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  • .net bitmap file type limitations

    - by David Archer
    Hi, Given the line: Bitmap bitmap = new Bitmap(stream); where stream is a System.IO.Stream, are there any limitations on the image file type e.g png, jpg, gif etc that can be handled. i.e are all image file/stream header info clear enough to say "I am an image". I haven't run into any yet, but have only being using the pretty standard ones so far. Thanks

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  • ffmpeg hangs when creating a video

    - by FearUs
    I am trying to insert an audio channel with a video: first of all I extract the audio from the original video for processing: ffmpeg -i lotr.mp4 lotr.wav I then extract all frames for later processing too: ffmpeg -i lotr.mp4 -f image2 %d.jpg When done processing audio and video streams, I try to create the video ffmpeg -f image2 -r 15 -i %d.jpg new.mp4 then merge with the audio: ffmpeg -i new.mp4 -i lotr.wav -map 0:0 -map 1:0 new_w_audio.mp4 Result: CPU activity = 100%, the process hangs and never returns. PS: I even tried it without modifying the images or the audio (so just trying to unpack then repack the video) but still the same output FFmpeg version SVN-r26400, Copyright (c) 2000-2011 the FFmpeg developers built on Jan 18 2011 04:07:05 with gcc 4.4.2 configuration: --enable-gpl --enable-version3 --enable-libgsm --enable-libvorb is --enable-libtheora --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libschroedinger --enable-libopencore_amrwb --enable-libopencore_amrnb --enable-libvpx --disable-decoder=libvpx --arch=x86 --enable-runtime-cpudetect - -enable-libxvid --enable-libx264 --enable-librtmp --extra-libs='-lrtmp -lpolarss l -lws2_32 -lwinmm' --target-os=mingw32 --enable-avisynth --enable-w32threads -- cross-prefix=i686-mingw32- --cc='ccache i686-mingw32-gcc' --enable-memalign-hack libavutil 50.36. 0 / 50.36. 0 libavcore 0.16. 1 / 0.16. 1 libavcodec 52.108. 0 / 52.108. 0 libavformat 52.93. 0 / 52.93. 0 libavdevice 52. 2. 3 / 52. 2. 3 libavfilter 1.74. 0 / 1.74. 0 libswscale 0.12. 0 / 0.12. 0 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'new.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2mp41 creation_time : 1970-01-01 00:00:00 encoder : Lavf52.93.0 Duration: 00:00:29.66, start: 0.000000, bitrate: 193 kb/s Stream #0.0(und): Video: mpeg4, yuv420p, 200x134 [PAR 1:1 DAR 100:67], 192 k b/s, 15 fps, 15 tbr, 15 tbn, 15 tbc Metadata: creation_time : 1970-01-01 00:00:00 [wav @ 01fed010] max_analyze_duration reached Input #1, wav, from 'lotr.wav': Duration: 00:00:29.90, bitrate: 176 kb/s Stream #1.0: Audio: pcm_s16le, 11025 Hz, 1 channels, s16, 176 kb/s File 'new_w_audio.mp4' already exists. Overwrite ? [y/N] y [buffer @ 01b03820] w:200 h:134 pixfmt:yuv420p Output #0, mp4, to 'new_w_audio.mp4': Metadata: major_brand : isom minor_version : 512 compatible_brands: isomiso2mp41 creation_time : 1970-01-01 00:00:00 encoder : Lavf52.93.0 Stream #0.0(und): Video: mpeg4, yuv420p, 200x134 [PAR 1:1 DAR 100:67], q=2-3 1, 200 kb/s, 15 tbn, 15 tbc Metadata: creation_time : 1970-01-01 00:00:00 Stream #0.1: Audio: aac, 11025 Hz, 1 channels, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #1.0 -> #0.1 Press [q] to stop encoding

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  • How do you splice out a part of an xvid encoded avi file, with ffmpeg? (no problems with other files

    - by yegor
    Im using the following command, which works for most files, except what seems to be xvid encoded ones /usr/bin/ffmpeg -sameq -i file.avi -ss 00:01:00 -t 00:00:30 -ac 2 -r 25 -copyts output.avi So this should basically splice out 30 seconds of video + audio, starting from 1 minute mark. It does START encoding at the 00:01:00 mark but it goes all the way to the end of the file for some reason, ignoring that I want just 30 seconds. The output looks like this. FFmpeg version git-ecc4bdd, Copyright (c) 2000-2010 the FFmpeg developers built on May 31 2010 04:52:24 with gcc 4.4.3 20100127 (Red Hat 4.4.3-4) configuration: --enable-libx264 --enable-libxvid --enable-libmp3lame --enable-libopenjpeg --enable-libfaac --enable-libvorbis --enable-gpl --enable-nonfree --enable-libxvid --enable-pthreads --enable-libfaad --extra-cflags=-fPIC --enable-postproc --enable-libtheora --enable-libvorbis --enable-shared libavutil 50.15. 2 / 50.15. 2 libavcodec 52.67. 0 / 52.67. 0 libavformat 52.62. 0 / 52.62. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.20. 0 / 1.20. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'file.avi': Metadata: ISFT : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:02:00.00, start: 0.000000, bitrate: 1587 kb/s Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], 25 tbr, 25 tbn, 25 tbc Stream #0.1: Audio: ac3, 48000 Hz, 5.1, s16, 448 kb/s File 'lol6.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to 'lol6.avi': Metadata: ISFT : Lavf52.62.0 Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], q=2-31, 200 kb/s, 25 tbn, 25 tbc Stream #0.1: Audio: mp2, 48000 Hz, 2 channels, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected [buffer @ 0x184b610]Buffering several frames is not supported. Please consume all available frames before adding a new one. frame= 1501 fps=104 q=0.0 Lsize= 15612kB time=30.02 bitrate=4259.7kbits/s ts/s video:15303kB audio:235kB global headers:0kB muxing overhead 0.482620% if I convert this file to mp4 for example, and then perform the same action, it works perfectly.

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  • How do you splice out a part of an xvid encoded avi file, with ffmpeg? (no problems with other files)

    - by user11955
    Im using the following command, which works for most files, except what seems to be xvid encoded ones /usr/bin/ffmpeg -sameq -i file.avi -ss 00:01:00 -t 00:00:30 -ac 2 -r 25 -copyts output.avi So this should basically splice out 30 seconds of video + audio, starting from 1 minute mark. It does START encoding at the 00:01:00 mark but it goes all the way to the end of the file for some reason, ignoring that I want just 30 seconds. The output looks like this. FFmpeg version git-ecc4bdd, Copyright (c) 2000-2010 the FFmpeg developers built on May 31 2010 04:52:24 with gcc 4.4.3 20100127 (Red Hat 4.4.3-4) configuration: --enable-libx264 --enable-libxvid --enable-libmp3lame --enable-libopenjpeg --enable-libfaac --enable-libvorbis --enable-gpl --enable-nonfree --enable-libxvid --enable-pthreads --enable-libfaad --extra-cflags=-fPIC --enable-postproc --enable-libtheora --enable-libvorbis --enable-shared libavutil 50.15. 2 / 50.15. 2 libavcodec 52.67. 0 / 52.67. 0 libavformat 52.62. 0 / 52.62. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.20. 0 / 1.20. 0 libswscale 0.10. 0 / 0.10. 0 libpostproc 51. 2. 0 / 51. 2. 0 [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'file.avi': Metadata: ISFT : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:02:00.00, start: 0.000000, bitrate: 1587 kb/s Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], 25 tbr, 25 tbn, 25 tbc Stream #0.1: Audio: ac3, 48000 Hz, 5.1, s16, 448 kb/s File 'lol6.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to 'lol6.avi': Metadata: ISFT : Lavf52.62.0 Stream #0.0: Video: mpeg4, yuv420p, 672x368 [PAR 1:1 DAR 42:23], q=2-31, 200 kb/s, 25 tbn, 25 tbc Stream #0.1: Audio: mp2, 48000 Hz, 2 channels, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding [mpeg4 @ 0x17cf770]Invalid and inefficient vfw-avi packed B frames detected [buffer @ 0x184b610]Buffering several frames is not supported. Please consume all available frames before adding a new one. frame= 1501 fps=104 q=0.0 Lsize= 15612kB time=30.02 bitrate=4259.7kbits/s ts/s video:15303kB audio:235kB global headers:0kB muxing overhead 0.482620% if I convert this file to mp4 for example, and then perform the same action, it works perfectly.

