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  • Importing AutoCAD/Solidworks drawings/objects into winforms?

    - by Dinoo
    Has anybody done anything like that? I need to import 3d objects, done in either AutoCAD or Solidworks, and draw them into a windows form. I only need the object to be viewed in 3D and moved around - no manipulation required. I am assuming I will need 2 libraries at least, one for a very simple 3D engine, and one to actually get what I need from the CAD/SW files. Autodesk has a SDK available for developing AutoCAD plugins using .NET, but I am not sure if you can use it the other way around - loading files into the .NET app. Any help, links, and ideas are appreciated.

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  • How do I reorder vector data using ARM Neon intrinsics?

    - by goldenmean
    This is specifically related to ARM Neon SIMD coding. I am using ARM Neon instrinsics for certain module in a video decoder. I have a vectorized data as follows: There are four 32 bit elements in a Neon register - say, Q0 - which is of size 128 bit. 3B 3A 1B 1A There are another four, 32 bit elements in other Neon register say Q1 which is of size 128 bit. 3D 3C 1D 1C I want the final data to be in order as shown below: 1D 1C 1B 1A 3D 3C 3D 3A What Neon instrinsics can achieve the desired data order?

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  • How do i a vector data using ARM Neon intrinsics?

    - by goldenmean
    Hello, This is specifically related to ARM Neon SIMD coding.I am using ARM Neon instrinsics for certain module in a Video Decoder. I have a vectorized data as follows:- There are four, 32 bit elements in a Neon register say Q0 which is of size 128 bit. 3B 3A 1B 1A There are another four, 32 bit elements in other Neon register say Q1 which is of size 128 bit. 3D 3C 1D 1C I want the final data to be in order as shown below:- 1D 1C 1B 1A 3D 3C 3D 3A Using what Neon instrinscis can achive the desired data order? thanks, -AD

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  • MFMailComposeViewController broke CSS styles in html template

    - by Victor
    I use MFMailComposeViewController to send a message in html format. If my html template contains the css styles: <div class="margin:10 10 10 0"> <a href="domain.name">Go To</a></div> In this case it works good. But if I send: <a href="domain.name">Go&nbsp;To</a> then I see the letter that comes with broken styles as there (3D is not my misprint) <div style=3D"margin:10 10 10 10;"><a href=3D"www.google.com">Go=C2=A0To</a></div> Well as the letter goes broken when I insert in the template symbols from national alphabets. Somebody can tell what the problem and check with yourself?

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  • XNA, WPF light show visualizer

    - by Bgnt44
    HI all, I'm developing a software to control light show ( through DMX protocol ), i use C# and wpf to develop my main software (.net 4.0) To help people preview their show, i would like to make a live 3D visualizer... First, i thought that i could use wpf 3D to make the visualizer, but i need to work with light .. My main application should send property ( beam angle, orientation (X,Y), position(X,Y), Brush ( color,shape,effect)) to the 3D visualizer But i would like to be able to move light (position in the scene) by mouse during execution and had value in return... So .. Does XNA is the easiest way to doing that ? Can you help me for that : Generating light (orientation , bitmap like filter in front of light ) Dynamically moving object with mouse and get position in return Dynamically add or remove fixture All of your advice, sample, example are very welcome ... I don't espect to have a perfect result at the first time but i need to understand the main concepts for doing that Thank You !!

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  • Why can't any browser understand this link? (exept firefox)

    - by Johua
    Hy people. I'm working on my webapp for the iphone. On some point you have the option to get a particular document from our appserver. It works on firefox, but safari just shows an empty download window. IE also can't get the file. Below is the example link. Is there something wrong with a link of this kind that Safari can't see? http://192.168.200.32:9999/USER_STORAGE?user=bt&token=bEVfjg%2FGHoHHU2CxmAWyiTXFUgN9kN2o8pEKgCFV5Fw%3D&nonce=9jJgj4qGXB4U7m%2FJXjjsmbfreH2J2nT8D789jHY6zro%3D&parent_session=cjDEN3PvltsAqjiagynS8mN6HKeAgqWv82WJqxWiXD8%3D&method=download&filename=Testdokument2

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  • How do I forward map a point in OpenCV using mapx & mapy?

