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  • Avoiding string copying in Lua

    - by Matt Sheppard
    Say I have a C program which wants to call a very simple Lua function with two strings (let's say two comma separated lists, returning true if the lists intersect at all, false if not). The obvious way to do this is to push them onto the stack with lua_pushstring, which works fine, however, from the doc it looks like lua_pushstring but makes a copy of the string for Lua to work with. That means that to cross over to the Lua function is going to require two string copies which I could avoid by rewriting the Lua function in C. Is there any way to arrange things so that the existing C strings could be reused on the Lua side for the sake of performance (or would the strcpy cost pale into insignificance anyway)? From my investigation so far (my first couple of hours looking seriously at Lua), lite userdata seems like the sort of thing I want, but in the form of a string.

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  • control + enter in browser takes only .com?

    - by Abhilash M
    I have this strange problem, how exactly does control + enter decides the domain of a website?? If i type stackoverflow,then hit control+enter, it works and takes to homepage, but i type ubuntuforums, then hit control + enter, it does not recognise its ubuntuforums.org, but goes to ubuntuforums.com?? How does this exactly work? If i need to change this behaviour, how should i do it?

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  • Data sources and NSTableView

    - by lampShade
    I know that table sources need a data source to hold the data that the tableview will display. Lets' say that I'm going to make my AppController be the data source of my tableview and that I make the connection in interface builder. My question is since my actual data is going to be stored in an array,let's call it myArray, when I set the data source in code should I do this [tableView setDataSource:myArray]; or this [tableView setDataSource:self]; I'm confused about this. setting the data source with the keyword "self" would set it to the AppController if I'm not mistaken.

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  • Dijkstra's Algorithm explanation java

    - by alchemey89
    Hi, I have found an implementation for dijkstras algorithm on the internet and was wondering if someone could help me understand how the code works. Many thanks private int nr_points=0; private int[][]Cost; private int []mask; private void dijkstraTSP() { if(nr_points==0)return; //algorithm=new String("Dijkstra"); nod1=new Vector(); nod2=new Vector(); weight=new Vector(); mask=new int[nr_points]; //initialise mask with zeros (mask[x]=1 means the vertex is marked as used) for(int i=0;i<nr_points;i++)mask[i]=0; //Dijkstra: int []dd=new int[nr_points]; int []pre=new int[nr_points]; int []path=new int[nr_points+1]; int init_vert=0,pos_in_path=0,new_vert=0; //initialise the vectors for(int i=0;i<nr_points;i++) { dd[i]=Cost[init_vert][i]; pre[i]=init_vert; path[i]=-1; } pre[init_vert]=0; path[0]=init_vert; pos_in_path++; mask[init_vert]=1; for(int k=0;k<nr_points-1;k++) { //find min. cost in dd for(int j=0;j<nr_points;j++) if(dd[j]!=0 && mask[j]==0){new_vert=j; break;} for(int j=0;j<nr_points;j++) if(dd[j]<dd[new_vert] && mask[j]==0 && dd[j]!=0)new_vert=j; mask[new_vert]=1; path[pos_in_path]=new_vert; pos_in_path++; for(int j=0;j<nr_points;j++) { if(mask[j]==0) { if(dd[j]>dd[new_vert]+Cost[new_vert][j]) { dd[j]=dd[new_vert]+Cost[new_vert][j]; } } } } //Close the cycle path[nr_points]=init_vert; //Save the solution in 3 vectors (for graphical purposes) for(int i=0;i<nr_points;i++) { nod1.addElement(path[i]); nod2.addElement(path[i+1]); weight.addElement(Cost[path[i]][path[i+1]]); } }

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  • My Ruby Code: How can I improve? (Java to Ruby guy)

