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  • Problem with JOGL and Framebuffer Render-to-texture: Invalid Framebuffer Operation Error

    - by quadelirus
    Okay, so I am trying to render a scene to a small 32x32 texture and ran into problems. I get an "invalid framebuffer operation" error when I try to actually draw anything to the texture. I have simplified the code below so that it simply tries to render a quad to a texture and then bind that quad as a texture for another quad that is rendered to the screen. So my question is this... where is the error? This is using JOGL 1.1.1. The error occurs at Checkpoint2 in the code. import java.awt.event.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import javax.swing.JFrame; import java.nio.*; public class Main extends JFrame implements GLEventListener, KeyListener, MouseListener, MouseMotionListener, ActionListener{ /* GL related variables */ private final GLCanvas canvas; private GL gl; private GLU glu; private int winW = 600, winH = 600; private int texRender_FBO; private int texRender_RB; private int texRender_32x32; public static void main(String args[]) { new Main(); } /* creates OpenGL window */ public Main() { super("Problem Child"); canvas = new GLCanvas(); canvas.addGLEventListener(this); canvas.addKeyListener(this); canvas.addMouseListener(this); canvas.addMouseMotionListener(this); getContentPane().add(canvas); setSize(winW, winH); setLocationRelativeTo(null); setDefaultCloseOperation(EXIT_ON_CLOSE); setVisible(true); canvas.requestFocus(); } /* gl display function */ public void display(GLAutoDrawable drawable) { gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, this.texRender_FBO); gl.glPushAttrib(GL.GL_VIEWPORT_BIT); gl.glViewport(0, 0, 32, 32); gl.glClearColor(1.f, 0.f, 0.f, 1.f); System.out.print("Checkpoint1: "); outputError(); gl.glBegin(GL.GL_QUADS); { //gl.glTexCoord2f(0.0f, 0.0f); gl.glColor3f(1.f, 0.f, 0.f); gl.glVertex3f(0.0f, 1.0f, 1.0f); //gl.glTexCoord2f(1.0f, 0.0f); gl.glColor3f(1.f, 1.f, 0.f); gl.glVertex3f(1.0f, 1.0f, 1.0f); //gl.glTexCoord2f(1.0f, 1.0f); gl.glColor3f(1.f, 1.f, 1.f); gl.glVertex3f(1.0f, 0.0f, 1.0f); //gl.glTexCoord2f(0.0f, 1.0f); gl.glColor3f(1.f, 0.f, 1.f); gl.glVertex3f(0.0f, 0.0f, 1.0f); } gl.glEnd(); System.out.print("Checkpoint2: "); outputError(); //Here I get an invalid framebuffer operation gl.glPopAttrib(); gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); gl.glClearColor(0.f, 0.f, 0.f, 1.f); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glColor3f(1.f, 1.f, 1.f); gl.glBindTexture(GL.GL_TEXTURE_1D, this.texRender_32x32); gl.glBegin(GL.GL_QUADS); { gl.glTexCoord2f(0.0f, 0.0f); //gl.glColor3f(1.f, 0.f, 0.f); gl.glVertex3f(0.0f, 1.0f, 1.0f); gl.glTexCoord2f(1.0f, 0.0f); //gl.glColor3f(1.f, 1.f, 0.f); gl.glVertex3f(1.0f, 1.0f, 1.0f); gl.glTexCoord2f(1.0f, 1.0f); //gl.glColor3f(1.f, 1.f, 1.f); gl.glVertex3f(1.0f, 0.0f, 1.0f); gl.glTexCoord2f(0.0f, 1.0f); //gl.glColor3f(1.f, 0.f, 1.f); gl.glVertex3f(0.0f, 0.0f, 1.0f); } gl.glEnd(); } /* initialize GL */ public void init(GLAutoDrawable drawable) { gl = drawable.getGL(); glu = new GLU(); gl.glClearColor(.3f, .3f, .3f, 1f); gl.glClearDepth(1.0f); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(0, 1, 0, 1, -10, 10); gl.glMatrixMode(GL.GL_MODELVIEW); //Set up the 32x32 texture this.texRender_FBO = genFBO(gl); gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, this.texRender_FBO); this.texRender_32x32 = genTexture(gl); gl.glBindTexture(GL.GL_TEXTURE_2D, this.texRender_32x32); gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGB_FLOAT32_ATI, 32, 32, 0, GL.GL_RGB, GL.GL_FLOAT, null); gl.glFramebufferTexture2DEXT(GL.GL_FRAMEBUFFER_EXT, GL.GL_COLOR_ATTACHMENT0_EXT, GL.GL_TEXTURE_2D, this.texRender_32x32, 0); //gl.glDrawBuffer(GL.GL_COLOR_ATTACHMENT0_EXT); this.texRender_RB = genRB(gl); gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, this.texRender_RB); gl.glRenderbufferStorageEXT(GL.GL_RENDERBUFFER_EXT, GL.GL_DEPTH_COMPONENT24, 32, 32); gl.glFramebufferRenderbufferEXT(GL.GL_FRAMEBUFFER_EXT, GL.GL_DEPTH_ATTACHMENT_EXT, GL.GL_RENDERBUFFER_EXT, this.texRender_RB); gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, 0); outputError(); } private void outputError() { int c; if ((c = gl.glGetError()) != GL.GL_NO_ERROR) System.out.println(glu.gluErrorString(c)); } private int genRB(GL gl) { int[] array = new int[1]; IntBuffer ib = IntBuffer.wrap(array); gl.glGenRenderbuffersEXT(1, ib); return ib.get(0); } private int genFBO(GL gl) { int[] array = new int[1]; IntBuffer ib = IntBuffer.wrap(array); gl.glGenFramebuffersEXT(1, ib); return ib.get(0); } private int genTexture(GL gl) { final int[] tmp = new int[1]; gl.glGenTextures(1, tmp, 0); return tmp[0]; } /* mouse and keyboard callback functions */ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { winW = width; winH = height; gl.glViewport(0, 0, width, height); } //Sorry about these, I just had to delete massive amounts of code to boil this thing down and these are hangers-on public void mousePressed(MouseEvent e) {} public void mouseDragged(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void keyPressed(KeyEvent e) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public void keyTyped(KeyEvent e) { } public void keyReleased(KeyEvent e) { } public void mouseMoved(MouseEvent e) { } public void actionPerformed(ActionEvent e) { } public void mouseClicked(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } }

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  • error in coding a lexer in c

    - by mekasperasky
    #include<stdio.h> #include<ctype.h> #include<string.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i=0,j,k,count=0; char a,b[100],c[10000],d[100]; memset ( d, 0, 100 ); j=30; FILE *fp1,*fp2; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; k=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!=' '&&a!='\n') { if (!isalpha(a)) { switch(a) { case '+':{fprintf(fp2,"+ ----> PLUS \n"); i=0;break;} case '-':{fprintf(fp2,"- ---> MINUS \n"); i=0;break;} case '*':{fprintf(fp2, "* --->MULT \n"); i=0;break;} case '/':{fprintf(fp2, "/ --->DIV \n"); i=0;break;} //case '+=':fprintf(fp2, "%.20s\n", "ADD_ASSIGN"); //case '-=':fprintf(fp2, "%.20s\n", "SUB_ASSIGN"); case '=':{fprintf(fp2, "= ---> ASSIGN \n"); i=0;break;} case '%':{fprintf(fp2, "% ---> MOD \n"); i=0;break;} case '<':{fprintf(fp2, "< ---> LESSER_THAN \n"); i=0;break;} case '>':{fprintf(fp2, "> --> GREATER_THAN \n"); i=0;break;} //case '++':fprintf(fp2, "%.20s\n", "INCREMENT"); //case '--':fprintf(fp2, "%.20s\n", "DECREMENT"); //case '==':fprintf(fp2, "%.20s\n", "ASSIGNMENT"); case ';':{fprintf(fp2, "; --->SEMI_COLUMN \n"); i=0;break;} case ':':{fprintf(fp2, ": --->COLUMN \n"); i=0;break;} case '(':{fprintf(fp2, "( --->LPAR \n"); i=0;break;} case ')':{fprintf(fp2, ") --->RPAR \n"); i=0;break;} case '{':{fprintf(fp2, "{ --->LBRACE \n"); i=0;break;} case '}':{fprintf(fp2, "} ---> RBRACE \n"); i=0;break;} } } else { d[i]=a; //printf("%c\n",d[i]); i=i+1; } //} /* we can make the lexer more complex by including even more depths of checks for the symbols*/ } else { d[i+1]='\0'; printf("\n"); if((strcmp(d,"if ")==0)){fprintf(fp2,"if ----> IDENTIFIER \n"); //printf("%s \n",d); memset ( d, 0, 100 ); //printf("%s \n",d); count=count+1;} else if(strcmp(d,"then")==0){fprintf(fp2,"then ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"else")==0){fprintf(fp2,"else ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"switch")==0){fprintf(fp2,"switch ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"printf")==0){fprintf(fp2,"prtintf ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"scanf")==0){fprintf(fp2,"scanf ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"NULL")==0){fprintf(fp2,"NULL ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"int")==0){fprintf(fp2,"INT ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"char")==0){fprintf(fp2,"char ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"float")==0){fprintf(fp2,"float ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"long")==0){fprintf(fp2,"long ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"double")==0){fprintf(fp2,"double ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"const")==0){fprintf(fp2,"const ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"continue")==0)fprintf(fp2,"continue ----> IDENTIFIER \n"); else if(strcmp(d,"size of")==0){fprintf(fp2,"size of ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"register")==0){fprintf(fp2,"register ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"short")==0){fprintf(fp2,"short ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"auto")==0){fprintf(fp2,"auto ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"while")==0){fprintf(fp2,"while ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"do")==0){fprintf(fp2,"do ----> IDENTIFIER \n"); count=count+1;} else if(strcmp(d,"case")==0){fprintf(fp2,"case ----> IDENTIFIER \n"); count=count+1;} else if (isdigit(d[i])) { fprintf(fp2,"%s ---->NUMBER",d); } else if (isalpha(a)) { fprintf(fp2,"%s ----> Variable",d); //printf("%s",d); // memset ( d, 0, 100 );} //fprintf(fp2, "s\n", b); i=0; k=k+1; continue; } i=i+1; k=k+1; } fclose(fp1); fclose(fp2); printf("%d",count); return 0; } In this code , my source.txt has if (a+b) stored . But only ( , + and ) is getting written into lext.txt and not the identifier if or the variable a and b . Any particular reason why?

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  • GridBagConstraints problem-moved to left and size isn't the same

    - by Damir
    I have in Java two panels which need to have same layout, there is my functions for initializations panels. private void InitializePanelCom(){ pnlCom=new JPanel(); pnlCom.setSize(300,160); pnlCom.setLocation(10, 60); add(pnlCom); GridBagLayout gb=new GridBagLayout(); GridBagConstraints gc=new GridBagConstraints(); pnlCom.setLayout(gb); jLabelcommPort = setJLabel("Com Port : "); jLabelbaudRate = setJLabel("Baud Rate : "); jLabelplcAddress = setJLabel("Plc Address : "); jLabelsendTime = setJLabel("Send Time : "); jLabelx50 = setJLabel(" x 50 ms (2 - 99)"); jComboBoxcommPort = setJComboBox(commPortList); jComboBoxbaudRate = setJComboBox(bitRateList); jTextAreaPlcAddress = setJTextField(""); jTextAreaSendTime = setJTextField(""); gc.insets = new Insets(10,0,0,0); gc.ipadx = 120; gc.weightx = 1; gc.gridx = 0; gc.gridy = 0; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelcommPort,gc); gc.insets = new Insets(10,0,0,0); gc.ipadx = 120; gc.weightx = 1; gc.gridx = 1; gc.gridy = 0; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jComboBoxcommPort,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=0; gc.gridy=1; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelbaudRate,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=1; gc.gridy=1; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jComboBoxbaudRate,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=0; gc.gridy=2; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelplcAddress,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=1; gc.gridy=2; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jTextAreaPlcAddress,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=0; gc.gridy=3; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelsendTime,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=1; gc.gridy=3; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jTextAreaSendTime,gc); gc.insets=new Insets(10,0,0,0); gc.ipadx=120; gc.weightx=1; gc.gridx=2; gc.gridy=3; gc.anchor=GridBagConstraints.EAST; pnlCom.add(jLabelx50,gc); } ![alt text][1] private void InitializePanelTcp(){ pnlTcp=new JPanel(); pnlTcp.setSize(300,160); pnlTcp.setLocation(10, 60); add(pnlTcp); GridBagLayout gb=new GridBagLayout(); GridBagConstraints gc=new GridBagConstraints(); pnlTcp.setLayout(gb); lblIPAddress=setJLabel("IP Address : "); txtIPAddress=setJTextField(""); lblPort=setJLabel("Port : "); txtPort=setJTextField(""); cmbBaudRateTCP = setJComboBox(bitRateList); lblBaudRateTCP = setJLabel("Baud Rate : "); lblParityCheck=setJLabel("Parity check : "); txtParityCheck=setJTextField(""); gc.insets = new Insets(10,0,0,0); //gc.ipadx = 20; gc.weightx = 0.3; gc.gridx = 0; gc.gridy = 0; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(lblIPAddress,gc); gc.insets = new Insets(10,0,0,0); //gc.ipadx = 80; gc.weightx = 0.7; gc.gridx = 1; gc.gridy = 0; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(txtIPAddress,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=120; gc.weightx=0.3; gc.gridx=0; gc.gridy=1; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(lblPort,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=80; gc.weightx=0.7; gc.gridx=1; gc.gridy=1; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(txtPort,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=120; gc.weightx=0.3; gc.gridx=0; gc.gridy=2; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(lblBaudRateTCP,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=0; gc.weightx=0.7; gc.gridx=1; gc.gridy=2; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(cmbBaudRateTCP,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=120; gc.weightx=0.3; gc.gridx=0; gc.gridy=3; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(lblParityCheck,gc); gc.insets=new Insets(10,0,0,0); //gc.ipadx=0; gc.weightx=1.7; gc.gridx=1; gc.gridy=3; gc.anchor=GridBagConstraints.WEST; pnlTcp.add(txtParityCheck,gc); } Problem is that second panel (initializetcp, second picture doesn't look the same, labels are moved at left , it is different ). Can anybody help, I am new with GridBagContsraints at all ?

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  • Why html frame behave differently in Firefox and IE8 ?

