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  • Smart way to find the corresponding nullable type?

    - by Marc Wittke
    How could I avoid this dictionary (or create it dynamically)? Dictionary<Type,Type> CorrespondingNullableType = new Dictionary<Type, Type> { {typeof(bool), typeof(bool?)}, {typeof(byte), typeof(byte?)}, {typeof(sbyte), typeof(sbyte?)}, {typeof(char), typeof(char?)}, {typeof(decimal), typeof(decimal?)}, {typeof(double), typeof(double?)}, {typeof(float), typeof(float?)}, {typeof(int), typeof(int?)}, {typeof(uint), typeof(uint?)}, {typeof(long), typeof(long?)}, {typeof(ulong), typeof(ulong?)}, {typeof(short), typeof(short?)}, {typeof(ushort), typeof(ushort?)}, {typeof(Guid), typeof(Guid?)}, };

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  • C# - WebBrowser control seems to cache screenshots

    - by Justin
    Hey, I'm using the WebBrowser control in an ASP.NET MVC 2 app (don't judge, I'm doing it in an admin section only to be used by me), here's the code: public static class Screenshot { private static string _url; private static int _width; private static byte[] _bytes; public static byte[] Get(string url) { // This method gets a screenshot of the webpage // rendered at its full size (height and width) return Get(url, 50); } public static byte[] Get(string url, int width) { //set properties. _url = url; _width = width; //start screen scraper. var webBrowseThread = new Thread(new ThreadStart(TakeScreenshot)); webBrowseThread.SetApartmentState(ApartmentState.STA); webBrowseThread.Start(); //check every second if it got the screenshot yet. //i know, the thread sleep is terrible, but it's the secure section, don't judge... int numChecks = 20; for (int k = 0; k < numChecks; k++) { Thread.Sleep(1000); if (_bytes != null) { return _bytes; } } return null; } private static void TakeScreenshot() { try { //load the webpage into a WebBrowser control. using (WebBrowser wb = new WebBrowser()) { wb.ScrollBarsEnabled = false; wb.ScriptErrorsSuppressed = true; wb.Navigate(_url); while (wb.ReadyState != WebBrowserReadyState.Complete) { Application.DoEvents(); } //set the size of the WebBrowser control. //take Screenshot of the web pages full width. wb.Width = wb.Document.Body.ScrollRectangle.Width; //take Screenshot of the web pages full height. wb.Height = wb.Document.Body.ScrollRectangle.Height; //get a Bitmap representation of the webpage as it's rendered in the WebBrowser control. var bitmap = new Bitmap(wb.Width, wb.Height); wb.DrawToBitmap(bitmap, new Rectangle(0, 0, wb.Width, wb.Height)); //resize. var height = _width * (bitmap.Height / bitmap.Width); var thumbnail = bitmap.GetThumbnailImage(_width, height, null, IntPtr.Zero); //convert to byte array. var ms = new MemoryStream(); thumbnail.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); _bytes = ms.ToArray(); } } catch(Exception exc) {//TODO: why did screenshot fail? string message = exc.Message; } } This works fine for the first screenshot that I take, however if I try to take subsequent screenshots of different URL's, it saves screenshots of the first url for the new url, or sometimes it'll save the screenshot from 3 or 4 url's ago. I'm creating a new instance of WebBrowser for each screenshot and am disposing of it properly with the "using" block, any idea why it's behaving this way? Thanks, Justin

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  • "Fix" String encoding in Java

    - by Nico
    I have a String created from a byte[] array, using UTF8 encoding. However, it should have been created using another encoding (windows-1252). Is there a way to convert this string back to the right encoding? I know it's easy to do if you have access to the original byte array, but it my case it's too late because it's given by a closed source library. Thanks, Nico

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  • Go - How to read/write to file?

    - by Seth Hoenig
    I've been trying to learn Go / Golang on my own, but I've been stumped on trying read and write to ordinary files. I can get as far as: inFile,_ := os.Open(INFILE,0,0); but actually getting the content of the file doesn't make sense, since the read function takes a []byte as a parameter?? func (file *File) Read(b []byte) (n int, err Error)

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  • To use AES with 256 bits in inbuild java 1.4 api.