    - by steve
    Greetings, I get the feeling that I'm using ruby in an ugly way and possibly missing out on tonnes of useful features. I was wondering if anyone could point out a cleaner better way to write my code which is pasted here. The code itself simply scrapes some data from yelp and processes it into a json format. The reason I'm not using hash.to_json is because it throws some sort of stack error which I can only assume is due to the hash being too large (It's not particularly large). Response object = a hash text = the output which saves to file Anyways guidance appreciated. def mineLocation client = Yelp::Client.new request = Yelp::Review::Request::GeoPoint.new(:latitude=>13.3125,:longitude => -6.2468,:yws_id => 'nicetry') response = client.search(request) response['businesses'].length.times do |businessEntry| text ="" response['businesses'][businessEntry].each { |key, value| if value.class == Array value.length.times { |arrayEntry| text+= "\"#{key}\":[" value[arrayEntry].each { |arrayKey,arrayValue| text+= "{\"#{arrayKey}\":\"#{arrayValue}\"}," } text+="]" } else text+="\"#{arrayKey}\":\"#{arrayValue}\"," end } end end

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  • Calling button in Action Script 3.0

    - by Meko
    I am trying to make button panel. each button have two type btn_home and btn_home_white I am trying to reach those buttons.It is work if I write for each button their own methods like btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect); btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween( btn_home,"height",Bounce.easeOut,25,0,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween btn_home,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true); } But I have 10 buttons as btn_buttonname and btn_buttonname_white . I tryed to create Event listener on stage for all.It works for firts type buttons btn_buttonname but How can I get second type buttons? I tryed e.target["_white"] but it does not work . stage.addEventListener(MouseEvent.MOUSE_OVER , overEffect); stage.addEventListener(MouseEvent.MOUSE_OUT , outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,25,0,3,true); trace("height"); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,1,0,2,true); }

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  • Tutorial/resource for implementing VM

    - by zaharpopov
    Hello, I want self-education purpose implement a simple virtual machine for a dynamic language, prefer in C language. Something like the Lua VM, or Parrot, or Python VM, but simpler. Are there any good resources/tutorials on achieving this, apart from looking at code and design documentations of the existing VMs? Thanks in advance for your answers and ideas Edit: why close vote? I don't understand - is this not programming. Please comment if there is specific problem with my question.

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  • Using GA in GUI

    - by AlexT
    Sorry if this isn't clear as I'm writing this on a mobile device and I'm trying to make it quick. I've written a basic Genetic Algorithm with a binary encoding (genes) that builds a fitness value and evolves through several iterations using tournament selection, mutation and crossover. As a basic command-line example it seems to work. The problem I've got is with applying a genetic algorithm within a GUI as I am writing a maze-solving program that uses the GA to find a method through a maze. How do I turn my random binary encoded genes and fitness function (add all the binary values together) into a method to control a bot around a maze? I have built a basic GUI in Java consisting of a maze of labels (like a grid) with the available routes being in blue and the walls being in black. To reiterate my GA performs well and contains what any typical GA would (fitness method, get and set population, selection, crossover, etc) but now I need to plug it into a GUI to get my maze running. What needs to go where in order to get a bot that can move in different directions depending on what the GA says? Rough pseudocode would be great if possible As requested, an Individual is built using a separate class (Indiv), with all the main work being done in a Pop class. When a new individual is instantiated an array of ints represent the genes of said individual, with the genes being picked at random from a number between 0 and 1. The fitness function merely adds together the value of these genes and in the Pop class handles selection, mutation and crossover of two selected individuals. There's not much else to it, the command line program just shows evolution over n generations with the total fitness improving over each iteration. EDIT: It's starting to make a bit more sense now, although there are a few things that are bugging me... As Adamski has suggested I want to create an "Agent" with the options shown below. The problem I have is where the random bit string comes into play here. The agent knows where the walls are and has it laid out in a 4 bit string (i.e. 0111), but how does this affect the random 32 bit string? (i.e. 10001011011001001010011011010101) If I have the following maze (x is the start place, 2 is the goal, 1 is the wall): x 1 1 1 1 0 0 1 0 0 1 0 0 0 2 If I turn left I'm facing the wrong way and the agent will move completely off the maze if it moves forward. I assume that the first generation of the string will be completely random and it will evolve as the fitness grows but I don't get how the string will work within a maze. So, to get this straight... The fitness is the result of when the agent is able to move and is by a wall. The genes are a string of 32 bits, split into 16 sets of 2 bits to show the available actions and for the robot to move the two bits need to be passed with four bits from the agent showings its position near the walls. If the move is to go past a wall the move isn't made and it is deemed invalid and if the move is made and if a new wall is found then the fitness goes up. Is that right?

