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  • High apache load but zero traffic

    - by Adie
    I have a problem with new server.. I use VPS Centos with 1GB of ram and I use wordpress CMS. The traffic <100 visitor/hour, but the apache have high load and make the server hang with zero free of ram and can't connect through ssh. I should reboot the vps to make it works here is the load on Apache looks like Tasks: 66 total, 1 running, 65 sleeping, 0 stopped, 0 zombie Cpu(s): 1.6%us, 12.3%sy, 0.0%ni, 48.1%id, 23.0%wa, 4.8%hi, 10.2%si, 0.0% Mem: 1018776k total, 116620k used, 902156k free, 1236k buffers Swap: 1048568k total, 1013052k used, 35516k free, 26628k cached 2949 apache 20 0 459m 42m 3732 D 3.0 4.2 0:09.23 httpd 2959 apache 20 0 460m 29m 3744 D 2.0 3.0 0:02.72 httpd 2968 apache 20 0 460m 26m 3808 D 2.0 2.6 0:02.27 httpd 2972 apache 20 0 460m 24m 3784 D 2.0 2.5 0:02.44 httpd 2986 apache 20 0 460m 29m 3784 R 2.0 2.9 0:02.40 httpd 2969 apache 20 0 458m 29m 3864 D 1.6 3.0 0:02.63 httpd 2974 apache 20 0 460m 25m 3820 D 1.6 2.6 0:02.43 httpd 2990 apache 20 0 460m 23m 3920 D 1.6 2.4 0:02.36 httpd 2994 apache 20 0 460m 31m 3756 D 1.6 3.2 0:02.62 httpd 2956 apache 20 0 460m 26m 3740 D 1.3 2.7 0:02.73 httpd 2957 apache 20 0 465m 22m 3644 D 1.3 2.3 0:02.80 httpd 2967 apache 20 0 458m 24m 3764 D 1.3 2.5 0:02.60 httpd 2970 apache 20 0 463m 25m 3764 D 1.3 2.6 0:03.07 httpd 2971 apache 20 0 451m 22m 3792 D 1.3 2.3 0:02.47 httpd 2973 apache 20 0 458m 25m 3768 D 1.3 2.6 0:02.52 httpd 2987 apache 20 0 465m 20m 3772 D 1.3 2.1 0:03.02 httpd But sometimes the server have uptime more than 5-10hrs but after that the problems start

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  • Proper High-End Video Editing Software for Windows?

    - by Michael Stum
    I'm wondering if anyone here has experience with Prosumer/High-End Video Editing? So far I use Adobe Premiere CS4, but it is an unstable and buggy mess sadly. This could be partially caused by the fact that my input material isn't always pure HDV/AVCHD but sometimes it can be DivX or some already pre-processed video. The one thing I liked about Adobe is though that with After Effects and Encore, they have a good overall toolset, but if it's sub-par then it's no good. Luckily it is already paid for and was worth it's money overall, so It's not a complete waste of money. But are there alternatives? Especially After Effects is quite unique, and the closest thing I found is Apple's Final Cut Studio which includes Motion and DVD Studio. The two downsides is that it requires a Mac and that it doesn't support BluRay though. Any hints for Windows? Sony Vegas might be something I'll look at, but I'm guessing I have to keep using After Effects for some serious compositing/VFX?

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  • Pinging switch results in alternating high/low response times

    - by Paul Pringle
    We have two switches that are behaving strangely. When I ping them the responses alternate between high and low results: C:\Users\paul>ping sw-linksys1 -t Pinging sw-linksys1.sep.com [172.16.254.235] with 32 bytes of data: Reply from 172.16.254.235: bytes=32 time=39ms TTL=64 Reply from 172.16.254.235: bytes=32 time=154ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=142ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=143ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=146ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=152ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=153ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=153ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Other switches in the network behave normally. I've rebooted the switches, but the behavior still is there with the ping. Any ideas on how to troubleshoot this? Thanks!