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  • Crash in audio resampler with some audio rates - FFMPEG PHP ( Solved! )

    - by Olaf Erlandsen
    i have a problem with this command( FFMPEG PHP ): Command: ffmpeg -i 62f76f050494f0ed6a5997967c00c0c0.wmv -ss 0 -t 99 -y -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 -f flv 62f76f050494f0ed6a5997967c00c0c0.flv Output: FFmpeg version 0.6.5, Copyright (c) 2000-2010 the FFmpeg developers built on Jan 29 2012 17:52:15 with gcc 4.4.5 20110214 (Red Hat 4.4.5-6) configuration: --prefix=/usr --libdir=/usr/lib64 --shlibdir=/usr/lib64 --mandir=/usr/share/man --incdir=/usr/include --disable-avisynth --extra-cflags='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -fPIC' --enable-avfilter --enable-avfilter-lavf --enable-libdc1394 --enable-libdirac --enable-libfaac --enable-libfaad --enable-libfaadbin --enable-libgsm --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libx264 --enable-gpl --enable-nonfree --enable-postproc --enable-pthreads --enable-shared --enable-swscale --enable-vdpau --enable-version3 --enable-x11grab libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.19. 0 / 1.19. 0 libswscale 0.11. 0 / 0.11. 0 libpostproc 51. 2. 0 / 51. 2. 0 [asf @ 0xe81670]max_analyze_duration reached Input #0, asf, from '/var/www/resources/tmp/62f76f050494f0ed6a5997967c00c0c0.wmv': Metadata: WMFSDKVersion : 12.0.7601.17514 WMFSDKNeeded : 0.0.0.0000 IsVBR : 0 Duration: 00:00:50.87, bitrate: 2467 kb/s Stream #0.0: Audio: wmapro, 44100 Hz, stereo, flt, 256 kb/s Stream #0.1: Video: vc1, yuv420p, 950x460 [PAR 1:1 DAR 95:46], 25 fps, 25 tbr, 1k tbn, 25 tbc Output #0, flv, to '/var/www/resources/media/62f76f050494f0ed6a5997967c00c0c0.flv': Metadata: encoder : Lavf52.64.2 Stream #0.0: Video: flv, yuv420p, 950x460 [PAR 1:1 DAR 95:46], q=2-31, 200 kb/s, 1k tbn, 29.97 tbc Stream #0.1: Audio: libmp3lame, 11025 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.1 -> #0.0 Stream #0.0 -> #0.1 Press [q] to stop encoding frame= 72 fps= 0 q=5.0 size= 0kB time=10.91 bitrate= 0.0kbits/s Multiple frames in a packet from stream 0 Warning, using s16 intermediate sample format for resampling frame= 141 fps=139 q=5.0 size= 103kB time=8.15 bitrate= 103.2kbits/s frame= 220 fps=144 q=5.0 size= 875kB time=10.92 bitrate= 656.6kbits/s frame= 290 fps=143 q=5.0 size= 1525kB time=13.74 bitrate= 909.1kbits/s frame= 356 fps=141 q=5.0 size= 2153kB time=15.99 bitrate=1103.1kbits/s frame= 427 fps=141 q=5.0 size= 2847kB time=18.70 bitrate=1247.0kbits/s frame= 497 fps=141 q=5.0 size= 3771kB time=21.16 bitrate=1460.0kbits/s frame= 575 fps=142 q=5.0 size= 4695kB time=24.61 bitrate=1563.0kbits/s frame= 639 fps=141 q=5.0 size= 5301kB time=26.80 bitrate=1620.2kbits/s frame= 703 fps=139 q=5.0 size= 5829kB time=29.36 bitrate=1626.2kbits/s frame= 774 fps=139 q=5.0 size= 6659kB time=32.39 bitrate=1684.0kbits/s frame= 842 fps=139 q=5.0 size= 7915kB time=35.27 bitrate=1838.6kbits/s frame= 911 fps=139 q=5.0 size= 9011kB time=37.98 bitrate=1943.4kbits/s frame= 975 fps=138 q=5.0 size= 9788kB time=40.59 bitrate=1975.3kbits/s frame= 1041 fps=138 q=5.0 size= 10904kB time=43.83 bitrate=2037.9kbits/s frame= 1115 fps=138 q=5.0 size= 11795kB time=46.24 bitrate=2089.8kbits/s frame= 1183 fps=138 q=5.0 size= 12678kB time=48.74 bitrate=2130.7kbits/s frame= 1247 fps=137 q=5.0 size= 13964kB time=51.36 bitrate=2227.5kbits/s frame= 1271 fps=136 q=5.0 Lsize= 15865kB time=58.86 bitrate=2208.1kbits/s video:15366kB audio:462kB global headers:0kB muxing overhead 0.238956% Problem: Warning, using s16 intermediate sample format for resampling I've also tried changing the parameter From -ar 44100 to -ar 11025 Thanks! Solution: Read this link: http://en.wikipedia.org/wiki/MP3#Bit_rate

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  • Asynchronous Streaming in ASP.NET WebApi

    - by andresv
     Hi everyone, if you use the cool MVC4 WebApi you might encounter yourself in a common situation where you need to return a rather large amount of data (most probably from a database) and you want to accomplish two things: Use streaming so the client fetch the data as needed, and that directly correlates to more fetching in the server side (from our database, for example) without consuming large amounts of memory. Leverage the new MVC4 WebApi and .NET 4.5 async/await asynchronous execution model to free ASP.NET Threadpool threads (if possible).  So, #1 and #2 are not directly related to each other and we could implement our code fulfilling one or the other, or both. The main point about #1 is that we want our method to immediately return to the caller a stream, and that client side stream be represented by a server side stream that gets written (and its related database fetch) only when needed. In this case we would need some form of "state machine" that keeps running in the server and "knows" what is the next thing to fetch into the output stream when the client ask for more content. This technique is generally called a "continuation" and is nothing new in .NET, in fact using an IEnumerable<> interface and the "yield return" keyword does exactly that, so our first impulse might be to write our WebApi method more or less like this:           public IEnumerable<Metadata> Get([FromUri] int accountId)         {             // Execute the command and get a reader             using (var reader = GetMetadataListReader(accountId))             {                 // Read rows asynchronously, put data into buffer and write asynchronously                 while (reader.Read())                 {                     yield return MapRecord(reader);                 }             }         }   While the above method works, unfortunately it doesn't accomplish our objective of returning immediately to the caller, and that's because the MVC WebApi infrastructure doesn't yet recognize our intentions and when it finds an IEnumerable return value, enumerates it before returning to the client its values. To prove my point, I can code a test method that calls this method, for example:        [TestMethod]         public void StreamedDownload()         {             var baseUrl = @"http://localhost:57771/api/metadata/1";             var client = new HttpClient();             var sw = Stopwatch.StartNew();             var stream = client.GetStreamAsync(baseUrl).Result;             sw.Stop();             Debug.WriteLine("Elapsed time Call: {0}ms", sw.ElapsedMilliseconds); } So, I would expect the line "var stream = client.GetStreamAsync(baseUrl).Result" returns immediately without server-side fetching of all data in the database reader, and this didn't happened. To make the behavior more evident, you could insert a wait time (like Thread.Sleep(1000);) inside the "while" loop, and you will see that the client call (GetStreamAsync) is not going to return control after n seconds (being n == number of reader records being fetched).Ok, we know this doesn't work, and the question would be: is there a way to do it?Fortunately, YES!  and is not very difficult although a little more convoluted than our simple IEnumerable return value. Maybe in the future this scenario will be automatically detected and supported in MVC/WebApi.The solution to our needs is to use a very handy class named PushStreamContent and then our method signature needs to change to accommodate this, returning an HttpResponseMessage instead of our previously used IEnumerable<>. The final code will be something like this: public HttpResponseMessage Get([FromUri] int accountId)         {             HttpResponseMessage response = Request.CreateResponse();             // Create push content with a delegate that will get called when it is time to write out              // the response.             response.Content = new PushStreamContent(                 async (outputStream, httpContent, transportContext) =>                 {                     try                     {                         // Execute the command and get a reader                         using (var reader = GetMetadataListReader(accountId))                         {                             // Read rows asynchronously, put data into buffer and write asynchronously                             while (await reader.ReadAsync())                             {                                 var rec = MapRecord(reader);                                 var str = await JsonConvert.SerializeObjectAsync(rec);                                 var buffer = UTF8Encoding.UTF8.GetBytes(str);                                 // Write out data to output stream                                 await outputStream.WriteAsync(buffer, 0, buffer.Length);                             }                         }                     }                     catch(HttpException ex)                     {                         if (ex.ErrorCode == -2147023667) // The remote host closed the connection.                          {                             return;                         }                     }                     finally                     {                         // Close output stream as we are done                         outputStream.Close();                     }                 });             return response;         } As an extra bonus, all involved classes used already support async/await asynchronous execution model, so taking advantage of that was very easy. Please note that the PushStreamContent class receives in its constructor a lambda (specifically an Action) and we decorated our anonymous method with the async keyword (not a very well known technique but quite handy) so we can await over the I/O intensive calls we execute like reading from the database reader, serializing our entity and finally writing to the output stream.  Well, if we execute the test again we will immediately notice that the a line returns immediately and then the rest of the server code is executed only when the client reads through the obtained stream, therefore we get low memory usage and far greater scalability for our beloved application serving big chunks of data.Enjoy!Andrés.        

