to start kdiff3 in such a way that it doesn't give me an error) edit: My OS is Ubuntu.

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  • Change Name of Outputted DLL

    - by Changeling
    If my project name is ABC and the DLL currently outputs as ABC.DLL, how can I make my DLL be outputted as say CBA.DLL and so that when the .LIB is compiled linked against, it is not looking for ABC.DLL, but CBA.DLL. I tried changing the name under Linker General Output File but when I linked to the .lib in my other application, it was still looking for ABC.DLL and CBA.DLL.

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  • The usage of Cassandra's internal keyspace "system"

    - by knorv
    The default Cassandra systems keyspace system is present in all Cassandra installations. Judging from the output of the describe keyspace command the keyspace it is used partly for "persistent metadata for the local node" (LocationInfo) and partly for "hinted handoff data". What persistent metadata for the local node is stored in system/LocationInfo? What is the definition of hinted handoff in Cassandra terminology? What hinted handoff data is stored in the system keyspace?

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  • pretty print makefiles

    - by wickedchicken
    The linux kernel (and various other projects including git) have very nice makefiles that hide the giant cc calls into nice little acronyms. For example: gcc -O2 -o cool.o cool.c -llib gcc -O2 -o neat.o neat.c -llib would become: CC cool.c CC neat.c Which is really nice if you have a project with a large number of files and long compiler flags. I recall that this had to do with suppressing the default output and making a custom one. How do you do it?

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  • Fread binary file dynamic size string [C]

    - by Blackbinary
    I've been working on this assignment, where I need to read in "records" and write them to a file, and then have the ability to read/find them later. On each run of the program, the user can decide to write a new record, or read an old record (either by Name or #) The file is binary, here is its definition: typedef struct{ char * name; char * address; short addressLength, nameLength; int phoneNumber; }employeeRecord; employeeRecord record; The way the program works, it will store the structure, then the name, then the address. Name and address are dynamically allocated, which is why it is necessary to read the structure first to find the size of the name and address, allocate memory for them, then read them into that memory. For debugging purposes I have two programs at the moment. I have my file writing program, and file reading. My actual problem is this, when I read a file I have written, i read in the structure, print out the phone # to make sure it works (which works fine), and then fread the name (now being able to use record.nameLength which reports the proper value too). Fread however, does not return a usable name, it returns blank. I see two problems, either I haven't written the name to the file correctly, or I haven't read it in correctly. Here is how i write to the file: where fp is the file pointer. record.name is a proper value, so is record.nameLength. Also i am writing the name including the null terminator. (e.g. 'Jack\0') fwrite(&record,sizeof record,1,fp); fwrite(record.name,sizeof(char),record.nameLength,fp); fwrite(record.address,sizeof(char),record.addressLength,fp); And i then close the file. here is how i read the file: fp = fopen("employeeRecord","r"); fread(&record,sizeof record,1,fp); printf("Number: %d\n",record.phoneNumber); char *nameString = malloc(sizeof(char)*record.nameLength); printf("\nName Length: %d",record.nameLength); fread(nameString,sizeof(char),record.nameLength,fp); printf("\nName: %s",nameString); Notice there is some debug stuff in there (name length and number, both of which are correct). So i know the file opened properly, and I can use the name length fine. Why then is my output blank, or a newline, or something like that? (The output is just Name: with nothing after it, and program finishes just fine) Thanks for the help.

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  • Boggling Direct3D9 dynamic vertex buffer Lock crash/post-lock failure on Intel GMA X3100.

    - by nj
    Hi, For starters I'm a fairly seasoned graphics programmer but as wel all know, everyone makes mistakes. Unfortunately the codebase is a bit too large to start throwing sensible snippets here and re-creating the whole situation in an isolated CPP/codebase is too tall an order -- for which I am sorry, do not have the time. I'll do my best to explain. B.t.w, I will of course supply specific pieces of code if someone wonders how I'm handling this-or-that! As with all resources in the D3DPOOL_DEFAULT pool, when the device context is taken away from you you'll sooner or later will have to reset your resources. I've built a mechanism to handle this for all relevant resources that's been working for years; but that fact nothingwithstanding I've of course checked, asserted and doubted any assumption since this bug came to light. What happens is as follows: I have a rather large dynamic vertex buffer, exact size 18874368 bytes. This buffer is locked (and discarded fully using the D3DLOCK_DISCARD flag) each frame prior to generating dynamic geometry (isosurface-related, f.y.i) to it. This works fine, until, of course, I start to reset. It might take 1 time, it might take 2 or it might take 5 resets to set off a bug that causes an access violation either on the pointer returned by the Lock() operation on the renewed resource or a plain crash -- regarding a somewhat similar address, but without the offset that it has tacked on to it in the first case because in that case we're somewhere halfway writing -- iside the D3D9 dll Lock() call. I've tested this on other hardware, upgraded my GMA X3100 drivers (using a MacBook with BootCamp) to the latest ones, but I can't reproduce it on any other machine and I'm at a loss about what's wrong here. I have tried to reproduce a similar situation with a similar buffer (I've got a large scratch pad of the same type I filled with quads) and beyond a certain amount of bytes it started to behave likewise. I'm not asking for a solution here but I'm very interested if there are other developers here who have battled with the same foe or maybe some who can point me in some insightful direction, maybe ask some questions that might shed a light on what I may or may not be overlooking. Another interesting artifact is that the vertex buffer starts to bug if I supply both D3DLOCK_DISCARD and D3DLOCK_NOOVERWRITE together which, even though not very logical (you're not going to overwrite if you've just discarded all), gives graphics glitches. Thanks and any corrections are more than welcome. Niels p.s - A friend of mine raised the valid point that it is a huge buffer for onboard video RAM and it's being at least double or triple buffered internally due to it's dynamic nature. On the other hand, the debug output (D3D9 debug DLL + max. warning output) remains silent. p.s 2 - Had it tested on more machines and still works -- it's probably a matter of circumstance: the huge dynamic, internally double/trippled buffered buffer, not a lot of memory and drivers that don't complain when they should.. Unless someone has a better suggestion; I'd still love to hear it :)