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  • Network access lags for Win7 when server network utilization is high

    - by Jeff Miles
    We have a Dell PE2950 file server running Windows 2008, hosting a DFS namespace of ~1.2 TB. This server has two Broadcom 1Gbps NICs teamed together. When there is high traffic going to the server across the network (greater than 200 Mbps), any Windows 7 client accessing a DFS share at the time experiences severe performance problems. For example: Computer A has an AutoCAD drawing opened directly from the DFS share. Performance is normal, not causing any issues. Computer B begins a file transfer, putting a 11GB file onto a different DFS namespace, on the same server Computer A immediately notices lag while using AutoCAD. The cursor momentarily freezes within AutoCAD every 10 seconds or so, and any browsing of the DFS share is extremely slow. Computer B completes file transfer, and performance resumes to normal for Computer A. This is only affecting Windows 7 clients, using a variety of hardware (desktop + laptop). All of our Windows XP clients see no performance impact during the file transfer. Things I have tried with no change: Had Computer A work from an entirely different RAID array from the file transfer destination Updated NIC drivers on clients and server Enabled TCP offload and receive side scaling on the server NIC (previously disabled when the issue began) Antivirus disabled during file transfer I am currently having a user test applications other than AutoCAD when the file transfer occurs, and will update the question with that result. Does anyone have any recommendations for resolution or additional troubleshooting steps?

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  • High CPU usage in my digitalocean droplet

    - by Ibrahim Azhar Armar
    I am experiencing high CPU usage here is the stats i got from server, the consumption after every restart in 15 minutes go upto 100%, what could go wrong? I have a wordpress copy installed on the server which does not have much traffic, here is the stats that i got from using top command in server. top - 11:46:02 up 12 min, 3 users, load average: 40.89, 16.03, 6.11 Tasks: 132 total, 41 running, 91 sleeping, 0 stopped, 0 zombie Cpu(s): 24.3%us, 61.5%sy, 0.0%ni, 0.0%id, 4.0%wa, 0.0%hi, 0.0%si, 10.2%st Mem: 2050896k total, 1988656k used, 62240k free, 284k buffers Swap: 0k total, 0k used, 0k free, 4712k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 31 root 20 0 0 0 0 R 39 0.0 1:35.53 kswapd0 899 root 20 0 15988 172 0 S 14 0.0 0:05.00 irqbalance 418 syslog 20 0 243m 600 0 S 13 0.0 0:06.85 rsyslogd 944 mysql 20 0 1320m 53m 0 S 12 2.7 0:21.15 mysqld 2357 root 20 0 17344 532 164 R 11 0.0 0:14.27 top 960 root 20 0 246m 3816 0 S 3 0.2 0:08.18 php5-fpm 2431 www-data 20 0 344m 64m 908 R 2 3.2 0:04.23 apache2 2435 www-data 20 0 304m 63m 836 R 2 3.2 0:03.43 apache2 2413 www-data 20 0 349m 63m 920 R 2 3.2 0:07.51 apache2 2465 www-data 20 0 349m 64m 944 R 2 3.2 0:05.04 apache2 2518 www-data 20 0 307m 41m 1204 R 2 2.1 0:01.37 apache2 2406 www-data 20 0 346m 56m 1144 R 2 2.8 0:03.76 apache2 2456 www-data 20 0 345m 55m 1184 R 2 2.8 0:02.67 apache2 2373 www-data 20 0 351m 63m 784 R 2 3.2 0:11.09 apache2 2439 www-data 20 0 306m 35m 916 R 2 1.8 0:02.51 apache2 2450 www-data 20 0 345m 55m 1088 R 2 2.8 0:02.96 apache2 2486 www-data 20 0 299m 10m 876 R 2 0.5 0:01.19 apache2 2523 www-data 20 0 300m 27m 796 R 2 1.4 0:00.99 apache2

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  • Archive Manager, SQL 2005 and MaxTokenSize high CPU

    - by Tim Alexander
    So, I posted this question a few days ago: Impact of increasing the MaxTokenSize for Kerberos Tickets Since then the thought was to test our settings on two member servers, one with IIS and one without. I setup two GPOs to configure the MaxTokenSize reg setting to 48000 and MaxFieldLength/MaxRequestBytes to 64200 (based on MS KB2020943, these are set at 4/3 * T + 200). The member server seemed to work ok (a devalued tape backup server). The IIS server however has had some strange repercussions. The IIS Sserver host Quest Software Archive Manager (AM) 4.5 that communicates with SQL Server 2005 Enterprise on Server 2003 R2. After the changes all looked good until the SQL Server hit 100% CPU. I have removed the GPOS, removed the reg values and even replaced them with defaults (12000 for token size and can't remember the other one but was in a blog post about the issue in my other post). No change. Bouncing the IIS Server stops the high CPU and a colleague has looked at the SQL server and it is definitely the AM connection taking up the time/work on the SQL server. I haven't changed the reg values on the SQL server or the DCs but am reluctant to do so without understanding why this has happened. I am guessing its to do with the overriding auth and group issue we have but I am not seeing Kerberos errors in either event log. Has anyone seen something similar or does anyone have some tips? Was definitely blindsided by the Kerberos issue and am swimming against the tide to keep things functioning.