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  • Missing audio and problems playing FLV video converted from 720p .mov file with FFMPEG

    - by undefined
    I have some .mov video files recorded from a JVC GC-FM1 HD video camera in 720p mode. I have FFMPEG running on a Linux box that I upload files to and have them encoded into FLV format. The video appears to be encoding ok but there is no audio in the resulting FLV file and when I play it back in Flash Player in a browser or on Adobe Media Player, the video pauses at the start. It appears that Adobe Media Player waits for the progress bar to reach the end of the video before starting the playback - i.e. the video will load, the picture pauses, the progress bar seeks to the end as if the video was playing then when it reaches the end the video picture starts. There is no audio on the video. I am noticing this in the video player I have built with Flash 8 using an FLVPlayback component and attached seekBar. The seek bar will start moving as if the video is playing but the picture remains paused. Here are some outputs from my FFMPEG log and the command I am using to encode the video - my FFMPEG command called from PHP - $cmd = 'ffmpeg -i ' . $sourcelocation.$filename.".".$fileext . ' -ab 96k -b 700k -ar 44100 -s ' . $target['width'] . 'x' . $target['height'] . ' -ac 1 -acodec libfaac ' . $destlocation.$filename.$ext_trans .' 2>&1'; and here is the output from my error log - FFmpeg version UNKNOWN, Copyright (c) 2000-2010 Fabrice Bellard, et al. built on Jan 22 2010 11:31:03 with gcc 4.1.2 20070925 (Red Hat 4.1.2-33) configuration: --prefix=/usr --enable-static --enable-shared --enable-gpl --enable-nonfree --enable-postproc --enable-avfilter --enable-avfilter-lavf --enable-libfaac --enable-libfaad --enable-libfaadbin --enable-libgsm --enable-libmp3lame --enable-libvorbis --enable-libx264 libavutil 50. 7. 0 / 50. 7. 0 libavcodec 52.48. 0 / 52.48. 0 libavformat 52.47. 0 / 52.47. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.17. 0 / 1.17. 0 libswscale 0. 9. 0 / 0. 9. 0 libpostproc 51. 2. 0 / 51. 2. 0 Seems stream 0 codec frame rate differs from container frame rate: 119.88 (120000/1001) -> 59.94 (60000/1001) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'uploads/video/60974_v1.mov': Metadata: major_brand : qt minor_version : 0 compatible_brands: qt comment : JVC GC-FM1 comment-eng : JVC GC-FM1 Duration: 00:00:30.41, start: 0.000000, bitrate: 4158 kb/s Stream #0.0(eng): Video: h264, yuv420p, 640x480 [PAR 1:1 DAR 4:3], 4017 kb/s, 59.94 fps, 59.94 tbr, 90k tbn, 119.88 tbc Stream #0.1(eng): Audio: aac, 48000 Hz, stereo, s16, 128 kb/s Output #0, rawvideo, to 'uploads/video/60974_v1.jpg': Stream #0.0(eng): Video: mjpeg, yuvj420p, 320x240 [PAR 1:1 DAR 4:3], q=2-31, 200 kb/s, 90k tbn, 59.94 tbc Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding [h264 @ 0x8e67930]B picture before any references, skipping [h264 @ 0x8e67930]decode_slice_header error [h264 @ 0x8e67930]no frame! Error while decoding stream #0.0 [h264 @ 0x8e67930]B picture before any references, skipping [h264 @ 0x8e67930]decode_slice_header error [h264 @ 0x8e67930]no frame! Error while decoding stream #0.0 frame= 1 fps= 0 q=3.8 Lsize= 15kB time=0.02 bitrate=7271.4kbits/s dup=482 drop=0 video:15kB audio:0kB global headers:0kB muxing overhead 0.000000% Which are the important errors here - B picture before any references, skipping? decode_slice_header error? no frame? or Seems stream 0 codec frame rate differs from container frame rate: 119.88 (120000/1001) - 59.94 (60000/1001) Any advice welcome, thanks

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  • Get Asynchronous HttpResponse through Silverlight (F#)

    - by jack2010
    I am a newbie with F# and SL and playing with getting asynchronous HttpResponse through Silverlight. The following is the F# code pieces, which is tested on VS2010 and Window7 and works well, but the improvement is necessary. Any advices and discussion, especially the callback part, are welcome and great thanks. module JSONExample open System open System.IO open System.Net open System.Text open System.Web open System.Security.Authentication open System.Runtime.Serialization [<DataContract>] type Result<'TResult> = { [<field: DataMember(Name="code") >] Code:string [<field: DataMember(Name="result") >] Result:'TResult array [<field: DataMember(Name="message") >] Message:string } // The elements in the list [<DataContract>] type ChemicalElement = { [<field: DataMember(Name="name") >] Name:string [<field: DataMember(Name="boiling_point") >] BoilingPoint:string [<field: DataMember(Name="atomic_mass") >] AtomicMass:string } //http://blogs.msdn.com/b/dsyme/archive/2007/10/11/introducing-f-asynchronous-workflows.aspx //http://lorgonblog.spaces.live.com/blog/cns!701679AD17B6D310!194.entry type System.Net.HttpWebRequest with member x.GetResponseAsync() = Async.FromBeginEnd(x.BeginGetResponse, x.EndGetResponse) type RequestState () = let mutable request : WebRequest = null let mutable response : WebResponse = null let mutable responseStream : Stream = null member this.Request with get() = request and set v = request <- v member this.Response with get() = response and set v = response <- v member this.ResponseStream with get() = responseStream and set v = responseStream <- v let allDone = new System.Threading.ManualResetEvent(false) let getHttpWebRequest (query:string) = let query = query.Replace("'","\"") let queryUrl = sprintf "http://api.freebase.com/api/service/mqlread?query=%s" "{\"query\":"+query+"}" let request : HttpWebRequest = downcast WebRequest.Create(queryUrl) request.Method <- "GET" request.ContentType <- "application/x-www-form-urlencoded" request let GetAsynResp (request : HttpWebRequest) (callback: AsyncCallback) = let myRequestState = new RequestState() myRequestState.Request <- request let asyncResult = request.BeginGetResponse(callback, myRequestState) () // easy way to get it to run syncrnously w/ the asynch methods let GetSynResp (request : HttpWebRequest) : HttpWebResponse = let response = request.GetResponseAsync() |> Async.RunSynchronously downcast response let RespCallback (finish: Stream -> _) (asynchronousResult : IAsyncResult) = try let myRequestState : RequestState = downcast asynchronousResult.AsyncState let myWebRequest1 : WebRequest = myRequestState.Request myRequestState.Response <- myWebRequest1.EndGetResponse(asynchronousResult) let responseStream = myRequestState.Response.GetResponseStream() myRequestState.ResponseStream <- responseStream finish responseStream myRequestState.Response.Close() () with | :? WebException as e -> printfn "WebException raised!" printfn "\n%s" e.Message printfn "\n%s" (e.Status.ToString()) () | _ as e -> printfn "Exception raised!" printfn "Source : %s" e.Source printfn "Message : %s" e.Message () let printResults (stream: Stream)= let result = try use reader = new StreamReader(stream) reader.ReadToEnd(); finally () let data = Encoding.Unicode.GetBytes(result); let stream = new MemoryStream() stream.Write(data, 0, data.Length); stream.Position <- 0L let JsonSerializer = Json.DataContractJsonSerializer(typeof<Result<ChemicalElement>>) let result = JsonSerializer.ReadObject(stream) :?> Result<ChemicalElement> if result.Code<>"/api/status/ok" then raise (InvalidOperationException(result.Message)) else result.Result |> Array.iter(fun element->printfn "%A" element) let test = // Call Query (w/ generics telling it you wand an array of ChemicalElement back, the query string is wackyJSON too –I didn’t build it don’t ask me! let request = getHttpWebRequest "[{'type':'/chemistry/chemical_element','name':null,'boiling_point':null,'atomic_mass':null}]" //let response = GetSynResp request let response = GetAsynResp request (AsyncCallback (RespCallback printResults)) () ignore(test) System.Console.ReadLine() |> ignore

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  • FFmpeg audio dont work in converted videos

