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  • Can we use Google Earth images by applying our Unity3D mesh ?

    - by Jake M
    We are developing a commercial app for iOS and Android. The app will display development plans(architectural drawings) in a real world 3D environment. The app will work by creating a Unity3D mesh, applies a google earth image as the texture then draws out 3d lines(architectural drawings) over the Unity Mesh. Question: We are unsure if this is allowed under Google's terms and agreements? See quoted text below. In the bold text below its a little vague whether what we are doing(explained above) is violating their terms and agreements. What do you think? Does anyone know how we contact google to ask them? You may not mass download or use bulk feeds of any Content, including but not limited to extracting numerical latitude or longitude coordinates, geocoding, text-based directions, imagery, visible map data, or Places data (including business listings) for use in other applications. You also may not trace Google Maps or Earth as the basis for tracing your own maps or geographic materials. For full details, please read section 10.3.1 of the Maps/Earth API Terms of Service. Does anyone have any advice/experience dealing with this stuff?

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  • Using Bullet physics engine to find the moment of object contact before penetration

    - by MooMoo
    I would like to use Bullet Physics engine to simulate the objects in 3D world. One of the objects in the world will move using the position from 3D mouse control. I will call it "Mouse Object" and any object in the world as "Object A" I define the time before "mouse object" and "Object A" collide as t-1 The time "mouse object" penetrate "Object A" as t Now there is a problem about rendering the scene because when I move the mouse very fast, "Mouse object" will reside in "Object A" before "Object A" start to move. I would like the "Mouse Object" to stop right away attach to the "Object A". Also If the "Object A" move, the "Mouse object" should move following (attach) the "Object A" without stop at the first collision take place. This is what i did I find the position of the "Mouse Object" at time t-1 and time t. I will name it as pos(t-1) and pos(t) The contact time will be sometime between t-1 to t, which the time of contact I name it as t_contact, therefore the contact position (without penetration) between "Mouse object" and "Object A" will be pos(t_contact) then I create multiple "Mouse object"s using this equation pos[n] = pos(t-1) * C * ( pos(t) - pos(t-1) ) where 0 <= C <= 1 if I choose C = 0.1, 0.2, 0.3,0.4..... 1.0, I will get pos[n] for 10 values Then I test collision for all of these 10 "Mouse Objects" and choose the one that seperate between "no collision" and "collision". I feel this method is super non-efficient. I am not sure the way other people find the time-of-contact or the position-of-contact when "Object A" can move.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Silverlight 5 &ndash; What&rsquo;s New? (Including Screenshots &amp; Code Snippets)

    - by mbcrump
    Silverlight 5 is coming next year (2011) and this blog post will tell you what you need to know before the beta ships. First, let me address people saying that it is dead after PDC 2010. I believe that it’s best to see what the market is doing, not the vendor. Below is a list of companies that are developing Silverlight 4 applications shown during the Silverlight Firestarter. Some of the companies have shipped and some haven’t. It’s just great to see the actual company names that are working on Silverlight instead of “people are developing for Silverlight”. The next thing that I wanted to point out was that HTML5, WPF and Silverlight can co-exist. In case you missed Scott Gutherie’s keynote, they actually had a slide with all three stacked together. This shows Microsoft will be heavily investing in each technology.  Even I, a Silverlight developer, am reading Pro HTML5. Microsoft said that according to the Silverlight Feature Voting site, 21k votes were entered. Microsoft has implemented about 70% of these votes in Silverlight 5. That is an amazing number, and I am crossing my fingers that Microsoft bundles Silverlight with Windows 8. Let’s get started… what’s new in Silverlight 5? I am going to show you some great application and actual code shown during the Firestarter event. Media Hardware Video Decode – Instead of using CPU to decode, we will offload it to GPU. This will allow netbooks, etc to play videos. Trickplay – Variable Speed Playback – Pitch Correction (If you speed up someone talking they won’t sound like a chipmunk). Power Management – Less battery when playing video. Screensavers will no longer kick in if watching a video. If you pause a video then screensaver will kick in. Remote Control Support – This will allow users to control playback functions like Pause, Rewind and Fastforward. IIS Media Services 4 has shipped and now supports Azure. Data Binding Layout Transitions – Just with a few lines of XAML you can create a really rich experience that is not using Storyboards or animations. RelativeSource FindAncestor – Ancestor RelativeSource bindings make it much easier for a DataTemplate to bind to a property on a container control. Custom Markup Extensions – Markup extensions allow code to be run at XAML parse time for both properties and event handlers. This is great for MVVM support. Changing Styles during Runtime By Binding in Style Setters – Changing Styles at runtime used to be a real pain in Silverlight 4, now it’s much easier. Binding in style setters allows bindings to reference other properties. XAML Debugging – Below you can see that we set a breakpoint in XAML. This shows us exactly what is going on with our binding.  WCF & RIA Services WS-Trust Support – Taken from Wikipedia: WS-Trust is a WS-* specification and OASIS standard that provides extensions to WS-Security, specifically dealing with the issuing, renewing, and validating of security tokens, as well as with ways to establish, assess the presence of, and broker trust relationships between participants in a secure message exchange. You can reduce network latency by using a background thread for networking. Supports Azure now.  Text and Printing Improved text clarity that enables better text rendering. Multi-column text flow, Character tracking and leading support, and full OpenType font support.  Includes a new Postscript Vector Printing API that provides control over what you print . Pivot functionality baked into Silverlight 5 SDK. Graphics Immediate mode graphics support that will enable you to use the GPU and 3D graphics supports. Take a look at what was shown in the demos below. 1) 3D view of the Earth – not really a real-world application though. A doctor’s portal. This demo really stood out for me as it shows what we can do with the 3D / GPU support. Out of Browser OOB applications can now create and manage childwindows as shown in the screenshot below.  Trusted OOB applications can use P/Invoke to call Win32 APIs and unmanaged libraries.  Enterprise Group Policy Support allow enterprises to lock down or up the sandbox capabilities of Silverlight 5 applications. In this demo, he tore the “notes” off of the application and it appeared in a new window. See the black arrow below. In this demo, he connected a USB Device which fired off a local Win32 application that provided the data off the USB stick to Silverlight. Another demo of a Silverlight 5 application exporting data right into Excel running inside of browser. Testing They demoed Coded UI, which is available now in the Visual Studio Feature Pack 2. This will allow you to create automated testing without writing any code manually. Performance: Microsoft has worked to improve the Silverlight startup time. Silverlight 5 provides 64-bit browser support.  Silverlight 5 also provides IE9 Hardware acceleration.   I am looking forward to Silverlight 5 and I hope you are too. Thanks for reading and I hope you visit again soon.  Subscribe to my feed CodeProject

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  • Context is Everything

    - by Angus Graham
    Normal 0 false false false EN-CA X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Context is Everything How many times have you have you asked a question only to hear an answer like “Well, it depends. What exactly are you trying to do?”.  There are times that raw information can’t tell us what we need to know without putting it in a larger context. Let's take a real world example.  If I'm a maintenance planner trying to figure out which assets should be replaced during my next maintenance window, I'm going to go to my Asset Management System.  I can get it to spit out a list of assets that have failed several times over the last year.  But what are these assets connected to?  Is there any safety consequences to shutting off this pipeline to do the work?  Is some other work that's planned going to conflict with replacing this asset?  Several of these questions can't be answered by simply spitting out a list of asset IDs.  The maintenance planner will have to reference a diagram of the plant to answer several of these questions. This is precisely the idea behind Augmented Business Visualization. An Augmented Business Visualization (ABV) solution is one where your structured data (enterprise application data) and your unstructured data (documents, contracts, floor plans, designs, etc.) come together to allow you to make better decisions.  Essentially we're showing your business data into its context. AutoVue allows you to create ABV solutions by integrating your enterprise application with AutoVue’s hotspot framework. Hotspots can be defined for your document. Users can click these hotspots to trigger actions in your enterprise app. Similarly, the enterprise app can highlight the hotspots in your document based on its business data, creating a visual dashboard of your business data in the context of your document. ABV is not new. We introduced the hotspot framework in AutoVue 20.1 with text hotspots. Any text in a PDF or 2D CAD drawing could be turned into a hotspot. In 20.2 we have enhanced this to include 2 new types of hotspots: 3D and regional hotspots. 3D hotspots allow you to turn 3D parts into hotspots. Hotspots can be defined based on the attributes of the part, so you can create hotspots based on part numbers, material, date of delivery, etc.  Regional hotspots allow an administrator to define rectangular regions on any PDF, image, or 2D CAD drawing. This is perfect for cases where the document you’re using either doesn’t have text in it (a JPG or TIFF for example) or if you want to define hotspots that don’t correspond to the text in the document. There are lots of possible uses for AutoVue hotspots.  A great demonstration of how our hotspot capabilities can help add context to enterprise data in the Energy sector can be found in the following AutoVue movies: Maintenance Planning in the Energy Sector - Watch it Now Capital Construction Project Management in the Energy Sector  -  Watch it Now Commissioning and Handover Process for the Energy Sector  -  Watch it Now

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  • Will Unity skills be interchangeable?

    - by Starkers
    I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that the Unity program shields you from a lot of what's going on and a lot of the grunt work attached to developing even a simple video game, but if I power through a bunch of Unity tutorials, will a lot of the skills I learn translate over to other frameworks/engines? I'm pretty proficient at level design with WebGL, and I'm a good 3D modeller. My weaknesses are definitely AI and Physics. While I am rapidly shoring up my math, and while Physics is undeniably interesting there's only so many hours in the day and there's a wealth of engines out there to take care of this sort of thing. AI does appeal to me a lot more, and is a lot more necessary. AI changes drastically from game to game, is tweaked heavily during development, and the physics is a lot more constant. Will leaning AI concepts in Unity allow me to transfer this knowledge pretty much anywhere? Or will I just be paddling up Unity creek with these skills?