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  • Extremely high mysqld CPU usage with no active queries

    - by RadarNyan
    I have a VPS running Ubuntu 12.04 LTS with LEMP stack, followed the guide from Linode Library (since I'm using a Linode) to setup, and everything worked fine until now. I don't know what's wrong, but my CPU usage just goes up since a week ago. Today things getting really bad - I got 74% CPU usage so I went check and found that mysqld taking too much CPU usage (somewhere around 30% ~ 80%) So I did some Google Search, tried disable InnoDB, restart mysql, reset ntp / system clock (Isn't this bug supposed to happen more than a year ago?!) and reboot my VPS, nothing helped. Even with mysql processlist empty, I still get mysqld CPU usage very high. I don't know what I missed and have totally no idea, any advice would be appreciated. Thanks in advance. Update: I got these from running "strace mysqld" write(2, "InnoDB: Unable to lock ./ibdata1"..., 44) = 44 write(2, "InnoDB: Check that you do not al"..., 115) = 115 select(0, NULL, NULL, NULL, {1, 0}^[[A^[[A) = 0 (Timeout) fcntl64(3, F_SETLK64, {type=F_WRLCK, whence=SEEK_SET, start=0, len=0}, 0xbfa496f8) = -1 EAGAIN (Resource temporarily unavailable) hum... I did tried to disable InnoDB and it didn't fix this problem. Any idea? Update2: # ps -e | grep mysqld 13099 ? 00:00:20 mysqld then use "strace -p 13099", the following lines appears repeatedly: fcntl64(12, F_GETFL) = 0x2 (flags O_RDWR) fcntl64(12, F_SETFL, O_RDWR|O_NONBLOCK) = 0 accept(12, {sa_family=AF_FILE, NULL}, [2]) = 14 fcntl64(12, F_SETFL, O_RDWR) = 0 getsockname(14, {sa_family=AF_FILE, path="/var/run/mysqld/mysqld.sock"}, [30]) = 0 fcntl64(14, F_SETFL, O_RDONLY) = 0 fcntl64(14, F_GETFL) = 0x2 (flags O_RDWR) setsockopt(14, SOL_SOCKET, SO_RCVTIMEO, "\36\0\0\0\0\0\0\0", 8) = 0 setsockopt(14, SOL_SOCKET, SO_SNDTIMEO, "<\0\0\0\0\0\0\0", 8) = 0 fcntl64(14, F_SETFL, O_RDWR|O_NONBLOCK) = 0 setsockopt(14, SOL_IP, IP_TOS, [8], 4) = -1 EOPNOTSUPP (Operation not supported) futex(0xb786a584, FUTEX_WAKE_OP_PRIVATE, 1, 1, 0xb786a580, {FUTEX_OP_SET, 0, FUTEX_OP_CMP_GT, 1}) = 1 futex(0xb7869998, FUTEX_WAKE_PRIVATE, 1) = 1 poll([{fd=10, events=POLLIN}, {fd=12, events=POLLIN}], 2, -1) = 1 ([{fd=12, revents=POLLIN}]) er... now I totally don't get it x_x help

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  • Unexpected(?) high 'wasted' memory in memcached

    - by Nanne
    Looking at our memcached stats I think I have found an issue I was not aware of before. It seems that we have a strangely high amount of wasted space. I checked with phpmemcacheadmin for a change, and found this image staring at me: Now I was under the impression that the worst-case scenario would be that there is 50% waste, although I am the first to admit not knowing all the details. I have read - amongst others- this page which is indeed somewhat old, but so is our version of memcached. I think I do understand how the system works (e.g.) I believe, but I have a hard time understanding how we could get to 76% wasted space. The eviction rate that phpmemcacheadmin shows is 2 ev/s, so there is some problem here. The primary question is: what can I do to fix this. I could throw more memory at it (there is some extra available I think), maybe I should fiddle with the slab config (is that even possible with this version?), maybe there are other options? Upgrading the memcached version is not a quickly available option. The secondairy question, out of curiosity, is of course if the rate of 75% (and rising) wasted space is expected, and if so, why. System: This is currently not something I can do anything about, I know the memcached version isn't the newest, but these are the cards I've been dealt. Memcached 1.4.5 Apache 2.2.17 PHP 5.3.5

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  • High data on recv-q buffer and thread lock on java.io.BufferedInputStream in linux