    - by Juddy Swaft
    NOTICE: when i convert videos via terminal and download them from ftp into pc the audio works fine. I use: if($ext == "avi" && $convert_avi == true) { $convert_source = _VIDEOS_DIR_PATH.$new_name; $conv_name = substr(md5($file['name'].rand(1,888)), 2, 10).".mp4"; $converted_file = _VIDEOS_DIR_PATH.$conv_name; $ffmpeg_command = 'ffmpeg -i '.$convert_source.' -acodec libmp3lame -vcodec libx264 -s 1280x720 -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 '.$converted_file; echo exec($ffmpeg_command); $sql = "UPDATE pm_temp SET url = '".$conv_name."' WHERE url = '".$new_name."' LIMIT 1"; $result = @mysql_query($sql); unlink($convert_source); } This code to convert avi to mp4 ffmpeg concole output: root@1tb:~# ffmpeg -i sample.avi -acodec libmp3lame -vcodec libx264 -s 1280x720 -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 goodsample.mp4 ffmpeg version 0.7.15, Copyright (c) 2000-2013 the FFmpeg developers built on Feb 22 2013 07:18:58 with gcc 4.4.5 configuration: --enable-libdc1394 --prefix=/usr --extra-cflags='-Wall -g ' --cc='ccache cc' --enable-shared --enable-libmp3lame --enable-gpl --enable-libvorbis --enable-pthreads --enable-libfaac --enable-libxvid --enable-postproc --enable-x11grab --enable-libgsm --enable-libtheora --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libx264 --enable-libspeex --enable-nonfree --disable-stripping --enable-avfilter --enable-libdirac --disable-decoder=libdirac --enable-libfreetype --enable-libschroedinger --disable-encoder=libschroedinger - s libavutil 50. 43. 0 / 50. 43. 0 libavcodec 52.123. 0 / 52.123. 0 libavformat 52.111. 0 / 52.111. 0 libavdevice 52. 5. 0 / 52. 5. 0 libavfilter 1. 80. 0 / 1. 80. 0 libswscale 0. 14. 1 / 0. 14. 1 libpostproc 51. 2. 0 / 51. 2. 0 [mp3 @ 0x191d4100] Header missing [mpeg4 @ 0x191d1dc0] Invalid and inefficient vfw-avi packed B frames detected Input #0, avi, from 'sample.avi': Metadata: encoder : VirtualDubMod 1.5.10.2 (build 2540/release) Duration: 00:01:01.81, start: 0.000000, bitrate: 1194 kb/s Stream #0.0: Video: mpeg4, yuv420p, 640x352 [PAR 1:1 DAR 20:11], 23.98 tbr, Stream #0.1: Audio: mp3, 48000 Hz, stereo, s16, 128 kb/s [buffer @ 0x191d1c80] w:640 h:352 pixfmt:yuv420p tb:1/1000000 sar:1/1 sws_param: [scale @ 0x191d6880] w:640 h:352 fmt:yuv420p -> w:1280 h:720 fmt:yuv420p flags:0 [libx264 @ 0x191ce5a0] Default settings detected, using medium profile [libx264 @ 0x191ce5a0] using SAR=45/44 [libx264 @ 0x191ce5a0] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle S [libx264 @ 0x191ce5a0] profile High, level 3.1 [libx264 @ 0x191ce5a0] 264 - core 118 - H.264/MPEG-4 AVC codec - Copyleft 2003-2 6 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_off 1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_l Output #0, mp4, to 'goodsample.mp4': Metadata: encoder : Lavf52.111.0 Stream #0.0: Video: libx264, yuv420p, 1280x720 [PAR 45:44 DAR 20:11], q=2-31 Stream #0.1: Audio: libmp3lame, 44100 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop, [?] for help [mp3 @ 0x191d4100] Header missing Error while decoding stream #0.1 [mpeg4 @ 0x191d1dc0] Invalid and inefficient vfw-avi packed B frames detected [mp3 @ 0x191d4100] incomplete frame 9467kB time=00:01:00.32 bitrate=1285.5kbits/ Error while decoding stream #0.1 frame= 1852 fps= 20 q=29.0 Lsize= 9652kB time=00:01:01.72 bitrate=1280.9kbits video:9121kB audio:483kB global headers:0kB muxing overhead 0.499688% frame I:11 Avg QP:16.78 size: 51456 [libx264 @ 0x191ce5a0] frame P:784 Avg QP:20.81 size: 8954 [libx264 @ 0x191ce5a0] frame B:1057 Avg QP:26.06 size: 1659 [libx264 @ 0x191ce5a0] consecutive B-frames: 22.0% 3.1% 7.5% 67.4% [libx264 @ 0x191ce5a0] mb I I16..4: 31.1% 59.8% 9.1% [libx264 @ 0x191ce5a0] mb P I16..4: 1.8% 2.6% 0.2% P16..4: 24.3% 7.0% 4.0 [libx264 @ 0x191ce5a0] mb B I16..4: 0.1% 0.1% 0.0% B16..8: 22.7% 0.8% 0.2 [libx264 @ 0x191ce5a0] 8x8 transform intra:57.0% inter:72.6% [libx264 @ 0x191ce5a0] coded y,uvDC,uvAC intra: 44.4% 33.3% 10.3% inter: 7.6% 5. [libx264 @ 0x191ce5a0] i16 v,h,dc,p: 68% 14% 8% 10% [libx264 @ 0x191ce5a0] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 21% 14% 27% 5% 7% 7% 6 [libx264 @ 0x191ce5a0] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 28% 14% 14% 6% 10% 9% 7 [libx264 @ 0x191ce5a0] i8c dc,h,v,p: 67% 13% 17% 3% [libx264 @ 0x191ce5a0] Weighted P-Frames: Y:1.9% UV:0.4% [libx264 @ 0x191ce5a0] ref P L0: 62.2% 12.8% 10.3% 14.5% 0.2% [libx264 @ 0x191ce5a0] ref B L0: 88.1% 5.5% 6.4% [libx264 @ 0x191ce5a0] ref B L1: 95.7% 4.3% [libx264 @ 0x191ce5a0] kb/s:1209.03 I know there is couple errors tough, but i dont know hot to fix it. Also i would be very thankfull if someone can help reduce video size but is not main problem video weights as original avi but sill.

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  • Failed to convert a wmv file to mp4 with ffmpeg