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  • Upload Certificate and Key to RUEI in order to decrypt SSL traffic

    - by stefan.thieme(at)oracle.com
    So you want to monitor encrypted traffic with your RUEI collector ?Actually this is an easy thing if you follow the lines below...I will start out with creating a pair of snakeoil (so called self-signed) certificate and key with the make-ssl-cert tool which comes pre-packaged with apache only for the purpose of this example.$ sudo make-ssl-cert generate-default-snakeoil$ sudo ls -l /etc/ssl/certs/ssl-cert-snakeoil.pem /etc/ssl/private/ssl-cert-snakeoil.key-rw-r--r-- 1 root root     615 2010-06-07 10:03 /etc/ssl/certs/ssl-cert-snakeoil.pem-rw-r----- 1 root ssl-cert 891 2010-06-07 10:03 /etc/ssl/private/ssl-cert-snakeoil.keyRUEI Configuration of Security SSL Keys You will most likely get these two files from your Certificate Authority (CA) and/or your system administrators should be able to extract this from your WebServer or LoadBalancer handling SSL encryption for your infrastructure.Now let's look at the content of these two files, the certificate (apache assumes this is in PEM format) is called a public key and the private key is used by the apache server to encrypt traffic for a client using the certificate to initiate the SSL connection with the server.In case you already know that these two match, you simply have to paste them in one text file and upload this text file to your RUEI instance.$ sudo cat /etc/ssl/certs/ssl-cert-snakeoil.pem /etc/ssl/private/ssl-cert-snakeoil.key > /tmp/ruei.cert_and_key$ sudo cat /tmp/ruei.cert_and_key -----BEGIN CERTIFICATE----- MIIBmTCCAQICCQD7O3XXwVilWzANBgkqhkiG9w0BAQUFADARMQ8wDQYDVQQDEwZ1 YnVudHUwHhcNMTAwNjA3MDgwMzUzWhcNMjAwNjA0MDgwMzUzWjARMQ8wDQYDVQQD EwZ1YnVudHUwgZ8wDQYJKoZIhvcNAQEBBQADgY0AMIGJAoGBALbs+JnI+p+K7Iqa SQZdnYBxOpdRH0/9jt1QKvmH68v81h9+f1Z2rVR7Zrd/l+ruE3H9VvuzxMlKuMH7 qBX/gmjDZTlj9WJM+zc0tSk+e2udy9he20lGzTxv0vaykJkuKcvSWNk4WE9NuAdg IHZvjKgoTSVmvM1ApMCg69nyOy97AgMBAAEwDQYJKoZIhvcNAQEFBQADgYEAk2rv VEkxR1qPSpJiudDuGUHtWKBKWiWbmSwI3REZT+0vG+YDG5a55NdxgRk3zhQntqF7 gNYjKxblBByBpY7W0ci00kf7kFgvXWMeU96NSQJdnid/YxzQYn0dGL2rSh1dwdPN NPQlNSfnEQ1yxFevR7aRdCqTbTXU3mxi8YaSscE= -----END CERTIFICATE----- -----BEGIN RSA PRIVATE KEY----- MIICXgIBAAKBgQC27PiZyPqfiuyKmkkGXZ2AcTqXUR9P/Y7dUCr5h+vL/NYffn9W dq1Ue2a3f5fq7hNx/Vb7s8TJSrjB+6gV/4Jow2U5Y/ViTPs3NLUpPntrncvYXttJ Rs08b9L2spCZLinL0ljZOFhPTbgHYCB2b4yoKE0lZrzNQKTAoOvZ8jsvewIDAQAB AoGBAJ7LCWeeUwnKNFqBYmD3RTFpmX4furnal3lBDX0945BZtJr0WZ/6N679zIYA aiVTdGfgjvDC9lHy3n3uctRd0Jqdh2QoSSxNBhq5elIApNIIYzu7w/XI/VhGcDlA b6uadURQEC2q+M8YYjw3mwR2omhCWlHIViOHe/9T8jfP/8pxAkEA7k39WRcQildH DFKcj7gurqlkElHysacMTFWf0ZDTEUS6bdkmNXwK6mH63BlmGLrYAP5AMgKgeDf8 D+WRfv8YKQJBAMSCQ7UGDN3ysyfIIrdc1RBEAk4BOrKHKtD5Ux0z5lcQkaCYrK8J DuSldreN2yOhS99/S4CRWmGkTj04wRSnjwMCQQCaR5mW3QzTU4/m1XEQxsBKSdZE 2hMSmsCmhuSyK13Kl0FPLr/C7qyuc4KSjksABa8kbXaoKfUz/6LLs+ePXZ2JAkAv +mIPk5+WnQgS4XFgdYDrzL8HTpOHPSs+BHG/goltnnT/0ebvgXWqa5+1pyPm6h29 PrYveM2pY1Va6z1xDowDAkEAttfzAwAHz+FUhWQCmOBpvBuW/KhYWKZTMpvxFMSY YD5PH6NNyLfBx0J4nGPN5n/f6il0s9pzt3ko++/eUtWSnQ== -----END RSA PRIVATE KEY----- Simply click on the add new key and browse for the cert_and_key file on your desktop which you concatenated earlier using any text editor. You may need to add a passphrase in order to decrypt the RSA key in some cases (it should tell you BEGIN ENCRYPTED PRIVATE KEY in the header line). I will show you the success screen after uploading the certificate to RUEI. You may want to restart your collector once you have uploaded all the certificate/key pairs you want to use in order to make sure they get picked up asap.You should be able to see the number of SSL Connections rising in the Collector statistics screen below. The figures for decrypt errors should slowly go down and the usage figures for your encryption algortihm on the subsequent SSL Encryption screen should go up. You should be 100% sure everything works fine by now, otherwise see below to distinguish the remaining 1% from your 99% certainty.Verify Certificate and Key are matchingYou can compare the modulus of private key and public certificate and they should match in order for the key to fit the lock. You only want to make sure they both fit each other.We are actually interested only in the following details of the two files, which can be determined by using the -subject, -dates and -modulus command line switches instead of the complete -text output of the x509 certificate/rsa key contents.$ sudo openssl x509 -noout -subject -in /etc/ssl/certs/ssl-cert-snakeoil.pemsubject= /CN=ubuntu$ sudo openssl x509 -noout -dates -in /etc/ssl/certs/ssl-cert-snakeoil.pemnotBefore=Jun  7 08:03:53 2010 GMTnotAfter=Jun  4 08:03:53 2020 GMT$ sudo openssl x509 -noout -modulus -in /etc/ssl/certs/ssl-cert-snakeoil.pem Modulus=B6ECF899C8FA9F8AEC8A9A49065D9D80713A97511F4FFD8EDD502AF987EBCBFCD61F7E7F5676AD547B66B77F97EAEE1371FD56FBB3C4C94AB8C1FBA815FF8268C3653963F5624CFB3734B5293E7B6B9DCBD85EDB4946CD3C6FD2F6B290992E29CBD258D938584F4DB8076020766F8CA8284D2566BCCD40A4C0A0EBD9F23B2F7B $ sudo openssl rsa -noout -modulus -in /etc/ssl/private/ssl-cert-snakeoil.keyModulus=B6ECF899C8FA9F8AEC8A9A49065D9D80713A97511F4FFD8EDD502AF987EBCBFCD61F7E7F5676AD547B66B77F97EAEE1371FD56FBB3C4C94AB8C1FBA815FF8268C3653963F5624CFB3734B5293E7B6B9DCBD85EDB4946CD3C6FD2F6B290992E29CBD258D938584F4DB8076020766F8CA8284D2566BCCD40A4C0A0EBD9F23B2F7BAs you can see the modulus matches exactly and we have the proof that the certificate has been created using the private key. OpenSSL Certificate and Key DetailsAs I already told you, you do not need all the greedy details, but in case you want to know it in depth what is actually in those hex-blocks can be made visible with the following commands which show you the actual content in a human readable format.Note: You may not want to post all the details of your private key =^) I told you I have been using a self-signed certificate only for showing you these details.$ sudo openssl rsa -noout -text -in /etc/ssl/private/ssl-cert-snakeoil.keyPrivate-Key: (1024 bit)modulus:    00:b6:ec:f8:99:c8:fa:9f:8a:ec:8a:9a:49:06:5d:    9d:80:71:3a:97:51:1f:4f:fd:8e:dd:50:2a:f9:87:    eb:cb:fc:d6:1f:7e:7f:56:76:ad:54:7b:66:b7:7f:    97:ea:ee:13:71:fd:56:fb:b3:c4:c9:4a:b8:c1:fb:    a8:15:ff:82:68:c3:65:39:63:f5:62:4c:fb:37:34:    b5:29:3e:7b:6b:9d:cb:d8:5e:db:49:46:cd:3c:6f:    d2:f6:b2:90:99:2e:29:cb:d2:58:d9:38:58:4f:4d:    b8:07:60:20:76:6f:8c:a8:28:4d:25:66:bc:cd:40:    a4:c0:a0:eb:d9:f2:3b:2f:7bpublicExponent: 65537 (0x10001)privateExponent:    00:9e:cb:09:67:9e:53:09:ca:34:5a:81:62:60:f7:    45:31:69:99:7e:1f:ba:b9:da:97:79:41:0d:7d:3d:    e3:90:59:b4:9a:f4:59:9f:fa:37:ae:fd:cc:86:00:    6a:25:53:74:67:e0:8e:f0:c2:f6:51:f2:de:7d:ee:    72:d4:5d:d0:9a:9d:87:64:28:49:2c:4d:06:1a:b9:    7a:52:00:a4:d2:08:63:3b:bb:c3:f5:c8:fd:58:46:    70:39:40:6f:ab:9a:75:44:50:10:2d:aa:f8:cf:18:    62:3c:37:9b:04:76:a2:68:42:5a:51:c8:56:23:87:    7b:ff:53:f2:37:cf:ff:ca:71prime1:    00:ee:4d:fd:59:17:10:8a:57:47:0c:52:9c:8f:b8:    2e:ae:a9:64:12:51:f2:b1:a7:0c:4c:55:9f:d1:90:    d3:11:44:ba:6d:d9:26:35:7c:0a:ea:61:fa:dc:19:    66:18:ba:d8:00:fe:40:32:02:a0:78:37:fc:0f:e5:    91:7e:ff:18:29prime2:    00:c4:82:43:b5:06:0c:dd:f2:b3:27:c8:22:b7:5c:    d5:10:44:02:4e:01:3a:b2:87:2a:d0:f9:53:1d:33:    e6:57:10:91:a0:98:ac:af:09:0e:e4:a5:76:b7:8d:    db:23:a1:4b:df:7f:4b:80:91:5a:61:a4:4e:3d:38:    c1:14:a7:8f:03exponent1:    00:9a:47:99:96:dd:0c:d3:53:8f:e6:d5:71:10:c6:    c0:4a:49:d6:44:da:13:12:9a:c0:a6:86:e4:b2:2b:    5d:ca:97:41:4f:2e:bf:c2:ee:ac:ae:73:82:92:8e:    4b:00:05:af:24:6d:76:a8:29:f5:33:ff:a2:cb:b3:    e7:8f:5d:9d:89exponent2:    2f:fa:62:0f:93:9f:96:9d:08:12:e1:71:60:75:80:    eb:cc:bf:07:4e:93:87:3d:2b:3e:04:71:bf:82:89:    6d:9e:74:ff:d1:e6:ef:81:75:aa:6b:9f:b5:a7:23:    e6:ea:1d:bd:3e:b6:2f:78:cd:a9:63:55:5a:eb:3d:    71:0e:8c:03coefficient:    00:b6:d7:f3:03:00:07:cf:e1:54:85:64:02:98:e0:    69:bc:1b:96:fc:a8:58:58:a6:53:32:9b:f1:14:c4:    98:60:3e:4f:1f:a3:4d:c8:b7:c1:c7:42:78:9c:63:    cd:e6:7f:df:ea:29:74:b3:da:73:b7:79:28:fb:ef:    de:52:d5:92:9d$ sudo openssl x509 -noout -text -in /etc/ssl/certs/ssl-cert-snakeoil.pemCertificate:    Data:        Version: 1 (0x0)        Serial Number:            fb:3b:75:d7:c1:58:a5:5b        Signature Algorithm: sha1WithRSAEncryption        Issuer: CN=ubuntu        Validity            Not Before: Jun  7 08:03:53 2010 GMT            Not After : Jun  4 08:03:53 2020 GMT        Subject: CN=ubuntu        Subject Public Key Info:            Public Key Algorithm: rsaEncryption            RSA Public Key: (1024 bit)                Modulus (1024 bit):                    00:b6:ec:f8:99:c8:fa:9f:8a:ec:8a:9a:49:06:5d:                    9d:80:71:3a:97:51:1f:4f:fd:8e:dd:50:2a:f9:87:                    eb:cb:fc:d6:1f:7e:7f:56:76:ad:54:7b:66:b7:7f:                    97:ea:ee:13:71:fd:56:fb:b3:c4:c9:4a:b8:c1:fb:                    a8:15:ff:82:68:c3:65:39:63:f5:62:4c:fb:37:34:                    b5:29:3e:7b:6b:9d:cb:d8:5e:db:49:46:cd:3c:6f:                    d2:f6:b2:90:99:2e:29:cb:d2:58:d9:38:58:4f:4d:                    b8:07:60:20:76:6f:8c:a8:28:4d:25:66:bc:cd:40:                    a4:c0:a0:eb:d9:f2:3b:2f:7b                Exponent: 65537 (0x10001)    Signature Algorithm: sha1WithRSAEncryption        93:6a:ef:54:49:31:47:5a:8f:4a:92:62:b9:d0:ee:19:41:ed:        58:a0:4a:5a:25:9b:99:2c:08:dd:11:19:4f:ed:2f:1b:e6:03:        1b:96:b9:e4:d7:71:81:19:37:ce:14:27:b6:a1:7b:80:d6:23:        2b:16:e5:04:1c:81:a5:8e:d6:d1:c8:b4:d2:47:fb:90:58:2f:        5d:63:1e:53:de:8d:49:02:5d:9e:27:7f:63:1c:d0:62:7d:1d:        18:bd:ab:4a:1d:5d:c1:d3:cd:34:f4:25:35:27:e7:11:0d:72:        c4:57:af:47:b6:91:74:2a:93:6d:35:d4:de:6c:62:f1:86:92:        b1:c1The above output can also be seen if you direct your browser client to your website and check the certificate sent by the server to your browser. You will be able to lookup all the details including the validity dates, subject common name and the public key modulus.Capture an SSL connection using WiresharkAnd as you would have expected, looking at the low-level tcp data that has been exchanged between the client and server with a tcp-diagnostics tool (i.e. wireshark/tcpdump) you can also see the modulus in there.These were the settings I used to capture all traffic on the local loopback interface, matching the filter expression: tcp and ip and host 127.0.0.1 and port 443. This tells Wireshark to leave out any other information, I may not have been interested in showing you.