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  • Perl, array referencing

    - by Mike
    Consider this Perl code my @a=[[1]]; print $a[0][0] . "\n"; **output** ARRAY(0x229e8) Why does it print an Array instead of 1? I would have expected @a to create an array of size 1 with a reference to a second array containing only one element, 1

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  • Python - Nested List to Tab Delimited File?

    - by Seafoid
    Hi, I have a nested list comprising ~30,000 sub-lists, each with three entries, e.g., nested_list = [['x', 'y', 'z'], ['a', 'b', 'c']]. I wish to create a function in order to output this data construct into a tab delimited format, e.g., x y z a b c Any help greatly appreciated! Thanks in advance, Seafoid.

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  • PHP find .tpl files

    - by Kyle Sevenoaks
    Hi, I have some errors in my output source code, I'm wondering if there is a tool that is able to look through the site and find which .tpl file my error is in? That, or at least give me a list of .tpls to look through. I can't seem to find this error and the site isn't very well documented. I'm not the best PHP programmer, I'd be looking for an online resource or something pretty simple. Thanks very much.

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  • Can any framework project use Struts-taglib

    - by ChronoXIII
    I have read here that one disadvantage that some may find with using Spring MVC over Struts is that Struts has tags that output HTML code, while Spring has tags that don't generate HTML. My question is can't you just use the Struts tag-lib in a Spring MVC project (or any other kind of framework project), by dropping the right jar into the WEB-INF/lib folder? Any clarification is appreciated, thanks.

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  • Count rows in Drupal views plugin

    - by Rimian
    I've written myself a Drupal Views row plugin and I want to count the rows so I can do something with the output every Nth row. I can do this in the plugin's preprocessor function but if it gets used more than once (in panels for example) I can't reset the counter to zero. Can someone point me in the right direction here?

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  • Creating simple waveforms with CoreAudio

    - by Koning Baard
    I am new to CoreAudio, and I would like to output a simple sine wave and square wave with a given frequency and amplitude through the speakers using CA. I don't want to use sound files as I want to synthesize the sound. What do I need to do this? And can you give me an example or tutorial? Thanks.

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  • Why is FLT_MIN equal to zero on OS X?

    - by Nick Forge
    limits.h specifies limits for non-floating point math types, e.g. INT_MIN and INT_MAX. These values are the most negative and most positive values that you can represent using an int. In float.h, there are definitions for FLT_MIN and FLT_MAX. If you do the following: NSLog(@"%f %f", FLT_MIN, FLT_MAX); You get the following output: FLT_MIN = 0.000000, FLT_MAX = 340282346638528859811704183484516925440.000000 FLT_MAX is equal to a really large number, as you would expect, but why does FLT_MIN equal zero?

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  • Custom Monitor Resolution not recognized by Java

    - by Angie
    My weird monitor's native resolution isn't recognized by Windows, so I have to set a custom resolution for it. The problem is that java doesn't recognize it since it's not on Win7's "approved" list, so full-screen mode gets "stuck". Netbeans comes out of full-screen fine, so there has to be a way around this. Anyone know it? This example reproduces the issue: package resolutionexample; import java.awt.Dimension; import java.awt.DisplayMode; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import javax.swing.JFrame; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable(){ public void run() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); DisplayMode currentDM = gd.getDisplayMode(); boolean currentInAvailable = false; System.out.println("Available resolutions:"); for ( DisplayMode availDM : gd.getDisplayModes() ){ //System.out.println(availDM.getWidth() + "x" + availDM.getHeight()); if ( availDM.equals(currentDM) ){ currentInAvailable = true; } } System.out.println("Current resolution: " + currentDM.getWidth() + "x" + currentDM.getHeight() ); System.out.println("Current in available: " + currentInAvailable); JFrame frame = new JFrame("Resolution Bug Example"); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); if ( !gd.isFullScreenSupported() ){System.exit(0);} gd.setFullScreenWindow(frame); gd.setFullScreenWindow(null); } }); } } Output running 1680x1050 (the monitor's wonky native resolution): run: Available resolutions: Current resolution: 1680x1050 Current in available: false Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: Invalid display mode at sun.awt.Win32GraphicsDevice.setDisplayMode(Win32GraphicsDevice.java:393) at sun.awt.Win32GraphicsDevice.setFullScreenWindow(Win32GraphicsDevice.java:329) at resolutionexample.Main$1.run(Main.java:43) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) BUILD SUCCESSFUL (total time: 2 seconds) Output if I set my resolution to 1024x768 before running: run: Available resolutions: Current resolution: 1024x768 Current in available: true BUILD SUCCESSFUL (total time: 2 seconds)

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  • Overriding MIME Type in PHP

    - by Mr Carl
    My site is requesting a remote image which is being transferred with the wrong MIME type. I was wondering how might I override it in PHP to tell it that it's an image? I can't use header('Content-Type') because the image is being used in a HTML document. http://manga.justcarl.co.uk/N/Naruto/494/1 - one of the pages attempting to request an image... the image looks broken because it's trying to output it as html

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