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  • Why does Scala apply thunks automatically, sometimes?

    - by Anonymouse
    At just after 2:40 in ShadowofCatron's Scala Tutorial 3 video, it's pointed out that the parentheses following the name of a thunk are optional. "Buh?" said my functional programming brain, since the value of a function and the value it evaluates to when applied are completely different things. So I wrote the following to try this out. My thought process is described in the comments. object Main { var counter: Int = 10 def f(): Int = { counter = counter + 1; counter } def runThunk(t: () => Int): Int = { t() } def main(args: Array[String]): Unit = { val a = f() // I expect this to mean "apply f to no args" println(a) // and apparently it does val b = f // I expect this to mean "the value f", a function value println(b) // but it's the value it evaluates to when applied to no args println(b) // and the evaluation happens immediately, not in the call runThunk(b) // This is an error: it's not println doing something funny runThunk(f) // Not an error: seems to be val doing something funny } }   To be clear about the problem, this Scheme program (and the console dump which follows) shows what I expected the Scala program to do. (define counter (list 10)) (define f (lambda () (set-car! counter (+ (car counter) 1)) (car counter))) (define runThunk (lambda (t) (t))) (define main (lambda args (let ((a (f)) (b f)) (display a) (newline) (display b) (newline) (display b) (newline) (runThunk b) (runThunk f)))) > (main) 11 #<procedure:f> #<procedure:f> 13   After coming to this site to ask about this, I came across this answer which told me how to fix the above Scala program: val b = f _ // Hey Scala, I mean f, not f() But the underscore 'hint' is only needed sometimes. When I call runThunk(f), no hint is required. But when I 'alias' f to b with a val then apply it, it doesn't work: the evaluation happens in the val; and even lazy val works this way, so it's not the point of evaluation causing this behaviour.   That all leaves me with the question: Why does Scala sometimes automatically apply thunks when evaluating them? Is it, as I suspect, type inference? And if so, shouldn't a type system stay out of the language's semantics? Is this a good idea? Do Scala programmers apply thunks rather than refer to their values so much more often that making the parens optional is better overall? Examples written using Scala 2.8.0RC3, DrScheme 4.0.1 in R5RS.

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  • Using Python to get a CSV output for the following example.

    - by Az
    Hi there, I'm back again with my ongoing saga of Student-Project Allocation questions. Thanks to Moron (who does not match his namesake) I've got a bit of direction for an evaluation portion of my project. Going with the idea of the Assignment Problem and Hungarian Algorithm I would like to express my data in the form of a .csv file which would end up looking like this in spreadsheet form. This is based on the structure I saw here. | | Project 1 | Project 2 | Project 3 | |----------|-----------|-----------|-----------| |Student1 | | 2 | 1 | |----------|-----------|-----------|-----------| |Student2 | 1 | 2 | 3 | |----------|-----------|-----------|-----------| |Student3 | 1 | 3 | 2 | |----------|-----------|-----------|-----------| To make it less cryptic: the rows are the Students/Agents and the columns represent Projects/Task. Obviously ONE project can be assigned to ONE student. That, in short, is what my project is about. The fields represent the preference weights the students have placed upon the projects (ranging from 1 to 10). If blank, that student does not want that project and there's no chance of him/her being assigned such. Anyway, my data is stored within dictionaries. Specifically the students and projects dictionaries such that: students[student_id] = Student(student_id, student_name, alloc_proj, alloc_proj_rank, preferences) where preferences is in the form of a dictionary such that preferences[rank] = {project_id} and projects[project_id] = Project(project_id, project_name) I'm aware that sorted(students.keys()) will give me a sorted list of all the student IDs which will populate the row labels and sorted(projects.keys()) will give me the list I need to populate the column labels. Thus for each student, I'd go into their preferences dictionary and match the applicable projects to ranks. I can do that much. Where I'm failing is understanding how to create a .csv file. Any help, pointers or good tutorials will be highly appreciated.