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  • CodePlex Daily Summary for Wednesday, May 26, 2010

    CodePlex Daily Summary for Wednesday, May 26, 2010New Projects3D File Manager: 3D File manager is an application that aims to show how could look file manager in 3D. It´s developed in C# and XNA frameworkAcies: Acies is a dungeon crawler game done with C# and XNA.ActiveWinery: The open source winery and vineyard application.CC.Yacht: CC.Yacht is a client/server yacht dice game written in C# .NET. It utilizes a net.tcp WCF duplex service for client/server communication.Community Forums NNTP bridge: Community project for accessing the MS Web-Forums via an open source NNTP newsserver (bridge).Dojo Timer: WPF timer for Coding Dojo meetings. Timer feito em WPF para Coding Dojo.GameFX - The Game Development Framework: The Game Development Framework (GameFX) is simply a set of libraries to be used as the foundation for any simple 2D tile-based game. It can be used...Greg Roberts MVC Extensions: Asp.Net MVC Extensions including JSONP ActionResult. Targeted for MVC 2 and .NET 4.0.IIS Deploy: Project to develop a tool that automates the deploy Web sites and WCF services in single server environments and clustered.MarkLogic Sample Authoring App for Word: The MarkLogic Authoring Sample App for Word lets authors enrich Word documents using Content Controls, associate and manage metadata with those Con...Mono.Addins: Mono.Addins is a framework for creating extensible applications, and for creating add-ins which extend applications.MPCLI: MPCLI is a library that brings the power of the GNU MP big numbers library to those who use CLS-compliant languages such as C#, F#, and Visual Basi...NTFS parser classes: This is a C++ library to help parsing an NTFS volume, as well as file records and attributes. It will facilitate much when handling NTFS filesystem...Oddworld Level Gen: A 2D platform game, with Oddworld : Abe's Oddysee asset. The game introduce a dynamic system to generate the next level according to the previous l...Page Action Web Part for SharePoint 2007: This Web Part for SharePoint 2007 allows you to perform actions (such as causing an "Access is denied", redirect to another web page, view content ...Piggy Bank: Piggy Bank is a web-based financial application targetted towards kids.Productivity Hub Solutions: The Productivity Hub 2010 is a customizable, on-premise training solution for technology products. Developed by RedTech for Microsoft, the Producti...PyQt port of TortoiseHg: PyQt port of TortoiseHg (aka TortoiseHg 2.0)Releaser™: This is my private project. Currently, I'm not going to support it publicly.SLManagers: SLManagers 用于动态加载组件 实现对程序不同的的管理Smith Async .NET Memcached Client: Async .NET Memcached Client is a fully asynchronous implementation of a memcached client. The advantage of a fully asynchronous client is that you...Tauck Public API: Tauck's public API allows for travel agencies and other parterners to use Tauck's product information in their websites and other systems. Virtualizing WrapPanel: Virtualizing WrapPanel improves performance when binding a ListBox/ListView to a large amount of data. It is written in C#New Releases3D File Manager: 3D File manager: 3D File managerAragon Online Client: Aragon Online Client: The executable version of the Aragon Online Client can be installed from the Aragon Online page: http://aragon-online.net/aoclient/publish.phpASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary CMS Alpha 2: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 3.5. ActiveRecord based support for Blogs, Widgets, Pages, Parts, Ev...BFBC2 PRoCon: PRoCon 0.5.1.8: It's not even funny anymore =\Code for Rapid C# Windows Development eBook: LLBLGen LINQPad Data Context Driver Ver 1.0.0.3: Second release of a Static LLBLGen Pro Data Context Driver for LINQPad For LLBLGen Pro versions 2.6 and 3.0 beta. Fixed 'connection string not ini...Community Forums NNTP bridge: Community Forums NNTP Bridge V01: This is the first release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge.Community Forums NNTP bridge: Community Forums NNTP Bridge V02: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...DDDSample.Net: 0.9: Release 0.9 contains two major improvements: Vanilla version (both Synch and Asynch) has been updated so its model more closely resembles Java orig...DEWD: DEWD for Umbraco: Alpha release of the package. Usable for simple SQL editing, but lacking some core features such as validation, user friendly error handling, confi...Dojo Timer: Dojo Timer v1: Primeira versão Dojo Timer.eXpress Persistent Objects (XPO) Toolkit: Samples: Video Channel Channel.zip sample shows how to build a video site using XPO and WCF Data Services. DevExpress Channel DevExpress Channel Browse ...F# Project Extender: V0.9.2.1 (VS2008,VS2010): F# project extender for Visual Studio 2008 and Visual Studio 2010. Fixed bugs: -Project extender 0.9.2.0 can't be loaded in VS2008 without SDKFeedback Form: Feedback Application: Installer of the projectFeedback Form: Feedback Form: .sln for Feedback Form ApplicationGameFX - The Game Development Framework: Version 1.0 (Beta): Project is Visual Studio 2008 solution. GameFX Source code and sample program. The sample program allows you to create maps of any size, and drop ...MarkLogic Sample Authoring App for Word: MarkLogic Sample Authoring App for Word 1.0-1: Initial release of the MarkLogic Sample Authoring App for Word. See the home page for an overview on functionality. Within the release you'll ...MarkLogic Toolkit for Word: MarkLogic Toolkit for Word 1.2-1: Release built in support of the MarkLogic Sample Authoring App for Word. Updates include: update to XQuery API to expose functions for working w...Microsoft SQL Server Community & Samples: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release contains sample code for Microsoft SQL Server 2008R2. For many of these samples you will also need...Microsoft SQL Server Product Samples: Analysis Services: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Data Programming: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Database: AdventureWorks 2008R2 RTM: Sample Databases for Microsoft SQL Server 2008R2 (RTM)This release is dedicated to the sample databases that ship for Microsoft SQL Server 2008R2. ...Microsoft SQL Server Product Samples: End to End: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Engine: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Integration Services: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Replication: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Reporting Services: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Scripts: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: Service Broker: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...Microsoft SQL Server Product Samples: XML: SQL Server 2008R2 RTM: Microsoft SQL Server 2008R2 (RTM) This release is dedicated to the samples that ship for Microsoft SQL Server 2008R2. For many of these samples y...NLog - Advanced .NET Logging: Nightly Build 2010.05.25.001: Changes since the last build:2010-05-24 23:08:47 Jarek Kowalski Fixed base constructor invocation to ensure consistency. Added tests for common wra...NTFS parser classes: NTFS parser lib 0.55: 0.55openrs: Revision 3: Things that have been added since last release: Vector expanding Dynamic vectors Vector put method chaining Basic ISAAC implementation Wor...Page Action Web Part for SharePoint 2007: Page Action Web Part v1.0.0.0: First release of the Page Action Web Part v1.0.0.0.Productivity Hub Solutions: Silverlight Bookshelf: The Silverlight Bookshelf component of the 2010 Productivity Hub provides 4 accordion-style vertical tabs dispalying Featured Video, Featured Conte...Productivity Hub Solutions: Silverlight Product Carousel: The Product Carousel Silverlight component provides a rich navigation experience to the home page of the 2010 Productivity Hub - presenting the pro...Rawr: Rawr 2.3.18: >Rawr3 Public Beta has been released! Click here for details.< - Fix for bug in parsing characters with certain abnormal characters in their data. ...Runtime Intelligence Data Visualizer: RI Data Visualizer Release 1: This release of the RI Data Visualizer contains both a WPF client that displays application usage data and a Silverlight client that displays featu...sGSHOPedit: sGSHOPedit v1.1a: Fixed: bug in parsing description from "itemextdesc.txt" Fixed: surface change event Fixed: range for numeric values Added: search featureSLManagers: SlManagers: 实现简单的组件动态下载 使用Mef技术Sudoku (Multiplayer in RnD): Sudoku (Multiplayer in RnD) 1.0.1.0 program: Sudoku project was to practice on C# by making a desktop application using some algorithm Idea: The basic idea of algorithm is from http://www.ac...Sudoku (Multiplayer in RnD): Sudoku (Multiplayer in RnD) 1.0.1.0 source: user-interface, multi-threading, formatting Sudoku project was to practice on C# by making a desktop application using some algorithm Idea: The...Tauck Public API: XML Package 1.0: Current Release of XML dataTeach.Net: Teach.Net 1.0 Alpha: First alpha version. It should work, but there's gonna be bugs. Also, no intellisense documentation (or any other sort of documentation) yet. I'm w...VCC: Latest build, v2.1.30525.0: Automatic drop of latest buildVista Media Center TCP/IP Controller: Win7 64 and 32 bit Alpha - button command fix: button command fix , button-play, button-pause, button-skip back, button-skip fwd. Confirmed works on x64. Has not been tested on x32XsltDb - DotNetNuke Module Universal Building Block: 01.01.21: ASP.NET controls TreeView and TextEditor usage Live demo site Attention This release requires DNN 5.2 or higher as it using Telerik classes.in...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise Librarypatterns & practices: Windows Azure Security GuidanceRawrSqlServerExtensionsMono.AddinsBlogEngine.NETGMap.NET - Great Maps for Windows Forms & PresentationCodeReviewCaliburn: An Application Framework for WPF and Silverlight

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  • CodePlex Daily Summary for Friday, March 23, 2012