    - by Frank
    I use html frame on my webiste, it's been running for I while, usually I only use Firefox to surf the net, my site looks and functions ok, but today I suddenly found IE8 has a problem with the frame on my site, if I click on the top menu items, it's supposed to display the content in the lower part of the frame, it does this correctly in Firefox, but in IE8, it displays the content in the upper part of the frame and replaces the menu items. In order to give more details, I'll include a simplified version of my html pages, at the top level there are two items, an index.html page and a file directory, all the pages except the index.html are in the directory, so it looks like this : index.html Dir_Docs 00_Home.html 00_Install_Java.html 00_Top_Menu.html 01_Home_Menu.html 01_Install_Java_Menu.html 10_Home_Welcome.html 10_How_To_Install_Java.html [ index.html ] <Html> <Head><Title>Java Applications : Tv_Panel, Java_Sound, Biz Manager and Web Academy</Title></Head> <Frameset Rows="36,*" Border=5 Bordercolor=#006B9F> <Frame Src=Dir_Docs/00_Top_Menu.html Frameborder=YES Scrolling=no Marginheight=1 Marginwidth=1> <Frame Src=Dir_Docs/00_Home.html Name=lower_frame Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Home.html ] <Html> <Head><Title>NMJava Application Development</Title></Head> <Frameset Cols="217,*" Align=center BorderColor="#006B9F"> <Frame Src=01_Home_Menu.html Frameborder=YES Name=side_menu Marginheight=1 Marginwidth=1> <Frame Src=10_Home_Welcome.html Name=content Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Install_Java.html ] <Html> <Head> <Title>Install Java</Title> </Head> <Frameset Cols="217,*" Align=center BorderColor="#006B9F"> <Frame Src=01_Install_Java_Menu.html Frameborder=YES Name=side_menu Marginheight=1 Marginwidth=1> <Frame Src=10_How_To_Install_Java.html Name=content Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Top_Menu.html ] <Html> <Head>Top Menu</Head> <Body> <Center> <Base target=lower_frame> <Table Border=1 Cellpadding=3 Width=100%> <Tr> <Td Align=Center Bgcolor=#3366FF><A Href=00_Home.html><Font Size=4 Color=White>Home</Font></A></Td> <Td Align=Center Bgcolor=#3366FF><A Href=00_Install_Java.html><Font Size=4 Color=White>Install Java</Font></A></Td> </Tr> </Table> </Center> </Body> </Html> [ 01_Home_Menu.html ] <Html> <Head><Title>Home Menu</Title></Head> <Base Target=content> <Body Bgcolor=#7799DD> <Center> <Table Border=1 Width=100%> <Tr><Td Align=center Bgcolor=#66AAFF><A Href=10_Home_Welcome.html>Welcome</A></Td></Tr> </Table> </Center> </Body> </Html> [ 01_Install_Java_Menu.html ] <Html> <Head><Title>Install Java</Title></Head> <Base Target=content> <Body Bgcolor=#7799DD> <Center> <Table Border=1 Width=100%> <Tr><Td Align=Center Bgcolor=#66AAFF><A Href=10_How_To_Install_Java.html>How To Install Java ?</A></Td></Tr> </Table> </Center> </Body> </Html> [ 10_Home_Welcome.html ] <Html> <Head><Title>NMJava For Software Development</Title></Head> <Body> <Center> <P> <Font Size=5 Color=blue>Welcome To NMJava For Software Development</Font> <P> </Center> </Body> </Html> [ 10_How_To_Install_Java.html ] <Html> <Head> <Title>Install Java</Title> </Head> <Body> <Center> <Br> <Font Size=5 Color=#0022AE><A Href=http://java.com/en/download/index.jsp>How To Install Java ?</A></Font> <Br> <P> <Table Width=90% Cellspacing=5 Cellpadding=5> <Tr><Td><Font Color=#0022AE> You need JRE 6 (Java Runtime Environment) to run the programs on this site. You may or may not have Java already installed on your PC, you can find out by going to the following site, if you don't have the latest version, you can install/upgrade it, it's free from Sun/Oracle at :<Font Size=4> <A Href=http://java.com/en/download/index.jsp>http://java.com/en/download/index.jsp</A></Font>.<P> </Font></Td></Tr> </Table> </Center> </Body> </Html> What's wrong with them, why the two browsers behave differently, and how to fix this ? My site is at : http://nmjava.com , in case you want to see more details. Frank

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  • how would you debug this javascript problem?

    - by pedalpete
    I've been travelling and developing for the past few weeks. The site I'm developing was running well. Then, the other day, i connected to a network and the page 'looked' fine, but it turns out the javascript wasn't running. I checked firebug, and there were no errors, as I was suspecting that maybe a script didn't load (I'm using the google api for jQuery and jQuery UI, as well as loading google maps api and fbconnect). I would suspect that if the issue was with one of these pages not loading I would get an error, and yet there was nothing. Thinking maybe i didn't connect properly or something, i reconnected to the network and even restarted my computer, as well as trying to run the local version. I got nothing. The local version not running also hinted to me that it was the loading of an external javascript which caused the problem. I let it pass as something strange with that one network. Unfortunately now I'm 100s of miles away. Today my brother sent me an e-mail that the network he was on at the airport wouldn't load my page. Same issue. Everything is laid out properly, and part of the layout is set in Javascript, so clearly javascript is running. he too got no errors. Of course, he got on his plane, and now he is no longer at the airport. Now the site works on his computer (and i haven't changed anything). How on earth would you go about figuring out what happened in this situation? That is two of maybe 12 or so networks. But I have no idea how i would find a network that doesn't work (and living in a small town, it could be difficult for me to find a network that doesn't work). Any ideas? The site is still in Dev, so I'd rather not post a link just yet (but could in a few days). What I can see not working is the javascript functions which are called on load, and on click. So i do think it is a javascript issue, but no errors. This wouldn't be as HUGE an issue if I could find and sit on one of these networks, but I can't. So what would you do? EDIT ---------------------------------------------------------- the first function(s - their linked) that doesn't get called is below. I've cut the code of at the .ajax call as the call wasn't being made. function getResultsFromForm(){ jQuery('form#filterList input.button').hide(); var searchAddress=jQuery('form#filterList input#searchTxt').val(); if(searchAddress=='' || searchAddress=='<?php echo $searchLocation; ?>'){ mapShow(20, -40, 0, 'areaMap', 2); jQuery('form#filterList input.button').show(); return; } if (GBrowserIsCompatible()) { var geo = new GClientGeocoder(); geo.setBaseCountryCode(cl.address.country); geo.getLocations(searchAddress, function (result) { if(!result.Placemark && searchAddress!='<?php echo $searchLocation; ?>'){ jQuery('span#addressNotFound').text('<?php echo $addressNotFound; ?>').slideDown('slow'); jQuery('form#filterList input.button').show(); } else { jQuery('span#addressNotFound').slideUp('slow').empty(); jQuery('span#headerLocal').text(searchAddress); var date = new Date(); date.setTime(date.getTime() + (8 * 24 * 60 * 60 * 1000)); jQuery.cookie('address', searchAddress, { expires: date}); var accuracy= result.Placemark[0].AddressDetails.Accuracy; var lat = result.Placemark[0].Point.coordinates[1]; var long = result.Placemark[0].Point.coordinates[0]; lat=parseFloat(lat); long=parseFloat(long); var getTab=jQuery('div#tabs div#active').attr('class'); jQuery('div#tabs').show(); loadForecast(lat, long, getTab, 'true', 0); var zoom=zoomLevel(); mapShow(lat, long, accuracy, 'areaMap', zoom ); } }); } } function zoomLevel(){ var zoomarray= new Array(); zoomarray=jQuery('span.viewDist').attr('id'); zoomarray=zoomarray.split("-"); var zoom=zoomarray[1]; if(zoom==''){ zoom=5; } zoom=parseFloat(zoom); return(zoom); } function loadForecast(lat, long, type, loadForecast, page){ jQuery('div#holdForecast').empty(); var date = new Date(); var d = date.getDate(); var day = (d < 10) ? '0' + d : d; var m = date.getMonth() + 1; var month = (m < 10) ? '0' + m : m; var year='2009'; toDate=year+'-'+month+'-'+day; var genre=jQuery('span.genreblock span#updateGenre').html(); var numDays=''; var numResults=''; var range=jQuery('span.viewDist').attr('id'); var dateRange = jQuery('.updateDate').attr('id'); jQuery('div#holdShows ul.showList').html('<li class="show"><div class="showData"><center><img src="../hwImages/loading.gif"/></center></div></li>'); jQuery('div#holdShows ul.'+type+'List').livequery(function(){ jQuery.ajax({ type: "GET", url: "processes/formatShows.php", data: "output=&genre="+genre+"&numResults="+numResults+"&date="+toDate+"&dateRange="+dateRange+"&range="+range+"&lat="+lat+"&long="+long+'&page='+page, success: function(response){ EDIT 2 ----------------------------------------------------------------------------- Please keep in mind that the problem is not that I can't load the site, the site works fine on most connections, but there are times when the site doesn't work, and no errors are thrown, and nothing changes. My brother couldn't run it earlier today while I had no problems, so it was something to do with his location/network. HOWEVER, the page loads, he had a connection, it was his first time visiting the site, so nothing could have been cashed. Same with when I had the issue a few days before. I didn't change anything, and I got to a different network and everything worked fine.

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  • Help with Java Program for Prime numbers

    - by Ben
    Hello everyone, I was wondering if you can help me with this program. I have been struggling with it for hours and have just trashed my code because the TA doesn't like how I executed it. I am completely hopeless and if anyone can help me out step by step, I would greatly appreciate it. In this project you will write a Java program that reads a positive integer n from standard input, then prints out the first n prime numbers. We say that an integer m is divisible by a non-zero integer d if there exists an integer k such that m = k d , i.e. if d divides evenly into m. Equivalently, m is divisible by d if the remainder of m upon (integer) division by d is zero. We would also express this by saying that d is a divisor of m. A positive integer p is called prime if its only positive divisors are 1 and p. The one exception to this rule is the number 1 itself, which is considered to be non-prime. A positive integer that is not prime is called composite. Euclid showed that there are infinitely many prime numbers. The prime and composite sequences begin as follows: Primes: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, … Composites: 1, 4, 6, 8, 9, 10, 12, 14, 15, 16, 18, 20, 21, 22, 24, 25, 26, 27, 28, … There are many ways to test a number for primality, but perhaps the simplest is to simply do trial divisions. Begin by dividing m by 2, and if it divides evenly, then m is not prime. Otherwise, divide by 3, then 4, then 5, etc. If at any point m is found to be divisible by a number d in the range 2 d m-1, then halt, and conclude that m is composite. Otherwise, conclude that m is prime. A moment’s thought shows that one need not do any trial divisions by numbers d which are themselves composite. For instance, if a trial division by 2 fails (i.e. has non-zero remainder, so m is odd), then a trial division by 4, 6, or 8, or any even number, must also fail. Thus to test a number m for primality, one need only do trial divisions by prime numbers less than m. Furthermore, it is not necessary to go all the way up to m-1. One need only do trial divisions of m by primes p in the range 2 p m . To see this, suppose m 1 is composite. Then there exist positive integers a and b such that 1 < a < m, 1 < b < m, and m = ab . But if both a m and b m , then ab m, contradicting that m = ab . Hence one of a or b must be less than or equal to m . To implement this process in java you will write a function called isPrime() with the following signature: static boolean isPrime(int m, int[] P) This function will return true or false according to whether m is prime or composite. The array argument P will contain a sufficient number of primes to do the testing. Specifically, at the time isPrime() is called, array P must contain (at least) all primes p in the range 2 p m . For instance, to test m = 53 for primality, one must do successive trial divisions by 2, 3, 5, and 7. We go no further since 11 53 . Thus a precondition for the function call isPrime(53, P) is that P[0] = 2 , P[1] = 3 , P[2] = 5, and P[3] = 7 . The return value in this case would be true since all these divisions fail. Similarly to test m =143 , one must do trial divisions by 2, 3, 5, 7, and 11 (since 13 143 ). The precondition for the function call isPrime(143, P) is therefore P[0] = 2 , P[1] = 3 , P[2] = 5, P[3] = 7 , and P[4] =11. The return value in this case would be false since 11 divides 143. Function isPrime() should contain a loop that steps through array P, doing trial divisions. This loop should terminate when 2 either a trial division succeeds, in which case false is returned, or until the next prime in P is greater than m , in which case true is returned. Function main() in this project will read the command line argument n, allocate an int array of length n, fill the array with primes, then print the contents of the array to stdout according to the format described below. In the context of function main(), we will refer to this array as Primes[]. Thus array Primes[] plays a dual role in this project. On the one hand, it is used to collect, store, and print the output data. On the other hand, it is passed to function isPrime() to test new integers for primality. Whenever isPrime() returns true, the newly discovered prime will be placed at the appropriate position in array Primes[]. This process works since, as explained above, the primes needed to test an integer m range only up to m , and all of these primes (and more) will already be stored in array Primes[] when m is tested. Of course it will be necessary to initialize Primes[0] = 2 manually, then proceed to test 3, 4, … for primality using function isPrime(). The following is an outline of the steps to be performed in function main(). • Check that the user supplied exactly one command line argument which can be interpreted as a positive integer n. If the command line argument is not a single positive integer, your program will print a usage message as specified in the examples below, then exit. • Allocate array Primes[] of length n and initialize Primes[0] = 2 . • Enter a loop which will discover subsequent primes and store them as Primes[1] , Primes[2], Primes[3] , ……, Primes[n -1] . This loop should contain an inner loop which walks through successive integers and tests them for primality by calling function isPrime() with appropriate arguments. • Print the contents of array Primes[] to stdout, 10 to a line separated by single spaces. In other words Primes[0] through Primes[9] will go on line 1, Primes[10] though Primes[19] will go on line 2, and so on. Note that if n is not a multiple of 10, then the last line of output will contain fewer than 10 primes. Your program, which will be called Prime.java, will produce output identical to that of the sample runs below. (As usual % signifies the unix prompt.) % java Prime Usage: java Prime [PositiveInteger] % java Prime xyz Usage: java Prime [PositiveInteger] % java Prime 10 20 Usage: java Prime [PositiveInteger] % java Prime 75 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 101 103 107 109 113 127 131 137 139 149 151 157 163 167 173 179 181 191 193 197 199 211 223 227 229 233 239 241 251 257 263 269 271 277 281 283 293 307 311 313 317 331 337 347 349 353 359 367 373 379 % 3 As you can see, inappropriate command line argument(s) generate a usage message which is similar to that of many unix commands. (Try doing the more command with no arguments to see such a message.) Your program will include a function called Usage() having signature static void Usage() that prints this message to stderr, then exits. Thus your program will contain three functions in all: main(), isPrime(), and Usage(). Each should be preceded by a comment block giving it’s name, a short description of it’s operation, and any necessary preconditions (such as those for isPrime().) See examples on the webpage.

