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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • Exporting an animated FBX to XNA? (in 3DS Max)

    - by Itamar Marom
    I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the code you can choose which "take" to play. In this code it is "Take_001". Please tell me: When I create and animate my own 3D model in 3DS Max (2012, since I was told it's only possible in this version), how can I define those takes? plus, are any configurations need to be made when exporting FBX from 3DS Max to XNA? Thank you.

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  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

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  • Xen 4.1 + NVidia driver = Unity has no window decorations

    - by Shade
    I am running Ubuntu 11.10 with Unity. I installed XEN and booted its kernel. The machine booted normally. However, when I started Unity (3D), there were no window decorations. I tried Unity 2D and the window decorations are present there. I then decided to remove the driver (installed through Additional Drivers) and install it manually like this: IGNORE_XEN_PRESENCE=y CC="gcc -DNV_VMAP_4_PRESENT -DNV_SIGNAL_STRUCT_RLIM" ./NVIDIA* ...but the window decorations were still missing in Unity 3D. The window decorations are there when I boot the regular Ubuntu kernel (without XEN support). What could be the problem and how to fix it?

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  • How to fix openGL error for Vmware Workstation 9?

    - by Xxx Xxx
    I have recently installed Vmware workstation 9 on Ubuntu 12.04 & i have migrated my VM's from windows to Ubuntu 12.04 . Now i am getting openGL error & it says no 3D acceleration as shown in pic below How Do I Fix It ? UPDATED Before i have windows 7 ( host os ) & it was working fine with 3D Acceleration & no OpenGL error . Now my i have Ubuntu 12.04 ( host os ) & openGL error The Laptop is DELL INSPIRON N5110

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  • Webcast on using live upgrade

    - by Owen Allen
    Leon Shaner is doing a webcast next week, on Thursday Nov. 6 at 11 am EST, about updating Oracle Solaris in Ops Center using Live Upgrade. He's also written a blog post over on the Enterprise Manager blog about using Live Upgrade and and Oracle Solaris 11 Boot Environments, which goes into a lot of detail about the benefits, requirements, setup, and use of these features. To join the webconference, when it rolls around: Go to https://oracleconferencing.webex.com/oracleconferencing/j.php?ED=209834092&UID=1512097467&PW=NMTJjY2NkZjg0&RT=MiMxMQ%3D%3D If requested, enter your name and email address. If a password is required, enter the meeting password: oracle123 Click Join. To dial into the conference, dial 1-866-682-4770 (US/Canada) or go here for the numbers in other countries. The conference code is 7629343# and the security code is 7777#.

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  • Partitions and cdrom are not mounted, and the bars are missing in Ubuntu 12.04

    - by nuit
    Provide my spec and sorry for my poor English first. MB: Gigabyte G31M-S2L (bios ver. F9) CPU: intel E5200 2G RAM HD1: WD 160G with 2 partitions (partition 1:60G, NTFS, win xp; partition 2:100G, NTFS) HD2: WD 320G with 2 partitions (partition 3:220G, NTFS; partition 4:100G, ext4, Ubuntu) Recently, I tried to install Ubuntu 12.04 Beta 2 on my desktop PC (on partition 4). At the beginning, everything looked great including the auto-mounting of partitions 1~3 and the unity (3D). However, after I deleted and re-allocated the partitions on HD2 and re-installed Ubuntu on partition 4, the partitions 1~3 are no longer auto-mounted when I logged in the desktop (and even the inserted cdrom would not be mounted either), and the launch bar and menu bar in unity (3D) are missing. The configurations during these two installations are all the same as default. Are there any possible reasons or solutions for this issue? Thank you in advance!