    CodePlex Daily Summary for Friday, March 23, 2012Popular ReleasesSSIS Multiple Hash: Multiple Hash V1.4.1: This is a feature release. It adds the ability to select multiple rows, and change the selection of these with a single click in the check box. All lists with check boxes have this ability. It is backwards compatible with previous versions. Please ensure that you select the appropriate download file based on the version of SQL Server that you will be using. If you have used the Denali installer from V1.4 for packages that you wish to now use the SQL 2012 release version, then you MUST ma...SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 14: 1. improved accuracy of logic fault checking in analysisMetodología General Ajustada - MGA: 02.02.02: Cambios John: Cambios en los cálculos del Flujo de Caja, Flujo Económico y Resumen EF y ES. Se visualiza el reporte de Resumen EF y ES en Grilla. Se ajustan formularios de llamado. Cambios Parmenio: Cambios en el formularios de Programaciòn.MapWindow 6 Desktop GIS: MapWindow 6.1.1: MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial templateDotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Telerik CAB Enabling Kit for RadControls for WinForms: TCEK 2012.1.321.20: major update, new Workspaces and UIAdapters Workspaces: - RadDockWorkspace - RadPageViewWorkspace - RadFormWorkspace - RadFormMdiWorkspace - RadTabbedMdiWorkspace UI Adapters: - RadCommandBarUIAdapter - RadRibbonBarUIAdapter - RadTreeNodeUiAdapter - RadTreeViewUIAdapter - RadItemCollectionUIAdapter - (RadMenu, RadStatusStrip, all controls that support RadItem collections)Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...SCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionSurvey™ - web survey & form engine: Survey™ 2.0: The new stable Survey™ Project 2.0.0.1 version contains many new features like: Technical changes: - Use of Jquery, ASTreeview, Tabs, Tooltips and new menuprovider Features & Bugfixes: Survey list and search function Folder structure for surveys New Menustructure Library list New Library fields User list and search functions Layout options for a survey with CSS, page header and footer New IP filter security feature Enhanced Token Management New Question fields as ID, Alias...Speed up Printer migration using PrintBrm and it's configuration files: BRMC.EXE: Run the tool from the extracted directory of the printbrm backup. You can use the following command to extract a backup file to a directory - PRINTBRM.EXE -R -D C:\TEMP\EXPAND -F C:\TEMP\PRINTERBACKUP.PRINTEREXPORTAppBarUtils for Windows Phone SDK 7.1: AppBarUtils 1.2: This release contains IconUri dependency property for both AppBarItemCommand and AppBarItemTrigger as requested by shawnoster at http://appbarutils.codeplex.com/discussions/321745. When using this IconUri dependency property, please be sure to set the Type property to AppBarItemType.Button or just omit this property entirely, because it is only for app bar icon button. The demo has been updated to show how to use this new IconUri dependency property with a new lock button on the app bar. Wh...Offline Navigation for Windows Phone 7: 0.1 Alpha: This is the 0.1 alpha release of source code.SmartNet: V1.0.0.0: DY SmartNet ?????? V1.0New Projects2Sexy Content for DotNetNuke - great looking and animated content: 2Sexy Content is a DotNetNuke Extension to create attractive and designed content. It solves the common problem, allowing the web designer to create designed templates for different content elements, so that the user must only fill in fields and receive a perfectly designed and animated output. AgileMapper: AgileMapper????????????????????,?????????dto?do???????AksiMata: Berita terbaru dan peristiwa terkini di sekitar Anda... Langsung dari TKP!Caprice: Engineering adaptive privacy: Caprice is a tool aimed at supporting software engineers in the design of applications that appropriately adapt their behaviour to mitigate privacy threats. This tool helps provide software engineers design-time insight on the functional behaviour a system and associated runtime context changes that can threaten privacy.Change default Share-site group SharePoint Online (Office 365): As default when we share a site collection or site with external users, SharePoint Online show default SharePoint groups which are Visitors and Members. By using this feature, you will get a link which you can use to customize the default groups to your custom groups and other default groups. CodePlex Test Project: This is just to test how well CodePlex handles Git.Find Work Items For Source Items (Visual Studio Extension): work4source is a Visual Studio 2010 tool window which finds and lists all TFS work items associated with a specific source control file or folder, avoiding the need to view the details for every changeset. It also includes "versioned item" links which otherwise cannot be found from the source side of the link using Visual Studio. To install run the VSIX package, restart Visual Studio, then select View --> Other Windows --> "Find Work Items for Source Items" and either leave the window ...FSProject: FSProjectGit c9 Test: testing git to c9 integration possibilitiesImage 3D Viewer: A Image 3D Viewer with WPF.Jakarta Guide: Jakarta news featuring up-to-date information on attractions, hotels, restaurants, nightlife, travel tips and more.LinqLucene: Due to the fact to the original LinqToLucene project seems to have died, I have created this new project to carry on it's workLuskyCode: Just some codemaouidatest: testMarktplace: NLocalize MarketplaceMemoryLifter: MemoryLifter - the fastest way to memorize * is a virtual flashcard system, scientifically based on the Leitner card box algorithm * enables the user to lift any kind of information into long term memory * maximizes study efficiency with automation, controlled repetitionMemoryTributary - A replacement for MemoryStream: MemoryTributary is a replacement for MemoryStream that uses multiple memory chunks as its backing store, as opposed to the single byte array used by MemoryStream. The result is it can handle much larger streams and the initial allocations are more efficient. It's developed in C#.my career muse: Project configured for simultaneous use with other developersMyMusicBox: Mini-Projet MBDS Web 2.0 Michel BuffaNucleo.NET ORM: These components provide a unit of work interface that works with LINQ to SQL, Entity Framework, and Entity Framework Code First, with more ORMs to come. The idea is to create one common wrapper and base framework to make it easier to work with the various ORM products.Orchard QnA: A lightweight discussions module for the Orchard CMS.Orchard Shoutbox: A lightweight shoutbox module for the Orchard CMS:PAIN: My projects from PAIN labs, semester 2012L, department of electronics of Warsaw University of Technology.Reactifier: This project is for the windows 8 Shoutcast MediaStreamSource: Shoutcast MediaStreamSource is a MediaStreamSource implementation of the Shoutcast protocol for Silverlight. This MediaStreamSource allows both Silverlight 4+ OOB and Windows Phone 7 applications to consume a Shoutcast stream using a MediaElement. Currently, Mp3 and AAC+ Shoutcast streams are supported on Windows Phone. However, ONLY Mp3 is supported on Desktop Silverlight. There is also limited (i.e. somewhat untested) M3u and PLS playlist support. Please report any issues playing...Simple Task Manager: Politechnika Wroclawska Team Project - 2012SkyGo Media Commander: SkyGo Media Commander permette di usare le frecce della tastiera per cambiare canale e il tasto invio per aprire il menu : "Telecomando". Utile se si usa un telecomando. Perfettamente funzionante con il telecomando CIR del notebook HP DV6 2137el.sunshine Design: sunshinetesting: testing projecttesttom032012git01: testtom032012git01testtom03222012hg01: testtom03222012hg01testtom03222012tfs01: testtom03222012tfs01testtom03222012tfs02: testtom03222012tfs02TileSet Map Editor: a small side project of a tileset map editorTraffic Light Simulation Application: Traffic Light Simulation application simulates traffic on a 2D plane under different traffic light control schemes. The interface will display a 10x10 grid where each street allows one-way traffic and there is one traffic light at each intersection.Type08ScreenCapture: Type08ScreenCapture brings Windows 8-like desktop capture function to Windows 7. If you type [Windows]+[PrintScreen], it capture a main display area and save the bitmap to your picture folder. It's developed in C#/WPF.WikiPlex – a Regex Wiki Engine: A regular expression based wiki engine allowing developers to integrate a wiki experience into an existing .NET applicationWindowsQR: Windows QR is a proof of concept about capturing a qr code using a webcam in a WPF application runinng in a desktop computer with Windows 7 or similars. It uses AForge.Vision to wrap the DirectShow complexity and zxing library to decode the qr code.Working with Social Data: 1)Customizing Tag Cloud By Accountname 2)RatingWPF 3D-Model Viewer: WPF 3D-Model Viewer

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  • CodePlex Daily Summary for Friday, January 14, 2011