    - by sahil garg
    I am able to encrypt with AES 128 but with more key length it fails. code using AES 128 is as below. import java.security.*; import javax.crypto.*; import javax.crypto.spec.*; import java.io.*; /** * This program generates a AES key, retrieves its raw bytes, and * then reinstantiates a AES key from the key bytes. * The reinstantiated key is used to initialize a AES cipher for * encryption and decryption. */ public class AES { /** * Turns array of bytes into string * * @param buf Array of bytes to convert to hex string * @return Generated hex string */ public static String asHex (byte buf[]) { StringBuffer strbuf = new StringBuffer(buf.length * 2); int i; for (i = 0; i < buf.length; i++) { if (((int) buf[i] & 0xff) < 0x10) strbuf.append("0"); strbuf.append(Long.toString((int) buf[i] & 0xff, 16)); } return strbuf.toString(); } public static void main(String[] args) throws Exception { String message="This is just an example"; // Get the KeyGenerator KeyGenerator kgen = KeyGenerator.getInstance("AES"); kgen.init(128); // 192 and 256 bits may not be available // Generate the secret key specs. SecretKey skey = kgen.generateKey(); byte[] raw = skey.getEncoded(); SecretKeySpec skeySpec = new SecretKeySpec(raw, "AES"); // Instantiate the cipher Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.ENCRYPT_MODE, skeySpec); byte[] encrypted =cipher.doFinal("welcome".getBytes()); System.out.println("encrypted string: " + asHex(encrypted)); cipher.init(Cipher.DECRYPT_MODE, skeySpec); byte[] original = cipher.doFinal(encrypted); String originalString = new String(original); System.out.println("Original string: " + originalString + " " + asHex(original)); } }

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  • How to send audio data from Java Applet to Rails controller

