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  • Jquery live not working in IE

    - by Kaskade
    Hi, I have some code that works fine in FF but not in IE. I have read other posts saying that the Jquery live method does not support change events but I am using a click event. Here is my code, it is inside $(document).ready(function(): $("a").live("click", function(e) { alert("link clicked"); //do stuff }); If FF the alert is fired but not in IE. When I use $("a").click it works fine, the problem is that I need to the function to be applied to links that do not exist when the page is first loaded (they will be created via ajax calls at a later stage). Do I have any options here. We are using jquery-1.4.1.min.js. Thanks in advance

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  • Memory Warning but Small Live Bytes

    - by Kamchatka
    Hi everyone, In my application, I get a memory warning of level 1 and then 2 after repeating some action (choosing a picture + processing) several times and then a crash. The leak tool doesn't show any leak. I'm also following the Allocations tool in Instruments and my Live Bytes are roughly 4 MB, overall I allocate 113 MB. At maximum I have maybe 20 MB in memory when the picture is loaded. Since I have to repeat an action to get to the crash, it is very likely to be a memory leak. However, I don't know how to locate it since my live bytes are 4 MB and things supposed to be allocated (apart a small leak of ~100 KB in the UIImagePickerController). How much can I trust the memory leak/allocation tools? Would you have an advice to help me locate the reason of the problem?

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  • how to use time out in mplayer?

    - by manoj
    I am trying to save audio using mplayer from a live http stream. saving audio is successful. If there is no live stream playing it does not exit automatically. Is there any way to set timeout if there is no live stream? code : mplayer -i url -t 00:00:10 -acodec libmp3lame -ab 24 -ar 8000 audio.mp3 Thanks in advance.

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  • google search engine api not produce exact live search

    - by Bharanikumar
    Hi , The google search engine api not render the first result , Example, function google_search_api($args, $referer = 'http://localhost/test/', $endpoint = 'web'){ $url = "http://ajax.googleapis.com/ajax/services/search/".$endpoint; if ( !array_key_exists('v', $args) ) $args['v'] = '1.0'; $url .= '?'.http_build_query($args, '', '&'); $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); // note that the referer must be set curl_setopt($ch, CURLOPT_REFERER, $referer); $body = curl_exec($ch); curl_close($ch); //decode and return the response return json_decode($body); } $rez = google_search_api(array( 'q' = 'dl03', )); print_r($rez); the result for the above snippet little differ compare to live google search, the above snippet not render first result , that is in google live search first result not displaying the above snippet , AMy i know, what should i have to do now, Regards

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  • jQuery TriggerHandler doesn't trigger keyup event set via live

    - by Beck
    Why i can't trigget handler via triggerHandler if it's was bound via live? For example form.find('#code').live('change keyup',function(){ process_code($(this)); }); Startups after window load: /* Triggers */ if(checkCookie('banner_ready_code')) { $('#form').find('#code').triggerHandler('keyup'); } Nothing happens... If i'm binding simply by .change or .keyup, triggerHandler is working properly as intended. If it's bug, where to report it. Too lazy :) If not, please explain. :)

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  • How to show a video stored on server on iphone

    - by Amitkumar
    Hi, I have a query regarding showing a video (which is stored on server) on iPhone. I want show a video in an iPhone Application. This is not live streaming. So how the video can be shown? I have read the Apple's documentation for HTTP streaming of video. Do I need to call a Web Service? Is there any tutorial for this? Thanks in advance..

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  • problem when migrating from development into live server

    - by justjoe
    I'm facing problem when migrate my web app project from development server to live server. the reason is because i just realize that the live server has different PHP version and available memory lower then mine. i found this after client give me their ftp and cpanel access of their server, which is a shared host. so, how do we handle this situation ? and avoid similar problem in the future ? What is the most suitable configuration of a development server ? btw, i use xampp in windows. it's has apache and mysql.

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  • Upgrade live Universal App to iPad only

    - by Alpár
    Hi. We have a live universal app in the AppStore. Our client changed his mind and doesn't want the app to be universal anymore, he wants it to be iPad only. Since the app was submitted some time ago, there are users who use the iPhone version. What happens if we submit an upgrade that is iPad only? Will the review team reject it? And if it goes live, will the iPhone users receive a notification about the update? If yes in what form? Or will the iPhone users just be unable to reinstall the app? Thank you!

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  • Linux application that bundles multiple incoming audio and video streams into one container file?

