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  • Condensing multiple else if statements, referencing them from a table?

    - by Haskella
    Hi I'm about to type some 500 else if statements into my code (PHP) which have the exact same coding each: if (color=White); rgb = 255-255-255; print rgb; else if (color=Black); rgb = 0-0-0; print rgb; else if (color=Red); rgb = 255-0-0; print rgb; else if (color=Blue); rgb = 0-0-255; print rgb; [the list keeps going] I also (luckily) have a table that displays the color in the first column and rgb value in the next column for 500 of them... how do I use this to save time typing all those else if statements? Some how I have to reference the table file (made in excel, I'm guessing I'll have to save it as .csv?)

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  • Blogger Template: how to change the color of the border css

    - by Lirik
    Hi, I'm trying to change the borders in the style sheet of the template on my blog, but I've never done anything with css so I'm a little bit at a loss... I want to keep the dark background, but I want to create a small border with a slightly different color around my postings. If my guess is correct, then I should modify some of these definitions: body { background:$bgcolor; margin:0; color:$textcolor; font: x-small "Trebuchet MS", Trebuchet, Verdana, Sans-serif; font-size/* */:/**/small; font-size: /**/small; text-align: center; } a:link { color:$linkcolor; text-decoration:none; } a:visited { color:$visitedlinkcolor; text-decoration:none; } a:hover { color:$titlecolor; text-decoration:underline; } a img { border-width:0; } Here is a pastie with the entire template I'm using: http://pastie.org/932535 Is there a quick way to achieve the desired effect? Your help is appreciated!

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  • How to echo Hyperlink Containing a Variable?

    - by John
    Hello, In the code below, I would like to make the word that prints out as the variable "$submittor" a hyperlink to "http://www...com/.../members/index.php?profile=$submittor" . I can't get it to work; I think I'm doing the formatting wrong. How can I do it? Thanks in advance, John echo '<div class="sitename3name">Submitted by '.$submittor.' on '.$dt->format('F j, Y &\nb\sp &\nb\sp g:i a').'</div>';

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  • Step by step help and guidance

    - by ChrisC
    Is there such a thing as a paid (or free would be GREAT, but unlikely I'm thinking) resource that could help a newbie with guidance and help as I create my first app (C# with SQLite db)? Stackoverflow is great, but a one-on-one person who was familiar with exactly what I'm doing would be even better.

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  • Help me decipher this output

    - by Bragaadeesh
    Hi, I have started learning Ruby recently and I was trying out the following piece of code. a=[1,2] b='slam dunk' a.each { |b| c=a*b; puts c;} I am getting the following output. I have no clue why. I expected an error or something to be thrown. Can someone explain me why this happens? 1 2 1 2 1 2 Thanks

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  • Asp.net webservices

    - by Patel
    Hi everyone, I am new to asp.net .. i want to learn about web services.. can anyone pls provide me a good link or pdf on web services for reading it from basic.. thanks in advance..

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  • how to send an array of bytes over a TCP connection (java programming)

    - by Mark Roberts
    Can somebody demonstrate how to send an array of bytes over a TCP connection from a sender program to a receiver program in Java. (I'm new to Java programming, and can't seem to find an example of how to do this that shows both ends of the connection (sender and receiver.) If you know of an existing example, maybe you could post the link. (No need to reinvent the wheel.) P.S. This is NOT homework! :-)

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  • How to deal with clients and iterations in Agile team?

    - by Ondrej Slinták
    This thread is a follow up to my previous one. It's in fact 2 questions, so I hope no one minds, as they are dependent on each other. We are starting a new project at work and we consider it as a great opportunity to try Agile techniques in action. We had a brainstorming about ideas we read in several books and articles, and came up with concept that would suit us the best: 2 weeks iteration, followed by call with clients who would choose what stuff they want to have in next iteration. I just have few more questions, which we couldn't figure out ourselves. What to do in the first iteration? What to, generally, do in the first few iterations if we start from the scratch? Just give it a month of development to code core of the application or start with simple wire-frames with limited pre-coded functionality? What usually clients want to see? Shiny stuff that doesn't work or ugly stuff that does work? How to communicate with clients? Our initial thought it to set the process to something like this: Is it a good idea to have a Focal Point on client side or is it better to communicate straight with all the clients to prevent miscommunication? Any thoughts are welcome! Thanks in advance.