    - by cooldude
    Hi, I have to send the audio data in byte array obtain by recording from java applet at the client side to rails server at the controller in order to save. So, what encoding parameters at the applet side be used and in what form the audio data be converted like String or byte array so that rails correctly recieve data and then I can save that data at the rails in the file. As currently the audio file made by rails controller is not playing. It is the following ERROR : LAVF_header: av_open_input_stream() failed while playing with the mplayer. Here is the Java Code: package networksocket; import java.util.logging.Level; import java.util.logging.Logger; import javax.swing.JApplet; import java.net.*; import java.io.*; import java.awt.event.*; import java.awt.*; import java.sql.*; import javax.swing.*; import javax.swing.border.*; import java.awt.*; import java.util.Properties; import javax.swing.plaf.basic.BasicSplitPaneUI.BasicHorizontalLayoutManager; import sun.awt.HorizBagLayout; import sun.awt.VerticalBagLayout; import sun.misc.BASE64Encoder; /** * * @author mukand */ public class Urlconnection extends JApplet implements ActionListener { /** * Initialization method that will be called after the applet is loaded * into the browser. */ public BufferedInputStream in; public BufferedOutputStream out; public String line; public FileOutputStream file; public int bytesread; public int toread=1024; byte b[]= new byte[toread]; public String f="FINISH"; public String match; public File fileopen; public JTextArea jTextArea; public Button refreshButton; public HttpURLConnection urlConn; public URL url; OutputStreamWriter wr; BufferedReader rd; @Override public void init() { // TODO start asynchronous download of heavy resources //textField= new TextField("START"); //getContentPane().add(textField); JPanel p = new JPanel(); jTextArea= new JTextArea(1500,1500); p.setLayout(new GridLayout(1,1, 1,1)); p.add(new JLabel("Server Details")); p.add(jTextArea); Container content = getContentPane(); content.setLayout(new GridBagLayout()); // Used to center the panel content.add(p); jTextArea.setLineWrap(true); refreshButton = new java.awt.Button("Refresh"); refreshButton.reshape(287,49,71,23); refreshButton.setFont(new Font("Dialog", Font.PLAIN, 12)); refreshButton.addActionListener(this); add(refreshButton); Properties properties = System.getProperties(); properties.put("http.proxyHost", "netmon.iitb.ac.in"); properties.put("http.proxyPort", "80"); } @Override public void actionPerformed(ActionEvent e) { try { url = new URL("http://localhost:3000/audio/audiorecieve"); urlConn = (HttpURLConnection)url.openConnection(); //String login = "mukandagarwal:rammstein$"; //String encodedLogin = new BASE64Encoder().encodeBuffer(login.getBytes()); //urlConn.setRequestProperty("Proxy-Authorization",login); urlConn.setRequestMethod("POST"); // urlConn.setRequestProperty("Content-Type", //"application/octet-stream"); //urlConn.setRequestProperty("Content-Type","audio/mpeg");//"application/x-www- form-urlencoded"); //urlConn.setRequestProperty("Content-Type","application/x-www- form-urlencoded"); //urlConn.setRequestProperty("Content-Length", "" + // Integer.toString(urlParameters.getBytes().length)); urlConn.setRequestProperty("Content-Language", "UTF-8"); urlConn.setDoOutput(true); urlConn.setDoInput(true); byte bread[]=new byte[2048]; int iread; char c; String data=URLEncoder.encode("key1", "UTF-8")+ "="; //String data="key1="; FileInputStream fileread= new FileInputStream("//home//mukand//Hellion.ogg");//Dogs.mp3");//Desktop//mausam1.mp3"); while((iread=fileread.read(bread))!=-1) { //data+=(new String()); /*for(int i=0;i<iread;i++) { //c=(char)bread[i]; System.out.println(bread[i]); }*/ data+= URLEncoder.encode(new String(bread,iread), "UTF-8");//new String(new String(bread));// // data+=new String(bread,iread); } //urlConn.setRequestProperty("Content-Length",Integer.toString(data.getBytes().length)); System.out.println(data); //data+=URLEncoder.encode("mukand", "UTF-8"); //data += "&" + URLEncoder.encode("key2", "UTF-8") + "=" + URLEncoder.encode("value2", "UTF-8"); //data="key1="; wr = new OutputStreamWriter(urlConn.getOutputStream());//urlConn.getOutputStream(); //if((iread=fileread.read(bread))!=-1) // wr.write(bread,0,iread); wr.write(data); wr.flush(); fileread.close(); jTextArea.append("Send"); // Get the response rd = new BufferedReader(new InputStreamReader(urlConn.getInputStream())); while ((line = rd.readLine()) != null) { jTextArea.append(line); } wr.close(); rd.close(); //jTextArea.append("click"); } catch (MalformedURLException ex) { Logger.getLogger(Urlconnection.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(Urlconnection.class.getName()).log(Level.SEVERE, null, ex); } } @Override public void start() { } @Override public void stop() { } @Override public void destroy() { } // TODO overwrite start(), stop() and destroy() methods } Here is the Rails controller function for recieving: def audiorecieve puts "///////////////////////////////////////******RECIEVED*******////" puts params[:key1]#+" "+params[:key2] data=params[:key1] #request.env('RAW_POST_DATA') file=File.new("audiodata.ogg", 'w') file.write(data) file.flush file.close puts "////**************DONE***********//////////////////////" end Please reply quickly

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  • How to check if a field is an Image field

    - by AJ
    Hello, This might seem an easy question for some, but I am struggling with it. I am trying to use SQLDataReader.GetFieldType to check if a certain field is an Image field. Lets assume the first field of the result set is an Image field, if I do: reader.GetFieldType(0).ToString; I get System.Byte[] But is this the correct way to check for it? I really don't like: if (reader.GetFieldType(0).ToString="System.Byte[]") Is there a better way? Thanks, AJ

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  • Telnet connection using c#

    - by alejandrobog
    Our office currently uses telnet to query an external server. The procedure is something like this. Connect - telnet opent 128........ 25000 Query - we paste the query and then hit alt + 019 Response - We receive the response as text in the telnet window So I’m trying to make this queries automatic using a c# app. My code is the following First the connection. (No exceptions) SocketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); String szIPSelected = txtIPAddress.Text; String szPort = txtPort.Text; int alPort = System.Convert.ToInt16(szPort, 10); System.Net.IPAddress remoteIPAddress = System.Net.IPAddress.Parse(szIPSelected); System.Net.IPEndPoint remoteEndPoint = new System.Net.IPEndPoint(remoteIPAddress, alPort); SocketClient.Connect(remoteEndPoint); Then I send the query (No exceptions) string data ="some query"; byte[] byData = System.Text.Encoding.ASCII.GetBytes(data); SocketClient.Send(byData); Then I try to receive the response byte[] buffer = new byte[10]; Receive(SocketClient, buffer, 0, buffer.Length, 10000); string str = Encoding.ASCII.GetString(buffer, 0, buffer.Length); txtDataRx.Text = str; public static void Receive(Socket socket, byte[] buffer, int offset, int size, int timeout) { int startTickCount = Environment.TickCount; int received = 0; // how many bytes is already received do { if (Environment.TickCount > startTickCount + timeout) throw new Exception("Timeout."); try { received += socket.Receive(buffer, offset + received, size - received, SocketFlags.None); } catch (SocketException ex) { if (ex.SocketErrorCode == SocketError.WouldBlock || ex.SocketErrorCode == SocketError.IOPending || ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable) { // socket buffer is probably empty, wait and try again Thread.Sleep(30); } else throw ex; // any serious error occurr } } while (received < size); } Every time I try to receive the response I get "an exsiting connetion has forcibly closed by the remote host" if open telnet and send the same query I get a response right away Any ideas, or suggestions?