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  • notification from additional driver

    - by MAHESH
    today i installed ubuntu 11.10 in my HP laptop well everything goes well installation and updates. i get notification on task bar from additional driver No propritery drivers are in use on this system i will elaborate what i seen on the screen proprietry driver do not have public source code that ubuntu developer are free to modify security updates and correction depend solely on the respnsiveness of the manufacture ubuntu cannot fix or improve these drivers. ATI/AMD proprietry FGLRX graphic driver( post release update) 2.ATI/AMD proprietry FGLRX graphic driver ATI/AMD propreitry FGLRX graphics driver(post release update) tested by ubuntu developers License propreitry 3D accelerated propreitry graphic drivers for ATI cards. This driver is required to fully utilise the 3D potential of some ATI graphic and as well as provide 2D accelerate newer card. guys do i need to active this driver in order to accomplish the complete installation. your response will be greatful

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  • How to install Radeon Open Source Driver in Ubuntu 12.04

    - by Clintonio
    I have an MSI Radeon HD 7850 card. MSI provide no Linux support, and the AMD driver gives me an Unsupported Hardware watermark that does not show up in screenshots. I uninstalled the proprietary driver and found that Unity 3D no longer works, and I really only picked Ubuntu because of the excellent shortcuts provided in the recent versions. Trying to locate the open source driver has been a pain for me. According to the documentation I have read it is pre-included in Ubuntu 12.04, yet there is no Unity 3D support. I tried using the newest drivers from AMD's website, but that also had the watermark. Does anyone know how I can get the open source driver? If not, does anyone know how to remove the watermark. I'm on the verge of going back to Windows.

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  • I cannot upgrade to 12.10 because of graphic-card, Radeon HD 3450

    - by minime
    I wonder what has happened. I have Ubuntu 12.04 and Ati Radeon HD 3450 and that has supported 3D, now suddenly it does not accept my graphic-card. I really would like to know what to do? Should I buy a new graphic card or is there a way to use my graphic-card on 12.10? And if so what is there a graphic-card I should buy? My Ati is functioning with 3D, on 12.04 I don't understand why it will not upgrade to 12.10.

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  • Most efficient way to generate 2D portraits

    - by user1221
    Hey, I am not sure if this is a fitting question for gamedev, or if it is too art related. I am currently trying, to create 2D character protraits for my game. At first I tried to draw them and even though it helped polishing my drawing skills the end result either required way too much time or it simply looked like it was created by a grade school kid. So I am currently looking into some tools which from which people like me who are not out of the art-world might benefit. Especially tools which can create a 3D head+hair, so that I can render them. I have tried several 3D generation tools such as makehead and makehuman to create the basic head-shape. But I have to admit I am not well versed in what other options are available/what has the best quality/etc.

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  • Character equipment combinations

    - by JimFing
    I'm developing a 2d isometric game (typical Tolkien RPG) and wondering how to handle character/equipment combinations. So for example, the player wears leather boots with chain-mail and a wooden shield and a sword - but then picks up plate-armour instead of chain-mail. I'm using Blender3D to create objects, environments and characters in 3D, then a script runs to render all 3D meshes into 2D orthographic tile maps. So I can use this script to create all the combinations of character equipment for me, but there would be an explosion in terms of the combinations required.

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  • Chrome 9 : Google mise sur l'accélération graphique et dote sa future bêta d'un mode hors-ligne, pour Chrome OS ?

    Chrome 9 : Google mise sur l'accélération graphique Et dote sa future bêta d'un mode hors-ligne, pour Chrome OS ? Google mise sur l'accélération graphique dans son future navigateur Chrome 9. La firme vient de dévoiler les fonctionnalités qui seront introduites dans cette future version. Elle permettront : l'accélération graphique ; l'accélération des graphismes en 2D et le rendu des polices ; le décodage et le redimensionnement des vidéos ; la mise en forme graphique des transitions et des transformations CSS (Cascading Style Sheets). On note aussi l'amélioration de WebGL et du CSS 3D pour le support du graphisme 3D, permettant au navigateur de supporter ...