    CodePlex Daily Summary for Friday, January 14, 2011Popular ReleasesBloodSim: BloodSim - 1.3.3.0: NOTE: If you have a previous version of BloodSim, you must update WControls.dll from the Required DLLs download. - Removed average stats from main window as this is no longer necessary - Added ability to name a set of runs that will show up in the title bar of the graph window - Added ability to run progressive simulation sets, increasing up to 2 chosen stats by a value each time - Added option to set the amount that Death Strike heals for on the Last 5s Damage - Added option for Blood Shiel...WCF Community Site: WCF Web APIs 11.01.14: Welcome to the third release of WCF Web APIs on codeplex New Features - WCF HTTP New HttpClient API which replaces the REST Starter kit has been introduced. In addition to supporting strongly typed messages, the API supports async through Task<T>. It also has a pluggable channel stack for plugging in handlers for the request / response from the client side. See the QueryableSample for an example of the new channels. New extension methods for serializing / deserializing to/from HttpContent. ...POP Forums for ASP.NET MVC3: POP Forums v9 - Beta 1: This is the first beta for the ASP.NET MVC 3 version of POP Forums. It is nearly feature complete, and ready for testing and feedback. For previous release notes, look here, here and here. Check out the live preview: http://preview.popforums.com/Forums Setup instructions are on the home page of this project. The new hotness in the beta, or what has been done since the last preview: All views converted to use Razor E-mail subscription/notification of new posts New post indicators/mark r...mytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.51.1 beta 2: New captcha bug fixed at install/uninstall module -> auto create/delete all files and folders for module WEB.mytrip.mvc 1.0.51.1 Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) SRC.mytrip.mvc 1.0.51.1 System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Co...NuGet: NuGet 1.0 RTM: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog.MVC Music Store: MVC Music Store v2.0: This is the 2.0 release of the MVC Music Store Tutorial. This tutorial is updated for ASP.NET MVC 3 and Entity Framework Code-First, and contains fixes and improvements based on feedback and common questions from previous releases. The main download, MvcMusicStore-v2.0.zip, contains everything you need to build the sample application, including A detailed tutorial document in PDF format Assets you will need to build the project, including images, a stylesheet, and a pre-populated databas...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.7 GA Released: Hi, Today we are releasing Visifire 3.6.7 GA with the following feature: * Inlines property has been implemented in Title. Also, this release contains fix for the following bugs: * In Column and Bar chart DataPoint’s label properties were not working as expected at real-time if marker enabled was set to true. * 3D Column and Bar chart were not rendered properly if AxisMinimum property was set in x-axis. You can download Visifire v3.6.7 here. Cheers, Team VisifireFluent Validation for .NET: 2.0: Changes since 2.0 RC Fix typo in the name of FallbackAwareResourceAccessorBuilder Fix issue #7062 - allow validator selectors to work against nullable properties with overriden names. Fix error in German localization. Better support for client-side validation messages in MVC integration. All changes since 1.3 Allow custom MVC ModelValidators to be added to the FVModelValidatorProvider Support resource provider for custom property validators through the new IResourceAccessorBuilder ...EnhSim: EnhSim 2.3.2 ALPHA: 2.3.1 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Quick update to ...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: paging for the lookup lookup with multiselect changes: the css classes used by the framework where renamed to be more standard the lookup controller requries an item.ascx (no more ViewData["structure"]), and LookupList action renamed to Search all the...??????????: All-In-One Code Framework ??? 2011-01-12: 2011???????All-In-One Code Framework(??) 2011?1??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, AJAX, WinForm, Windows Shell????13?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2011/01/13/6135037.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????patterns & practices – Enterprise Library: Enterprise Library 5.0 - Extensibility Labs: This is a preview release of the Hands-on Labs to help you learn and practice different ways the Enterprise Library can be extended. Learning MapCustom exception handler (estimated time to complete: 1 hr 15 mins) Custom logging trace listener (1 hr) Custom configuration source (registry-based) (30 mins) System requirementsEnterprise Library 5.0 / Unity 2.0 installed SQL Express 2008 installed Visual Studio 2010 Pro (or better) installed AuthorsChris Tavares, Microsoft Corporation ...Orchard Project: Orchard 1.0: Orchard Release Notes Build: 1.0.20 Published: 1/12/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.1.0.20.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orchard folder from ...Umbraco CMS: Umbraco 4.6.1: The Umbraco 4.6.1 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're ...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14986.000: A considerable amount of work has gone into this release: Features: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the ...Facebook C# SDK: 4.2.1: - Authentication bug fixes - Updated Json.Net to version 4.0.0 - BREAKING CHANGE: Removed cookieSupport config setting, now automatic. This download is also availible on NuGet: Facebook FacebookWeb FacebookWebMvcPhalanger - The PHP Language Compiler for the .NET Framework: 2.0 (January 2011): Another release build for daily use; it contains many new features, enhanced compatibility with latest PHP opensource applications and several issue fixes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger. Changes made within this release include following: New features available only in Phalanger. Full support of Multi-Script-Assemblies was implemented; you can build your application into several DLLs now. Deploy them separately t...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlASP.NET: ASP.NET MVC 3 RTM: This release contains the source code for ASP.NET MVC 2 RTM as well as the ASP.NET MVC Futures project. The futures project contains features that the ASP.NET MVC team is considering for a future release of ASP.NET MVC This release contains the source code for ASP.NET MVC 3 RTM ASP.NET Web Pages with Razor Syntax ASP.NET MVC 3 Futures For more details about ASP.NET MVC 3, please visit http://asp.net/mvc/mvc3 as well as the Release NotesExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...New ProjectsAny Sudoku Solver: Program to solving any existing sudoku puzzle.CeairCarbin: One Project About A Carbin Department Manager System About News WrokFlow Saralechat room: test technology on webECTS Multi Server - No Domain Group Policy enabled: These bits help out eliminating exceptions that occur when ECTS is deployed with no organization group password policy .. Especially eliminating this error : "Negating the minimum value of a twos complement number is invalid " EF4 Linq Extensions: Extensions for Entity Framework 4 to support things like Enums in Linq queriesENUH09 v2: Felles prosjekt for ENUH09EWS FastTransfer Stream Parser: This is a sample project to demonstrate how the fasttransfer Stream that is created using the ExportItems and UploadItems Exchange Web Services operations can be parsed to show the underlying properties that make up this stream. FRC3792: JCPennys/University of Missouri - Columbia/ University extensions FRC Source Control.FYP: FTP FYP ProjectGastrOS - openEHR based Endoscopy Application: GastrOS is an endoscopic reporting application based on open standards: openEHR and MST. GUI is driven by Archetypes/Templates. It is part of our research at the University of Auckland to investigate software maintainability and interoperability. Uses openEHR.Net on CodePlexgoldenlion: This is the project for study.im2011: ??????ImEngine: FI softwareMars Tanks: Fall 2010 C Sc 335 Final Project, University of Arizona.MijnAlbum.nl Downloader: MijnAlbum.nl Downloader is een programma waarmee je in één keer een compleet album van mijnalbum.nl op kunt slaan. NetReports: NetReport is a free open-source project to create either reportsNScript: NScriptooMetaWeblog: MetaWebLogger is a .NET C# library that makes it really simple to include in your blog engine so that you can use Windows Live Writer or other blog writing tools that support the MetaWeblog API to write and edit posts in your blogging engine The library is developed in .NET C# 4Personal Library: libraryphantom images (memories): A project I have written long ago Images you take as reminders of things that you learn , this can include a definition you read from book, a chart, a proverb or an ayat from Quran. They will popup in a semitransparent window that u can click throw. It is like a ghost window. Remote Directory Sync: Remote Directory Sync will allow users to publish and subscribe to repositories in order to keep directories in Sync. Security will be a focus of this project and communication channels will be encrypted. PNRP will be used to decentralize the communication.RiaType: RiaType suggests several architecture guidances to industrialize ria developments with Silverlight and WCF RIA ServicesSetFileDate: This is just a simple app to set some File DateTime properties.SGFConvert: Utility to modify SGF (Smart Game Format) files.Shiny Wizard, control for WPF & Silverlight: Shiny Wizard makes it easier for WPF & Silverlight .NET Developers to create non trivial wizard flows using declarative approach. Shiny Wizard control is MVVM enabled.Silverlight book viewer: Silverlight book viewer allows users to find and watch books using Silverlight Deep Zoom technology. It is used for publishing antique books from Kyiv Taras Shevchenko National University's library.Silverlight Gauge Control: Gauge Control For SilverlightSQL DataTransfer: This project is aimed for people who need to downgrade sql databases, using the SQL Management object libary. The UI is WPF, based on the MVVM design pattern.SQL Server Health Check: This Health Check App. can examine the health of the SQL Server databases in an organisation and consists of a number of checks: • Installation check • Database check • Performance check • Backup check • Security checkStarcraft Calendar: A calendar application for Starcraft community , based on Team Liquid Calendar Xml & Service.test_808: testUse the Scene Editor of Unity 3D in other non-visual environment to create games: Use the Scene Editor of Unity 3D in other non-visual environments to create 2d or 3d games.WF4: Samples for WF4Window CE Component Wizard: Wizard to create Windows CE catalog component.XBMC Connect .Net: The goal of this project to create a .Net client API to consume the REST based API of XMBC. This will API gives access to all the functionality of XBMC (video and music library, changing settings, ...) without having to handle the details related to the web service communication.Xeno3D 2.0: Xeno3D 2.0 is a direct evolution of CTP 2 of xeno found on this site. Why a new project? Because it is almost entirely new, including a brand new set of editors. Including a node based shader editor. Still early days, though. I'll update the site and svn often. Yet Another OSX Dock Wannabe: Create a simple OSX Dock-like component for Silverlight 4 that is made freely available to the user community.