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  • I get java.lang.NullPointerException when trying to get the contents of the database in Android

    - by ncountr
    I am using 8 EditText boxes from the NewCard.xml from which i am taking the values and when the save button is pressed i am storing the values into a database, in the same process of saving i am trying to get the values and present them into 8 different TextView boxes on the main.xml file and when i press the button i get an FC from the emulator and the resulting error is java.lang.NullPointerException. If Some 1 could help me that would be great, since i have never used databases and this is my first application for android and this is the only thing keepeng me to complete the whole thing and publish it on the market like a free app. Here's the full code from NewCard.java. public class NewCard extends Activity { private static String[] FROM = { _ID, FIRST_NAME, LAST_NAME, POSITION, POSTAL_ADDRESS, PHONE_NUMBER, FAX_NUMBER, MAIL_ADDRESS, WEB_ADDRESS}; private static String ORDER_BY = FIRST_NAME; private CardsData cards; EditText First_Name; EditText Last_Name; EditText Position; EditText Postal_Address; EditText Phone_Number; EditText Fax_Number; EditText Mail_Address; EditText Web_Address; Button New_Cancel; Button New_Save; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.newcard); cards = new CardsData(this); //Define the Cancel Button in NewCard Activity New_Cancel = (Button) this.findViewById(R.id.new_cancel_button); //Define the Cancel Button Activity/s New_Cancel.setOnClickListener ( new OnClickListener() { public void onClick(View arg0) { NewCancelDialog(); } } );//End of the Cancel Button Activity/s //Define the Save Button in NewCard Activity New_Save = (Button) this.findViewById(R.id.new_save_button); //Define the EditText Fields to Get Their Values Into the Database First_Name = (EditText) this.findViewById(R.id.new_first_name); Last_Name = (EditText) this.findViewById(R.id.new_last_name); Position = (EditText) this.findViewById(R.id.new_position); Postal_Address = (EditText) this.findViewById(R.id.new_postal_address); Phone_Number = (EditText) this.findViewById(R.id.new_phone_number); Fax_Number = (EditText) this.findViewById(R.id.new_fax_number); Mail_Address = (EditText) this.findViewById(R.id.new_mail_address); Web_Address = (EditText) this.findViewById(R.id.new_web_address); //Define the Save Button Activity/s New_Save.setOnClickListener ( new OnClickListener() { public void onClick(View arg0) { //Add Code For Saving The Attributes Into The Database try { addCard(First_Name.getText().toString(), Last_Name.getText().toString(), Position.getText().toString(), Postal_Address.getText().toString(), Integer.parseInt(Phone_Number.getText().toString()), Integer.parseInt(Fax_Number.getText().toString()), Mail_Address.getText().toString(), Web_Address.getText().toString()); Cursor cursor = getCard(); showCard(cursor); } finally { cards.close(); NewCard.this.finish(); } } } );//End of the Save Button Activity/s } //======================================================================================// //DATABASE FUNCTIONS private void addCard(String firstname, String lastname, String position, String postaladdress, int phonenumber, int faxnumber, String mailaddress, String webaddress) { // Insert a new record into the Events data source. // You would do something similar for delete and update. SQLiteDatabase db = cards.getWritableDatabase(); ContentValues values = new ContentValues(); values.put(FIRST_NAME, firstname); values.put(LAST_NAME, lastname); values.put(POSITION, position); values.put(POSTAL_ADDRESS, postaladdress); values.put(PHONE_NUMBER, phonenumber); values.put(FAX_NUMBER, phonenumber); values.put(MAIL_ADDRESS, mailaddress); values.put(WEB_ADDRESS, webaddress); db.insertOrThrow(TABLE_NAME, null, values); } private Cursor getCard() { // Perform a managed query. The Activity will handle closing // and re-querying the cursor when needed. SQLiteDatabase db = cards.getReadableDatabase(); Cursor cursor = db.query(TABLE_NAME, FROM, null, null, null, null, ORDER_BY); startManagingCursor(cursor); return cursor; } private void showCard(Cursor cursor) { // Stuff them all into a big string long id = 0; String firstname = null; String lastname = null; String position = null; String postaladdress = null; long phonenumber = 0; long faxnumber = 0; String mailaddress = null; String webaddress = null; while (cursor.moveToNext()) { // Could use getColumnIndexOrThrow() to get indexes id = cursor.getLong(0); firstname = cursor.getString(1); lastname = cursor.getString(2); position = cursor.getString(3); postaladdress = cursor.getString(4); phonenumber = cursor.getLong(5); faxnumber = cursor.getLong(6); mailaddress = cursor.getString(7); webaddress = cursor.getString(8); } // Display on the screen add for each textView TextView ids = (TextView) findViewById(R.id.id); TextView fn = (TextView) findViewById(R.id.firstname); TextView ln = (TextView) findViewById(R.id.lastname); TextView pos = (TextView) findViewById(R.id.position); TextView pa = (TextView) findViewById(R.id.postaladdress); TextView pn = (TextView) findViewById(R.id.phonenumber); TextView fxn = (TextView) findViewById(R.id.faxnumber); TextView ma = (TextView) findViewById(R.id.mailaddress); TextView wa = (TextView) findViewById(R.id.webaddress); ids.setText(String.valueOf(id)); fn.setText(String.valueOf(firstname)); ln.setText(String.valueOf(lastname)); pos.setText(String.valueOf(position)); pa.setText(String.valueOf(postaladdress)); pn.setText(String.valueOf(phonenumber)); fxn.setText(String.valueOf(faxnumber)); ma.setText(String.valueOf(mailaddress)); wa.setText(String.valueOf(webaddress)); } //======================================================================================// //Define the Dialog that alerts you when you press the Cancel button private void NewCancelDialog() { new AlertDialog.Builder(this) .setMessage("Are you sure you want to cancel?") .setTitle("Cancel") .setCancelable(false) .setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { NewCard.this.finish(); } }) .setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }) .show(); }//End of the Cancel Dialog }

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  • WordPress 'comment is awaiting moderation.' message not appearing when a comment is submitted?

    - by cs
    Everything is pretty standard from WP samples, with minor modifications. But when a comment is submitted, it does not show the "your comment is awaiting moderation" message. The comments.php: <div id="comment-block"> <h4><?php comments_number('No Responses', 'One Response', '% Responses' );?> to &#8220;<?php the_title(); ?>&#8221;</h4> <ul id="commentlist"> <?php wp_list_comments('type=comment&callback=mytheme_comment'); ?> </ul> <?php // this is displayed if there are no comments so far ?> <?php if ('open' == $post->comment_status) : ?> <!-- If comments are open, but there are no comments. --> <?php else : // comments are closed ?> <!-- If comments are closed. --> <p class="nocomments">Comments are closed.</p> <?php endif; ?> <?php if ('open' == $post->comment_status) : ?> <h4>Leave a reply</h4> <div class="cancel-comment-reply"> <small><?php cancel_comment_reply_link(); ?></small> </div> <?php if ( get_option('comment_registration') && !$user_ID ) : ?> <p>You must be <a href="<?php echo get_option('siteurl'); ?>/wp-login.php?redirect_to=<?php echo urlencode(get_permalink()); ?>">logged in</a> to post a comment.</p> <?php else : ?> <form action="<?php echo get_option('siteurl'); ?>/wp-comments-post.php" method="post" id="commentform"> <?php if ( $user_ID ) : ?> <p class="loggedIn">Logged in as <a href="<?php echo get_option('siteurl'); ?>/wp-admin/profile.php"><?php echo $user_identity; ?></a>. <a href="<?php echo wp_logout_url(get_permalink()); ?>" title="Log out of this account">Log out &raquo;</a></p> <?php else : ?> <table width="675" cellpadding="0" cellspacing="0" border="0"> <tr><td style="padding-right: 20px;"><label for="author">Name <?php if ($req) echo "(required)"; ?></label></td> <td style="padding-right: 20px;"><label for="email">Email <?php if ($req) echo "(required)"; ?></label> <small>(will not be published)</small></td> <td><label for="url">Website <?php if ($req) echo "(required)"; ?></label></td> </tr> <tr><td style="padding-right: 20px;"><input type="text" name="author" id="author" value="<?php echo $comment_author; ?>" class="text" tabindex="1" <?php if ($req) echo "aria-required='true'"; ?> /></td> <td style="padding-right: 20px;"><input type="text" name="email" id="email" value="<?php echo $comment_author_email; ?>" class="text" tabindex="2" <?php if ($req) echo "aria-required='true'"; ?> /></td> <td><input type="text" name="url" id="url" value="<?php echo $comment_author_url; ?>" class="text" tabindex="3" /></td> </tr> </table> <?php endif; ?> <label for="comment">Comment <?php if ($req) echo "(required)"; ?></label><br /> <textarea name="comment" id="comment" rows="10" tabindex="4" class="text"></textarea> <input name="submit" type="image" src="<?php bloginfo('template_directory'); ?>/images/submit_button.png" width="130" height="24" alt="Submit" id="submit" tabindex="5" /> <?php comment_id_fields(); ?> <?php do_action('comment_form', $post->ID); ?> </form> <div class="clear"></div> <?php endif; // If registration required and not logged in ?> </div> <?php endif; // if you delete this the sky will fall on your head ?> And the mytheme_comments function in functions.php function mytheme_comment($comment, $args, $depth) { $GLOBALS['comment'] = $comment; ?> <li <?php comment_class(); ?> id="li-comment-<?php comment_ID() ?>"> <div id="comment-<?php comment_ID(); ?>"> <span class="comment-author vcard"> <?php printf(__('<cite class="fn">%s</cite> <span class="says">says at</span>'), get_comment_author_link()) ?> </span> <?php if ($comment->comment_approved == '0') : ?> <em><?php _e('Your comment is awaiting moderation.') ?></em> <br /> <?php endif; ?> <span class="comment-meta commentmetadata"><a href="<?php echo htmlspecialchars( get_comment_link( $comment->comment_ID ) ) ?>"> <?php printf(__('%2$s, %1$s'), get_comment_date(), get_comment_time()) ?></a><?php edit_comment_link(__('(Edit)'),' ','') ?></span> <?php comment_text() ?> <div class="reply"> <?php comment_reply_link(array_merge( $args, array('depth' => $depth, 'max_depth' => $args['max_depth']))) ?> </div> </div> <?php } ?>

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  • li element background colors and overflow scrolling

    - by user17753
    I created a simple html source, and applied a small CSS style sheet to it: html { width: 100%; } body { font-family: Calibri, Tahoma, Geneva, sans-serif; padding: 20px; } pre { padding: 0; margin: 0 auto; border: 1px solid #888; font-family: Menlo,Monaco,Consolas,monospace; color: #000; width: 80%; overflow: auto; } pre li { white-space: pre; } ol { margin-top: 0; margin-bottom: 0; /* IE indents via margin-left */ color: #979797; background: #E3E3E3; } .li1 { background: #F5F5F5 } .li2 { background: #eee } I have an ordered list inside a pre-formatted tag. Every other list element is either given the class attribute li1 or li2 (the purpose of which is to alternate the colors). The list elements need the white-space: pre because the white space before and after the text node is important. The pre is to be 80% of the containing element (which ends up being 80% of the window's width). In the event of overflow in the x dimension, I want scrolling. I did all this in the above CSS, and it almost works. The issue I am having is that the background colors of the list elements don't extend with the content. They seem to be capped to the original width of the pre and/or ol element as demonstrated in the following picture where I scroll all the way right as possible: I tinkered with the CSS for a while, but I cannot determine the root cause for this or the fix. Looking for some advice on this one, thanks. Complete source with the issue is as below, NOTE: to would-be editors of the below code the pre element is intended to be on a single line as it's pre-formatted text, and formatting it otherwise would change things. <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Test Site</title> <style type="text/css"> html { width: 100%; } body { font-family: Calibri, Tahoma, Geneva, sans-serif; padding: 20px; } pre { padding: 0; margin: 0 auto; border: 1px solid #888; font-family: Menlo,Monaco,Consolas,monospace; color: #000; width: 80%; overflow: auto; } pre li { white-space: pre; } ol { margin-top: 0; margin-bottom: 0; /* IE indents via margin-left */ color: #979797; background: #E3E3E3; } .li1 { background: #F5F5F5 } .li2 { background: #eee } </style> </head> <body> <pre class="php"><ol><li class="li1">pre a &#123; text-decoration: none &#125;</li><li class="li2">pre a:hover &#123; background: #C8C8C8 }</li><li class="li1">pre li &#123; white-space: pre; &#125;</li><li class="li2">&nbsp;</li><li class="li1">.php ol &#123; margin-top: 0; margin-bottom: 0; /* IE indents via margin-left */</li><li class="li2"> color: #979797; background: #E3E3E3; }</li><li class="li1">&nbsp;</li><li class="li2">&nbsp;</li><li class="li1">&nbsp;</li><li class="li2">.php .li1 &#123; background: #F5F5F5 }</li><li class="li1">.php .li2 &#123; background: #eee }</li><li class="li2">&nbsp;</li><li class="li1">&nbsp;</li><li class="li2">.php .st0 &#123; color: #C0C } /* string content */</li><li class="li1">.php .st_h &#123; color: #F0C } /* string content single quoted */</li><li class="li2">.php .sy0 &#123; color: #000 } /* semi-colon, operators */ </li><li class="li1">.php .br0 &#123; color: #000 } /* parens */</li><li class="li2">.php .kw2 &#123; color: #00F } /* php tags */</li><li class="li1">.php .sy1 &#123; color: #00F } /* php tags */</li><li class="li2">.php .nu0 &#123; color: #F00 } /* numbers */</li><li class="li1">.php .kw3 &#123; color: #096 } /* core language functions */</li><li class="li2">.php .re0 &#123; color: #09F; font-weight: bold; } /* variables */</li><li class="li1">.php .kw1 &#123; color: #069; font-weight: bold; } /* control statements? */</li><li class="li2">.php .kw4 &#123; color: #069; font-weight: bold; } /* bool? */</li><li class="li1">.php .co1 &#123; color: #FF8400 } /* Forward slash comments */</li></ol></pre> </body> </html>

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  • PHP inserting Apostrophes where it shouldn't