    - by Olaf Erlandsen
    i need a help with this command FFMPEG COMMAND: ffmpeg -y -i /input.wmv -vcodec libx264 -acodec libfaac -ac 2 -bufsize 20M -sameq -f mp4 /output.mp4 Output: ffmpeg version 1.0 Copyright (c) 2000-2012 the FFmpeg developers built on Oct 9 2012 07:04:08 with gcc 4.4.6 (GCC) 20120305 (Red Hat 4.4.6-4) [wmv3 @ 0x16a4800] Extra data: 8 bits left, value: 0 Guessed Channel Layout for Input Stream #0.0 : stereo Input #0, asf, from '/input.wmv': Metadata: WMFSDKVersion : 11.0.5721.5275 WMFSDKNeeded : 0.0.0.0000 IsVBR : 0 Duration: 00:01:35.10, start: 0.000000, bitrate: 496 kb/s Stream #0:0(spa): Audio: wmav2 (a[1][0][0] / 0x0161), 44100 Hz, stereo, s16, 64 kb/s Stream #0:1(spa): Video: wmv3 (Main) (WMV3 / 0x33564D57), yuv420p, 320x240, 425 kb/s, SAR 1:1 DAR 4:3, 29.97 tbr, 1k tbn, 1k tbc [libx264 @ 0x16c3000] VBV bufsize set but maxrate unspecified, ignored [libx264 @ 0x16c3000] using SAR=1/1 [libx264 @ 0x16c3000] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0x16c3000] profile High, level 1.3 [libx264 @ 0x16c3000] 264 - core 128 - H.264/MPEG-4 AVC codec - Copyleft 2003-2012 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=6 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 [wmv3 @ 0x16a4800] Extra data: 8 bits left, value: 0 Output #0, mp4, to '/output.mp4': Metadata: WMFSDKVersion : 11.0.5721.5275 WMFSDKNeeded : 0.0.0.0000 IsVBR : 0 encoder : Lavf54.29.104 Stream #0:0(spa): Video: h264 ([33][0][0][0] / 0x0021), yuv420p, 320x240 [SAR 1:1 DAR 4:3], q=-1--1, 30k tbn, 29.97 tbc Stream #0:1(spa): Audio: aac ([64][0][0][0] / 0x0040), 44100 Hz, stereo, s16, 128 kb/s Stream mapping: Stream #0:1 -> #0:0 (wmv3 -> libx264) Stream #0:0 -> #0:1 (wmav2 -> libfaac) Press [q] to stop, [?] for help [libfaac @ 0x16b3600] Que input is backward in time [mp4 @ 0x16bb3a0] st:0 PTS: 6174 DTS: 6174 < 7169 invalid, clipping frame= 144 fps=0.0 q=29.0 size= 207kB time=00:00:03.38 bitrate= 500.3kbits/s frame= 259 fps=257 q=29.0 size= 447kB time=00:00:07.30 bitrate= 501.3kbits/s frame= 375 fps=248 q=29.0 size= 668kB time=00:00:11.01 bitrate= 496.5kbits/s frame= 487 fps=241 q=29.0 size= 836kB time=00:00:14.85 bitrate= 460.7kbits/s frame= 605 fps=240 q=29.0 size= 1080kB time=00:00:18.92 bitrate= 467.4kbits/s frame= 719 fps=238 q=29.0 size= 1306kB time=00:00:22.80 bitrate= 469.2kbits/s frame= 834 fps=237 q=29.0 size= 1546kB time=00:00:26.52 bitrate= 477.3kbits/s frame= 953 fps=237 q=29.0 size= 1763kB time=00:00:30.27 bitrate= 477.0kbits/s frame= 1071 fps=237 q=29.0 size= 1986kB time=00:00:34.36 bitrate= 473.4kbits/s frame= 1161 fps=231 q=29.0 size= 2160kB time=00:00:37.21 bitrate= 475.4kbits/s frame= 1221 fps=220 q=29.0 size= 2282kB time=00:00:39.53 bitrate= 472.9kbits/s frame= 1280 fps=212 q=29.0 size= 2392kB time=00:00:41.16 bitrate= 476.1kbits/s frame= 1331 fps=203 q=29.0 size= 2502kB time=00:00:43.23 bitrate= 474.1kbits/s frame= 1379 fps=195 q=29.0 size= 2618kB time=00:00:44.72 bitrate= 479.6kbits/s frame= 1430 fps=189 q=29.0 size= 2733kB time=00:00:46.34 bitrate= 483.0kbits/s frame= 1487 fps=184 q=29.0 size= 2851kB time=00:00:48.40 bitrate= 482.6kbits/s frame= 1546 fps=180 q=26.0 size= 2973kB time=00:00:50.43 bitrate= 482.9kbits/s frame= 1610 fps=177 q=29.0 size= 3112kB time=00:00:52.40 bitrate= 486.5kbits/s frame= 1672 fps=174 q=29.0 size= 3231kB time=00:00:54.35 bitrate= 487.0kbits/s frame= 1733 fps=171 q=29.0 size= 3348kB time=00:00:56.51 bitrate= 485.3kbits/s frame= 1792 fps=169 q=29.0 size= 3459kB time=00:00:58.28 bitrate= 486.2kbits/s frame= 1851 fps=166 q=29.0 size= 3588kB time=00:01:00.32 bitrate= 487.2kbits/s frame= 1910 fps=164 q=29.0 size= 3716kB time=00:01:02.36 bitrate= 488.1kbits/s frame= 1972 fps=162 q=29.0 size= 3833kB time=00:01:04.45 bitrate= 487.1kbits/s frame= 2032 fps=161 q=29.0 size= 3946kB time=00:01:06.40 bitrate= 486.8kbits/s frame= 2091 fps=159 q=29.0 size= 4080kB time=00:01:08.35 bitrate= 488.9kbits/s frame= 2150 fps=158 q=29.0 size= 4201kB time=00:01:10.54 bitrate= 487.9kbits/s frame= 2206 fps=156 q=29.0 size= 4315kB time=00:01:12.39 bitrate= 488.3kbits/s frame= 2263 fps=154 q=29.0 size= 4438kB time=00:01:14.21 bitrate= 489.9kbits/s frame= 2327 fps=154 q=29.0 size= 4567kB time=00:01:16.16 bitrate= 491.2kbits/s frame= 2388 fps=152 q=29.0 size= 4666kB time=00:01:18.48 bitrate= 487.0kbits/s frame= 2450 fps=152 q=29.0 size= 4776kB time=00:01:20.24 bitrate= 487.6kbits/s frame= 2511 fps=151 q=29.0 size= 4890kB time=00:01:22.15 bitrate= 487.6kbits/s frame= 2575 fps=150 q=29.0 size= 5015kB time=00:01:24.42 bitrate= 486.6kbits/s frame= 2635 fps=149 q=29.0 size= 5130kB time=00:01:26.62 bitrate= 485.2kbits/s frame= 2695 fps=148 q=29.0 size= 5258kB time=00:01:28.65 bitrate= 485.9kbits/s frame= 2758 fps=147 q=29.0 size= 5382kB time=00:01:30.64 bitrate= 486.4kbits/s frame= 2816 fps=147 q=29.0 size= 5521kB time=00:01:32.69 bitrate= 487.9kbits/s get_buffer() failed Error while decoding stream #0:0: Invalid argument frame= 2848 fps=143 q=-1.0 Lsize= 5787kB time=00:01:35.10 bitrate= 498.4kbits/s video:5099kB audio:581kB subtitle:0 global headers:0kB muxing overhead 1.884230% [libx264 @ 0x16c3000] frame I:12 Avg QP:22.64 size: 12092 [libx264 @ 0x16c3000] frame P:1508 Avg QP:25.39 size: 2933 [libx264 @ 0x16c3000] frame B:1328 Avg QP:30.62 size: 491 [libx264 @ 0x16c3000] consecutive B-frames: 10.0% 80.8% 8.1% 1.1% [libx264 @ 0x16c3000] mb I I16..4: 1.8% 72.1% 26.0% [libx264 @ 0x16c3000] mb P I16..4: 0.4% 2.4% 0.3% P16..4: 48.3% 19.6% 19.3% 0.0% 0.0% skip: 9.5% [libx264 @ 0x16c3000] mb B I16..4: 0.1% 0.2% 0.0% B16..8: 52.6% 6.6% 2.3% direct: 1.4% skip:36.8% L0:48.8% L1:42.5% BI: 8.7% [libx264 @ 0x16c3000] 8x8 transform intra:75.3% inter:55.4% [libx264 @ 0x16c3000] coded y,uvDC,uvAC intra: 77.9% 81.7% 33.1% inter: 24.2% 11.6% 1.1% [libx264 @ 0x16c3000] i16 v,h,dc,p: 25% 16% 44% 14% [libx264 @ 0x16c3000] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 15% 29% 6% 5% 6% 6% 7% 7% [libx264 @ 0x16c3000] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 20% 15% 17% 7% 9% 8% 9% 7% 7% [libx264 @ 0x16c3000] i8c dc,h,v,p: 50% 19% 24% 7% [libx264 @ 0x16c3000] Weighted P-Frames: Y:3.8% UV:1.1% [libx264 @ 0x16c3000] ref P L0: 75.6% 19.1% 4.2% 1.0% 0.1% [libx264 @ 0x16c3000] ref B L0: 98.1% 1.9% 0.0% [libx264 @ 0x16c3000] ref B L1: 98.9% 1.1% [libx264 @ 0x16c3000] kb/s:439.47 FFMPEG Configuration: --enable-version3 --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libvpx --enable-libfaac --enable-libmp3lame --enable-libtheora --enable-libvorbis --enable-libx264 --enable-libxvid --enable-gpl --enable-postproc --enable-nonfree libavutil 51. 73.101 / 51. 73.101 libavcodec 54. 59.100 / 54. 59.100 libavformat 54. 29.104 / 54. 29.104 libavdevice 54. 2.101 / 54. 2.101 libavfilter 3. 17.100 / 3. 17.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 PROBLEM #1: [libfaac @ 0x16b3600] Que input is backward in time [mp4 @ 0x16bb3a0] st:0 PTS: 6174 DTS: 6174 < 7169 invalid, clipping PROBLEM #2: get_buffer() failed Error while decoding stream #0:0: Invalid argument

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  • Create PDF document using iTextSharp in ASP.Net 4.0 and MemoryMappedFile

    - by sreejukg
    In this article I am going to demonstrate how ASP.Net developers can programmatically create PDF documents using iTextSharp. iTextSharp is a software component, that allows developers to programmatically create or manipulate PDF documents. Also this article discusses the process of creating in-memory file, read/write data from/to the in-memory file utilizing the new feature MemoryMappedFile. I have a database of users, where I need to send a notice to all my users as a PDF document. The sending mail part of it is not covered in this article. The PDF document will contain the company letter head, to make it more official. I have a list of users stored in a database table named “tblusers”. For each user I need to send customized message addressed to them personally. The database structure for the users is give below. id Title Full Name 1 Mr. Sreeju Nair K. G. 2 Dr. Alberto Mathews 3 Prof. Venketachalam Now I am going to generate the pdf document that contains some message to the user, in the following format. Dear <Title> <FullName>, The message for the user. Regards, Administrator Also I have an image, bg.jpg that contains the background for the document generated. I have created .Net 4.0 empty web application project named “iTextSharpSample”. First thing I need to do is to download the iTextSharp dll from the source forge. You can find the url for the download here. http://sourceforge.net/projects/itextsharp/files/ I have extracted the Zip file and added the itextsharp.dll as a reference to my project. Also I have added a web form named default.aspx to my project. After doing all this, the solution explorer have the following view. In the default.aspx page, I inserted one grid view and associated it with a SQL Data source control that bind data from tblusers. I have added a button column in the grid view with text “generate pdf”. The output of the page in the browser is as follows. Now I am going to create a pdf document when the user clicking on the Generate PDF button. As I mentioned before, I am going to work with the file in memory, I am not going to create a file in the disk. I added an event handler for button by specifying onrowcommand event handler. My gridview source looks like <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataSourceID="SqlDataSource1" Width="481px" CellPadding="4" ForeColor="#333333" GridLines="None" onrowcommand="Generate_PDF" > ………………………………………………………………………….. ………………………………………………………………………….. </asp:GridView> In the code behind, I wrote the corresponding event handler. protected void Generate_PDF(object sender, GridViewCommandEventArgs e) { // The button click event handler code. // I am going to explain the code for this section in the remaining part of the article } The Generate_PDF method is straight forward, It get the title, fullname and message to some variables, then create the pdf using these variables. The code for getting data from the grid view is as follows // get the row index stored in the CommandArgument property int index = Convert.ToInt32(e.CommandArgument); // get the GridViewRow where the command is raised GridViewRow selectedRow = ((GridView)e.CommandSource).Rows[index]; string title = selectedRow.Cells[1].Text; string fullname = selectedRow.Cells[2].Text; string msg = @"There are some changes in the company policy, due to this matter you need to submit your latest address to us. Please update your contact details / personnal details by visiting the member area of the website. ................................... "; since I don’t want to save the file in the disk, I am going the new feature introduced in .Net framework 4, called Memory-Mapped Files. Using Memory-Mapped mapped file, you can created non-persisted memory mapped files, that are not associated with a file in a disk. So I am going to create a temporary file in memory, add the pdf content to it, then write it to the output stream. To read more about MemoryMappedFile, read this msdn article http://msdn.microsoft.com/en-us/library/dd997372.aspx The below portion of the code using MemoryMappedFile object to create a test pdf document in memory and perform read/write operation on file. The CreateViewStream() object will give you a stream that can be used to read or write data to/from file. The code is very straight forward and I included comment so that you can understand the code. using (MemoryMappedFile mmf = MemoryMappedFile.CreateNew("test1.pdf", 1000000)) { // Create a new pdf document object using the constructor. The parameters passed are document size, left margin, right margin, top margin and bottom margin. iTextSharp.text.Document d = new iTextSharp.text.Document(PageSize.A4, 72,72,172,72); //get an instance of the memory mapped file to stream object so that user can write to this using (MemoryMappedViewStream stream = mmf.CreateViewStream()) { // associate the document to the stream. PdfWriter.GetInstance(d, stream); /* add an image as bg*/ iTextSharp.text.Image jpg = iTextSharp.text.Image.GetInstance(Server.MapPath("Image/bg.png")); jpg.Alignment = iTextSharp.text.Image.UNDERLYING; jpg.SetAbsolutePosition(0, 0); //this is the size of my background letter head image. the size is in points. this will fit to A4 size document. jpg.ScaleToFit(595, 842); d.Open(); d.Add(jpg); d.Add(new Paragraph(String.Format("Dear {0} {1},", title, fullname))); d.Add(new Paragraph("\n")); d.Add(new Paragraph(msg)); d.Add(new Paragraph("\n")); d.Add(new Paragraph(String.Format("Administrator"))); d.Close(); } //read the file data byte[] b; using (MemoryMappedViewStream stream = mmf.CreateViewStream()) { BinaryReader rdr = new BinaryReader(stream); b = new byte[mmf.CreateViewStream().Length]; rdr.Read(b, 0, (int)mmf.CreateViewStream().Length); } Response.Clear(); Response.ContentType = "Application/pdf"; Response.BinaryWrite(b); Response.End(); } Press ctrl + f5 to run the application. First I got the user list. Click on the generate pdf icon. The created looks as follows. Summary: Creating pdf document using iTextSharp is easy. You will get lot of information while surfing the www. Some useful resources and references are mentioned below http://itextsharp.com/ http://www.mikesdotnetting.com/Article/82/iTextSharp-Adding-Text-with-Chunks-Phrases-and-Paragraphs http://somewebguy.wordpress.com/2009/05/08/itextsharp-simplify-your-html-to-pdf-creation/ Hope you enjoyed the article.