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  • Issues POSTing XML to OAuth and Signature Invalid with Ruby OAuth Gem

    - by thynctank
    [Cross-posted from the OAuth Ruby Google Group. If you couldn't help me there, don't worry bout it] I'm working on integrating a project with TripIt's OAuth API and am running into a weird issue. I authenticate fine, I store and retrieve the token/secret for a given user with no problem, I can even make GET requests to a number of services using the gem. But when I try using the one service I need POST for, I'm getting a 401 "invalid signature" response. Perhaps I'm not understanding how to pass in data to the AccessToken's post method, so here's a sample of my code: xml = <<-XML <Request> <Trip> <start_date>2008-12-09</start_date> <end_date>2008-12-27</end_date> <primary_location>New York, NY</primary_location> </Trip> </Request> XML` response = access_token.post('/v1/create', {:xml => xml}, {'Content-Type' => 'application/x-www-form-urlencoded'}) I've tried this with and without escaping the xml string before hand. The guys at TripIt seemed to think that perhaps the xml param wasn't getting included in the signature_base_string, but when I output that (from lib/signature/base.rb) I see: POST&https%3A%2F%2Fapi.tripit.com%2Fv1%2Fcreate&oauth_consumer_key %3D%26oauth_nonce %3Djs73Y9caeuffpmPVc6lqxhlFN3Qpj7OhLcfBTYv8Ww%26oauth_signature_method %3DHMAC-SHA1%26oauth_timestamp%3D1252011612%26oauth_token %3D%26oauth_version%3D1.0%26xml%3D%25253CRequest%25253E %25250A%252520%252520%25253CTrip%25253E%25250A %252520%252520%252520%252520%25253Cstart_date%25253E2008-12-09%25253C %252Fstart_date%25253E%25250A %252520%252520%252520%252520%25253Cend_date%25253E2008-12-27%25253C %252Fend_date%25253E%25250A %252520%252520%252520%252520%25253Cprimary_location%25253ENew %252520York%252C%252520NY%25253C%252Fprimary_location%25253E%25250A %252520%252520%25253C%252FTrip%25253E%25250A%25253C%252FRequest%25253E %25250A This seems to be correct to me. I output signature (from the same file) and the output doesn't match the oauth_signature param of the Auth header in lib/client/ net_http.rb. It's been URL-encoded in the auth header. Is this correct? Anyone know if the gem is broken/if there's a fix somewhere? I'm finding it hard to trace through some of the code.

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    Please redirect me if this is a duplicate. I haven't been able to find a suitable question. I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers: (I'll complete it with time) MUSIC Jamendo (need to ask for permission for uses) OpSound SOUND EFFECTS FreeSound StoneWashed SPRITES LostGarden The protagonist domain Reiner's Tilesets (also contains a couple of 3D models OpenGameArt (beta, not many resources but promising) Flying Yogi ANIMATED SPRITES The Spriters Resource MODELS archive3d TurboSquid 3Dvia Google Sketchup ShareCG Gamasutraexchange.com ANIMATED MODELS TurboSquid TEXTURES CG Textures OpenFrag Other precompiled lists FreeGameDev.net

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  • Can dummy objects be simulated on iphone?

    - by Mike
    I come from 3D animation and one of the basic things all 3D software have is the ability to create dummy objects. Dummy objects can be used to groups objects that can be rotated, moved or scaled together around a specific anchor point. This is the idea of what I am asking. Obviously we can have fake dummies by using a view and put other views as subviews, but this has problems as the view receives clicks and sometimes you don't want it to do so. You cannot change the anchorpoint of a view too. So, the dummies as I ask have, at least, these properties: adjustable anchor point it is not clickable it is totally invisible (cannot be rendered). any scale, rotation and translation of a dummy are propagated to the grouped objects considering the dummy's anchor point. it is totally animatable. Can this be simulated on iPhone? Is there any object that can be created to simulate this? thanks.

