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  • How yo play rington/alarm sound in Android

    - by Federico
    I have been looking everywhere how to play a $#@&! rington/alarm sound in android. I press a button and I want to play a rington/alarm sound. I could not find a easy, strsight forward sample... YES! I already looked at Alarm clock source code... but it is not straight forward and I cannot compile it neither. I cannot make this work: Uri alert = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_ALARM); mMediaPlayer = new MediaPlayer(); mMediaPlayer.setDataSource(this, alert); final AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE); if (audioManager.getStreamVolume(AudioManager.STREAM_ALARM) != 0) { player.setAudioStreamType(AudioManager.STREAM_ALARM); player.setLooping(true); player.prepare(); player.start(); } I get this error 04-11 17:15:27.638: ERROR/MediaPlayerService(30): Couldn't open fd for content://settings/system/ringtone So.. please if somebody knows how to play a default rington/alarm let me know. I prefer not to upload any file. Just play a default rington. Thanks, Federico

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  • Android:Playing bigger size audio wav sound file produces crash

    - by user187532
    Hi Android experts, I am trying to play the bigger size audio wav file(which is 20 mb) using the following code(AudioTrack) on my Android 1.6 HTC device which basically has less memory. But i found device crash as soon as it executes reading, writing and play. But the same code works fine and plays the lesser size audio wav files(10kb, 20 kb files etc) very well. P.S: I should play PCM(.wav) buffer sound, the reason behind why i use AudioTrack here. Though my device has lesser memory, how would i read bigger audio files bytes by bytes and play the sound to avoid crashing due to memory constraints. private void AudioTrackPlayPCM() throws IOException { String filePath = "/sdcard/myWav.wav"; // 8 kb file byte[] byteData = null; File file = null; file = new File(filePath); byteData = new byte[(int) file.length()]; FileInputStream in = null; try { in = new FileInputStream( file ); in.read( byteData ); in.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } int intSize = android.media.AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT); AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, intSize, AudioTrack.MODE_STREAM); at.play(); at.write(byteData, 0, byteData.length); at.stop(); at.release(); } Could someone guide me please to play the AudioTrack code for bigger size wav files?

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  • Branch view for a file that has been split into multiple files

    - by ScottJ
    I have a large source file in Perforce that has been split up into several smaller files in a branch. I want to create a branch view that can handle this, but perforce (2009.1) only sees the last of the multiple files. For example, I created: p4 integrate //depot/original/huge_file.c //depot/new/huge_file.c Later I split the huge file into smaller ones: p4 integrate //depot/new/huge_file.c //depot/new/small_file_one.c p4 integrate //depot/new/huge_file.c //depot/new/small_file_two.c p4 integrate //depot/new/huge_file.c //depot/new/small_file_three.c Then edit each of those (including //depot/new/huge_file.c) and submit. Now I make changes to //depot/original/huge_file.c and I want to integrate those changes to //depot/new. If I do this manually, it works fine: p4 integrate //depot/original/huge_file.c //depot/new/huge_file.c p4 integrate //depot/original/huge_file.c //depot/new/small_file_one.c p4 integrate //depot/original/huge_file.c //depot/new/small_file_two.c p4 integrate //depot/original/huge_file.c //depot/new/small_file_three.c But I don't want to do that every time I integrate -- this kind of thing belongs in a branch view. Unfortunately if the branch view includes the same source file multiple times, the subsequent lines override the earlier ones. How can I create a branch view like this: //depot/original/huge_file.c //depot/new/huge_file.c //depot/original/huge_file.c //depot/new/small_file_one.c //depot/original/huge_file.c //depot/new/small_file_two.c //depot/original/huge_file.c //depot/new/small_file_three.c When I integrate using this branch spec, I get only small_file_three.c integrated.

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  • how to split a very large database on sql server

    - by ken jackson
    I have a 90 GB SQL Server database that I want to make more manageable. It stores stock data from 50+ different stocks from 2009 and 2010, and each stock is a separate table. Some tables have hundreds of millions of rows, and other have just a few million. What I want to do is somehow split the database, so that I don't have a single database file that is 90 GB. What I want is to be able to somehow magically split all the tables so that I can backup the 2009 data once and not have to keep on including it in the backup every time I backup the entire database, however, I would like the 2009 data to be included whenever I do a query. Is partitioning the database the way to go? Will it do the above for me, or will I need some other solution? I research partitioning, but I wasn't sure if that would solve all my problems. I wasn't able to find anything that would tell me whether or not it would migrate prexisting data, or whether it only worked for newly inserted data. Any help or pointers would be much appreciated. Thanks in advance, Ken

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  • Is it possible to split HTML using DOMDocument?

