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  • Will the world depend less of developers?

    - by nmiranda
    Hi everybody, yesterday I had a little chat with a friend that is in the field of development as I am. And he told me that he planned to change of business, I mean, he wants to get off developing cause he doesn't think that it has future. "There will come days were you could have a job as a developer but you would never get rich" he said. "Nowadays is more important to have an idea and develop it in a product than being a software developer. Today you can find a lot of applications that can help you to make it. We have already non-sql databases, better cases than 10 years ago and other tools much of them free, everything is directed to depend less of developers and you'll see it more 10 years from now" Do you agree with that?

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  • Quality Links Arranged in World Wide Categories

    Shopping is the examining of goods or services from retailers of products by consumers, all of which fall into various shopping product categories that are based on the way consumers. The term shopping carts refers to a variety management and its own tenants.

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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • No sound in World of Goo?

    - by user37805
    I installed WorldOfGooSetup.1.41.deb and it didn't work. There was a segmentation fault error (core dumped) in terminal. I fixed that with: sudo cp /usr/lib/x86_64-linux-gnu/libvorbis.so.* /opt/WorldOfGoo/libs32 sudo cp /usr/lib/x86_64-linux-gnu/libvorbis.so.* /opt/WorldOfGoo/libs64 That error is new for me as I have never had it before with previous releases of Ubuntu. The game starts now but no sound effects or music is played. I can hear music with my computer, videos, etc, so it is not a volume control problem. I am using ubuntu 12.04 final release.

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  • The World Wide Phenomenal SEO

    The experts believe that Search Engine Optimization is a defining aspect of the Internet marketing as a whole. The main reason for this thought process is based on the fact that nearly 90% of all Internet traffic is driven by search engines.

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  • Google's Slow March Toward World Domination

    <b>Daniweb:</b> "Google does a lot of things well, maybe too well, and it's adding to its portfolio of tools on a weekly basis. At some point you have to look at the number of pies in which Google has its fingers and start to get a little frightened of this company."

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  • CSS In The World Of Website Design

    Style sheet languages are computer languages which have now been heavily used in the Internet. It was introduced in the industry of website design when people sought many ways on how to avoid the use... [Author: Margarette Mcbride - Web Design and Development - May 06, 2010]

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  • Representing a world in memory

    - by user9993
    I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in memory. I have this part mostly working, however I've hit a wall regarding how to represent the contents of each chunk in memory because of my so far limited understanding of OOP languages. The design I have currently has a ChunkManager class that uses a .NET List type to store instances of Chunk classes. The "chunks" consist of "blocks". It's similar to a Minecraft style game. Inside the Chunk classes, I have some information such as the chunk's X/Y coordinate etc, and I also have a three dimensional array of Block objects. (Three dimensional because I need XYZ values) Here's the problem: The Block class has some basic properties, and I had planned on making different types of blocks inherit from this "base" class. So for example, I would have "StoneBlock", "WaterBlock" etc. So because I have blocks of many different types, I don't know how I would create an array with different object types in each cell. This is how I currently have the three dimensional array declared in my Chunk class: private Block[][][] ArrayOfBlocks; But obviously this will only accept Block objects, not any of the other classes that inherit from Block. How would I go about creating this? Or am I doing it completely wrong and there's a better way?

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  • Backlinks - Importance in the SEO World

    What if you have a site, and you want to rank higher? What if you are building a site, and what to know, how much effort will it take to be first in ranks? Or if you are a SEO freelancer, and need to decide the price for your job? Well, now you have to study your competition.

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  • CaptureCameraDialog returns OK but does not save (Motorola ES400)

    - by Dominic
    Ok it seems like everyone in the world has issues with CaptureCameraDialog. In my case the result is OK, but when taking the photo there is a MessageBox that says "Error" that appears and disappears in the blink of an eye, then returns to my app (so I don't have time to actually read the error). It has not saved the file. It does not throw an error to my application. There is also another issue which is exactly the same as the issue talked about here (yet none of the fixes work for me). http://www.pcreview.co.uk/forums/thread-4025602.php Does anyone know how to get the "error message" that the dialogue box displays for an instant?

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