    - by Jack W-H
    Hi folks Not too sure what's going on here as this doesn't seem like standard practise to me. But basically I have a basic database thingy going on that lets users submit code snippets. They can provide up to 5 tags for their submission. Now I'm still learning so please forgive me if this is obvious! Here's the PHP script that makes it all work (note there may be some CodeIgniter specific functions in there): function submitform() { $this->load->helper(array('form', 'url')); $this->load->library('form_validation'); $this->load->database(); $this->form_validation->set_error_delimiters('<p style="color:#FF0000;">', '</p>'); $this->form_validation->set_rules('title', 'Title', 'trim|required|min_length[5]|max_length[255]|xss_clean'); $this->form_validation->set_rules('summary', 'Summary', 'trim|required|min_length[5]|max_length[255]|xss_clean'); $this->form_validation->set_rules('bbcode', 'Code', 'required|min_length[5]'); // No XSS clean (or <script> tags etc. are gone) $this->form_validation->set_rules('tags', 'Tags', 'trim|xss_clean|required|max_length[254]'); if ($this->form_validation->run() == FALSE) { // Do some stuff if it fails } else { // User's input values $title = $this->db->escape(set_value('title')); $summary = $this->db->escape(set_value('summary')); $code = $this->db->escape(set_value('bbcode')); $tags = $this->db->escape(set_value('tags')); // Stop things like <script> tags working $codesanitised = htmlspecialchars($code); // Other values to be entered $author = $this->tank_auth->get_user_id(); $bi1 = ""; $bi2 = ""; // This long messy bit basically sees which browsers the code is compatible with. if (isset($_POST['IE6'])) {$bi1 .= "IE6, "; $bi2 .= "1, ";} else {$bi1 .= "IE6, "; $bi2 .= "NULL, ";} if (isset($_POST['IE7'])) {$bi1 .= "IE7, "; $bi2 .= "1, ";} else {$bi1 .= "IE7, "; $bi2 .= "NULL, ";} if (isset($_POST['IE8'])) {$bi1 .= "IE8, "; $bi2 .= "1, ";} else {$bi1 .= "IE8, "; $bi2 .= "NULL, ";} if (isset($_POST['FF2'])) {$bi1 .= "FF2, "; $bi2 .= "1, ";} else {$bi1 .= "FF2, "; $bi2 .= "NULL, ";} if (isset($_POST['FF3'])) {$bi1 .= "FF3, "; $bi2 .= "1, ";} else {$bi1 .= "FF3, "; $bi2 .= "NULL, ";} if (isset($_POST['SA3'])) {$bi1 .= "SA3, "; $bi2 .= "1, ";} else {$bi1 .= "SA3, "; $bi2 .= "NULL, ";} if (isset($_POST['SA4'])) {$bi1 .= "SA4, "; $bi2 .= "1, ";} else {$bi1 .= "SA4, "; $bi2 .= "NULL, ";} if (isset($_POST['CHR'])) {$bi1 .= "CHR, "; $bi2 .= "1, ";} else {$bi1 .= "CHR, "; $bi2 .= "NULL, ";} if (isset($_POST['OPE'])) {$bi1 .= "OPE, "; $bi2 .= "1, ";} else {$bi1 .= "OPE, "; $bi2 .= "NULL, ";} if (isset($_POST['OTH'])) {$bi1 .= "OTH, "; $bi2 .= "1, ";} else {$bi1 .= "OTH, "; $bi2 .= "NULL, ";} // $b1 is $bi1 without the last two characters (, ) which would cause a query error $b1 = substr($bi1, 0, -2); $b2 = substr($bi2, 0, -2); // :::::::::::THIS IS WHERE THE IMPORTANT STUFF IS, STACKOVERFLOW READERS:::::::::: // Split up all the words in $tags into individual variables - each tag is seperated with a space $pieces = explode(" ", $tags); // Usage: // echo $pieces[0]; // piece1 etc $ti1 = ""; $ti2 = ""; // Now we'll do similar to what we did with the compatible browsers to generate a bit of a query string if ($pieces[0]!=NULL) {$ti1 .= "tag1, "; $ti2 .= "$pieces[0], ";} else {$ti1 .= "tag1, "; $ti2 .= "NULL, ";} if ($pieces[1]!=NULL) {$ti1 .= "tag2, "; $ti2 .= "$pieces[1], ";} else {$ti1 .= "tag2, "; $ti2 .= "NULL, ";} if ($pieces[2]!=NULL) {$ti1 .= "tag3, "; $ti2 .= "$pieces[2], ";} else {$ti1 .= "tag3, "; $ti2 .= "NULL, ";} if ($pieces[3]!=NULL) {$ti1 .= "tag4, "; $ti2 .= "$pieces[3], ";} else {$ti1 .= "tag4, "; $ti2 .= "NULL, ";} if ($pieces[4]!=NULL) {$ti1 .= "tag5, "; $ti2 .= "$pieces[4], ";} else {$ti1 .= "tag5, "; $ti2 .= "NULL, ";} $t1 = substr($ti1, 0, -2); $t2 = substr($ti2, 0, -2); $sql = "INSERT INTO code (id, title, author, summary, code, date, $t1, $b1) VALUES ('', $title, $author, $summary, $codesanitised, NOW(), $t2, $b2)"; $this->db->query($sql); $this->load->view('subviews/template/headerview'); $this->load->view('subviews/template/menuview'); $this->load->view('subviews/template/sidebar'); $this->load->view('thanksforsubmission'); $this->load->view('subviews/template/footerview'); } } Sorry about that boring drivel of code there. I realise I probably have a few bad practises in there - please point them out if so. This is what the outputted query looks like (it results in an error and isn't queried at all): A Database Error Occurred Error Number: 1136 Column count doesn't match value count at row 1 INSERT INTO code (id, title, author, summary, code, date, tag1, tag2, tag3, tag4, tag5, IE6, IE7, IE8, FF2, FF3, SA3, SA4, CHR, OPE, OTH) VALUES ('', 'test2', 1, 'test2', 'test2 ', NOW(), 'test2, test2, test2, test2, test2', NULL, NULL, 1, 1, 1, 1, 1, 1, 1, NULL) You'll see at the bit after NOW(), 'test2, test2, test2, test2, test2' - I never asked it to put all that in apostrophes. Did I? What I could do is put each of those lines like this: if ($pieces[0]!=NULL) {$ti1 .= "tag1, "; $ti2 .= "'$pieces[0]', ";} else {$ti1 .= "tag1, "; $ti2 .= "NULL, ";} With single quotes around $pieces[0] etc. - but then my problem is that this kinda fails when the user only enters 4 tags, or 3, or whatever. Sorry if that's the worst phrased question in history, I tried, but my brain has turned to mush. Thanks for your help! Jack

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  • PHP sorting issue with simpleXML

    - by tugbucket
    test.xml: <?xml version="1.0"?> <props> <prop> <state statename="Mississippi"> <info> <code>a1</code> <location>Jackson</location> </info> <info> <code>d2</code> <location>Gulfport</location> </info> <info> <code>g6</code> <location>Hattiesburg</location> </info> </state> <state statename="Texas"> <info> <code>i9</code> <location>Dallas</location> </info> <info> <code>a7</code> <location>Austin</location> </info> </state> <state statename="Maryland"> <info> <code>s5</code> <location>Mount Laurel</location> </info> <info> <code>f0</code> <location>Baltimore</location> </info> <info> <code>h4</code> <location>Annapolis</location> </info> </state> </prop> </props> test.php // start the sortCities function sortCities($a, $b){ return strcmp($a->location, $b->location); } // start the sortStates function sortStates($t1, $t2) { return strcmp($t1['statename'], $t2['statename']); } $props = simplexml_load_file('test.xml'); foreach ($props->prop as $prop) { $sortedStates = array(); foreach($prop->state as $states) { $sortedStates[] = $states; } usort($sortedStates, "sortStates"); // finish the sortStates /* --- */ echo '<pre>'."\n"; print_r($sortedStates); echo '</pre>'."\n"; /* --- */ foreach ($prop->children() as $stateattr) { // this doesn't do it //foreach($sortedStates as $hotel => @attributes){ // blargh! if(isset($stateattr->info)) { $statearr = $stateattr->attributes(); echo '<optgroup label="'.$statearr['statename'].'">'."\n"; $options = array(); foreach($stateattr->info as $info) { $options[] = $info; } usort($options, "sortCities"); // finish the sortCities foreach($options as $stateattr => $info){ echo '<option value="'.$info->code.'">'.$info->location.'</option>'."\n"; } echo '</optgroup>'."\n"; } else { //empty nodes don't do squat } } } ?> This is the array that: print_r($sortedStates); prints out: Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Maryland ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => s5 [location] => Mount Laurel ) [1] => SimpleXMLElement Object ( [code] => f0 [location] => Baltimore ) [2] => SimpleXMLElement Object ( [code] => h4 [location] => Annapolis ) ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Mississippi ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => a1 [location] => Jackson ) [1] => SimpleXMLElement Object ( [code] => d2 [location] => Gulfport ) [2] => SimpleXMLElement Object ( [code] => g6 [location] => Hattiesburg ) ) ) [2] => SimpleXMLElement Object ( [@attributes] => Array ( [statename] => Texas ) [info] => Array ( [0] => SimpleXMLElement Object ( [code] => i9 [location] => Dallas ) [1] => SimpleXMLElement Object ( [code] => a7 [location] => Austin ) ) ) ) this: // start the sortCities function sortCities($a, $b){ return strcmp($a->location, $b->location); } plus this part of code: $options = array(); foreach($stateattr->info as $info) { $options[] = $info; } usort($options, "sortCities"); // finish the sortCities foreach($options as $stateattr => $info){ echo '<option value="'.$info->code.'">'.$info->location.'</option>'."\n"; } is doing a fine job of sorting by the 'location' node within each optgroup. You can see that in the array I can make it sort by the attribute 'statename'. What I am having trouble with is echoing out and combining the two functions in order to have it auto sort both the states and the cities within and forming the needed optgroups. I tried copying the lines for the cities and changing the names called several ways to no avail.

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  • OnChange not firing in IE11

    - by bulletproof
    The date picker we use is created in a javascript library. It has a dropdown for the month and year and when these change it fires an onChange event to run a function that refreshes the dates displayed. Below is the function that creates the calendar. function makeCalendar(intWhatMonth,intWhatYear,bViewOnly) { if (bViewOnly) {intWhatMonth-=1;} var strOutput = ''; var intStartMonth=intWhatMonth; var intStartYear=intWhatYear; var intLoop; var strTemp=''; var strDateColWidth; dteCur.setMonth(intWhatMonth); dteCur.setFullYear(intWhatYear); dteCur.setDate(dteToday.getDate()); dteCur.setHours(0);dteCur.setMinutes(0);dteCur.setSeconds(0);dteCur.setMilliseconds(0); if (!(bViewOnly)) { strTemp='<form name="spiffyCal">'; } // special case for form not to be inside table in Netscape 6 if (scNN6) { strOutput += strTemp +'<table width="210" border="3" class="cal-Table" cellspacing="0" cellpadding="0"><tr>'; } else { strOutput += '<table width="210" border="3" class="cal-Table" cellspacing="0" cellpadding="0">'+strTemp+'<tr>'; } if (!(bViewOnly)) { strOutput += '<td class="cal-HeadCell" align="center" width="100%"><a href="javascript:'+this.varName+'.clearDay();"><img name="calbtn1" src="'+strDefBtnImgPath+'btn_del_small.gif" border="0" width="12" height="10"></a>&nbsp;&nbsp;<a href="javascript:'+this.varName+'.scrollMonth(-1);" class="cal-DayLink">&lt;</a>&nbsp;<SELECT class="cal-ComboBox" id="cboMonth" NAME="cboMonth" onChange="'+this.varName+'.changeMonth();">'; for (intLoop=0; intLoop<12; intLoop++) { if (intLoop == intWhatMonth) strOutput += '<OPTION VALUE="' + intLoop + '" SELECTED>' + msNames[intLoop] + '<\/OPTION>'; else strOutput += '<OPTION VALUE="' + intLoop + '">' + msNames[intLoop] + '<\/OPTION>'; } strOutput += '<\/SELECT><SELECT class="cal-ComboBox" id="cboYear" NAME="cboYear" onChange="'+this.varName+'.changeYear();">'; for (intLoop=this.minYearChoice; intLoop<this.maxYearChoice; intLoop++) { if (intLoop == intWhatYear) strOutput += '<OPTION VALUE="' + intLoop + '" SELECTED>' + intLoop + '<\/OPTION>'; else strOutput += '<OPTION VALUE="' + intLoop + '">' + intLoop + '<\/OPTION>'; } strOutput += '<\/SELECT>&nbsp;<a href="javascript:'+this.varName+'.scrollMonth(1);" class="cal-DayLink">&gt;</a>&nbsp;&nbsp;<a href="javascript:'+this.varName+'.hide();"><img name="calbtn2" src="'+strDefBtnImgPath+'btn_close_small.gif" border="0" width="12" height="10"></a><\/td><\/tr><tr><td width="100%" align="center">'; } else { strOutput += '<td class="cal-HeadCell" align="center" width="100%">'+msNames[intWhatMonth]+'-'+intWhatYear+'<\/td><\/tr><tr><td width="100%" align="center">'; } firstDay = new Date(intWhatYear,intWhatMonth,1); startDay = firstDay.getDay(); if (((intWhatYear % 4 == 0) && (intWhatYear % 100 != 0)) || (intWhatYear % 400 == 0)) msDays[1] = 29; else msDays[1] = 28; strOutput += '<table width="210" cellspacing="1" cellpadding="2" border="1"><tr>'; for (intLoop=0; intLoop<7; intLoop++) { if (intLoop==0 || intLoop==6) { strDateColWidth="15%" } else { strDateColWidth="14%" } strOutput += '<td class="cal-HeadCell" width="' + strDateColWidth + '" align="center" valign="middle">'+ msDOW[intLoop] +'<\/td>'; } strOutput += '<\/tr><tr>'; var intColumn = 0; var intLastMonth = intWhatMonth - 1; var intLastYear = intWhatYear; if (intLastMonth == -1) { intLastMonth = 11; intLastYear=intLastYear-1;} for (intLoop=0; intLoop<startDay; intLoop++, intColumn++) { strOutput += this.getDayLink(true,(msDays[intLastMonth]-startDay+intLoop+1),intLastMonth,intLastYear,bViewOnly); } for (intLoop=1; intLoop<=msDays[intWhatMonth]; intLoop++, intColumn++) { strOutput += this.getDayLink(false,intLoop,intWhatMonth,intWhatYear,bViewOnly); if (intColumn == 6) { strOutput += '<\/tr><tr>'; intColumn = -1; } } var intNextMonth = intWhatMonth+1; var intNextYear = intWhatYear; if (intNextMonth==12) { intNextMonth=0; intNextYear=intNextYear+1;} if (intColumn > 0) { for (intLoop=1; intColumn<7; intLoop++, intColumn++) { strOutput += this.getDayLink(true,intLoop,intNextMonth,intNextYear,bViewOnly); } strOutput += '<\/tr><\/table><\/td><\/tr>'; } else { strOutput = strOutput.substr(0,strOutput.length-4); // remove the <tr> from the end if there's no last row strOutput += '<\/table><\/td><\/tr>'; } if (scNN6) { strOutput += '<\/table><\/form>'; } else { strOutput += '<\/form><\/table>'; } dteCur.setDate(1); dteCur.setHours(0);dteCur.setMinutes(0);dteCur.setSeconds(0);dteCur.setMilliseconds(0); dteCur.setMonth(intStartMonth); dteCur.setFullYear(intStartYear); return strOutput; } this.makeCalendar=makeCalendar; We have recently upgraded to IE11 and it is not firing this event anymore. I've tested this in an earlier version of IE and also in Chrome and it works as expected. The functions called from the anchor tags are working as expected. Creating a dropdown with an onChange event in html works in IE11. Has anyone come across anything like this in IE11? I have checked the console and it is showing no errors.