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  • Saving integers as Strings in MIPS

    - by Krewie
    Hello , i was just wondering, is there any way in MIPS to store a summation of numbers as a string and later read them byte by byte, for example: the sum 657 - sw into a .ascii directive - later lb on the first index to get 6 (in ascii code) same with 5 and so on Is this possible ? //Thx in advance

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  • How to make ARGB transparency using bitwise operators.

    - by Smejda
    I need to make transparency, having 2 pixels: pixel1: {A, R, G, B} - foreground pixel pixel2: {A, R, G, B} - background pixel A,R,G,B are Byte values each color is represented by byte value now I'm calculating transparency as: newR = pixel2_R * alpha / 255 + pixel1_R * (255 - alpha) / 255 newG = pixel2_G * alpha / 255 + pixel1_G * (255 - alpha) / 255 newB = pixel2_B * alpha / 255 + pixel1_B * (255 - alpha) / 255 but it is too slow I need to do it with bitwise operators (AND,OR,XOR, NEGATION, BIT MOVE)

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  • Vietnamese character in .NET Console Application (UTF-8)

    - by DucDigital
    Im trying to write down an UTF8 string (Vietnamese) into C# Console but no success. Im running on windows 7. I tried to use the Encoding class that convert string to char[] to byte[] and then to String, but no help, the string is input directly fron the database. Here is some example Tôi tên là Ð?c, cu?c s?ng th?t vui v? tuy?t v?i It does not show the special character like : Ð or ?... instead it show up ?, much worse with the Encoding class. Does anyone can try this out or know about this problem? Thank you My code static void Main(string[] args) { XDataContext _new = new XDataContext(); Console.OutputEncoding = Encoding.GetEncoding("UTF-8"); string srcString = _new.Posts.First().TITLE; Console.WriteLine(srcString); // Convert the UTF-16 encoded source string to UTF-8 and ASCII. byte[] utf8String = Encoding.UTF8.GetBytes(srcString); byte[] asciiString = Encoding.ASCII.GetBytes(srcString); // Write the UTF-8 and ASCII encoded byte arrays. Console.WriteLine("UTF-8 Bytes: {0}", BitConverter.ToString(utf8String)); Console.WriteLine("ASCII Bytes: {0}", BitConverter.ToString(asciiString)); // Convert UTF-8 and ASCII encoded bytes back to UTF-16 encoded // string and write. Console.WriteLine("UTF-8 Text : {0}", Encoding.UTF8.GetString(utf8String)); Console.WriteLine("ASCII Text : {0}", Encoding.ASCII.GetString(asciiString)); Console.WriteLine(Encoding.UTF8.GetString(utf8String)); Console.WriteLine(Encoding.ASCII.GetString(asciiString)); } and here is the outstanding output Nhà báo Ä‘i há»™i báo Xuân UTF-8 Bytes: 4E-68-C3-A0-20-62-C3-A1-6F-20-C4-91-69-20-68-E1-BB-99-69-20-62-C3- A1-6F-20-58-75-C3-A2-6E ASCII Bytes: 4E-68-3F-20-62-3F-6F-20-3F-69-20-68-3F-69-20-62-3F-6F-20-58-75-3F- 6E UTF-8 Text : Nhà báo Ä‘i há»™i báo Xuân ASCII Text : Nh? b?o ?i h?i b?o Xu?n Nhà báo Ä‘i há»™i báo Xuân Nh? b?o ?i h?i b?o Xu?n Press any key to continue . . .