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  • How to make a php function contain mysql commands

    - by bob
    I want to create a simple menu function which can call it example get_menu() Here is my current code. <?php $select = 'SELECT * FROM pages'; $query = $db->rq($select); while ($page = $db->fetch($query)) { $id = $page['id']; $title = $page['title']; ?> <a href="page.php?id<?php echo $id; ?>" title="<?php echo $title; ?>"><?php echo $title; ?></a> <?php } ?> How to do that in? function get_menu() { } Let me know.

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  • C# Proxy, what is the best way to do this?

    - by Kin
    I'm writing a proxy using .NET and C#. It has a couple of functions that it needs to fulfill. I haven't done much Socket programming, and I am not sure the best way to go about it. Should I use Synchronous Sockets, Asynchronous sockets? Please help! It must... Accept Connections from the client on two different ports, and be able to receive data on both ports at the same time. When a connection is made on a port, it must immediately connect to the server, and start sending data as it receives it from the client to the server. Packets must be forwarded in the order they are received, exactly as they were received. It needs to be as low latency as possible. I don't need the ability for multiple clients to use the proxy, but it would be a nice feature if its easy to implement.

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  • QT4 Designer - Implement Widget

    - by MOnsDaR
    I'm currently trying to get into QT4 and figure out a workflow for myself. While trying to create a widget which allows the user to connect to a hostname:port some questions appeared. The widget itself contains a LineEdit for entering the hostname, a SpinBox for entering the port and a PushButton which should emit a connect(QString hostname, unsigned int port) signal. In QTDesigner I created the necessary Form. It is saved as a .ui-File. Now the big question is how could I implement the widget? Is there a place in QTDesigner where I could add my signal to the Widget? Where could I add custom Properties? I've learned in another tutorial, which showed how to create a Widget in C++, how signals, slots, Q_PROPERTIES etc are defined and added to the widget. But there is no sourcecode in QTDesigner. Another option would be to generate sourcecode using uic. But the header says, that another generate would overwrite any changes to the sourcefiles. So how can I create a QT-widget completely with my own signals, slots and properties by using the QTDesigner for creating the UI and not having to recode everything whenever the UI is changing. Is there some kind of Roundtrip-Engineering? If thats not possible: Whats the sense of creating a Widget with QTDesigner then?

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  • Problems with rails and saving to the database.

    - by Grantismo
    I've been having some difficulty in understanding the source of a problem. Below is a listing of the model classes. Essentially the goal is to have the ability to add sentences to the end of the story, or to add stories to an existing sentence_block. Right now, I'm only attempting to allow users to add sentences, and automatically create a new sentence_block for the new sentence. class Story < ActiveRecord::Base has_many :sentence_blocks, :dependent => :destroy has_many :sentences, :through => :sentence_blocks accepts_nested_attributes_for :sentence_blocks end class SentenceBlock < ActiveRecord::Base belongs_to :story has_many :sentences, :dependent => :destroy end class Sentence < ActiveRecord::Base belongs_to :sentence_block def story @sentence_block = SentenceBlock.find(self.sentence_block_id) Story.find(@sentence_block.story_id) end end The problem is occurring when using the show method of the Story. The Story method is as follows, and the associated show method for a sentence is also included. Sentence.show def show @sentence = Sentence.find(params[:id]) respond_to do |format| format.html {redirect_to(@sentence.story)} format.xml { render :xml => @sentence } end end Story.show def show @story = Story.find(params[:id]) @sentence_block = @story.sentence_blocks.build @new_sentence = @sentence_block.sentences.build(params[:sentence]) respond_to do |format| if @new_sentence.content != nil and @new_sentence.sentence_block_id != nil and @sentence_block.save and @new_sentence.save flash[:notice] = 'Sentence was successfully added.' format.html # new.html.erb format.xml { render :xml => @story } else @sentence_block.destroy format.html format.xml { render :xml => @story } end end end I'm getting a "couldn't find Sentence_block without and id" error. So I'm assuming that for some reason the sentence_block isn't getting saved to the database. Can anyone help me with my understanding of the behavior and why I'm getting the error? I'm trying to ensure that every time the view depicts show for a story, an unnecessary sentence_block and sentence isn't created, unless someone submits the form, I'm not really sure how to accomplish this. Any help would be appreciated.