    - by StackedCrooked
    I've been assigned to implement a video on-demand service for a local university. Different aspects of the lectures (video, audio, screen cast, white board) will be recorded. During a lecture all these data streams arrive at one Linux server. This server should transcode and bundle all these streams into one container (Matroska) file. My options seem to be: Write a GStreamer application do something with FFMPEG do something with VLC ...? Has anyone done something similar in the past? Can you recommend something? Edit For those interested, here are a few of my findings: Matroska is not a good format for streaming (it's possible, but it's not its primary intent) For Flash streaming you can use MPEG4 If you want to combine different videos into one video where each subvideo occupies a rectangular portion of the total screen, then this GStreamer script is useful (I found it on this blog post). Desktop capture works fine with VLC

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  • AS3 / Java - Socket Connection from live Flash to local java

    - by PitchBlackCat
    Hey guys, I'm trying to get a live flash that lives on a webserver to talk to a local java server, that will live on the clients PC. I'm trying to achieve this with a socket connection. (port 6000) Now, at first flash was able to connect, but it just sends <policy-file-request/>. After this nothing happens. Now, some people at Kirupa suggested to send an cross-domain-policy xml as soon as any connection is established from the java side. http://www.kirupa.com/forum/showthread.php?t=301625 However, my java server just throws the following: End Exception: java.net.SocketException: Software caused connection abort: recv failed I've already spend a great amount of time on this subject, and was wondering if anyone here knows what to do?

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  • Implementing a live voting system

    - by Will Eddins
    I'm looking at implementing a live voting system on my website. The website provides a live stream, and I'd like to be able to prompt viewers to select an answer during a vote initiated by the caster. I can understand how to store the data in a mySQL database, and how to process the answers. However: How would I initially start the vote on the client-side and display it? Should a script be running every few seconds on the page, checking another page to see if a question is available for the user? Are there any existing examples of a real-time polling system such as what I'm looking at implementing?

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  • Check if iOS app is live in app store

    - by MSK
    Is it possible somehow to code like below in iOS app ? if(app is live in app store) { //Do something } else { //Do other thing } I wanted to avoid cases where our QE/Dev team is using app for testing. Is there a way I can detect how app code is signed (Developer/Adhoc/Distribution) to check ? Even if it is possible, it will not eliminate cases when Apple is using our app for testing as part of review. We recorded many downloads of our content by Apple before our app goes live in App store.

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  • jQuery AJAX loaded content slideshow

    - by user369437
    Hi I have created a slideshow to go on a zencart site. The slidehow page is an external file that is loaded via AJAX. Please find the code snippet below. jQuery(document).ready(function() { //Load the slideshow page jQuery("#slidershow").load("/xxxxxxxxxx/index.php?main_page=page&id=2 #slider"); //Targetting live content, #slider is loaded via AJAX jQuery("#slider").live("click" ,function(){jQuery(this).s3Slider({timeOut:5000});}); }); Instead of live("click"...) I would like it to appear onload automatically.. But live() does not support "load". What other ways I could get the plugin to trigger onload? hope the question is clear.

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  • Metro, Authentication, and the ASP.NET Web API