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  • The blocking nature of aggregates

    - by Rob Farley
    I wrote a post recently about how query tuning isn’t just about how quickly the query runs – that if you have something (such as SSIS) that is consuming your data (and probably introducing a bottleneck), then it might be more important to have a query which focuses on getting the first bit of data out. You can read that post here.  In particular, we looked at two operators that could be used to ensure that a query returns only Distinct rows. and The Sort operator pulls in all the data, sorts it (discarding duplicates), and then pushes out the remaining rows. The Hash Match operator performs a Hashing function on each row as it comes in, and then looks to see if it’s created a Hash it’s seen before. If not, it pushes the row out. The Sort method is quicker, but has to wait until it’s gathered all the data before it can do the sort, and therefore blocks the data flow. But that was my last post. This one’s a bit different. This post is going to look at how Aggregate functions work, which ties nicely into this month’s T-SQL Tuesday. I’ve frequently explained about the fact that DISTINCT and GROUP BY are essentially the same function, although DISTINCT is the poorer cousin because you have less control over it, and you can’t apply aggregate functions. Just like the operators used for Distinct, there are different flavours of Aggregate operators – coming in blocking and non-blocking varieties. The example I like to use to explain this is a pile of playing cards. If I’m handed a pile of cards and asked to count how many cards there are in each suit, it’s going to help if the cards are already ordered. Suppose I’m playing a game of Bridge, I can easily glance at my hand and count how many there are in each suit, because I keep the pile of cards in order. Moving from left to right, I could tell you I have four Hearts in my hand, even before I’ve got to the end. By telling you that I have four Hearts as soon as I know, I demonstrate the principle of a non-blocking operation. This is known as a Stream Aggregate operation. It requires input which is sorted by whichever columns the grouping is on, and it will release a row as soon as the group changes – when I encounter a Spade, I know I don’t have any more Hearts in my hand. Alternatively, if the pile of cards are not sorted, I won’t know how many Hearts I have until I’ve looked through all the cards. In fact, to count them, I basically need to put them into little piles, and when I’ve finished making all those piles, I can count how many there are in each. Because I don’t know any of the final numbers until I’ve seen all the cards, this is blocking. This performs the aggregate function using a Hash Match. Observant readers will remember this from my Distinct example. You might remember that my earlier Hash Match operation – used for Distinct Flow – wasn’t blocking. But this one is. They’re essentially doing a similar operation, applying a Hash function to some data and seeing if the set of values have been seen before, but before, it needs more information than the mere existence of a new set of values, it needs to consider how many of them there are. A lot is dependent here on whether the data coming out of the source is sorted or not, and this is largely determined by the indexes that are being used. If you look in the Properties of an Index Scan, you’ll be able to see whether the order of the data is required by the plan. A property called Ordered will demonstrate this. In this particular example, the second plan is significantly faster, but is dependent on having ordered data. In fact, if I force a Stream Aggregate on unordered data (which I’m doing by telling it to use a different index), a Sort operation is needed, which makes my plan a lot slower. This is all very straight-forward stuff, and information that most people are fully aware of. I’m sure you’ve all read my good friend Paul White (@sql_kiwi)’s post on how the Query Optimizer chooses which type of aggregate function to apply. But let’s take a look at SQL Server Integration Services. SSIS gives us a Aggregate transformation for use in Data Flow Tasks, but it’s described as Blocking. The definitive article on Performance Tuning SSIS uses Sort and Aggregate as examples of Blocking Transformations. I’ve just shown you that Aggregate operations used by the Query Optimizer are not always blocking, but that the SSIS Aggregate component is an example of a blocking transformation. But is it always the case? After all, there are plenty of SSIS Performance Tuning talks out there that describe the value of sorted data in Data Flow Tasks, describing the IsSorted property that can be set through the Advanced Editor of your Source component. And so I set about testing the Aggregate transformation in SSIS, to prove for sure whether providing Sorted data would let the Aggregate transform behave like a Stream Aggregate. (Of course, I knew the answer already, but it helps to be able to demonstrate these things). A query that will produce a million rows in order was in order. Let me rephrase. I used a query which produced the numbers from 1 to 1000000, in a single field, ordered. The IsSorted flag was set on the source output, with the only column as SortKey 1. Performing an Aggregate function over this (counting the number of rows per distinct number) should produce an additional column with 1 in it. If this were being done in T-SQL, the ordered data would allow a Stream Aggregate to be used. In fact, if the Query Optimizer saw that the field had a Unique Index on it, it would be able to skip the Aggregate function completely, and just insert the value 1. This is a shortcut I wouldn’t be expecting from SSIS, but certainly the Stream behaviour would be nice. Unfortunately, it’s not the case. As you can see from the screenshots above, the data is pouring into the Aggregate function, and not being released until all million rows have been seen. It’s not doing a Stream Aggregate at all. This is expected behaviour. (I put that in bold, because I want you to realise this.) An SSIS transformation is a piece of code that runs. It’s a physical operation. When you write T-SQL and ask for an aggregation to be done, it’s a logical operation. The physical operation is either a Stream Aggregate or a Hash Match. In SSIS, you’re telling the system that you want a generic Aggregation, that will have to work with whatever data is passed in. I’m not saying that it wouldn’t be possible to make a sometimes-blocking aggregation component in SSIS. A Custom Component could be created which could detect whether the SortKeys columns of the input matched the Grouping columns of the Aggregation, and either call the blocking code or the non-blocking code as appropriate. One day I’ll make one of those, and publish it on my blog. I’ve done it before with a Script Component, but as Script components are single-use, I was able to handle the data knowing everything about my data flow already. As per my previous post – there are a lot of aspects in which tuning SSIS and tuning execution plans use similar concepts. In both situations, it really helps to have a feel for what’s going on behind the scenes. Considering whether an operation is blocking or not is extremely relevant to performance, and that it’s not always obvious from the surface. In a future post, I’ll show the impact of blocking v non-blocking and synchronous v asynchronous components in SSIS, using some of LobsterPot’s Script Components and Custom Components as examples. When I get that sorted, I’ll make a Stream Aggregate component available for download.