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  • parallelizing code using openmp

    - by anubhav
    Hi, The function below contains nested for loops. There are 3 of them. I have given the whole function below for easy understanding. I want to parallelize the code in the innermost for loop as it takes maximum CPU time. Then i can think about outer 2 for loops. I can see dependencies and internal inline functions in the innermost for loop . Can the innermost for loop be rewritten to enable parallelization using openmp pragmas. Please tell how. I am writing just the loop which i am interested in first and then the full function where this loop exists for referance. Interested in parallelizing the loop mentioned below. //* LOOP WHICH I WANT TO PARALLELIZE *// for (y = 0; y < 4; y++) { refptr = PelYline_11 (ref_pic, abs_y++, abs_x, img_height, img_width); LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; } The full function where this loop exists is below for referance. /*! *********************************************************************** * \brief * Setup the fast search for an macroblock *********************************************************************** */ void SetupFastFullPelSearch (short ref, int list) // <-- reference frame parameter, list0 or 1 { short pmv[2]; pel_t orig_blocks[256], *orgptr=orig_blocks, *refptr, *tem; // created pointer tem int offset_x, offset_y, x, y, range_partly_outside, ref_x, ref_y, pos, abs_x, abs_y, bindex, blky; int LineSadBlk0, LineSadBlk1, LineSadBlk2, LineSadBlk3; int max_width, max_height; int img_width, img_height; StorablePicture *ref_picture; pel_t *ref_pic; int** block_sad = BlockSAD[list][ref][7]; int search_range = max_search_range[list][ref]; int max_pos = (2*search_range+1) * (2*search_range+1); int list_offset = ((img->MbaffFrameFlag)&&(img->mb_data[img->current_mb_nr].mb_field))? img->current_mb_nr%2 ? 4 : 2 : 0; int apply_weights = ( (active_pps->weighted_pred_flag && (img->type == P_SLICE || img->type == SP_SLICE)) || (active_pps->weighted_bipred_idc && (img->type == B_SLICE))); ref_picture = listX[list+list_offset][ref]; //===== Use weighted Reference for ME ==== if (apply_weights && input->UseWeightedReferenceME) ref_pic = ref_picture->imgY_11_w; else ref_pic = ref_picture->imgY_11; max_width = ref_picture->size_x - 17; max_height = ref_picture->size_y - 17; img_width = ref_picture->size_x; img_height = ref_picture->size_y; //===== get search center: predictor of 16x16 block ===== SetMotionVectorPredictor (pmv, enc_picture->ref_idx, enc_picture->mv, ref, list, 0, 0, 16, 16); search_center_x[list][ref] = pmv[0] / 4; search_center_y[list][ref] = pmv[1] / 4; if (!input->rdopt) { //--- correct center so that (0,0) vector is inside --- search_center_x[list][ref] = max(-search_range, min(search_range, search_center_x[list][ref])); search_center_y[list][ref] = max(-search_range, min(search_range, search_center_y[list][ref])); } search_center_x[list][ref] += img->opix_x; search_center_y[list][ref] += img->opix_y; offset_x = search_center_x[list][ref]; offset_y = search_center_y[list][ref]; //===== copy original block for fast access ===== for (y = img->opix_y; y < img->opix_y+16; y++) for (x = img->opix_x; x < img->opix_x+16; x++) *orgptr++ = imgY_org [y][x]; //===== check if whole search range is inside image ===== if (offset_x >= search_range && offset_x <= max_width - search_range && offset_y >= search_range && offset_y <= max_height - search_range ) { range_partly_outside = 0; PelYline_11 = FastLine16Y_11; } else { range_partly_outside = 1; } //===== determine position of (0,0)-vector ===== if (!input->rdopt) { ref_x = img->opix_x - offset_x; ref_y = img->opix_y - offset_y; for (pos = 0; pos < max_pos; pos++) { if (ref_x == spiral_search_x[pos] && ref_y == spiral_search_y[pos]) { pos_00[list][ref] = pos; break; } } } //===== loop over search range (spiral search): get blockwise SAD ===== **// =====THIS IS THE PART WHERE NESTED FOR STARTS=====** for (pos = 0; pos < max_pos; pos++) // OUTERMOST FOR LOOP { abs_y = offset_y + spiral_search_y[pos]; abs_x = offset_x + spiral_search_x[pos]; if (range_partly_outside) { if (abs_y >= 0 && abs_y <= max_height && abs_x >= 0 && abs_x <= max_width ) { PelYline_11 = FastLine16Y_11; } else { PelYline_11 = UMVLine16Y_11; } } orgptr = orig_blocks; bindex = 0; for (blky = 0; blky < 4; blky++) // SECOND FOR LOOP { LineSadBlk0 = LineSadBlk1 = LineSadBlk2 = LineSadBlk3 = 0; for (y = 0; y < 4; y++) //INNERMOST FOR LOOP WHICH I WANT TO PARALLELIZE { refptr = PelYline_11 (ref_pic, abs_y++, abs_x, img_height, img_width); LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; } block_sad[bindex++][pos] = LineSadBlk0; block_sad[bindex++][pos] = LineSadBlk1; block_sad[bindex++][pos] = LineSadBlk2; block_sad[bindex++][pos] = LineSadBlk3; } } //===== combine SAD's for larger block types ===== SetupLargerBlocks (list, ref, max_pos); //===== set flag marking that search setup have been done ===== search_setup_done[list][ref] = 1; } #endif // _FAST_FULL_ME_

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  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

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  • g++ SSE intrinsics dilemma - value from intrinsic "saturates"

    - by Sriram
    Hi, I wrote a simple program to implement SSE intrinsics for computing the inner product of two large (100000 or more elements) vectors. The program compares the execution time for both, inner product computed the conventional way and using intrinsics. Everything works out fine, until I insert (just for the fun of it) an inner loop before the statement that computes the inner product. Before I go further, here is the code: //this is a sample Intrinsics program to compute inner product of two vectors and compare Intrinsics with traditional method of doing things. #include <iostream> #include <iomanip> #include <xmmintrin.h> #include <stdio.h> #include <time.h> #include <stdlib.h> using namespace std; typedef float v4sf __attribute__ ((vector_size(16))); double innerProduct(float* arr1, int len1, float* arr2, int len2) { //assume len1 = len2. float result = 0.0; for(int i = 0; i < len1; i++) { for(int j = 0; j < len1; j++) { result += (arr1[i] * arr2[i]); } } //float y = 1.23e+09; //cout << "y = " << y << endl; return result; } double sse_v4sf_innerProduct(float* arr1, int len1, float* arr2, int len2) { //assume that len1 = len2. if(len1 != len2) { cout << "Lengths not equal." << endl; exit(1); } /*steps: * 1. load a long-type (4 float) into a v4sf type data from both arrays. * 2. multiply the two. * 3. multiply the same and store result. * 4. add this to previous results. */ v4sf arr1Data, arr2Data, prevSums, multVal, xyz; //__builtin_ia32_xorps(prevSums, prevSums); //making it equal zero. //can explicitly load 0 into prevSums using loadps or storeps (Check). float temp[4] = {0.0, 0.0, 0.0, 0.0}; prevSums = __builtin_ia32_loadups(temp); float result = 0.0; for(int i = 0; i < (len1 - 3); i += 4) { for(int j = 0; j < len1; j++) { arr1Data = __builtin_ia32_loadups(&arr1[i]); arr2Data = __builtin_ia32_loadups(&arr2[i]); //store the contents of two arrays. multVal = __builtin_ia32_mulps(arr1Data, arr2Data); //multiply. xyz = __builtin_ia32_addps(multVal, prevSums); prevSums = xyz; } } //prevSums will hold the sums of 4 32-bit floating point values taken at a time. Individual entries in prevSums also need to be added. __builtin_ia32_storeups(temp, prevSums); //store prevSums into temp. cout << "Values of temp:" << endl; for(int i = 0; i < 4; i++) cout << temp[i] << endl; result += temp[0] + temp[1] + temp[2] + temp[3]; return result; } int main() { clock_t begin, end; int length = 100000; float *arr1, *arr2; double result_Conventional, result_Intrinsic; // printStats("Allocating memory."); arr1 = new float[length]; arr2 = new float[length]; // printStats("End allocation."); srand(time(NULL)); //init random seed. // printStats("Initializing array1 and array2"); begin = clock(); for(int i = 0; i < length; i++) { // for(int j = 0; j < length; j++) { // arr1[i] = rand() % 10 + 1; arr1[i] = 2.5; // arr2[i] = rand() % 10 - 1; arr2[i] = 2.5; // } } end = clock(); cout << "Time to initialize array1 and array2 = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl; // printStats("Finished initialization."); // printStats("Begin inner product conventionally."); begin = clock(); result_Conventional = innerProduct(arr1, length, arr2, length); end = clock(); cout << "Time to compute inner product conventionally = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl; // printStats("End inner product conventionally."); // printStats("Begin inner product using Intrinsics."); begin = clock(); result_Intrinsic = sse_v4sf_innerProduct(arr1, length, arr2, length); end = clock(); cout << "Time to compute inner product with intrinsics = " << ((double) (end - begin)) / CLOCKS_PER_SEC << endl; //printStats("End inner product using Intrinsics."); cout << "Results: " << endl; cout << " result_Conventional = " << result_Conventional << endl; cout << " result_Intrinsics = " << result_Intrinsic << endl; return 0; } I use the following g++ invocation to build this: g++ -W -Wall -O2 -pedantic -march=i386 -msse intrinsics_SSE_innerProduct.C -o innerProduct Each of the loops above, in both the functions, runs a total of N^2 times. However, given that arr1 and arr2 (the two floating point vectors) are loaded with a value 2.5, the length of the array is 100,000, the result in both cases should be 6.25e+10. The results I get are: Results: result_Conventional = 6.25e+10 result_Intrinsics = 5.36871e+08 This is not all. It seems that the value returned from the function that uses intrinsics "saturates" at the value above. I tried putting other values for the elements of the array and different sizes too. But it seems that any value above 1.0 for the array contents and any size above 1000 meets with the same value we see above. Initially, I thought it might be because all operations within SSE are in floating point, but floating point should be able to store a number that is of the order of e+08. I am trying to see where I could be going wrong but cannot seem to figure it out. I am using g++ version: g++ (GCC) 4.4.1 20090725 (Red Hat 4.4.1-2). Any help on this is most welcome. Thanks, Sriram.

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  • cannot delete from doubly linked list using visual studios in C

    - by Jesus Sanchez
    hello I am currently doing an assignment that is supposed to read in a file, use the information, and then print out another file. all using doubly linked list. Currently i am trying to just read in the file into a doubly linked list, print it out onto the screen and a file, and finally delete the list and close the program. The program works fine as long as I don't call the dlist_distroy function which is supposed to delete the string. as soon as I do it the program starts running and then a window pops up saying "Windows has triggered a breakpoint in tempfilter.exe. This may be due to a corruption of the heap, which indicates a bug in tempfilter.exe or any of the DLLs it has loaded. This may also be due to the user pressing F12 while tempfilter.exe has focus. The output window may have more diagnostic information." I have revised the destroy and remove functions and cant understand the problem. my program is the following main.c #include <stdlib.h> #include <stdio.h> #include <string.h> #include "dlinklist.h" #include "DlistElmt.h" #include "Dlist.h" #include "dlistdata.h" /**************************************************************************************************/ int main ( int argc, char *argv[] ) { FILE *ifp, *ofp; int hour, min; Dlist *list; DlistElmt *current=NULL, *element; float temp; list = (Dlist *)malloc(sizeof(list)); element = (DlistElmt *)malloc(sizeof(element)); if ( argc != 3 ) /* argc should be 3 for correct execution */ { /* We print argv[0] assuming it is the program name */ /* TODO: This is wrong, it should be: usage: %s inputfile outputfile */ printf( "usage: %s filename", argv[0] ); } else { // We assume argv[1] is a filename to open ifp = fopen( argv[1], "r" ); if (ifp == 0 ){ printf("Could not open file\n"); } else{ ofp = fopen(argv[2], "w"); dlist_init(list);//, (destroy)(hour, min, temp)); while (fscanf(ifp, "%d:%d %f ", &hour, &min, &temp) == 3) { current=list->tail; if(dlist_size(list)==0){ dlist_ins_prev(list, current, hour, min, temp); } else{ dlist_ins_next(list, current, hour, min, temp); } } current = list->head; while(current != NULL){ if(current==list->head){ current=current->next; } else if((current->temp > (current->prev->temp +5)) || (current->temp < (current->prev->temp -5))){ dlist_remove(list, current); current=current->next; } else current=current->next; } current = list->head; while(current != NULL){ printf("%d:%d %2.1lf\n" ,current->time, current->time2, current->temp ); fprintf(ofp, "%d:%d %2.1lf\n", current->time, current->time2, current->temp ); current = current->next; } //dlist_destroy(list); //} fclose(ifp); fclose(ofp); } } getchar(); } dlistdata.c #include <stdlib.h> #include <stdio.h> #include <string.h> #include "dlinklist.h" #include "DlistElmt.h" #include "dlistdata.h" /**************************************************************************************************/ void dlist_init(Dlist *list){ list->size = 0; list->head = NULL; list->tail = NULL; return; } void dlist_destroy(Dlist *list){ while (dlist_size(list) > 0){ dlist_remove(list, list->head); } memset(list, 0, sizeof(Dlist)); return; } int dlist_ins_next(Dlist *list, DlistElmt *element, const int time, const int time2, const float temp){ DlistElmt *new_element; if (element == NULL && dlist_size(list) != 0) return -1; if ((new_element = (DlistElmt *)malloc(sizeof(new_element))) == NULL) return -1; new_element->time = (int )time; new_element->time2 = (int )time2; new_element->temp = (float )temp; if (dlist_size(list) == 0) { list->head = new_element; list->head->prev = NULL; list->head->next = NULL; list->tail = new_element; } else { new_element->next = element->next; new_element->prev = element; if(element->next == NULL) list->tail = new_element; else element->next->prev = new_element; element->next = new_element; } list->size++; return 0; } int dlist_ins_prev(Dlist *list, DlistElmt *element, const int time, const int time2, const float temp){ DlistElmt *new_element; if (element == NULL && dlist_size(list) != 0) return -1; if ((new_element = (DlistElmt *)malloc(sizeof(new_element))) == NULL) return -1; new_element->time = (int )time; new_element->time2 = (int )time2; new_element->temp = (float )temp; if (dlist_size(list) == 0){ list->head = new_element; list->head->prev = NULL; list->head->next=NULL; list->tail = new_element; } else{ new_element->next = element; new_element->prev = element->prev; if(element->prev ==NULL) list->head = new_element; else element->prev->next = new_element; element->prev = new_element; } list->size++; return 0; } int dlist_remove(Dlist *list, DlistElmt *element){//, int time, int time2, float temp){ if (element == NULL || dlist_size(list) == 0) return -1; if (element == list->head) { list->head = element->next; if (list->head == NULL) list->tail = NULL; else element->next->prev = NULL; } else{ element->prev->next = element->next; if (element->next = NULL) list->tail = element->prev; else element->next->prev = element->prev; } free(element); list->size--; return 0; }