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  • World orientation in OpenGLES clarification

    - by Dev2rights
    I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at (0,0,0). Im trying to work out how to rotate the entire tile map around a point be that the origin or some arbitrary point in space. Im guessing i need to set up a Model Matrix instead for each tile. Then set up a world matrix for the world. Then on updating i would translate the world matrix and change the orientation and multiply it with each model matrix before rendering. Is this correct ?

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  • Where in a typical rendering pipeline does visibility and shading occur?

    - by user29163
    I am taking a computer graphics course. The book and the lecture notes are vague on the on the order of flow between the different steps in the rendering process. For example, if we have specified a view in a scene, and then want to perform a projection transformation for that given view, then we have to go through a sequence of transformations. In the end we end up with a normalized "viewcube" ready to be mapped 2D after clipping. But why do we end up with a cube (ie 3D thing), when a projection results in projecting the 3D objects to 2D. (depth information is lost?) The other line of reasoning is that all information further needed is stored within the "cube" and that visibility detection and shading is performed with respect to this cube and then we perform rasterezation.

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  • What are the advantages and limitations of using Qt for game development? [on hold]

    - by Gagege
    I know there is already a thread asking for example 3d games written using Qt. What I'd like to have a discussion about is whether or not Qt is a good framework for game development. In my experience Qt is a joy to work with and thanks to QML and QML/3d it's looking like it could be a viable framework for game development. The thought of using signals and slots for gamedev is exciting. I'd like to hear some opinions on Qt in general as a game development platform. What are it's limitations? What are it's advantages? Edit: I found an official Qt game development forum.

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  • Can you run OpenGL 2.0 on modern machines?

    - by thePalindrome
    I'm looking to get into 3d with OpenGL, using SDL to help with other stuff. I found plenty of good tutorials (lazyfoo is a big one), but "Learning Modern 3d Graphics Programming" uses a newer version of openGL that I'm not able to run! I opened up OpenGL extensions viewer, and I can only run OpenGL 2.0, whereas most tutorials are in higher versions. I ask this because I've heard that just about everything in 2.* got depreciated in the newer versions, so I'm worried that my code might not work. I'm looking at a few other tutorials, but I'm so used to SDL that those just confuse me... So should I bother trying to do graphics programming now, or should I just wait until I can upgrade my computer?

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  • Application window as polygon texture?

    - by nekome
    Is there a way, or method, to have some application rendered as texture in 3D scene on some polygon, and also have full interactivity with it? I'm talking about Windows platform, and maybe OpenGL but I guess it doesn't matter is it OGL or DX. For example: I run Calculator using WINAPI functions (preferably hidden, not showing on desktop) and I want to render it inside 3D scene on some polygon but still be able to type or click buttons and have it respond. My idea to realize this is to have WINAPI take screenshot (or render it to memory if possible) of that Calculator and pass it to OpenGL as texture for each frame (I'm experimenting with SDL through pygame) and for mouse interactivity to use coordination translation and calculate where on application window it would act, and then use WINAPI functions such as SetCursorPos to set cursor ant others to simulate click or something else. I haven't found any tutorials with topic similar to this one. Am I on a right track? Is there better way to do this if possible at all?

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  • How can I implement smooth rotation from one direction to another?

    - by user1759052
    I'm having a problem with animating rotations with 1Matrix.CreateRotationY() with my basic 3D game. Based on where you click the mouse, I want the 3D object to rotate to that direction and then move. I am using this to determine the target direction: float rot = (float)(Math.Atan2(X, Z)); It gives me the correct value, but I am not sure how to handle the rotation animation from current direction to new direction. I've tried a few things, but to no avail. Do you guys know of any good ways of solving this issue?

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • ?????·????????????!?MAN. MACHINE. HERO. IRONMAN 2 ?????????????