    - by Sagar Patel
    We have a java application running on linux (ubuntu server). We have been facing high recv-q problem since quite some time. Application gets hang and does not read data from socket every few hours. In thread dump, we have found below stack trace. "Receiver-146" daemon prio=10 tid=0x00007fb3fc010000 nid=0x7642 runnable [0x00007fb5906c5000] java.lang.Thread.State: RUNNABLE at java.net.SocketInputStream. socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:150) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.io.BufferedInputStream.fill(BufferedInputStream.java:235) at java.io.BufferedInputStream.read1(BufferedInputStream.java:275) at java.io.BufferedInputStream.read(BufferedInputStream.java:334) - locked <0x00000007688f1ff0> (a java.io.BufferedInputStream) at org.smpp.TCPIPConnection.receive(TCPIPConnection.java:413) at org.smpp.ReceiverBase.receivePDUFromConnection(ReceiverBase.java:197) at org.smpp.Receiver.receiveAsync(Receiver.java:351) at org.smpp.ReceiverBase.process(ReceiverBase.java:96) at org.smpp.util.ProcessingThread.run(ProcessingThread.java:199) at java.lang.Thread.run(Thread.java:722) We are not able to trace the exact reason behind this? Kindly help. We are using 16 core machine and load on the system is around 30-40 at the time of issue. We use command ss dst <ip> to find out recv-q. Recently we have been facing issues with recv-q size getting hung, were in receive buffer gets stuck at some point of time. But recvQ size is not decreasing and as a result we are losing a lot of hits from the other side, our application is not accepting any data.

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  • Mysql server high trafic makes websites really slow or unable to load

    - by Holapress
    Lately we have been having a lot of problems with our mysql server, from websites being really slow or even unable to load them at all. The server is a dedicated server that only runs our mysql database. i have been running some test using a profiler (JetProfiler) and tool to stress test (loadUI). If I use loadUI to connect with 50 simultaneous connections to one of our websites that runs a resently big query it will already make the website be unable to load. One of the things that makes me worried is that when I look at Jetprofile it always shows a Treads_connected of 1.00 and it seems that when it hits around 2.00 that I'm unable to connect. The 3 big peaks are when I run a test with loadUI, first one was 15 simultaneous connections wich made it still able for me to load the website but just really slow, the second one was 40 simultaneous connections which already made it impossible to load and the third one was with 100 connection which also didn't make it load anymore. Another thing that worries me is that in JetProfiler it says all the queries that get used are full table scans, could this maybe be the problem? The website I run as a test runs 3 queries, one for a menu that outputs around 1000 rows, one for the adds that has around 560 rows and a big one to get posts that has around 7000 rows (see screenshot bellow) I also have monitored the cpu of the server and there seems to be no problem there, even when I make a lot of connections with loadui the cpu stays low. I can't seem to figure out what is the main cause of the websites being unable to load when there is a high amount of traffic, if anyone has other suggestions for testing or something that might cause the problem please let me know.

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  • Linux 2.6.24-gentoo-r3-comtrance on x86_64 high Useage for unknown reasons

    - by Dorjan
    Hello everyone, I'm a complete rookie when it comes to all things Linux related so please treat me as such and assume I know nothing. That being said my Top says this: top - 12:08:03 up 11 days, 15:36, 0 users, load average: 5.47, 5.53, 5.46 Tasks: 296 total, 2 running, 294 sleeping, 0 stopped, 0 zombie Cpu(s): 6.3%us, 1.4%sy, 0.0%ni, 71.3%id, 20.6%wa, 0.0%hi, 0.3%si, 0.0%st Mem: 8176880k total, 8118236k used, 58644k free, 89312k buffers Swap: 1004052k total, 0k used, 1004052k free, 7235652k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1229 root 15 -5 0 0 0 D 1 0.0 199:28.63 kjournald 2946 root 20 0 1716 676 552 D 1 0.0 145:02.94 syslogd 14553 root 20 0 2644 1268 876 R 1 0.0 0:00.34 top 14609 postfix 20 0 7896 1884 1460 D 1 0.0 0:00.02 bounce 14630 postfix 20 0 7896 1876 1452 R 0 0.0 0:00.00 bounce And my hard drives says: > df -k Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda3 4925556 4474836 200508 96% / /dev/sda5 489992 36090 428602 8% /tmp /dev/sda6 377951852 236171160 122581816 66% /var none 4088440 0 4088440 0% /dev/shm It has been like it for a few days now... I know not what is causing the high server load (Normally around 1.3) can anyone give any tips on how to track down the culprit? Many thanks,