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  • Segmentation fault in my C program

    - by user233542
    I don't understand why this would give me a seg fault. Any ideas? This is the function that returns the signal to stop the program (plus the other function that is called within this): double bisect(double A0,double A1,double Sol[N],double tol,double c) { double Amid,shot; while (A1-A0 > tol) { Amid = 0.5*(A0+A1); shot = shoot(Sol, Amid, c); if (shot==2.*Pi) { return Amid; } if (shot > 2.*Pi){ A1 = Amid; } else if (shot < 2.*Pi){ A0 = Amid; } } return 0.5*(A1+A0); } double shoot(double Sol[N],double A,double c) { int i,j; /*Initial Conditions*/ for (i=0;i<buff;i++) { Sol[i] = 0.; } for (i=buff+l;i<N;i++) { Sol[i] = 2.*Pi; } Sol[buff]= 0; Sol[buff+1]= A*exp(sqrt(1+3*c)*dx); for (i=buff+2;i<buff+l;i++) { Sol[i] = (dx*dx)*( sin(Sol[i-1]) + c*sin(3.*(Sol[i-1])) ) - Sol[i-2] + 2.*Sol[i-1]; } return Sol[i-1]; } The values buff, l, N are defined using a #define statement. l = 401, buff = 50, N = 2000 Here is the full code: #include <stdio.h> #include <stdlib.h> #include <math.h> #define w 10 /*characteristic width of a soliton*/ #define dx 0.05 /*distance between lattice sites*/ #define s (2*w)/dx /*size of soliton shape*/ #define l (int)(s+1) /*array length for soliton*/ #define N (int)2000 /*length of field array--lattice sites*/ #define Pi (double)4*atan(1) #define buff (int)50 double shoot(double Sol[N],double A,double c); double bisect(double A0,double A1,double Sol[N],double tol,double c); void super_pos(double antiSol[N],double Sol[N],double phi[][N]); void vel_ver(double phi[][N],double v,double c,int tsteps,double dt); int main(int argc, char **argv) { double c,Sol[N],antiSol[N],A,A0,A1,tol,v,dt; int tsteps,i; FILE *fp1,*fp2,*fp3; fp1 = fopen("soliton.dat","w"); fp2 = fopen("final-phi.dat","w"); fp3 = fopen("energy.dat","w"); printf("Please input the number of time steps:"); scanf("%d",&tsteps); printf("Also, enter the time step size:"); scanf("%lf",&dt); do{ printf("Please input the parameter c in the interval [-1/3,1]:"); scanf("%lf",&c);} while(c < (-1./3.) || c > 1.); printf("Please input the inital speed of eiter soliton:"); scanf("%lf",&v); double phi[tsteps+1][N]; tol = 0.0000001; A0 = 0.; A1 = 2.*Pi; A = bisect(A0,A1,Sol,tol,c); shoot(Sol,A,c); for (i=0;i<N;i++) { fprintf(fp1,"%d\t",i); fprintf(fp1,"%lf\n",Sol[i]); } fclose(fp1); super_pos(antiSol,Sol,phi); /*vel_ver(phi,v,c,tsteps,dt); for (i=0;i<N;i++){ fprintf(fp2,"%d\t",i); fprintf(fp2,"%lf\n",phi[tsteps][i]); }*/ } double shoot(double Sol[N],double A,double c) { int i,j; /*Initial Conditions*/ for (i=0;i<buff;i++) { Sol[i] = 0.; } for (i=buff+l;i<N;i++) { Sol[i] = 2.*Pi; } Sol[buff]= 0; Sol[buff+1]= A*exp(sqrt(1+3*c)*dx); for (i=buff+2;i<buff+l;i++) { Sol[i] = (dx*dx)*( sin(Sol[i-1]) + c*sin(3.*(Sol[i-1])) ) - Sol[i-2] + 2.*Sol[i-1]; } return Sol[i-1]; } double bisect(double A0,double A1,double Sol[N],double tol,double c) { double Amid,shot; while (A1-A0 > tol) { Amid = 0.5*(A0+A1); shot = shoot(Sol, Amid, c); if (shot==2.*Pi) { return Amid; } if (shot > 2.*Pi){ A1 = Amid; } else if (shot < 2.*Pi){ A0 = Amid; } } return 0.5*(A1+A0); } void super_pos(double antiSol[N],double Sol[N],double phi[][N]) { int i; /*for (i=0;i<N;i++) { phi[i]=0; } for (i=buffer+s;i<1950-s;i++) { phi[i]=2*Pi; }*/ for (i=0;i<N;i++) { antiSol[i] = Sol[N-i]; } /*for (i=0;i<s+1;i++) { phi[buffer+j] = Sol[j]; phi[1549+j] = antiSol[j]; }*/ for (i=0;i<N;i++) { phi[0][i] = antiSol[i] + Sol[i] - 2.*Pi; } } /* This funciton will set the 2nd input array to the derivative at the time t, for all points x in the lattice */ void deriv2(double phi[][N],double DphiDx2[][N],int t) { //double SolDer2[s+1]; int x; for (x=0;x<N;x++) { DphiDx2[t][x] = (phi[buff+x+1][t] + phi[buff+x-1][t] - 2.*phi[x][t])/(dx*dx); } /*for (i=0;i<N;i++) { ptr[i] = &SolDer2[i]; }*/ //return DphiDx2[x]; } void vel_ver(double phi[][N],double v,double c,int tsteps,double dt) { int t,x; double d1,d2,dp,DphiDx1[tsteps+1][N],DphiDx2[tsteps+1][N],dpdt[tsteps+1][N],p[tsteps+1][N]; for (t=0;t<tsteps;t++){ if (t==0){ for (x=0;x<N;x++){//inital conditions deriv2(phi,DphiDx2,t); dpdt[t][x] = DphiDx2[t][x] - sin(phi[t][x]) - sin(3.*phi[t][x]); DphiDx1[t][x] = (phi[t][x+1] - phi[t][x])/dx; p[t][x] = -v*DphiDx1[t][x]; } } for (x=0;x<N;x++){//velocity-verlet phi[t+1][x] = phi[t][x] + dt*p[t][x] + (dt*dt/2)*dpdt[t][x]; p[t+1][x] = p[t][x] + (dt/2)*dpdt[t][x]; deriv2(phi,DphiDx2,t+1); dpdt[t][x] = DphiDx2[t][x] - sin(phi[t+1][x]) - sin(3.*phi[t+1][x]); p[t+1][x] += (dt/2)*dpdt[t+1][x]; } } } So, this really isn't due to my overwriting the end of the Sol array. I've commented out both functions that I suspected of causing the problem (bisect or shoot) and inserted a print function. Two things happen. When I have code like below: double A,Pi,B,c; c=0; Pi = 4.*atan(1.); A = Pi; B = 1./4.; printf("%lf",B); B = shoot(Sol,A,c); printf("%lf",B); I get a segfault from the function, shoot. However, if I take away the shoot function so that I have: double A,Pi,B,c; c=0; Pi = 4.*atan(1.); A = Pi; B = 1./4.; printf("%lf",B); it gives me a segfault at the printf... Why!?

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  • Drupal Ctools Form Wizard in a Block

    - by Iamjon
    Hi everyone I created a custom module that has a Ctools multi step form. It's basically a copy of http://www.nicklewis.org/using-chaos-tools-form-wizard-build-multistep-forms-drupal-6. The form works. I can see it if I got to the url i made for it. For the life of me I can't get the multistep form to show up in a block. Any clues? /** * Implementation of hook_block() * */ function mycrazymodule_block($op='list', $delta=0, $edit=array()) { switch ($op) { case 'list': $blocks[0]['info'] = t('SFT Getting Started'); $blocks[1]['info'] = t('SFT Contact US'); $blocks[2]['info'] = t('SFT News Letter'); return $blocks; case 'view': switch ($delta){ case '0': $block['subject'] = t('SFT Getting Started Subject'); $block['content'] = mycrazymodule_wizard(); break; case '1': $block['subject'] = t('SFT Contact US Subject'); $block['content'] = t('SFT Contact US content'); break; case '2': $block['subject'] = t('SFT News Letter Subject'); $block['content'] = t('SFT News Letter cONTENT'); break; } return $block; } } /** * Implementation of hook_menu(). */ function mycrazymodule_menu() { $items['hellocowboy'] = array( 'title' = 'Two Step Form', 'page callback' = 'mycrazymodule_wizard', 'access arguments' = array('access content') ); return $items; } /** * menu callback for the multistep form * step is whatever arg one is -- and will refer to the keys listed in * $form_info['order'], and $form_info['forms'] arrays */ function mycrazymodule_wizard() { $step = arg(1); // required includes for wizard $form_state = array(); ctools_include('wizard'); ctools_include('object-cache'); // The array that will hold the two forms and their options $form_info = array( 'id' = 'getting_started', 'path' = "hellocowboy/%step", 'show trail' = FALSE, 'show back' = FALSE, 'show cancel' = false, 'show return' =false, 'next text' = 'Submit', 'next callback' = 'getting_started_add_subtask_next', 'finish callback' = 'getting_started_add_subtask_finish', 'return callback' = 'getting_started_add_subtask_finish', 'order' = array( 'basic' = t('Step 1: Basic Info'), 'lecture' = t('Step 2: Choose Lecture'), ), 'forms' = array( 'basic' = array( 'form id' = 'basic_info_form' ), 'lecture' = array( 'form id' = 'choose_lecture_form' ), ), ); $form_state = array( 'cache name' = NULL, ); // no matter the step, you will load your values from the callback page $getstart = getting_started_get_page_cache(NULL); if (!$getstart) { // set form to first step -- we have no data $step = current(array_keys($form_info['order'])); $getstart = new stdClass(); //create cache ctools_object_cache_set('getting_started', $form_state['cache name'], $getstart); //print_r($getstart); } //THIS IS WHERE WILL STORE ALL FORM DATA $form_state['getting_started_obj'] = $getstart; // and this is the witchcraft that makes it work $output = ctools_wizard_multistep_form($form_info, $step, $form_state); return $output; } function basic_info_form(&$form, &$form_state){ $getstart = &$form_state['getting_started_obj']; $form['firstname'] = array( '#weight' = '0', '#type' = 'textfield', '#title' = t('firstname'), '#size' = 60, '#maxlength' = 255, '#required' = TRUE, ); $form['lastname'] = array( '#weight' = '1', '#type' = 'textfield', '#title' = t('lastname'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['phone'] = array( '#weight' = '2', '#type' = 'textfield', '#title' = t('phone'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['email'] = array( '#weight' = '3', '#type' = 'textfield', '#title' = t('email'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['newsletter'] = array( '#weight' = '4', '#type' = 'checkbox', '#title' = t('I would like to receive the newsletter'), '#required' = TRUE, '#return_value' = 1, '#default_value' = 1, ); $form_state['no buttons'] = TRUE; } function basic_info_form_validate(&$form, &$form_state){ $email = $form_state['values']['email']; $phone = $form_state['values']['phone']; if(valid_email_address($email) != TRUE){ form_set_error('Dude you have an error', t('Where is your email?')); } //if (strlen($phone) 0 && !ereg('^[0-9]{1,3}-[0-9]{3}-[0-9]{3,4}-[0-9]{3,4}$', $phone)) { //form_set_error('Dude the phone', t('Phone number must be in format xxx-xxx-nnnn-nnnn.')); //} } function basic_info_form_submit(&$form, &$form_state){ //Grab the variables $firstname =check_plain ($form_state['values']['firstname']); $lastname = check_plain ($form_state['values']['lastname']); $email = check_plain ($form_state['values']['email']); $phone = check_plain ($form_state['values']['phone']); $newsletter = $form_state['values']['newsletter']; //Send the form and Grab the lead id $leadid = send_first_form($lastname, $firstname, $email,$phone, $newsletter); //Put into form $form_state['getting_started_obj']-firstname = $firstname; $form_state['getting_started_obj']-lastname = $lastname; $form_state['getting_started_obj']-email = $email; $form_state['getting_started_obj']-phone = $phone; $form_state['getting_started_obj']-newsletter = $newsletter; $form_state['getting_started_obj']-leadid = $leadid; } function choose_lecture_form(&$form, &$form_state){ $one = 'event 1' $two = 'event 2' $three = 'event 3' $getstart = &$form_state['getting_started_obj']; $form['lecture'] = array( '#weight' = '5', '#default_value' = 'two', '#options' = array( 'one' = $one, 'two' = $two, 'three' = $three, ), '#type' = 'radios', '#title' = t('Select Workshop'), '#required' = TRUE, ); $form['attendees'] = array( '#weight' = '6', '#default_value' = 'one', '#options' = array( 'one' = t('I will be arriving alone'), 'two' =t('I will be arriving with a guest'), ), '#type' = 'radios', '#title' = t('Attendees'), '#required' = TRUE, ); $form_state['no buttons'] = TRUE; } /** * Same idea as previous steps submit * */ function choose_lecture_form_submit(&$form, &$form_state) { $workshop = $form_state['values']['lecture']; $leadid = $form_state['getting_started_obj']-leadid; $attendees = $form_state['values']['attendees']; $form_state['getting_started_obj']-lecture = $workshop; $form_state['getting_started_obj']-attendees = $attendees; send_second_form($workshop, $attendees, $leadid); } /*----PART 3 CTOOLS CALLBACKS -- these usually don't have to be very unique ---------------------- */ /** * Callback generated when the add page process is finished. * this is where you'd normally save. */ function getting_started_add_subtask_finish(&$form_state) { dpm($form_state); $getstart = &$form_state['getting_started_obj']; drupal_set_message('mycrazymodule '.$getstart-name.' successfully deployed' ); //Get id // Clear the cache ctools_object_cache_clear('getting_started', $form_state['cache name']); $form_state['redirect'] = 'hellocowboy'; } /** * Callback for the proceed step * */ function getting_started_add_subtask_next(&$form_state) { dpm($form_state); $getstart = &$form_state['getting_started_obj']; $cache = ctools_object_cache_set('getting_started', $form_state['cache name'], $getstart); } /*----PART 4 CTOOLS FORM STORAGE HANDLERS -- these usually don't have to be very unique ---------------------- */ /** * Remove an item from the object cache. */ function getting_started_clear_page_cache($name) { ctools_object_cache_clear('getting_started', $name); } /** * Get the cached changes to a given task handler. */ function getting_started_get_page_cache($name) { $cache = ctools_object_cache_get('getting_started', $name); return $cache; } //Salesforce Functions function send_first_form($lastname, $firstname,$email,$phone, $newsletter){ $send = array("LastName" = $lastname , "FirstName" = $firstname, "Email" = $email ,"Phone" = $phone , "Newsletter__c" =$newsletter ); $sf = salesforce_api_connect(); $response = $sf-client-create(array($send), 'Lead'); dpm($response); return $response-id; } function send_second_form($workshop, $attendees, $leadid){ $send = array("Id" = $leadid , "Number_Of_Pepole__c" = "2" ); $sf = salesforce_api_connect(); $response = $sf-client-update(array($send), 'Lead'); dpm($response, 'the final response'); return $response-id; }

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  • Null-free "maps": Is a callback solution slower than tryGet()?