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  • How to deal with clients and iterations in Agile team?

    - by Ondrej Slinták
    This thread is a follow up to my previous one. It's in fact 2 questions, so I hope no one minds, as they are dependent on each other. We are starting a new project at work and we consider it as a great opportunity to try Agile techniques in action. We had a brainstorming about ideas we read in several books and articles, and came up with concept that would suit us the best: 2 weeks iteration, followed by call with clients who would choose what stuff they want to have in next iteration. I just have few more questions, which we couldn't figure out ourselves. What to do in the first iteration? What to, generally, do in the first few iterations if we start from the scratch? Just give it a month of development to code core of the application or start with simple wire-frames with limited pre-coded functionality? What usually clients want to see? Shiny stuff that doesn't work or ugly stuff that does work? How to communicate with clients? Our initial thought it to set the process to something like this: Is it a good idea to have a Focal Point on client side or is it better to communicate straight with all the clients to prevent miscommunication? Any thoughts are welcome! Thanks in advance.

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  • Is using the break statement bad practice?

    - by Lchi
    I've been told by professors and peers at my university that using the break statement is bad practice, but through my coursework haven't come up with a great reason why. Those who claim that it is bad say that it's a "get out of jail free card" and that you can always avoid using it. My guesses for why its considered bad would be that you could possibly skip some cleanup code after the break, or similarly exit some control structure in an inconsistent state. Is there any reason why using break is(n't) bad practice?

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  • Python begineer confused by a piece of code

    - by Protean
    I understand the gist of the code, that it forms permutations; however, I was wondering if someone could explain exactly what is going on in the return statement. def perm(l): sz = len(l) print (l) if sz <= 1: print ('sz <= 1') return [l] return [p[:i]+[l[0]]+p[i:] for i in range(sz) for p in perm(l[1:])]

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  • Should I add try/catch around when casting on an attribute of JSP implicit object?

    - by Michael Mao
    Hi all: Basically what I mean is like this: List<String[]> routes = (List<String[]>)application.getAttribute("routes"); For the above code, it tries to get an attribute named "routes" from the JSP implicit object - application. But as everyone knows, after this line of code, routes may very well contains a null - which means this application hasn't got an attribute named "routes". Is this "casting on null" good programming practice in Java or not? Basically I try to avoid exceptions such as java.io.InvalidCastException I reckon things like this are more as "heritage" of Java 1.4 when generic types were not introduced to this language. So I guess everything stored in application attributes as Objects (Similar to traditional ArrayList). And when you do "downcast", there might be invalid casts. What would you do in this case? Update: Just found that although in the implicit object application I did store a List of String arrays, when I do this : List<double[]> routes = (List<double[]>)application.getAttribute("routes"); It doesn't produce any error... And I felt not comfortable already... And even with this code: out.print(routes.get(0)); It does print out something strange : [Ljava.lang.String;@18b352f Am I printing a "pointer to String"? I can finally get an exception like this: out.print(routes.get(0)[1]); with error : java.lang.ClassCastException: [Ljava.lang.String; Because it was me to add the application attribute, I know which type should it be cast to. I feel this is not "good enough", what if I forget the exact type? I know there are still some cases where this sort of thing would happen, such as in JSP/Servlet when you do casting on session attributes. Is there a better way to do this? Before you say:"OMG, why you don't use Servlets???", I should justify my reason as this: - because my uni sucks, its server can only work with Servlets generated by JSP, and I don't really want to learn how to fix issues like that. look at my previous question on this , and this is uni homework, so I've got no other choice, forget all about war, WEB-INF,etc, but "code everything directly into JSP" - because the professors do that too. :)

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