    - by Stephen.Walther
    Imagine that you want to create a Metro style app written with JavaScript and you want to communicate with a remote web service. For example, you are creating a movie app which retrieves a list of movies from a movies service. In this situation, how do you authenticate your Metro app and the Metro user so not just anyone can call the movies service? How can you identify the user making the request so you can return user specific data from the service? The Windows Live SDK supports a feature named Single Sign-On. When a user logs into a Windows 8 machine using their Live ID, you can authenticate the user’s identity automatically. Even better, when the Metro app performs a call to a remote web service, you can pass an authentication token to the remote service and prevent unauthorized access to the service. The documentation for Single Sign-On is located here: http://msdn.microsoft.com/en-us/library/live/hh826544.aspx In this blog entry, I describe the steps that you need to follow to use Single Sign-On with a (very) simple movie app. We build a Metro app which communicates with a web service created using the ASP.NET Web API. Creating the Visual Studio Solution Let’s start by creating a Visual Studio solution which contains two projects: a Windows Metro style Blank App project and an ASP.NET MVC 4 Web Application project. Name the Metro app MovieApp and the ASP.NET MVC application MovieApp.Services. When you create the ASP.NET MVC application, select the Web API template: After you create the two projects, your Visual Studio Solution Explorer window should look like this: Configuring the Live SDK You need to get your hands on the Live SDK and register your Metro app. You can download the latest version of the SDK (version 5.2) from the following address: http://www.microsoft.com/en-us/download/details.aspx?id=29938 After you download the Live SDK, you need to visit the following website to register your Metro app: https://manage.dev.live.com/build Don’t let the title of the website — Windows Push Notifications & Live Connect – confuse you, this is the right place. Follow the instructions at the website to register your Metro app. Don’t forget to follow the instructions in Step 3 for updating the information in your Metro app’s manifest. After you register, your client secret is displayed. Record this client secret because you will need it later (we use it with the web service): You need to configure one more thing. You must enter your Redirect Domain by visiting the following website: https://manage.dev.live.com/Applications/Index Click on your application name, click Edit Settings, click the API Settings tab, and enter a value for the Redirect Domain field. You can enter any domain that you please just as long as the domain has not already been taken: For the Redirect Domain, I entered http://superexpertmovieapp.com. Create the Metro MovieApp Next, we need to create the MovieApp. The MovieApp will: 1. Use Single Sign-On to log the current user into Live 2. Call the MoviesService web service 3. Display the results in a ListView control Because we use the Live SDK in the MovieApp, we need to add a reference to it. Right-click your References folder in the Solution Explorer window and add the reference: Here’s the HTML page for the Metro App: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>MovieApp</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.1.0.RC/css/ui-dark.css" rel="stylesheet" /> <script src="//Microsoft.WinJS.1.0.RC/js/base.js"></script> <script src="//Microsoft.WinJS.1.0.RC/js/ui.js"></script> <!-- Live SDK --> <script type="text/javascript" src="/LiveSDKHTML/js/wl.js"></script> <!-- WebServices references --> <link href="/css/default.css" rel="stylesheet" /> <script src="/js/default.js"></script> </head> <body> <div id="tmplMovie" data-win-control="WinJS.Binding.Template"> <div class="movieItem"> <span data-win-bind="innerText:title"></span> <br /><span data-win-bind="innerText:director"></span> </div> </div> <div id="lvMovies" data-win-control="WinJS.UI.ListView" data-win-options="{ itemTemplate: select('#tmplMovie') }"> </div> </body> </html> The HTML page above contains a Template and ListView control. These controls are used to display the movies when the movies are returned from the movies service. Notice that the page includes a reference to the Live script that we registered earlier: <!-- Live SDK --> <script type="text/javascript" src="/LiveSDKHTML/js/wl.js"></script> The JavaScript code looks like this: (function () { "use strict"; var REDIRECT_DOMAIN = "http://superexpertmovieapp.com"; var WEBSERVICE_URL = "http://localhost:49743/api/movies"; function init() { WinJS.UI.processAll().done(function () { // Get element and control references var lvMovies = document.getElementById("lvMovies").winControl; // Login to Windows Live var scopes = ["wl.signin"]; WL.init({ scope: scopes, redirect_uri: REDIRECT_DOMAIN }); WL.login().then( function(response) { // Get the authentication token var authenticationToken = response.session.authentication_token; // Call the web service var options = { url: WEBSERVICE_URL, headers: { authenticationToken: authenticationToken } }; WinJS.xhr(options).done( function (xhr) { var movies = JSON.parse(xhr.response); var listMovies = new WinJS.Binding.List(movies); lvMovies.itemDataSource = listMovies.dataSource; }, function (xhr) { console.log(xhr.statusText); } ); }, function(response) { throw WinJS.ErrorFromName("Failed to login!"); } ); }); } document.addEventListener("DOMContentLoaded", init); })(); There are two constants which you need to set to get the code above to work: REDIRECT_DOMAIN and WEBSERVICE_URL. The REDIRECT_DOMAIN is the domain that you entered when registering your app with Live. The WEBSERVICE_URL is the path to your web service. You can get the correct value for WEBSERVICE_URL by opening the Project Properties for the MovieApp.Services project, clicking the Web tab, and getting the correct URL. The port number is randomly generated. In my code, I used the URL  “http://localhost:49743/api/movies”. Assuming that the user is logged into Windows 8 with a Live account, when the user runs the MovieApp, the user is logged into Live automatically. The user is logged in with the following code: // Login to Windows Live var scopes = ["wl.signin"]; WL.init({ scope: scopes, redirect_uri: REDIRECT_DOMAIN }); WL.login().then(function(response) { // Do something }); The scopes setting determines what the user has permission to do. For example, access the user’s SkyDrive or access the user’s calendar or contacts. The available scopes are listed here: http://msdn.microsoft.com/en-us/library/live/hh243646.aspx In our case, we only need the wl.signin scope which enables Single Sign-On. After the user signs in, you can retrieve the user’s Live authentication token. The authentication token is passed to the movies service to authenticate the user. Creating the Movies Service The Movies Service is implemented as an API controller in an ASP.NET MVC 4 Web API project. Here’s what the MoviesController looks like: using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using JWTSample; using MovieApp.Services.Models; namespace MovieApp.Services.Controllers { public class MoviesController : ApiController { const string CLIENT_SECRET = "NtxjF2wu7JeY1unvVN-lb0hoeWOMUFoR"; // GET api/values public HttpResponseMessage Get() { // Authenticate // Get authenticationToken var authenticationToken = Request.Headers.GetValues("authenticationToken").FirstOrDefault(); if (authenticationToken == null) { return new HttpResponseMessage(HttpStatusCode.Unauthorized); } // Validate token var d = new Dictionary<int, string>(); d.Add(0, CLIENT_SECRET); try { var myJWT = new JsonWebToken(authenticationToken, d); } catch { return new HttpResponseMessage(HttpStatusCode.Unauthorized); } // Return results return Request.CreateResponse( HttpStatusCode.OK, new List<Movie> { new Movie {Title="Star Wars", Director="Lucas"}, new Movie {Title="King Kong", Director="Jackson"}, new Movie {Title="Memento", Director="Nolan"} } ); } } } Because the Metro app performs an HTTP GET request, the MovieController Get() action is invoked. This action returns a set of three movies when, and only when, the authentication token is validated. The Movie class looks like this: using Newtonsoft.Json; namespace MovieApp.Services.Models { public class Movie { [JsonProperty(PropertyName="title")] public string Title { get; set; } [JsonProperty(PropertyName="director")] public string Director { get; set; } } } Notice that the Movie class uses the JsonProperty attribute to change Title to title and Director to director to make JavaScript developers happy. The Get() method validates the authentication token before returning the movies to the Metro app. To get authentication to work, you need to provide the client secret which you created at the Live management site. If you forgot to write down the secret, you can get it again here: https://manage.dev.live.com/Applications/Index The client secret is assigned to a constant at the top of the MoviesController class. The MoviesController class uses a helper class named JsonWebToken to validate the authentication token. This class was created by the Windows Live team. You can get the source code for the JsonWebToken class from the following GitHub repository: https://github.com/liveservices/LiveSDK/blob/master/Samples/Asp.net/AuthenticationTokenSample/JsonWebToken.cs You need to add an additional reference to your MVC project to use the JsonWebToken class: System.Runtime.Serialization. You can use the JsonWebToken class to get a unique and validated user ID like this: var user = myJWT.Claims.UserId; If you need to store user specific information then you can use the UserId property to uniquely identify the user making the web service call. Running the MovieApp When you first run the Metro MovieApp, you get a screen which asks whether the app should have permission to use Single Sign-On. This screen never appears again after you give permission once. Actually, when I first ran the app, I get the following error: According to the error, the app is blocked because “We detected some suspicious activity with your Online Id account. To help protect you, we’ve temporarily blocked your account.” This appears to be a bug in the current preview release of the Live SDK and there is more information about this bug here: http://social.msdn.microsoft.com/Forums/en-US/messengerconnect/thread/866c495f-2127-429d-ab07-842ef84f16ae/ If you click continue, and continue running the app, the error message does not appear again.  Summary The goal of this blog entry was to describe how you can validate Metro apps and Metro users when performing a call to a remote web service. First, I explained how you can create a Metro app which takes advantage of Single Sign-On to authenticate the current user against Live automatically. You learned how to register your Metro app with Live and how to include an authentication token in an Ajax call. Next, I explained how you can validate the authentication token – retrieved from the request header – in a web service. I discussed how you can use the JsonWebToken class to validate the authentication token and retrieve the unique user ID.