    - by Lynn Adrianna
    Using DOMDocument, is it possible to split a block of HTML by text wrapped in tags and those that are not, while maintaining the order? Sorry, if this doesn't make sense. My example should make it clear. Let's say I have the following block of HTML: text1<b style="color:pink">text2</b>text3<b>text4</b> <b style="font-weight:bold">text5</b> Is it possible create an array as such: array( [0] => text1 [1] => <b style="color:pink">text2</b> [2] => text3 [3] => <b>text4</b> [4] => [5] => <b style="font-weight:bold">text5</b> ) Below is my current working solution, which uses a regular expression, to split the HTML. $tokens = preg_split('/(<b\b[^>]*>.*?<\/b>)/i', $html, null, PREG_SPLIT_DELIM_CAPTURE); However, I always read that it is a bad idea to parse HTML using regular expressions, so was just wondering if there is a better way.

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  • javascript split() array contains

    - by Mahesha999
    While learning JavaScript, I did not get why the output when we print the array returned of the Sting.split() method (with regular expression as an argument) is as explained below. var colorString = "red,blue,green,yellow"; var colors = colorString.split(/[^\,]+/); document.write(colors); //this print 7 times comma: ,,,,,,, However when I print individual element of the array colors, it prints an empty string, three commas and an empty string: document.write(colors[0]); //empty string document.write(colors[1]); //, document.write(colors[2]); //, document.write(colors[3]); //, document.write(colors[4]); //empty string document.write(colors[5]); //undefined document.write(colors[6]); //undefined Then, why printing the array directly gives seven commas. Though I think its correct to have three commas in the second output, I did not get why there is a starting (at index 0) and ending empty string (at index 4). Please explain I am screwed up here.

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  • Java: Inputting text from a file using split

    - by 00PS
    I am inputting an adjacency list for a graph. There are three columns of data (vertex, destination, edge) separated by a single space. Here is my implementation so far: FileStream in = new FileStream("input1.txt"); Scanner s = new Scanner(in); String buffer; String [] line = null; while (s.hasNext()) { buffer = s.nextLine(); line = buffer.split("\\s+"); g.add(line[0]); System.out.println("Added vertex " + line[0] + "."); g.addEdge(line[0], line[1], Integer.parseInt(line[2])); System.out.println("Added edge from " + line[0] + " to " + line[1] + " with a weight of " + Integer.parseInt(line[2]) + "."); } System.out.println("Size of graph = " + g.size()); Here is the output: Added vertex a. Added edge from a to b with a weight of 9. Exception in thread "main" java.lang.NullPointerException at structure5.GraphListDirected.addEdge(GraphListDirected.java:93) at Driver.main(Driver.java:28) I was under the impression that line = buffer.split("\\s+"); would return a 2 dimensional array of Strings to the variable line. It seemed to work the first time but not the second. Any thoughts? I would also like some feedback on my implementation of this problem. Is there a better way? Anything to help out a novice! :)

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  • iPad pushing a split view in navigator-based application

    - by FabioWong
    I had read a lot of post from the web, but I still cannot find out how can I make this out. Please help me in detail. I need to make a split-view inside a navigation because I need to make a login system. After login, then we can see the split view. I found that someone say must need to set it to be root view, some say do not need. However I cannot do it in both way. Can anyone teach me how to do that step by step?? Here is what I did. - (void)viewDidLoad { [super viewDidLoad]; GOTSorOE_EN *gotsORoeEN = [[[GOTSorOE_EN alloc]initWithNibName:@"GOTSorOE_EN" bundle:nil]autorelease]; OEFileList_EN *oeFileListEN = [[[OEFileList_EN alloc]initWithNibName:@"OEFileList_EN" bundle:nil]autorelease]; gotsORoeEN.oeFileListEN = oeFileListEN; splitViewController = [[[UISplitViewController alloc]init]autorelease]; splitViewController.viewControllers = [NSArray arrayWithObjects:gotsORoeEN, oeFileListEN, nil]; self.view = splitViewController.view; }

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  • Replacing one image with another image through ajax makes it dissappear for a split second

    - by ooo
    I have the following code (asp.net-mvc, jquery) (i have simplified the example to show the issue) where i want to click on an image and have it replaced with another image. This works fine but the first time i click it, the original image disappears (for a split second) before the other image shows up. After that it works seamlessly. Is there any way to eliminate this quirk so there is not split second where no image is shown? Here is my controller code: public ActionResult UpdateFavoriteExercise(int id, string toggle) { if (toggle == "off") { return Content("<img toggle='off' src='/images/vote-favorite-off1.png' border=0'>"); } return Content("<img toggle='on' src='/images/vote-favorite-on1.png' border=0'>"); } Here is my jquery code: $('div.favoriteExercise').live('click', function() { var id = $(this).attr("id"); var toggle = $(this).attr("toggle"); if (toggle == 'off') { onOff = 'on'; } else { onOff = 'off'; } var url = '/Tracker/UpdateFavoriteExercise/' + id + '?toggle=' + onOff; $(this).load(url); $(this).attr("toggle", onOff); });