    - by takashi.hitomi
    ?????????????????????????????????????????????????????IRONMAN 2?????????????? ??????????????????????????????????????????????????????? ????"That's American Movie!"??????????????????????????? ?????????????"????????"????????????????????????????????????(?)? ?????????????????????????????·???(?)?????????????????????!?????????????????? ??????????????·????????????????????????????????????????????????????????????????????????????????3D??????????????·??? 3D TV???????????????????????????????? ???????1??????????????????... ????????????????? ????????????? ???????? ?????????????????????? ??????????? ?????????????????????????????????????? ?????????????????????????????????????????? (????????????????????)? ?????IRONMAN??????????????????????????????????????????????????????????????????????????????????????????????????????? 2???????????????????????????????????????????????????"That's American Movie!"???????????????????????????????????????????????????????????????????????(?????????????????????)? ????????????????????????????????????????? ???????????????

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  • Need help unformatting text

    - by Axilus
    I am currently programming a Visual C# service to receive emails from various sources then I take certain info and organize it in a database using Regex to retrieve the deferent cell values (such as header, body, problem, cost, etc.etc.). My problem is that I am currently using a Hotmail account to email the service which the service then extracts data and writes it to a csv file; however this is all going fine an dandy except for the fact that the text is formated so when there is a "\n" or something of the sort, the program decides to not input the data that follows that into the cell. For instance, if I emailed this: Cost:$1000.00 Body: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed vulputate mattis dolor, a dapibus turpis lacinia mollis. Fusce in enim nulla, sit amet gravida dolor. Suspendisse at nisi velit, vel ornare odio. Integer metus justo, imperdiet et pellentesque in, facilisis dignissim metus. Suspendisse potenti. Vivamus purus nisl, hendrerit sit amet rutrum eu, euismod in felis. Maecenas blandit, metus ac eleifend vulputate, nibh ligula mollis mi, non malesuada nunc tellus ac risus. In at rutrum elit. Proin metus sem, ullamcorper ut rhoncus sed, semper nec tellus. Maecenas adipiscing nisl nec elit egestas vel bibendum justo vehicula. Aliquam erat volutpat. Nullam fermentum enim in magna consequat a lacinia felis iaculis. Ut odio justo, consectetur nec cursus eu, dignissim non sapien. Duis tincidunt fringilla aliquet. Vivamus elementum lobortis massa vel posuere. Aenean non congue odio. Aenean aliquam elit volutpat tortor tempor pharetra. Mauris non est eu orci ultricies lacinia. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Ut vitae orci lectus, sit amet convallis nunc. Vivamus feugiat ante at justo auctor at pretium ante congue. In hac habitasse platea dictumst. Sed at feugiat odio. The body cell would look as follows: <span class=3D"ecxecxApple-style-s= pan" style=3D"font-family:Arial=2C Helvetica=2C sans=3Bfont-size:11px"><p s= tyle=3D"text-align:justify=3Bfont-size:11px=3Bline-height:14px=3Bmargin-rig= ht:0px=3Bmargin-bottom:14px=3Bmargin-left:0px=3Bpadding-top:0px=3Bpadding-r= ight:0px=3Bpadding-bottom:0px=3Bpadding-left:0px">Lorem ipsum dolor sit ame= t=2C consectetur adipiscing elit. Praesent in augue nec justo tempor varius= eu et tellus. Nunc id massa tortor=2C ut lobortis sem. Class aptent taciti= sociosqu ad litora torquent per conubia nostra=2C per inceptos himenaeos. = Maecenas quis nisl nec quam tristique posuere sed at nibh. Cras fringilla v= estibulum metus vel porttitor. Cras iaculis=2C erat nec gravida accumsan=2C= metus felis vestibulum risus=2C quis venenatis nisl nulla sed diam. Aenean= quis viverra velit. Etiam quis massa lectus=2C faucibus facilisis sem. Cur= abitur non eros tellus. Sed at ligula neque. Donec elementum rhoncus volutp= at. Curabitur eu accumsan erat. Phasellus auctor odio dolor=2C ut ornare au= gue. Suspendisse vel est nibh. Vivamus facilisis placerat augue sit amet al= iquam. Maecenas viverra=2C ipsum a tincidunt elementum=2C arcu tellus rutru= m ipsum=2C et dignissim urna orci ac mi. Vivamus non odio massa. Nulla cong= ue massa eu leo pretium non consequat urna molestie.