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  • The blocking nature of aggregates

    - by Rob Farley
    I wrote a post recently about how query tuning isn’t just about how quickly the query runs – that if you have something (such as SSIS) that is consuming your data (and probably introducing a bottleneck), then it might be more important to have a query which focuses on getting the first bit of data out. You can read that post here.  In particular, we looked at two operators that could be used to ensure that a query returns only Distinct rows. and The Sort operator pulls in all the data, sorts it (discarding duplicates), and then pushes out the remaining rows. The Hash Match operator performs a Hashing function on each row as it comes in, and then looks to see if it’s created a Hash it’s seen before. If not, it pushes the row out. The Sort method is quicker, but has to wait until it’s gathered all the data before it can do the sort, and therefore blocks the data flow. But that was my last post. This one’s a bit different. This post is going to look at how Aggregate functions work, which ties nicely into this month’s T-SQL Tuesday. I’ve frequently explained about the fact that DISTINCT and GROUP BY are essentially the same function, although DISTINCT is the poorer cousin because you have less control over it, and you can’t apply aggregate functions. Just like the operators used for Distinct, there are different flavours of Aggregate operators – coming in blocking and non-blocking varieties. The example I like to use to explain this is a pile of playing cards. If I’m handed a pile of cards and asked to count how many cards there are in each suit, it’s going to help if the cards are already ordered. Suppose I’m playing a game of Bridge, I can easily glance at my hand and count how many there are in each suit, because I keep the pile of cards in order. Moving from left to right, I could tell you I have four Hearts in my hand, even before I’ve got to the end. By telling you that I have four Hearts as soon as I know, I demonstrate the principle of a non-blocking operation. This is known as a Stream Aggregate operation. It requires input which is sorted by whichever columns the grouping is on, and it will release a row as soon as the group changes – when I encounter a Spade, I know I don’t have any more Hearts in my hand. Alternatively, if the pile of cards are not sorted, I won’t know how many Hearts I have until I’ve looked through all the cards. In fact, to count them, I basically need to put them into little piles, and when I’ve finished making all those piles, I can count how many there are in each. Because I don’t know any of the final numbers until I’ve seen all the cards, this is blocking. This performs the aggregate function using a Hash Match. Observant readers will remember this from my Distinct example. You might remember that my earlier Hash Match operation – used for Distinct Flow – wasn’t blocking. But this one is. They’re essentially doing a similar operation, applying a Hash function to some data and seeing if the set of values have been seen before, but before, it needs more information than the mere existence of a new set of values, it needs to consider how many of them there are. A lot is dependent here on whether the data coming out of the source is sorted or not, and this is largely determined by the indexes that are being used. If you look in the Properties of an Index Scan, you’ll be able to see whether the order of the data is required by the plan. A property called Ordered will demonstrate this. In this particular example, the second plan is significantly faster, but is dependent on having ordered data. In fact, if I force a Stream Aggregate on unordered data (which I’m doing by telling it to use a different index), a Sort operation is needed, which makes my plan a lot slower. This is all very straight-forward stuff, and information that most people are fully aware of. I’m sure you’ve all read my good friend Paul White (@sql_kiwi)’s post on how the Query Optimizer chooses which type of aggregate function to apply. But let’s take a look at SQL Server Integration Services. SSIS gives us a Aggregate transformation for use in Data Flow Tasks, but it’s described as Blocking. The definitive article on Performance Tuning SSIS uses Sort and Aggregate as examples of Blocking Transformations. I’ve just shown you that Aggregate operations used by the Query Optimizer are not always blocking, but that the SSIS Aggregate component is an example of a blocking transformation. But is it always the case? After all, there are plenty of SSIS Performance Tuning talks out there that describe the value of sorted data in Data Flow Tasks, describing the IsSorted property that can be set through the Advanced Editor of your Source component. And so I set about testing the Aggregate transformation in SSIS, to prove for sure whether providing Sorted data would let the Aggregate transform behave like a Stream Aggregate. (Of course, I knew the answer already, but it helps to be able to demonstrate these things). A query that will produce a million rows in order was in order. Let me rephrase. I used a query which produced the numbers from 1 to 1000000, in a single field, ordered. The IsSorted flag was set on the source output, with the only column as SortKey 1. Performing an Aggregate function over this (counting the number of rows per distinct number) should produce an additional column with 1 in it. If this were being done in T-SQL, the ordered data would allow a Stream Aggregate to be used. In fact, if the Query Optimizer saw that the field had a Unique Index on it, it would be able to skip the Aggregate function completely, and just insert the value 1. This is a shortcut I wouldn’t be expecting from SSIS, but certainly the Stream behaviour would be nice. Unfortunately, it’s not the case. As you can see from the screenshots above, the data is pouring into the Aggregate function, and not being released until all million rows have been seen. It’s not doing a Stream Aggregate at all. This is expected behaviour. (I put that in bold, because I want you to realise this.) An SSIS transformation is a piece of code that runs. It’s a physical operation. When you write T-SQL and ask for an aggregation to be done, it’s a logical operation. The physical operation is either a Stream Aggregate or a Hash Match. In SSIS, you’re telling the system that you want a generic Aggregation, that will have to work with whatever data is passed in. I’m not saying that it wouldn’t be possible to make a sometimes-blocking aggregation component in SSIS. A Custom Component could be created which could detect whether the SortKeys columns of the input matched the Grouping columns of the Aggregation, and either call the blocking code or the non-blocking code as appropriate. One day I’ll make one of those, and publish it on my blog. I’ve done it before with a Script Component, but as Script components are single-use, I was able to handle the data knowing everything about my data flow already. As per my previous post – there are a lot of aspects in which tuning SSIS and tuning execution plans use similar concepts. In both situations, it really helps to have a feel for what’s going on behind the scenes. Considering whether an operation is blocking or not is extremely relevant to performance, and that it’s not always obvious from the surface. In a future post, I’ll show the impact of blocking v non-blocking and synchronous v asynchronous components in SSIS, using some of LobsterPot’s Script Components and Custom Components as examples. When I get that sorted, I’ll make a Stream Aggregate component available for download.

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  • xml file save/read error (making a highscore system for XNA game)

    - by Eddy
    i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll Additional information: There is an error in XML document (18, 17).) (in highscores load method In data = (HighScoreData)serializer.Deserialize(stream); it stops) the problem is that some how it adds additional "" at the end of my .dat file could anyone tell me how to fix this? the file before save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>neil</string> <string>shawn</string> <string>mark</string> <string>cindy</string> <string>sam</string> </PlayerName> <Score> <int>200</int> <int>180</int> <int>150</int> <int>100</int> <int>50</int> </Score> <Count>5</Count> </HighScoreData> the file after save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>Nick</string> <string>Nick</string> <string>neil</string> <string>shawn</string> <string>mark</string> </PlayerName> <Score> <int>210</int> <int>210</int> <int>200</int> <int>180</int> <int>150</int> </Score> <Count>5</Count> </HighScoreData>> the part of my code that does all of save load to xml is: DECLARATIONS PART [Serializable] public struct HighScoreData { public string[] PlayerName; public int[] Score; public int Count; public HighScoreData(int count) { PlayerName = new string[count]; Score = new int[count]; Count = count; } } IAsyncResult result = null; bool inputName; HighScoreData data; int Score = 0; public string NAME; public string HighScoresFilename = "highscores.dat"; Game1 constructor public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Width = graphics.PreferredBackBufferWidth = 960; Height = graphics.PreferredBackBufferHeight =640; GamerServicesComponent GSC = new GamerServicesComponent(this); Components.Add(GSC); } Inicialize function (end of it) protected override void Initialize() { //other game code base.Initialize(); string fullpath =Path.Combine(HighScoresFilename); if (!File.Exists(fullpath)) { //If the file doesn't exist, make a fake one... // Create the data to save data = new HighScoreData(5); data.PlayerName[0] = "neil"; data.Score[0] = 200; data.PlayerName[1] = "shawn"; data.Score[1] = 180; data.PlayerName[2] = "mark"; data.Score[2] = 150; data.PlayerName[3] = "cindy"; data.Score[3] = 100; data.PlayerName[4] = "sam"; data.Score[4] = 50; SaveHighScores(data, HighScoresFilename); } } all methods for loading saving and output public static void SaveHighScores(HighScoreData data, string filename) { // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file, creating it if necessary FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate); try { // Convert the object to XML data and put it in the stream XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); serializer.Serialize(stream, data); } finally { // Close the file stream.Close(); } } /* Load highscores */ public static HighScoreData LoadHighScores(string filename) { HighScoreData data; // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate, FileAccess.Read); try { // Read the data from the file XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); data = (HighScoreData)serializer.Deserialize(stream);//this is the line // where program gives an error } finally { // Close the file stream.Close(); } return (data); } /* Save player highscore when game ends */ private void SaveHighScore() { // Create the data to saved HighScoreData data = LoadHighScores(HighScoresFilename); int scoreIndex = -1; for (int i = 0; i < data.Count ; i++) { if (Score > data.Score[i]) { scoreIndex = i; break; } } if (scoreIndex > -1) { //New high score found ... do swaps for (int i = data.Count - 1; i > scoreIndex; i--) { data.PlayerName[i] = data.PlayerName[i - 1]; data.Score[i] = data.Score[i - 1]; } data.PlayerName[scoreIndex] = NAME; //Retrieve User Name Here data.Score[scoreIndex] = Score; // Retrieve score here SaveHighScores(data, HighScoresFilename); } } /* Iterate through data if highscore is called and make the string to be saved*/ public string makeHighScoreString() { // Create the data to save HighScoreData data2 = LoadHighScores(HighScoresFilename); // Create scoreBoardString string scoreBoardString = "Highscores:\n\n"; for (int i = 0; i<5;i++) { scoreBoardString = scoreBoardString + data2.PlayerName[i] + "-" + data2.Score[i] + "\n"; } return scoreBoardString; } when ill make this work i will start this code when i call game over (now i start it when i press some buttons, so i could test it faster) public void InputYourName() { if (result == null && !Guide.IsVisible) { string title = "Name"; string description = "Write your name in order to save your Score"; string defaultText = "Nick"; PlayerIndex playerIndex = new PlayerIndex(); result= Guide.BeginShowKeyboardInput(playerIndex, title, description, defaultText, null, null); // NAME = result.ToString(); } if (result != null && result.IsCompleted) { NAME = Guide.EndShowKeyboardInput(result); result = null; inputName = false; SaveHighScore(); } } this where i call output to the screen (ill call this in highscores meniu section when i am done with debugging) spriteBatch.DrawString(Font1, "" + makeHighScoreString(),new Vector2(500,200), Color.White); }