    - by Charles
    Ultimately, I'm trying to determine the 3D location of a point I've identified in two cameras (using OpenCV 2.3.1, Windows 7, C++). I'm having trouble locating the 2D point for each camera from its mapx & mapy. I could not find in Bradski & Kaehler's OpenCV book how to do it. PROCESS calibrateCamera for each of the pair stereoCalibrate stereoRectify detect the blob I want to locate in 3D on each camera in 2D initUndistortRectifyMap for each camera Eventually, perspectiveTransform PROBLEM with 5: I have the x and y location of the point in the distorted and unrectified image for each camera(from #4) but I don't know how to get the undistorted and rectified x and y for each camera from the two maps initUndistortRectifyMap creates for each camera. I don't want to remap the whole image since I only want to learn the 3D location of one object for each frame. QUESTION: How do I forward map a point (get the undistorted and rectified x and y) with its two maps? Thanks for any help.

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  • Transparent QGLWidget on top of QGraphicsView

    - by maciej.gryka
    I'm using QGraphicsView to show a 2D image and also have a separate QGLWidget window to display some 3D object. I'm dynamically changing the image displayed in `QGraphicsView' based on the rotation of the 3D object. I would like to render a semi-transparent 3D object on top of the 2D image, something like Maya 2009 used to do (notice the cube in the upper right corner of the viewport): Is it possible to do this with my current widgets? If not, how could it be done? One option I can think of would be to render everything in QGLWidget and display the 2D image as a texture on a background plane, but that seems slightly painful.

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  • How to read msmq messages (me, not the pc)

    - by illdev
    I want to look inside my queues, the msm console snapin has this property dialog, but it is very difficult to read and the messages which are important to me are encoded and look like this: 3C 3F 78 6D 6C 20 76 65 <?xml ve 72 73 69 6F 6E 3D 22 31 rsion="1 2E 30 22 20 65 6E 63 6F .0" enco 64 69 6E 67 3D 22 75 74 ding="ut 66 2D 38 22 3F 3E 0D 0A f-8"?>.. 3C 65 73 62 3A 6D 65 73 <esb:mes 73 61 67 65 73 20 78 6D sages xm 6C 6E 73 3A 65 73 62 3D lns:esb= 22 68 74 74 70 3A 2F 2F "http:// 73 65 72 76 69 63 65 62 serviceb 75 73 2E 68 69 62 65 72 us.hiber 6E 61 74 69 6E 67 72 68 natingrh ... Anyone knows of a tool that would allow me to see my messages in a bit developer friendly way? A tool for easier administering queues would come handy to (like selecting multiple messages and drag and drop them)

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  • Nonstatic conversion functions; Casting different types, e.g. DirectX vector to OpenGL vector

    - by Markus
    I am currently working on a game "engine" that needs to move values between a 3D engine, a physics engine and a scripting language. Since I need to apply vectors from the physics engine to 3D objects very often and want to be able to control both the 3D, as well as the physics objects through the scripting system, I need a mechanism to convert a vector of one type (e.g. vector3d<float>) to a vector of the other type (e.g. btVector3). Unfortunately I can make no assumptions on how the classes/structs are laid out, so a simple reinterpret_cast probably won't do. So the question is: Is there some sort of 'static'/non-member casting method to achieve basically this: vector3d<float> operator vector3d<float>(btVector3 vector) { // convert and return } btVector3 operator btVector3(vector3d<float> vector) { // convert and return } Right now this won't compile since casting operators need to be member methods. (error C2801: 'operator foo' must be a non-static member)

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  • EGL initialized failed

    - by aquatear
    Hello Everybody, I used a SurfaceView and EGL to render my 3D contents. When I press BACK and return my activity, the activity's 3D objects become to white. The reason is when the original activity(3D activity) resume, EGL would initialize again. So EGL would initialize and destroy everytime when different activities switch. I am not sure if the problem is EGL initialize twice... but I did initialize and destroy EGL correctly. Anybody have this problem ? Have any solutions about this ?? Thank you so much