</p><p style=3D"text-al= ign:justify=3Bfont-size:11px=3Bline-height:14px=3Bmargin-right:0px=3Bmargin= -bottom:14px=3Bmargin-left:0px=3Bpadding-top:0px=3Bpadding-right:0px=3Bpadd= ing-bottom:0px=3Bpadding-left:0px">Integer neque odio=2C scelerisque at mol= estie quis=2C congue sed arcu. Praesent a arcu odio. Donec sollicitudin=2C = quam vel tincidunt lobortis=2C urna augue cursus lorem=2C in eleifend nunc = risus nec neque. Donec euismod mauris non nibh blandit sollicitudin. Vivamu= s sed tincidunt augue. Suspendisse iaculis massa ut tellus rutrum auctor. C= ras venenatis consequat urna in viverra. Ut blandit imperdiet dolor non sce= lerisque. Suspendisse potenti. Sed vitae lacus ac odio euismod tempus. Aene= an ut sem odio. Curabitur auctor purus a diam iaculis facilisis. Integer mo= lestie commodo mauris a imperdiet. Nunc aliquet tempus orci sit amet viverr= a.</p><p style=3D"text-align:justify=3Bfont-size:11px=3Bline-height:14px=3B= margin-right:0px=3Bmargin-bottom:14px=3Bmargin-left:0px=3Bpadding-top:0px= =3Bpadding-right:0px=3Bpadding-bottom:0px=3Bpadding-left:0px">Morbi ultrici= es fermentum magna=2C et ultricies urna convallis non. Aenean nibh felis=2C= faucibus et pellentesque ultrices=2C accumsan a ligula. Aliquam vulputate = nisi vitae mi pretium et pretium nulla aliquet. Nam egestas diam vel elit c= ommodo fermentum. Aenean venenatis bibendum tellus=2C eget scelerisque risu= s consequat ut. In porta interdum eleifend. Cras laoreet venenatis pulvinar= .. Praesent ultricies tristique lorem=2C quis interdum arcu scelerisque nec.= Quisque arcu tellus=2C consectetur vel mattis nec=2C feugiat ac quam. Prae= sent sit amet fermentum nulla. Nulla lobortis=2C odio vitae elementum aucto= r=2C libero turpis condimentum mi=2C sed aliquet felis sapien nec tortor. I= nteger vehicula=2C neque in egestas accumsan=2C felis metus sagittis nulla= =2C eu dapibus ligula ipsum ut sapien. Nulla quis urna tortor=2C sed facili= sis leo. In at metus sed velit venenatis varius. Fusce aliquam mattis enim= =2C vitae tincidunt sem cursus in.</p><p style=3D"text-align:justify=3Bfont= -size:11px=3Bline-height:14px=3Bmargin-right:0px=3Bmargin-bottom:14px=3Bmar= gin-left:0px=3Bpadding-top:0px=3Bpadding-right:0px=3Bpadding-bottom:0px=3Bp= adding-left:0px">Proin tincidunt ligula at ligula bibendum vitae condimentu= m nunc congue. Curabitur ac magna nibh=2C vel accumsan nisl. Duis nec eros = et purus vestibulum tincidunt at sit amet libero. Donec eu nibh eros. Pelle= ntesque habitant morbi tristique senectus et netus et malesuada fames ac tu= rpis egestas. Donec accumsan=2C tellus at luctus faucibus=2C est nibh sempe= r diam=2C vitae adipiscing lorem tellus vel nulla. Donec eget ipsum ut lore= m tristique ultricies. Aliquam sem diam=2C semper sit amet volutpat pretium= =2C lobortis et eros. Sed vel iaculis metus. Phasellus malesuada elementum = porta.</p><p style=3D"text-align:justify=3Bfont-size:11px=3Bline-height:14p= x=3Bmargin-right:0px=3Bmargin-bottom:14px=3Bmargin-left:0px=3Bpadding-top:0= px=3Bpadding-right:0px=3Bpadding-bottom:0px=3Bpadding-left:0px">Fusce tinci= dunt dignissim massa quis dapibus. Sed aliquet consequat orci=2C eu cursus = libero dapibus vitae. Pellentesque at felis felis=2C vitae condimentum libe= ro. Vivamus eros erat=2C elementum et tristique vitae=2C mattis et neque. P= raesent bibendum leo ac tortor congue id mollis libero ornare. Pellentesque= adipiscing accumsan mi=2C a bibendum purus dignissim id. Cum sociis natoqu= e penatibus et magnis dis parturient montes=2C nascetur ridiculus mus. Morb= i mollis nisi in nibh cursus facilisis. Ut eu quam dolor=2C sit amet congue= orci. Aliquam quam dolor=2C viverra vitae varius sed=2C molestie et quam. = Suspendisse purus mauris=2C fermentum condimentum pharetra at=2C molestie a= nunc. Nam rhoncus euismod venenatis. Nam pellentesque quam ac ipsum volutp= at a eleifend odio imperdiet. Class aptent taciti sociosqu ad litora torque= nt per conubia nostra=2C per inceptos himenaeos. Nulla in nunc magna. Lorem= ipsum dolor sit amet=2C consectetur adipiscing elit. Donec pretium tincidu= nt gravida.</p></span> As you can tell I need a way to get rid of all that html junk and make it readable again. Is there anyway to do this with Regex? Or an easier way if possible. Cheers