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  • Facebook Connect 'next' error

    - by Mark
    I am trying to experiment with the new facebook authentication system, and I can't getthe login to work. I'm getting the following error message: API Error Code: 100 API Error Description: Invalid parameter Error Message: next is not owned by the application. The url that is being sent to facebook is: http://www.facebook.com/connect/uiserver.php?app_id=444444444444444&next=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df357eceb0361a8a%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx&display=popup&channel=http%3A%2F%2Fwww.mysite.com%2Ffbtester.php&cancel=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df6095a98598be8%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx&locale=en_US&return_session=1&session_version=3&fbconnect=1&canvas=0&legacy_return=1&method=permissions.request Note that the 'Next' variable in the url is: next=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df357eceb0361a8a%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx Any ideas what could be going wrong? All I've done is copy and paste the facebook login demo code from facebook's website: <?php define('FACEBOOK_APP_ID', 'your application id'); define('FACEBOOK_SECRET', 'your application secret'); function get_facebook_cookie($app_id, $application_secret) { $args = array(); parse_str(trim($_COOKIE['fbs_' . $app_id], '\\"'), $args); ksort($args); $payload = ''; foreach ($args as $key => $value) { if ($key != 'sig') { $payload .= $key . '=' . $value; } } if (md5($payload . $application_secret) != $args['sig']) { return null; } return $args; } $cookie = get_facebook_cookie(FACEBOOK_APP_ID, FACEBOOK_SECRET); ?> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> <body> <?php if ($cookie) { ?> Your user ID is <?= $cookie['uid'] ?> <?php } else { ?> <fb:login-button></fb:login-button> <?php } ?> <div id="fb-root"></div> <script src="http://connect.facebook.net/en_US/all.js"></script> <script> FB.init({appId: '<?= FACEBOOK_APP_ID ?>', status: true, cookie: true, xfbml: true}); FB.Event.subscribe('auth.login', function(response) { window.location.reload(); }); </script> </body> </html> Thanks for the help!

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  • Puppet's automatically generated certificates failing

    - by gparent
    I am running a default configuration of Puppet on Debian Squeeze 6.0.4. The server's FQDN is master.example.com. The client's FQDN is client.example.com. I am able to contact the puppet master and send a CSR. I sign it using puppetca -sa but the client will still not connect. Date of both machines is within 2 seconds of Tue Apr 3 20:59:00 UTC 2012 as I wrote this sentence. This is what appears in /var/log/syslog: Apr 3 17:03:52 localhost puppet-agent[18653]: Reopening log files Apr 3 17:03:52 localhost puppet-agent[18653]: Starting Puppet client version 2.6.2 Apr 3 17:03:53 localhost puppet-agent[18653]: Could not retrieve catalog from remote server: SSL_connect returned=1 errno=0 state=SSLv3 read server certificate B: certificate verify failed Apr 3 17:03:53 localhost puppet-agent[18653]: Using cached catalog Apr 3 17:03:53 localhost puppet-agent[18653]: Could not retrieve catalog; skipping run Here is some interesting output: OpenSSL client test: client:~# openssl s_client -host master.example.com -port 8140 -cert /var/lib/puppet/ssl/certs/client.example.com.pem -key /var/lib/puppet/ssl/private_keys/client.example.com.pem -CAfile /var/lib/puppet/ssl/certs/ca.pem CONNECTED(00000003) depth=1 /CN=Puppet CA: master.example.com verify return:1 depth=0 /CN=master.example.com verify error:num=7:certificate signature failure verify return:1 depth=0 /CN=master.example.com verify return:1 18509:error:1409441B:SSL routines:SSL3_READ_BYTES:tlsv1 alert decrypt error:s3_pkt.c:1102:SSL alert number 51 18509:error:140790E5:SSL routines:SSL23_WRITE:ssl handshake failure:s23_lib.c:188: client:~# master's certificate: root@master:/etc/puppet# openssl x509 -text -noout -in /etc/puppet/ssl/certs/master.example.com.pem Certificate: Data: Version: 3 (0x2) Serial Number: 2 (0x2) Signature Algorithm: sha1WithRSAEncryption Issuer: CN=Puppet CA: master.example.com Validity Not Before: Apr 2 20:01:28 2012 GMT Not After : Apr 2 20:01:28 2017 GMT Subject: CN=master.example.com Subject Public Key Info: Public Key Algorithm: rsaEncryption RSA Public Key: (1024 bit) Modulus (1024 bit): 00:a9:c1:f9:4c:cd:0f:68:84:7b:f4:93:16:20:44: 7a:2b:05:8e:57:31:05:8e:9c:c8:08:68:73:71:39: c1:86:6a:59:93:6e:53:aa:43:11:83:5b:2d:8c:7d: 54:05:65:c1:e1:0e:94:4a:f0:86:58:c3:3d:4f:f3: 7d:bd:8e:29:58:a6:36:f4:3e:b2:61:ec:53:b5:38: 8e:84:ac:5f:a3:e3:8c:39:bd:cf:4f:3c:ff:a9:65: 09:66:3c:ba:10:14:69:d5:07:57:06:28:02:37:be: 03:82:fb:90:8b:7d:b3:a5:33:7b:9b:3a:42:51:12: b3:ac:dd:d5:58:69:a9:8a:ed Exponent: 65537 (0x10001) X509v3 extensions: X509v3 Basic Constraints: critical CA:FALSE Netscape Comment: Puppet Ruby/OpenSSL Internal Certificate X509v3 Key Usage: critical Digital Signature, Key Encipherment X509v3 Subject Key Identifier: 8C:2F:14:84:B6:A1:B5:0C:11:52:36:AB:E5:3F:F2:B9:B3:25:F3:1C X509v3 Extended Key Usage: critical TLS Web Server Authentication, TLS Web Client Authentication Signature Algorithm: sha1WithRSAEncryption 7b:2c:4f:c2:76:38:ab:03:7f:c6:54:d9:78:1d:ab:6c:45:ab: 47:02:c7:fd:45:4e:ab:b5:b6:d9:a7:df:44:72:55:0c:a5:d0: 86:58:14:ae:5f:6f:ea:87:4d:78:e4:39:4d:20:7e:3d:6d:e9: e2:5e:d7:c9:3c:27:43:a4:29:44:85:a1:63:df:2f:55:a9:6a: 72:46:d8:fb:c7:cc:ca:43:e7:e1:2c:fe:55:2a:0d:17:76:d4: e5:49:8b:85:9f:fa:0e:f6:cc:e8:28:3e:8b:47:b0:e1:02:f0: 3d:73:3e:99:65:3b:91:32:c5:ce:e4:86:21:b2:e0:b4:15:b5: 22:63 root@master:/etc/puppet# CA's certificate: root@master:/etc/puppet# openssl x509 -text -noout -in /etc/puppet/ssl/certs/ca.pem Certificate: Data: Version: 3 (0x2) Serial Number: 1 (0x1) Signature Algorithm: sha1WithRSAEncryption Issuer: CN=Puppet CA: master.example.com Validity Not Before: Apr 2 20:01:05 2012 GMT Not After : Apr 2 20:01:05 2017 GMT Subject: CN=Puppet CA: master.example.com Subject Public Key Info: Public Key Algorithm: rsaEncryption RSA Public Key: (1024 bit) Modulus (1024 bit): 00:b5:2c:3e:26:a3:ae:43:b8:ed:1e:ef:4d:a1:1e: 82:77:78:c2:98:3f:e2:e0:05:57:f0:8d:80:09:36: 62:be:6c:1a:21:43:59:1d:e9:b9:4d:e0:9c:fa:09: aa:12:a1:82:58:fc:47:31:ed:ad:ad:73:01:26:97: ef:d2:d6:41:6b:85:3b:af:70:00:b9:63:e9:1b:c3: ce:57:6d:95:0e:a6:d2:64:bd:1f:2c:1f:5c:26:8e: 02:fd:d3:28:9e:e9:8f:bc:46:bb:dd:25:db:39:57: 81:ed:e5:c8:1f:3d:ca:39:cf:e7:f3:63:75:f6:15: 1f:d4:71:56:ed:84:50:fb:5d Exponent: 65537 (0x10001) X509v3 extensions: X509v3 Basic Constraints: critical CA:TRUE Netscape Comment: Puppet Ruby/OpenSSL Internal Certificate X509v3 Key Usage: critical Certificate Sign, CRL Sign X509v3 Subject Key Identifier: 8C:2F:14:84:B6:A1:B5:0C:11:52:36:AB:E5:3F:F2:B9:B3:25:F3:1C Signature Algorithm: sha1WithRSAEncryption 1d:cd:c6:65:32:42:a5:01:62:46:87:10:da:74:7e:8b:c8:c9: 86:32:9e:c2:2e:c1:fd:00:79:f0:ef:d8:73:dd:7e:1b:1a:3f: cc:64:da:a3:38:ad:49:4e:c8:4d:e3:09:ba:bc:66:f2:6f:63: 9a:48:19:2d:27:5b:1d:2a:69:bf:4f:f4:e0:67:5e:66:84:30: e5:85:f4:49:6e:d0:92:ae:66:77:50:cf:45:c0:29:b2:64:87: 12:09:d3:10:4d:91:b6:f3:63:c4:26:b3:fa:94:2b:96:18:1f: 9b:a9:53:74:de:9c:73:a4:3a:8d:bf:fa:9c:c0:42:9d:78:49: 4d:70 root@master:/etc/puppet# Client's certificate: client:~# openssl x509 -text -noout -in /var/lib/puppet/ssl/certs/client.example.com.pem Certificate: Data: Version: 3 (0x2) Serial Number: 3 (0x3) Signature Algorithm: sha1WithRSAEncryption Issuer: CN=Puppet CA: master.example.com Validity Not Before: Apr 2 20:01:36 2012 GMT Not After : Apr 2 20:01:36 2017 GMT Subject: CN=client.example.com Subject Public Key Info: Public Key Algorithm: rsaEncryption RSA Public Key: (1024 bit) Modulus (1024 bit): 00:ae:88:6d:9b:e3:b1:fc:47:07:d6:bf:ea:53:d1: 14:14:9b:35:e6:70:43:e0:58:35:76:ac:c5:9d:86: 02:fd:77:28:fc:93:34:65:9d:dd:0b:ea:21:14:4d: 8a:95:2e:28:c9:a5:8d:a2:2c:0e:1c:a0:4c:fa:03: e5:aa:d3:97:98:05:59:3c:82:a9:7c:0e:e9:df:fd: 48:81:dc:33:dc:88:e9:09:e4:19:d6:e4:7b:92:33: 31:73:e4:f2:9c:42:75:b2:e1:9f:d9:49:8c:a7:eb: fa:7d:cb:62:22:90:1c:37:3a:40:95:a7:a0:3b:ad: 8e:12:7c:6e:ad:04:94:ed:47 Exponent: 65537 (0x10001) X509v3 extensions: X509v3 Basic Constraints: critical CA:FALSE Netscape Comment: Puppet Ruby/OpenSSL Internal Certificate X509v3 Key Usage: critical Digital Signature, Key Encipherment X509v3 Subject Key Identifier: 8C:2F:14:84:B6:A1:B5:0C:11:52:36:AB:E5:3F:F2:B9:B3:25:F3:1C X509v3 Extended Key Usage: critical TLS Web Server Authentication, TLS Web Client Authentication Signature Algorithm: sha1WithRSAEncryption 33:1f:ec:3c:91:5a:eb:c6:03:5f:a1:58:60:c3:41:ed:1f:fe: cb:b2:40:11:63:4d:ba:18:8a:8b:62:ba:ab:61:f5:a0:6c:0e: 8a:20:56:7b:10:a1:f9:1d:51:49:af:70:3a:05:f9:27:4a:25: d4:e6:88:26:f7:26:e0:20:30:2a:20:1d:c4:d3:26:f1:99:cf: 47:2e:73:90:bd:9c:88:bf:67:9e:dd:7c:0e:3a:86:6b:0b:8d: 39:0f:db:66:c0:b6:20:c3:34:84:0e:d8:3b:fc:1c:a8:6c:6c: b1:19:76:65:e6:22:3c:bf:ff:1c:74:bb:62:a0:46:02:95:fa: 83:41 client:~#