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  • DirectX text at (x,y,z)

    - by bobobobo
    In OpenGL, you can actually draw text with an XYZ position, and it will appear at that location, but in a fixed size. If anyone's played MechWarrior 2, they used it there for nav points. The text had a 3d position, but it always appeared a fixed size. The nav point was actually a bit of text at that exact point in space. Other than that the ability to place 3d text was pretty much useless.. you'd always want text to be 2d, righT? I'm finally in a position where I want this feature. I have these points in space that I need to assign text information to, i.e. I need to draw text at a fixed size but with a 3d position. Can this be done from DirectX?

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  • How to use CSS3 to animate parts of an image

    - by Sang Froid
    I'd like to create an image slider with some cool 3d effects, such as this one: http://tympanus.net/codrops/2011/09/05/slicebox-3d-image-slider/ The thing is, while I know how to use CSS3 3D transforms to rotate something, I don't know how to animate "parts" of an image. In the link above, the script seems to somehow "slice" the image into several pieces, and then animate those separately. However, the image was not sliced up beforehand - it is one whole image. Can anyone recommend any tutorials on how to achieve this effect, or perhaps just give the name of whatever technique was used to do this? Thank you in advance!

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  • OpenGL or OpenGL ES

    - by zxspectrum
    What should I learn? OpenGL 4.1 or OpenGL ES 2.0? I will be developing desktop applications using Qt but I may start developing mobile applications in a few months, too. I don't know anything about 3D, 3D math, etc and I'd rather spend 100 bucks in a good book than 1 week digging websites and going through trial and error. One problem I see with OpenGL 4.1 is as far as I know there is no book yet (the most recent ones are for OpenGL 3.3 or 4.0), while there are books on OpenGL ES 2.0. On the other hand, from my naive point of view, OpenGL 4.1 seems like OpenGL ES 2.0 + additions, so it looks like it would be easier/better to first learn OpenGL ES 2.0, then go for the shader language, etc Please, don't tell me to use NeHe (it's generally agreed it's full of bad/old practices), the Durian tutorial, etc. Thanks

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  • CodePlex Daily Summary for Wednesday, June 09, 2010