    - by David Moles
    In comments to "How to implement List, Set, and Map in null free design?", Steven Sudit and I got into a discussion about using a callback, with handlers for "found" and "not found" situations, vs. a tryGet() method, taking an out parameter and returning a boolean indicating whether the out parameter had been populated. Steven maintained that the callback approach was more complex and almost certain to be slower; I maintained that the complexity was no greater and the performance at worst the same. But code speaks louder than words, so I thought I'd implement both and see what I got. The original question was fairly theoretical with regard to language ("And for argument sake, let's say this language don't even have null") -- I've used Java here because that's what I've got handy. Java doesn't have out parameters, but it doesn't have first-class functions either, so style-wise, it should suck equally for both approaches. (Digression: As far as complexity goes: I like the callback design because it inherently forces the user of the API to handle both cases, whereas the tryGet() design requires callers to perform their own boilerplate conditional check, which they could forget or get wrong. But having now implemented both, I can see why the tryGet() design looks simpler, at least in the short term.) First, the callback example: class CallbackMap<K, V> { private final Map<K, V> backingMap; public CallbackMap(Map<K, V> backingMap) { this.backingMap = backingMap; } void lookup(K key, Callback<K, V> handler) { V val = backingMap.get(key); if (val == null) { handler.handleMissing(key); } else { handler.handleFound(key, val); } } } interface Callback<K, V> { void handleFound(K key, V value); void handleMissing(K key); } class CallbackExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; private Callback<String, String> handler; public CallbackExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); handler = new Callback<String, String>() { public void handleFound(String key, String value) { found.add(key + ": " + value); } public void handleMissing(String key) { missing.add(key); } }; } void test() { CallbackMap<String, String> cbMap = new CallbackMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; cbMap.lookup(key, handler); } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } Now, the tryGet() example -- as best I understand the pattern (and I might well be wrong): class TryGetMap<K, V> { private final Map<K, V> backingMap; public TryGetMap(Map<K, V> backingMap) { this.backingMap = backingMap; } boolean tryGet(K key, OutParameter<V> valueParam) { V val = backingMap.get(key); if (val == null) { return false; } valueParam.value = val; return true; } } class OutParameter<V> { V value; } class TryGetExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; public TryGetExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); } void test() { TryGetMap<String, String> tgMap = new TryGetMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; OutParameter<String> out = new OutParameter<String>(); if (tgMap.tryGet(key, out)) { found.add(key + ": " + out.value); } else { missing.add(key); } } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } And finally, the performance test code: public static void main(String[] args) { int size = 200000; Map<String, String> map = new HashMap<String, String>(); for (int i = 0; i < size; i++) { String val = (i % 5 == 0) ? null : "value" + i; map.put("key" + i, val); } long totalCallback = 0; long totalTryGet = 0; int iterations = 20; for (int i = 0; i < iterations; i++) { { TryGetExample tryGet = new TryGetExample(map); long tryGetStart = System.currentTimeMillis(); tryGet.test(); totalTryGet += (System.currentTimeMillis() - tryGetStart); } System.gc(); { CallbackExample callback = new CallbackExample(map); long callbackStart = System.currentTimeMillis(); callback.test(); totalCallback += (System.currentTimeMillis() - callbackStart); } System.gc(); } System.out.println("Avg. callback: " + (totalCallback / iterations)); System.out.println("Avg. tryGet(): " + (totalTryGet / iterations)); } On my first attempt, I got 50% worse performance for callback than for tryGet(), which really surprised me. But, on a hunch, I added some garbage collection, and the performance penalty vanished. This fits with my instinct, which is that we're basically talking about taking the same number of method calls, conditional checks, etc. and rearranging them. But then, I wrote the code, so I might well have written a suboptimal or subconsicously penalized tryGet() implementation. Thoughts?

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  • jstl code issue

    - by theJava
    <%@ page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <%@ taglib uri="http://www.springframework.org/tags/form" prefix="form"%> <%@ taglib uri="http://java.sun.com/jsp/jstl/core" prefix="c"%> <%@ taglib uri="http://java.sun.com/jsp/jstl/functions" prefix="fn"%> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <style type="text/css"> .even { background-color: silver; } </style> <title>Registration Page</title> </head> <body> <form:form action="add.htm" commandName="user"> <table> <tr> <td>User Name :</td> <td><form:input path="name" /></td> </tr> <tr> <td>Password :</td> <td><form:password path="password" /></td> </tr> <tr> <td>Gender :</td> <td><form:radiobutton path="gender" value="M" label="M" /> <form:radiobutton path="gender" value="F" label="F" /></td> </tr> <tr> <td>Country :</td> <td><form:select path="country"> <form:option value="0" label="Select" /> <form:option value="India" label="India" /> <form:option value="USA" label="USA" /> <form:option value="UK" label="UK" /> </form:select></td> </tr> <tr> <td>About you :</td> <td><form:textarea path="aboutYou" /></td> </tr> <tr> <td>Community :</td> <td><form:checkbox path="community" value="Spring" label="Spring" /> <form:checkbox path="community" value="Hibernate" label="Hibernate" /> <form:checkbox path="community" value="Struts" label="Struts" /></td> </tr> <tr> <td></td> <td><form:checkbox path="mailingList" label="Would you like to join our mailinglist?" /></td> </tr> <tr> <td colspan="2"><input type="submit" value="Register"></td> </tr> </table> </form:form> <c:if test="${fn:length(userList) > 0}"> <table cellpadding="5"> <tr class="even"> <th>Name</th> <th>Gender</th> <th>Country</th> <th>About You</th> </tr> <c:forEach items="${userList}" var="user" varStatus="status"> <tr class="<c:if test="${status.count % 2 == 0}">even</c:if>"> <td>${user.name}</td> <td>${user.gender}</td> <td>${user.country}</td> <td>${user.aboutYou}</td> </tr> </c:forEach> </table> </c:if> </body> </html> When i execute my jsp page, this piece of code does not show up at all. The full source code is below. <c:if test="${fn:length(userList) > 0}"> <table cellpadding="5"> <tr class="even"> <th>Name</th> <th>Gender</th> <th>Country</th> <th>About You</th> </tr> <c:forEach items="${userList}" var="user" varStatus="status"> <tr class="<c:if test="${status.count % 2 == 0}">even</c:if>"> <td>${user.name}</td> <td>${user.gender}</td> <td>${user.country}</td> <td>${user.aboutYou}</td> </tr> </c:forEach> </table> </c:if>

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  • Sending email to gmail account using c++ on windows error check

    - by LCD Fire
    I know this has been disscused a lot, but I I'm not asking how to do it, I'm just asking why it doesn't work. What I am doing wrong. It says that the email was sent succesfully but I don't see it in my inbox. I want to send an email to a gmail account, not through it. #include <iostream> #include <windows.h> #include <fstream> #include <conio.h> #pragma comment(lib, "ws2_32.lib") // Insist on at least Winsock v1.1 const int VERSION_MAJOR = 1; const int VERSION_MINOR = 1; #define CRLF "\r\n" // carriage-return/line feed pair using namespace std; // Basic error checking for send() and recv() functions void Check(int iStatus, char *szFunction) { if((iStatus != SOCKET_ERROR) && (iStatus)) return; cerr<< "Error during call to " << szFunction << ": " << iStatus << " - " << GetLastError() << endl; } int main(int argc, char *argv[]) { int iProtocolPort = 25; char szSmtpServerName[64] = ""; char szToAddr[64] = ""; char szFromAddr[64] = ""; char szBuffer[4096] = ""; char szLine[255] = ""; char szMsgLine[255] = ""; SOCKET hServer; WSADATA WSData; LPHOSTENT lpHostEntry; LPSERVENT lpServEntry; SOCKADDR_IN SockAddr; // Check for four command-line args //if(argc != 5) // ShowUsage(); // Load command-line args lstrcpy(szSmtpServerName, "smtp.gmail.com"); lstrcpy(szToAddr, "[email protected]"); lstrcpy(szFromAddr, "[email protected]"); // Create input stream for reading email message file ifstream MsgFile("D:\\d.txt"); // Attempt to intialize WinSock (1.1 or later) if(WSAStartup(MAKEWORD(VERSION_MAJOR, VERSION_MINOR), &WSData)) { cout << "Cannot find Winsock v" << VERSION_MAJOR << "." << VERSION_MINOR << " or later!" << endl; return 1; } // Lookup email server's IP address. lpHostEntry = gethostbyname(szSmtpServerName); if(!lpHostEntry) { cout << "Cannot find SMTP mail server " << szSmtpServerName << endl; return 1; } // Create a TCP/IP socket, no specific protocol hServer = socket(PF_INET, SOCK_STREAM, 0); if(hServer == INVALID_SOCKET) { cout << "Cannot open mail server socket" << endl; return 1; } // Get the mail service port lpServEntry = getservbyname("mail", 0); // Use the SMTP default port if no other port is specified if(!lpServEntry) iProtocolPort = htons(IPPORT_SMTP); else iProtocolPort = lpServEntry->s_port; // Setup a Socket Address structure SockAddr.sin_family = AF_INET; SockAddr.sin_port = iProtocolPort; SockAddr.sin_addr = *((LPIN_ADDR)*lpHostEntry->h_addr_list); // Connect the Socket if(connect(hServer, (PSOCKADDR) &SockAddr, sizeof(SockAddr))) { cout << "Error connecting to Server socket" << endl; return 1; } // Receive initial response from SMTP server Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() Reply"); // Send HELO server.com sprintf(szMsgLine, "HELO %s%s", szSmtpServerName, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() HELO"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() HELO"); // Send MAIL FROM: <[email protected]> sprintf(szMsgLine, "MAIL FROM:<%s>%s", szFromAddr, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() MAIL FROM"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() MAIL FROM"); // Send RCPT TO: <[email protected]> sprintf(szMsgLine, "RCPT TO:<%s>%s", szToAddr, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() RCPT TO"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() RCPT TO"); // Send DATA sprintf(szMsgLine, "DATA%s", CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() DATA"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() DATA"); //strat writing about the subject, end it with two CRLF chars and after that you can //write data to the body oif the message sprintf(szMsgLine, "Subject: My own subject %s%s", CRLF, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() DATA"); // Send all lines of message body (using supplied text file) MsgFile.getline(szLine, sizeof(szLine)); // Get first line do // for each line of message text... { sprintf(szMsgLine, "%s%s", szLine, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() message-line"); MsgFile.getline(szLine, sizeof(szLine)); // get next line. } while(!MsgFile.eof()); // Send blank line and a period sprintf(szMsgLine, "%s.%s", CRLF, CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() end-message"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() end-message"); // Send QUIT sprintf(szMsgLine, "QUIT%s", CRLF); Check(send(hServer, szMsgLine, strlen(szMsgLine), 0), "send() QUIT"); Check(recv(hServer, szBuffer, sizeof(szBuffer), 0), "recv() QUIT"); // Report message has been sent cout<< "Sent " << argv[4] << " as email message to " << szToAddr << endl; // Close server socket and prepare to exit. closesocket(hServer); WSACleanup(); _getch(); return 0; }