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  • Play and record streaming audio

    - by Igor
    I'm working on an iPhone app that should be able to play and record audio streaming data simultaneously. Is it actually possible? I'm trying to mix SpeakHere and AudioRecorder samples and getting an empty file with no audio data... Here is my .m code: import "AzRadioViewController.h" @implementation azRadioViewController static const CFOptionFlags kNetworkEvents = kCFStreamEventOpenCompleted | kCFStreamEventHasBytesAvailable | kCFStreamEventEndEncountered | kCFStreamEventErrorOccurred; void MyAudioQueueOutputCallback( void* inClientData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, const AudioTimeStamp inStartTime, UInt32 inNumberPacketDescriptions, const AudioStreamPacketDescription inPacketDesc ) { NSLog(@"start MyAudioQueueOutputCallback"); MyData* myData = (MyData*)inClientData; NSLog(@"--- %i", inNumberPacketDescriptions); if(inNumberPacketDescriptions == 0 && myData-dataFormat.mBytesPerPacket != 0) { inNumberPacketDescriptions = inBuffer-mAudioDataByteSize / myData-dataFormat.mBytesPerPacket; } OSStatus status = AudioFileWritePackets(myData-audioFile, FALSE, inBuffer-mAudioDataByteSize, inPacketDesc, myData-currentPacket, &inNumberPacketDescriptions, inBuffer-mAudioData); if(status == 0) { myData-currentPacket += inNumberPacketDescriptions; } NSLog(@"status:%i curpac:%i pcdesct: %i", status, myData-currentPacket, inNumberPacketDescriptions); unsigned int bufIndex = MyFindQueueBuffer(myData, inBuffer); pthread_mutex_lock(&myData-mutex); myData-inuse[bufIndex] = false; pthread_cond_signal(&myData-cond); pthread_mutex_unlock(&myData-mutex); } OSStatus StartQueueIfNeeded(MyData* myData) { NSLog(@"start StartQueueIfNeeded"); OSStatus err = noErr; if (!myData-started) { err = AudioQueueStart(myData-queue, NULL); if (err) { PRINTERROR("AudioQueueStart"); myData-failed = true; return err; } myData-started = true; printf("started\n"); } return err; } OSStatus MyEnqueueBuffer(MyData* myData) { NSLog(@"start MyEnqueueBuffer"); OSStatus err = noErr; myData-inuse[myData-fillBufferIndex] = true; AudioQueueBufferRef fillBuf = myData-audioQueueBuffer[myData-fillBufferIndex]; fillBuf-mAudioDataByteSize = myData-bytesFilled; err = AudioQueueEnqueueBuffer(myData-queue, fillBuf, myData-packetsFilled, myData-packetDescs); if (err) { PRINTERROR("AudioQueueEnqueueBuffer"); myData-failed = true; return err; } StartQueueIfNeeded(myData); return err; } void WaitForFreeBuffer(MyData* myData) { NSLog(@"start WaitForFreeBuffer"); if (++myData-fillBufferIndex = kNumAQBufs) myData-fillBufferIndex = 0; myData-bytesFilled = 0; myData-packetsFilled = 0; printf("-lock\n"); pthread_mutex_lock(&myData-mutex); while (myData-inuse[myData-fillBufferIndex]) { printf("... WAITING ...\n"); pthread_cond_wait(&myData-cond, &myData-mutex); } pthread_mutex_unlock(&myData-mutex); printf("<-unlock\n"); } int MyFindQueueBuffer(MyData* myData, AudioQueueBufferRef inBuffer) { NSLog(@"start MyFindQueueBuffer"); for (unsigned int i = 0; i < kNumAQBufs; ++i) { if (inBuffer == myData-audioQueueBuffer[i]) return i; } return -1; } void MyAudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID) { NSLog(@"start MyAudioQueueIsRunningCallback"); MyData* myData = (MyData*)inClientData; UInt32 running; UInt32 size; OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size); if (err) { PRINTERROR("get kAudioQueueProperty_IsRunning"); return; } if (!running) { pthread_mutex_lock(&myData-mutex); pthread_cond_signal(&myData-done); pthread_mutex_unlock(&myData-mutex); } } void MyPropertyListenerProc( void * inClientData, AudioFileStreamID inAudioFileStream, AudioFileStreamPropertyID inPropertyID, UInt32 * ioFlags) { NSLog(@"start MyPropertyListenerProc"); MyData* myData = (MyData*)inClientData; OSStatus err = noErr; printf("found property '%c%c%c%c'\n", (inPropertyID24)&255, (inPropertyID16)&255, (inPropertyID8)&255, inPropertyID&255); switch (inPropertyID) { case kAudioFileStreamProperty_ReadyToProducePackets : { AudioStreamBasicDescription asbd; UInt32 asbdSize = sizeof(asbd); err = AudioFileStreamGetProperty(inAudioFileStream, kAudioFileStreamProperty_DataFormat, &asbdSize, &asbd); if (err) { PRINTERROR("get kAudioFileStreamProperty_DataFormat"); myData-failed = true; break; } err = AudioQueueNewOutput(&asbd, MyAudioQueueOutputCallback, myData, NULL, NULL, 0, &myData-queue); if (err) { PRINTERROR("AudioQueueNewOutput"); myData-failed = true; break; } for (unsigned int i = 0; i < kNumAQBufs; ++i) { err = AudioQueueAllocateBuffer(myData-queue, kAQBufSize, &myData-audioQueueBuffer[i]); if (err) { PRINTERROR("AudioQueueAllocateBuffer"); myData-failed = true; break; } } UInt32 cookieSize; Boolean writable; err = AudioFileStreamGetPropertyInfo(inAudioFileStream, kAudioFileStreamProperty_MagicCookieData, &cookieSize, &writable); if (err) { PRINTERROR("info kAudioFileStreamProperty_MagicCookieData"); break; } printf("cookieSize %d\n", cookieSize); void* cookieData = calloc(1, cookieSize); err = AudioFileStreamGetProperty(inAudioFileStream, kAudioFileStreamProperty_MagicCookieData, &cookieSize, cookieData); if (err) { PRINTERROR("get kAudioFileStreamProperty_MagicCookieData"); free(cookieData); break; } err = AudioQueueSetProperty(myData-queue, kAudioQueueProperty_MagicCookie, cookieData, cookieSize); free(cookieData); if (err) { PRINTERROR("set kAudioQueueProperty_MagicCookie"); break; } err = AudioQueueAddPropertyListener(myData-queue, kAudioQueueProperty_IsRunning, MyAudioQueueIsRunningCallback, myData); if (err) { PRINTERROR("AudioQueueAddPropertyListener"); myData-failed = true; break; } break; } } } static void ReadStreamClientCallBack(CFReadStreamRef stream, CFStreamEventType type, void *clientCallBackInfo) { NSLog(@"start ReadStreamClientCallBack"); if(type == kCFStreamEventHasBytesAvailable) { UInt8 buffer[2048]; CFIndex bytesRead = CFReadStreamRead(stream, buffer, sizeof(buffer)); if (bytesRead < 0) { } else if (bytesRead) { OSStatus err = AudioFileStreamParseBytes(globalMyData-audioFileStream, bytesRead, buffer, 0); if (err) { PRINTERROR("AudioFileStreamParseBytes"); } } } } void MyPacketsProc(void * inClientData, UInt32 inNumberBytes, UInt32 inNumberPackets, const void * inInputData, AudioStreamPacketDescription inPacketDescriptions) { NSLog(@"start MyPacketsProc"); MyData myData = (MyData*)inClientData; printf("got data. bytes: %d packets: %d\n", inNumberBytes, inNumberPackets); for (int i = 0; i < inNumberPackets; ++i) { SInt64 packetOffset = inPacketDescriptions[i].mStartOffset; SInt64 packetSize = inPacketDescriptions[i].mDataByteSize; size_t bufSpaceRemaining = kAQBufSize - myData-bytesFilled; if (bufSpaceRemaining < packetSize) { MyEnqueueBuffer(myData); WaitForFreeBuffer(myData); } AudioQueueBufferRef fillBuf = myData-audioQueueBuffer[myData-fillBufferIndex]; memcpy((char*)fillBuf-mAudioData + myData-bytesFilled, (const char*)inInputData + packetOffset, packetSize); myData-packetDescs[myData-packetsFilled] = inPacketDescriptions[i]; myData-packetDescs[myData-packetsFilled].mStartOffset = myData-bytesFilled; myData-bytesFilled += packetSize; myData-packetsFilled += 1; size_t packetsDescsRemaining = kAQMaxPacketDescs - myData-packetsFilled; if (packetsDescsRemaining == 0) { MyEnqueueBuffer(myData); WaitForFreeBuffer(myData); } } } (IBAction)buttonPlayPressedid)sender { label.text = @"Buffering"; [self connectionStart]; } (IBAction)buttonSavePressedid)sender { NSLog(@"save"); AudioFileClose(myData.audioFile); AudioQueueDispose(myData.queue, TRUE); } bool getFilename(char* buffer,int maxBufferLength) { NSArray paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString docDir = [paths objectAtIndex:0]; NSString* file = [docDir stringByAppendingString:@"/rec.caf"]; return [file getCString:buffer maxLength:maxBufferLength encoding:NSUTF8StringEncoding]; } -(void)connectionStart { @try { MyData* myData = (MyData*)calloc(1, sizeof(MyData)); globalMyData = myData; pthread_mutex_init(&myData-mutex, NULL); pthread_cond_init(&myData-cond, NULL); pthread_cond_init(&myData-done, NULL); NSLog(@"Start"); myData-dataFormat.mSampleRate = 16000.0f; myData-dataFormat.mFormatID = kAudioFormatLinearPCM; myData-dataFormat.mFramesPerPacket = 1; myData-dataFormat.mChannelsPerFrame = 1; myData-dataFormat.mBytesPerFrame = 2; myData-dataFormat.mBytesPerPacket = 2; myData-dataFormat.mBitsPerChannel = 16; myData-dataFormat.mReserved = 0; myData-dataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked; int i, bufferByteSize; UInt32 size; AudioQueueNewInput( &myData-dataFormat, MyAudioQueueOutputCallback, &myData, NULL /* run loop /, kCFRunLoopCommonModes / run loop mode /, 0 / flags */, &myData-queue); size = sizeof(&myData-dataFormat); AudioQueueGetProperty(&myData-queue, kAudioQueueProperty_StreamDescription, &myData-dataFormat, &size); CFURLRef fileURL; char path[256]; memset(path,0,sizeof(path)); getFilename(path,256); fileURL = CFURLCreateFromFileSystemRepresentation(NULL, (UInt8*)path, strlen(path), FALSE); AudioFileCreateWithURL(fileURL, kAudioFileCAFType, &myData-dataFormat, kAudioFileFlags_EraseFile, &myData-audioFile); OSStatus err = AudioFileStreamOpen(myData, MyPropertyListenerProc, MyPacketsProc, kAudioFileMP3Type, &myData-audioFileStream); if (err) { PRINTERROR("AudioFileStreamOpen"); return 1; } CFStreamClientContext ctxt = {0, self, NULL, NULL, NULL}; CFStringRef bodyData = CFSTR(""); // Usually used for POST data CFStringRef headerFieldName = CFSTR("X-My-Favorite-Field"); CFStringRef headerFieldValue = CFSTR("Dreams"); CFStringRef url = CFSTR(RADIO_LOCATION); CFURLRef myURL = CFURLCreateWithString(kCFAllocatorDefault, url, NULL); CFStringRef requestMethod = CFSTR("GET"); CFHTTPMessageRef myRequest = CFHTTPMessageCreateRequest(kCFAllocatorDefault, requestMethod, myURL, kCFHTTPVersion1_1); CFHTTPMessageSetBody(myRequest, bodyData); CFHTTPMessageSetHeaderFieldValue(myRequest, headerFieldName, headerFieldValue); CFReadStreamRef stream = CFReadStreamCreateForHTTPRequest(kCFAllocatorDefault, myRequest); if (!stream) { NSLog(@"Creating the stream failed"); return; } if (!CFReadStreamSetClient(stream, kNetworkEvents, ReadStreamClientCallBack, &ctxt)) { CFRelease(stream); NSLog(@"Setting the stream's client failed."); return; } CFReadStreamScheduleWithRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes); if (!CFReadStreamOpen(stream)) { CFReadStreamSetClient(stream, 0, NULL, NULL); CFReadStreamUnscheduleFromRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes); CFRelease(stream); NSLog(@"Opening the stream failed."); return; } } @catch (NSException *exception) { NSLog(@"main: Caught %@: %@", [exception name], [exception reason]); } } (void)viewDidLoad { [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; [super viewDidLoad]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)viewDidUnload { } (void)dealloc { [super dealloc]; } @end