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  • Developing high-performance and scalable zend framework website

    - by Daniel
    We are going to develop an ads website like http://www.gumtree.com/ (it will not be like this one but just to give you an ideea) and we are having some issues regarding performance and scalability. We are planning on using Zend Framework for this project but this is all that I'm sure off at this point. I don't think a classic approch like Zend Framework (PHP) + MySQL + Memcache + jQuery (and I would throw Doctrine 2 in there to) will fix result in a high-performance application. I was thinking on making this a RESTful application (with Zend Framework) + NGINX (or maybe MongoDB) + Memcache (or eAccelerator -- I understand this will create problems with scalability on multiple servers) + jQuery, a CDN for static content, a server for images and a scalable server for the requests and the rest. My questions are: - What do you think about my approch? - What solutions would you recommand in terms of servers approch (MySQL, NGINX, MongoDB or pgsql) for a scalable application expected to have a lot of traffic using PHP?...I would be interested in your approch. Note: I'm a Zend Framework developer and don't have to much experience with the servers part (to determin what would be best solution for my scalable application)

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  • amazon cloud vs rackspace cloud

    - by machaa
    Hi, I'm looking to take a dedicated server - in the process I read about Amazon Cloud computing & Rackspace Cloud Servers. Now I'm not sure which one to opt? Could somebody suggest - Performance & Price wise. Regards

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  • Any rerefence of CPU world statistics?

    - by Áxel Costas Pena
    I am looking for any referencee about computer power statistics across the world. My main interest is about real computing capabilities, so I'd prefer information about real processor power, and even best if it includes also other critical hardware statistics, like RAM memory, but if it isn't possible, maybe statistics about brand/model distribution will be also useful. I've Googled for some minutes and I've found nothing related.

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  • How to run your own cloud network at home?

    - by Xeoncross
    I have 7 PC's around the house that total more than 10Ghz in CPU power. I was wondering if I could put them to use building my own "cloud computing" network to help with rendering videos, blender animations, Photoshop effects, or anything else. Does something like this exists - and if so what is it called and where do I find it?

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  • What is massively parallel processing (MPP) ?

    - by HotTester
    Ever since Microsoft introduced sql-server version code-named "Madison" the massively parallel processing (MPP) has got into picture. What exactly is it and how does sql-server is going to benefit from it ? Further is massively parallel processing (MPP) related to parallel computing ? I read about Madison here and about parallel computing here. Thanks in advance.

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • HTML Chrome Audit Specify Image Dimensions

    - by AKRamkumar
    I just started using the chrome developer tools for some basic html websites and I used the audit tool. I had two identical images, one with the height and width attribute, and one without. On the Resources section, both the latency and the download time were identical. However, the Audit showed Specify image dimensions (1) A width and height should be specified for all images in order to speed up page display. Does this actually help? And are there any other ways to speed up page time? This is only a splash page for the website I am building and as such it is only html, no css or javascript or anything. I have already compressed the images but I want to speed up load time even more. Is there a way?

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  • MySQL Extremely High Disk Activity (Read Operations)