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  • JNI String Corruption

    - by Chris Dennett
    Hi everyone, I'm getting weird string corruption across JNI calls which is causing problems on the the Java side. Every so often, I'll get a corrupted string in the passed array, which sometimes has existing parts of the original non-corrupted string. The C++ code is supposed to set the first index of the array to the address, it's a nasty hack to get around method call limitations. Additionally, the application is multi-threaded. remoteaddress[0]: 10.1.1.2:49153 remoteaddress[0]: 10.1.4.2:49153 remoteaddress[0]: 10.1.6.2:49153 remoteaddress[0]: 10.1.2.2:49153 remoteaddress[0]: 10.1.9.2:49153 remoteaddress[0]: {garbage here} java.lang.NullPointerException at kokuks.KKSAddress.<init>(KKSAddress.java:139) at kokuks.KKSAddress.createAddress(KKSAddress.java:48) at kokuks.KKSSocket._recvFrom(KKSSocket.java:963) at kokuks.scheduler.RecvOperation$1.execute(RecvOperation.java:144) at kokuks.scheduler.RecvOperation$1.execute(RecvOperation.java:1) at kokuks.KKSEvent.run(KKSEvent.java:58) at kokuks.KokuKS.handleJNIEventExpiry(KokuKS.java:872) at kokuks.KokuKS.handleJNIEventExpiry_fjni(KokuKS.java:880) at kokuks.KokuKS.runSimulator_jni(Native Method) at kokuks.KokuKS$1.run(KokuKS.java:773) at java.lang.Thread.run(Thread.java:717) remoteaddress[0]: 10.1.7.2:49153 The null pointer exception comes from trying to use the corrupt string. In C++, the address prints to standard out normally, but doing this reduces the rate of errors, from what I can see. The C++ code (if it helps): /* * Class: kokuks_KKSSocket * Method: recvFrom_jni * Signature: (Ljava/lang/String;[Ljava/lang/String;Ljava/nio/ByteBuffer;IIJ)I */ JNIEXPORT jint JNICALL Java_kokuks_KKSSocket_recvFrom_1jni (JNIEnv *env, jobject obj, jstring sockpath, jobjectArray addrarr, jobject buf, jint position, jint limit, jlong flags) { if (addrarr && env->GetArrayLength(addrarr) > 0) { env->SetObjectArrayElement(addrarr, 0, NULL); } jboolean iscopy; const char* cstr = env->GetStringUTFChars(sockpath, &iscopy); std::string spath = std::string(cstr); env->ReleaseStringUTFChars(sockpath, cstr); // release me! if (KKS_DEBUG) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << std::endl; } ns3::Ptr<ns3::Socket> socket = ns3::Names::Find<ns3::Socket>(spath); if (!socket) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " socket not found for path!!" << std::endl; return -1; // not found } if (!addrarr) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " array to set sender is null" << std::endl; return -1; } jsize arrsize = env->GetArrayLength(addrarr); if (arrsize < 1) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " array too small to set sender!" << std::endl; return -1; } uint8_t* bufaddr = (uint8_t*)env->GetDirectBufferAddress(buf); long bufcap = env->GetDirectBufferCapacity(buf); uint8_t* realbufaddr = bufaddr + position; uint32_t remaining = limit - position; if (KKS_DEBUG) { std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " bufaddr: " << bufaddr << ", cap: " << bufcap << std::endl; } ns3::Address aaddr; uint32_t mflags = flags; int ret = socket->RecvFrom(realbufaddr, remaining, mflags, aaddr); if (ret > 0) { if (KKS_DEBUG) std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " addr: " << aaddr << std::endl; ns3::InetSocketAddress insa = ns3::InetSocketAddress::ConvertFrom(aaddr); std::stringstream ss; insa.GetIpv4().Print(ss); ss << ":" << insa.GetPort() << std::ends; if (KKS_DEBUG) std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " addr: " << ss.str() << std::endl; jsize index = 0; const char *cstr = ss.str().c_str(); jstring jaddr = env->NewStringUTF(cstr); if (jaddr == NULL) std::cout << "[kks-c~" << spath << "] " << __PRETTY_FUNCTION__ << " jaddr is null!!" << std::endl; //jaddr = (jstring)env->NewGlobalRef(jaddr); env->SetObjectArrayElement(addrarr, index, jaddr); //if (env->ExceptionOccurred()) { // env->ExceptionDescribe(); //} } jint jret = ret; return jret; } The Java code (if it helps): /** * Pass an array of size 1 into remote address, and this will be set with * the sender of the packet (hax). This emulates C++ references. * * @param remoteaddress * @param buf * @param flags * @return */ public int _recvFrom(final KKSAddress remoteaddress[], ByteBuffer buf, long flags) { if (!kks.isCurrentlyThreadSafe()) throw new RuntimeException( "Not currently thread safe for ns-3 functions!" ); //lock.lock(); try { if (!buf.isDirect()) return -6; // not direct!! final String[] remoteAddrStr = new String[1]; int ret = 0; ret = recvFrom_jni( path.toPortableString(), remoteAddrStr, buf, buf.position(), buf.limit(), flags ); if (ret > 0) { System.out.println("remoteaddress[0]: " + remoteAddrStr[0]); remoteaddress[0] = KKSAddress.createAddress(remoteAddrStr[0]); buf.position(buf.position() + ret); } return ret; } finally { errNo = _getErrNo(); //lock.unlock(); } } public int recvFrom(KKSAddress[] fromaddress, final ByteBuffer bytes, long flags, long timeoutMS) { if (KokuKS.DEBUG_MODE) printMessage("public synchronized int recvFrom(KKSAddress[] fromaddress, final ByteBuffer bytes, long flags, long timeoutMS)"); if (kks.isCurrentlyThreadSafe()) { return _recvFrom(fromaddress, bytes, flags); // avoid event } fromaddress[0] = null; RecvOperation ro = new RecvOperation( kks, this, flags, true, bytes, timeoutMS ); ro.start(); fromaddress[0] = ro.getFrom(); return ro.getRetCode(); }

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  • C++ function not found during compilation

    - by forthewinwin
    For a homework assignment: I'm supposed to create randomized alphabetial keys, print them to a file, and then hash each of them into a hash table using the function "goodHash", found in my below code. When I try to run the below code, it says my "goodHash" "identifier isn't found". What's wrong with my code? #include <iostream> #include <vector> #include <cstdlib> #include "math.h" #include <fstream> #include <time.h> using namespace std; // "makeKey" function to create an alphabetical key // based on 8 randomized numbers 0 - 25. string makeKey() { int k; string key = ""; for (k = 0; k < 8; k++) { int keyNumber = (rand() % 25); if (keyNumber == 0) key.append("A"); if (keyNumber == 1) key.append("B"); if (keyNumber == 2) key.append("C"); if (keyNumber == 3) key.append("D"); if (keyNumber == 4) key.append("E"); if (keyNumber == 5) key.append("F"); if (keyNumber == 6) key.append("G"); if (keyNumber == 7) key.append("H"); if (keyNumber == 8) key.append("I"); if (keyNumber == 9) key.append("J"); if (keyNumber == 10) key.append("K"); if (keyNumber == 11) key.append("L"); if (keyNumber == 12) key.append("M"); if (keyNumber == 13) key.append("N"); if (keyNumber == 14) key.append("O"); if (keyNumber == 15) key.append("P"); if (keyNumber == 16) key.append("Q"); if (keyNumber == 17) key.append("R"); if (keyNumber == 18) key.append("S"); if (keyNumber == 19) key.append("T"); if (keyNumber == 20) key.append("U"); if (keyNumber == 21) key.append("V"); if (keyNumber == 22) key.append("W"); if (keyNumber == 23) key.append("X"); if (keyNumber == 24) key.append("Y"); if (keyNumber == 25) key.append("Z"); } return key; } // "makeFile" function to produce the desired text file. // Note this only works as intended if you include the ".txt" extension, // and that a file of the same name doesn't already exist. void makeFile(string fileName, int n) { ofstream ourFile; ourFile.open(fileName); int k; // For use in below loop to compare with n. int l; // For use in the loop inside the below loop. string keyToPassTogoodHash = ""; for (k = 1; k <= n; k++) { for (l = 0; l < 8; l++) { // For-loop to write to the file ONE key ourFile << makeKey()[l]; keyToPassTogoodHash += (makeKey()[l]); } ourFile << " " << k << "\n";// Writes two spaces and the data value goodHash(keyToPassTogoodHash); // I think this has to do with the problem makeKey(); // Call again to make a new key. } } // Primary function to create our desired file! void mainFunction(string fileName, int n) { makeKey(); makeFile(fileName, n); } // Hash Table for Part 2 struct Node { int key; string value; Node* next; }; const int hashTableSize = 10; Node* hashTable[hashTableSize]; // "goodHash" function for Part 2 void goodHash(string key) { int x = 0; int y; int keyConvertedToNumber = 0; // For-loop to produce a numeric value based on the alphabetic key, // which is then hashed into hashTable using the hash function // declared below the loop (hashFunction). for (y = 0; y < 8; y++) { if (key[y] == 'A' || 'B' || 'C') x = 0; if (key[y] == 'D' || 'E' || 'F') x = 1; if (key[y] == 'G' || 'H' || 'I') x = 2; if (key[y] == 'J' || 'K' || 'L') x = 3; if (key[y] == 'M' || 'N' || 'O') x = 4; if (key[y] == 'P' || 'Q' || 'R') x = 5; if (key[y] == 'S' || 'T') x = 6; if (key[y] == 'U' || 'V') x = 7; if (key[y] == 'W' || 'X') x = 8; if (key[y] == 'Y' || 'Z') x = 9; keyConvertedToNumber = x + keyConvertedToNumber; } int hashFunction = keyConvertedToNumber % hashTableSize; Node *temp; temp = new Node; temp->value = key; temp->next = hashTable[hashFunction]; hashTable[hashFunction] = temp; } // First two lines are for Part 1, to call the functions key to Part 1. int main() { srand ( time(NULL) ); // To make sure our randomization works. mainFunction("sandwich.txt", 5); // To test program cin.get(); return 0; } I realize my code is cumbersome in some sections, but I'm a noob at C++ and don't know much to do it better. I'm guessing another way I could do it is to AFTER writing the alphabetical keys to the file, read them from the file and hash each key as I do that, but I wouldn't know how to go about coding that.

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • All is working except if($_POST['submit']=='Update')

    - by user1319909
    I have a working registration and login system. I am trying to create a form where a user can add product registration info (via mysql update). I can't seem to get the db to actually update the fields. What am I missing here?!? <?php define('INCLUDE_CHECK',true); require 'connect.php'; require 'functions.php'; // Those two files can be included only if INCLUDE_CHECK is defined session_name('tzLogin'); // Starting the session session_set_cookie_params(2*7*24*60*60); // Making the cookie live for 2 weeks session_start(); if($_SESSION['id'] && !isset($_COOKIE['tzRemember']) && !$_SESSION['rememberMe']) { // If you are logged in, but you don't have the tzRemember cookie (browser restart) // and you have not checked the rememberMe checkbox: $_SESSION = array(); session_destroy(); // Destroy the session } if(isset($_GET['logoff'])) { $_SESSION = array(); session_destroy(); header("Location: index_login3.php"); exit; } if($_POST['submit']=='Login') { // Checking whether the Login form has been submitted $err = array(); // Will hold our errors if(!$_POST['username'] || !$_POST['password']) $err[] = 'All the fields must be filled in!'; if(!count($err)) { $_POST['username'] = mysql_real_escape_string($_POST['username']); $_POST['password'] = mysql_real_escape_string($_POST['password']); $_POST['rememberMe'] = (int)$_POST['rememberMe']; // Escaping all input data $row = mysql_fetch_assoc(mysql_query("SELECT * FROM electrix_users WHERE usr='{$_POST['username']}' AND pass='".md5($_POST['password'])."'")); if($row['usr']) { // If everything is OK login $_SESSION['usr']=$row['usr']; $_SESSION['id'] = $row['id']; $_SESSION['email'] = $row['email']; $_SESSION['first'] = $row['first']; $_SESSION['last'] = $row['last']; $_SESSION['address1'] = $row['address1']; $_SESSION['address2'] = $row['address2']; $_SESSION['city'] = $row['city']; $_SESSION['state'] = $row['state']; $_SESSION['zip'] = $row['zip']; $_SESSION['country'] = $row['country']; $_SESSION['product1'] = $row['product1']; $_SESSION['serial1'] = $row['serial1']; $_SESSION['product2'] = $row['product2']; $_SESSION['serial2'] = $row['serial2']; $_SESSION['product3'] = $row['product3']; $_SESSION['serial3'] = $row['serial3']; $_SESSION['rememberMe'] = $_POST['rememberMe']; // Store some data in the session setcookie('tzRemember',$_POST['rememberMe']); } else $err[]='Wrong username and/or password!'; } if($err) $_SESSION['msg']['login-err'] = implode('<br />',$err); // Save the error messages in the session header("Location: index_login3.php"); exit; } else if($_POST['submit']=='Register') { // If the Register form has been submitted $err = array(); if(strlen($_POST['username'])<4 || strlen($_POST['username'])>32) { $err[]='Your username must be between 3 and 32 characters!'; } if(preg_match('/[^a-z0-9\-\_\.]+/i',$_POST['username'])) { $err[]='Your username contains invalid characters!'; } if(!checkEmail($_POST['email'])) { $err[]='Your email is not valid!'; } if(!count($err)) { // If there are no errors $pass = substr(md5($_SERVER['REMOTE_ADDR'].microtime().rand(1,100000)),0,6); // Generate a random password $_POST['email'] = mysql_real_escape_string($_POST['email']); $_POST['username'] = mysql_real_escape_string($_POST['username']); $_POST['first'] = mysql_real_escape_string($_POST['first']); $_POST['last'] = mysql_real_escape_string($_POST['last']); $_POST['address1'] = mysql_real_escape_string($_POST['address1']); $_POST['address2'] = mysql_real_escape_string($_POST['address2']); $_POST['city'] = mysql_real_escape_string($_POST['city']); $_POST['state'] = mysql_real_escape_string($_POST['state']); $_POST['zip'] = mysql_real_escape_string($_POST['zip']); $_POST['country'] = mysql_real_escape_string($_POST['country']); // Escape the input data mysql_query(" INSERT INTO electrix_users(usr,pass,email,first,last,address1,address2,city,state,zip,country,regIP,dt) VALUES( '".$_POST['username']."', '".md5($pass)."', '".$_POST['email']."', '".$_POST['first']."', '".$_POST['last']."', '".$_POST['address1']."', '".$_POST['address2']."', '".$_POST['city']."', '".$_POST['state']."', '".$_POST['zip']."', '".$_POST['country']."', '".$_SERVER['REMOTE_ADDR']."', NOW() )"); if(mysql_affected_rows($link)==1) { send_mail( '[email protected]', $_POST['email'], 'Your New Electrix User Password', 'Thank you for registering at www.electrixpro.com. Your password is: '.$pass); $_SESSION['msg']['reg-success']='We sent you an email with your new password!'; } else $err[]='This username is already taken!'; } if(count($err)) { $_SESSION['msg']['reg-err'] = implode('<br />',$err); } header("Location: index_login3.php"); exit; } if($_POST['submit']=='Update') { { mysql_query(" UPDATE electrix_users(product1,serial1,product2,serial2,product3,serial3) WHERE usr='{$_POST['username']}' VALUES( '".$_POST['product1']."', '".$_POST['serial1']."', '".$_POST['product2']."', '".$_POST['serial2']."', '".$_POST['product3']."', '".$_POST['serial3']."', )"); if(mysql_affected_rows($link)==1) { $_SESSION['msg']['upd-success']='Thank you for registering your Electrix product'; } else $err[]='So Sad!'; } if(count($err)) { $_SESSION['msg']['upd-err'] = implode('<br />',$err); } header("Location: index_login3.php"); exit; } if($_SESSION['msg']) { // The script below shows the sliding panel on page load $script = ' <script type="text/javascript"> $(function(){ $("div#panel").show(); $("#toggle a").toggle(); }); </script>'; } ?>

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