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  • Is it possible to play multiple audio streams from one "jukebox" to multiple Airport Express devices?

    - by Alex Reynolds
    I have set up a Mac mini as a jukebox that streams audio to an Airport Express in another room in the house, using the AirPlay/AirTunes feature in iTunes. I control this with the iOS Remote app, and this works great. At the present time, it looks like the Mac mini's copy of iTunes gets taken over by the Remote app, while streaming. If I set up a second Airport Express in room B, is there a way to set it up (as well as the jukebox) so that it can receive and play its own unique music stream ("stream B"), separate from what's going on at the Mac mini, or in room A, which is playing stream A? To accomplish this, I would be happy to buy a copy of Rogue Amoeba's AirFoil if it will allow sending multiple, separate audio streams from one computer to the multiple wireless bridges, while using the Remote app (or a Rogue Amoeba equivalent for iOS). However, it is unclear to me from their site documentation, whether that is possible or not. I'd prefer to give the points to an answer that solves this problem. If you don't know if it can be done, or do not think it can be done, please allow others to answer. I appreciate your help. Thanks for your advice.

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  • Play audio over network with Windows 7?

    - by Josh
    I have a unique situation where I'd like to stream audio (ALL audio, not just mp3s, etc) from my laptop to another computer over the network. I live in a studio apartment and my laptop is my main computer but I'd like it's audio to play on my htpc with a nice stereo system. Since it's a studio, both computers are in the same room so I don't want 2 sets of speakers. I want my computer to directly play back through the stereo. I used to do this with pulseaudio but my job now requires that I run Windows full time. I'm aware of Shoutcast and other similar streaming solutions but I don't want any transcoding done. It's a waste of CPU and not to mention my laptop fans, and I don't mind the network bandwidth that uncompressed audio requires. Is there a way to run Shoutcast without encoding? Also, I know that Windows Remote Desktop can play audio over the network pretty easily. Is this part of .Net that I could just code a simple app that streams the audio without RD'ing in? I also don't want to run it over a physical wire. :)

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  • Stream video file in debian?

