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  • Can I use wikipedia/commons images to create a logo for my program?

    - by bitmask
    I'm not perfectly clear on the implications of the GFDL for reusing pictures in this manner. Would adding a reference in the git's root folder's README suffice, or would that clutter every use of the logo, as you would have to attribute all original contributors on every single usage (like, e.g. presentations, flyers, websites, ...)? The software itself qualifies as FOSS, although it doesn't have a GNU* license.

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  • Installing Oracle Forms 11g - how do you do it correctly?

    - by Grant Ronald
    Every now and then on the OTN lists we see customers having a few issues installing Oracle Forms 11g.  To try and address this, we've put together a couple of support notes to help people.  If you have access to MyOracleSupport, you should access note:854117.1 which shows the steps with nice clear screenshots.If you want to see a video of the install steps then check out note:1088873.1To configure SSO with 11g you should go to note:852352.1 and for maintenance information go to note:1073776.1

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  • Tutorial: Why Use GRUB2? Good Question! (part 3)

    As we come to the end of Akkana Peck's excellent series on mastering GRUB2, it's not clear what advantages it has over legacy GRUB, or even good old LILO. It seems it's gone backwards. In today's installment we learn how to translate some common and mysterious error messages, and how to manage a multi-boot system with GRUB2.

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  • What's the relation between website's traffic and Google Adsense revenue?

    - by user1592845
    Are there some relations between the website's daily traffic and Google's Adsense revenue? In other word, Suppose the same Ad. will be published on two different websites, the first has average daily traffic 2000 visits while the other has only 100 visits. Does one click on that ad. on the first website will make revenue more than the second website? I've got misunderstand with Google documentation and I need to make a clear idea about this subject.

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  • self referencing tables, good or bad?

    - by NimChimpsky
    Representing geographical locations within an application, the design of the underlying data model suggests two clear options (or maybe more?). One table with a self referencing parent_id column uk - london (london parent id = UK id) or two tables, with a one to many relationship using a foreign key. My preference is for one self-refercing table as it easily allows to extend into as many sub regions as required. IN general do people veer away from self referencing tables, or are they A-OK ?

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  • SQL SERVER GUID vs INT Your Opinion

    I think the title is clear what I am going to write in your post. This is age old problem and I want to compile the list stating advantages and disadvantages of using GUID and INT as a Primary Key or Clustered Index or Both (the usual case). Let me start a list by suggesting [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Quicker Loading of Your Website Ensures Improved SE Rankings

    Now that Google has released news regarding the inclusion of website's speed as one of the factors responsible for website search engine ranking, it is obvious that most website owners would get want delve into matter, a bit more deep. According to the statement, it is clear that the websites having lower loading speed would have less probability of making their way to the search engine result pages than those that load up faster.

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  • Why Use GRUB2? Good Question! (part 3)

    <b>Linux Planet:</b> "As we come to the end of Akkana Peck's excellent series on mastering GRUB2, it's not clear what advantages it has over legacy GRUB, or even good old LILO. It seems it's gone backwards. In today's installment we learn how to translate some common and mysterious error messages, and how to manage a multi-boot system with GRUB2."

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • Does the app need to be run from /opt directory for in the Ubuntu App Showdown?

    - by costales
    I read this question, but I'm more confused yet. In developer.ubuntu.com/showdown I read: "(2) run out of /opt" (I understand "run out" is not in /opt :O Am I wrong?) In https://wiki.ubuntu.com/AppReviewBoard/Review/Guidelines#Packaging I read: "our package should install most files in /opt/extras.ubuntu.com/" It's not clear for me if the app must be in the /opt or out /opt :$ Then, can I use the /usr? Will be the app rejected if it's on /usr? Thanks! :)

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  • Which tool can tidy/indent HTML5?

    - by user2534
    I've already spent about 2 hours searching google and trying various tools but either they don't do indent tags per say or they aren't HTML5 compatible such as the famous HTML tidy which was last updated 3 years ago… N.B. I don't want to apply this to the source of a page (like PHP or JS would do) but to the code in the editor so that a clear hierarchy appears between tags. Ideally I'd like a Mac OS X tool but I'll take any online tool and in last resot a Wine compatible one. P.S. at the moment I use Coda from Panic

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  • How to Build Links & Improve PageRank

    Before we start talking about building links to improve Google PageRank, let's clear up any confusion - PageRank is a calculation of Google's estimate of the importance of a page, but it is not the same as where your page "ranks" in the organic results. It can be very confusing since the words are so similar. Try thinking of it this way: a page can rank in any of the search engines, but you can only have PageRank in Google.