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  • I need to speed up a function. Should I use cython, ctypes, or something else?

    - by Peter Stewart
    I'm having a lot of fun learning Python by writing a genetic programming type of application. I've had some great advice from Torsten Marek, Paul Hankin and Alex Martelli on this site. The program has 4 main functions: generate (randomly) an expression tree. evaluate the fitness of the tree crossbreed mutate As all of generate, crossbreed and mutate call 'evaluate the fitness'. it is the busiest function and is the primary bottleneck speedwise. As is the nature of genetic algorithms, it has to search an immense solution space so the faster the better. I want to speed up each of these functions. I'll start with the fitness evaluator. My question is what is the best way to do this. I've been looking into cython, ctypes and 'linking and embedding'. They are all new to me and quite beyond me at the moment but I look forward to learning one and eventually all of them. The 'fitness function' needs to compare the value of the expression tree to the value of the target expression. So it will consist of a postfix evaluator which will read the tree in a postfix order. I have all the code in python. I need advice on which I should learn and use now: cython, ctypes or linking and embedding. Thank you.

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  • More ruby-like solution to this problem?

    - by RaouL
    I am learning ruby and practicing it by solving problems from Project Euler. This is my solution for problem 12. # Project Euler problem: 12 # What is the value of the first triangle number to have over five hundred divisors? require 'prime' triangle_number = ->(num){ (num *(num + 1)) / 2 } factor_count = ->(num) do prime_fac = Prime.prime_division(num) exponents = prime_fac.collect { |item| item.last + 1 } fac_count = exponents.inject(:*) end n = 2 loop do tn = triangle_number.(n) if factor_count.(tn) >= 500 puts tn break end n += 1 end Any improvements that can be made to this piece of code?

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  • Dijkstra's Algorithm explanation java

    - by alchemey89
    Hi, I have found an implementation for dijkstras algorithm on the internet and was wondering if someone could help me understand how the code works. Many thanks private int nr_points=0; private int[][]Cost; private int []mask; private void dijkstraTSP() { if(nr_points==0)return; //algorithm=new String("Dijkstra"); nod1=new Vector(); nod2=new Vector(); weight=new Vector(); mask=new int[nr_points]; //initialise mask with zeros (mask[x]=1 means the vertex is marked as used) for(int i=0;i<nr_points;i++)mask[i]=0; //Dijkstra: int []dd=new int[nr_points]; int []pre=new int[nr_points]; int []path=new int[nr_points+1]; int init_vert=0,pos_in_path=0,new_vert=0; //initialise the vectors for(int i=0;i<nr_points;i++) { dd[i]=Cost[init_vert][i]; pre[i]=init_vert; path[i]=-1; } pre[init_vert]=0; path[0]=init_vert; pos_in_path++; mask[init_vert]=1; for(int k=0;k<nr_points-1;k++) { //find min. cost in dd for(int j=0;j<nr_points;j++) if(dd[j]!=0 && mask[j]==0){new_vert=j; break;} for(int j=0;j<nr_points;j++) if(dd[j]<dd[new_vert] && mask[j]==0 && dd[j]!=0)new_vert=j; mask[new_vert]=1; path[pos_in_path]=new_vert; pos_in_path++; for(int j=0;j<nr_points;j++) { if(mask[j]==0) { if(dd[j]>dd[new_vert]+Cost[new_vert][j]) { dd[j]=dd[new_vert]+Cost[new_vert][j]; } } } } //Close the cycle path[nr_points]=init_vert; //Save the solution in 3 vectors (for graphical purposes) for(int i=0;i<nr_points;i++) { nod1.addElement(path[i]); nod2.addElement(path[i+1]); weight.addElement(Cost[path[i]][path[i+1]]); } }

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  • Efficient way in Python to add an element to a comma-separated string

    - by ensnare
    I'm looking for the most efficient way to add an element to a comma-separated string while maintaining alphabetical order for the words: For example: string = 'Apples, Bananas, Grapes, Oranges' addition = 'Cherries' result = 'Apples, Bananas, Cherries, Grapes, Oranges' Also, a way to do this but while maintaining IDs: string = '1:Apples, 4:Bananas, 6:Grapes, 23:Oranges' addition = '62:Cherries' result = '1:Apples, 4:Bananas, 62:Cherries, 6:Grapes, 23:Oranges' Sample code is greatly appreciated. Thank you so much.