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  • C# XP Sound QuickFix

    - by ikurtz
    I have this: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult); and FireAttackProc: private void FireAttackProc(Object stateInfo) { // Process Attack/Fire (local) lock (_procLock) { // build status message String status = "(Away vs. Home)"; // get Fire Result state info FireResult fireResult = (FireResult)stateInfo; // update home grid with attack information GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Lock); this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); status = status + "(Attack Coordinate: (" + GameModel.alphaCoords(fireResult.FireGridLocation.Column) + "," + fireResult.FireGridLocation.Row + "))(Result: "; // play audio data if true if (audio) { String Letters; Stream stream; SoundPlayer player; Letters = GameModel.alphaCoords(fireResult.FireGridLocation.Column); stream = Properties.Resources.ResourceManager.GetStream("_" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); Letters = fireResult.FireGridLocation.Row.ToString(); stream = Properties.Resources.ResourceManager.GetStream("__" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); stream.Dispose(); player.Dispose(); } if (audio) { SoundPlayer fire = new SoundPlayer(Properties.Resources.fire); fire.PlaySync(); fire.Dispose(); } // deal with hit/miss switch (fireResult.Hit) { case true: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Hit); status = status + "(Hit)"; })); if (audio) { SoundPlayer hit = new SoundPlayer(Properties.Resources.firehit); hit.PlaySync(); hit.Dispose(); } break; case false: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Miss); status = status + "(Miss)"; })); GameModel.PlayerNextTurn = NietzscheBattleshipsGameModel.GamePlayers.Home; if (audio) { SoundPlayer miss = new SoundPlayer(Properties.Resources.firemiss); miss.PlaySync(); miss.Dispose(); } break; } // refresh home grid with updated data this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); GameToolStripStatusLabel.Text = status + ")"; // deal with ship destroyed if (fireResult.ShipDestroyed) { status = status + "(Destroyed: " + GameModel.getShipDescription(fireResult.DestroyedShipType) + ")"; if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); } } // deal with win condition if (fireResult.Win) { if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_loses"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } GameModel.gameContracts = new GameContracts(); } // update status message if (fireResult.Hit) { if (!fireResult.Win) { status = status + "(Turn: Away)"; LockGUIControls(); } } // deal with turn logic if (GameModel.PlayerNextTurn == NietzscheBattleshipsGameModel.GamePlayers.Home) { this.Invoke(new Action(delegate() { if (!fireResult.Win) { status = status + "(Turn: Home)"; AwayTableLayoutPanel.Enabled = true; } })); } // deal with win condition if (fireResult.Win) { this.Invoke(new Action(delegate() { status = status + "(Game: Home Loses)"; CancelToolStripMenuItem.Enabled = false; NewToolStripMenuItem.Enabled = true; LockGUIControls(); })); } // display completed status message GameToolStripStatusLabel.Text = status + ")"; } } The issue is this: Under Vista/win7 the sound clips in the FireAttackProc plays. But under XP the logic contained within FireAttackProc gets executed but none of the sound clips play. Is there a quick solution to this so the sound will play under XP? I ask for a quick solution because i am happy being able to execute fully in Vista/Win7 but would be great if there was a quick solution so it would be XP compitable also. Thank you.

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  • Which audio playback technology do I need for this?

    - by mystify
    I have trouble choosing the right audio playback technology. There's a ton of technologies to use on the iPhone, it's so confusing. What I need to do is this: start playing short sounds ranging between 0.1 and 2 seconds high quality playback, no crackle (I heard some of the iPhone audio playback technologies do a crackle sound on start or end, which is bad!) ability to start playback of a sound, while there's already another one playing right now (two, three or more sounds at the same time) What would you suggest here, and why? Thanks :-)

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  • Playing Multiple Sounds at Once in Qt

    - by Ben
    I'm trying to play background music along with sound effects using Qt. However, I can't get more than one sound to play at once. For example: QSound::play("Music.wav"); QSound::play("Effect.wav"); When this code is run (on Windows), you can hear Music.wav just start to play, but then it stops and Effect.wav plays. Is there any way to get the two sounds to play at once?

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  • Pygame, sounds don't play

    - by terabytest
    I'm trying to play sound files (.wav) with pygame but when I start it I never hear anything. This is the code: import pygame pygame.init() pygame.mixer.init() sounda= pygame.mixer.Sound("desert_rustle.wav") sounda.play() I also tried using channels but the result is the same

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  • How to bring up list of available notification sounds on Android

    - by robintw
    I'm creating notifications in my Android application, and would like to have an option in my preferences to set what sound is used for the notification. I know that in the Settings application you can choose a default notification sound from a list. Where does that list come from, and is there a way for me to display the same list in my application?