    - by Jake Schoermer
    I have 1GB Linode VPS with a standard LAMP stack. Apache is tuned fine but for some reason MySQL's disk usage is high. This is causing really slow site load times. RAM and CPU usage are fine. Can anyone give me any pointers on tuning mysql's disk performance? I'm using InnoDB. iotop output is below. Total DISK READ: 38.50 M/s | Total DISK WRITE: 27.20 K/s TID PRIO USER DISK READ> DISK WRITE SWAPIN IO COMMAND 9808 be/4 mysql 22.40 M/s 0.00 B/s 0.00 % 63.75 % mysqld 10045 be/4 mysql 2.06 M/s 0.00 B/s 0.00 % 26.65 % mysqld 9987 be/4 mysql 1694.38 K/s 0.00 B/s 0.00 % 18.33 % mysqld 10015 be/4 mysql 1554.47 K/s 0.00 B/s 0.00 % 12.71 % mysqld 10019 be/4 mysql 1461.21 K/s 0.00 B/s 0.00 % 5.58 % mysqld 9839 be/4 mysql 1383.48 K/s 0.00 B/s 0.00 % 25.69 % mysqld 10031 be/4 mysql 1243.58 K/s 0.00 B/s 0.00 % 5.68 % mysqld 10023 be/4 mysql 1057.04 K/s 0.00 B/s 0.00 % 2.02 % mysqld 10020 be/4 mysql 1025.95 K/s 0.00 B/s 0.00 % 7.05 % mysqld 10001 be/4 mysql 808.33 K/s 683.97 K/s 0.00 % 1.16 % mysqld 10025 be/4 mysql 746.15 K/s 0.00 B/s 0.00 % 3.28 % mysqld 10043 be/4 mysql 715.06 K/s 0.00 B/s 0.00 % 0.48 % mysqld 10044 be/4 mysql 672.31 K/s 0.00 B/s 0.00 % 5.25 % mysqld 10034 be/4 mysql 668.42 K/s 1989.73 K/s 0.00 % 5.31 % mysqld 9985 be/4 mysql 450.80 K/s 124.36 K/s 0.00 % 8.83 % mysqld 9989 be/4 mysql 357.53 K/s 0.00 B/s 0.00 % 5.21 % mysqld 10033 be/4 mysql 186.54 K/s 0.00 B/s 0.00 % 1.59 % mysqld 10021 be/4 mysql 155.45 K/s 435.25 K/s 0.00 % 1.23 % mysqld 10007 be/4 mysql 124.36 K/s 0.00 B/s 0.00 % 0.53 % mysqld 9763 be/4 www-data 38.86 K/s 0.00 B/s 0.00 % 4.56 % apache2 -k start 10027 be/4 mysql 31.09 K/s 0.00 B/s 0.00 % 4.24 % mysqld 1 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % init 2 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kthreadd] 3 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [ksoftirqd/0] 4 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kworker/0:0] 5 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kworker/u:0] 6 rt/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [migration/0] 7 rt/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [migration/1]

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  • HIGH CPU USAGE + low memory usage

    - by hadi
    as you can see in below , there are high cpu usage by httpd request. please help me to decrease them. thanks. 28577 apache 15 0 99676 53m 3488 S 21 0.2 1:13.67 httpd 28568 apache 15 0 99676 53m 3496 S 19 0.2 1:14.92 httpd 28608 apache 15 0 99676 53m 3428 R 19 0.2 0:28.28 httpd 28615 apache 15 0 99676 53m 3436 R 19 0.2 0:25.33 httpd 28616 apache 15 0 99676 53m 3440 S 19 0.2 0:25.83 httpd 28619 apache 15 0 99676 53m 3436 R 19 0.2 0:26.12 httpd 28635 apache 15 0 97.9m 54m 3416 S 19 0.2 0:24.86 httpd 28558 apache 15 0 97.9m 54m 3432 R 17 0.2 1:40.75 httpd 28560 apache 15 0 97.9m 54m 3496 R 17 0.2 1:40.02 httpd 28621 apache 15 0 97.9m 54m 3420 S 17 0.2 0:25.61 httpd 28641 apache 16 0 97.9m 54m 3428 R 17 0.2 0:21.52 httpd 28642 apache 15 0 99756 53m 3424 R 15 0.2 0:21.46 httpd 28643 apache 15 0 99676 53m 3424 S 15 0.2 0:21.59 httpd 28594 apache 15 0 99756 53m 3428 R 13 0.2 0:44.41 httpd 28618 apache 15 0 99676 53m 3420 S 13 0.2 0:26.15 httpd 28654 apache 15 0 99676 53m 3472 S 13 0.2 0:04.27 httpd 28575 apache 15 0 99756 53m 3436 R 11 0.2 1:14.02 httpd 28576 apache 15 0 99676 53m 3496 S 11 0.2 1:16.79 httpd 28634 apache 15 0 99676 53m 3436 S 11 0.2 0:25.36 httpd 28653 apache 15 0 99676 53m 3424 S 11 0.2 0:04.35 httpd 28574 apache 15 0 99676 53m 3440 S 10 0.2 1:13.05 httpd 28592 apache 15 0 99676 53m 3492 R 10 0.2 0:45.78 httpd 28595 apache 15 0 99676 53m 3432 R 10 0.2 0:47.02 httpd 28617 apache 16 0 99676 53m 3436 S 10 0.2 0:25.32 httpd 28620 apache 15 0 99676 53m 3432 S 10 0.2 0:25.35 httpd 28597 apache 15 0 99676 53m 3428 S 8 0.2 0:43.56 httpd 11345 mysql 15 0 2927m 198m 4472 R 4 0.6 1624:43 mysqld 1 root 15 0 2036 648 552 S 0 0.0 0:16.97 init 2 root RT 0 0 0 0 S 0 0.0 0:48.50 migration/0 3 root 34 19 0 0 0 S 0 0.0 0:26.72 ksoftirqd/0 4 root RT 0 0 0 0 S 0 0.0 0:00.00 watchdog/0 5 root RT 0 0 0 0 S 0 0.0 0:04.98 migration/1 6 root 34 19 0 0 0 R 0 0.0 0:27.51 ksoftirqd/1 7 root RT 0 0 0 0 S 0 0.0 0:00.00 watchdog/1 8 root RT 0 0 0 0 S 0 0.0 0:15.42 migration/2 9 root 34 19 0 0 0 S 0 0.0 0:26.50 ksoftirqd/2 10 root RT 0 0 0 0 S 0 0.0 0:00.00 watchdog/2