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  • Why does Scala apply thunks automatically, sometimes?

    - by Anonymouse
    At just after 2:40 in ShadowofCatron's Scala Tutorial 3 video, it's pointed out that the parentheses following the name of a thunk are optional. "Buh?" said my functional programming brain, since the value of a function and the value it evaluates to when applied are completely different things. So I wrote the following to try this out. My thought process is described in the comments. object Main { var counter: Int = 10 def f(): Int = { counter = counter + 1; counter } def runThunk(t: () => Int): Int = { t() } def main(args: Array[String]): Unit = { val a = f() // I expect this to mean "apply f to no args" println(a) // and apparently it does val b = f // I expect this to mean "the value f", a function value println(b) // but it's the value it evaluates to when applied to no args println(b) // and the evaluation happens immediately, not in the call runThunk(b) // This is an error: it's not println doing something funny runThunk(f) // Not an error: seems to be val doing something funny } }   To be clear about the problem, this Scheme program (and the console dump which follows) shows what I expected the Scala program to do. (define counter (list 10)) (define f (lambda () (set-car! counter (+ (car counter) 1)) (car counter))) (define runThunk (lambda (t) (t))) (define main (lambda args (let ((a (f)) (b f)) (display a) (newline) (display b) (newline) (display b) (newline) (runThunk b) (runThunk f)))) > (main) 11 #<procedure:f> #<procedure:f> 13   After coming to this site to ask about this, I came across this answer which told me how to fix the above Scala program: val b = f _ // Hey Scala, I mean f, not f() But the underscore 'hint' is only needed sometimes. When I call runThunk(f), no hint is required. But when I 'alias' f to b with a val then apply it, it doesn't work: the evaluation happens in the val; and even lazy val works this way, so it's not the point of evaluation causing this behaviour.   That all leaves me with the question: Why does Scala sometimes automatically apply thunks when evaluating them? Is it, as I suspect, type inference? And if so, shouldn't a type system stay out of the language's semantics? Is this a good idea? Do Scala programmers apply thunks rather than refer to their values so much more often that making the parens optional is better overall? Examples written using Scala 2.8.0RC3, DrScheme 4.0.1 in R5RS.

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  • jQuery: Moving window (or FIFO) type DIV?

    - by Legend
    I have been trying to get this effect for a couple of hours now and I must admit I am failing at it. I am trying to construct a DIV that accepts a particular number of items (say 5), when the 6th item is added, the first item that was aded should be removed (first-in-first-out). The feel should have some kind of a fadeIn and fadeOut. Here's what I managed to write till now: ... //Create a ul element with id 'ulele' and add it to a div ... //Do an ajax call and when an element arrives Hash = ComputeHash(message) if(!$("#" + Hash).exists()) { var element = $("<li></li>").html(message).attr('id', Hash).prependTo("#ulele"); $("#" + Hash).hide().delay(10000 - 1000 * messageNumber).show("slow"); _this.prune("#ulele"); } ... prune: function(divid) { $("#" + divid).children().each( function(i, elemLi) { if(i >= maxMessages) $(this).delay(10000).hide("slow").delay(10000).remove(); } ); } I've tried a couple of variations but the final effect I am getting is not that of a FIFO. The elements disappear instantaneously despite the delay and hide("slow") calls. Anyone has a more straightforward approach?

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  • What makes you want to learn Common Lisp? What do you want from it?

    - by JasonFruit
    I'm working on a toolkit (sort of a live-CD Lisp-in-a-Box) for people new to Common Lisp, and I want to make sure it is broadly satisfying. What is attractive to you about Lisp? What do/did/would you need to get you started and keep you interested? What I have so far: SBCL 10.22, Emacs 22.3, SLIME, and LTK bundled together and configured on a Linux live-CD that boots entirely to RAM. I've now released the result of this; it is available at the Thnake website.

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  • How to learn how to program?