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  • Windows lowers volume because of "communication"

    - by SnippetSpace
    Randomly, or at system sound (usb connect for example) Windows 8 lowers the volume of all other sources. (Same problem can exist on windows 7, just look online). This is happening because of the "communication detection" made to detect phone calls and then lower volume. But in my case it happens all the time without reason as if windows always considers myself in a call. Do any of you have the same problem? is this a driver issue or a windows issue? I know this has been posted many times but they usually just tell you to turn off the setting above. I'm looking for an explanation or a solution :). Thanks for your feedback and ideas.

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  • Songs/Movies are not being played

    - by romilnagrani
    Hi the problem i am facing is very odd. None of my songs (.mp3/.avi etc) are not able to run in any of the media players: Windows media player, Windows media center, VLC, DIV etc. What i have done before posting the question here. a. Check Device and Drivers and they are working OK and Updated even. b. Run Sample Audio (Downloaded from Internet) in Adobe Sound-booth and it worked. c. Plus i run a video in YouTube and i was able to hear it! d. I am able to hear windows Error Beeps too..!!! e. While running Movies i could see playing but not hear it What could be the problem? please help

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  • Songs/Movies are not being played

    - by romilnagrani
    Hi the problem i am facing is very odd. None of my songs (.mp3/.avi etc) are not able to run in any of the media players: Windows media player, Windows media center, VLC, DIV etc. What i have done before posting the question here. a. Check Device and Drivers and they are working OK and Updated even. b. Run Sample Audio (Downloaded from Internet) in Adobe Sound-booth and it worked. c. Plus i run a video in YouTube and i was able to hear it! d. I am able to hear windows Error Beeps too..!!! e. While running Movies i could see playing but not hear it What could be the problem? please help

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  • Songs/Movies are not being played

    - by romilnagrani
    Hi the problem i am facing is very odd. None of my songs (.mp3/.avi etc) are not able to run in any of the media players: Windows media player, Windows media center, VLC, DIV etc. What i have done before posting the question here. a. Check Device and Drivers and they are working OK and Updated even. b. Run Sample Audio (Downloaded from Internet) in Adobe Sound-booth and it worked. c. Plus i run a video in YouTube and i was able to hear it! d. I am able to hear windows Error Beeps too..!!! e. While running Movies i could see playing but not hear it What could be the problem? please help thanks...

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  • GNU Screen: «unknown command 'vert_split'» though C-a | works

    - by etuardu
    Hi, in GNU-screen (4.00.03jw4 FAU 2-May-06) I'm able to perform a vertical split pressing C-a | (i.e. Ctrl+a, then pipe). Since I'd like to have the screen vertically splitted at the program startup, I put "vert_split" in my .screenrc file, but when I start it I can read «unknown command 'vert_split'» for few seconds in the status bar, and the screen is indeed not splitted. I can't find a solution for this in the manual. Can someone please help me? Thank you.

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  • X-FI optical output not being recognized.

    - by Luciano
    Hello there! I have an issue and I don't know what to do! I have a SoundBlaster X-FI Xtreme Gamer, which has a spdif mini-optical output. I have it connected to a home theater, via a toslink cable and an adapter to fit in the mini plug. It used to work perfectly, but now it doesn't anymore. There is light travelling through the cable, but the HT doesn't pick up the signal. The sound card of the motherboard also has an optical output (regular, not mini) and it works ok, so the cable and the HT are fine, I think. What else should I try? Thanks, Luciano. PS: I only enabled the onboard card for testing, but usually it's disabled to avoid any kind of conflicts. PPS: I'm using Windows 7 64bit with latest drivers of everything, but like I said. It used to work.

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  • Why is my Mac beeping at me in a Sprint-Nextel-PTT kind of way?

    - by Philip
    I'm really stumped about this one. Before on OSX 10.5 and now on OSX 10.6, my Mac occasionally beeps at me. It's a split-second "bee-bee-beep" that sounds vaguely similar to the push-to-talk beep you hear on Sprint/Nextel PTT commercials. I haven't been able to isolate what's running when it happens or what happens before it happens. Possible culprits are Quicksilver, Firefox, DropBox, Evernote helper, TrueCrypt, Wally. Any thoughts? Thanks.

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  • HTTP Non-persistent connection and objects splitting

    - by Fabio Carello
    I hope this is the right board for my question about HTTP protocol with non-persistent connections. Suppose a single request for a html object that requires to be split in two different HTML response messages. My question is quite simple: do the connection will be closed after the first packet dispatch and then the other one will be sent on a new connection? I can't figure out if the non-persistent connection is applied at "single object level" (does't care if on multiples messages) or for every single message. Thanks for your answers!

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