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  • How do I draw a texture-mapped triangle in MATLAB?

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and unsatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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  • Using JQuery getJSON method

    - by nav
    Hi, I am attempting to pase a a JSON data using the JQuery getJSON function. The REST query is: http://query.yahooapis.com/v1/public/yql?q=select%20woeid%20from%20geo.places%20where%20text%20%3D%20%22london%22&format=json&jsoncallback=? The script I'm using to parse 'data' to obtain the WOEID value doesnt seem to work below: $.getJSON("http://query.yahooapis.com/v1/public/yql?"+ "q=select%20woeid%20from%20geo.places%20where%20text%20%3D%20%22"+ "london"+ "%22&format=json&jsoncallback=?", function(data){ console.log("json: " + data); var datatmp = data; if(data.results[0]){ var data = filterData(data.results.place[0]); } } ); Can anyone say what I'm doing wrong? link text

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  • Can I directly use JAVA-sourcecode directly in SCILAB, or Is there another way to connect both?

    - by Andreas Hornig
    Hi, a friend of mine uses SCILAB for doing his mathematicall "homework" for his studies and he told me, that it should be possible to use JAVA-sourcecode diretly in SCILAB. The background is that I presented my current JAVA project and I would like to plot this in 3d, but I haven't done graphical output so far. And he proposed to let SCILAB do the 3d plotting, because there are some ready to use plot scemes implented. But he couldn't tell me how to achive this, so that's why I'm here :). So my first question is, IF this is possible to directly use JAVA-Source code in SCILAB or at least to some kind of connection between both? And how this is done! :) Thank you in advance, Andreas

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  • Perspective Rotation about Y axis

    - by N.A.Reddy
    Hello Experts, I have a 2D image and I want to create a anaglyph image for this single 2D image. To do this I need to create Left and Right views. I will considar my 2D image as Left view and I want to create Right View now. I came to know that the perspective rotation (about Y axis) and perspective skews will give the right image. I know that the perspective projection is related to 3D. Basically I am new to 3D programming. Can you plz explain how to do perspective rotation abuout Y-axis. And how can I apply this to my 2D image.I am using C++. Thank you verymuch N.A.Reddy.

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  • HMAC SHA1 ColdFusion

    - by Chris
    Please help! I have been pulling out my hair over this one. :) I have a site that I need to HMAC SHA1 for authentication. It currently works with another language but now I need to move it to ColdFusion. For the life of me I cannot get the strings to match. Any assistance would be much appreciated. Data: https%3A%2F%2Fwww%2Etestwebsite%2Ecom%3Fid%3D5447 Key: 265D5C01D1B4C8FA28DC55C113B4D21005BB2B348859F674977B24E0F37C81B05FAE85FB75EA9CF53ABB9A174C59D98C7A61E2985026D2AA70AE4452A6E3F2F9 Correct answer: WJd%2BKxmFxGWdbw4xQJZXd3%2FHkFQ%3d My answer: knIVr6wIt6%2Fl7mBJPTTbwQoTIb8%3d Both are Base64 encoded and then URL encoded.

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  • Can't setup Facebook Login on my website..

    - by Mark
    I am trying to experiment with the new facebook authentication system, and I can't getthe login to work. I'm getting the following error message: API Error Code: 100 API Error Description: Invalid parameter Error Message: next is not owned by the application. The url that is being sent to facebook is: http://www.facebook.com/connect/uiserver.php?app_id=444444444444444&next=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df357eceb0361a8a%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx&display=popup&channel=http%3A%2F%2Fwww.mysite.com%2Ffbtester.php&cancel=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df6095a98598be8%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx&locale=en_US&return_session=1&session_version=3&fbconnect=1&canvas=0&legacy_return=1&method=permissions.request Note that the 'Next' variable in the url is: next=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df357eceb0361a8a%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx Any ideas what could be going wrong? All I've done is copy and paste the facebook login demo code from facebook's website: define('FACEBOOK_APP_ID', 'your application id'); define('FACEBOOK_SECRET', 'your application secret'); function get_facebook_cookie($app_id, $application_secret) { $args = array(); parse_str(trim($COOKIE['fbs' . $app_id], '\"'), $args); ksort($args); $payload = ''; foreach ($args as $key = $value) { if ($key != 'sig') { $payload .= $key . '=' . $value; } } if (md5($payload . $application_secret) != $args['sig']) { return null; } return $args; } $cookie = get_facebook_cookie(FACEBOOK_APP_ID, FACEBOOK_SECRET); ? Your user ID is <div id="fb-root"></div> <script src="http://connect.facebook.net/en_US/all.js"></script> <script> FB.init({appId: '<?= FACEBOOK_APP_ID ?>', status: true, cookie: true, xfbml: true}); FB.Event.subscribe('auth.login', function(response) { window.location.reload(); }); </script> Thanks for the help!

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  • Game Programming - GUIs

    - by Spencer
    I've been coding for a while now and would like to start looking into programming games. I know the industry's standard language is C++, for 3D graphics the main choice is between Direct 3D and OpenGL, but what is the most widely used GUI framework? I'm currently on a Mac so if native Windows API is the answer, then what is the cross platform choice? To be clear, I'm not looking for people's favourites but simply what the common or standard game industry's choice is so that I can learn and familiarize myself with it. Thanks, Spencer

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  • which euler rotations can i use ?

    - by melis
    i have two cartesian coordinates. There are xyz and BIG XYZ. I want to make these are paralel each other.forexample , x paralel to X ,y paralel to Y and z paralel to Z. I use rotation matris but I have a lot of different rotation matris . for example I have 3D point in xyz cartesien coordinates and its called A. and I want to change cartesien coordinate to BIG XYZ and find the same 3D point in this coordinates its called B.Until now it is okay. But when I used different rotational matris , points were changed.what can I do? Which Euler rotations can i use?

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  • OpenMP + SSE gives no speedup

    - by Sayan Ghosh
    Hi, My Professor found out this interesting experiment of 3D Linearly separable Kernel Convolution using SSE and OpenMP, and gave the task to me to benchmark the statistics on our system. The author claims a crazy 18 fold speedup from the serial approach! Might not be always, but we were expecting at least a 2-4 times speedup running this on a Dual Core Intel. http://software.intel.com/en-us/articles/16bit-3d-convolution-sse4openmp-implementation-on-penryn-cpu/#comment-41994 Alas, we could find exactly no speedup. The serial code performs always better, with or without OpenMP. I am using Linux, and observed a certain trend...when no other processes are running on the system, after a while the loadavg starts increasing, and the the %CPU utilization falls down. Another probable false positive which I ran into accidentally...I started the program, then immediately paused it. Then I ran it on background with bg, and saw a speedup of more than 2. This happens all the time! Any advice would be great. Thanks, Sayan

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  • Jagged Edge Arrays in PHP

    - by chriscct7
    I want to store some data in (I guess a semi-2, semi-3d array) in PHP (5.3) What I need to do is store data about each floor like this: Floor Num of Spots Handicap Motorcyle Other 1 100 array(15,16,17) array (47,62) array (99,100) 2 100 array(15,16,17) array (47,62) array (99,100) and on The problem is, is if the Handicap+Motorcyle+Other were ints, I could just store the data in a 2d array. However, they aren't. So I was thinking I could make something almost like a 3D array, with the first two columns only being in 2D. The other thought I had was making a 2D array and for columns 3,4, and 5 instead of saving as array(15,16) //save like 1516 And then split at two digits (1 digit array numbers would be prefaced with a 0). However, I am wondering about the limit of the length of a string, because if I decide to move to a 3 digit length number in the array, like array(100, 104), and I need to store alot of numbers, I am thinking I am going to quickly exceed the max.

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