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  • Facebook Fanpage Wallposting from C# App

    - by brinthhillerup
    Hello Guys I have the following challenge at hand: I have a fanpage for a apartment renting company. They would like to autoupdate their fanpage everytime a new apartment is added to the system. The system is developed in C# ASP.NET 3.5. I have downloaded the Facebook C# API From codeplex. Have anyone done this, or know how to do it? UPDATE: So far I have tried the following: FacebookSession session = new Facebook.Session.ConnectSession(myKey,mySecretKey); Stream stream = new Stream(session); stream.Publish("Testing", null, null, null, 107010519323711); I get a null reference Exception when I call Stream.Publish

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  • Aggregating cache data from OCEP in CQL

    - by Manju James
    There are several use cases where OCEP applications need to join stream data with external data, such as data available in a Coherence cache. OCEP’s streaming language, CQL, supports simple cache-key based joins of stream data with data in Coherence (more complex queries will be supported in a future release). However, there are instances where you may need to aggregate the data in Coherence based on input data from a stream. This blog describes a sample that does just that. For our sample, we will use a simplified credit card fraud detection use case. The input to this sample application is a stream of credit card transaction data. The input stream contains information like the credit card ID, transaction time and transaction amount. The purpose of this application is to detect suspicious transactions and send out a warning event. For the sake of simplicity, we will assume that all transactions with amounts greater than $1000 are suspicious. The transaction history is available in a Coherence distributed cache. For every suspicious transaction detected, a warning event must be sent with maximum amount, total amount and total number of transactions over the past 30 days, as shown in the diagram below. Application Input Stream input to the EPN contains events of type CCTransactionEvent. This input has to be joined with the cache with all credit card transactions. The cache is configured in the EPN as shown below: <wlevs:caching-system id="CohCacheSystem" provider="coherence"/> <wlevs:cache id="CCTransactionsCache" value-type="CCTransactionEvent" key-properties="cardID, transactionTime" caching-system="CohCacheSystem"> </wlevs:cache> Application Output The output that must be produced by the application is a fraud warning event. This event is configured in the spring file as shown below. Source for cardHistory property can be seen here. <wlevs:event-type type-name="FraudWarningEvent"> <wlevs:properties type="tuple"> <wlevs:property name="cardID" type="CHAR"/> <wlevs:property name="transactionTime" type="BIGINT"/> <wlevs:property name="transactionAmount" type="DOUBLE"/> <wlevs:property name="cardHistory" type="OBJECT"/> </wlevs:properties </wlevs:event-type> Cache Data Aggregation using Java Cartridge In the output warning event, cardHistory property contains data from the cache aggregated over the past 30 days. To get this information, we use a java cartridge method. This method uses Coherence’s query API on credit card transactions cache to get the required information. Therefore, the java cartridge method requires a reference to the cache. This may be set up by configuring it in the spring context file as shown below: <bean class="com.oracle.cep.ccfraud.CCTransactionsAggregator"> <property name="cache" ref="CCTransactionsCache"/> </bean> This is used by the java class to set a static property: public void setCache(Map cache) { s_cache = (NamedCache) cache; } The code snippet below shows how the total of all the transaction amounts in the past 30 days is computed. Rest of the information required by CardHistory object is calculated in a similar manner. Complete source of this class can be found here. To find out more information about using Coherence's API to query a cache, please refer Coherence Developer’s Guide. public static CreditHistoryData(String cardID) { … Filter filter = QueryHelper.createFilter("cardID = :cardID and transactionTime :transactionTime", map); CardHistoryData history = new CardHistoryData(); Double sum = (Double) s_cache.aggregate(filter, new DoubleSum("getTransactionAmount")); history.setTotalAmount(sum); … return history; } The java cartridge method is used from CQL as seen below: select cardID, transactionTime, transactionAmount, CCTransactionsAggregator.execute(cardID) as cardHistory from inputChannel where transactionAmount1000 This produces a warning event, with history data, for every credit card transaction over $1000. That is all there is to it. The complete source for the sample application, along with the configuration files, is available here. In the sample, I use a simple java bean to load the cache with initial transaction history data. An input adapter is used to create and send transaction events for the input stream.

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  • Using boost::iostreams to parse a binary file byte by byte

    - by Zsol
    So I would like to parse a binary file and extract some data from it. The problem I am facing with this is that I need to convert a stream of chars to a stream of unsigned chars. Reading the boost documentation, it seems that boost::iostreams::code_converter should be the solution for this, so I tried this: typedef unsigned char uint8_t; typedef boost::iostreams::stream<boost::iostreams::code_converter< boost::iostreams::basic_array_source<uint8_t> >, std::codecvt<uint8_t, char, std::mbstate_t> > array_stream; The idea was to specify a codecvt with InternalType=uint8_t and ExternalType=char. Unfortunately this does not compile. So the question is: how do I convert a stream of chars to a stream of uint8_ts?

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  • Seeking through a streamed MP3 file with HTML5 <audio> tag

    - by Kyle Slattery
    Hopefully someone can help me out with this. I'm playing around with a node.js server that streams audio to a client, and I want to create an HTML5 player. Right now, I'm streaming the code from node using chunked encoding, and if you go directly to the URL, it works great. What I'd like to do is embed this using the HTML5 <audio> tag, like so: <audio src="http://server/stream?file=123"> where /stream is the endpoint for the node server to stream the MP3. The HTML5 player loads fine in Safari and Chrome, but it doesn't allow me to seek, and Safari even says it's a "Live Broadcast". In the headers of /stream, I include the file size and file type, and the response gets ended properly. Any thoughts on how I could get around this? I certainly could just send the whole file at once, but then the player would wait until the whole thing is downloaded--I'd rather stream it.

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  • Sending an email attachment in memory using OpenXML

    - by ohnoesitsbroken
    I've got an Excel file that's built using OpenXML 2 and I want to send it as an email attachment. e.g. System.IO.MemoryStream stream = new System.IO.MemoryStream(); SpreadsheetDocument package = SpreadsheetDocument.Create(stream, SpreadsheetDocumentType.Workbook)) AddParts(package); //created using document reflector Saving the spreadsheet to a temp file using stream.WriteTo(new System.IO.FileStream(@"c:\test.xlsx", System.IO.FileMode.Create)); works fine. But trying to send the stream directly as an email attachment fails - just get an empty file attached to the email when I do System.Net.Mail.Attachment file = new System.Net.Mail.Attachment(stream, "MobileBill.xlsx", "application/vnd.ms-excel"); Anbody know how to do this?

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  • Dynamic resize with MPlayer and PyGTK

    - by alex
    Hi everyone; I've wrote a piece of code in python and pygtk for an embeded mplayer in a gui. I assume I use GtkSocket and the slave mode of mplayer with the -wid option. But I've got an issue, when the size of my GTK window is smaller than my stream, the stream appears to be cropped. And when the size of my window is bigger than my stream, the stream appear centred inside the widget which embed MPlayer. (a gtk.Frame but I've also try with a gtk.DrawingArea) I would like to know how I can get my stream resize dynamically depending on the window's size. I don't want to use Glade or any GUI builder. Thanks in advance for any help, and please excuse my poor english.

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  • How can I receive messages using C# over http without MSMQ

    - by pduncan
    I need a reliable messaging framework that runs over http/https (due to client security requirements) and that doesn't use MSMQ (because some clients will use Windows XP Home). The clients only need to be able to receive messages, not send them. We already have a message queue on the server for each user, and the receivers have been getting messages by connecting to an HttpHandler on the server and getting a Stream from WebResponse.GetResponseStream() We keep this stream open, and pull messages off of it using Stream.Read(). This MOSTLY works, but Stream.Read() is a blocking call, and we can't reliably interrupt it. We need to be able to stop and start the receiver without losing messages, but the old stream often hangs around, even after we call Thread.Abort on its thread. Any suggestions?

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  • How can I receive messages over http without MSMQ

    - by pduncan
    I need a reliable messaging framework that runs over http/https (due to client security requirements) and that doesn't use MSMQ (because some clients will use Windows XP Home). The clients only need to be able to receive messages, not send them. We already have a message queue on the server for each user, and the receivers have been getting messages by connecting to an HttpHandler on the server and getting a Stream from WebResponse.GetResponseStream() We keep this stream open, and pull messages off of it using Stream.Read(). This MOSTLY works, but Stream.Read() is a blocking call, and we can't reliably interrupt it. We need to be able to stop and start the receiver without losing messages, but the old stream often hangs around, even after we call Thread.Abort on its thread. Any suggestions?

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