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  • Great Websites Are the Windows of Your Online Success

    The World Wide Web is continuing to expand unabated at phenomenal rates, even in recent times, when many conventional businesses and individuals are suffering from the worst economic downturn in decades. The reason behind this amazing explosion of activity is quite clear. More and more people are turning to the internet as a means of earning either a second income stream, or indeed, making the internet their main source of income, and creating new websites is the premier choice of "shop window" for most online businesses.

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  • Understanding When Social Interactions Should Be Resolved in Another Channel

    - by Christina McKeon
    Guest Blogger: Aphrodite Brinsmead, Senior Analyst at Ovum Agents need to respond to customers’ social comments and questions quickly and in the right tone. But more importantly, they need to offer resolutions. Customers care most about how long it takes to find information rather than which channel they are using. They choose to use social media because they are comfortable with the channel and it offers a convenient way to communicate. Ideally agents will resolve questions within social media, but they need guidance as to how and when to escalate interactions to a more private channel. First, businesses should assess the way in which customers are using social media to communicate with them and categorize posts into groups: complaints, feedback, technical queries or more general support questions. They should then consider the types of interactions that can easily be handled within social media and those that need to be followed up in another channel. This will be very dependent on the industry. Examples of queries that can be resolved in social media include Shipping pricing and timeframes Outage updates and resolution plans Flight status information Product stock check Technical support videos or forum posts Availability of facilities Both customers and agents need to be educated about the types of questions they can expect to resolve within social media. As the channel matures as a customer service tool, it needs to have value other than just as a forum for complaints. Social customer service agents need the power to start a web chat or phone call Any questions where customers need to divulge personal details in order to get a resolution will need to be addressed in a private channel: a private social message, web chat, email or phone call. Customers should never disclose their date of birth, social security, credit card number, or healthcare records in a public forum. Flight issues, changes to a booking, billing queries or account updates will all need to be completed via a private interaction. Agents responding to questions on social media need the ability to start a web chat or phone call with the customer. The customer doesn’t want to have to repeat their question and the agent should be empowered to connect customer records and access account or billing information. These agents will need to be trained across different channels and should be able to view all customer communications in one application. They also need to follow up questions that began on a public forum in the initial channel to make it clear that the issue was addressed. In order to make this possible, social media needs to be integrated as part of a broader customer service strategy. Irrespective of how many channels are used to complete an interaction, businesses should prioritize customer satisfaction and issue resolution. They need a clear strategy and trained agents that can handle and respond to social interactions. Follow me on Twitter @diteb. 

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  • Migrating Databases Checklist Part1

    SQL Server databases move around as an organisation’s data grows, applications are enhanced or new versions of the database software are released. If not anything else, servers become old and unreliable and databases eventually need to find a new home. Here's what to do when migrating your databases. Check SQL Server performance at a glanceWe consulted 1000 SQL Server professionals to make SQL Monitor’s UI as clear as possible. Start monitoring with a free trial.

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  • Converting lib from other language to python and Rights issue

    - by Arruda
    If I take a program, and basically translate its source from some language to python, with some small changes, can I do a entirely my new lib or I have to make a "version" of the old one? would this be a copy of the first or a new lib based in the ideas of the first? OBS: Consider the original lib is using Apache License v2 Not sure if well explained, but I can't see for now how to make it more clear.

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  • Google Analytics - Profile filter with more than one dimension?

    - by Drewdavid
    I have identified some bot traffic in GA, but to filter it accurately I need to filter it by two dimensions, namely Browser and ISP To be clear, I don't want to apply both a filter to block the entire ISP and the entire Browser segments, but only the combination of the two To illustrate: Could someone explain how to do this? It's not apparent using the interface and I'm not able to find any documentation about it

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  • Ubuntu worldtime desktop clock widget?

    - by ubuntico
    I am aware that in Unity we can add world time by clicking on time bar. However, it's still a list of locations and sometimes it may be hard to quickly find the timezone of interest. Is there any tool which can put a multiple clock instances on the desktop representing each timezone of interest? Similar to the clock in Windows 7. To be more clear, I am not looking for a weather widget, but a simple clock widget so that I can track time in different timezones.

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  • SSIS Basics: Using the Merge Join Transformation

    SSIS is able to take sorted data from more than one OLE DB data source and merge them into one table which can then be sent to an OLE DB destination. This 'Merge Join' transformation works in a similar way to a SQL join by specifying a 'join key' relationship. this transformation can save a great deal of processing on the destination. Annette Allen, as usual, gives clear guidance on how to do it.