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  • dynamic char array sizing

    - by droseman
    Hello, In my application, I have a char array defined which can take one of three options: "okay", "high", "low" which are then sent down a serial port to a remote device. I currently have the array sized to take the 4 character words plus carriage return and line feed, but when I have to send "low" I get a null character in the strings, which I am concerned would confuse the host terminal. array definition char mod1_status_char[6] = {'0','0','0','0','0','0'}; char mod2_status_char[6] = {'0','0','0','0','0','0'}; char mod3_status_char[6] = {'0','0','0','0','0','0'}; sample of switch case statement: void DCOKStatus(uint8_t *ptr_status) { uint8_t status = *ptr_status; switch (status) { case 0x00: strcpy(mod1_status_char, "okay"); strcpy(mod2_status_char, "okay"); strcpy(mod3_status_char, "okay"); break; case 0x10: strcpy(mod1_status_char, "okay"); strcpy(mod2_status_char, "okay"); strcpy(mod3_status_char, "low"); break; } This is the struct which makes the message string to send strcpy(MsgStatus_on.descriptor_msg, "$psu_"); MsgStatus_on.address01 = hex_addr[0]; MsgStatus_on.address02 = hex_addr[1]; MsgStatus_on.space01 = 0x20; strcpy(MsgStatus_on.cmdmsg01, "op_en op1_"); strcpy(MsgStatus_on.statusmsg01, mod1_status_char); MsgStatus_on.space02 = 0x20; strcpy(MsgStatus_on.cmdmsg02, "op2_"); strcpy(MsgStatus_on.statusmsg02, mod2_status_char); MsgStatus_on.space03 = 0x20; strcpy(MsgStatus_on.cmdmsg03, "op3_"); strcpy(MsgStatus_on.statusmsg03, mod3_status_char); MsgStatus_on.CR = 0x0D; MsgStatus_on.LF = 0x0A; and this sends the message void USARTWrite(char *object, uint32_t size) { GPIO_SetBits(GPIOB, GPIO_Pin_1); char *byte; for (byte = object; size--; ++byte) { USART_SendData(USART1,*byte); } Would anyone be able to suggest a good approach to dynamically size the array to one character shorter when I need to send "low"? Thanks

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  • How do I get .NET to garbage collect aggressively?