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  • Getting started with webserver clustering.

    - by Ernie
    I work for a small ISP, and we host about 250 domains and all the stuff that goes along with that: DNS, mail, spam filtering, and backups. Currently, we have separate DNS servers (two of them) and mail servers (outgoing mail is actually on the secondary DNS server, but was previously on its own server). In the past, this was done as an insurance measure. The last thing we need is for some doofus (usually yours truly) to hose a server, taking out DNS and mail right along with it, or for spammers to jam our incoming SMTP server, preventing outgoing mail from being sent too. In the past, this was a problem, and our servers were set up the way they are now to combat it. However, clustering solutions like Sun's Cobalt RAQ (in days of olde) and Virtualmin appear to cater to an all-in-one approach, then deal with failures through redundant servers. I have avoided this thus far, but we've been using Virtualmin on our web server for a while now, and I'd like to expand into using it for a high availability cluster. Our networking partner has recently built a datacenter that has eliminated all of our other bugaboos like network, cooling, and power issues, so now the only thing left to go wrong is me hosing a server, which happened earlier this month. One of the bigger reasons we've avoided going this route is because our hardware requirements aren't particularly high. One server easily handles all the sites we host (most of them are flat sites). Also, load-balancing routers tend to be expensive and complicated. All that I'm really expecting to do is building a two-node cluster for redundancy so that when I hose a server (however rare that might be), we're not out for 8-12 hours while I rebuild it. What I need to know is how to get started, and if I'm really in a position to bother with this kind of thing at all.

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  • Reduce power consumption of gaming computer while idle

    - by White Phoenix
    This is my current build: EVGA X58 (first generation) motherboard Intel i7 965 clocked @ 3.3 Ghz 3x DDR3-1600 Corsair RAM at stock timings and voltages Corsair AX750 80 Plus Gold PSU 1 Optical Drive 1 Seagate 7200.10 500 GB drive 2x Western Digital Caviar Black 1 TB drives OCZ Vertex 1 60 GB EVGA GTX 460 oc'd at 800/1600/1850 Antec 1200 case HT-Omega Striker 7.1 Sound Card Windows 7 32-bit Professional (PAE Enabled) I've already seen this post Reduce power use on computer and this post How do I lower power consumption of my computer and while useful, I'm looking for answers specific to my build and OS. I'm pretty sure this build is a energy-intensive build by default, but I want to try to reduce the amount of energy my build uses when I leave it idle (when I go to bed or go out, etc). The first requirement for this machine is that I need to leave it on, so I cannot turn it off while it's being unused. I run it as a file server for personal reasons and I also leave it on in case people leave me messages on various IM services and chat clients (IRC, MSN, Steam, XFire, Pidgin, etc). I'm also unable to replace the parts in my computer with a cheaper "greener" part. What are some ways to minimize the amount of power the machine uses? I'm already using a high efficiency power supply (80 Plus Gold), but I imagine there's other things that can be done in the BIOS and Windows' power settings to reduce power usage while I'm not using the computer. From what I can tell, I can't use Sleep since that'll disable network access (whole reason why I leave the computer on in the first place). I already turn off my monitor when it's not in use. I enabled Intel SpeedStep within the BIOS (I know, I have a 965 and why am I enabling SpeedStep?) Should I bring the graphics card back to stock speeds and lower the clock on the processor even more? Main reason why I'm asking is I think this computer alone is the reason why my power bill is high, so I want to reduce its consumption to as low as possible without having to shut the thing down.