    CodePlex Daily Summary for Wednesday, June 09, 2010New Projects.NET Transactional File Manager: Transactional File Manager is a .NET API that supports including file system operations such as file copy, move, delete in a transaction. It's an i...3D World Studio Content Pipeline for Windows Phone 7: This is a port of PhotonicGames' project: http://xna3dws.codeplex.com/releases/view/42994 for the Windows Phone 7 tools (XNA 4.0 CTP).Advanced Script Editor for 3D Rad: Advanced Script Editor makes it easier for 3D Rad coders to write scripts. Developed in C#, it features a functions list, a favourites list, object...Ajax ASP.Net Forum: A fast & lightweight open source free forum developed in ASP.Net 3.5, AJAX, CSS, SQL & Javascript Cache (filter-sort-move through table records at ...Axon: Axon is the home automation system that I will be running in my home. It will be a collection of different technologies and projects, often experim...BigBallz: Projeto de site de Bolões para campeonatos diversos. A princípio pensado para copa do mundo de futebol de 2010BigfootMVC: MVC Framework for DotNetNukeBigfootSQL: A StringBuilder for SQL. BigfootSQL was built with simplicity in mind. It assumes that you are comfortable writing SQL but dislike effort required ...Bxf (Basic XAML Framework): Basic Xaml Framework (Bxf) is a simple, streamlined set of UI components designed to demonstrate the minimum framework functionality required to ma...elZerf - elektronische Zeiterfassung: elektronisches Zeiterfassungsystem im Rahmen der Seminararbeit im Modul Web-Anwendungsprogrammierung.IntoFactories.Net - Samples: Project to host samples created by members of the IntoFactories.NET Team blog.Lanchonete: Sistema para controle de lanchonetes. Medieval Dynasties: Medieval Dynasties is a game written in C# 3.5 and XNA 3.1 at the moment. It is inspired by Crusader Kings, Total War and Civilization.PMMsg: A project to replace the standard messaging client on the Windows Mobile platform. Mainly geared towards Windows Mobile 6.5.3 VGA devices. Also an...PunkPong: PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform a...Renegade Legion Fighter Calculator: In working on assigning fighters to squadrons, flights, and groups for a campaign, I was struck by the sheer amount of calculations I had to make. ...Sharpotify - Spotify .Net Library: Sharpotify is a Spotify library in C#. It is based in Jotify and SharPot projects. It is not a libspotify wrapper, It is a full .Net Spotify protoc...Silverlight load on demand with MEF: With MEF, a Silverlight control can be split in several packages(xap files). Each package can contain one or more pages and it will download on dem...SOLID by example: Source code examples to undestood solid design principles. Most of them were taken from http://www.lostechies.com/SQL Server 2008 Reporting Services RS.EXE Supporting Forms Authentication: A version of RS.EXE that you can use with Forms Authentication in Native Mode. Use the following arguments to specify credentials (just like Basic ...Stripper: Stripper Remove Diacritics and other unwanted caracter to fabric a more standardized file naming.study: studyUncoverPIC: UncoverPIC is a Silverlight Game strongly inspired to the famous Arcade Game "GalsPanic" (see http://en.wikipedia.org/wiki/Gals_Panic ). It was dev...Unity3D Untitled MMO: Unity3D Untitled MMO FrameworkUnnamedShop: UnnamedShopXBStudio.asp.net.automation: A Unit Testing Automation library for asp.netXBStudio.Web: XBStudio Web ApplicationNew Releases3D World Studio Content Pipeline for Windows Phone 7: Initial Release (0.1): This is the first release of the project, with plenty of hackery and kludges to go around, but it mostly works! Let me know if you hit any bugs.Acies: Acies - Alpha Build 0.0.10: Alpha release. Requires Microsoft XNA Framework Redistributable 3.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-...Advanced Script Editor for 3D Rad: Advanced Script Editor - Version 2.6: Despite various previous releases on the 3D Rad forum, this is the first release on CodePlex.Ajax ASP.Net Forum: First Release: First Release prior to CodePlex Publish (send to admins)So, it doesn't all finish VERSION: 0.1.2 FEATURES Main Home Where all the Forums (called ...Artist Follower for Microsoft Access: Artist Follower 0.5.1: Artists Follower changes: Just one form to manage artists and links!!!Artist Follower for Microsoft Access: Artists Follower 0.5.0: This is the first release of Artist Follower.ASP.NET MVC SiteMap provider - MvcSiteMapProvider: MvcSiteMapProvider 2.0.0 CTP1: This is a community technology preview of MvcSiteMapProvider version 2.0. It is not backwards compatible with older MvcSiteMapProvider versions. ...B&W Port Scanner: Black`n`White Port Scanner 4.0: Version 4 includes: - Improved vulnerability detection tools - Report Creation - Improved Stability - Much better port information database - Nume...BaseCalendar: BaseControls 1.1: BaseControls 1.1 contains the BaseCalendar ASP.NET control. Changes: Rendering TH by default inside THEAD. Added option (ShowMinNumWeeks) to r...BigfootSQL: BigfootSQL Source Code: BigfootSQL C# Version 01Commerce Server 