    - by twinbornJoint
    I would like to know the best methods for learning to program. I've been directed towards the Python language because I was told it is good for beginners. I ultimately want to make games for OS X/iPhone. My problem is that I understand what I read but I can't apply my knowledge to anything. I am a programming noob. Should I stick with Python? (is there a better language I should be learning?) Where can I learn programming theory? I get very hyper when reading my book sometimes, any tips on staying calm and focusing? What are effective ways to learn how to program? Are there standard exercises for programming? (I feel solving problems helps my understanding immensely) Ultimately I feel like I am in a never ending tunnel that leads me no where. It feels like I am just completely unable to pursue anything in the world of programming, yet it is something I want to do very much. Thanks.

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  • Calling button in Action Script 3.0

    - by Meko
    I am trying to make button panel. each button have two type btn_home and btn_home_white I am trying to reach those buttons.It is work if I write for each button their own methods like btn_home.addEventListener(MouseEvent.MOUSE_OVER,overEffect); btn_home_white.addEventListener(MouseEvent.MOUSE_OUT,outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween( btn_home,"height",Bounce.easeOut,25,0,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween btn_home,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(btn_home_white,"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(btn_home_white,"alpha",Strong.easeOut,1,0,2,true); } But I have 10 buttons as btn_buttonname and btn_buttonname_white . I tryed to create Event listener on stage for all.It works for firts type buttons btn_buttonname but How can I get second type buttons? I tryed e.target["_white"] but it does not work . stage.addEventListener(MouseEvent.MOUSE_OVER , overEffect); stage.addEventListener(MouseEvent.MOUSE_OUT , outEffect); function overEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,25,0,3,true); trace("height"); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,0,25,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,0,1,2,true); } function outEffect(e:MouseEvent) { var myTweenHight:Tween = new Tween(e.target,"height",Bounce.easeOut,0,25,3,true); var myTweenHight2:Tween = new Tween(e.target["_white"],"height",Bounce.easeOut,25,0,3,true); var myTweenAlpha:Tween = new Tween(e.target["_white"],"alpha",Strong.easeOut,1,0,2,true); }

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  • Using GA in GUI

    - by AlexT
    Sorry if this isn't clear as I'm writing this on a mobile device and I'm trying to make it quick. I've written a basic Genetic Algorithm with a binary encoding (genes) that builds a fitness value and evolves through several iterations using tournament selection, mutation and crossover. As a basic command-line example it seems to work. The problem I've got is with applying a genetic algorithm within a GUI as I am writing a maze-solving program that uses the GA to find a method through a maze. How do I turn my random binary encoded genes and fitness function (add all the binary values together) into a method to control a bot around a maze? I have built a basic GUI in Java consisting of a maze of labels (like a grid) with the available routes being in blue and the walls being in black. To reiterate my GA performs well and contains what any typical GA would (fitness method, get and set population, selection, crossover, etc) but now I need to plug it into a GUI to get my maze running. What needs to go where in order to get a bot that can move in different directions depending on what the GA says? Rough pseudocode would be great if possible As requested, an Individual is built using a separate class (Indiv), with all the main work being done in a Pop class. When a new individual is instantiated an array of ints represent the genes of said individual, with the genes being picked at random from a number between 0 and 1. The fitness function merely adds together the value of these genes and in the Pop class handles selection, mutation and crossover of two selected individuals. There's not much else to it, the command line program just shows evolution over n generations with the total fitness improving over each iteration. EDIT: It's starting to make a bit more sense now, although there are a few things that are bugging me... As Adamski has suggested I want to create an "Agent" with the options shown below. The problem I have is where the random bit string comes into play here. The agent knows where the walls are and has it laid out in a 4 bit string (i.e. 0111), but how does this affect the random 32 bit string? (i.e. 10001011011001001010011011010101) If I have the following maze (x is the start place, 2 is the goal, 1 is the wall): x 1 1 1 1 0 0 1 0 0 1 0 0 0 2 If I turn left I'm facing the wrong way and the agent will move completely off the maze if it moves forward. I assume that the first generation of the string will be completely random and it will evolve as the fitness grows but I don't get how the string will work within a maze. So, to get this straight... The fitness is the result of when the agent is able to move and is by a wall. The genes are a string of 32 bits, split into 16 sets of 2 bits to show the available actions and for the robot to move the two bits need to be passed with four bits from the agent showings its position near the walls. If the move is to go past a wall the move isn't made and it is deemed invalid and if the move is made and if a new wall is found then the fitness goes up. Is that right?

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