    - by mmr
    I have an application that is used in image processing, and I find myself typically allocating arrays in the 4000x4000 ushort size, as well as the occasional float and the like. Currently, the .NET framework tends to crash in this app apparently randomly, almost always with an out of memory error. 32mb is not a huge declaration, but if .NET is fragmenting memory, then it's very possible that such large continuous allocations aren't behaving as expected. Is there a way to tell the garbage collector to be more aggressive, or to defrag memory (if that's the problem)? I realize that there's the GC.Collect and GC.WaitForPendingFinalizers calls, and I've sprinkled them pretty liberally through my code, but I'm still getting the errors. It may be because I'm calling dll routines that use native code a lot, but I'm not sure. I've gone over that C++ code, and make sure that any memory I declare I delete, but still I get these C# crashes, so I'm pretty sure it's not there. I wonder if the C++ calls could be interfering with the GC, making it leave behind memory because it once interacted with a native call-- is that possible? If so, can I turn that functionality off? EDIT: Here is some very specific code that will cause the crash. According to this SO question, I do not need to be disposing of the BitmapSource objects here. Here is the naive version, no GC.Collects in it. It generally crashes on iteration 4 to 10 of the undo procedure. This code replaces the constructor in a blank WPF project, since I'm using WPF. I do the wackiness with the bitmapsource because of the limitations I explained in my answer to @dthorpe below as well as the requirements listed in this SO question. public partial class Window1 : Window { public Window1() { InitializeComponent(); //Attempts to create an OOM crash //to do so, mimic minute croppings of an 'image' (ushort array), and then undoing the crops int theRows = 4000, currRows; int theColumns = 4000, currCols; int theMaxChange = 30; int i; List<ushort[]> theList = new List<ushort[]>();//the list of images in the undo/redo stack byte[] displayBuffer = null;//the buffer used as a bitmap source BitmapSource theSource = null; for (i = 0; i < theMaxChange; i++) { currRows = theRows - i; currCols = theColumns - i; theList.Add(new ushort[(theRows - i) * (theColumns - i)]); displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create(currCols, currRows, 96, 96, PixelFormats.Gray8, null, displayBuffer, (currCols * PixelFormats.Gray8.BitsPerPixel + 7) / 8); System.Console.WriteLine("Got to change " + i.ToString()); System.Threading.Thread.Sleep(100); } //should get here. If not, then theMaxChange is too large. //Now, go back up the undo stack. for (i = theMaxChange - 1; i >= 0; i--) { displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create((theColumns - i), (theRows - i), 96, 96, PixelFormats.Gray8, null, displayBuffer, ((theColumns - i) * PixelFormats.Gray8.BitsPerPixel + 7) / 8); System.Console.WriteLine("Got to undo change " + i.ToString()); System.Threading.Thread.Sleep(100); } } } Now, if I'm explicit in calling the garbage collector, I have to wrap the entire code in an outer loop to cause the OOM crash. For me, this tends to happen around x = 50 or so: public partial class Window1 : Window { public Window1() { InitializeComponent(); //Attempts to create an OOM crash //to do so, mimic minute croppings of an 'image' (ushort array), and then undoing the crops for (int x = 0; x < 1000; x++){ int theRows = 4000, currRows; int theColumns = 4000, currCols; int theMaxChange = 30; int i; List<ushort[]> theList = new List<ushort[]>();//the list of images in the undo/redo stack byte[] displayBuffer = null;//the buffer used as a bitmap source BitmapSource theSource = null; for (i = 0; i < theMaxChange; i++) { currRows = theRows - i; currCols = theColumns - i; theList.Add(new ushort[(theRows - i) * (theColumns - i)]); displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create(currCols, currRows, 96, 96, PixelFormats.Gray8, null, displayBuffer, (currCols * PixelFormats.Gray8.BitsPerPixel + 7) / 8); } //should get here. If not, then theMaxChange is too large. //Now, go back up the undo stack. for (i = theMaxChange - 1; i >= 0; i--) { displayBuffer = new byte[theList[i].Length]; theSource = BitmapSource.Create((theColumns - i), (theRows - i), 96, 96, PixelFormats.Gray8, null, displayBuffer, ((theColumns - i) * PixelFormats.Gray8.BitsPerPixel + 7) / 8); GC.WaitForPendingFinalizers();//force gc to collect, because we're in scenario 2, lots of large random changes GC.Collect(); } System.Console.WriteLine("Got to changelist " + x.ToString()); System.Threading.Thread.Sleep(100); } } } If I'm mishandling memory in either scenario, if there's something I should spot with a profiler, let me know. That's a pretty simple routine there. Unfortunately, it looks like @Kevin's answer is right-- this is a bug in .NET and how .NET handles objects larger than 85k. This situation strikes me as exceedingly strange; could Powerpoint be rewritten in .NET with this kind of limitation, or any of the other Office suite applications? 85k does not seem to me to be a whole lot of space, and I'd also think that any program that uses so-called 'large' allocations frequently would become unstable within a matter of days to weeks when using .NET. EDIT: It looks like Kevin is right, this is a limitation of .NET's GC. For those who don't want to follow the entire thread, .NET has four GC heaps: gen0, gen1, gen2, and LOH (Large Object Heap). Everything that's 85k or smaller goes on one of the first three heaps, depending on creation time (moved from gen0 to gen1 to gen2, etc). Objects larger than 85k get placed on the LOH. The LOH is never compacted, so eventually, allocations of the type I'm doing will eventually cause an OOM error as objects get scattered about that memory space. We've found that moving to .NET 4.0 does help the problem somewhat, delaying the exception, but not preventing it. To be honest, this feels a bit like the 640k barrier-- 85k ought to be enough for any user application (to paraphrase this video of a discussion of the GC in .NET). For the record, Java does not exhibit this behavior with its GC.

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  • Encoding error PostgreSQL 8.4

    - by KandadaBoggu
    I am importing data from a CSV file. One of the fields has an accent(Telefónica O2 UK Limited). The application throws en error while inserting the data to the table. PGError: ERROR: invalid byte sequence for encoding "UTF8": 0xf36e6963 HINT: This error can also happen if the byte sequence does not match the encoding expected by the server, which is controlled by "client_encoding". : INSERT INTO "companies" ("name", "validated") VALUES(E'Telef?nica O2 UK Limited', 't') How do I workaround this issue?