2009 Orders using Pipelines in a Console Application: ConsoleApplication To PLace Orders: ConsoleApplication To PLace Orders with Commerce Server 2009 foundationCommunity Forums NNTP bridge: Community Forums NNTP Bridge V33: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Community Forums NNTP bridge: Community Forums NNTP Bridge V34: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...ContainerOne - C# application server: V0.1.2.0: New minor release containing: Integration test component for runtime testing Refactored and cleaned solution files First unit testsExtend SmallBasic: Teaching Extensions v.020: Moved Tortoise.approve to ProgramWindow.TakeScreenShot()fleet It: v0.06 Alpha: v0.06 Alpha - Features Caching implemented for fleets Various Bug fixes Implemented Settings. Resolved logical issue with Getting fleets U...Frotz.NET: Frotz.NET B2: In addition to B1 changes: - Added ZTools to enable debugging view of zcode files - Added rudimentary scroll back buffer. B1 Changes: - Got Adapt...FsObserver: FsObserver 2.0: This is basically the same as FsObserver 1.0 but the "-help" documentation has been cleaned up somewhat and the code has been refactored so that it...GPdotNET - Genetic Programming Tool: GPdotNETv1.0: GPdotNET v.1.0 - more details on http.bhrnjica.wordpress.com/gpdotnetHERB.IQ: Alpha 0.1 Source code release 8: Alpha 0.1 Source code release 8imdb movie downloader: myImdb 0.9.3: myImdb 0.9.3imdb movie downloader: myImdb 0.9.4: myImdb 0.9.4jccc .NET smart framework: jccc .NET smart framework version 1.2010.06.07: jccc .NET smart framework version 1.2010.06.07 added oracle databases supportLongBar: LongBar 2.1 Build 313: - Fixed library and updates to work with updated live services - Options: You can disable shadow nowMDownloader: MDownloader-0.15.17.59623: Fixed FileFactory provider. Improvied postpone policies. Added network request limiter.MediaCoder.NET: MediaCoder.NET v1.0 beta 1.1: Installer for MediaCoder.NET v1.0 beta1.1. It can now convert files with spaces in the path or filename. I have also created filter for the SaveFil...MediaCoder.NET: MediaCoder.NET v1.0 beta 1.1 Source Code: Source Code for MediaCoder.NET v1.0 beta 1.1.mesoBoard: mesoBoard - 0.9.1 beta: Fixed file download permissions Released under the New BSD License.MPCLI: Alpha Release (0.1.0.0): This release has core functionality and is considered a potential candidate for a feature complete release of this library. However, suggestions fo...N2 CMS: 2.0: N2 is a lightweight CMS framework for ASP.NET. It helps professional developers build great web sites that anyone can update. Major Changes (1.5 -...NHTrace: NHTrace-47571: NHTrace-47571NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.125: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...NSoup: NSoup 0.2: NSoup 0.2 corresponds to jsoup version 1.1.1. List of changes can be viewed here.Opalis Community Releases: Integration Pack for Data Manipulation: The Integration Pack for Data Manipulation enables you to perform a wider variety of data manipulation tasks as well as aggregate data into common ...Performance Analysis of Logs (PAL) Tool: PAL v2.0 Beta 1: Fixed Counter Sorting: Fixed a minor bug where duplicate counter expression paths were not being removed. Analysis Added: Added LogicalDisk Read/...RoTwee: RoTwee (12.0.0.0): Trial version. 17925 Make it possible to change window sizeSharpotify - Spotify .Net Library: Sharpotify.Library 1.0: Sharpotify Library: Stable release. You can connect with spotify, search, browse (tracks, albums, artists), get a music stream, create and edit you...Silverlight load on demand with MEF: mal.Web.Silverlight.MEF 1.0.0.0: mal.Web.Silverlight.MEF 1.0.0.0sMAPtool: sMAPtool v0.7e (without Maps): + Added: color value expansion bar for hmap (right click to select color scheme) + Added: more complex hmap editing, uses now 4 point bounding rect...SQL Server 2008 Reporting Services RS.EXE Supporting Forms Authentication: Initial release: Enjoy!Stripper: Stripper 0.1.1 (CLi): Stripper Remove Diacritics and other unwanted caracters to fabric a more standardized file naming. Especially French caracter and maybe other lang...Unity3D Untitled MMO: v1: versionUrzaGatherer: UrzaGatherer 2.01a: New version with some minors bugs corrected.VCC: Latest build, v2.1.30608.0: Automatic drop of latest buildVCC: Latest build, v2.1.30608.1: Automatic drop of latest buildWatermarker.NET: 0.1.3811: A newer version with some improvements. I release this as a .zip archive, because settings are added here, so there will be .exe and .config files.Yet Another GPS: Alfa Release: Alfa working releaseMost Popular ProjectsDozer Enterprise Library for .NETEmployee Management SystemWiiMote PhysicsVisualStudio 2010 JavaScript OutliningSpider CompilerConcurrent CacheOil Slick Live FeedsCSUFVGDC Summer JamWinGetSiteMap Utility for DNN Blog ModuleMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRhyduino - Arduino and Managed CodejQuery Library for SharePoint Web ServicesRawrNB_Store - Free DotNetNuke Ecommerce Catalog ModuleAndrew's XNA HelpersBlogEngine.NETStyleCopCustomer Portal Accelerator for Microsoft Dynamics CRM