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  • Protected Videos not Playing Ubuntu 13.10 (Amazon Prime)

    - by Radeesh Koonichere
    Unable to play amazon prime videos with Chrome/Firefox browser. Tried deleting the Flash folder, re-installed OS. Ubuntu 13.10 Flash Version: flashplugin-installer 11.2.202.310ubuntu1 Youtube works but not Amazon Prime. Try 1 Clear Cache Flash cd ~/.adobe/Flash_Player rm -rf NativeCache AssetCache APSPrivateData2 Try 2 Install Older version of Flash /usr/lib/flashplugin-installer/Flashplayer.so Some other sites have installing HAL and running hald but that was not working either as it seems to be a deprecated. sudo apt-get install hal

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  • RDA version 4.28 released

    - by THE
    Oracle proudly presents: RDA 4.28  This version of RDA comes with a new HCVE rule set (pre installation checks) Doc ID 1435695.1 now alsocollects Calc Manager Information Enjoy a faster resolution and clear communication about what Software is installed, the logs retrieved and have Tech Support react faster to the issue at hand by getting a detailed overview of the system they are dealing with. More information about RDA in general can be found here.

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  • SSIS Basics: Using the Merge Join Transformation

    SSIS is able to take sorted data from more than one OLE DB data source and merge them into one table which can then be sent to an OLE DB destination. This 'Merge Join' transformation works in a similar way to a SQL join by specifying a 'join key' relationship. this transformation can save a great deal of processing on the destination. Annette Allen, as usual, gives clear guidance on how to do it.

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  • The repository pattern explained and implemented

    The pattern documented and named Repository is one of the most misunderstood and misused. In this post well implement the pattern in C# to achieve this simple line of code: var customers = customers.Matching(new PremiumCustomersFilter()) as well as discuss the origins of the pattern and the original definitions to clear out some of the misrepresentations. [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • A* PathFinding Poor Performance

    - by RedShft
    After debugging for a few hours, the algorithm seems to be working. Right now to check if it works i'm checking the end node position to the currentNode position when the while loop quits. So far the values look correct. The problem is, the farther I get from the NPC, who is current stationary, the worse the performance gets. It gets to a point where the game is unplayable less than 10 fps. My current PathGraph is 2500 nodes, which I believe is pretty small, right? Any ideas on how to improve performance? struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } class AStar { private: SList!Node openList; SList!Node closedList; //Node*[4] connections; //The connections of the current node; Node currentNode; //The current node being processed Node[] Path; //The path found; const int connectionCost = 10; Node start, end; ////////////////////////////////////////////////////////// void AddToList(ref SList!Node list, ref Node node ) { list.insert( node ); } void RemoveFrom(ref SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) { auto a = find( list[] , elem ); list.linearRemove( take(a, 1 ) ); } } } bool IsInList( SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) return true; } return false; } void ClearList( SList!Node list ) { list.clear; } void SetParentNode( ref Node parent, ref Node child ) { child.parent = &parent; } void SetStartAndEndNode( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { int startXIndex, startYIndex; int endXIndex, endYIndex; startXIndex = cast(int)( vStart.x / 32 ); startYIndex = cast(int)( vStart.y / 32 ); endXIndex = cast(int)( vEnd.x / 32 ); endYIndex = cast(int)( vEnd.y / 32 ); foreach( node; PathGraph ) { if( node.xIndex == startXIndex && node.yIndex == startYIndex ) { start = node; } if( node.xIndex == endXIndex && node.yIndex == endYIndex ) { end = node; } } } void SetStartScores( ref Node start ) { start.gScore = 0; start.hScore = CalculateHScore( start, end ); start.fScore = CalculateFScore( start ); } Node GetLowestFScore() { Node lowest; lowest.fScore = 10000; foreach( elem; openList ) { if( elem.fScore < lowest.fScore ) lowest = elem; } return lowest; } //This function current sets the program into an infinite loop //I still need to debug to figure out why the parent nodes aren't correct void GeneratePath() { while( currentNode.position != start.position ) { Path ~= currentNode; currentNode = *currentNode.parent; } } void ReversePath() { Node[] temp; for(int i = Path.length - 1; i >= 0; i-- ) { temp ~= Path[i]; } Path = temp.dup; } public: //@FIXME It seems to find the path, but now performance is terrible void FindPath( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { openList.clear; closedList.clear; SetStartAndEndNode( vStart, vEnd, PathGraph ); SetStartScores( start ); AddToList( openList, start ); while( currentNode.position != end.position ) { currentNode = GetLowestFScore(); if( currentNode.position == end.position ) break; else { RemoveFrom( openList, currentNode ); AddToList( closedList, currentNode ); for( int i = 0; i < currentNode.connections.length; i++ ) { if( currentNode.connections[i] is null ) continue; else { if( IsInList( closedList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else if( IsInList( openList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; AddToList( openList, *currentNode.connections[i] ); } } } } } writeln( "Current Node Position: ", currentNode.position ); writeln( "End Node Position: ", end.position ); if( currentNode.position == end.position ) { writeln( "Current Node Parent: ", currentNode.parent ); //GeneratePath(); //ReversePath(); } } Node[] GetPath() { return Path; } } This is my first attempt at A* so any help would be greatly appreciated.

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