    - by Rob
    I've tried ffserver with ffmpeg, I've tried VLC, and I'm not sure what else to try or what I've done wrong. I've gone through, with VLC +-[ robert@s10 ]--[ ~ ] +[#!]¬ vlc --version VLC media player 2.0.0 Twoflower (revision 2.0.0-0-g421a4fc) VLC version 2.0.0 Twoflower (2.0.0-0-g421a4fc) Compiled by buildd on biber.debian.org (Mar 1 2012 22:21:37) Compiler: gcc version 4.6.2 (Debian 4.6.2-14) This program comes with NO WARRANTY, to the extent permitted by law. You may redistribute it under the terms of the GNU General Public License; see the file named COPYING for details. Written by the VideoLAN team; see the AUTHORS file. and tried everything I could in the streaming section, but I can't get the stream to actually work. Looking around, apparently debian strips the encoders from the package? I want to do share some videos I've made with friends on IRC, and it would be easiest if I could just stream it so we can all watch at the same time and critique parts of it in real time. Has anyone done something similar? Linux s10 3.2.0-2-686-pae #1 SMP Tue Mar 20 19:48:26 UTC 2012 i686 GNU/Linux Basic home network, I am behind a NAT (192.168.1.*) and have dynamic DNS set up. That doesn't really matter too much, I can figure that out, but it's not even working locally. I have a file server set up and could just share the files that way, but I'd rather have everyone watching at the same time (or just about). Not worried about installing new packages or building something from source, that's not a big issue, just want to get it working. Big plus if I can do it from command line.

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  • Why are FMS logs filled with 'play' event status code 408 for a failed webcast?

    - by Stu Thompson
    Recently we had a live webcast event go horribly wrong. I'm doing the technical post-mortem, with limited information. We know that the hardware encoder (a Digital Rapid Touch Stream Web HDI) was unable to send upstream at a sustained reliable high rate. What we don't know is if the encoder's connection was problematic (Zürich), or that of the streaming server (in Frankfurt). Unfortunately, I've got three different vendors all blaming each other (the CDN who runs the server, the on-site ISP and the on-site encoding team.) In the FMS log files I see a couple of interesting things: Zillions of Status Code 408 on play event entries for clients. Adobe's documentation stats that this "Stream stopped because client disconnected". ("Zillions" would be a ratio of 10 events for every individual IP address.) Several unpublish / (re)publish events per hour for the encoder I'd like to know if all those 408s could tell me with authority that the FMS server was starved for bandwidth, or that the encoding signal was starved (and hence the server was disconnecting clients.) Any clues?

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  • Windows Media Based video audio converter?

    - by acidzombie24
    This may seem like an odd question. Right now ONLY windows media player, VLC and media player classic opens and plays my audio video correctly. Virtualdub plays it back with the wrong framerate and losses the audio, Avidemux 2.5 seems to be able to dump the audio/video but the video (like all other apps) is either a bad framerate or is wrong (glitches and bad framerate or bad dump). Nothing recognizes the audio file and when playing the video Avidemux (and most other things) die. FFMPEG cant seem to split the video or audio (using copy -an and etc) and this is getting me very angry. VLC dumps the video incorrectly when i try dumping it with that too. What can i use to convert the video? its streaming so it starts at 26mins in and ends at 28 (this is where apps have the problem. They dont know this and fudge everything or crash). I manage to dump the audio with Avidemux but virtualdub and ffmpeg says unreconized codec. Even if i cant convert it (it seems compressed enough) i want to at least attach it back into an AVI.

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  • L'HADOPI aimerait surveiller les plateformes de streaming, quelles mesures répressives pourraient en découler ?

    L'HADOPI aimerait surveiller les plateformes de streaming, quelles mesures répressives pourraient en découler ? Alors que l'Hadopi a déjà fait moult mécontents, ce chiffre pourrait encore augmenter. La Haute Autorité est en effet consciente que son arrivée à poussé un grand nombre d'internautes vers le streaming. Or, elle n'a de pouvoir d'action que sur les réseaux P2P. De quoi pousser largement la communauté on-line à fuir ces plateformes, et faire naître de nouvelles préoccupations pour le gouvernement. « Pour l'instant, ce qui se dit c'est qu'il y a une migration. Est-ce qu'on l'a constaté ? Non. Dire qu'il y a une migration, ne veut pas dire qu'il y a un effet Hadopi chez le téléchargeur illégal. Cela veut dire ...

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