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  • JavaOne Afterglow by Simon Ritter

    - by JuergenKress
    Last week was the eighteenth JavaOne conference and I thought it would be a good idea to write up my thoughts about how things went. Firstly thanks to Yoshio Terada for the photos, I didn't bother bringing a camera with me so it's good to have some pictures to add to the words. Things kicked off full-throttle on Sunday.  We had the Java Champions and JUG leaders breakfast, which was a great way to meet up with a lot of familiar faces and start talking all things Java.  At midday the show really started with the Strategy and Technical Keynotes.  This was always going to be tougher job than some years because there was no big shiny ball to reveal to the audience.  With the Java EE 7 spec being finalised a few months ago and Java SE 8, Java ME 8 and JDK8 not due until the start of next year there was not going to be any big announcement.  I thought both keynotes worked really well each focusing on the things most important to Java developers: Strategy One of the things that is becoming more and more prominent in many companies marketing is the Internet of Things (IoT).  We've moved from the conventional desktop/laptop environment to much more mobile connected computing with smart phones and tablets.  The next wave of the internet is not just billions of people connected, but 10s or 100s of billions of devices connected to the network, all generating data and providing much more precise control of almost any process you can imagine.  This ties into the ideas of Big Data and Cloud Computing, but implementation is certainly not without its challenges.  As Peter Utzschneider explained it's about three Vs: Volume, Velocity and Value.  All these devices will create huge volumes of data at very high speed; to avoid being overloaded these devices will need some sort of processing capabilities that can filter the useful data from the redundant.  The raw data then needs to be turned into useful information that has value.  To make this happen will require applications on devices, at gateways and on the back-end servers, all very tightly integrated.  This is where Java plays a pivotal role, write once, run everywhere becomes essential, having nine million developers fluent in the language makes it the defacto lingua franca of IoT.  There will be lots more information on how this will become a reality, so watch this space. Technical How do we make the IoT a reality, technically?  Using the game of chess Mark Reinhold, with the help of people like John Ceccarelli, Jasper Potts and Richard Bair, showed what you could do.  Using Java EE on the back end, Java SE and JavaFX on the desktop and Java ME Embedded and JavaFX on devices they showed a complete end-to-end demo. This was really impressive, using 3D features from JavaFX 8 (that's included with JDK8) to make a 3D animated Duke chess board.  Jasper also unveiled the "DukePad" a home made tablet using a Raspberry Pi, touch screen and accelerometer. Although the Raspberry Pi doesn't have earth shattering CPU performance (about the same level as a mid 1990s Pentium), it does have really quite good GPU performance so the GUI works really well.  The plans are all open sourced and available here.  One small, but very significant announcement was that Java SE will now be included with the NOOB and Raspbian Linux distros provided by the Raspberry Pi foundation (these can be found here).  No more hassle having to download and install the JDK after you've flashed your SD card OS image.  The finale was the Raspberry Pi powered chess playing robot.  Really very, very cool.  I talked to Jasper about this and he told me each of the chess pieces had been 3D printed and then he had to use acetone to give them a glossy finish (not sure what his wife thought of him spending hours in the kitchen in a gas mask!)  The way the robot arm worked was very impressive as it did not have any positioning data (like a potentiometer connected to each motor), but relied purely on carefully calibrated timings to get the arm to the right place.  Having done things like this myself in the past I know how easy it is to find a small error gets magnified into very big mistakes. Here's some pictures from the keynote: The "Dukepad" architecture Nice clear perspex case so you can see the innards. The very nice 3D chess set.  Maya's obviously a great tool. Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Simon Ritter,Java One,OOW,Oracle OpenWorld,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Component based game engine issue