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  • Error: could not create the Java Virtual Machine. Error: A fatal exception has occurred. Program will exit

    - by Gleeson9
    Pre-note: This is not a problem I am having with Minecraft. All answers I can find seem to be Minecraft issues. Error: could not create the Java Virtual Machine. Error: A fatal exception has occurred. Program will exit. I get this error when I try to do something Java related. I cannot launch a .jar without this error coming up and when I try to install JDK, I get this error. This has been plauging me for a while and I was not able to research an answer so I thought I would ask it myself. EDIT: Windows 7 (x64) Dell Studio Laptop, 4GB RAM, external Radeon HD 6950 Graphics Card. I have tried uninstalling all JVMs and reinstalling but it didn't work, although I cannot remember how thorough I was so I may try again. Here is a list of all the Java related things I have installed (found in the uninstall or change programs window): Java 3D 1.5.1 Java 3D 1.5.1 (x64) Java 3D 1.5.2 Java 6 Update 30 Java 6 Update 30 (64-bit) Java 7 Update 2 Java 7 Update 3 (64-bit) JavaFX 2.0.3 (64-bit) JavaFX 2.0.3 SDK (64-bit)

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  • Library to work with date expressions in C#?

    - by ObligatoryMoniker
    What library can I use to calculate dates based on date expressions? A date expression would be something like: "+3D" (plus three days) "-1W" (minus one week) "-2Y+2D+1M" (minus 2 years, plus one day, plus one month) Example: DateTime EstimatedArrivalDate = CalcDate("+3D", DateTime.Now); Where estimated arrival date would equal the current date plus 3 days. I have heard about JodaTime and NodaTime but I have not seen anything in them yet that does this. What should I be using to get this functionality in C#?

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  • fast sphere-grid intersection

    - by Mat
    hi! given a 3D grid, a 3d point as sphere center and a radius, i'd like to quickly calculate all cells contained or intersected by the sphere. Currently i take the the (gridaligned) boundingbox of the sphere and calculate the two cells for the min anx max point of this boundingbox. then, for each cell between those two cells, i do a box-sphere intersection test. would be great if there was something more efficient thanks!

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