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  • Variable declared with variable keyword in sql plus(oracle 9i)?

    - by Vineet
    I am trying to declare g_num ,number data type with size it gives an error but in case of varchar2,char it does not. variable g_name varchar2(5);//correct accept size for varchar 2 variable g_num number(23);//Gives an error " VAR[IABLE] [ <variable> [ NUMBER | CHAR | CHAR (n [CHAR|BYTE]) | VARCHAR2 (n [CHAR|BYTE]) | NCHAR | NCHAR (n) | NVARCHAR2 (n) | CLOB | NCLOB | REFCURSOR ] ]" Please suggest!

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  • Java - is it possible to read a file line by line, stop, and then immediately start reading bytes wh

    - by hatorade
    I'm having an issue trying to parse the ascii part of a file, and once I hit the end tag, IMMEDIATELY start reading in the bytes from that point on. Everything I know in Java to read off a line or a whole word creates a buffer, which ruins any chance of getting the bytes immediately following my stop point. Is the only way to do this read in byte-by-byte, find new-lines, reconstruct everything prior to the new-line, see if it's my end tag, and go from there?

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  • Using memcpy/memset

    - by Andrew Coad
    When using memset or memcpy within an Obj-C program, will the compiler optimise the setting (memset) or copying (memcpy) of data into 32-bit writes or will it do it byte by byte?

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  • ReadProcessMemory to memcpy conversion. Need help

    - by Phil
    I'm using: ReadProcessMemory(hProcess,(PVOID)(dwEngine_DLL+0x2E15C8+i),&memSnap[i],1,NULL); //Store the memory into a byte array To store a section of memory into an array of byte, but I realized this was sloppy since I'm in the same address space, but I'm not sure how to do the same thing with memcpy.

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  • Blob object not working properly even though the class is seralized

    - by GustlyWind
    I have class which is seralized and does convert a very large amount of data object to blob to save it to database.In the same class there is decode method to convert blob to the actual object.Following is the code for encode and decode of the object. private byte[] encode(ScheduledReport schedSTDReport) { byte[] bytes = null; try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(schedSTDReport); oos.flush(); oos.close(); bos.close(); //byte [] data = bos.toByteArray(); //ByteArrayOutputStream baos = new ByteArrayOutputStream(); //GZIPOutputStream out = new GZIPOutputStream(baos); //XMLEncoder encoder = new XMLEncoder(out); //encoder.writeObject(schedSTDReport); //encoder.close(); bytes = bos.toByteArray(); //GZIPOutputStream out = new GZIPOutputStream(bos); //out.write(bytes); //bytes = bos.toByteArray(); } catch (Exception e) { _log.error("Exception caught while encoding/zipping Scheduled STDReport", e); } decode(bytes); return bytes; } /* * Decode the report definition blob back to the * ScheduledReport object. */ private ScheduledReport decode(byte[] bytes) { ByteArrayInputStream bais = new ByteArrayInputStream(bytes); ScheduledReport sSTDR = null; try { ObjectInputStream ois = new ObjectInputStream(bais); //GZIPInputStream in = new GZIPInputStream(bais); //XMLDecoder decoder = new XMLDecoder(in); sSTDR = (ScheduledReport)ois.readObject();//decoder.readObject(); //decoder.close(); } catch (Exception e) { _log.error("IOException caught while decoding/unzipping Scheduled STDReport", e); } return sSTDR; } The problem here is whenver I change something else in this class means any other method,a new class version is created and so the new version the class is unable to decode the originally encoded blob object. The object which I am passing for encode is also seralized object but this problem exists. Any ideas thanks

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • How do I detect unicode characters in a Java string to resolve sax parser exception

    - by Madhumita
    Suppose I have a string that contains '¿'. How would I find all those unicode characters? Should I test for their code? How would I do that? I want to detect it to avoid sax parser exception which I am getting it while parsing the xml saved as a clob in oracle 10g database. Exception javax.servlet.ServletException: org.xml.sax.SAXParseException: Invalid byte 1 of 1-byte UTF-8 sequence.

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