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • GDC 2012: From Console to Chrome

    GDC 2012: From Console to Chrome (Pre-recorded GDC content) Cutting-edge HTML5 brings high performance console-style 3d games to the browser, but developing a modern HTML5 game engine can be a challenge. Adapting to HTML5 and Javascript can be bewildering to game programmers coming from C / C++. This talk is an overview of the tools, techniques, and topics you need to be familiar with to adapt to programming high performance 3D games for the web. Topics will include cutting edge HTML5 APIs, writing high performance Javascript, and profiling / debugging tools. Speaker: Lilli Thompson From: GoogleDevelopers Views: 3845 80 ratings Time: 01:02:14 More in Science & Technology

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  • Browser-based MMOs (WebGL, WebSocket)

    - by Alon Gubkin
    Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games generally) will wrriten with WebGL? Does today's JavaScript performance allow this? Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which. UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source). Java (left) and HTML5 (right)

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  • Unity GUI pauses/freezes for less than a few seconds

    - by Ahmad Nassri
    I've just got my new Lenovo ThinkPad X220 with Intel HD graphics (I'm not sure what the chip is) and I've installed Natty. Everything works great out of the box, except there are short pauses/freezes in the UI that randomly occur, they last less than 2 seconds, actions are still taking place in the background (like typing) when the UI un-freezes I can see the characters I've typed, the app I've clicked, loaded . I can confirm that this is only happening with the new Natty 3D interface, I've tried 2D and the classic interface and there were no issues. Googling this topic seems challenging as I can't relate the problem in keywords. And I keep getting results relating to full GUI freeze which I don't have. This is troubling since I have Natty 3D running on older machines without any issues . I wonder if anybody else have experienced this or came across this issue before. Thanks.

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  • How to impove Ubuntu performance on netbook

    - by Alexey Shytikov
    Most recent Ubuntu 12.04 seems to be quite nice and Unity (3D/2D) works fine for me, however not on my old Acer Aspire One any more. There was a times, when I switched from Windows XP to Ubuntu and was happy about system looks, effects and speed... now I attend to think that XP was really great comparing with 12.04. I have found similar questions here but no reasonable answer: how to lower CPU usage for Unity (3D/2D) and memory consumption for Ubuntu 12.04. With new interface I could not find how to disable background services... It's Linux, it's should be the way to optimize without buying new PC... Please share your recipe!

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  • How to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced the vision is complete. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. How would you make a battle system like this more fun and engaging?

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  • OS Analytics Post and Discussion

    - by Owen Allen
    Eran Steiner has written an interesting piece over on the Enterprise Manager blog about the OS Analytics feature of Ops Center. OS Analytics gives you a huge amount of information about the characteristics of managed operating systems and lets you track changes to these characteristics over time. Take a look; it's a useful feature. The OS Analytics feature is also the subject of the community call this week (Eran is leading that one too). It's at 11 am EST. To join the conference: Go to https://oracleconferencing.webex.com/oracleconferencing/j.php?ED=209833067&UID=1512092402&PW=NY2JhMmFjMmFh&RT=MiMxMQ%3D%3D If requested, enter your name and email address. If a password is required, enter the meeting password: oracle123 Click Join. To dial into the conference, dial 1-866-682-4770 (US/Canada) or go here for the numbers in other countries. The conference code is 7629343# and the security code is 7777#.

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  • Ubuntu on a netbook. Wait for 12.10?

    - by Kevin Duke
    My friend has a really slow 2 yr old Toshiba netbook with 1GB of RAM. She is annoyed how slow Windows Starter runs on it so I suggested switching to Ubuntu. Since 12.10 is due in a few days, I'm not sure if we should wait before installing Ubuntu or if we should install it now in order to use Unity 2D. For a low-end device, should we use Unity 2D or use Unity 3D on 12.10 since Unity 2D is no longer present in 12.10? I understand Unity 3D has been greatly improved but is it faster than Unity 2D in the LTS version for a low-spec'd device?

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