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  • DNS failover in a two datacenter scenario

    - by wanson
    I'm trying to implement a low-cost solution for website high availability. I'm looking for the downsides of the following scenario: I have two servers with the same configuration, content, mysql replication (dual-master). They are in different datacenters - let's call them serverA and serverB. Users use serverA - serverB is more like a backup. Now, I want to use DNS failover, to switch users from serverA to serverB when serverA goes down. My idea is that I setup DNS servers (bind/powerdns) on serverA and serverB - let's call them ns1.website.com and ns2.website.com (assuming I own website.com). Then I configure my domain to use them as its nameservers. Both DNS servers will return serverA IP as my website's IP. If serverA goes down I can (either manually or automatically from serverB) change configuration of serverB's DNS, to return IP of serverB as website's IP. Of course the TTL will be low, as it's supposed to be in DNS failovers. I know that it may take some time to switch to serverB (DNS ttl, time to detect serverA failure, serverB DNS reconfiguration etc), and that some small part of users won't use serverB anyway. And I'm OK with that. But what are other downsides of such an approach? An alternative scenario is that ns1.website.com will return serverA IP as website's IP, and ns2.website.com will return serverB IP as website's IP. But AFAIK clients not always use primary nameserver and sometimes would use secondary one. So some small part of users would use serverB instead of serverA which is not quite what I'd like. Can you confirm that DNS clients behave like that and can you tell what percentage of clients would possibly use serverB instead of serverA (statistically)? This one also has the downside that when serverA goes back up, it will be automatically used as website's primary server, which is also a bad situation (cold cache, mysql replication could fail in the meantime etc). So I'm adding it only as a theoretical alternative. I was thinking about using some professional DNS failover companies but they charge for the number of DNS requests and the fees are very high (why?)

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  • Is a Hyperthreaded CPU more powerful and more efficient than a Dual-core CPU? [closed]

    - by user1811864
    which computer to choose with Pentium processor hello they are getting rid of the old computer equipment in the office and i have to choose the computer to take home i get first choice to pick. -15 inch lcd screen 4 gb of ram core 2 duo dual Core E8400 3.00 GHz dvd writer windows vista/ linux -15 inch crt monitor with 2 gb ram and pentium 4 2 ghz single core HT technology windows xp hardisks both 250 GB my friend is telling me to choose the second one Pentium single core HT because he told me it runs faster becuase of HT technology and cooler and consumes less current electricity so it wont get overheated because it has HT technology so it's high definition for encoding and watching HD movies and HD sound and is like a gaming pc to play internet games. And also he said the dual core 8400 runs at 3 ghz compared to the 2 ghz so it heats very much because of the two extra cores so it takes more current raising electricty bills and is not good for gaming and watching HD movies and internet flash animations and games because of getting heated everytime. And he wants to choose and take the E8400 because he has air conditioning at home so it will be safe from heating. So which one computer should i take is it really faster because of the HT High definition technology and will i be able to play internet flash card games better and watch good HD movies Youtube etc and play all the music and songs.

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  • "iostat" command different in two equal machines

    - by Oz.
    We have several machines on Amazon (ec2) of the type c1.xlarge with 8 cpus, running the Amazon AMI. Details on the machine: 7 GB of memory 20 EC2 Compute Units (8 virtual cores with 2.5 EC2 Compute Units each) 1690 GB of instance storage 64-bit platform I/O Performance: High API name: c1.xlarge One out of the several machines is showing a high load average, since we have run the last yum upgrade a couple of weeks a go. We did not yet update the other machines, and everything looks normal on them. The strange thing is that the top command not showing any hint for the cause of the load. CPUs are - 4.8%us, 1.1%sy, 0.0%ni, 94.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st. Mem is about 1.5GB free. Any idea what could it be, or where else can we check? iostat command on the proper machine: avg-cpu: %user %nice %system %iowait %steal %idle 8.97 0.03 4.46 0.19 0.14 86.23 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn xvdap1 1.60 0.69 55.38 587620 47254184 xvdfp2 2.64 1.10 61.04 934786 52091056 xvdfp4 0.86 0.19 41.72 163866 35601920 xvdfp1 4.37 36.59 73.89 31220810 63051504 xvdfp3 8.03 7.08 94.63 6045402 80749184 iostat command on problematic machine: avg-cpu: %user %nice %system %iowait %steal %idle 9.29 0.04 5.55 0.26 0.11 84.74 Device: tps Blk_read/s Blk_wrtn/s Blk_read Blk_wrtn xvdap1 2.13 3.34 68.85 246244 5077888 xvdfp1 7.60 74.31 104.88 5480362 7734840 xvdfp3 13.22 73.67 125.00 5433386 9218600 xvdfp4 1.11 0.76 65.08 55762 4799248 xvdfp2 4.16 3.31 99.17 243818 7313264 Many thanks for the help.

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